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Ubers CCAT 3 - Skies are Clear

What Pokemon should we base our team around?


  • Total voters
    60
  • Poll closed .
Obviously this is from the analysis so I will break it down.
(Keep in mind that there may be other possible checks/counters *perhaps* that aren't included)
These are the pokemon listed that can beat...

~CM Arceus-Ghost
-Darkrai (probably our best bet if we're really that concerned about Arceus-Ghost)
-Tyranitar (weather)
-Blissey (loses offensive momentum)
-Chansey (loses offensive momentum)
-Ho-oh (requires a spinner and semi-reliant on weather)
-Kyogre (weather)

~SD Arceus-Ghost
-Darkrai (probably our best bet if we're really that concerned about Arceus-Ghost)
-Tyranitar (weather)
-Skarmory (loses offensive momentum)
-Ferrothorn (loses offensive momentum)

If we're worried about CM Arceus-Ghost, then perhaps we could look at Dialga again? Dialga forces Arceus-Ghost into using Focus Blast, which is extremely unreliable, and if they have no boosts, can phaze it out. 4 SpA Arceus-Ghost Focus Blast vs. 252 HP / 200 SpD Dialga: 168-198 (41.58 - 49%) -- guaranteed 3HKO is okay I guess but keep in mind that Focus Blast has a 49% chance of hitting twice in succession. Furthermore, Dialga can support the team by spamming Roar and taking advantage of the hazards set by Deoxys-S. This also draws in Fighting and Ground type attacks that Latios can take advantage of. However, for this round, I will most likely advocate for SD Arceus-Ghost.

This is of course under the MASSIVE assumption that said ghostceus is a calm mind variant. Sword dance variants don't care for any of cm ghostceus' checks/counters while support ghostceus completed its goal by luring in its cm variant checks/counters.
 
@lousy918 and Haruno
I split the checks/counters between CM and SD. I'm assuming you skimmed my post and didn't notice I wrote the CM for the first half and the SD for the second. Read my post thoroughly before commenting please. There could also be other Pokemon that can take Arceus-Ghost down. Also, by this do you mean that Arceus-Ghost is invincible without bulky Steel types? If we want to run a bulky Steel, then go ahead, but I'm just noting that they lose momentum, not that they are completely unviable for this project.
 
Now that we have Deoxys-S, a spinblocker is mandatory. Nominating this:
487_o.gif

Sonido (Giratina-Origin) @ Griseous Orb
Trait: Levitate
EVs: 176 Atk / 248 Def / 84 Spd
Adamant Nature
- Dragon Tail
- Outrage
- Earthquake
- Shadow Sneak

The combination of Deoxys-S and Giratina-O (+Latios) will ensure that not a single Rapid Spinner will be able to pull off a successful rapid spin. This Giratina-O can act as a one-time check to ExtremeKiller Arceus as not even a Life Orb and Swords Dance boosted Shadow Claw KOs Giratina-O even after Stealth Rock damage. In return, Giratina-O's Dragon Tail does approximately 25% damage. Combined with Stealth Rock and Spikes, Arceus will be left at 25% next time it switches in(i.e 25% as it switches in + 25% from Dragon Tail + 25% next time it switches in). This Giratina-O can check (counter) all physically based weather dependant sweepers such as Excadrill, Kabutops, Qwilfish and unboosted Beartic. It can also check some other physical attackers such as Terrakion and Rock Polish Groudon. Shadow Sneak allows it to revenge kill weakened Latios, Latias, Mewtwo, OHKO Deoxys-A from full health(if it is not holding a Focus Sash) and limit Deoxys-S to one layer of hazard(if it does not switch out).

Shadow Sneak does around 25% to common frail offensive Pokemon. Combine that with Stealth Rock and Spikes (another 25% damage) and Extremekiller Arceus's(if we decide to use this) ExtremeSpeed, and we have all frail sweepers checked. The benefit of adding Extremekiller Arceus is that it prevens Shadow Force Arceus from sweeping our team[if, (and yes, that is a lot "if"s) we decide not to add Terrakion in the later stages]

Outrage is a suicidal move that is used when we desparately need to kill some frail offensive Pokemon(e.g Scarf Kyogre) -most of them are OHKOed after Stealth Rock and Spikes- or when we need to weaken Dialga/Groudon.

84 Speed EVs allow it to outspeed Tentacruel and Bulky Excadrill and hit them with Earthquake/Outrage(this OHKOs Tentacruel most of the time). 248 Defense EVs let it survive Arceus +2 Life Orb Shadow Claw while also adding some physical bulk, allowing to take on other physical attackers. The rest is poured into Attack and the Adamant nature gives it a bonus point in Attack.

ANYWAY, it is unanimous (Hack He Must, Sweep, Blitzlefan, Jackm, Enguarde and I think so) - Deoxys-S would have to be added sooner or later.

See this: http://paste.ubuntu.com/5576134/

| Teammates |
| Giratina-Origin +18.918% |
| Arceus +14.856% |
| Latios +9.270% |
| Rayquaza +8.684% |
| Darkrai +6.549% |
| Terrakion +5.806% |
| Arceus-Ghost +3.078% |
| Genesect +2.508% |
| Mewtwo +2.301% |

^They are Deoxys-S's most common teammates. They are all offensive Pokemon.

The Pokemon I bolded are all STRONG choices for the CCAT.
Rayquaza's and Mewtwo's role overlaps with Latios. We need to cover as many roles in 6 slots. Thus, overlapping is a bad idea.
Nominating again.
 
@lousy918 and Haruno
I split the checks/counters between CM and SD. I'm assuming you skimmed my post and didn't notice I wrote the CM for the first half and the SD for the second. Read my post thoroughly before commenting please. There could also be other Pokemon that can take Arceus-Ghost down. Also, by this do you mean that Arceus-Ghost is invincible without bulky Steel types? If we want to run a bulky Steel, then go ahead, but I'm just noting that they lose momentum, not that they are completely unviable for this project.

They're a gamble. Unless you know exactly what set arceus is running we're missing a counter. We don't have a choice but to run a steel type since otherwise ghostceus steamrolls our current team.
 
They're a gamble. Unless you know exactly what set arceus is running we're missing a counter. We don't have a choice but to run a steel type since otherwise ghostceus steamrolls our current team.

I agree. unfortunately its counters fall under these two categories: weather inducer and hazard setter. one is banned, the other stacks with deoxys-s. the end.
 
slight tweak to your set, locoghoul
your current EV set isn't possible as 50 + 252 + 216 is 518 :P
to change this, run this instead

Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)

this allows you to outspeed Timid Palkia (it hits 328 while this hits 329 speed) as i think you are currently doing

yep, that was the idea. I prefer Adamant over Jolly because Espeed is kinda weak with a non + nature. Too lazy to run calcs right now but from experience you can OHKO scarf Kyogre, Darkrai and Mewtwo (I might be wrong with Mewtwo) with SR + one layer of spikes. Also if you go for Shadow Force it always OHKOs 252/252 Impish Groudon with just spikes on the field (i've done it with just SR but i'm not sure it's a 100% sure OHKO tho). IMO Shadow Force is a little bit better but lately I've been using Shadow Claw cuz stall teams usually poison stalls (Forry usually packs Toxic on stall teams or TSpikes are already set up when Ghostceus switches) it switching Chansey and Gira back and forth. And tbh i don't like when HO can't beat stall.
 
helo :toast: i may as well join in . .

using an offensive deo-s by slightly tweaking the set means that a spinblocker isn't mandatory like a lot of people are saying. with smart teambuilding, the lack of a ghost-type pokemon could be made up in the fact that we aren't restraining ourselves w/ it. if people are going to bandwagon ghosteus, i highly recommend against an sd varient. the lack of recovery, the lower bulk, and the fact that its attacking moves have low base power just make it a subpar set. |: as of now we are very weak to opposing cm arceus & junk. the 4 /best/ ways (subjective) to have a good cm arceus check/counter on your team are to utilizing darkrai, cm roar steeleus, ho-oh, and spdef kyogre. the latter two do not fit on the team and the second can be shaky since we're weatherless and have no other phazing move. because of thissss, i nom darkrai to keep our options open :toast:

Darkrai.gif

Darkrai @ Life Orb | Bad Dreams
Timid | 4 Def / 252 SpA / 252 Spe
Dark Void | Nasty Plot | Dark Pulse | Focus Blast


i prefer life orb on darkrai for teams w/ spikes simply because you don't have to rely on an unreliable dark void to sleep opposing ghosts and you can just dark pulse for a ko after hazards. the power behind it is nice, since you can now push past things like resttalk kyogre, palkia at +2, etc.. i think focus blast is necessary to nail ferrothorn since we don't have a weather inducer, so hp fire from latios won't be doing much to ferrothorn in the rain :heart:
 
I think Princess Bri may be right! We don't necessarily need a spinblocker, and even if they do manage to pull off a Rapid Spin under offensive pressure, they... wait for it... have to use Rapid Spin. This shifts momentum heavily to our side as they are forced to use a weak move that has no coverage whatsoever to speak of. We could easily take advantage of this if we wanted to, and either hit the spinner with a powerful move or set up on it. I suggested Darkrai before, and though I still believe that (if we want a spinblocker) SD Arceus-Ghost could work, but I did the calcs, and

252 SpA Darkrai Dark Pulse vs. 4 HP / 0 SpD Arceus-Ghost: 230-272 (60.2 - 71.2%) -- guaranteed 2HKO
and
+2 252 Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Darkrai: 180-212 (63.82 - 75.17%) -- guaranteed 2HKO
If not using, ExtremeSpeed, Arceus-Ghost is naturally outsped and put to sleep or KOd.

Furthermore, access to Dark Void gives a lot of butthurt to basically everyone. However, this does put as at somewhat at a risk of being damaged by a good scarfer, as currently, we'll probably need to sack someone to get Terrakion or Darkrai it (since nobody can tank a powerful Dragon type move), so a Focus Sash could serve to help remedy this.

Edit: I forgot Life Orb, so refer to Faint's post 2 posts down for the correct calculation. Thank you!
 
HI princess! you're right. A spinblocker isn't mandatory, but it gives us ALOT of opportunity being offensive hazards. and I've already given my reasons why NOT to run darkrai hes to much of a risk with scarfers running rampet through ubers including quaza, palkia, mewtwo, and Deo-A which can all OHKO darkrai after SR. And loco you **cannot** OHKO kyogre 0hp/0def with ESPEED on ghostceus i believe maybe after some spikes and SR but not flat out.
 
HI princess! you're right. A spinblocker isn't mandatory, but it gives us ALOT of opportunity being offensive hazards. and I've already given my reasons why NOT to run darkrai hes to much of a risk with scarfers running rampet through ubers including quaza, palkia, mewtwo, and Deo-A which can all OHKO darkrai after SR. And loco you **cannot** OHKO kyogre 0hp/0def with ESPEED on ghostceus i believe maybe after some spikes and SR but not flat out.

Are you implying Ray, Mewtwo and Deo-A are common scarf users? And why would they switch into a Darkrai? Darkrai is excellent on HO teams and it should never not be used because "choice scarf is common and mons ko darkrai after sr."

Also blitzlefan you forgot to include LO on your Darkrai calc, which turns it into: (78.27 - 92.67%). Factoring in SR and you have about a 35% chance to OHKO.
 
Yeah, akuto is right. SD Arceus-Ghost cannot OHKO Kyogre with boosted ExtremeSpeed without having Stealth Rock and three layers of Spikes, and even then it only has a 25% chance of doing so.

These are the relevant calcs concerning the Pokemon you mentioned.

Darkrai
+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Darkrai: 372-438 (131.91 - 155.31%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Darkrai: 266-313 (94.32 - 110.99%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Darkrai: 198-233 (70.21 - 82.62%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Darkrai: 156-183 (55.31 - 64.89%) -- guaranteed 2HKO after Stealth Rock

Groudon
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Groudon: 253-298 (62.62 - 73.76%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 252 HP / 252+ Def Groudon: 147-174 (36.38 - 43.06%) -- guaranteed 3HKO after Stealth Rock

+2 252 Atk Arceus-Ghost ExtremeSpeed vs. 252 HP / 252+ Def Groudon: 94-111 (23.26 - 27.47%) -- possible 5HKO after Stealth Rock

+2 252 Atk Arceus-Ghost Brick Break vs. 252 HP / 252+ Def Groudon: 88-104 (21.78 - 25.74%) -- possible 5HKO after Stealth Rock

Kyogre
+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Kyogre: 532-627 (155.55 - 183.33%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Kyogre: 312-367 (91.22 - 107.3%) -- guaranteed OHKO after Stealth Rock.

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Kyogre: 198-233 (57.89 - 68.12%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Kyogre: 186-219 (54.38 - 64.03%) -- guaranteed 2HKO after Stealth Rock

Mewtwo
+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Mewtwo: 1064-1254 (300.56 - 354.23%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Mewtwo: 624-734 (176.27 - 207.34%) -- guaranteed OHKO

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Mewtwo: 198-233 (55.93 - 65.81%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Mewtwo: 93-109 (26.27 - 30.79%) -- 23.19% chance to 3HKO after Stealth Rock

Edit:
For reference, these calcs were done with this stat spread with Shadow Force / Shadow Claw, Brick Break, and ExtremeSpeed. 252 Attack EVs and an Adamant nature were used (252+ Atk Arceus-Ghost) for this, giving Arceus-Ghost the maximum Attack stat it can reach.

Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
 
I'm not implying they are common. I'm saying those CAN be possible threats because up in the ladder i see weirder things than those. ray can come into darkrais focus blast than blast him with an outrage in which after SR will be an OK. +there are more scarf users that can be a huge threat to darkrai.
 
Yeah, akuto is right. SD Arceus-Ghost cannot OHKO Kyogre with boosted ExtremeSpeed without having Stealth Rock and three layers of Spikes, and even then it only has a 25% chance of doing so.

These are the relevant calcs concerning the Pokemon you mentioned.

Darkrai
+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Darkrai: 372-438 (131.91 - 155.31%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Darkrai: 266-313 (94.32 - 110.99%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Darkrai: 198-233 (70.21 - 82.62%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Darkrai: 156-183 (55.31 - 64.89%) -- guaranteed 2HKO after Stealth Rock

Groudon
+2 252 Atk Spooky Plate Arceus-Ghost Shadow Force vs. 252 HP / 252+ Def Groudon: 253-298 (62.62 - 73.76%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 252 HP / 252+ Def Groudon: 147-174 (36.38 - 43.06%) -- guaranteed 3HKO after Stealth Rock

+2 252 Atk Arceus-Ghost ExtremeSpeed vs. 252 HP / 252+ Def Groudon: 94-111 (23.26 - 27.47%) -- possible 5HKO after Stealth Rock

+2 252 Atk Arceus-Ghost Brick Break vs. 252 HP / 252+ Def Groudon: 88-104 (21.78 - 25.74%) -- possible 5HKO after Stealth Rock

Kyogre
+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Kyogre: 532-627 (155.55 - 183.33%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Kyogre: 312-367 (91.22 - 107.3%) -- guaranteed OHKO after Stealth Rock.

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Kyogre: 198-233 (57.89 - 68.12%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Kyogre: 186-219 (54.38 - 64.03%) -- guaranteed 2HKO after Stealth Rock

Mewtwo
+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Force vs. 4 HP / 0 Def Mewtwo: 1064-1254 (300.56 - 354.23%) -- guaranteed OHKO

+2 252+ Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 4 HP / 0 Def Mewtwo: 624-734 (176.27 - 207.34%) -- guaranteed OHKO

+2 252+ Atk Arceus-Ghost ExtremeSpeed vs. 4 HP / 0 Def Mewtwo: 198-233 (55.93 - 65.81%) -- guaranteed 2HKO after Stealth Rock

+2 252+ Atk Arceus-Ghost Brick Break vs. 4 HP / 0 Def Mewtwo: 93-109 (26.27 - 30.79%) -- 23.19% chance to 3HKO after Stealth Rock

were this calcs ran on Adamant or Jolly?
 
sd ghosteus is really underwhelming from past experiences.. it's good vs the typical, rare rain stall teams nowadays that lack skarmory, but that's about it. i also don't see your point with darkrai. latios is easily revenge killed by genebug for example, so does that mean we shouldn't use it? |:
 
Well I'm not necessarily saying we shouldn't use it. I'm just not suggesting it because it isn't to viable for this team being there are other viable pokemon we can use
 
I can see things from akuto's point of view. Every time I see a lead Darkrai on the opponent's team, I pray "Life Orb Life Orb Life Orb" as scarf Kyogre nets a clean OHKO with Water Spout and Surf unless Darkrai has a Focus Sash/Choice Scarf. But akuto, what do you propose we do?
 
and not to mention restalk CM kyogre as well. And i would suggest a offensive spinner like excadrill in which people can give their thoughts about before i post the set.
but back on arceus with fantastic coverage and the stats of a behemoth, there is barely anything that can easily switch into Arceus and effectively stop it. Giratina holds the title for the best and only competent counter. Able to switch in while Arceus Swords Dances and Will-O-Wisp the next turn, while taking Shadow Claw fairly nicely, gives it the ability to effectively cripple Arceus and switch out to something that can threaten it. Ghost Arceus can operate similarly, but does not have the defenses Giratina has, and consequently, is 2HKOed even after Burn. And despite being much less effective, Skarmory can check Arceus quite well. This is due to the fact that it resists all of Arceus' popular attacks and is a great physical wall to begin with. The only problem is, there isn't much Skarmory can do in return. The best it can hope for is to Whirlwind Arceus out and remove the attack boosts. This doesn't present any difficulty for Arceus, though, if it is the last Pokémon on one side of the field. Entry hazards, mainly Toxic Spikes, can ruin Arceus' sweep by shortening its lifespan by quite a bit, and prediction can easily prevent Arceus from doing too much damage to the opponent's team. Any strong Scarf user with resistance to ExtremeSpeed can be a good revenge killer. Dialga and Terrakion have special mention here.
The main problem of Extremekiller Arceus, beside being walled, is the mere 8 PP of ExtremeSpeed. With so many Pressure users in Ubers, ES can be stalled out of PP at any crucial time. Giratina can be a good Pressure staller, thanks to its immunity to ExtremeSpeed. So since we are running offensive hazards we can't pick any defensive sets so I've gone brain dead now XD
 
and not to mention restalk CM kyogre as well. And i would suggest a offensive spinner like excadrill in which people can give their thoughts about before i post the set.
but back on arceus with fantastic coverage and the stats of a behemoth, there is barely anything that can easily switch into Arceus and effectively stop it. Giratina holds the title for the best and only competent counter. Able to switch in while Arceus Swords Dances and Will-O-Wisp the next turn, while taking Shadow Claw fairly nicely, gives it the ability to effectively cripple Arceus and switch out to something that can threaten it. Ghost Arceus can operate similarly, but does not have the defenses Giratina has, and consequently, is 2HKOed even after Burn. And despite being much less effective, Skarmory can check Arceus quite well. This is due to the fact that it resists all of Arceus' popular attacks and is a great physical wall to begin with. The only problem is, there isn't much Skarmory can do in return. The best it can hope for is to Whirlwind Arceus out and remove the attack boosts. This doesn't present any difficulty for Arceus, though, if it is the last Pokémon on one side of the field. Entry hazards, mainly Toxic Spikes, can ruin Arceus' sweep by shortening its lifespan by quite a bit, and prediction can easily prevent Arceus from doing too much damage to the opponent's team. Any strong Scarf user with resistance to ExtremeSpeed can be a good revenge killer. Dialga and Terrakion have special mention here.
The main problem of Extremekiller Arceus, beside being walled, is the mere 8 PP of ExtremeSpeed. With so many Pressure users in Ubers, ES can be stalled out of PP at any crucial time. Giratina can be a good Pressure staller, thanks to its immunity to ExtremeSpeed. So since we are running offensive hazards we can't pick any defensive sets so I've gone brain dead now XD

skarmory carries toxic...?

also just to say most competent players carry a sleep absorber lol, so idk. I want to suggest my dual-status darkrai, but 'plagiarism' issues and I'm also too lazy to quote the post
 
I just realized. Genesect beats the majority of our team right now, as U-Turn beats Deoxys-S (though Fire Punch has a chance to KO) and cripples Latios as well. Furthermore, Iron Head hurts Terrakion really bad. If we stack Darkrai that's just asking for Genesect to come in and spam U-Turns. Giratina-O and Dialga can beat it, as well as Scarf Palkia and bulky Arceus. So perhaps the support Arceus-Ghost could work? CM / Judgment / Flamethrower / Will-o-Wisp (does he get Roar?)
 
I just realized. Genesect beats the majority of our team right now, as U-Turn beats Deoxys-S (though Fire Punch has a chance to KO) and cripples Latios as well. Furthermore, Iron Head hurts Terrakion really bad. If we stack Darkrai that's just asking for Genesect to come in and spam U-Turns. Giratina-O and Dialga can beat it, as well as Scarf Palkia and bulky Arceus. So perhaps the support Arceus-Ghost could work? CM / Judgment / Flamethrower / Will-o-Wisp (does he get Roar?)

Ice beam with a download boost beats gira-o as well since gira has no real efficient way of killing gene.
 
Ice beam with a download boost beats gira-o as well since gira has no real efficient way of killing gene.

However, Genesect locked onto Ice Beam is rather weak and is set-up bait (as long as you don't get frozen). Most of the time, Genesect just uses U-Turn on Giratina-O and you can Dragon Tail the opponent's new mon. (it's pretty funny)
 
However, Genesect locked onto Ice Beam is rather weak and is set-up bait (as long as you don't get frozen). Most of the time, Genesect just uses U-Turn on Giratina-O and you can Dragon Tail the opponent's new mon. (it's pretty funny)

Choice scarf isn't the only item out there you know.... and gene will either A. ice beam if gira's out at the moment or B. U-turn. If it u-turns and you switch gira-o out they'll switch to their gira check/counter guaranteed. So no dragon tailing the mon that just comes out isn't an answer.
 
I just realized. Genesect beats the majority of our team right now, as U-Turn beats Deoxys-S (though Fire Punch has a chance to KO) and cripples Latios as well. Furthermore, Iron Head hurts Terrakion really bad. If we stack Darkrai that's just asking for Genesect to come in and spam U-Turns. Giratina-O and Dialga can beat it, as well as Scarf Palkia and bulky Arceus. So perhaps the support Arceus-Ghost could work? CM / Judgment / Flamethrower / Will-o-Wisp (does he get Roar?)

Deoxys-S will almost always OHKO lead Genesect with Fire Punch. I will post a calc when I get it.

Edit: Jackm beat me to it. Even if Genesect hangs on, Stealth Rock will ensure that it is essentially dead for the rest of the match.
 
lol ladder is so garbage that i've seen a SD ghostceus in 50% of my matches today. I feel like if someone proposes a CBTar everyone will be out there testing it
 
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