Metagame Ultimate Z

Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Fleur Cannon
- Calm Mind
- Shift Gear
- Heal Bell

Standard CM/Shift Gear Mag - except your thunderbolts are far stronger and Z-Heal Bell lets you heal up to full forever
 
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Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Fleur Cannon
- Calm Mind
- Shift Gear
- Heal Bell

Standard CM/Shift Gear Mag - except your thunderbolts are far stronger and Z-Heal Bell lets you heal up to full forever
Groundout-Z handles Poison, Steel, and Fire types that resist its Fairy moves.
Perfect coverage except for Skarmary and Celesteela and Weezing.
 
This one won me a couple of games:

Volcanion @ Firium Z
Ability: Water Absorb
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Steam Eruption
- Earth Power
- Substitute
- Haze

It's powerful enough and lives most special hits. Has to pp stall against Z-Boomburst / Clangerous Soulblaze but lives them even on a crit from full (except for absolute max roll from noivern.)
 

Talonflame @ Flyinium Z
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Bulk Up
- Tailwind

This thing is pretty neat. Z-Bulk Up gives it a pseudo-Swords Dance with some added bulk, Flare Blitz allows for Steel-type coverage at the cost of losing Gale Wings priority (8 times out of 10, it's worth it), U-turn allows you to break Mimikyu subs easily and switch in to something that either a) counters Mimikyu, or b) dies to Mimikyu, allowing Talonflame to come back in and just SSSS the Mimikyu to death.

Tailwind I tend to use when Talonflame has lost it's use or another 'mon is better for sweeping my opp. Usually dies right after using it (or loses Gale Wings) but allowing the next Pokemon to come in without having to worry about being out-sped is godly and can turn tides pretty fast, especially with partners like Magearna.

What I most like about this mon, though, is that it almost always takes out at least 1 of the opponent's mons out with it. It's almost able to OHKO Koko with a +2 SSSS, and has a 47.7% chance to 2HKO (if being switched in to take a hit), and guaranteed to 2HKO if hazards are up. Also able to nuke Lando-T, even at -1 Atk, doing around 50%.

Overall a solid mon, could probably do with some optimizing of the set for damage and what not. I did max speed since it's able to outspeed regular Gren and avoid losing Gale Wings to Shuriken. It dies to Ash-Gren since it's outsped and OHKO'd by Water Shuriken. Mimikyu can be tricky, but I haven't met anyone that decided to Shadow Sneak when I U-Turned yet (knocking on wood) in order to break Gale Wings.

Here's some calcs of notable damage percents that I mentioned and what not. Didn't include calcs on damage vs. Talonflame since it basically loses its purpose upon taking damage.
+2 252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Tapu Koko: 257-303 (91.4 - 107.8%) -- 50% chance to OHKO
252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 4 Def Tapu Koko: 129-152 (45.9 - 54%) -- guaranteed 2HKO after 1 layer of Spikes
252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. +1 4 HP / 0- Def Kommo-o: 278-330 (95.2 - 113%) -- 68.8% chance to OHKO
252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 0 Def Zeraora: 143-168 (45.1 - 52.9%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 0 HP / 0 Def Zeraora: 285-336 (89.9 - 105.9%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Gale Wings Talonflame Supersonic Skystrike (190 BP) vs. 248 HP / 28 Def Magearna: 195-230 (53.7 - 63.3%) -- guaranteed 2HKO after Stealth Rock
 
Umm, really quickly wanted to drop this haxorus, which looks pretty promising.

Haxorus @ Poisonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Substitute
- Earthquake

This thing is essentially a fairy lure, since there are so many to protect against Kommo-o.
Using it to clear the path for Kommo is a pretty good strat.
Also we need to talk about Mold Breaker, right now, two prominent pokes that are very meta defining are Mimikyu and Clefable.
Mimikyu has a free substitute? No it doesn't.
Clefable ignores your DDances? No it doesn't.
This guy essentially subs up on anything it can tank, and DDances to get a stupid high Attack stat, and can outspeed even Koko at +1 Speed.
A 180 base power poison move will absolutely destroy any fairy type even without boosts.
As long as it gets a DDance up, this thing is a threat.
 
Toxapex @ Waterium Z
Ability: Merciless
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Stockpile
- Toxic
- Toxic Spikes
- Venoshock

A Toxapex set. Z-Stockpile fully heals while raising both defensive stats and Z-Toxic and Z-Toxic Spikes raise the physical defence stat. The move Venoshock's power doubles when the opposing Pokémon is poisoned, This is combined with Toxic Spikes to poison switch-ins and Toxic to poison floating Pokémon. A 130BP Venoshock is used as the base of the Hydro-Vortex Z-Move to be used as two powerful stab moves in one. The ability Merciless is used to ensure critical hits on opposing Pokémon, which ignores stat boosts to the defence, pressuring the opponent to switch and get more Pokémon poisoned. Counters to this Move-set are Pokémon immune to poison and Hyper Offense Electric or Psychic types.
 
Demacian Standard (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 28 Spe
- Defog
- Roost
- Scald
- U-turn

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mirror Move
- Quick Attack
- Brave Bird
- U-turn

Kabutops @ Rockium Z
Ability: Swift Swim
EVs: 236 HP / 252 Atk / 4 SpD / 16 Spe
Adamant Nature
- Waterfall
- Superpower
- Aqua Jet
- Swords Dance

Kingdra @ Waterium Z
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Clear Smog
- Toxic
- Draco Meteor

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Waterfall
- Earthquake
- Ice Punch

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Explosion
- Rock Slide

This is my rain team which I lead with Pelipper most of the time. Landorus-T can be replaced with another mon to target stall, trick room, or bulky set-ups. Overall, a simple yet effective team.


252+ SpA Kingdra Hydro Pump (set to 195 BP) vs. 0 HP / 252 SpD Blissey in Rain: 271-319 (41.6 - 49%) -- 80.1% chance to 2HKO after Stealth Rock

252+ Atk Swampert-Mega Ice Punch vs. 252 HP / 0 Def Kommo-o: 166-196 (46.8 - 55.3%) -- 74.2% chance to 2HKO

252+ Atk Swampert-Mega Waterfall vs. 252 HP / 252+ Def Clefable in Rain: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
 
Umm, really quickly wanted to drop this haxorus, which looks pretty promising.

Haxorus @ Poisonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Substitute
- Earthquake

This thing is essentially a fairy lure, since there are so many to protect against Kommo-o.
Using it to clear the path for Kommo is a pretty good strat.
Also we need to talk about Mold Breaker, right now, two prominent pokes that are very meta defining are Mimikyu and Clefable.
Mimikyu has a free substitute? No it doesn't.
Clefable ignores your DDances? No it doesn't.
This guy essentially subs up on anything it can tank, and DDances to get a stupid high Attack stat, and can outspeed even Koko at +1 Speed.
A 180 base power poison move will absolutely destroy any fairy type even without boosts.
As long as it gets a DDance up, this thing is a threat.
For Haxorus:
Is Steelium-Z better? Also breaks Fairies. Mimikyu has a dual typing that makes Poison Neutral. Steelium-Z also can hit Ice types that are a threat to Haxorus, and isn’t risking a Type coming in for free (if they switch in a Steel-Type on your Poison Attack it is basically a safe switch due to Poison Immunity).
 
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For Haxorus:
Is Steelium-Z better? Also breaks Fairies. Mimikyu has a dual typing that makes Poison Neutral. Steelium-Z also can hit Ice types that are a threat to Haxorus, and isn’t risking a Type coming in for free (if they switch in a Steel-Type on your Poison Attack it is basically a safe switch due to Poison Immunity).
100% agree with that, tbh didn't even think about it while building.
 
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