Pet Mod Ubermons - Concluded

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Since there weren't many battles and a lack of interest in tours, we will continue the mod and raise its popularity for future mods. During the break, I created a Role Compendium and provided some Sample Teams. Not let's move onto the next Slate...

Slate 8: Memories
:ss/mewtwo::ss/lugia::ss/ho-oh:

You all know and love them. We will know introduce them in our meta, since they provide some decent checks to huge threats. Here are the rules for them:

All three must have a BST of 600
You can change Psystrike, Aeroblast and Sacred Fire, but you don't have to
Changes to abilities are allowed, but are limited to two
No custom elements
Last but not least, :mewtwo-mega-x: & :mewtwo-mega-y: won't be suspected here!

Subsmissions will last for 5 days from this post onwards.
Code:
[B]Pokémon[/B]:
[B]Types[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/TypeName.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/TypeName.png[/IMG]
[B]Abilities[/B]:
[B]Stats[/B]:
[B]Movepool Changes[/B]:
[B]Description[/B]: (This is an essential part of the submission, just like the other aspects)

There's also a poll for Slate 9


That's it for now.
HAVE FUN!
 
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:Lugia: Pokémon: Lugia
Types:

Abilities: Rain Dish / Multiscale
Stats: 96 / 80 / 110 / 80 / 134 / 100
Movepool Changes: + Stored Power, + Surf, - Toxic
Aeroblast: 100 BP, 100% Acc, 5 PP, traps the target for 4-5 turns while dealing 1/8 damage at the end of each turn
Description: Lugia will fulfill much the same niche SpD Dragonite does, a special wall who can support its team with Defog (although it lacks Dragonite's Heal Bell) While it's typing leaves something to be desired, it has greater bulk and speed than Dragonite. With Stored Power, Lugia can attempt late game sweeps, although it is highly vulnerable to status. Aeroblast is perhaps one of the more disappointing signature moves, especially in comparison to Sacred Fire, so I made it a trapping move a la Magma Storm, allowing Lugia to chip switch ins despite the loss of Toxic.

:Ho-oh: Pokémon: Ho-oh
Types:

Abilities: Early Bird / Regenerator
Stats: 96 / 120 / 90 / 90 / 124 / 80
Movepool Changes: - Toxic
Description: Between its high base power attacks, amazing SpD, solid defensive typing, and the burn-inducing Sacred Fire, Ho-oh makes an all around great tank. As long as it can keep its Heavy-Duty Boots, Ho-oh is sure to stick around for a while. It's one flaw is its low Speed - most offensive threats will be able to outspeed Ho-oh, and Fire / Flying does have exploitable weaknesses.

:Mewtwo: Pokemon: Mewtwo
Types:
1627950564902.png

Abilities: Pressure / Adaptability
Stats: 96 / 100 / 85 / 124 / 90 / 105
Movepool Changes: - Nasty Plot, - Recover, - Taunt
Description: I felt that the original Uber should be quite powerful and a more offensive version of Mew, and this is the culmination of that. Adaptability fits Mewtwo's flavor and also powers up its Psystrike to obscene amounts. It loses Recover in order to prevent it from healing up on any switches it causes, and it loses Nasty Plot and Taunt because that make it way too strong of a stallbreaker. Still, Mewtwo retains impressive 4 move coverage, or you can attempt to clean vs offense with Calm Mind.
 
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:ho-oh:
Type:

Abilities: Pressure | Serene Grace
Stats: 106 / 120 / 90 / 90 / 114 / 80
Movepool Changes: none
Description: My Ho-oh takes the more intimidating approach of getting a guaranteed burn off on basically anything with Sacred Fire. Even pokemon like Landorus-T who have intimidate wouldn't be willing to switch in on Ho-Oh simply because they can still be punished by a burn. However, Ho-Oh is still Fire/Flying which bears many weaknesses it may not be willing to face. Such as Electric from Zapdos, Tapu Koko, or Zeraora. Water from Greninja, Mega Blastoise, Tapu Fini, and Kyogre. Rock from Landorus-T, Groudon, Garchomp, or Tyranitar.
 
:ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Natural Cure
Stats: 100 / 130 / 130 / 100 / 70 / 70
Movepool Changes: -Toxic, -Thunder Wave
Description: Ho-Oh is absurd. It has massive special bulk and a strong physical STAB with a high chance to inflict Burn, making it effectively unkillable when combined with Regenerator. I chose to focus its bulk physically, so that it's actually killable, and replace Regenerator so that it's forced to run Roost for recovery. I also got rid of its access to the more obnoxious status condition moves.
 

Ema Skye

Work!
Hi we talked about this on Discord so here it is as a real sub.

:ho-oh:
Pokémon: Ho-oh
Types: Fire/Flying
Abilities: Sticky Hold / Regenerator
Stats: 100 / 110 / 90 / 110 / 120 / 70
Movepool Changes: +Tail Glow
Description: Ho-oh remains a versatile threat with a lot of possible build options. The ability choice actually matters this time, because Sticky Hold has immense value in preventing its precious boots from being removed and is about the only thing that could give Regen some competition. Tail Glow makes special Ho-oh kinda cool given its huge movepool on that side, but physical and defensive sets are also still possible due to Sacred Fire being so insane.
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:ss/mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure / Neuroforce (HA)
Stats: 106/110/85/124/85/90 (600)
Movepool Changes: -
Psystrike: Ignores Dark-typing under Psychic Terrain.
Description: Mewtwo is still a menacing presence. It will loose its amazing speed but gained Neuroforce, which boosts its supereffective moves. Combined with its amazing movepool, this Pokemon can punch some serious holes into the opponents team. It has some issues, like lacklaster bulk, average speed and 4MSS, but it will more than manage with any options it likes to go with.

:ss/lugia:
Pokémon: Lugia
Types:

Abilities: Pressure / Multiscale (HA)
Stats: 106/85/110/85/124/90 (600)
Movepool Changes: +Life Dew, +Draco Meteor, +Dragon Claw, +Outrage / -Roost, -Recover, -All Psychic Moves besides Rest and Trick
Aeroblast: Clears Weather and Terrain.
Description: Lugia has become a Dragon and while it has a better defensive profile than Psychic, it leaves it vunerable to the Kyurems, Darm-G and Ice Beam from Kyogre. Aeroblast makes it a better check to Weather and Terrain strategies since it usually tanks a hit with its bulk and Multiscale. It is way more passive than Dragonite and it lacks Recovery, which makes it more manageable.

:ss/ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Regenerator (HA)
Stats: 106/124/85/85/110/90 (600)
Movepool Changes: -Roost, -Recover
Sacred Fire: User looses Flying-type after use for one turn.
Description: Ho-Oh provides great checks to Sun teams, Marshadow, Steel-types and so on. Sacred Fire makes it a better check towards Pokemon that want to hit it with Electric or Ice moves, although it has to be careful for potantial Earthquakes. Its special bulk and good attack make it a great Pivot and less of a defensive mon since it also looses Recovery.
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Regenerator
Stats: 101 / 135 / 52 / 135 / 87 / 90 (BST: 600)
Movepool Changes: n/a
Just gets way less bulk which I think makes it fairly manageable. Its high offensive stats are mitigated by the fact that it's never gonna run anything other than boots.

:mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure / Unnerve
Stats: 90 / 120 / 70 / 120 / 70 / 130 (BST: 600)
Movepool Changes: -Focus Blast -Aura Sphere
Strong fast pokemon but thats about it, plus now it struggles vs dark types cause it has to carry stuff like signal beam
 
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:Swsh/mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure | Adaptability (HA)
Stats: 86 / 110 / 90 / 114 / 90 / 110 [BST: 600]
Movepool Changes: - Nasty Plot
Name: Psystrike
Type:

Category:

Power: 120
Accuracy: 80%
PP: 8
Secondary Effects: No additional effect.
Description: A basic BU or CM sweeper with a wide movepool.

:Swsh/lugia:
Pokémon: Lugia
Types:

Abilities: Pressure | Berserk (HA)
Stats: 86 / 70 / 110 / 110 / 114 / 110 [BST: 600]
Movepool Changes: + Work Up, - Calm Mind
Name: Aeroblast
Type:

Category:

Power: 120
Accuracy: 100%
PP: 8
Secondary Effects: Lowers the user's Defense and Sp. Def by 1 stage.
Description: Offensive Lugia, and that's all I can say.

:Swsh/ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure | Flame Body (HA)
Stats: 86 / 114 / 110 / 110 / 70 / 110 [BST: 600]
Movepool Changes: + Strength Sap
Name: Sacred Fire
Type:

Category:

Power: 55
Accuracy: 100%
PP: 16
Secondary Effects: 50% chance to burn the target. Power doubles if the target is burned.
Description: Ho-Oh just being the weird one here, I don't even know why I make it looks like this. Probably just for Burn synergy and to wall physical breaker.
 
:Mewtwo:
Types: psychic
Abilities: pressure/ Infiltrator
Stats: 83/105/74/154/74/110
Movepool Changes: -nasty plot, -recover, -teleport, -ice beam, -blizzard, -grass knot, -energy ball, -fire blast, -thunder, -hurricane, -shadow ball, -flamethrower, -earthquake, -acrobatis, +u-turn, ,+swords dance
psystrike changes: 100 bp, psychic, 16pp - this attack becomes special or physical, depending on the user's current higher attacking stat
Description: the idea is simple - mewtwo has a super good special attack stat, but relatively limited coverage, as well as setting up slower thanks to losing np and having to use cm. meanwhile, its attack is only decent, but it has amazing coverage on that side, as well as access to sd. infiltrator gives it an easier time to wall break through screens and sub sets. u turn allows it to pivot around. kept thunderbolt and special fighting moves so that his coverage doesn't get too awful. removed eq and acrobatics because i felt like it would be too much for it to have physically. removed recovery so that it can't just remove chip damage it stains over time. new psystrike compliments his ability to run physical and special sets each with their own advantage.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
24 hours warning!


As for Slate 9, 10 & 11, here are the results of the Poll:
1. Pheromosa, Cinderace, Magearna (55.6%)
2. OHKO Moves (44.4%)
3. Moody (33.3%)

The DPP legends and luck items all got 22.2% while Reshiram and Zekrom got 11.1%
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Lets open some votes.
:Mewtwo:
Types: psychic
Abilities: pressure/ Infiltrator
Stats: 83/105/74/154/74/110
Movepool Changes: -nasty plot, -recover, -teleport, -ice beam, -blizzard, -grass knot, -energy ball, -fire blast, -thunder, -hurricane, -shadow ball, -flamethrower, -earthquake, -acrobatis, +u-turn, ,+swords dance
psystrike changes: 100 bp, psychic, 16pp - this attack becomes special or physical, depending on the user's current higher attacking stat
Description: the idea is simple - mewtwo has a super good special attack stat, but relatively limited coverage, as well as setting up slower thanks to losing np and having to use cm. meanwhile, its attack is only decent, but it has amazing coverage on that side, as well as access to sd. infiltrator gives it an easier time to wall break through screens and sub sets. u turn allows it to pivot around. kept thunderbolt and special fighting moves so that his coverage doesn't get too awful. removed eq and acrobatics because i felt like it would be too much for it to have physically. removed recovery so that it can't just remove chip damage it stains over time. new psystrike compliments his ability to run physical and special sets each with their own advantage.
:Swsh/mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure | Adaptability (HA)
Stats: 86 / 110 / 90 / 114 / 90 / 110 [BST: 600]
Movepool Changes: - Nasty Plot
Name: Psystrike
Type:

Category:

Power: 120
Accuracy: 80%
PP: 8
Secondary Effects: No additional effect. Description: A basic BU or CM sweeper with a wide movepool.
:mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure / Unnerve
Stats: 90 / 120 / 70 / 120 / 70 / 130 (BST: 600)
Movepool Changes: -Focus Blast -Aura Sphere
Strong fast pokemon but thats about it, plus now it struggles vs dark types cause it has to carry stuff like signal beam
:ss/mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure / Neuroforce (HA)
Stats: 106/110/85/124/85/90 (600)
Movepool Changes: -
Psystrike: Ignores Dark-typing under Psychic Terrain.
Description: Mewtwo is still a menacing presence. It will loose its amazing speed but gained Neuroforce, which boosts its supereffective moves. Combined with its amazing movepool, this Pokemon can punch some serious holes into the opponents team. It has some issues, like lacklaster bulk, average speed and 4MSS, but it will more than manage with any options it likes to go with.
:Mewtwo: Pokemon: Mewtwo
Types:
1627950564902.png

Abilities: Pressure / Adaptability
Stats: 96 / 100 / 85 / 124 / 90 / 105
Movepool Changes: - Nasty Plot, - Recover, - Taunt
Description: I felt that the original Uber should be quite powerful and a more offensive version of Mew, and this is the culmination of that. Adaptability fits Mewtwo's flavor and also powers up its Psystrike to obscene amounts. It loses Recover in order to prevent it from healing up on any switches it causes, and it loses Nasty Plot and Taunt because that make it way too strong of a stallbreaker. Still, Mewtwo retains impressive 4 move coverage, or you can attempt to clean vs offense with Calm Mind.

:Swsh/lugia:
Pokémon: Lugia
Types:

Abilities: Pressure | Berserk (HA)
Stats: 86 / 70 / 110 / 110 / 114 / 110 [BST: 600]
Movepool Changes: + Work Up, - Calm Mind
Name: Aeroblast
Type:

Category:

Power: 120
Accuracy: 100%
PP: 8
Secondary Effects: Lowers the user's Defense and Sp. Def by 1 stage. Description: Offensive Lugia, and that's all I can say.
:ss/lugia:
Pokémon: Lugia
Types:

Abilities: Pressure / Multiscale (HA)
Stats: 106/85/110/85/124/90 (600)
Movepool Changes: +Life Dew, +Draco Meteor, +Dragon Claw, +Outrage / -Roost, -Recover, -All Psychic Moves besides Rest and Trick
Aeroblast: Clears Weather and Terrain.
Description: Lugia has become a Dragon and while it has a better defensive profile than Psychic, it leaves it vunerable to the Kyurems, Darm-G and Ice Beam from Kyogre. Aeroblast makes it a better check to Weather and Terrain strategies since it usually tanks a hit with its bulk and Multiscale. It is way more passive than Dragonite and it lacks Recovery, which makes it more manageable.
:Lugia: Pokémon: Lugia
Types:

Abilities: Rain Dish / Multiscale
Stats: 96 / 80 / 110 / 80 / 134 / 100
Movepool Changes: + Stored Power, + Surf, - Toxic
Aeroblast: 100 BP, 100% Acc, 5 PP, traps the target for 4-5 turns while dealing 1/8 damage at the end of each turn
Description: Lugia will fulfill much the same niche SpD Dragonite does, a special wall who can support its team with Defog (although it lacks Dragonite's Heal Bell) While it's typing leaves something to be desired, it has greater bulk and speed than Dragonite. With Stored Power, Lugia can attempt late game sweeps, although it is highly vulnerable to status. Aeroblast is perhaps one of the more disappointing signature moves, especially in comparison to Sacred Fire, so I made it a trapping move a la Magma Storm, allowing Lugia to chip switch ins despite the loss of Toxic.

:Swsh/ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure | Flame Body (HA)
Stats: 86 / 114 / 110 / 110 / 70 / 110 [BST: 600]
Movepool Changes: + Strength Sap
Name: Sacred Fire
Type:

Category:

Power: 55
Accuracy: 100%
PP: 16
Secondary Effects: 50% chance to burn the target. Power doubles if the target is burned. Description: Ho-Oh just being the weird one here, I don't even know why I make it looks like this. Probably just for Burn synergy and to wall physical breaker.
:ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Regenerator
Stats: 101 / 135 / 52 / 135 / 87 / 90 (BST: 600)
Movepool Changes: n/a
Just gets way less bulk which I think makes it fairly manageable. Its high offensive stats are mitigated by the fact that it's never gonna run anything other than boots.
:ss/ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Regenerator (HA)
Stats: 106/124/85/85/110/90 (600)
Movepool Changes: -Roost, -Recover
Sacred Fire: User looses Flying-type after use for one turn.
Description: Ho-Oh provides great checks to Sun teams, Marshadow, Steel-types and so on. Sacred Fire makes it a better check towards Pokemon that want to hit it with Electric or Ice moves, although it has to be careful for potantial Earthquakes. Its special bulk and good attack make it a great Pivot and less of a defensive mon since it also looses Recovery.
:ho-oh:
Pokémon: Ho-oh
Types: Fire/Flying
Abilities: Sticky Hold / Regenerator
Stats: 100 / 110 / 90 / 110 / 120 / 70
Movepool Changes: +Tail Glow
Description: Ho-oh remains a versatile threat with a lot of possible build options. The ability choice actually matters this time, because Sticky Hold has immense value in preventing its precious boots from being removed and is about the only thing that could give Regen some competition. Tail Glow makes special Ho-oh kinda cool given its huge movepool on that side, but physical and defensive sets are also still possible due to Sacred Fire being so insane.
:ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Natural Cure
Stats: 100 / 130 / 130 / 100 / 70 / 70
Movepool Changes: -Toxic, -Thunder Wave
Description: Ho-Oh is absurd. It has massive special bulk and a strong physical STAB with a high chance to inflict Burn, making it effectively unkillable when combined with Regenerator. I chose to focus its bulk physically, so that it's actually killable, and replace Regenerator so that it's forced to run Roost for recovery. I also got rid of its access to the more obnoxious status condition moves.
:ho-oh:
Type:

Abilities: Pressure | Serene Grace
Stats: 106 / 120 / 90 / 90 / 114 / 80
Movepool Changes: none
Description: My Ho-oh takes the more intimidating approach of getting a guaranteed burn off on basically anything with Sacred Fire. Even pokemon like Landorus-T who have intimidate wouldn't be willing to switch in on Ho-Oh simply because they can still be punished by a burn. However, Ho-Oh is still Fire/Flying which bears many weaknesses it may not be willing to face. Such as Electric from Zapdos, Tapu Koko, or Zeraora. Water from Greninja, Mega Blastoise, Tapu Fini, and Kyogre. Rock from Landorus-T, Groudon, Garchomp, or Tyranitar.
:Ho-oh: Pokémon: Ho-oh
Types:

Abilities: Early Bird / Regenerator
Stats: 96 / 120 / 90 / 90 / 124 / 80
Movepool Changes: - Toxic
Description: Between its high base power attacks, amazing SpD, solid defensive typing, and the burn-inducing Sacred Fire, Ho-oh makes an all around great tank. As long as it can keep its Heavy-Duty Boots, Ho-oh is sure to stick around for a while. It's one flaw is its low Speed - most offensive threats will be able to outspeed Ho-oh, and Fire / Flying does have exploitable weaknesses.



You get 1 Self vote each
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Winners are here and they are...
Me with Mewtwo...
:ss/mewtwo:
Pokémon: Mewtwo
Types:

Abilities: Pressure / Neuroforce (HA)
Stats: 106/110/85/124/85/90 (600)
Movepool Changes: -
Psystrike: Ignores Dark-typing under Psychic Terrain.
Description: Mewtwo is still a menacing presence. It will loose its amazing speed but gained Neuroforce, which boosts its supereffective moves. Combined with its amazing movepool, this Pokemon can punch some serious holes into the opponents team. It has some issues, like lacklaster bulk, average speed and 4MSS, but it will more than manage with any options it likes to go with.
...Lapzaplerq with Lugia...
:Swsh/lugia:
Pokémon: Lugia
Types:

Abilities: Pressure | Berserk (HA)
Stats: 86 / 70 / 110 / 110 / 114 / 110 [BST: 600]
Movepool Changes: + Work Up, - Calm Mind
Name: Aeroblast
Type:

Category:

Power: 120
Accuracy: 100%
PP: 8
Secondary Effects: Lowers the user's Defense and Sp. Def by 1 stage.
Description: Offensive Lugia, and that's all I can say.
...and after a tie break, Gravity Monkey wins Ho-Oh!
:ho-oh:
Pokémon: Ho-Oh
Types:

Abilities: Pressure / Regenerator
Stats: 101 / 135 / 52 / 135 / 87 / 90 (BST: 600)
Movepool Changes: n/a
Just gets way less bulk which I think makes it fairly manageable. Its high offensive stats are mitigated by the fact that it's never gonna run anything other than boots.
Congratulations to the winners! Before moving on with the next slate, I would like to announce something.
I won't be able to run this mod effectively, since currently I'm on Vacation, but from September onwards, I have to concentrate on School. With that being said, I won't dissapear and still be a council member and coder for this mod, I just won't be able to run it anymore.
Paulluxx will run this mod from now on! (thanks man)

The next slate will be announced by Paulluxx.

That's it from me now, Cya!​
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
As it began, with Nirvana we continue from there, with another suspect.

Slate 9: Heart Shaped Box

:ss/magearna: :ss/cinderace: :ss/pheromosa:

All 3 are pokemon that continually are brought back, but always return to their home in Ubers, lets get them back here, to stay.

Rules:

Their BSTs must stay what they were, so 600, 530, and 570 respectively
Changes to Soul Heart and Libero are allowed but not necessary
Changes to Fleur Cannon and Pyro Ball are allowed but not necessary
No custom elements


Subsmissions will last for 5 days from this post onwards.

Pokémon:
Types:

Abilities:
Stats:
Movepool Changes:
Description: (This is an essential part of the submission, just like the other aspects)



Glad to be leading this mod
 
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:cinderace:
Types: Fire/Fighting
Abilities: Blaze / Libero
Stats: 62/ 116 / 70 / 95 / 70 / 117 (BST: 530) (-18 hp, -5 def, +30 spatk, -5 spdef, -2 speed)
Movepool Changes: -U-turn, -Gunk Shot, -Sucker Punch, +thunder punch +Pursuit, +Ice Beam
Individual changes: Libero: changes type only after the move is used. Pyro Ball - 80% acc, high critical rate, no longer chances to burn Court Change - has -6 priority, fails if the user is hit beforehand
Tried nerfing Cinder's strongest aspects, while still keeping him interesting: libero is now more balance, with it not giving free stab on all moves, while still offering both offensive and defensive utility. Pyro Ball's strenght is balanced with lower acc, but now it offers higher crit rate, so cinder has a reason to not just run flare blitz instead. I liked the idea of court change, so I was determined to keep it simillar - now cinderace simply has to get a safe turn to do the move in order for it to work, meaning it can be stopped by the opposing team and even end up killing cinder if misplayed. His nerfed bulk went to make his special attack a bit higher, in order for it to abuse shadow ball, scorching sands and even the new ice beam if it wants to, running lo more viably. It loses u-turn, gunk shot and sucker punch, all of which serves as useful move, but is now compensated by tpunch, pursuit physically, which offer new options for it to run. it still has solid stabs and unchanged coverage, and getting the secondary fighting type means he's no longer weak to sr. FInally, the nerfed speed being minor means it isn't significantly slower, but now speed ties with blacephalon, and is outspeed by kartana, keldeo.

Cinderace @ Life Orb
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Beam
- Pyro Ball
- High Jump Kick
- Iron Head/Thunder Punch/pursuit
Mixed set that is harder to check for ground and dragon and flying types, but is now much more vunlerable to being worn down over time and revenge killed by anyone that outspeeds it. even with jolly nature Ice Beam can hit anything it needs hard enough:
0- SpA Life Orb Libero Cinderace Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 530-624 (138.7 - 163.3%) -- guaranteed OHKO
0- SpA Life Orb Libero Cinderace Ice Beam vs. 252 HP / 0 SpD Hippowdon: 283-338 (67.3 - 80.4%) -- guaranteed 2HKO
0- SpA Life Orb Libero Cinderace Ice Beam vs. 0 HP / 0 SpD Rayquaza: 551-655 (177.1 - 210.6%) -- guaranteed OHKO
0- SpA Life Orb Libero Cinderace Ice Beam vs. 240 HP / 0 SpD Groudon: 291-346 (76.3 - 90.8%) -- guaranteed 2HKO after Leftovers recovery

Cinderace:
Cinderace @ Choice Band
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit/Quick Attack
- Pyro Ball
- High Jump Kick
- Thunder Punch
A physical band that is less fragile but hits harder physically.


Cinderace @ Heavy-Duty Boots / Leftovers
Ability: Libero
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack/Super Fang/Pursuit
- Pyro Ball
- Taunt/ Court Change
- Court Change/Substitute
A more passive, utility oriented stall breaker, that uses his good speed tier, access to some useful moves like super fang, pursuit, taunt and court change to provide support to teams when nessecary.
 
:cinderace:
Mossy Rabbit
List of changes: ability, movepool
Type: Fire
Abilities: Blaze (H: Libero)
Stats: unchanged
Movepool: -High Jump Kick, -Gunk Shot, -Flare Blitz, +Will-O-Wisp
Libero - Before taking any direct damage, this Pokemon turns into a type that resists that move. (Never immunities)
Pyro Ball - 90 Bp, 100 acc, 16 pp, has a 30% chance to remove the target's item.
Description: The definition to libero is "the rearmost, roaming defensive player in volleyball or soccer" so why is libero an offensive ability? Loosing on its main offensive power with hjk, stab on every move, flare blitz, weakened pyro ball, & gunk. In return it's ability makes it great defensively and it gets some more defensive options in Will-O-Wisp. Bulk Up sets still work but you won't be getting stab very often.

:magearna:
Demon Robot
List of Changes: Ability, Stats, Movepool (basically everything because it sucks)
Type: unchanged
Ability: Soul-Heart
Stats: 80 / 100 / 115 / 125 / 115 / 65
Movepool: -Calm Mind, -Agility, -Ice Beam, -Stored Power, -Draining Kiss (Robots can't kiss), +Shadow Punch
Soul-Heart - this Pokemon can't have it's stats lowered in any way, including self lowering.
Fleur Cannon - Physical and lowers Att instead of SpA
Description: Demon Robot gets smashed with a nerfed ability, nerfed stat spread, & a nerfed movepool. Although it still can run some good sets like vest, specs, scarf, orb, and now band! I mainly got rid of kisspower and a slight nerf to other sets, although it is still a great typing, a good movepool, and a good ability that works well with it's sig move.

:pheromosa:
Goth Roach Thing
List of changes: Stats, Type, Movepool
Type: Bug (why was this fighting in the first place besides Buzzwole also being fighting)
Ability: Beast Boost
Stats: 71 / 131 / 43 / 131 / 43 / 151
Movepool: -Close Combat, -Triple Axel, -Ice Beam, -Drill Run
Description: Without fighting stab, hjk hits a lot less hard. Without drill run or ice coverage (besides blizzard) and a nerfed stat spread, this mon is countered by more pokemon than before.
 
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:Swsh/magearna:
Pokémon: Magearna
Types:

Abilities: Soul-Heart
Name: Soul-Heart
Effects (& Description): This Pokemon's Special Attack is 1.5x.
Stats: 115 / 85 / 115 / 85 / 115 / 85 [BST: 600]
Movepool Changes: - Agility, Calm Mind, Shift Gear
Description: Just an average slow special wallbreaker.

:Swsh/cinderace:
Pokémon: Cinderace
Types:

Abilities: Blaze | Libero (HA)
Name: Libero
Effects (& Description): This Pokemon receives 1/2 damage from ballistic (ball, blast ,bomb) moves. Its own have 1.3x power.
Stats: 80 / 96 / 75 / 85 / 75 / 119 [BST: 530]
Movepool Changes: + Seed Bomb, Sludge Bomb
Description: A mixed attacker with ballistic Punk Rock clone Ability helps it takes less damage, increase its survivability by a bit I guess, but the real thing is the 1.3x boosted Pyro Ball, but probably better run special set because of there's more moves boosted by Libero and it still has Fire Blast, a Fire type Libero boosted move on special side.

:Swsh/pheromosa:
Pokémon: Pheromosa
Types:

Abilities: Beast Boost
Stats: 71 / 107 / 89 / 107 / 89 / 107 [BST: 570]
Movepool Changes: -
Description: Just toned down its stats (and keep all primes). I mean what else do Pheromosa even need to be in OU peacefully. Probably deleting QD, but I don't think something with that bulk and typing gonna use QD viably.
 
:magearna:
Pokémon: Magearna
Type:

Abilities: Soul-Heart
Stats: 80 / 95 / 115 / 110 / 115 / 85
Movepool Changes: -Shift Gear, -Agility
Description: Special moxie is cool and whatever but what if magearna straight up absorbs its party members for its own benefit? I don't know that has nothing to do with its lore but this is the idea I went with. Basically depending on how you set it up, whether you want it to be disgustingly fast with specs or disgustingly strong with scarf or disgustingly bulky with TR its up to you. As long as you're willing to kill off your team but before you do that just sign here... here... no ignore that part.. annnnd here. great! now I won't face any consequences for telling you to purposely throw the match!
This Pokémon's highest stat is raised 1 stage for every fainted pokemon in its party.

:cinderace:
Pokémon: Cinderace
Type:

Abilities: Blaze | Libero
Stats: unchanged
Movepool Changes: + Will-o-Wisp
Description: I thought it'd be interesting if Cinderace actually DID ITS JOB, get in there and send the ball the other way instead of smashing everything to bits jesus christ. Seriously who thought this pokemon was actually balanced? I mean it can be but nah we don't like balance in gen 8 sorry
So basically cinderace can counter Spectrier, it nukes gengar, it stops weather ball abusers from kicking its rear when it sends itself in and Cinderace have to prepare for other Cinderace. yep that's right you actually have to play the game against other cinderace this time. Oh there's also Mega Blastoise if it runs Water Pulse or Aura Sphere despite losing Mega Launcher, but pulse gets boosted by technician and Tyranitar's Rock blast sometimes...
When this pokemon is switched in, if they are hit by a ballistic move, they will take no damage and bounce the move back. (switch-in only)
Pyro Ball
Weather Ball
Gyro Ball
Rock Blast
Aura Sphere
Sludge Bomb
Shadow Ball

:pheromosa:
Pokémon: Pheromosa
Types:

Abilities: Beast Boost
Stats: 83 / 113 / 67 / 113 / 67 / 127
Movepool Changes: -Triple Axel, Blizzard, Quiver Dance
Description: At first I wanted to go for a special-buzzwole variant that was speedy and offensive but I couldn't figure out a balanced spread that wouldn't break this thing more than it already is broken. So now it just can't hit flying types but its still pretty speedy and can hit hard. It can actually take a hit this time too
 
Last edited:

ViZar

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:ss/cinderace:
Pokémon: Cinderace
Types:

Abilities: Libero (Bounces back ballistic and bullet moves)
Stats: unchanged
Movepool Changes: unchanged
Description: Cinderace looses its destructive power for a bit for defensive utility, with its new Libero ability. It might seem unimpressive, but it has some great uses. For example, it checks Sun Venusaur, since it bounces back both Weather Ball and Sludge Bomb and tank a Giga Drain. Furthermore, offensive Gengar variants (both forms) struggle with it when they have Sludge Bomb over Sludge Wave, since Cinderace bounces back all of Sludge Bomb, Shadow Ball and Focus Blast. Other moves that can be bounced back are Rock Blast, Energy Ball and Aura Sphere.
 

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