Project Ubers Victim of the Week! Season 1 Week 4: Ho-oh (Sub)

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Congratulations to Goat Heart ♥ for winning this weeks VotW with their ttar submission. Katy and Ropalme1914 came in second and third respectively for their sets this week. Hall of Fame entries and Leaderboards have been updated here. Also special shoutout to benbe who came 4th with me forgetting to put them on the vote post.

The third Victim is...


Necrozma-Dusk Mane @ Solganium Z
Ability: Prism Armor
EVs: 248 Atk / 8 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Sunsteel Strike
- Earthquake

[Submission phase ends Wednesday 26th June]
 

Katy

Banned deucer.
reserving mega slowbro

183px-Sugimori_080m1.png

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Scald
- Slack Off

- Iron Defense

Due to its amazing defenses and typing and the ability not to get struck by a critical hit Mega-Slowbro serves as a very good check to this Dusk Mane set.
Mega-Slowbro can come in on any attack even when Dusk Mane is at +2 due to Swords Dance - Dusk Manes Sunsteel Strike won't do a lot
to Mega-Slowbro and Z-Sunsteel Strike won't OHKO Slowbro-Mega either. Mega-Slowbro is also tank enough to take a +2 Z-Sunsteel Strike into an Earthquake.
In return Mega-Slowbro can Slack Off the damage it took and has a chance to burn Dusk Mane with its Scald, also Mega-Bro can just iron Defense up to neutralize the +2 gained due to Swords Dance
by Necrozma-Dusk Mane.

Calcs:
0 SpA Slowbro-Mega Scald vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 102-120 (30.4 - 35.8%) -- 95.3% chance to 3HKO after Stealth Rock

Neutral:
252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Slowbro-Mega: 48-57 (12.1 - 14.4%) -- possible 7HKO after Stealth Rock
252+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 252+ Def Slowbro-Mega: 65-77 (16.4 - 19.5%) -- possible 5HKO after Stealth Rock
252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Slowbro-Mega: 97-114 (24.6 - 28.9%) -- guaranteed 4HKO after Stealth Rock

at +2 due to SD:
+2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Slowbro-Mega: 97-114 (24.6 - 28.9%) -- guaranteed 4HKO after Stealth Rock
+2 252+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 252+ Def Slowbro-Mega: 130-153 (32.9 - 38.8%) -- guaranteed 3HKO after Stealth Rock
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Slowbro-Mega: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock






 
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The Dovahneer

UPL Champion
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Magnet Rise
- Thunder
- Hidden Power [Ground]
- Charge Beam

COUNTERED

GET TRAPPED +2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 4 HP / 252+ Def Magnezone: 67-79 (23.7 - 28%) -- 93.8% chance to 4HKO +2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 4 HP / 252+ Def Magnezone: 135-159 (47.8 - 56.3%) -- 85.2% chance to 2HKO

DUSK GETS FUCKED UP 252 SpA Magnezone Thunder vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 168-198 (50.1 - 59.1%) -- guaranteed 2HKO

S RANK MY ASS

on a more serious note:
181676
Skarmory completely walls everything and anything Dusk Mane throws at it barring weird heat wave coverage while whittling it down with both Rocky Helmet recoil and Spikes chip, using Iron Defense to withstand even +6 hits in lastmon scenarios. It's simply no contest unless you're already coming in on an already set up dusk, which only a +4 one can OHKO you.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Spikes
- Iron Defense

+6 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. +2 252 HP / 252+ Def Skarmory: 117-138 (35 - 41.3%) -- guaranteed 3HKO
+6 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +2 252 HP / 252+ Def Skarmory: 234-276 (70 - 82.6%) -- guaranteed 2HKO (scales to +2 vs unboosted skarm as well)
+4 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Skarmory: 351-414 (105 - 123.9%) -- guaranteed OHKO
 
Lunala @ Leftovers
Ability: Shadow Shield
Shiny: Yes
EVs: 116 HP / 192 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Toxic
- Roost
- Defog
Here comes the great wall that covers most of offensive Necrozma sets! Lunala's great ability, Shadow Shield can even nullify Sunsteel Strike and Searing Sunraze Smash's effect that nullify the opposing mon's ability, and it's good speed makes it outspeed Necrozma-DM easily, the given speed EVS and Timid nature are aimed to outspeed max speed pdon, pogre as well as Ho-oh, the rest are invested into HP and defence, enables it to survive a +2 boosted Searing Sunraze Smash from max attack Necrozma DM as well as roost to max HP after taking a max spA pdon's Eruption and leftovers damage.
Some calcs:
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 116 HP / 192 Def Shadow Shield Lunala: 372-438 (83.7 - 98.6%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Lunala Moongeist Beam vs. 0 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 198-234 (59.1 - 69.8%) -- guaranteed 2HKO
252+ SpA Groudon-Primal Eruption (150 BP) vs. 116 HP / 0 SpD Shadow Shield Lunala in Harsh Sunshine: 212-249 (47.7 - 56%) -- 28.9% chance to 2HKO after Leftovers recovery
 

Ropalme1914

Ace Poker Player
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Ho-Oh as a soft counter
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 144 HP / 212 Def / 152 Spe
Impish Nature
- Sacred Fire
- Recover
- Toxic
- Defog

Defensive Ho-Oh has a great matchup against Necrozma-DM just by its typing alone, letting it resist Sunsteel Strike and be immune to Earthquake. The EVs were optimized so that Ho-Oh can take one Searing Sunraze Smash after Stealth Rock or a +2 Searing Sunraze Smash from full HP and still outspeed it, letting it recover the damage and procced to deal huge damage with Sacred Fire and even burn it. It can also come into it multiple times due to Regenerator negating the damage of Sunsteel Strike if rocks are off the field.

0 Atk Ho-Oh Sacred Fire vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 163-195 (48.6 - 58.2%) -- 96.1% chance to 2HKO

252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 140 HP / 216+ Def Ho-Oh: 164-193 (42.2 - 49.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 140 HP / 216+ Def Ho-Oh: 327-386 (84.2 - 99.4%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 140 HP / 216+ Def Ho-Oh: 164-193 (42.2 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
 
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Voyager

He didn't notice that the lights had changed
Reserving arc-ground

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
- Judgment
- Recover
- Ice Beam
- Defog

ground-ceus can tank any hit that even +2 necro dishes out and can counter with judgment.

Judgment calcs
0 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 8 SpD Necrozma-Dusk-Mane: 278-330 (82.9 - 98.5%) -- 25% chance to OHKO after Stealth Rock

0 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 8 SpD Necrozma-Dusk-Mane: 278-330 (82.9 - 98.5%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes

Necro calcs
248+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 64 Def Arceus-Ground: 168-198 (37.8 - 44.5%) -- guaranteed 3HKO
+2 248+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 64 Def Arceus-Ground: 333-393 (75 - 88.5%) -- guaranteed 2HKO

In the event that necro is full HP and hits arc on the switch and then Zs it will survive (although leaving it easily revenged killed) so im noming Arceus-Ground as a CHECK
 
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reserving mega slowbro

View attachment 181677

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Scald
- Slack Off

- Iron Defense

Due to its amazing defenses and typing and the ability not to get struck by a critical hit Mega-Slowbro serves as a very good check to this Dusk Mane set.
Mega-Slowbro can come in on any attack even when Dusk Mane is at +2 due to Swords Dance - Dusk Manes Sunsteel Strike won't do a lot
to Mega-Slowbro and Z-Sunsteel Strike won't OHKO Slowbro-Mega either. Mega-Slowbro is also tank enough to take a +2 Z-Sunsteel Strike into an Earthquake.
In return Mega-Slowbro can Slack Off the damage it took and has a chance to burn Dusk Mane with its Scald, also Mega-Bro can just iron Defense up to neutralize the +2 gained due to Swords Dance
by Necrozma-Dusk Mane.

Calcs:
0 SpA Slowbro-Mega Scald vs. 0 HP / 0 SpD Necrozma-Dusk-Mane: 102-120 (30.4 - 35.8%) -- 95.3% chance to 3HKO after Stealth Rock

Neutral:
252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Slowbro-Mega: 48-57 (12.1 - 14.4%) -- possible 7HKO after Stealth Rock
252+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 252+ Def Slowbro-Mega: 65-77 (16.4 - 19.5%) -- possible 5HKO after Stealth Rock
252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Slowbro-Mega: 97-114 (24.6 - 28.9%) -- guaranteed 4HKO after Stealth Rock

at +2 due to SD:
+2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Slowbro-Mega: 97-114 (24.6 - 28.9%) -- guaranteed 4HKO after Stealth Rock
+2 252+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 252+ Def Slowbro-Mega: 130-153 (32.9 - 38.8%) -- guaranteed 3HKO after Stealth Rock
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Slowbro-Mega: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock






hey foul play is a better choice that can punish other set up sweepers such as facade Salamence-mega, since scald may burn it at a predicted switch in , which makes u can't Toxic it then
 
I choose rotom-w )
181771

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Reflect / Defog
- Will-O-Wisp / Toxic
- Foul Play
- Pain Split

Wash rotom is pretty good with this set honestly. If you need a defogger you can run it or choose something like toxic for support arceus switchin or reflect if you really worry about physical damages. Wisp + fp is all you need to counter ultrznecrozmium sets , 4x resist + eq immune helps check almost all the ground type sweepers in the tier. Also pain split is really broken in this tier with high hp targets so rotom can sustain with more than just leftover recovery.The combination of rotoms typing ability and set i have do not allow rotom to lose to even hax vs a double dance necrzoma.

252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 248+ Def Rotom-Wash: 36-42 (11.8 - 13.8%) -- possibly the worst move ever

+2 252+ Atk Necrozma-Dusk-Mane Corkscrew Crash (180 BP) vs. 252 HP / 248+ Def Rotom-Wash: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery

+2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 248+ Def Rotom-Wash on a critical hit: 106-126 (34.8 - 41.4%) -- 72.5% chance to 3HKO after Leftovers recovery

+6 252+ Atk Necrozma-Dusk-Mane Corkscrew Crash (180 BP) vs. 252 HP / 248+ Def Rotom-Wash through Reflect: 127-150 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery

+6 252+ Atk burned Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 248+ Def Rotom-Wash: 71-83 (23.3 - 27.3%) -- possible 5HKO after Leftovers recovery

0- Atk Rotom-Wash Foul Play vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 160-189 (47.7 - 56.4%) -- 83.6% chance to 2HKO
 
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Solaros & Lunaris

Hold that faith that is made of steel
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Ironically reserving Scarf Yveltal
Actually reserving Mega Gengar


182269

Gengar-Mega @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Sludge Wave
- Taunt

Mega Gengar is a solid check to Necrozma-Mufasa. I chose the Hex set for a specific reason here—Mega Gengar’s Shadow Ball can’t OHKO NDM while it EQs in return. However, Will-O-Wisp makes EQ do 75 maximum, and a 130 BP Hex kills guarenteed. Obviously, Gengar cannot switch in, but it separates itself from others with a unique trait; Necrozma can’t switch out. This can be amazing for every Steel-weak setup sweeper (ahem Life Deer) and it still manages to do well in MUs outside of this, so yeah. Check.
 
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Celesteela @ Leftovers
Ability: Beast Boost
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Protect
- Flamethrower

Celesteela can be one the most solid checks to DM being immune to Earthquake and resisting Sunsteel Strike. The strategy is simple. All one needs to do is to use leech seed in the first turn and then spam protect and substitute alternately. In the end DM dies a slow death with Celesteela having a considerable amount of hp left thanks to leftovers recovery and leech seed restoring Celesteela's health through the hp sapped from DM. Protect+Substitute combo frustrates DM as Substitute ensures DM can't keep on using swords dance freely and Protect saves a turn assisting the hp exchange. Flamethrower is a good option otherwise Celesteela gets completely walled by Ferrothorn and it helps a bit in this case too.
 

Raahel

MANO TENGO FE
is a Tiering Contributor
Reserving Yveltal

Darkinium Z Yveltal
181715

Yveltal @ Darkinium Z
Ability: Dark Aura
EVs: 68 Def / 252 SpA / 188 Spe
Lax Nature
- Foul Play
- Dark Pulse
- Sucker Punch
- Oblivion Wing

Yveltal is one of Necrozma's best checks due to being a Bulky Attcker that makes him OHKO with Z move and 2HKO without Z move. Besides, he holds a Z move perfectly without Swords Dance of Necrozma and he holds a Sunsteel Strike after Swords Dance, besides of That when Throwing Swords Dance and Mataria So Yawning is not Necrozma option that makes it one of the best Checks


Yveltal Calcs

0 Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Prism Armor Necrozma-Dusk-Mane: 289-342 (86.2 - 102%) -- 12.5% chance to OHKO

252 SpA Dark Aura Yveltal Dark Pulse vs. 0 HP / 8 SpD Prism Armor Necrozma-Dusk-Mane: 240-285 (71.6 - 85%) -- guaranteed 2HKO

252 SpA Dark Aura Yveltal Black Hole Eclipse (160 BP) vs. 0 HP / 8 SpD Prism Armor Necrozma-Dusk-Mane: 483-571 (144.1 - 170.4%) -- guaranteed OHKO

0 Atk Dark Aura Yveltal Sucker Punch vs. 0 HP / 0 Def Prism Armor Necrozma-Dusk-Mane: 154-184 (45.9 - 54.9%) -- 58.2% chance to 2HKO

Necrozma-Dusk-Mane Calcs

No Swords Dance

248 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 0 HP / 68+ Def Yveltal: 166-196 (42.2 - 49.8%) -- guaranteed 3HKO

248 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 0 HP / 68+ Def Yveltal: 331-391 (84.2 - 99.4%) -- guaranteed 2HKO

After Swords Dance

+2 248 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 0 HP / 68+ Def Yveltal: 331-391 (84.2 - 99.4%) -- guaranteed 2HKO

+2 248 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 0 HP / 68+ Def Yveltal: 663-780 (168.7 - 198.4%) -- guaranteed OHKO
 
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SiTuM

destined for greatness
is a Community Contributoris a Tiering Contributor Alumnusis a Contributor Alumnus

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Bullet Punch
- Roost
- U-turn
- Curse

His double-type allows him to completely counter sunsteel strike and eq easily, and if dusk mane doesnt crit it cant win the 1v1. U-turn after 6 curses ohkoes it and if it didnt click rock polish you can just u-turn and rk it. The only way dusk mane has to beat scizor is to have two maxrolls (see calcs below), and your opponent cant even risk clicking z move because you can just roost on that turn. The more you click curse, the less you can lose the 1v1

+2 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Scizor-Mega: 213-251 (61.9 - 72.9%) -- guaranteed 2HKO
+2 252 Atk Necrozma-Dusk-Mane Earthquake vs. +1 252 HP / 252+ Def Scizor-Mega: 96-113 (27.9 - 32.8%) -- guaranteed 4HKO
-
+4 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +2 252 HP / 252+ Def Scizor-Mega: 160-189 (46.5 - 54.9%) -- 64.5% chance to 2HKO
+6 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +4 252 HP / 252+ Def Scizor-Mega: 142-168 (41.2 - 48.8%) -- guaranteed 3HKO
-
+6 0 Atk Scizor-Mega U-turn vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 348-409 (103.8 - 122%) -- guaranteed OHKO
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus

Check
If it wasn't obvious, then let it be known that a healthy Kyogre can check a vast majority of the common metagame at the moment.

The special attackers with speed do the best here due Primal Kyogre's solid OHKO on them with Origin Pulse, natural Speed advantage on Necrozma, and resistance to Searing Sunraze Smash. If Necrozma boosts Speed, then it fails to KO a healthy Kyogre with any of its common and necessary attacks. If Necrozma boosts its Attack, then the only hope it has is an Origin Pulse miss.

Defensive Kyogre doesn't do as well due to its lack of damage. The only thing it can threaten a healthy Dusk Mane with is a Scald burn, which is enough in some cases due to just how bad a burn is for Dusk Mane. Because of this lack of damage, the Necrozma player can decide to boost in front of Kyogre and hope for a 3/8 roll to KO with SSS after Stealth Rock damage or its equivalent 1/8. The physical attacking Kyogre needs lots of damage in order to check an already boosted Dusk Mane.

Necrozma has ways of getting around Kyogre with its ability to Ultra Burst and use Trick Room with HP investment, so Kyogre should never be the sole answer. Kyogre teams tend to have ways of dealing with a damaged Ultra Necrozma whether it be Marshadow or a Choice Scarf Xerneas. The Trick Room interaction gets a little problematic because the CS Xerneas follow-up doesn't work all of a sudden and the Marshadow will leave your game in a rather nasty situation likely staring down a Groudon or their own Kyogre under Trick Room. There are ways to play around with with your own slower mons and that usually involves taking nasty damage with your own Groudon, but it is something to have in mind if you're going to force damage on Necrozma with Kyogre.

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Water Spout
- Calm Mind
- Origin Pulse
- Ice Beam

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
 
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Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Bullet Punch
- Roost
- U-turn
- Curse

His double-type allows him to completely counter sunsteel strike and eq easily, and if dusk mane doesnt crit it cant win the 1v1. U-turn after 6 curses ohkoes it and if it didnt click rock polish you can just u-turn and rk it. The only way dusk mane has to beat scizor is to have two maxrolls (see calcs below), and your opponent cant even risk clicking z move because you can just roost on that turn. The more you click curse, the less you can lose the 1v1

+2 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Scizor-Mega: 213-251 (61.9 - 72.9%) -- guaranteed 2HKO
+2 252 Atk Necrozma-Dusk-Mane Earthquake vs. +1 252 HP / 252+ Def Scizor-Mega: 96-113 (27.9 - 32.8%) -- guaranteed 4HKO
-
+4 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +2 252 HP / 252+ Def Scizor-Mega: 160-189 (46.5 - 54.9%) -- 64.5% chance to 2HKO
+6 252 Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. +4 252 HP / 252+ Def Scizor-Mega: 142-168 (41.2 - 48.8%) -- guaranteed 3HKO
-
+6 0 Atk Scizor-Mega U-turn vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 348-409 (103.8 - 122%) -- guaranteed OHKO
be aware that the given set is Adamant Necrozma-DM, which means u should predict a Z-move to roost, that's the only way to counter it
calcs:
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Scizor-Mega: 234-276 (68 - 80.2%) -- guaranteed 2HKO
+2 252+ Atk Necrozma-Dusk-Mane Earthquake vs. +1 252 HP / 252+ Def Scizor-Mega: 105-124 (30.5 - 36%) -- 47.1% chance to 3HKO
this is a dangerous mind game, ur opponent may click swords dance to predict a roost, even u click curse, it's Z-move can still deal the same damage, not to mention u should always keep it at full HP, thus it's not so solid as it looks, the only physical wall can counter it is mega slowbro carries Iron Defence imo, Skarmony is also a choice, but it always lacks a slot to carry Iron Defence, then it always faces the mind game that similar to mega Scizor: roost or whirlwind
 
edit to the reply above: Celesteela is amazing!!! I just took it for granted that it can't survive a +2 boosted SSS and a SS after Iron Defence but I'm wrong uwuwu
here's the calculate:
+2 252+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 252+ Def Celesteela: 291-342 (73.2 - 86.1%) -- guaranteed 2HKO after Leftovers recovery Possible damage amounts: (291, 294, 297, 301, 304, 308, 311, 315, 318, 321, 325, 328, 332, 335, 339, 342)
+2 252+ Atk Necrozma-Dusk-Mane Sunsteel Strike vs. +2 248 HP / 252+ Def Celesteela: 72-86 (18.1 - 21.6%) -- possible 7HKO after Leftovers recovery Possible damage amounts: (72, 73, 75, 75, 76, 77, 78, 78, 79, 81, 81, 82, 83, 84, 84, 86)
397+[397/16]=421, the chance it can KO Celesteela is 14/256≈5.47%
if taking crit into consideration: 13.63%
ppl should pray a crit to kill it, or it just clicks rest and revives
181728
 

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Toxic

Defensive PDon can come in once on any of Dusk Mane's moves and as long as it's at nearly-full HP will live any two hits - or any one +2 hit - without fail. Overheat OHKOs Dusk Mane in return. Accuracy can obviously prove problematic as a single miss will probably get you 6-0'd but PDon is about as bog-standard of a Dusk Mane check as you can get, especially since it's on 99% of teams. Its presence alone is generally enough to force Dusk Mane out and as a result you can start getting spicy with your predictions; you can get Rocks up or Toxic something, or you can just go for one of your STABs since they still blow a gaping hole in anything trying to switch in on you anyway.

If you're looking for an actual counter to this fucking thing without relying on something extremely unorthodox that exists solely to counter this set then good luck though.

Calcs:

0 SpA Groudon-Primal Overheat vs. 0 HP / 8 SpD Prism Armor Necrozma-Dusk-Mane in Harsh Sunshine: 414-487 (123.5 - 145.3%) -- guaranteed OHKO

+2 248+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 56+ Def Groudon-Primal: 318-376 (78.7 - 93%) -- 37.5% chance to OHKO after Stealth Rock

248+ Atk Necrozma-Dusk-Mane Earthquake vs. 252 HP / 56+ Def Groudon-Primal: 160-190 (39.6 - 47%) -- 41% chance to 2HKO after Stealth Rock

+2 248+ Atk Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 56+ Def Groudon-Primal: 238-281 (58.9 - 69.5%) -- guaranteed 2HKO after Stealth Rock

Edited to just include defensive PDon.
 
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