Manaphy
Throughout heaven and earth, I alone am family guy
The general negativity and discourse in this thread has been a bit painful to read so I'd like to put my two cents on to some topics here:
First off, as a avid user of screens historically, I'd like to say that while it's definitely a strong strategy at the moment, it does have some weaknesses:
1.) Ting-Lu. Aside from being by far the best check to Double Dance Miraidon in the game, Ting-Lu also improves your match-up against Screens greatly. Most Grimmsnarl on ladder lack Play Rough, so going Ting-Lu against them will often lead to an easy 2 layers of Spikes followed by a Whirlwind or Ruination on whoever they switch-in, which essentially ruins any chance of them sweeping with that mon. As a Dark-type, Ting-Lu is also immune to Taunt or Parting Shot by Grimmsnarl. Even Play Rough Grimmsnarl don't appreciate having to go against Ting-Lu, as Ting can tank several Play Roughs and set up Spike after Spike layer.
2.) General Building Level. This is something I can't fault people on too badly atm as the meta is still extremely fresh and resources such as samples haven't been made yet. But yes, if you're losing to Screens (or HO generally) all the time, the first thing I would do is to look over my teambuilding as a whole. You should not be auto-losing to any mon on HO if they're able to set-up. Do you have a solid Koraidon check like Arceus-Fairy or Skeledirge? Are you able to handle Double Dance Miraidon with something like Tera Steel/Fairy Ting-Lu or Clodsire? Are you running Defensive Tera Ground NDM to take on Caly-Ice, Kyu-B, or Zekrom? Defensive NDM by itself can greatly pressure Screens by setting up rocks or smacking Grimmsnarl with Sunsteel. How about revenge killing capability? Do you have a scarfer like Korai or Mirai, or at least a Zacian-C?
In fact, point #2 above can be applied to the meta as a whole, While it's still too early to tell anything off of tournament results, I can confirm by my own alt laddering as well as several other players that games usually do not come down to Tera 50/50s (itself often an oversimplified argument), and that getting GXEs of 85-90% is perfectly reasonable to do, and that most of these teams are not just spamming pure Hyper Offense. It is of course impossible to cover all the threats in the meta, but I think it's still perfectly reasonable to cover the main meta threats as well as have reasonable counterplay to the threats you may be weaker to through Tera, revenge killing capability, or simply playing better.
Most of the mons people are posting about being extremely OP on here have some counterplay:
Not to mention, Koraidon suffers greatly from having to make correct reads with Scale Shot and/or Flare Blitz prediction, being further vulnerable to all entry hazards in combination with Flare Blitz recoil, Rocky Helmet damage, and Scale Shot defense drops limits Koraidon in a way that Calyrex-S had nothing even close to deal with. Substitute can be funny but comes at a very large and obvious cost of losing Low Kick which severely limits Koraidon's sweeping potential and general utility.
Again, I do think Koraidon may be problematic for the current meta, but let's keep our arguments against it within reason and not compare it to SV Caly-S or Primal Groudon please
Overall, I'd like to people to keep an open mind about the current meta and to keep experimenting with defensive cores. As I said before, offensive options are the most obvious things to build, and it takes a while for people to realize the good defensive ways to deal with it. It seems like many players here simply booted up some general BO they built in 2 minutes and got upset that they couldn't get to 1600 immediately.
I'd also like to reiterate that Tera is not on our radar at the moment and that Koraidon, if anything, is the most likely candidate.
I can agree with many that Tera has its flaws, but focusing on that at the moment is not going to be productive, so if you want to see a tiering change to the tier at all, please keep the discussion on Koraidon.
First off, as a avid user of screens historically, I'd like to say that while it's definitely a strong strategy at the moment, it does have some weaknesses:
1.) Ting-Lu. Aside from being by far the best check to Double Dance Miraidon in the game, Ting-Lu also improves your match-up against Screens greatly. Most Grimmsnarl on ladder lack Play Rough, so going Ting-Lu against them will often lead to an easy 2 layers of Spikes followed by a Whirlwind or Ruination on whoever they switch-in, which essentially ruins any chance of them sweeping with that mon. As a Dark-type, Ting-Lu is also immune to Taunt or Parting Shot by Grimmsnarl. Even Play Rough Grimmsnarl don't appreciate having to go against Ting-Lu, as Ting can tank several Play Roughs and set up Spike after Spike layer.
2.) General Building Level. This is something I can't fault people on too badly atm as the meta is still extremely fresh and resources such as samples haven't been made yet. But yes, if you're losing to Screens (or HO generally) all the time, the first thing I would do is to look over my teambuilding as a whole. You should not be auto-losing to any mon on HO if they're able to set-up. Do you have a solid Koraidon check like Arceus-Fairy or Skeledirge? Are you able to handle Double Dance Miraidon with something like Tera Steel/Fairy Ting-Lu or Clodsire? Are you running Defensive Tera Ground NDM to take on Caly-Ice, Kyu-B, or Zekrom? Defensive NDM by itself can greatly pressure Screens by setting up rocks or smacking Grimmsnarl with Sunsteel. How about revenge killing capability? Do you have a scarfer like Korai or Mirai, or at least a Zacian-C?
In fact, point #2 above can be applied to the meta as a whole, While it's still too early to tell anything off of tournament results, I can confirm by my own alt laddering as well as several other players that games usually do not come down to Tera 50/50s (itself often an oversimplified argument), and that getting GXEs of 85-90% is perfectly reasonable to do, and that most of these teams are not just spamming pure Hyper Offense. It is of course impossible to cover all the threats in the meta, but I think it's still perfectly reasonable to cover the main meta threats as well as have reasonable counterplay to the threats you may be weaker to through Tera, revenge killing capability, or simply playing better.
Most of the mons people are posting about being extremely OP on here have some counterplay:
While I will agree that Koraidon definitely blurs the line between being oppressive and healthy for the meta, comparing it to Calyrex-S is not even a contest. Calyrex-S had essentially no switch-ins in the entire game, and the ones that even came close to checking it were terrible mons like Alolan-Muk. Meanwhile, Koraidon has a lot more viable checks and pseudo-checks like Arceus-Fairy, Skele, Lando-T, Arceus-Water, Kyogre, Flutter Mane, etc. Note that most of the mons I listed here are mons that you'd actually want to run regardless of their use for Koraidon.Little needs to be said about how restrictive Scale Shot variants of this are to the builder. The simple fact is that Koraidon forces nearly every team composition to run multiple Fairy types. You cannot get away with having a single defensive check. Some players argue that a timely Tera Fairy from things like Ho-Oh, Lunala, and Arceus-Water can stop Korai immediately. I've started using Substitute over Low Kick to force a Tera Fairy from would-be "checks," only to OHKO them with +2 Flare Blitz. When it comes to checking Koraidon, you're forced to allocate at least two slots, use up at least two defensive tera types, and pack a revenge killer for insurance (although Tera Ghost Korai cucks priority moves from EKiller). Koraidon is about as oppressive to the builder as SV Calyrex-S was. Sure, Calyrex-S had no checks and could snowball way faster, but their overly restrictive stronghold on the builder is asinine. Calyrex-S mandated a Normal type + 1-2 more defensive tera's to "play around it." Koraidon is doing nearly the exact same thing. It's a bad faith argument to list a bunch of mons used in conjunction to check a single threat that can potentially out-predict and end games instantly. The most solid defensive core versus Scale Shot Koraidon is Tera Fairy Kyogre + Arceus-Fairy. While Koraidon will not (usually) outright win on the spot, a skillful player will force their opponent to use their Tera early on in the game and then take advantage of this interaction with other threats like Zacian-C & Miraidon. Remember, the game is a 6v6, not a 1v6
Not to mention, Koraidon suffers greatly from having to make correct reads with Scale Shot and/or Flare Blitz prediction, being further vulnerable to all entry hazards in combination with Flare Blitz recoil, Rocky Helmet damage, and Scale Shot defense drops limits Koraidon in a way that Calyrex-S had nothing even close to deal with. Substitute can be funny but comes at a very large and obvious cost of losing Low Kick which severely limits Koraidon's sweeping potential and general utility.
Again, I do think Koraidon may be problematic for the current meta, but let's keep our arguments against it within reason and not compare it to SV Caly-S or Primal Groudon please
Again this is a gross exaggeration of Miradon's power. To say that Miraidon has no defensive checks at all is just not true, and most teams successfully use Ting-Lu, Clodsire, and/or Arceus-Ground to deal with it. By itself Tera Steel/Fairy Ting-Lu deals with nearly every Miraidon set. Clodsire also deals with almost all sets besides Specs and the extremely rare Tera Flying set, which is a very specific set designed to counter-team one specific mon and which loses usefulness in the vast majority of matchups. Weakness Policy Tera Stellar Mirai is a meme set that gets Whirlwinded out by Ting-Lu at any time and Double Dance Miraidon has much better items and Tera Types to run. This is not to mention Miraidon's ability to be revenge killed and need for strong prediction ability thanks to nearly every team preparing for it with Ground types and Dragon resistances.While not as oppressive as Koraidon, Miraidon has no defensive checks, thanks to Tera. It can power through every one of them. The way players deal with Miraidon is by revenge-killing it. However, on certain team structures, such as Screens Hyper Offense, Miraidon can afford to run a Weakness Policy Double Dance set, which can 6-0 teams on the spot if it's Tera Stellar. CM + Taunt Miraidon can single-handedly wipe fatter teams out, while Sub + CM Tera Flying Miraidon feasts on teams relying on Clodsire to check it.
Ekiller had a pretty large drop in viability with the recent DLC thanks to NDM and Ho-Oh dropping giving it two new defensive checks that will be on a large amount of teams, so I wouldn't worry about Ekiller spam nearly as much as in DLC 1. Edgar addressed the rest of this post pretty well, but I'd also like to point out that I found it pretty interesting that you brought up Ditto as a bad point against this meta? Ditto is the laziest teambuilding pokemon ever designed (which goes to show me you probably didn't put too much thought in the team you laddered with) and most people complain about Ditto being too good as a bad sign of a metagame's general health, but now when Ditto is bad it's not a good thing?lastly, Ekiller being Ekiller is just annoying and the fact it tera into ghost to make Ditto useless or play a 50/50 is plainly bs. Add to that the fact that Koraidon runs Tera Ghost is just for Ekiller.
Overall, I'd like to people to keep an open mind about the current meta and to keep experimenting with defensive cores. As I said before, offensive options are the most obvious things to build, and it takes a while for people to realize the good defensive ways to deal with it. It seems like many players here simply booted up some general BO they built in 2 minutes and got upset that they couldn't get to 1600 immediately.
I'd also like to reiterate that Tera is not on our radar at the moment and that Koraidon, if anything, is the most likely candidate.
I can agree with many that Tera has its flaws, but focusing on that at the moment is not going to be productive, so if you want to see a tiering change to the tier at all, please keep the discussion on Koraidon.