Ryota Mitarai
Shrektimus Prime
Restricting Dynamax to any group of Pokemon won't solve the problem. I have destroyed games by Dynamaxing Blastoise (Blastoise now has Shell Smash). Not to mention, Excadrill is a very good abuser of Dynamax as well. Sure, the amount of mons that are broken with Dynamax will be limited, but there will still be a Pokemon that is "too much" with Dynamax. Even then, if we restrict Dynamax to a specific group of Pokemon, people are bound to find something that can abuse it (which seems to be set up sweepers, those seem to abuse Dynamax the most).
Also Lacus Ichinose is correct in that Corviknight seems the only viable pre-Home mon from the aforementioned ones. The problem with Rotom formes is that they aren't bulky enough to survive attacks so well, and are too slow without Scarf to spread burns. Even then, special attackers like Lunala exist, so here's a new problem.
+1 252+ Atk Zacian-Crowned Play Rough vs. 0 HP / 4 Def Rotom-Wash: 279-328 (115.7 - 136%) -- guaranteed OHKO
+1 252+ Atk Zacian-Crowned Play Rough vs. 252 HP / 4 Def Rotom-Wash: 279-328 (91.7 - 107.8%) -- 50% chance to OHKO
(this assumes a player is running max Speed + max HP)
252 SpA Lunala Moongeist Beam vs. 252 HP / 0 SpD Rotom-Wash: 160-190 (52.6 - 62.5%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 4 Def Rotom-Wash: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Turboblaze Kyurem-White Earth Power vs. 252 HP / 0 SpD Rotom-Wash: 340-400 (111.8 - 131.5%) -- guaranteed OHKO
(note: Turboblaze ignores Levitate, making this calculation possible)
sure, it can burn them through Scarf WoW, but then you are locked into WoW, so that's a problem. Not to mention that stuff like Zekrom could have set up at +1 and thus outspeed it anyways. So it's definitely harder for Rotom formes to shine here (Rotom-H would probably remain the best Rotom forme, since it can hit Necrozma and Zacian-C harder than the other formes. I ran it in pre-Home and it was pretty good at keeping Zacian-C at bay).
Quagsire is definitely worse in Home meta. Zekrom ignores Unaware through Teravolt, so if it has set up one or two DDs, it can break Quagsire or deal heavy damage to it, Lunala's Moongeist Beam ignores Unaware, so CM boosts can blast through it, and stuff like Specs Kyurem-W can blast through it. Sure, it can be used against Necrozma-DM, but a lot of them are defensive variants that run Toxic, which cripples Quagsire significally.
252 SpA Choice Specs Turboblaze Kyurem-White Ice Beam vs. 252 HP / 4 SpD Quagsire: 381-448 (96.7 - 113.7%) -- 81.3% chance to OHKO after Leftovers recovery
+1 252+ Atk Teravolt Zekrom Outrage vs. 252 HP / 252+ Def Quagsire: 288-339 (73 - 86%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Lunala Moongeist Beam vs. 252 HP / 4 SpD Quagsire: 240-283 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
Not gonna comment anything on Zamazenta, because I neither have seen it a lot on the ladder nor I have used it.
as a matter of fact, here's the Corviknight set I generally run:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
The main goal of Corviknight is to keep Necrozma-DM and Marshadow at bay, with Brave Bird ensuring that Marshadow can be checked properly. I do not run any Speed because there's nothing that I really need to outspeed and, if anything, I sometimes prefer to underspeed when it's possible. If the Necrozma is a set up sweeper, I generally have clicked U-turn before it tries to set up and switch into something that can offensively pressure it.
Also Lacus Ichinose is correct in that Corviknight seems the only viable pre-Home mon from the aforementioned ones. The problem with Rotom formes is that they aren't bulky enough to survive attacks so well, and are too slow without Scarf to spread burns. Even then, special attackers like Lunala exist, so here's a new problem.
+1 252+ Atk Zacian-Crowned Play Rough vs. 0 HP / 4 Def Rotom-Wash: 279-328 (115.7 - 136%) -- guaranteed OHKO
+1 252+ Atk Zacian-Crowned Play Rough vs. 252 HP / 4 Def Rotom-Wash: 279-328 (91.7 - 107.8%) -- 50% chance to OHKO
(this assumes a player is running max Speed + max HP)
252 SpA Lunala Moongeist Beam vs. 252 HP / 0 SpD Rotom-Wash: 160-190 (52.6 - 62.5%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 4 Def Rotom-Wash: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Turboblaze Kyurem-White Earth Power vs. 252 HP / 0 SpD Rotom-Wash: 340-400 (111.8 - 131.5%) -- guaranteed OHKO
(note: Turboblaze ignores Levitate, making this calculation possible)
sure, it can burn them through Scarf WoW, but then you are locked into WoW, so that's a problem. Not to mention that stuff like Zekrom could have set up at +1 and thus outspeed it anyways. So it's definitely harder for Rotom formes to shine here (Rotom-H would probably remain the best Rotom forme, since it can hit Necrozma and Zacian-C harder than the other formes. I ran it in pre-Home and it was pretty good at keeping Zacian-C at bay).
Quagsire is definitely worse in Home meta. Zekrom ignores Unaware through Teravolt, so if it has set up one or two DDs, it can break Quagsire or deal heavy damage to it, Lunala's Moongeist Beam ignores Unaware, so CM boosts can blast through it, and stuff like Specs Kyurem-W can blast through it. Sure, it can be used against Necrozma-DM, but a lot of them are defensive variants that run Toxic, which cripples Quagsire significally.
252 SpA Choice Specs Turboblaze Kyurem-White Ice Beam vs. 252 HP / 4 SpD Quagsire: 381-448 (96.7 - 113.7%) -- 81.3% chance to OHKO after Leftovers recovery
+1 252+ Atk Teravolt Zekrom Outrage vs. 252 HP / 252+ Def Quagsire: 288-339 (73 - 86%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Lunala Moongeist Beam vs. 252 HP / 4 SpD Quagsire: 240-283 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
Not gonna comment anything on Zamazenta, because I neither have seen it a lot on the ladder nor I have used it.
as a matter of fact, here's the Corviknight set I generally run:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
The main goal of Corviknight is to keep Necrozma-DM and Marshadow at bay, with Brave Bird ensuring that Marshadow can be checked properly. I do not run any Speed because there's nothing that I really need to outspeed and, if anything, I sometimes prefer to underspeed when it's possible. If the Necrozma is a set up sweeper, I generally have clicked U-turn before it tries to set up and switch into something that can offensively pressure it.