I agree on a pentalty, but how about just subtracting the number of pokemon sent out at a time (on one side) if it is 4 or greater.
Why is this a bad thing though? At least penalising brawls and reducing their efficiency can prevent people from easily gain 50 UC from just three hours of refereeing a 9v9 brawl. At least 3v3 Triples and lower are standard formats, brawls are not really that standard.no to change, i feel this is pointless as penalizing brawls will result in more flash battles, or what ever is the next best thing in terms of time-effort.
Why is this a bad thing though? At least penalising brawls and reducing their efficiency can prevent people from easily gain 50 UC from just three hours of refereeing a 9v9 brawl. At least 3v3 Triples and lower are standard formats, brawls are not really that standard.
IIRC the reason Brawls were capped is because we want to encourage the quality of the reffings more than anything.
1) You cannot encourage "standard" matches like 3v3 singles by altering referee pay. The issue is with the battlers and that is not the topic of discussion.Are we trying to encourage standard formats with flavor?
Are we trying to make brawls less frequent?
Are we trying to improve the quality of reffing in brawls?
Or are we trying to improve the overall quality of reffings?
1) You cannot encourage "standard" matches like 3v3 singles by altering referee pay. The issue is with the battlers and that is not the topic of discussion.
2) Not necessarily but the idea is to fix the pay for it which is absurd; the reason why we are having the discussion.
3) We cannot improve brawl refereeing quality by reducing the pay or whatever.
4) We cannot improve refereeing quality in general by fixing pay and whatnot. The idea of rewarding UC for flavour was floated but the sheer subjectivity of the whole thing renders that unfeasible.
The whole issue we are trying to deal with is the issue of a broken pay system that inherently favours brawls because of the number of counters gained for each of the three parties relative to the amount of time spent.
Pros:Remove Brawls as a Tower format, and place them under Roleplay / Tournament Committees. This can be done a la RP Facilities (appoint a manager, get some ground rules going, and start qualifying referees and crunching the numbers), or will have to be approved on a case-by-case basis (such as E_D's old Adventure Battles before it became a certified Beta RP, Glacier's Ultimate Showdown, and what Red may be doing right now)
a) As is (50UC Cap)
b) IAR's Proposal: Take the number of active Pokémon per side at any given time, divide it by three, then divide the normal pay by that amount to get your final pay.
c) Zt's Proposal: Non-Brawls Pay * 2 / 3 , Floored
d) Mulan's Proposal: A penalty of twice the amount of active pokemon per side in a match with 4+ pokemon sent out per side, applied after the cap
e) Gale's Proposal: 3/4 the regular payment
f) Geodude's Proposal: (no cap) X<6: (X+1)(X+2)/2. X>6: 28+3(X-6)
g) Keep Brawls Banned and allow them only for specific situations like Pokestar Studios
Geodude6 said:I remember that someone (I think it was Emma?) said that there's something awesome about sending out a ton of Pokémon and having an all-out war. Yes, there's a ton of counters being awarded, but that's not the only reason people play brawls.zarator said:Maybe I'm being too blunt, but why are we even allowing stupid stuff like 7+ Brawls? They just look like a massive counterfarming to me <.<
akela said:We should not punish any format seen in the Anime and Manga. Lest we forget this is ANIME Style Battling and not Video Game Style Battling With Words.
IAR said:Putting a cap on how many Pokémon can be brought to a format…does nothing to solve the issue concerning UC under the normal format (We want to satisfy a majority of the crowd here, not just the one user!), & is a pathetic attempt to sweep the issue under the rug.
Reffing Gym Battles said:
- Regular long term commitment.
- Standard Teams and Play Styles(Changes for Challenger though).
- Efficiency and Timeliness matters most.
- Need to Equal if not exceed Tournament Pay.
Reffing Tournament Battles said:
- Happens once in a while, Not as regular as Gym Battles.
- Different Teams, Different Players, Different Theme for each round in a tournament.
- The above point means reffing them is interesting every time, That is an incentive in itself.
- Most players take their time here, even the Seniors. Not because they want to delay the battle, but to give best orders because they will not get another shot at the Prize. Efficiency and Timeliness by the Ref matters, but not as much as Gym Battles or in par with Gym Battles at best.
- The Current pay is good.
The feedback is purely based on my own perspective of the battles that I have reffed and is open for discussion.Reffing Role Play Battles said:
- Happens Regularly, most of the time there is someone on the queue in every facility.
- Variety is more than Gyms and Less than Tournaments.
- The most delayed battles, ever, can be seen here. The reasons are varied and it is mostly, procrastination.
- The current pay needs improvement, the time commitment and the amount of work involved as the Ref here is more as the Ref has to double up as a character in the Facility.