Right then this is my most reason and reasoably sucsesful team which has been working very well for me and is all about the finisher azelf.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 196 HP/90 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- U-turn
- Earthquake
---
A glisgor lead set oh how i love this set very much and it has very good synergy with the rest of my team especially starmie to who it usually u-turns out to when it need to u-turn out. The moveset is quite straight forward with taunt to stop slower leads set up stealth rock, strealth rock is very necessary, u-turn to scout to other team member and earthquake is to take down common leads such as infernape and with the ev's it 2ko's Metagross
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/128 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Stone Edge
- Payback
---
The amazing sub plus 3 attacks manchamp with quite defensive ev's but with sum attack ev's. This guy is one of my favourite and only really walled by Dusknoir. The moveset is substitute obvioulsly, Dynamic Punch for good damage against things which are weak to it and most importantly confusion, Stone edge is really a filler but is used on gyrados and other things weak to it after they have been Dpunched, Payback is for ghots who when i send this guy in i sub and they switch to a ghost expecting a dpunch and then they take out my sub and i take them out.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Substitute
---
Sub tran an essential member of my team due to the fire it packs and i chose explosion due to toxic dosen't really fit my team very well and explosion does. This guy usually can get a fire flash boost in off celebi and then a sub on the switch and cause havok.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 80 HP/252 Spd/176 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Ice Beam
- Thunderbolt
- Hydro Pump
---
The most essential member of my team choice scarf celebi as this gives great synergy and a revenge killer the moveset is standerd and i choose Hydro Pump due to the emense power it gives with stab. Modest nature is dut to with a scarf it already is fastenought
Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
---
Ahh standerd defensive celebi with a twist LO instead of lefties due to the fact that this already is bulkey enought and the LO has really made this better. Recover is obvious as i use LO, Grass Knot is standered and very useful with stab, HP fire is mainly for scizor as with a LO it ko's, and T-Wave probably the most important move on celebi is for status and has proven essential
Azelf @ Life Orb
Ability: Levitate
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Psychic
- Nasty Plot
- Grass Knot
Azelf the end game sweeper and finisher in a set which is hardly ever seen today and some people just can't handle it's speed and sp.a usually after a NP it's unstopable. The moves are NP which is what the set is all about, Flamthrower which gives great coverage, Psychic for stab and others, And Grass Knot is there for things which resist The other attacks.
The there it is please help me and Rate My Team
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 196 HP/90 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- U-turn
- Earthquake
---
A glisgor lead set oh how i love this set very much and it has very good synergy with the rest of my team especially starmie to who it usually u-turns out to when it need to u-turn out. The moveset is quite straight forward with taunt to stop slower leads set up stealth rock, strealth rock is very necessary, u-turn to scout to other team member and earthquake is to take down common leads such as infernape and with the ev's it 2ko's Metagross
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/128 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Stone Edge
- Payback
---
The amazing sub plus 3 attacks manchamp with quite defensive ev's but with sum attack ev's. This guy is one of my favourite and only really walled by Dusknoir. The moveset is substitute obvioulsly, Dynamic Punch for good damage against things which are weak to it and most importantly confusion, Stone edge is really a filler but is used on gyrados and other things weak to it after they have been Dpunched, Payback is for ghots who when i send this guy in i sub and they switch to a ghost expecting a dpunch and then they take out my sub and i take them out.
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Fire Blast
- Substitute
---
Sub tran an essential member of my team due to the fire it packs and i chose explosion due to toxic dosen't really fit my team very well and explosion does. This guy usually can get a fire flash boost in off celebi and then a sub on the switch and cause havok.
Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 80 HP/252 Spd/176 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Ice Beam
- Thunderbolt
- Hydro Pump
---
The most essential member of my team choice scarf celebi as this gives great synergy and a revenge killer the moveset is standerd and i choose Hydro Pump due to the emense power it gives with stab. Modest nature is dut to with a scarf it already is fastenought
Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
---
Ahh standerd defensive celebi with a twist LO instead of lefties due to the fact that this already is bulkey enought and the LO has really made this better. Recover is obvious as i use LO, Grass Knot is standered and very useful with stab, HP fire is mainly for scizor as with a LO it ko's, and T-Wave probably the most important move on celebi is for status and has proven essential
Azelf @ Life Orb
Ability: Levitate
EVs: 40 HP/216 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Flamethrower
- Psychic
- Nasty Plot
- Grass Knot
Azelf the end game sweeper and finisher in a set which is hardly ever seen today and some people just can't handle it's speed and sp.a usually after a NP it's unstopable. The moves are NP which is what the set is all about, Flamthrower which gives great coverage, Psychic for stab and others, And Grass Knot is there for things which resist The other attacks.
The there it is please help me and Rate My Team