





Innards out Pyukumuku + Trapers
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Heat Wave
- Defog
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Recover
- Knock Off
- Mean Look
- Taunt
Pyukumuku @ Aguav Berry
Ability: Innards Out
Level: 96
EVs: 252 HP
Hasty Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Block
- Soak
- Toxic
- Rest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Heat Wave
- Defog
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Recover
- Knock Off
- Mean Look
- Taunt
Pyukumuku @ Aguav Berry
Ability: Innards Out
Level: 96
EVs: 252 HP
Hasty Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Block
- Soak
- Toxic
- Rest
Hey there, I want to share the most consistent stall team I could build after Arena Trap ban.
Without Dugtrio, stall has been suffering a lot from the plethora of wallbreakers USUM have: Landorus-T, Tapu Lele, Hoopa-U, Tyranitar, Mega Mawile, Mega Medicham, Tapu Bulu, Kyurem-B, Tapu Koko, Kartana, Zygarde, etc.
Not only it is
Those two factors make that stall 1) loses most its match ups vs offense (or relies on not having a bad match up to fish wins) and 2) can't win the match up vs defensive teams (unless your opponent forfeits).
Pretty bad if you ask me, but there is still a (little) bit of hope.
The first answer I could think of is Innards Out Pyukumuku.
This is the only Pokemon that can help stall to beat most breakers, like Choice Band Tyranitar, Choice Band Hoopa-U, Tapu Lele, Mega Mawile, ...
If you don't use it, one of the aforementioned threats will undoubtedly 6-0 your stall team with no effort.
Here are some interesting calcs:
252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 252 HP / 0- Def Pyukumuku: 297-349 (98.6 - 115.9%) -- 87.5% chance to OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 0- Def Pyukumuku: 285-336 (94.6 - 111.6%) -- 68.8% chance to OHKO
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 0- Def Pyukumuku in Psychic Terrain: 306-360 (101.6 - 119.6%) -- guaranteed OHKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0- Def Pyukumuku: 288-339 (95.6 - 112.6%) -- 75% chance to OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 0- Def Pyukumuku: 285-336 (94.6 - 111.6%) -- 68.8% chance to OHKO
252 SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 0- Def Pyukumuku in Psychic Terrain: 306-360 (101.6 - 119.6%) -- guaranteed OHKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 0- Def Pyukumuku: 288-339 (95.6 - 112.6%) -- 75% chance to OHKO
301 HP gives you the same HP as Hoopa-U and allows Pyukumuku to not die after 3 Seismic Toss from Chansey.
Aguav Berry is a security net if you don't get lucky with rolls (opponent does not OHKO) and allows you to sack Pyukumuku even if a move does only ~80% (you send full life Pyukumuku, then lose 80% on the switch, berry heals you back to 70% and you're in KO range).
There comes my second idea... what made Arena Trap broken ? The fact that you can't switch out. Trapping abilities / moves are inherently broken in Pokemon.
So what if we revamped trapping in stall ? Remember the main idea there is to win the match up vs other stall teams and to remove defensive threats.
That's what Block Pyukumuku is meant to do. Soak + Toxic + Rest allows you to toxic stall to death almost any defensive Pokemon in the tier.
Almost, because you can't beat Mega Sableye... is it an issue ? Not completely. If you think about it, Mega Sableye is kinda nailed down by Pyukumuku, it can't switch out. Otherwise it's taking the risk to have one teammate Block'd on the switch. And that's a kill. So basically to beat stall you have to PP stall the opposing Mega Sableye. This is done by pressuring it with Pyukumuku and switching out. It is also possible to use Chansey and to threaten Stealth Rock.
But still this was not enough to ensure to break the opposing team. That's why I decided to run Mean Look Mega Sableye.
Knock Off + Mean Look + Taunt allows Mega Sableye to stallbreak by PP stalling. In addition to Pyukumuku, it will put a lot of pressure on the opposing Mega Sableye so you can finally PP stall it and win the game.
This Sableye's set is also great because it forces things like Toxapex to switch out or they're dead.
Not having Protect / Will-o-Wisp kinda sucks but I believe you can manage without them.
The rest of the team is pretty straightforward:
AV Tangrowth is my pivot and walls Bulu, Koko, Zygarde, Greninja, Serperior, Manaphy, Mega Swampert, Keldeo, Mega Gyarados, Fini, etc.
Zapdos is my defog user and walls Mega Pinsir, Kartana, Mega Scizor, Tornadus-T, etc.
Quagsire is my unaware user and walls Hawlucha, Mega Charizard X, Bisharp, etc.
Chansey because stall. No Heal Bell so watch out.
Mega Sableye for hazard control, it also walls Mega Medicham, Heatran, Psychic locked Pokemons, Spikes Gren, Gengar, etc.
Pyukumuku. It's a sack vs offense and a stallbreaker vs stall. What a lovely mon.
Thank you for reading and give me feedback on the team if you use it.
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