Resource Ultra SM OU Bazaar


Approved by TDK and Celticpride | Art by Ssensenh
Hey, y'all! Welcome to the Ultra Sun & Moon OU Bazaar! The purpose of this thread is to serve as a more casual way to share teams for those wanting to either post a team or get advice on one. While this thread is intended to serve as a more laid-back version of the RMT forums, there are a few guidelines:

1. Make sure the team has been playtested to a decent extent if you're looking for advice on your builds. Playtesting is an easy way to iron out initial flaws in a build and saves both you and potential critics time.
2. Provide both an importable for your team and a brief description if you're up for it. Accompanying sprites or art is always nice but far from necessary.

Here's an example post:
TDK said:

Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 116 SpA / 140 Spe
Rash Nature
- U-turn
- Ice Beam
- High Jump Kick
- Bug Buzz

Aegislash @ Life Orb
Ability: Stance Change
EVs: 232 HP / 244 SpA / 32 Spe
Mild Nature
- Shadow Sneak
- Shadow Ball
- Iron Head
- King's Shield

Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Knock Off

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Slide

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

This team was built around Mega Mawile in Pheromosa meta. Lots of people are using fast hyper offense teams with few switchins to many Pokemon, Mega Mawile included. With Pheromosa around, every non-stall team will need a Pheromosa + a dedicated Pheromosa counter (Aegislash, Mantine, Toxapex). After those three are pretty much decided it was easy going from there. Landorus is pretty much uncounterable, even with Mantine around it just drops to Rock Slide. Tank Chomp and Rotom-W were easy fillers based on synergy. Team has an extreme weakness to Specs Keldeo but that's extremely rare right now. The reason for Scarf Pheromosa is to counteract all the random Scarf Pokemon used to counter it as well as get the initiative vs other Pheromosa. The EVs let it outspeed Excadrill in sand, the SpA allows it to KO Slowbro after Rocks and one round of Leftovers w/ Bug Buzz, the attack is designed to be one point higher than the SpA for Beast Boost gains, and there were a few leftover EVs that I threw in speed.
If you'd like to include sprites in your post, use this resource: https://fulllifegames.com/Tools/SpriteConverter

tl;dr: dump teams and stuff

 
Last edited by a moderator:
Hi

I wanted to use some weird stuff and its been going ok so far

plz help :D

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Pheromosa @ Expert Belt
Ability: Beast Boost
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab

Lycanroc @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Accelerock
- Fire Fang
- Crunch

Kommo-o @ Lum Berry
Ability: Overcoat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Sky Uppercut

Toxapex @ Leftovers
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Scald
- Haze


Lycanroc and kommo-o love tspikes so there u go

toxapex as ur gren check and fat glue

lando as physdef wall with yache to lure phero

aegi to wall half the meta

sprites arent available so!

team has indeed been playtested and is frusturatingly weak to elecs. I like Lando's constant ability to pressure teams that rely on pheromosa to kill everything by luring it and hitting it to the point where lycanrock can easily beat the shit out of it with accelerock.
 
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A

may the bridges I burn light the way.
is a Live Chat Contributor Alumnus
So this is a random fun team I made a day ago or so, s/o to Crystalram for helping me tweak it. Subseed Celesteela + Subtoxic Aegis can be nightmare inducing for teams to face, Hippowdon keeps the team together too thanks to its uncanny ability to check electrics fine enough, as well as keeping stealth rock. (tormentran maymays)

also reuniclus is dumb



free me (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 112 Def / 136 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

steel gourg (Celesteela) @ Leftovers
Ability: Beast Boost
Shiny: Yes
EVs: 248 HP / 232 Def / 28 SpD
Relaxed Nature
- Substitute
- Leech Seed
- Heavy Slam
- Flamethrower

crikey cameron (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Toxic
- Earthquake

zooboo (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 128 Def / 132 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Substitute
- Torment

arena trap pls (Toxapex) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Baneful Bunker
- Recover

hjk = snack (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Wish
- Seismic Toss
- Heal Bell
 
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Got two teams around our lord Pyukumuku. Date Created: November 18th, 2016, stage 0.

SUICIDE CUCUMBER (Pyukumuku) @ Poisonium Z
Ability: Innards Out
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Purify
- Baton Pass
- Recover
- Safeguard

Pheromosa @ Expert Belt
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Lunge
- High Jump Kick
- U-turn
- Ice Beam

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Play Rough
- Iron Head
- Thunder Punch

Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Scald
- Sludge Bomb / Toxic Spikes
- Recover

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Healing Wish
- Moonblast
- Soft-Boiled


Figured I might as well make the first BP team of the gen so let's do this. Pyukumuku's a good choice because of high defences + if something goes wrong innards out can usually take stuff out with him. Z-Purify gives you +1 in every stat, then you pass out into something because Pyukumuku's almost garunteed to go last., so it's like a free Ancient Power Boost! Pheromosa, Aegislash, and Mawile are all pretty good recievers and can nuke things with the boosts (+ Sucker Punch has a better chance of KOing something now!). Physical Pheromosa and Mawile both OHKO or 2HKO the entire meta at +1, and SR Healing Wish Clefable and Toxapex form a defensive backbone. After the pass, Pyukumuku is completely useless so sac it to get the innards out boost and maybe steal a KO.

EDIT: With the new changes to BP on the ladder, the above team is no longer legal.


SUICIDE CUCUMBER (Pyukumuku) @ Leftovers
Ability: Unaware
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Toxic
- Soak
- Protect

Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- Fake Out
- Return
- High Jump Kick

Nihilego @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Sludge Bomb
- Toxic Spikes

Dugtrio @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Pursuit

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak

Pheromosa @ Expert Belt
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Focus Blast
- Ice Beam
- U-turn

The other Pyukumuku set. Unaware with Mixed 130/130 bulk is actually really good, it's just a shame Pyukumuku can't actually damage anything. Toxic will rack up quickly, combined with reliable recovery and protect to stall for time. Soak is used in the last spot to hit those pesky steels and poisons that would otherwise give you trouble. It can also remove STAB from things! The rest of the team is HO-centric, designed to beat the opponent until they get worn down enough for Pyukumuku to clean up the remainder. Nihilego is a decent suicide lead, it usually sets up Rocks, occasionally Tspikes, and dies. Mega Lopunny is really really good, one of the things able to keep pace with how fast the meta has to be and Healing Wish support is amazing. It can also open up a free switch into Phero. Duggy traps Steels + Poisons for Pyukumuku. Sucker and pursuit are on here to surprise Aegislash and because Duggy doesn't OHKO Scarf Genesect from Full, and Scarf Flamethrower Genesect can beat my team once Pyukumuku and Lop are gone. Then there's the standard Pheromosa + Aegi core, every team needs Pheromosa and a Pheromosa answer so there.

Enjoy!
 
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this team has worked pretty well dealing with some of the early threats sun and moon has produced. i peaked top 100 earlier in the day with it so it has to be alright. probably won't work has well once the meta settles in but meh. also don't mind rapid spin on phero you can use other moves in its place if you got a problem with it pretty much being a suicide spinner.


Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast/Energy Ball
- Hidden Power [Fire]

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Screech

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Rapid Spin/Poison Jab?
- Ice Beam

Genesect @ Choice Scarf
Ability: Download
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
- Ice Beam

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost


specs tapu lele is busted and it ohkos and 2hkos alot of annoying shit so i wanted to use it. dugtrio traps some of the threats that exist and were introduced in s/m and can provide sr support which has proven useful in the meta so far. pheromosa was added because it has good synergy with lele and deals with threats that otherwise bother lele, i put rapid spin on it because hazards are getting more prominent then they were in oras with shit like toxapex, and it is busted as hell. scarf genesect is pretty good right now having coverage such as ice beam and flamethrower which stop more threats like phero, koko and lele, iron head deals with the abundance of fairies that were added in s/m and u turn is good for momentum. rotom-w was added to annoy mons that would bother the other mons on the squad like phero and greninja (not using grass knot) with will-o, having a water move is good coverage and volt switch forms a volt switch core with gene and to an extent phero. mega zard x is a real good mon right now as well because it can deal with shit like phero,aegi,celesteela,kartana etc..

i have found that this team has had some issues with waters like mega pert so i have slashed energy ball with focus blast on lele because focus blast is probably the least used move on leles moveset. scarf/speed passed xurk also causes some issues because how frail duggy it doesn't really work as a pure check.

feel free to critique and suggest stuff to improve the team.
 
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Fleur Cannon
- Trick Room
- Hidden Power [Fire]
- Shadow Ball

Crabominable @ Life Orb
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Close Combat
- Earthquake
- Stone Edge

Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonblast
- Moonlight
- Lunar Dance

Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Steam Eruption
- Sludge Bomb
- Toxic

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP / 0 Def / 13 SpD
- Earthquake
- Screech
- Reversal
- Stone Edge

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Smack Down
So because there's a lot of cool slow shit going around and also everyone's running offense, I decided to give semi-Trick Room a try. It's alright but it could probably be better. It's basically a reskin of this RMT, with Crabominable taking over as Trick Room sweeper with its sky-high power and phenomenal offensive typing (EQ for Toxapex and Fire-types, SEdge for Water/Bugs) since MHera LOATHES all these fairies, Cresselia as Cresselia, and Magearna as the OTR user (Fairium Z turns Fleur Cannon from -2 SpA to +1 SpA, HP Fire for Steel-types [esp. Celesteela & Genesect], Shadow Ball for better rolls vs. Aegislash). Volcanion is a scarfer that checks Fire-types, Fairies, Water-types (and rain in general)... it's pretty decent in this meta. Toxic for Araquanid. Dugtrio eliminates stuff so Magearna can spam Fleur Cannon as much as possible (Toxapex, Chansey, Steel-types, Fire-types... the EVs let it live Heatran's Lava Plume after a burn), and Lando-T sets rocks and is Lando-T. Smack Down plays nicely with Dugtrio and beats Celesteela, SD lets Lando break fat grounds that nothing else on the team enjoys dealing with.

Araquanid is a fucking pain in the ass, Celesteela is irritating, Crabominable and Dugtrio can't provide any defensive synergy, Lando-T and Magearna can be offensively overloaded, and Grass-types are a pain if Magearna isn't healthy enough to switch in. Those are the problems that stick out at the moment. Open to advice.
 

UltiMario

Out of Obscurity
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I'll spread my cancer so we can get this banning phase done faster:



Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Heal Bell

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 92 Def / 168 SpD
Impish Nature
- Horn Leech
- Superpower
- Protect
- Leech Seed

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play


An imperfect and suboptimized stall team by any definition, but it's pretty much designed to delete anyone trying to abuse "normal" teams in this meta. The notable quirk to this team is your only anti-hazard pressure is Toxapex to absorb TSpikes and Sab to Bounce, but in order to run Spin or Defog I'd have to run something on this team that isn't thoroughly broken in the current meta, and that's not happening. SR isn't enough of a problem for this team to justify not walling p much the whole metagame. You have weaknesses- for sure. Alolan Marowak, TG LO Xurkitree, Hoopa-U, SD Bisharp, CM Lando-i, Rain Dance TG Manaphy, and a few weird Aegis builds can really frustrate this team, but otherwise you're good as gold. Most of the reason why this team is so good is because everything I mentioned is absolutely decimated by the current "meta" so they're only found in bottom of the barrel elos or cbb meme teams, making your life really damn easy. You can misplay this team to the ends of the earth and still win, it's incredibly forgiving because Toxapex just never dies. If you actually play this team at high skillcap, you can pretty much outplay any reasonable hole in this team and just autowin on good doubles because there is absolutely no way to build momentum against Grassy Terrain, Regen Toxapex, and Mega'd Sab if you get proper reads.



Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- U-turn
- High Jump Kick
- Poison Jab
- Ice Beam

Dugtrio @ Choice Band
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball

Genesect @ Choice Band
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Extreme Speed
- Explosion / Blaze Kick
- Iron Head

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Encore


This is about as straightforward as it gets: braindead VoltTurnn with Dugtrio ft Quad Choice items. You just kill and revenge kill everything while inevitably chipping your opponent's team to death with VoltTurn. Lando-i is a finisher, and Lopp gets splashed because I really just needed a last slot to utilize the free momentum from a U-Turn and Lopp was the fastest and hardest hitting mon that wasn't already on the team. This team isn't as consistent as the one above, but it's really frustrating to play against and Scarf Phero+Xerk since they can turn around games you have no business winning. Also note when importing I slashed Explosion and Blaze Kick on Gene- pick what u want, but it really barely matters.


Now go, spread it.
 
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Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 176 Def / 80 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Swords Dance

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Rapid Spin

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Thunderbolt
- Flamethrower
- U-turn

Tapu Fini @ Light Clay
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Scald
- Moonblast

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Calm Mind
- Recover

Here's a fun little team I made: last generation, Mega Garchomp was an unseen mon in OU, diminishing its awesome design. I wanted to make it work better for this generation. At first, we have Gigalith, which is now blessed with Sand Stream, making it bulkier and more viable. My second pick was Tapu Fini, a mon with double screens and instant misty terrain, creating loads of opportunities for Chomper to set up. Excadrill was added as a secondary sand abuser, spinner and possible sweeper. As a second form of speed control, I added scarf Genesect. This mon is completely busted and wins almost all my games for me. As a last member, I chose Latios, which is an absolute monster once opposing Aegi's are gone. It also adds some key resistances as well as a ground immunity to the team.

This team is by no way without its flaws, it just loses to scarfed Ultra Beasts for example. I'm also not very good at building, so I would appreciate any advice or feedback you guys might have. Hopefully some of you find this useful!
 

Finchinator

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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

Aegislash @ Leftovers
Ability: Stance Change
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- King's Shield
- Substitute
- Toxic

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Swords Dance
- Pursuit

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 240 HP / 128 SpD / 140 Spe
Careful Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Earthquake

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis


I used this team in the Live Tour that was hosted on Friday.
So far, the only loss that team has ever had was in that Round 5 game, which was a pretty ridiculous loss seeing as that set did, indeed, destroy me as a whole, more or less, but especially in conjunction with Rain+Thunder and Healing Wish support. Well done on Curtain's behalf for building such a solid team with a potent threat that I couldn't handle. Regardless, let's get back to the focus -- this team that I'm sharing.

It's a stallish team -- I don't know if I'd categorize it as bulky balance or semi-stall, but it has a clear purpose, multiple methods of damaging/winning games, and a clear defensive scheme, so I suppose bulky/stally balance fits the team best. The overall purpose was to build using SR LandoT + TSpikes Toxapex + SubTox Aegislash and that core, so far, has worked wonders. MVenu is necessary support for the defensive prowess it presents in the metagame and it also allows Toxapex to never get overwhelmed while keeping Tapu Koko, most individually notable, in solid check when it lacks Brave Bird+LO. Celesteela is also necessary to check things like Landorus-I, Mega Alakazam, and a plethora of other attackers throughout the tier thanks to its incredibly niche and unique offensive presence. Weavile's spot is, more or less, the most changeable. With that said, Pursuit support is very much appreciated and the SD + Pursuit variant of Weavile is quite good right now, but it's in no way necessary if you don't mind struggling around Hoopa-U a bit more, which is probably the single biggest threat to the team. If you replace Weavile, it needs to be a fast dark resist of some sort..that's all I will say for now until I test replacements, which I honestly don't even think are necessary as the team is clearly good as is given the results.

Getting into specifics...
  • The spread on Mega Venu outpaces 0 speed Rotom-W. Rotom-W isn't necessarily a threat, per se, but it's annoying and it can spread burn or chip away at a usually necessary Mega Venu. Therefore, creeping it can catch the Rotom-W who try to Volt out quicker with Giga Drain, which will be incredibly helpful for Venusaur's health and weakening/killing opposing Rotom-W.
  • The spreads on Celesteela and Aegislash outpace 0 speed Heatran, Mega Scizor, Skarmory, Pelipper, Mantine, etc. This creep has turned out to be incredibly helpful, especially when it comes to Heatran (EQ Celesteela) and Scizor (both Flame Celesteela and Aegislash in general), but the others are also worth noting.
  • SubTox Aegi is not often expected by the opponent, but it works incredibly well synegetically and, sometimes, it doesn't even need to spread Toxic thanks to TSpikes, which is neat. Overall, it's an incredible nuisance to many teams and with speed, sub, toxic, and power, it's pretty much the glue and center of this team's functionality.
  • The Weavile set's main premise is to SD on King's Shield, but SD Weavile in general is very interesting and I feel like need for Icicle Crash is at an all time low when you have Aegislash, Mega Venusaur, and Celesteela as teammates. Pursuit is nice to try and catch something like Hoopa-U switching out, if you predict as such, while also trapping Aegislash, if you SD on the King's Shield prior, or Latios, if you predict as such. You can simply use 4a + LO w/ Icicle Crash > Swords Dance if you wish.
  • Celesteela runs 3a + Leech because there are a lot of secondary defensive checks on this team and it needs all three attacks due to Heatran being slightly annoying to this build as the lone fire resist is Toxapex, which has hardly any special attack to make Scald's damage output reliable. Moreover, the speed creep and EQ are a countermeasure against Heatran while Flame+HSlam are generally used on Celesteel and I view them as necessary to include. Protect/Sub aren't needed here as this team does, sometimes, like keeping a degree of momentum and Leech + attacks tend to do that better as you don't risk protecting on a switch or subbing against something you're kind of dead in the water against, which can happen from time to time if you play sloppily. Therefore, this variant, while somewhat unconventional, is certainly optimal for the team.
The remainder is fairly standard! I hope you guys take a look at and maybe try out the team - enjoy! :)
 

Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Nature's Madness
- Dazzling Gleam
- Volt Switch

Aegislash @ Leftovers
Ability: Stance Change
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Toxic
- King's Shield
- Shadow Ball

Landorus @ Choice Scarf
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Hidden Power [Flying]
- U-turn

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Spikes

Garchomp @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Rock Polish


Fast-paced and simple hazard stack offense that abuses volt-turn to break down fat teams. Tapu Koko is a beast and pairs well with landorus-i and greninja. Everyones abusing that dainty looking ultra beast with ridiculous speed so scarf hp flying lando can take care of that. Protean greninja is always fun and can get spikes down reliably (can replace hp grass with extrasensory to help combat mega venu teams). helmet chomp with toxic breaks down grounds, and racks up massive damage on genesect with rough skin + helmet + sr + spikes. Subtox aegislash completes my pivot core and provides both defensive and offensive prowess compressed into one team slot. Another mon with tox support is really useful too. RP mega diancie rounds out the team as the cleaner, who can magic bounce opposing hazards and status.


Replays:
http://replay.pokemonshowdown.com/smogtours-gen7ou-214369
http://replay.pokemonshowdown.com/smogtours-gen7ou-214375
http://replay.pokemonshowdown.com/smogtours-gen7ou-214198
http://replay.pokemonshowdown.com/smogtours-gen7ou-214379
http://replay.pokemonshowdown.com/smogtours-gen7ou-214921
 
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Hi guys this is lordavra123 A.K.A dancing draco.And today i am going to post mega diancie team i made and peaked 56 on the ladder.:D


SO 1st of i started with mega diancie and pheromosa core.Pheromosa covers diancies weakness to steel types where banded pheromosa hits hard.Then to assist diancie mega and cover pheromosa and diancie's weakness to aegislash i choose bisharp as well as for the fact bisharp hit pretty hard.Here are some calc:

+2 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 0 HP / 0 Def Keldeo: 267-314 (82.6 - 97.2%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 0 Def Wishiwashi-School: 390-459 (132.6 - 156.1%) -- guaranteed OHKO
+3 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 4 Def Incineroar: 331-390 (84 - 98.9%) -- guaranteed OHKO after Stealth Rock

As we can see bish can checks a lot of pokemon with its z move it also does a heck amount to it resist.Since i have 2hard hitting physical attacker i needed a special attacker that hits hard so i choose lando as my 4th pokemon.Almost every team needs a rocker.Since i had lando i cant choose lando-t.I also cant choose garchomp since that will make me weak to ice,so i choose azlef for this position.At my final spot greninja was my 1st choice but that made me have a trouble against celesteela.I needed a specs attacker that can resist celesteela both stab so i choose raikou.

252 SpA Choice Specs Raichu Thunderbolt vs. 252 HP / 252 SpD Celesteela: 270-318 (67.8 - 79.8%) -- guaranteed 2HKO after Stealth Rock
0 SpA Celesteela Fire Blast vs. 4 HP / 0 SpD Raichu: 101-119 (38.5 - 45.4%) -- guaranteed 3HKO
0 SpA Celesteela Air Slash vs. 4 HP / 0 SpD Raichu: 51-61 (19.4 - 23.2%) -- possible 5HKO

they are some calcs.Here is the team:

Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

samosa (Pheromosa) @ Choice Band
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Frustration
- High Jump Kick
- Poison Jab

Bisharp @ Darkinium Z
Ability: Defiant
EVs: 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Earth Power
- Knock Off
- Rock Slide
- Hidden Power [Ice]

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Explosion
- Taunt
- Stealth Rock
- Skill Swap

Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
 
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So I've been using this the past few days:


upload_2016-11-19_14-20-34.png
upload_2016-11-19_14-26-18.png
upload_2016-11-19_14-26-30.png
upload_2016-11-19_14-26-35.png
I cant find the other two sprites so you have to live with these four lol

Pinsir @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Frustration
- Quick Attack
- Earthquake

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Ice Shard
- Icicle Crash

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- King's Shield
- Flash Cannon
- Substitute

Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 140 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Baneful Bunker
- Recover
- Scald
- Toxic Spikes

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Fire]

Thundurus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpA / 30 SpD
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Flying]


Toxapex+Aegi is a ridiculous core that, coupled with lando, most Teams have a hard time to deal with.
Thundurus is as good as it was last gen and HP-Flying does wonders in the current state of the meta where there's more bug types running around than I can count.
Pinsir still stands strong with swords Dance and priority Access. Earthquake over CC because Aegi is dumb. Also it's nice to catch Rotom on the Switch with moldbreaker.
Weavile is as hard to be switched into as ever and doesn't Need any further Explanation.

Well there you go, probably not the most innovative squad out there, but it's fun to Play and pretty straight Forward, so beginners can probably benefit nicely.
 

Attachments

Try this rain out, i've built this team few days ago, it seems to work quite well. Also it's original in terms of rain due to MChomp.




Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hurricane
- Defog
- Roost
- U-turn

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder
- Dazzling Gleam
- Hidden Power [Ice]
- Volt Switch

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Swords Dance
- Stealth Rock

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Iron Head
- Thunder
- Ice Beam / Flamethrower
- U-turn

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam


Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Iron Head
- Toxic
- Shadow Ball
- King's Shield



You can also try out a different set on the Aegislash, as ur wish. I wanted to try it out.
 
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Empo

through the sea of time
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sup guys [:


I wanna post a team that I built with the help of my friend Nevis (Nevi'smyname); we wanted to try to build around Kartana because we found that that mon is extremely cool! We ended up building an offense, with Tapu Fini and Tapu Koko :]. Also, yesterday we did 2 versions of the team. One had Mega Lopunny, but now that is banned I added Mega Pinsir and I modified a bit the team. Landorus-T is there mainly for physical attackers like Excadrill and Aegislash is OP itself lol. So, here you are the importable!

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- Sacred Sword
- Smart Strike
- Leaf Blade

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Grass Knot

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Toxic
- King's Shield

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Scald
- Defog
- Haze

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
 
Stall team I made day 1. Undefeated so far. RIP sableye, day 2 of sumo. Weak to lando-i with knock off and focus blast. Most other things are covered.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Scald
- Haze

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Spikes
- Defog
- Iron Head
- Roost

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Reversal
- Screech

Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss
- Thunder Wave
- Soft-Boiled

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- Shadow Ball
- King's Shield
 
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Signal Beam
- Psychic
- Focus Blast
- Shadow Ball

Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Shadow Ball

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Focus Blast
- Stealth Rock

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Thunder Wave
- Hydro Pump
- Pain Split

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- King's Shield
- Flash Cannon
- Shadow Sneak

Genesect @ Choice Band
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Extreme Speed
- U-turn
- Blaze Kick
- Iron Head

wanted to use zam because it outspeeds most of things and trace is p good. no dark resists can be bad, fortunately things like bisharp/weavile aren't common and hoopa hasn't free switch ins (signal beam zam can lure it but its ofc not enough some times)
 
Balanced by Nevis, it seems to work. Just trying to find out some schemes in this new meta. Also looking quite cool i guess :)



Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Defog
- Roost

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Shadow Ball
- Iron Head
- Shadow Sneak
- King's Shield

Volcarona @ Leftovers
Ability: Flame Body
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Roost
- Quiver Dance
 
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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 29 Spe
- Shadow Ball
- King's Shield
- Shadow Sneak
- Flash Cannon

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stealth Rock
- Memento

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- U-turn
- Flamethrower
- Iron Head
- Ice Beam

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Swords Dance
- Roost
- Earthquake
- Knock Off

Posting after an eternity. Pretty standard core of Genesect + Aegislash +Pheromosa. Aegislash is a must on any team rn as it checks 90% of the huge metagame threats and is one of the 2 counters foe pheromosa, along with toxarex. I added duggy to trap Heatran for genesect, but i am yet to face one. However it can still trap things like Hoopa-U (huge threat) for aegislash. It can't kill toxarex (I hate that thing) though, which is dumb. I am really thinking of switching Dugtrio for another ground type. But, since i already have gliscor, i can't use Chomp or landorus formes for obvious reasons. So, if someone has an advice that will be welcome n_n. Moving on, Mega Venusaur is pretty good rn because of the influx of fairies. Checks Tapu-koko which is huge, though brave bird hurts. It is just a very good pivot imo. I added gliscor because it simply checks aegislash really well and can check lando-i, if it does not have hp-ice (which mostly do have). It is also my main switchin to toxarex once poison heal has been activated. Can also put major work against stall. biggest threat imo is Hoopa-U. Basically, let something die and trap with duggy or revenge with Genesect or Pheromosa. Lando-I is also problematic but can't come in freely on anything bar gliscor with which i spam knock off repeatedly just to catch that monstrosity. oh and Greninja can really fuck me up but can't switch in either.
 
Last edited:
Klefki and Porygon-Z are lords


K. This is my team that peaked...



Now the team...





Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Sacred Sword
- Shadow Sneak
- Shadow Ball
- King's Shield

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Earth Power
- Calm Mind
- Sludge Wave

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Reflect
- Light Screen
- Play Rough

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Conversion
- Recover
- Ice Beam

Amoonguss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Synthesis


So basically this team revolves around Klefki as Dual screen setter and Porygon-Z as sweeper and Landorus I as wallbreaker to break walls. Yes, Porygon-Z is the main sweeper of this team. The rest of the members are most likely glue mons. Aegislash is a ridiculous mon that's equivalent to Pdon in Ubers and it checks like 80% of the meta. Pheromosa is a really good mon against offense lol. And finally, Amoonguss is to check Rain teams and Tapu Koko that gives me trouble.

Porygon-Z in particular has been so amazing. With +1 defenses, it barely got 2HKO'd by max SpA Aegislash's Shadow ball and it's far from getting 2HKO'd by Band Genesect's Extremespeed. Power wise, it 1HKOs Tokapex, cleanly 2HKOs Aegislash, 1HKOing Tapu Koko through resist, and basically 1HKOing many other mons. And because it's an Electric type, it's a huge plus that it can't be Paralyzed. Many people were unprepared by this thing it's crazy lol.
 

Martin

gamer boy
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Australia (Raichu-Alola) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Surf
- Psychic
- Focus Blast

Canada (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- U-turn
- Dazzling Gleam
- Grass Knot

Great Britain (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Scald
- U-turn
- Hurricane

Japan (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 104 Def / 152 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Italy (Manaphy) @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Tail Glow
- Ice Beam
- Energy Ball

USA (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Lunge
This is the team I've been using with the most success on the ladder. It's a lot of fun to use and I honestly can't wait for some headaches like Zygarde to be gone to allow the base of the team to beat some stuff that currently gives it a headache. Alolan Raichu is a very dangerous Pokémon in its own right, with access to Surge Surfer to outpace all weather Pokémon barring Lycanroc (lol) and Trace Mega Alakazam provided Electric Terrain is active, and this team aims to make the most of where Alolan Raichu shines best, being rain. Under rain it gains access to a 100% accurate Thunder which, with a modest nature and the consistency with which both Koko and Pelipper are able to set up, allow it to completely rip up a lot of teams. The moveset is just there to maximise coverage while making the most of the conditions that I aim to set up, with Surf in the rain being an effective third STAB move. Tapu Koko is a necessity alongside it, and given the concept I was using I decided that it was probably best to give it Terrain Extender to allow Raichu to take best advantage of Pelipper's rain. Pelipper sets up rain, and beyond that it should be self-explanatory. I put Ferrothorn in because I liked the concept of Alolan Raichu+Spikes. That said, given the team's lack of Stealth Rock it is worth considering swapping out Spikes for it--although personally I tend to find Spikes more useful in a metagame without Talonflame. Manaphy rain was something that I've been wanting to try for a while during ORAS but never got around to, so I thought that I might as well do it here. The cool thing isthat it has access to Waterium Z now, which allows it to OHKO Chansey and also helps break through other stuff. I just went for astandard TG+3 attacks with Energy Ball and Ice BEam 'cause reasons. Pherosma is in the last slot because I couldn't find anything that would really do much in the slot, as everything just tended to be dead weight (used as fodder or sacced off) so I just decided that Pherosma would be nice for momentum and revenge killing purposes, as well as so that I can fall back on something fast should I be unable to use Raichu. Genesect could be used here too but I'd not used Pherosma yet so I just decided why not. Lunge is used in the fourth slot because I didn't know what else to put there and didn't want to use Rapid Spin because the team doesn't really give out many hazard-laying opportunities anyway, so I just decided that the attack drop and a bug STAB that doesn't switch you out would be nice. You can use something else there it's really just filler.
 
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Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Psychic
- Stealth Rock
- Hidden Power [Ice]

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield


Offensive team I made around scarf phero + pursuit bisharp to trap mainly aegislash, adamant nature will allow phero to boost his insane atk the way it can sweep more easily. His speed also allow him to outspeed most common scarfers such as genesect and landorus. Rotom is here to pivot around and gives landorus free switch in to keep the offensive pressure and then late game sweep with either belly azu or scarf phero.
Thanks to Tricking, the guy I got the idea from.
 

upload_2016-11-20_12-35-23.png


Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Focus Blast

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- High Jump Kick
- Ice Beam
- Poison Jab

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- King's Shield
- Shadow Ball
- Toxic

Mantine @ Leftovers
Ability: Water Absorb
EVs: 232 HP / 124 Def / 152 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Scald
- Toxic
- Haze

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Synthesis

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head

Aight so I am pretty happy with this team and was able to be first on the ladder for a while. The premise was a pretty standard core of Tapu Lele + Pheromosa. Psychic terrain is just so damn clutch, and it helps me beat pokemon such as pinsir late game with psychic terrain + Pheromosa. So since Pheromosa won't be around forever, I wanted to build a team that used it optimally. Aegislash is there for other Pheromosa, but also for a plethora of other threats --> Tapu Lele, Lati's, Mega Alakazam, Pinsir (kinda), but its more important role is just to be a bitch to face. It is able to wear down a team so easily and finds so many opportunities to put up a sub, its the backbone of the team. Mega Venu is there as a bandaid check for a 1/3 of the tier, this mon is insane. Tapu Bulu and Tapu Koko are two pokemon that are important it checks, same with fero, sp.def aegi etc. Mantine is there for rain, lando and a plethora of special attackers including gren, though gunk shot 2ohkos so watch out. Lastly, sp.def exca is there for hazard controls, which it does amazingly, and to counter aegi, tapu koko, tapu lele (partially) etc. This team, although rather slow, functions all around lele + pheromosa. By wearing down the team with hazards (as I have lots of checks / counters for everything, forcing switches) and toxic, Im able to wear down everything to the point were Pheromosa can clean, esp. when it gets that +1 in speed, and esp. when psychic terrain is up. Not necessarily the easiest team to use, but if used well, can be really effective in the shitstorm that is out current metagame.

Edit: definately worse now that zygarde is a thing​
 
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Hazard Stacking/Semi-Stall Team



Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Earth Power
- Sludge Wave
- Hidden Power [Ice]
- Stealth Rock

Toxapex (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Scald
- Baneful Bunker
- Recover

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 104 Def / 152 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Brave Bird
- Dazzling Gleam
- Grass Knot

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower


M-Sableye Hazard Stack team. M-Sab keeps hazards off of my side which is invaluable in this early meta. Spikes + T Spikes from Ferro + Toxapex (who happen to have good defensive synergy). Celesteela + Ferro take full advantage of hazards with leech seed, wearing down a potential 24% per turn. Tapu Koko helps against offensive threats in the meta including the numerous bugs, waters, and dragons around. Landorous-I breaks balance, but can also sweep late game with RP when everything is weakened by hazards, seeds, status etc. Team has won a tournament.

Changes:
Landorus-I: Changed Rock Polish ---> Stealth Rock to better support the team.

Replays (17-2; peaked 125 on the current ladder):
http://replay.pokemonshowdown.com/gen7pokebankou-479869629 (Prime Example)
http://replay.pokemonshowdown.com/gen7pokebankou-479786694
http://replay.pokemonshowdown.com/gen7pokebankou-479795591
 
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Hello, I am the user who won tonight's Gen 7 tournament in the Sun/Moon room. Though I typically love to play OMs, standard is still a fun place for experimentation. I wasn't aware that there was going to be a tournament so it was fortunate I had been building a team earlier in the day, since UPS screwed up and my game wouldn't be coming in until next Monday (rip).

Anyway, my favorite Pokemon this generation, without contest, is Tapu Lele. It's an incredibly powerful Pokemon whose ability has the potential to make it an incredible force in the metagame, as well as provide itself ridiculous power. I also really like its visual design. So, I set out to build a team around it.

Now presenting, Psychic Terrain Offense.




Best Girl (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Shadow Ball / Focus Blast

This Pokemon is stupidly strong. End of story. The damage calculator doesn't currently take into account the damage boost that the terrain-related abilities provide. But, there's only one calc I really need to show.

252+ SpA Choice Specs Tapu Lele Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 427-504 (66.5 - 78.5%) -- guaranteed 2HKO

Note, all calculations are made with the correct 135 and 120 BP of Psychic and Psyshock after Psychic Terrain's power boost, as the calculator does not include them yet. But, just look at how much damage the fattest Pokemon takes from Tapu Lele. That's not okay. But if you need more convincing...

252+ SpA Choice Specs Tapu Lele Psychic vs. 240 HP / 0 SpD Aegislash-Shield: 127-150 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Lele Shadow Ball vs. 240 HP / 0 SpD Aegislash-Shield: 204-240 (63.5 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 8 SpD Landorus-Therian: 433-510 (113.6 - 133.8%) -- guaranteed OHKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 112 SpD Hippowdon: 412-486 (98 - 115.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Tapu Lele Psyshock vs. 248 HP / 0 Def Volcanion: 276-325 (76 - 89.5%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Tapu Lele Psyshock vs. 252 HP / 60 Def Zapdos: 345-406 (89.8 - 105.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 136+ SpD Zygarde-Complete: 300-354 (47.1 - 55.6%) -- 76.2% chance to 2HKO after Stealth Rock and Leftovers recovery

Aegislash is a Pokemon who by all rights should counter Tapu Lele, but can only reliably do this one time the entire game. It also risks taking crippling damage from a Shadow Ball if the switch is predicted, and thanks to Psychic Terrain, is unable to retaliate with Shadow Sneak at all. Please view the second replay provided to see why Scarf < Specs. Other Pokemon that resist Psychic or Psyshock will not be surviving two hits, in some cases, even one. If you're neutral? Forget about it. When considering that Psychic has an immunity in Dark-types, they still have a super effective Moonblast to fear being OHKO'd by. I predict Tapu Lele will be a potent force for a long time considering the unique circumstances Psychic Terrain provides.

Secondly, I wanted a Pokemon to be able to abuse the priority negation that Tapu Lele graces the battlefield with. Unsurprisingly, the most notable individual to come to mind is Pheromosa. Now, I would like to preface this by acknowledging that she will likely be banned within a week of the official Gen 7 metagame's start, but while it lasts...



Day 1 Quickban (Pheromosa) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab

Now, the main problem one will immediately notice with Pheromosa is her movepool. It's pretty abysmal. Though, there is just enough in it to still make her a ridiculously centralizing threat considering those 137/137/151 offenses. While the biggest weakness of this Pokemon is priority, Tapu Lele's Psychic Terrain will completely negate that, and Pheromosa is left free to run rampant. That's not to say she has no counters. In fact, the new Pokemon Toxapex (which, while I did not use it in the team, I also feel it will be a very important Pokemon in the upcoming Gen 7 metagame), as well as Aegislash can hard-wall this Ultra Beast. ...That said, U-turn allows her to simply switch right out to an appropriate counter... one of Toxapex's being Tapu Lele herself. The pressure of this Ultra Beast's very existence is enough to have opponents play their game differently, especially when backed by Psychic Terrain. You might as well forfeit if your Pheromosa counter is KO'd and Psychic Terrain was set up successfully for her.

So, while Psychic Terrain preventing priority is great and all, I figured that I should also have a Choice Scarf user. I needed something powerful enough to make the terrain turns worth it, so I turned to Xurkitree and decided to give it a shot. Like the idea of Scarf Moxie Salamence or Heracross, Xurkitree's gigantic Special Attack stat was very appealing, and Beast Boost serves as a Special Attack version of Moxie in this situation. Despite only having a speed stat of 83, it's still higher than some boosting Pokemon such as Dragonite or Gyarados. Little did I know that this Pokemon would end up being one of the most important Pokemon on the team, as it serves as both a revenge killer, sweeper, and wallbreaker all in the same Pokemon. While its offensive coverage may be somewhat odd, it does still work out well, and also makes use of Tapu Koko's Electric Terrain should I run into one.



Jankitree (Xurkitree) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Energy Ball
- Dazzling Gleam
- Hidden Power [Fire]

Now that my offensive core was complete, I figured I'd add my Stealth Rock user. Considering the unbans, I might as well go with Landorus-I, who is a superb wallbreaker to provide even more pressure alongside Tapu Lele, and also takes down the two most prominent Pheromosa walls, Toxapex and Aegislash. It's a relatively simple set, but it works.



Uber #1 (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Focus Blast
- Stealth Rock

Despite wanting to make an offense team, I still always tend to add a defensive core for a bend-but-not-break bandage to help keep my team going. In this case, thanks to the wonderful unbans, I could add Mr. Reliable, standard Aegislash, as the third member of the team. Nothing special here, everyone already knows what it does and how good it is.



Uber #2 (Aegislash) (M) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 240 HP / 16 Atk / 252 SpA
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword

Now, here was the place to add a second Pokemon to my defensive core, and also the first time I really had to take some time and think about the current team I had. I flipped between several Pokemon, but interestingly enough, amidst all the usual bulky species, I ended up going with yet another new Ultra Beast, Guzzlord. I took a good look at the strengths and weaknesses of my team and decided that I really did need a catch-all answer to generic special attackers. Aegislash isn't stopping a Hydro Pump for long, and Fire, a common coverage type, ran unchecked. I originally was going to go with the janky pick of Goodra (with Gooey for Psychic Terrain shenanigans) before further deciding that having resists for Tapu Lele and Aegislash's weakness of Ghost (and Dark for Aegislash as well) would be beneficial. I weighed my options but then realized Guzzlord covered both. Most people were struggling to put together a good set for him, but after combing through his moveset, I patched together one that did work.



T H I C C (Guzzlord) @ Assault Vest
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Crunch
- Dragon Tail
- Earthquake
- Stone Edge


Looking at the team, I'm really happy how it works, although I know it's going to fall apart with the likely bans of Pheromosa and Aegislash. Also, the team is moderately weak to physical Ground-type spam since that's the one attack type that can break my defensive core. But regardless, it's been a fun team to work with in the tournament, and it pulled through in clutch moments. Hopefully it can provide some great insight into the strong viability of Tapu Lele and Xurkitree, and potential uses for Guzzlord.

Here are replays from my quarterfinals and finals matches, it's unfortunate I didn't save more because I didn't believe I would get very far, but in the end things turned out wonderfully. I understand that in these two particular matches, Tapu Lele didn't have as much usage, but it was a key part of many of my victories in the earlier rounds by punching large holes in the opponents' teams for Xurkitree or Pheromosa to clean up, with wins ranging from full stall to other hyper offense. Do note that in the final match vs Feryaryu, Tapu Lele was changed to Scarf because someone was complaining about Keldeo offense in chat (which they shouldn't have), and it ended up being a decision that cost me the kill on Aegislash, making the game much closer than it needed to be.
Mystletaynn vs Serene's Grace
Mystletaynn vs Feryaryu
 
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