Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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Name: UB-24 "Swordsman"
New Stats: 73/149/113/67/71/97
New Typing: Dark-Steel
Added Moves: Me First, Bulk Up, Night Slash, Sacred Sword, Stone Edge, Pursuit, Thief, Smart Strike, Iron Head, Metal Claw, Slash, Psycho Cut, X-Scissor, Reflect, Brick Break, Reversal, Counter, Revenge, Flash Cannon, Dark Pulse, Retaliation, Cut [REMOVED: Leafage, Synthesis, Razor Leaf, Frenzy Plant, Grass Pledge, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Ominous Wind, Curse, Baton Pass, Defog, Nasty Plot, Peck, Growl, Light Screen, Brave Bird, Haze, Spirit Shackle, Confuse Ray]
Abilities: Guts, Long Reach
Appearance: Decidueye, instead of a hood and feather, now has a samurai's helmet. Its torso, "bowtie strings" and wings are almost entirely coated in leather, though the orange triangles in its wings look metallic instead because the leather coating on the wings is actually lots of sheaths to conceal its razor-sharp feathers. The leather coating on the torso has four cuts so that can walk or run more easily. (Height: 1.6m/5'3", Weight: 53.2kg/117.3lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Rowlet ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Rowlet, now a Decidueye, would end up in Ultra Space. However, Decidueye ended up competing with Guzzlord, who could easily repel not only Decidueye itself, but also its arrows. However, as time passed, Decidueye developed extremely sharp, metallic feathers and durable armor that still allows it to attack swiftly in melee combat, allowing it surprise Guzzlord and take the food for itself. However, it's still able to use its natural archery abilities, though it prefers to use them when perched on unsuspecting Guzzlord. Guzzlord are mostly chosen because they are enormous, easy to climb, and comfortable. However, UB-24 would vastly prefer perching on Mudsdale instead of Guzzlord when using its archery skills, as shown when brought out of Ultra Space.
Possible moveset(s):
Flame Orb Wallbreaker
Decidueye-Ultra @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Sucker Punch
- Sacred Sword / Pursuit
- Iron Head
This set is a classic instance of Flame Orb/Guts on a physical attacker and an attacking stat booster on a wallbreaker. After enough setting up, it should be capable of wreaking havoc, slicing through the opposition like a hot wakizashi through butter. While it does struggle against Buzzwole, having it be Adamant instead can make use for just that. Sucker Punch is STAB priority and Iron Head is its other STAB. Sacred Sword is coverage, though Pursuit can be opted for instead in case the opponent has a very unfavorable matchup against Decidueye-Ultra.
Competitive Placement: Its base 149 Attack is very frightening, especially when one considers that it's even greater than the likes of Landorus-T and Megagross. Base 97 Speed throws it into a speed tier that's alright, allowing it to slice open defensive Pokémon on both sides of the spectrum, though quite the number of Pokémon still outspeed Decidueye-Ultra. This combination would yield a very dangerous sweeper already, but Swords Dance can make it even more lethal, though Paralysis could prove problematic for Decidueye-Ultra due to the cut speed and chances of complete paralysis.

Name: UB-25 "Abyssal Knight"
New Stats: 103/131/139/43/113/41
New Typing: Fire-Steel
Added Moves: Heavy Slam, Gyro Ball, Smart Strike, Flash Cannon, Heat Crash, Curse, Iron Tail, Iron Head, Metal Burst, Meteor Mash, Mirror Shot, Stone Edge, Iron Defense, Fire Punch [REMOVED: Dark Pulse, Crunch, Heat Wave, Bite, Throat Chop, Darkest Lariat, Fury Swipes, Growl, Lick, Acrobatics, Leech Life]
Abilities: Flame Body, Flash Fire
Appearance: Incineroar's now coated in metallic armor, entirely red. The region around the flame belt is yellow and the closer the region is to the navel, the more melty the flame belt region is. Its helmet has massive horns where the ears would be, and in the helmet's eye sockets, only blackness can be seen, with a yellow, glowing light in each. The tip of its tail has a metal spike ball. (Height: 1.9m/6'3", 2.2m/7'3" counting horns; Weight: 215.4kg/474.9lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Litten ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Litten, now an Incineroar, would end up in Ultra Space. Incineroar, fixated on attention, tried to wrestle against all the UBs. After learning from the mistakes it made wrestling against Nihilego and Kartana, it found armor from fallen Celesteela and Kartana, taking it for its own.
Possible moveset(s):
Set Up:
Incineroar-Ultra @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant / Impish Nature
- Swords Dance / Bulk Up
- Meteor Mash
- Fire Punch
- Stone Edge
This set simply uses its absurd physical bulk to its advantage, taking physical hits while setting up attack boosts. Bulk Up can be used as an alternative to allow Incineroar-Ultra to boost its Defense even more than it already does, though it does weaken the Attack boosts. Also, with an Impish nature, Incineroar-Ultra's guaranteed to live an Earthquake from a Buzzwole, so long as it doesn't crit. This is even before a Bulk Up. Meteor Mash is STAB that can buff Incineroar-Ultra's Attack even further, Fire Punch is also STAB, and Stone Edge is used as coverage. Flash Fire allows for switches into predicted fire-type moves.
Competitive Placement: Incineroar-Ultra is an almighty tank with 101/139/113 defenses, but slap on an Attack stat of 131 and now-armored El Tigre's only got to worry about Pokémon with Earthquake or strong Special moves.

Name: UB-54 "Frost"
Stats: 79/83/113/79/89/83 [BST: 522]
New Typing: Ice-Ghost
Added Moves: Frost Breath, Aurora Veil, Hail, Powder Snow, Icicle Crash, Ice Shard, Icicle Spear, Sheer Cold [REMOVED: Flamethrower, Fire Blast, Flame Charge, Will-O-Wisp, Flame Wheel, Flare Blitz, Thunderbolt, Thunder]
Abilities: Lightning Rod, Refrigerate, Ice Body
Appearance: This Marowak, once an Alolan Marowak, has the tips of its weapon covered in a frosty aura. All the maroon on it is a dark blue instead, with the lighter shades being a pure blue. The spike near the end of its tail is frosted over, with more such spikes along the vertabrae being formed by icicles. It is now coated in a very thin layer of ice. (Height: 1.0m/3'03", Weight: 35.0kg/76.2lb)
Justification: When an Alolan Marowak ended up in Ultra Space, sent by Aether Foundation scientists who were curious and wanted to see how Marowak developed its Regional Variant, it ended up in a very cold region. After spending some time in the cold region, it eventually converted the burning flames of its spirit into frigid cold. Now, it isn't very comfortable with its former habitat, but it remains willing to adapt.
Possible Moveset(s):
Swords Dance
Marowak-Ultra @ Thick Club
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Shadow Bone
- Brick Break

Refrigerate Double-Edge is by far one of the most dangerous tricks UB-54 has up its sleeve, and with a Swords Dance boost, it can prove deadly. Shadow Bone and Brick Break are the other STAB and coverage, respectively.
Competitive Usage: While its defensive stats are hampered by its lackluster defensive typing, it can use a Thick Club, thus seeing potential as a Wallbreaker, as the Thick Club buffs its Attack to the equivalent of 215-216.

Name: UB-79 "Needles"
New Stats: 127/103/113/29/109/89
New Typing: Electric-Ground
Added Moves: Earthquake, Bulldoze, Sandstorm, Sand Tomb, Mud Sport, Sand Attack, Explosion [REMOVED: Fell Stinger, Grass Knot, Present, Fake Out]
Abilities: Lightning Rod, Sturdy, Filter
Appearance: Togedemaru now looks to be tan and brown instead of white and gray, without any shine. The quills are still the same colors, but remain concealed instead of revealed all the time.
Justification: When Togedemaru was sent into Ultra Space, it was hunted down by Xurkitree due to the latter craving for electricity as a meal. Eventually, the ill Togedemaru's electrical organs were completely dried, and it couldn't muster any more electricity due to the threat of Xurkitree striking again. However, it came up with an idea... that required it to face its fears. Togedemaru semi-reluctantly rolled around in dirt, then sand so that both can hold together. After repeatedly washing, then re-coating itself, it could now stand up to Xurkitree. As Togedemaru's skin was covered in insulative dirt, Xurkitree couldn't leech Togedemaru's electricity anymore, so Togedemaru had an easy time defeating the Xurkitree.
Possible moveset(s):
Defensive:
Togedemaru-Ultra @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wish
- Toxic
- Protect
- Bulldoze / Nuzzle

This set takes advantage of Togedemaru-Ultra's rather crazy physical bulk, with slight investment in the special bulk. Wish and Protect are for healing. Toxic is for damage over time. Bulldoze and Nuzzle are there to slow down fast sweepers, though Bulldoze risks being unable to hit airborne Pokémon and Nuzzle on a healthy Poké that isn't Electric-type results in no toxic for you.
Place in competitive: A bulky wall with excellent defenses and Wish. Can stall.

(and just for fun for the ffa slate ultra rowlet/dartrix are both dark-flying and ultra litten/torracat are both fire-steel, with the same abilities as their final forms)
Above two are for the Starters slate, and bottom two were for the FFA.
 
This is what I submitted:
Name: UB 911: Enforcer
New Stats: 43/103/73/137/59/151 | 566 BST
New Typing: Flying/Ghost
Added Moves: Aerial Ace, Aerial Arrest*, Dazzling Gleam, Lunge, Pursuit, Superpower
(Removed: Grass-type moves, Haze, Smack Down)
*Aerial Arrest: Same properties as Spirit Shackle, only it's Flying-type and makes contact.
Ability: Arm of the Law: The user's contact moves not only no longer make contact, but also become special attacks. (Effects remain the same, however; e.g., Superpower still lowers Attack and Defense.)
Appearance: Its neck is bent 90º upward. Its grassy hood is absent. Its wings, now navy blue, are stretched out completely. The vines protruding from its neck are replaced with another pair of legs.
Ultra Space Decidueye was raised in a filthy environment and, before long, resolved to carry out its own brand of justice. This primarily involves hunting down and battling creatures who act against its morals.
Possible moveset(s):
Nasty Plot
Decidueye @ Focus Sash / Life Orb
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam / Aerial Arrest / Brave Bird
- Baton Pass / Superpower
UB 911 gets access to Nasty Plot and Baton Pass just as Decidueye does, but the difference is that UB 911's ridiculous Speed and extra immunity to Ground give it an arguably easier time passing the boost to a teammate. For this sort of set, note that Shadow Ball is its main STAB, Dazzling Gleam (or Aerial Arrest if you prefer to run dual STAB) is its coverage of choice, and Focus Sash is its item of choice. However, with 137/151 special offense, it's not strictly limited to Baton Passing; it can instead use the boosts for itself and deal heavy damage with Life Orb, secondary STAB in Brave Bird, and extra coverage in Superpower (both special and non-contact thanks to its Ability).

Choice Specs
Decidueye @ Choice Specs
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Brave Bird
- Shadow Ball
- Superpower
- U-turn
Pretty self-explanatory; the only difference from purely offensive Nasty Plot is the move U-turn, which essentially becomes a Bug-type Volt Switch thanks to its Ability.


Name: UB 912: Rebel
New Stats: 107/83/113/89/101/73 | 566 BST
New Typing: Fighting/Dark
Added Moves: Aura Sphere, Drain Punch, Meteor Mash, Sadistic Aura*, Slack Off, Sludge Bomb, Sucker Punch, Switcheroo
(Removed: Fire-type moves, Leech Life)
*Sadistic Aura: Same properties as Drain Punch, only it's Dark-type, special, and does not make contact.
Ability: Menace: Upon switching in, reduces the Special Attack of all on-field opponents by one stage. (Similar to Intimidate.)
Appearance: Red parts of fur are gray like its breastplate. Belt is ashen and hanging around its neck. Wears sunglasses.
Although this species had its red fur and flaming belt die out, it did not lose heart. Instead, it put on a different look by wearing its belt around its neck and wearing a pair of sunglasses given by its original Trainer, and it became a creature willing to rebel even against Ultra Space itself.
Possible moveset(s):
Specially defensive
Incineroar @ Leftovers
Ability: Menace
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Throat Chop
- Slack Off
- U-turn / Bulk Up
- Toxic / Drain Punch
With impressive 107/113/101 bulk and the special counterpart of Intimidate, UB 912 is ready to take some hits and do utility work and/or slowly set itself up to sweep. Throat Chop, a normally obscure move, can actually be useful in some situations, particularly if it were to hit a Boomburst or Hyper Voice user on the switch-in (especially if it happens to hit a Pixilate abuser!). With access to Slack Off, UB 912 actually has a reliable form of recovery unlike its non-UB counterpart. At this point, UB 912 can take one of two routes: utility with U-turn and Toxic for momentum keeping and status spreading respectively, or Bulk Up and Drain Punch for potential sweeping.

Choice Specs
Incineroar @ Choice Specs
Ability: Menace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Sadistic Aura
- Aura Sphere
- Sludge Bomb
- Switcheroo
The reason for not including special attacks on the previous set, in spite of UB 912's Special Attack being higher than its Attack, is twofold: 1. Its utility lies on the physical side, and 2. it does not get Calm Mind. Instead, it would have to take a more straightforward offensive route on the special side: using Choice Specs! Why not Nasty Plot? Well, because of the immediate power, and also because of Switcheroo. It's not like Nasty Plot is entirely forbidden; it's just...with base 73 Speed, UB 912 won't go very far with it. Anyway, Sadistic Aura is like a special, Dark-type, non-contact Drain Punch, which is great, especially for a bulky attacker. Aura Sphere is secondary STAB, and Sludge Bomb is for Fairies.


Name: UB 913: Civilian
New Stats: 97/89/89/97/97/97 | 566 BST
New Typing: Normal/Fairy
Added Moves: Brick Break, Calm Mind, Discharge, Low Sweep, Protest*, Quick Attack, Trick
(Removed: Water-type moves besides Sparkling Aria; Ice-type moves)
*Protest: Same properties as Trop Kick, only it's Normal-type, special, sound-based, and does not make contact.
Ability: Voice of Many: Sound-based attacks hit twice: once for full damage, and again for 25% damage. (Basically like Parental Bond but only with sound-based moves.)
Appearance: Imagine Primarina shedding its tail to reveal a pair of humanoid legs. Then, imagine its skin turning human-like and its hair turning blonde.
Scientists dubbed this species "Civilian" because the transition into Ultra Space made it more human-like without worsening its demeanor.
Possible moveset(s):
Choice Scarf
Primarina @ Choice Scarf
Ability: Voice of Many
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protest / Hyper Voice
- Moonblast
- Shadow Ball / Sparkling Aria
- Trick
Because UB 913 is within the just-below-base-100 range of Speed, one of the most practical ideas for it would be to give it a Choice Scarf, particularly for the quickest possible abuse of its signature move: Protest. It may be a meager base 70 (87 with Voice of Many) Normal-type move, but its Trop Kick-inspired effect means that its target will suffer an Attack drop...rather, thanks to Voice of Many, two Attack drops! Sometimes, however, especially in the case of Defiant/Competitive users, it's better to just stick to the basics (i.e., base 112 Hyper Voice w/ Voice of Many). Moonblast is its secondary STAB: by far the best Fairy-type move in its arsenal. The choice between Shadow Ball and Sparkling Aria depends whether you want better coverage (particularly against Ferrothorn) or an extra sound move, respectively. (Sparkling Aria is the same BP as Hyper Voice, and it's also affected by Voice of Many.) Trick, on the other hand, is a very obvious move to have on a Choice set.

As an additional point, Calm Mind + VoM Protest is a pretty potent combination.


Name: UB 35: Balloon
New Stats: 199/127/97/31/97/19 | 570 BST
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Balloon Crash*, Bounce, Stockpile, Spit Up, Swallow
(Removed: Grass-type moves, Poison Powder, Cut, Fury Cutter)
*Balloon Crash: Same properties as Clanging Scales, but it's Flying-type, reduces user's Special Defense, and makes contact.
Ability: Inflate: User's Special Defense increases when attacked. (Similar to Stamina.)
Appearance: Imagine Meganium without the plant-like decorations, only pale-skinned and five times its size.
The first time a Meganium was released into Ultra Space, it became less plant-like and therefore forced to seek oxygen. However, it took a wrong turn and found itself inhaling immense volumes of helium, eventually becoming the most realistic possible rendition of a "balloon animal." Thanks to its thick skin and internal organs, however, it's not as frail or light as an ordinary balloon...
Possible moveset(s):
Swords Dance
Meganium @ Leftovers
Ability: Inflate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant/Brave Nature
- Swords Dance
- Balloon Crash
- Earthquake
- Magic Coat
UB 35 may have sluggish Speed and be weak to Stealth Rock, but it can aptly play the role of a Swords Dance user with its respectable 199/97/97 bulk, special counterpart of Stamina, and base 127 Attack. Moreover, its exclusive STAB in Balloon Crash (which, although its side effect is counterproductive with its Ability, is arguably better than Acrobatics for freedom of item choice) gets good coverage with Earthquake. Magic Coat is its best option for the final slot, just in case the opponent is a Taunt user or tries to drop a status move or hazards.

Name: UB 36: Volcano
New Stats: 73/73/131/97/107/89 | 570 BST (73/113/53/139/61/131 | 570 BST in alt form)
New Typing: Rock (Fire in alt form)
Added Moves: Stealth Rock, Vulcan Spurt*
(Removed: Burn Up, Blast Burn)
*Vulcan Spurt: Fire-type, special, 35 BP, 90% Acc, 10 PP, hits 3 times, blocked by Bulletproof
Ability: Igneous Armor: User starts off immune to status conditions, and its Fire-type attacks become Rock-type. However, when reduced to 50% HP or lower at the end of a turn, user changes form for the rest of the battle, becoming prone to status conditions, and its Fire-type attacks revert to normal. Ability cannot be removed, swapped, or copied. (Similar to Shields Down, but sticks around like Power Construct, and move types vary depending on HP.)
Appearance: Normal form is covered with a layer of igneous rock. Alt form looks like the original but completely morphed into lava.
This species was salvaged from Wela Volcano, in which the former Poké Ball of its original Trainer was accidentally dropped, by the Aether Foundation before being sent into Ultra Space. Although part of its exterior cooled down swiftly, its burning soul maintained at least 90% of the lava. As a result, it was dubbed "Volcano" due to its rocky exterior that can be broken to reveal the super-hot part of its body.
Possible moveset(s):
Choice
Typhlosion @ Choice Specs/Scarf
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast / Vulcan Spurt
- Focus Blast
- Hidden Power [Ice]
Although Igneous Armor makes UB 36 slightly weaker and slower than its non-UB counterpart (and weaker to extra forms of priority in Mach Punch and Bullet Punch) from the get-go, it grants UB 36 better bulk, a typing that takes less damage from Stealth Rock switch-ins, and unique access to Rock-type Eruption. Not only is that stronger than any other special Rock-type attack (even Mega Diancie's Power Gem), but it also gets better coverage with Focus Blast than if it were Fire-type (mostly because it's less resisted in general). Moreover, UB 36 can start off wearing the team down with its initially Rock-type STAB and, if it survives at or below 50% HP by the end of a turn, wreak further havoc with newly Fire-type STAB (off of a much stronger Special Attack stat, and on a much better Speed tier) and threaten Grass- and Steel-types that would be unfazed by its Rock STAB. The choice of STAB depends on a number of factors: power (FB), accuracy (VS), chance to burn (FB), multi-hit factor (VS), and ability to hit through Bulletproof (FB). The last slot is sort of filler; HP Ice works for hitting Dragon/Ground types, i.e. Garchomp and Zygarde.

Utility attacker
Typhlosion @ Life Orb
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Fire Blast / Vulcan Spurt
- Focus Blast
With respectable 73/131/107 bulk at higher than 50% HP, UB 36 can also afford to run utility moves such as Stealth Rock and Will-O-Wisp, for setting hazards and spreading burns respectively. Moreover, being Taunted isn't too much of an issue, as UB 36's STAB of choice with Focus Blast coverage and Life Orb is nothing to be messed with, even with the initial base 97 Special Attack (and worse coverage in alt form).

Name: UB 37: Wrestler
New Stats: 89/173/101/17/89/101 | 570 BST
New Typing: Fighting
Added Moves: Bulk Up, Seismic Slam*, Storm Throw, Submission
(Removed: Water- and Ice-type moves; moves boosted by Strong Jaw; Ancient Power)
*Seismic Slam: Same properties as Flying Press, except the move's typing is combined with Ground instead of Flying. Move type affinity:

Ability: Pin Down: If the user attacks a Flying-type with a contact move, the move deals neutral damage (regardless of immunities), and the target's Flying typing is removed until the target is switched out. If a Flying-type is pinned down, however, the user's Speed decreases by one stage.
Appearance: Its muscles, rather than being concentrated in its lower half, are toned all throughout. (Notably, its arms aren't as thin.) As opposed to light blue skin and red spines, it has light red skin and blue spines.
Ordinarily, Feraligatr likes to bite. In Ultra Space, however, Feraligatr does not find anything particularly appetizing, instead resolving to put the rest of its menacing body to use. Under the training of Buzzwole, it has significantly improved its arm strength and become colored after the blood flowing through its veins, leaving remnants of its past color in its spines. With this newly formed body, the nickname "Wrestler" is not just lip service...
Possible moveset(s):
Dragon Dance
Feraligatr @ Lum Berry
Ability: Pin Down
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Shadow Claw
- Seismic Slam / Earthquake / Swords Dance
Pure Fighting typing may have more weaknesses and fewer resistances than pure Water typing, as well as more resistances offensively (including an immunity), but Fighting hits more types super-effectively, and UB 37's Ability—Pin Down—allows it to cope with Flying-types...although it has to sacrifice Speed in order to do so. Fortunately, there's always Dragon Dance to ensure that its Speed stays nice and high. (You could run Agility if you're really afraid of the Speed drops.) Storm Throw is its most reliable STAB, sitting at a nice 90 BP, and Shadow Claw grants coverage only resisted by one typing (Normal/Ghost). If that typing is not an issue, UB 37's fourth move of choice would be its signature move: Seismic Slam. It's slightly more powerful than Storm Throw under ordinary circumstances, and it deals extra damage to Fire-, Electric-, Rock-, and Steel-types. If the typing is an issue, however, Earthquake might be a worthwhile secondary coverage move, unless somehow there happens to be a Normal/Ghost-type with Levitate. Either way, there is one final alternative: Swords Dance for extra power. (I mean, base 173 Attack is really darn high, but let's take into consideration that Lum Berry is the choice of item here.)
EDIT: Here are my FFA submissions as well, just in case.

Name: UB 4444: Quartet
New Stats: 41/149/41/149/41/149 | 570 BST
New Typing: Flying (technically Flying/Flying)
Added Moves: Fiery Dance, Cheery Dance*, Stellar Dance**, Occult Dance***
*Cheery Dance: Electric-type; Other; 10 PP; raises user's Atk, SpA, and Spe by 1 stage each
**Stellar Dance: Psychic-type; like Belly Drum but maximizes Special Attack
***Occult Dance: Ghost-type; Special; 80 BP; 100 Acc; 10 PP; calculates damage output using whichever of the user's attacking stats is higher
Ability: Dance Master: If the Pokémon uses a dancing move other than Revelation Dance, its primary typing changes to that of the move used. (Similar to Protean.)
Appearance: Quartet is the result of an experiment gone awry. Four Oricorio were released into Ultra Space, each of a different Style and holding a Nectar of its own color. Contrary to expectations, Pom-Pom Style Oricorio went insane and attacked the other three Oricorio, stealing their Nectar and consuming all four at once. Afterwards, the other three Oricorio were never heard from again, and the remaining Oricorio became bloated and covered with feathers that vary in color among shades of red, yellow, pink, and purple. It managed to fix its weight problem by training with the Fighting-type Ultra Beasts, and now that its body contains the power of myriad elements (and its muscle memory knows myriad dances), it has become a force to be reckoned with.
Possible moveset(s):
All-out Attacker
Oricorio @ Life Orb
Ability: Dance Master
EVs: 4 Atk (or SpD) / 252 SpA / 252 Spe
Naive/Timid Nature
- Fiery Dance
- Hurricane
- Occult Dance
- U-turn / Baton Pass
Unlike regular Oricorio, Quartet is not limited to Revelation Dance as its secondary STAB. Instead, it can use Fiery Dance or Occult Dance to change its typing to Fire/Flying or Ghost/Flying respectively. Its triumvirate of coverage is only resisted by Dark/Rock and Normal/Rock, both of which are hit neutrally by U-turn. Alternatively, it can opt for Baton Pass, with which it can go Timid without any drawbacks and share its potential Fiery Dance boosts with teammates.

Cheery Dancer
Oricorio @ Focus Sash / Leftovers
Ability: Dance Master
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Cheery Dance
- Revelation Dance / Substitute
- Hurricane
- Baton Pass
Cheery Dance is a unique setup move that turns Quartet into an Electric/Flying type (like Pom-Pom Style Oricorio) and boosts all of its offensive stats. This makes it multi-faceted, like a Dragon Dance passer and Quiver Dance passer bundled into one (well, minus the Special Defense boosts). Choice between Focus Sash and Leftovers (couldn't think of a better item) depends on whether running Revelation Dance (for secondary STAB) or Substitute (partly for something else to pass, and partly for blocking priority). Hurricane is its regular STAB, and Baton Pass is vital for transferring boosts to teammates. If it wants to fight solely for itself, it can run Occult Dance for extra coverage (and messing with Normal- and Fighting-type attackers).

This set can also go physical with itemless Acrobatics and Occult Dance in the second and third slots.

Stellar Dancer
Oricorio @ Sitrus Berry
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stellar Dance
- Revelation Dance / Fiery Dance
- Hurricane
- Baton Pass / Occult Dance
How would you even get a Stellar Dance off with that poor 41/41/41 bulk? I dunno, but if by some miracle you do manage to pull it off, Quartet will be sitting pretty with 1588 Special Attack. This is the only way it can possibly attack with Psychic STAB, or perhaps it can use Fiery Dance to hit Steel-types harder and potentially boost its Special Attack if it can't Stellar Dance. For the fourth slot (the third being dedicated to the obligatory Hurricane), it can either Baton Pass to another attacker or run Occult Dance for extra coverage.


Name: UB 76: Innards
New Stats: 29/37/67/239/41/157 | 570 BST
New Typing: Poison
Added Moves: special Poison-type moves (except Belch), Gastro Acid
(Removed: Iron Defense, Shell Smash, Shell Trap, Work Up, Bulk Up, Taunt, Wide Guard, Dragon-type moves, physical attacks except Explosion)
Ability: Solar Acid: This Pokémon's Poison-type moves deal super-effective damage to Ice-, Bug-, and Steel-types. However, it loses 1/16 of its HP every turn.
Appearance: Being stuck in Ultra Space has caused Turtonator to asphyxiate to the point of its innards escaping from the hole in its stomach. These dark purple innards, housing a poisonous yet high-temperature substance, can now wreak unhindered havoc.
Possible moveset(s):
All-out (literally) attacker
Turtonator @ Grassium Z / Life Orb
Ability: Solar Acid
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flash Cannon
- Focus Blast
- Solar Beam / Hidden Power [Dark]
Frightening 577 Special Attack and 454 Speed, firing off STAB that only has 3 resistances. Rock-types are hit with Flash Cannon and Focus Blast, while Ground-types have base 190 Bloom Doom to fear. (Ghost-types are relatively safe, however. Life Orb with Hidden Power Dark is a considerable alternative, particularly for Alolan Marowak.) 29/67/41 bulk is laughable, especially considering Solar Acid's side effect of residual damage, but at least Poison typing has no weakness to priority.


Name: UB 3399: Deceased
New Stats: 97/3/107/181/109/73 | 570 BST
New Typing: Ghost/Dragon
Added Move: Enlightenment: Waits for one turn before raising its Special Attack and Speed by 3 stages each. (Similar to Geomancy.)
Ability: Self-Conscious: This Pokémon resists moves of its own typing.
Appearance: After all the years it's lived, Drampa's soul finally leaves its body as a result of being exposed to Ultra Space. Even so, it still builds relations with the other Ultra Beasts, pouring out its compassionate spirit to soothe them in their moment of respite. When provoked, however, it unleashes a latent, not-so-pretty part of its spirit...
Possible moveset(s):
Enlightenment sweeper
Drampa @ Power Herb
Ability: Self-Conscious
EVs: 8 HP / 252 SpA / 248 Spe
Modest Nature
IVs: 0 Atk
- Enlightenment
- Shadow Ball
- Dragon Pulse / Roost
- Focus Blast
Hits a ridiculous 610 Speed at +3 with the spread above. Special Attack hits 1267 at +3. Only has three weaknesses (Ice, Dark, Fairy) thanks to Self-Conscious. Shadow Ball + Focus Blast is only resisted by one typing; third move can be Dragon Pulse or Roost for supplementary STAB or regaining HP respectively. Could speed creep to dump some of its Speed EVs into bulk.


Name: UB 33: Yggdrasil
New Stats: 113/113/113/113/113/5 | 570 BST
New Typing: Grass/Fairy
Added Moves: Dazzling Gleam, Healing Wish, Ingrain, Magic Roots*, Moonblast, Purify, Psychic, Stored Power, Wood Hammer
(Removed: Aerial Ace, Aqua Tail, Coil, Dragon Pulse, Dragon Tail, Gastro Acid, Glare, Iron Tail, Mean Look, Swords Dance, Taunt, Twister, Wring Out)
*Magic Roots: Fairy-type physical move with Psyshock BP, accuracy, and PP; deals damage to the target's Special Defense stat
Abilities: Overgrow / Sturdy / Magic Guard
Appearance: Ultra Space caused Serperior to feel uncomfortable and bury its head in the ground. Fortunately, however, the tail end of its body mutated into an enormous robust structure akin to an enchanted tree. (Most of its body became brown as a result of unprecedented growth, the leaves on its tail have proliferated to the point of becoming nigh opaque, and everything from its neck to the tip of its nose has become a network of roots.)
Possible moveset(s):
Calm Mind
Serperior @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Giga Drain / Psychic / Stored Power
- Calm Mind
- Synthesis
Pros: 113/113/113 bulk, base 113 SpA, Fairy STAB, semi-reliable recovery, choice between health-regaining STAB (Giga Drain) or better coverage (Psychic for reliability, Stored Power for long-term power), impervious to residual damage such as Toxic
Cons: 4x weakness to Poison, sluggish base 5 Speed

All-out attacker
Serperior @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Magic Roots / Moonblast
- Wood Hammer
- Psychic
- Hidden Power [Fire]
Abuses recoil-free Life Orb. Hits hard with Wood Hammer, to the point of a guaranteed 2HKO on Chansey (but only with Brave Nature). On the coverage side, Hidden Power Fire is an easy 2HKO on standard Ferrothorn (even if you were to run Adamant, but why bother when you can make opposing Gyro Balls weaker?). Choice of Fairy STAB is up to preference; Magic Roots is stronger with Brave Nature, but Moonblast isn't weakened by burn. Psychic, on the other hand, is mandatory coverage for Poison-types.


Name: UB 4C: Cephalogon
New Stats: 83/181/61/179/59/7 | 570 BST
New Typing: Fire/Dragon
Added Moves: Ancient Power, Burn Up, Crunch, Draco Chomp*, Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Fire Fang, Outrage, Poison Fang, Psychic Fangs, Stockpile, Swallow, Spit Up, Thunder Fang
(Removed: physical Fighting-type moves (except Superpower), Bulk Up, Fire Punch, Focus Punch, Iron Tail, Poison Jab, Scald, Smack Down, Stone Edge, Sucker Punch, Tail Whip, Thunder Punch)
*Draco Chomp: like Psychic Fangs but Dragon-type
Abilities: Strong Jaw / Thick Fat / Sheer Force
Appearance: Instead of its usual porcine form, this Emboar appears to resemble the head of a dragon (hence the name; "cephalo" ("head" in Latin) + "gon" (dragon)), still fueled by its usual flames. This mutation can only be explained by the Emboar's insatiable appetite and its subsequent need to adapt to its unnatural surroundings...
Possible moveset(s):
Physical attacker
Emboar @ Choice Band
Ability: Strong Jaw
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Draco Chomp
- Fire Fang / Flare Blitz
- Poison Fang
- Earthquake
Ridiculously strong attacker abusing Strong Jaw with base 127 STAB (slightly stronger than Outrage). Main two STAB choices: Fire Fang is base 97 with 95% accuracy, while Flare Blitz is base 120 with 33% recoil. Poison Fang hits Water/Fairy (Azumarill, Tapu Fini) super-effectively, and Earthquake is coverage primarily for Heatran.
Can alternatively run Sheer Force for stronger dual STAB (Dragon Rush + Flare Blitz) but less accurate Dragon STAB and weaker Poison Fang.
Base 7 Speed, 83/61/59 bulk, and weakness to EdgeQuake are the main setbacks of this attacker.

Special attacker
Emboar @ Choice Specs
Ability: Sheer Force
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Focus Blast
- Dragon Pulse
Hits on the other spectrum as well. Sadly has no Sheer Force boosted Dragon STAB, but Draco Meteor hits plenty hard. Another con about this set is the lack of coverage against Water Fairies.

Bulky attacker
Emboar @ Normalium Z
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Burn Up
- Dragon Pulse
- Gyro Ball / Earthquake
- Stockpile
A different kind of set that uses Burn Up to attain pure Dragon typing, with which its tertiary Ability, Thick Fat, negates its Ice weakness and leaves it with only the Dragon weakness. Dragon Pulse is STAB, Gyro Ball and Earthquake are coverage options, and Stockpile is used with Normalium Z for a one-time full recovery.


Name: UB 905: Samurai
New Stats: 61/149/131/43/59/127 | 570 BST
New Typing: Fighting/Steel
Added Moves: Brick Break, Defog, Flash Cannon, Focus Blast, Guillotine, Iron Head, Leaf Blade, Psycho Cut, Sacred Sword, Stone Edge
(Removed: Water- and Ice-type moves, Grass Knot, Iron Tail, Tail Whip)
Abilities: Defiant / Justified
Appearance: This species of Samurott stands on its hind legs and dual-wields its forearm bracers. Its only missing usual feature is its tail. It takes this form to defend its territory from potential intruders.
Possible moveset(s):
Physical attacker
Samurott @ Lum Berry / Life Orb
Ability: Defiant / Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Sword
- Iron Head
- Knock Off
- Swords Dance / Defog
A very much Kartana-like physical attacker with higher Speed, better bulk, better secondary STAB, access to Knock Off, and a different set of Abilities, only at the expense of a lesser Attack stat. Its quad resistance to Stealth Rock and immunity to Toxic Spikes make it a top-notch hazard clearer in terms of typing. In terms of Ability choice, each has its own benefit in particular situations; Defiant works against Defog (ironically) and makes it less susceptible to Intimidate, while Justified pressures the opponent into thinking twice before clicking Knock Off (again, ironically). The choice between Swords Dance and Defog depends on team needs, while the choice between Lum Berry and Life Orb depends whether status protection or extra power is preferable.


Name: UB GM5: Hand
New Stats: 67/151/61/131/59/101 | 570 BST
New Typing: Normal/Poison
Added Moves: Acid Spray, Arm Thrust, Assurance, Bind, Brick Break, Brutal Swing, Bullet Punch, Chip Away, Comet Punch, Crush Grip, Dizzy Punch, Double Slap, Drain Punch, Fire Punch, Focus Punch, Force Palm, Foul Play, Ice Punch, Karate Chop, Knock Off, Mach Punch, Mega Punch, Meteor Mash, Needle Arm, Payback, Play Rough, Pound, Power-Up Punch, Shadow Punch, Sky Uppercut, Sludge Bomb, Throat Chop, Thunder Punch, Wake-Up Slap, Wring Out
(Removed: other Electric-type moves, other Grass-type moves (except Giga Drain), physical Bug-type moves (except Leech Life), Bug Buzz, Flash, Light Screen, Rain Dance, Struggle Bug)
Abilities: Technician / Iron Fist / Long Reach
Appearance: Colored like a human hand (although darker in its stomach area); has one frontward-extending appendage instead of two; has a larger and more spaced out back-left leg. Ultra Space Galvantula thrives as a parasitic being, also resembling a particular part of the human body in order to appear more relatable to mankind.
Possible moveset(s):
Physical Agility
Galvantula @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Return
- Shadow Punch / Poison Jab
- Force Palm
- Agility
Very funky typing. Like pure Poison but trading the Fighting resistance for a Ghost immunity. This set abuses Agility in conjunction with its high base Attack to wreak havoc with its primary STAB in Return and Technician-boosted coverage in Shadow Punch and Force Palm. Can alternatively run Knock Off alongside Drain Punch with Iron Fist (or Sky Uppercut for a stronger but less accurate alternative with a less useful side effect), or Poison Jab for secondary STAB.

Special Agility
Galvantula @ Life Orb
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Wring Out / Round
- Hidden Power [Fire]
- Agility
Uses its weaker attacking stat, but gets some interesting attacking options, such as Technician Hidden Power. Heh, its special movepool is pretty barren. Giga Drain is up for consideration over one of its STABs. Sludge Bomb is its primary STAB, while the choice between Wring Out and Round depends on immediate power vs. consistent power (and Round also hits through Substitutes).

Sticky Web
Galvantula @ Life Orb / Lum Berry
Ability: Iron Fist
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Return / Poison Jab
- Knock Off
- Drain Punch
- Sticky Web
Rather than using Agility to fend for itself, UB GM5 can resort to good ol' Sticky Web to support its teammates. With such a set, it is encouraged to run Knock Off for utility purposes, along with Iron Fist Drain Punch for that nice base 90 Fighting coverage with the benefit of HP regeneration. As for STAB, either is fine; Return is perhaps preferred for better neutral coverage and base power, but Poison Jab has a 30% chance to poison and (generally) hits Grass-types and Fairy-types harder. In a nutshell, unusual typing and moveset for a Sticky Web user.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Aight

Okay, let's do this

Name: Ultra Magikarp - UB 202 Splasher
New Stats: 101/5/113/113/101/137
New Typing: Ice/Electric
Added Moves: Oh boy. Let's make it easier and add every Electric and Ice move as well as Surf
Abilities: Splasher - This pokemon's moves cannot be resisted, but this mon also doesn't resist anything. Physical attacks becomes Special and no move needs charging (They do need Recharge on Giga Impact, however). Splash becomes a 110 base Electric/Ice Special move (Flying Press-Esque))
Appearance: When splashed to the Ultra Space, our fellow Karp friend suffered from the cold space it was. So much, it started to freeze to death. But due to a weird mutation, an electrified field it was on reacted to the Ice, charging Magikarp's heart beats and reviving it into this. It is constantly charging up as it splashes around. It looks like a frozen karp with a ball of electricity where it's heart should be and electrical wires working as veins
Possible moveset(s): Um... Surf/Bounce/Ice STAB/Electric STAB is basically all it gets. That being said, No Charge Special Bounce. And... Splash is useful. That's the most important thing ever, Splash is a good move on this thing.



Name: Ultra Caterpie - UB 23 Stinger
New Stats: 107/151/5/151/5/151
New Typing: Bug/Electric
Added Moves: Every move with 60 or less base power, aside from priority
Abilities: Technical Wires (Works like Technician but multiplies by 3. String Shot traps and Paralyzes the foe on top of it's natural effects. User cannot switch out under regular conditions if it has this hability)
Appearance: Caterpie landed in a place with lots of Xurkitree. With it's String Shot, it helped them create new wires. This mutualism mutated Caterpie as we know. It's got Xurk's weird hair thingy all over it's body and shoots wires instead of strings now
Possible moveset(s): Go home, Pheromosa, you are waaay too drunk. Bug Bite/Storm Throw/Bulldoze/Rock Tomb might be actually a very good coverage. Electroweb might be a good Special Stab, as can Charge Beam. Didn't give it priority just so it dies to any priority user for balance. Shame Spark is 65 bp rip


Name: Ultra Weedle - UB 22 Exosqueleton
New Stats: 151/5/151/107/151/5
New Typing: Dark/Poison
Added Moves: Moonlight, Moonblast, Toxic, Venoshock, Sludge Bomb, Sludge Wave, Dazzling Gleam, Knock Off, Clear Smog, Flamethrower, Night Daze, Block, Infestation, Wrap, Venom Drench, Dark Pulse
Abilities: Hard Skin: All moves directed at this Pokémon have their base power changed to 60, as does the ones used by this mon
Appearance: Weedle wandered off in the vast dark Space. It used the cosmical dust on it's body as a form of protection and to scatter poison
Possible moveset(s): This is a troll at it's finest. Unbreakable defensive spread and your moves all become 60 BP. Weedle is one mon you will never want to face. Either way, I can see Night Daze/Recover/Toxic/Venoshock as a good set with the right defensive spreads.



Name: Ultra Ledyba - UB 334 Puncher
New Stats: 97/223/53/43/53/101
New Typing: Fighting/Fairy
Added Moves: Punching Moves, Play Rough, Close Combat, Bulk Up
Abilities: Boxer: If hit by a Punching move, Speed and Attack are raised by one stage. Punching moves are boosted by 1.3x
Appearance: Has actual boxing gloves, is Pink with White Spots on it's body
Possible moveset(s): Scarf's probably the way to go. Switch in on a Mach Punch (Since it's probably the only thing you will ever be able to take) to get the boost up, and just wreck whatevs you want. LO sets are also probably gonna be good. You can go Play Rough/Close Combat/Coverage Punch/Mach Punch (To outpriorize). Max Attack/Max Speed Jolly will be the best one I guess.


Name: Ultra Sunkern - UB 231 Explosion
New Stats: 113/113/113/113/113/5
New Typing: Grass/Steel
Added Moves: Explosion, Self Destruct, Flamethrower, Iron Head, Flash Cannon, Gyro Ball, Flare Blitz, Sludge Bomb
Abilities: Explosive: The foe(s) is constantly under the effects of Powder as long as this on remains active. Explosion/Self-Destruct gains a small 1.2x boost
Appearance: Sunkern is known to explode in the Real World. In Ultra Space, they are reinforced Nukes that may explode at any moment.
Possible moveset(s): Stall with Leech Seed/Gyro Ball/Explosion/Whatever sounds very nice. In fact, Gyro Ball is super useful on a slow-as-hell mon. It can go Kaboom like no one else. I tried the max to keep the "All stats are equal" thing Regular Kern has but eh.


Should I do any more?
Y'know what... Why hasn't anyone done this yet

Name: Ultra Slakoth - UB 321 Peeko
New Stats: 73/3/113/151/79/151
New Typing: Normal/Fairy
Added Moves: Light of ruin + Arceus' movepool +Shell Smash + Boomburst + Geomancy
Abilities: Lord Of All: This Pokémon 4x resists all moves and does 4x Effective damage against any foe regardless of typing
Appearance: Lord Peeko gains wings and is slightly pinkier in design, resembling an angel
Possible moveset(s): Shell Smash and kill everything you want, the end. Life Orb this Borb and Shell Smash Kill the world. All hail Lord Peeko
Eh. Two more:

Name: Ultra Omastar - UB 53 Helix
New Stats: 107/137/47/137/29/113
New Typing: Flying/Rock
Added Moves: Flying-Type moves
Abilities: Lord Helix: Secondary effects always happens when used by this mon, aside from Freeze and Flinch, they are doubled chance rather then 100%.
Appearance: The tentacle things become wings and the moth becomes a beak. Body color is white.
Possible moveset(s): Ancient Power/Shell Smash/Air Slash/Earth Power seems the most logical to me. OP as hell hability, good offensive typing, good offenses. Has Shell Smash too.

Name:
Ultra Pidgeotto - UB 13 Ressurection
New Stats: 113/47/137/107/137/29
New Typing: Bird/Flying
Added Moves: Every Flying move, Reflect, LightScreen, Heal Bell, Aromatherapy, Wish, Hazards, Defog, Haze, Clear Smog, Baton Pass, WoW, Healing Wish, Lunar Dance
Abilities: Phoenix: Normal-Type moves become Bird and receive 1.2x boost. When this Pokémon faints, all of it's team's fainted mons recover to 75% HP
Appearance: It's more... Birduos? It's bird jesus and we all know it.
Possible moveset(s): Best support mon ever. Dual Screens, okay special offense, fantastic defenses, wide pool, and that hability man. You chose which way you want to use as support
Name: ULtra Wimpod - UB 30 Intimidation
New Stats: 149/101/127/41/127/23
New Typing: Bug/Dragon
Added Moves: Every hazard, Phasing, Bug and Dragon move + Recover
Abilities: Fearful: Whenever someone hits this mon, this someone is forced to switch out to a random ally
Appearance: Looks like that cockroach thing from MIB. Why? Idk I don't have time to create a desingn
Possible moveset(s): Hazard/Recovery/DTail/U-Turn. Let it be annoying.
I forgot to finish Decidueye and don't have time to finish it anyways
 
Reposting my Primarina submission
Name: Primarina (UB XX: Envy)
New Stats: 73/101/79/101/79/137 (BST 570)
New Typing: Normal/Ghost
Removed Moves: All Water-type moves, Hyper Voice, Echoed Voice, Encore, Disarming Voice, Growl, Perish Song, Attract, Return, all Fairy-type moves
Added Moves: Taunt, Shadow Ball, Shadow Thief, Heart Swap, Shadow Claw, Torment, Shadow Sneak, Grudge, Spite, Play Rough
Abilities: Green-Eyed Monster (Deals 1.5x extra damage to opponents who have a positive stat change. Ignores defensive stat boosts.)
Appearance/Flavor: When Primarina arrived in Ultra Space, they arrived on a jungle planet full of vicious wildlife, and were swiftly annihilated. However, due to a bizarre mutation that occurred upon arrival, their vengeful souls were able to live on. They quickly became jealous of the living, and lost the ability to sing, further fueling their jealousy. Ultra Space Primarina's body is purple-gray, and its eyes are, fittingly enough, green. Its hair is unchanged in terms of color, but is missing the pearls. Its body appears tattered, and it is missing its lower half.
Possible moveset(s):
Shadow Thief

Primarina-Ultra @ Life Orb
Ability: Green-Eyed Monster
Happiness: 0
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Shadow Thief
- Frustration
- Taunt
- Play Rough
Probably its best set. It's basically a weaker, faster Marshadow thanks to Shadow Thief.
 
Here is the almighty Ultra Bird from the FFA


UB (ULTRA BIRD)
Name: Blaziken
New Stats: 11/173/3/71/61/251
New Typing: Flying
Added Moves: Every Flying Type Move, U-Turn
Removed Moves: Everything from Blaziken's movepool, except for all Flying Type Moves, Toxic, Hidden Power, Protect, Frustration, Return, Double Team, Facade, Rest, Attract, Round, Swagger, Sleep Talk, Substitute, and Confide (The near universal TM's according to Bulbapedia)
Abilities: BIRD FORCE (Multiplies the power of all Flying Type moves by 1.5x before adding STAB, and creates Delta Stream
Appearance: When Blaziken arrived in Ultra Space, it wanted to survive long enough to become the strongest bird that ever existed, so it went to the highest peak in the Ultra Space. While it was training, the bizarre chemicals in the atmosphere infused with Blaziken's mind and it became what it had always wanted to be. The best bird.
Possible moveset(s): DID YOU THINK THAT PHEROMOSA WAS MINMAXED? IF YOU DID BEFORE, YOU ARE GOING TO THINK THAT ULTRA BIRD IS TOO!!!!!!! QUITE LITERALLY THE STRONGEST POKEMON IN THE GAME, ULTRA BIRD WILL STRIKE FEAR INTO ALL OF IT'S OPPONENTS WITH IT'S MONSTROUS ATTACK AND SPEED AND ITS INSANELY OP ABILITY BIRD FORCE. BIRD FORCE BOOSTS ALL ITS FLYING TYPE MOVES TO A WHOPPING 2.25X MULTIPLIER, AND GIVES IT DELTA STREAM TO EFFECTIVELY GIVE IT NO WEAKNESSES. EVEN IF YOU DO HAVE ONE OF THE WORST THE WORST DEFENSES IN THE ENTIRE GAME AT A MEASLY 11/3/61 SPREAD, IT WONT MATTER BECAUSE NOTHING WILL BE ABLE TO OUTRUN YOU IN THE FIRST PLACE, WITH IT'S 251 BASE SPEED LITERALLY 4 AWAY FROM THE MAXIMUM SPEED CODED INTO THE GAME. IT IS LITERALLY FASTER THAN A POKEMON WITH SPEED IN IT'S NAME!!!!!!!!!
 

alephgalactus

Banned deucer.
I didn't realize you wanted FFA submissions as well.
UB-351 Grounded
Base Stats: 113/71/73/127/73/113 (570)
Type: Normal
Ability: Land Energy - This Pokémon changes into different forms depending on the currently active Terrain.
No Terrain - Base Form (Normal)
Grassy Terrain - Grassy Form (Grass)
Misty Terrain - Misty Form (Fairy)
Electric Terrain - Electric Form (Electric)
Psychic Terrain - Psychic Form (Psychic)
Removed Moves: The entirety of its (pitifully small) level-up movepool except Tackle and Headbutt (can still learn the weather moves via TM)
Added Moves: Thunder Shock, Disarming Voice, Leafage, Confusion, Absorb, Mega Drain, Giga Drain, Psybeam, Shock Wave (by level-up), Psychic, Moonblast, Secret Power, Nature Power, Synchronoise, Extrasensory, all Terrain moves
Description: Castform ended up on a rocky planet with barely any atmosphere but several different types of soil and sediments, each with its own unique properties. Since Castform could no longer draw power from changes in weather, as weather was nonexistent due to the lack of an atmosphere, it evolved to draw energy from the planet's odd rocks, giving it new forms and abilities based on the terrain. All of its Forms have a similar body structure: they all consist of a spherical or near-spherical head mounted on a tripod which is embedded into the ground, drawing energy from it. Grassy Form has all sorts of plant life growing on it, Misty Form has a dense mist perpetually surrounding it, Electric Form has wires and electric coils all over it, and Psychic Form looks suspiciously similar to Unown, with the head being replaced by a single enormous eye.
Justification: I thought it would be cool to make one of my favorite gimmick designs actually usable, and the Terrain motif is both unique and fits in well with the current meta.
Suggested Set: I'm not exactly the most well-versed person in terms of the current meta, but special sets would seem to work fairly well on it. The meta has a lot of tapus running around, so you could run Nature Power for guaranteed STAB and a boost in any Terrain. If you're looking for a cool anti-meta strat, Synchronoise can be used to surprise your opponents and ruin an island guardian's day, guaranteeing a huge chunk out of any Tapu whose last name isn't Fini.


UB-332 Saguaro (Cacturne)
Base Stats: 131/59/131/59/131/59 (570)
Type: Steel/Ghost
Ability: Iron Barbs (HA: Cursed Body)
Removed Moves: Absorb, Poison Sting, Leer, Growth, Energy Ball, Cotton Spore, Grass Knot, Poison Jab, Venoshock, Acid, Belch, Grass Whistle, Magical Leaf, Rototiller, Seed Bomb, Worry Seed
Added Moves: Astonish, Night Shade, Shadow Ball, Phantom Force, Shadow Punch, Shadow Sneak, Shadow Claw, Metal Claw, Iron Head, Meteor Mash, Stone Edge, Stealth Rock, Gyro Ball, Power Trick, Iron Defense, Rapid Spin, Grudge, Spite, Mean Look
Description: The planet Cacturne wound up on was tidally locked to its star, meaning one side always faced towards the star and one side always faced away from it. It had to adapt to survive both sides of the planet, so it developed a super-reflective metallic covering both to reflect the light and radiation bombarding the lighted side and to protect from the near-absolute-zero temperatures of the dark side. Its natural ability to photosynthesize rendered useless, as any attempt to do so would bake it alive, Cacturne developed the ability to "anti-photosynthesize", drawing energy from the shadows and allowing it to survive on the dark side of the planet. This form of Cacturne has grown much taller and more slender, with the "hat" on its head inverting to collect the rain that falls on the planet near its equator, where the hot and cold temperatures collide, creating a perpetual massive hurricane.
Justification: I based this on Saguaro cacti (which are really interesting to me) and the concept of tidally locked planets (which are equally interesting).
Competitive Analysis: Say hello to Ferrothorn 2.0. With its ridiculous 131/131/131 bulk, Fighting immunity and ability to switch out in the face of Dugtrio or Magnezone, it's probably going to be playing a big role in stall teams. It can set up Spikes and/or Stealth Rock and Leech Seed, tanking both physical and special hits and Rapid Spinning your own side's hazards away while at the same time acting as a spinblocker itself. Its substantial bulk also allows it to run a decent Power Trick set, with moves like Meteor Mash, Stone Edge, Drain Punch or Shadow Claw coming off of a scary 131 Attack. If you really want to be mean, you could run a Mean Look set to trap things that can't kill you (and with 131/131/131, basically anything that isn't a dedicated wallbreaker or sweeper falls into that category) and slowly whittle them away with Toxic and Leech Seed.


UB-365 Foundry (Walrein)
Base Stats: 113/113/113/113/113/5 (570)
Type: Steel/Fire
Ability: Coal Burner - When hit by a Rock-type move, Fire-type moves are boosted instead of taking damage. Stealth Rocks are removed on switch-in and it takes no damage from them. (HA: Steelworker)
Removed Moves: All Water and Ice moves, Rollout, Defense Curl, Encore, Belly Drum, Signal Beam (why could it even learn that it makes no sense)
Added Moves: Heavy Slam, Heat Crash, Heat Wave, Flamethrower, Fire Blast, Fire Fang, Gyro Ball, Iron Head, Iron Tail, Sunny Day, Sandstorm, Stone Edge, Iron Defense, Amnesia, Smokescreen, Will-O'-Wisp
Description: Walrein wound up on a planet which had long ago been the home of an alien race which, at the time of its extinction, had been entering their Iron Age. As such, huge metal foundries and furnaces had become part of the planet's landscape, with most life there adapting to live in or around them. Walrein, normally an herbivore, found no edible plant life on the planet and was forced to become a predator to survive. This was a difficult task as Walrein was quite small compared to most of the planet's other creatures, and most of them had metallic or rocky hides that were too tough for a Walrein to chew or digest. Over time, Walrein evolved to become much larger, and it became an ambush predator, disguising itself as one of the planet's huge furnaces and waiting for prey to walk into its gaping mouth. Once they are inside, Walrein's jaws snap shut, and it heats up the inside of its body enough to melt the creature, extracting its nutrients and expelling the remains as superheated smoke out of one of its smokestacks. Its skin has turned gunmetal gray, and its mouth takes up more than half of its body. However, as it is a sit-and-wait predator, it has become very slow, and moving its enormous body is challenging for it.
Justification: Come on, you gotta admit this thing is cool. Kinda wanted to base it on Swalot instead, but that would have been a bit too obvious.
Competitive Analysis: Though it ties with Pyukumuku, Munchlax and Shuckle as the slowest Pokémon in the game, Walrein is an all-around great Pokémon for any number of roles. Its decent bulk and great defensive typing allows it to check many of the offensive threats Heatran can, and its good offensive stats and enormous weight can be used to throw out STAB-boosted Heavy Slams and Heat Crashes generally at 120 or 90 base power. It can play a lot of the roles Heatran can, but has a better physical movepool than special, so you're going to want to run Earthquake and Heat Crash as opposed to Heatran's Earth Power and Magma Storm. It works especially well on Trick Room teams, suddenly becoming the fastest Pokémon on the field and throwing Heat Crash, Earthquake and Heavy Slam around like it's nobody's business. Unfortunately, it's weak to the same common offensive types Heatran is, with only slightly better bulk. As for team composition, if something would make a good partner for Heatran, it'll most likely make a good partner for Walrein.


UB-561 Valkyrie (Swanna)
Base Stats: 71/41/109/67/109/173 (570)
Type: Fairy/Flying
Ability: Serene Grace (HA: Dazzling)
Removed Moves: All Water moves, Mud Sport
Added Moves: Moonblast, Moonlight, Disarming Voice, Fairy Wind, Misty Terrain, Dazzling Gleam, Flash, Thunder Wave, Clear Smog, Haze, Hyperspace Hole, Mirror Shot, Flash Cannon, Luster Purge
Description: This form of Swanna has been documented for thousands of years, and it was worshipped as a goddess by ancient civilizations. It was thought that they would carry dying warriors to their eternal heavenly reward, but in reality it is a scavenger, carrying dying creatures back to Ultra Space to feast. In Ultra Space, Swanna were cast into a world of light, a planet made of a clear glasslike substance with a superheated nuclear core that illuminated the whole planet and made it shine like a star. The planet was cold and dead, and millions of miles away from anything other than the Swanna, as its star had gone supernova eons prior and it was flung into space, doomed to drift through the void forever. However, all was not lost for the Swanna. Using their beaks and talons as digging tools, they delved into the planet's core, the strange radiation penetrating deep into their bodies and causing them to glow like the planet itself. Using the newfound energy this gave them, the Swanna developed a technique that allowed them to travel freely between this dimension and Ultra Space. They can sense when a large creature is on the verge of death even across dimensions, and are usually observed emerging from glowing portals and ferrying the creature back to their world to eat it. This form of Swanna has pink and golden feathers instead of the usual blue, and have helmetlike growths on their heads that protect them from micrometeor showers that frequently occur on their home world.
Justification: Based on the Valkyries of ancient Viking mythology, beautiful winged angels who would appear to take brave Viking warriors to the eternal feast of Valhalla.
Competitive Analysis: Its offensive stats leave a lot to be desired, but with access to tools like Thunder Wave, Haze and Defog, good defensive stats and mind-boggling Speed, Swanna is pretty good with support. You could cripple super-fast (but not fast enough) threats with Thunder Wave, screw over an opponent's setup sweeper with Haze or Clear Smog, clear entry hazards with Defog, or run Togekiss's Thunder Wave/Air Slash Serene Grace set with almost no chance of anything outspeeding you. Alternatively, Dazzling allows it to further cement its position as the Fastest Thing Alive by blocking priority moves. Enjoy drinking the tears of priority spammers as you remove their boosts and wear them down with Toxic. Even if you aren't running Dazzling, your opponent might be so cautious of it that they won't try to use priority moves against you until you've flinch-haxed half their team to death.


UB-666 The Beast (Vivillon)
Base Stats: 47/131/59/107/59/167 (570)
Type: Dark/Fire
Ability: Merciless (HA: Malice - Indirect damage taken by opponents is doubled)
Removed Moves: All level-up moves and Egg Moves not learned by TM, Rain Dance, Energy Ball, Acrobatics, Infestation
Added Moves: Night Slash, Flare Blitz, Foul Play, Nasty Plot, Dark Pulse, Slash, Swords Dance, Flamethrower, Inferno, Fire Blast, Will-O'-Wisp, Knock Off, Feint Attack, Phantom Force, Shadow Sneak, Shadow Claw, X-Scissor, Hex, Venoshock, Poison Jab
Description: Like Swanna, this form of Vivillon was documented thousands of years ago by ancient civilizations. Unlike Swanna, Vivillon was not worshipped but feared, and for good reason. Vivillon arrived in Ultra Space on a volcanic planet with several permanent openings connecting to this world, usually ending in caves deep under the earth's surface. Because of this, Vivillon from Ultra Space were often thought to be demons appearing from the underworld. As Vivillon adapted to its volcanic home, it grew wings of obsidian and its exoskeleton became more bonelike, and it learned to gain control over the lava and fire that made up its landscape. It uses these to great effect when emerging into our world in groups to hunt and feed on humans, dragging them into their world and roasting them alive with their pyrokinesis. In ancient times, it was said that being caught by a Vivillon was a punishment for sin, and that they took people to eternal punishment. This form of Vivillon has six diamond-shaped obsidian wings, which it uses to slice at its prey, and a skeletal carapace that protects its soft flesh from the blistering heat and lava flows of its home world.
Justification: Based on both classical demons and the ancient Aztec goddess Ītzpāpālōtl, the Obsidian Butterfly, a skeletal warrior goddess of the underworld.
Competitive Analysis: With amazing Speed, excellent attacking stats and a great movepool, Vivillon is a great sweeper or revenge killer. Its Hidden Ability, Malice, makes switching into Pokémon like Charizard or Volcarona literally impossible when Stealth Rocks are up, and turns Belly Drum from high-risk-high-reward to instant suicide. With great offensive STAB and moves like Flare Blitz and Knock Off, it can serve as a great physical sweeper if it survives long enough to get a Swords Dance up, or a respectable special sweeper if you opt for Nasty Plot instead. Alternatively, if your team includes Toxic Spikes, this thing gets Merciless with both Hex and Venoshock to absolutely destroy anything that's been poisoned. As its two Abilities imply, this really is an evil Pokémon.
UB-110 Nova (Weezing)
Base Stats: 67/109/109/109/109/67 (570)
Type: Poison/Fire
Ability: Radioactive - Any Pokémon that spends a total of three turns on the field with this Pokémon becomes badly poisoned regardless of type or Ability. (HA: Levitate)
Removed Moves: Double Hit, Assurance, Rain Dance
Added Moves: Sludge Wave, Solar Beam, Lava Plume, Heat Wave, Incinerate, Flash Cannon, Sunsteel Strike, Supernova (250 power, Fire type, physical, 100% accuracy, 50% chance to burn, 50% chance to poison, user faints)
Description: Weezing entered a world where physics was drastically different from our own. Gravitational forces were much stronger in that world, and as a result, the gases inside Weezing were compressed into a star. The heat of the star inside Weezing caused its skin to blacken and, in some places, crack to reveal glowing gases beneath the surface. It can still expel gas like regular Weezing, but now the gas is superheated and radioactive, causing severe injuries to its opponents. It can also eject blasts of the radioactive plasma from the star inside of it.
Justification: Stars are basically just enormous balls of plasma formed from extremely compressed gas. Weezing is a big ball of gas. Also, since Weezing is associated with fire and explosions anyway, this is perfect for it since regular Weezing already has almost exactly the moveset a Pokémon like this would have.
Competitive Analysis: Weezing works well physically or specially. Its new move Supernova allows it to tear through all but the toughest physical walls, crippling them with poison or a burn afterwards, and Sunsteel Strike allows you to ignore pesky abilities that get in your way. On the special side, with access to Thunderbolt, Flamethrower, Sludge Bomb, Flash Cannon, and a host of others, it can be used to great effect as a special tank. Radioactive and Venoshock make a good combo provided you can last long enough to get your opponent poisoned. On the other hand, Levitate removes its now much more glaring Ground weakness.


UB-623 Unsealed (Golurk)
Base Stats: 43/131/43/173/43/137 (570)
Type: Ghost/Electric
Ability: No Guard (HA: Teravolt)
Removed Moves: All Ground moves, Heavy Slam, Defense Curl, Rollout, Iron Defense, Stone Edge, Rock Polish, Rock Slide, Low Sweep, Rock Tomb, Fly, Gyro Ball
Added Moves: Thunder, Thunder Wave, Electro Ball, Zap Cannon, Mach Punch, Thunder Punch, Ice Punch, Meteor Mash, Bullet Punch, Extreme Speed, Shadow Sneak, Drain Punch, Dizzy Punch, Sky Uppercut
Description: The seals on Golurk's chest were lost when it went through the Ultra Wormhole, letting it shed its bulky and slow body and roam Ultra Space as a being of pure electrical energy. The souls bound inside Golurk's body, now freed from their physical prison, attack in conjunction with Golurk itself, increasing its power by leaps and bounds. The released souls have kept the automaton's massive fists, and use them and Golurk's newfound electrical powers to destroy anything that gets in their way.
Justification: The golems of Jewish mythology were said to be inferior to humans because they did not have living souls. On the other hand, the ancient peoples who made Golurk had no qualms about binding human souls with magic and inserting them into a clay body to make golems. When Golurk’s seal is broken, not only does its internal energy escape, but so do all the souls trapped inside it.
Competitive Analysis: A great special sweeper. With blistering Speed and a base Special Attack on par with Xurkitree, and access to No Guard Zap Cannon and Focus Blast, Golurk is a force to be reckoned with. A physical set with No Guard Dynamic Punch and Meteor Mash (and maybe Extreme Speed) is also viable, but that’s definitely not the kind of Special Attack you want to ignore.


UB-537 Resonance (Seismitoad)
Base Stats: 79/53/53/139/139/107 (570)
Type: Electric/Psychic
Ability: Pitch Perfect - All sound-based moves used by this Pokémon are guaranteed critical hits. (HA: Psychic Surge)
Removed Moves: All Poison moves except Toxic, all Water moves, all Ground moves except Earthquake, all Rock moves
Added Moves: Boomburst, Psychic, Thunderbolt, Thunder, Thunder Wave, Charge Beam, Chatter, Disarming Voice, Parting Shot, Snarl, Bug Buzz, Roar, Discharge, Psyshock, Psybeam, Confusion, Calm Mind, Psycho Shift, Synchronoise
Description: Seismitoad found itself on a planet filled with predators. It was forced to adapt to survive, and its natural ability to cause vibrations has multiplied a hundredfold. It blasts its opponents apart by using its newfound psychic powers to analyze their bodily structure, then humming at the resonant frequency of their bones, causing their bones to lose cohesion and the rest of their body to turn into a blob of flesh, ripe for eating. Its vibrations are so fine-tuned that it can even vibrate atoms and molecules in complex patterns to create heat, electrical energy or electromagnetic waves.
Justification: Nikola Tesla believed that, given enough energy, an oscillating machine could cause an earthquake or destroy a building just by tuning to the right frequency. This form of Seismitoad is based on the idea of resonant frequencies.
Competitive Analysis: Specially tanky and appreciably fast, Seismitoad can take a huge chunk out of a lot of things with always-crit Boomburst, Chatter, or Bug Buzz. Psychic and Thunderbolt are good STAB coverage. Parting Shot is a good move on any Pokémon, and Calm Mind is a good option to make it a scary special sweeper.


UB-327 Intoxicate (Spinda)
Base Stats: 79/97/97/97/97/103 (570)
Type: Poison
Ability: Neurotoxin - 20% chance to poison and 20% chance to confuse on contact. (HA: Tinted Lens)
Removed Moves: Nothing. Have I mentioned how awful regular Spinda is?
Added Moves: Sludge Bomb, Sludge Wave, Gunk Shot, Belch, Venom Drench, Knock Off
Description: Spinda was deposited in a dimension with various kinds of strange chemicals that reacted with its bodily fluids in unusual ways. As a result, these Spinda secrete a kind of chemical very similar to ethyl alcohol that can be absorbed through the skin and is a very potent neurotoxin. They are not completely immune to its visual-impairment effect themselves, and have therefore developed lenses over their eyes that automatically correct the visual distortions caused by the toxin's effects.
Justification: Regular Spinda looks and acts like it’s drunk. This form of Spinda secretes what is basically alcohol except even worse for you. The lens over its eyes are a reference to the term “beer goggles”, though their actual function is the exact opposite.
Competitive Analysis: Though it’s still a jack-of-all-trades like standard Spinda, this form of Spinda is different in that it doesn’t completely suck at everything. Special sets with Sludge Wave, Psychic and Shadow Ball could work, or physical sets with Knock Off, Gunk Shot, Wild Charge and Rock Slide. It’s still not the best thing in the world, but Tinted Lens makes it way more viable than standard Spinda will ever be.


UB-295 Subwoofer (Exploud)
Base Stats: 83/83/83/179/83/59 (570)
Type: Normal/Electric
Ability: Amplifier - 1.5x power to sound-based moves. (HA: Soundproof)
Removed Moves: Nothing.
Added Moves: Thunderclap (90 power, Electric type, special, 100% accuracy, sound-based, no special effects, hits all adjacent Pokémon), Thunderbolt, Thunder, Charge Beam, Discharge, Thunder Wave, Parting Shot, Chatter, Noble Roar
Description: Exploud wound up on a planet with a very thin atmosphere, where even its powerful shouts were barely audible. As a result, it evolved to become even louder, and is now capable of blasting opponents to smithereens by shouting alone. The planet was filled with strange piezoelectric crystals that produce an electrical current when force is applied to them. Exploud has made use of this, integrating the crystals into its body to power the two huge amplifiers on either side of its head. When it shouts, the crystals are activated and the amplifiers turn its already-powerful shouts into weapons of mass destruction.
Justification: Based on electric speakers. It’s basically Exploud, only even Explouder.
Competitive Analysis: This thing is the wallbreaker to end all wallbreakers. With an incredible 179 base Special Attack and an ability that allows it to power up its already-powerful STAB Boomburst and Thunderclap, this is a Pokémon not much can stand against. Slap some Specs on it and its Amplifier-boosted Boomburst can take a huge chunk out of even Chansey. Unless your opponent has something resistant against both of its STAB types or monumentally bulky, Exploud is going to eat their team for breakfast.


UB-713 Mountain (Avalugg)
Base Stats: 83/107/167/97/113/3 (570)
Type: Rock
Ability: Solid Rock (HA: Sand Force)
Removed Moves: All Ice-type moves except Avalanche and Mist
Added Moves: Stealth Rock, Sandstorm, Rock Wrecker, Heavy Slam, Precipice Blades
Description: Avalugg ended up on a desert planet, which was very bad for its icy body. Over time, its body changed from ice to rock and inverted, so the flat side is now its underside rather than the top. This form of Avalugg eats sand and rocks, adding the minerals to its body to increase its size. They continue to grow throughout their lives and live for a very long time. Some Avalugg are thought to be hundreds of thousands of years old and are the size of mountains.
Justification: Mountains are bigger than glaciers, but also slower. That’s all I got.
Competitive Analysis: Did I say that Pyukumuku, Shuckle, Munchlax and UB-Foundry were the slowest Pokémon in the game? Well, I must have been mistaken. Avalugg is as slow as an actual mountain and as bulky as one too. Its Defense might be a little lower than standard Avalugg, but it makes up for that with base 113 Special Defense. With good attacking stats, phenomenal bulk and the lowest Speed in the game, Avalugg is the star of Trick Room teams. Precipice Blades and Stone Edge are going to do a lot of damage to a lot of things, and with minimum Speed investment, Gyro Ball gets 150 base power on everything except other Trick Room or Gyro Ball users (and even most of those).


UB-352 Signature (Kecleon)
Base Stats: 53/113/97/113/97/97 (570)
Type: Normal
Ability: Protean (HA: Technician)
Removed Moves: Nothing.
Added Moves:
Volt Tackle, Pay Day, Kinesis, Strength, Barrage, Dragon Hammer, Bone Club, Bonemerang, Shadow Bone, Soft-Boiled, Lovely Kiss, Conversion, Conversion 2, Psystrike, Toxic Thread, Octazooka, Present, Aeroblast, Sacred Fire, Smelling Salts, Mist Ball, Luster Purge, Origin Pulse, Precipice Blades, Dragon Ascent, Doom Desire, Psycho Boost, Attack Order, Defend Order, Heal Order, Chatter, Roar of Time, Spacial Rend, Magma Storm, Crush Grip, Shadow Force, Lunar Dance, Heart Swap, Seed Flare, Judgment, Searing Shot, V-Create, Heat Crash, Secret Power, Power Trip, Night Daze, Tail Slap, Electroweb, Gear Grind, Shift Gear, Head Charge, Fire Lash, Fiery Dance, Sacred Sword, Fusion Flare, Blue Flare, Fusion Bolt, Bolt Strike, Glaciate, Ice Burn, Freeze Shock, Secret Sword, Relic Song, Techno Blast, Spiky Shield, Mystical Fire, Water Shuriken, Mat Block, Powder, Noble Roar, Light of Ruin, Parting Shot, King's Shield, Aromatic Mist, Topsy-Turvy, Electrify, Flying Press, Fairy Lock, Crafty Shield, Forest's Curse, Trick-or-Treat, Geomancy, Oblivion Wing, Land's Wrath, Thousand Arrows, Thousand Waves, Core Enforcer, Diamond Storm, Hyperspace Hole, Steam Eruption, Spirit Shackle, Darkest Lariat, Throat Chop, Sparkling Aria, Beak Blast, Ice Hammer, Revelation Dance, Pollen Puff, Accelerock, Baneful Bunker, Strength Sap, Trop Kick, Floral Healing, Instruct, First Impression, Shore Up, Purify, Multi-Attack, Shell Trap, Zing Zap, Psychic Fangs, Anchor Shot, Clanging Scales, Sunsteel Strike, Moongeist Beam, Cut, Prismatic Laser, Fleur Cannon, Spectral Thief

Description: Kecleon found itself deposited in an abandoned factory for making TMs. It stumbled upon a huge store of experimental TMs that were never mass-produced, which had the data for nearly all known signature or near-signature moves. Eventually, Kecleon incorporated the experimental TMs into its own movepool, giving it access to many extremely powerful and rare moves.
Justification: I wanted to make something with all the signature moves, and Smeargle was too obvious.
Competitive Analysis: With the insane amount of powerful moves Kecleon gets, an excellent ability in Protean, setup moves like Shift Gear, Z-Conversion, Z-Purify and the terrifying Z-Geomancy, and the world’s most severe case of 4-Moveslot Syndrome, this Pokémon looks like it came straight out of Hackmons. Sweep your opponent physically or specially, set up or steal the opponent’s boosts for yourself, or take advantage of Kecleon’s defenses and access to moves like King’s Shield, Parting Shot and a plethora of recovery moves to stall out all but the absolute strongest of opponents. I wanted to make some suggested sets for this, but since it can do basically anything, I can’t really narrow it down to four moves for a set.
And this wasn't posted during the FFA period, but just in case...
UB-785 Monsoon (Tapu Koko)
Base Stats: 71/103/79/113/53/151 (570)
Type: Water/Fairy
Ability: Drizzle
Removed Moves: All Electric-type moves except Thunder
Added Moves: Weather Ball, Moonblast, Play Rough, Hurricane, Gust, Whirlwind, Tailwind, Twister, Wing Attack, Drill Peck, Surf, Scald, Waterfall, Liquidation, Bubble Beam, Water Pulse, Water Sport, Dive, Aqua Jet, Aqua Ring, Muddy Water, Brine, Whirlpool, Water Spout, Hydro Pump, Origin Pulse
Description: Tapu Koko ended up on a watery planet with constant downpours of rain, and evolved to summon and control rain clouds and storm winds with precision. It can even ride the winds it summons, making it very fast.
Justification: Based on monsoon winds, winds that bring heavy rainfall, and the Rain weather condition. As Tapu Koko is already associated with lightning, I don't think rain is too big of a jump to make.
Competitive Analysis: Move over, Pelipper, there's a new Number One Rain Setter in town. With access to Drizzle, Thunder and Hurricane, as well as the powerful Moonblast and the insane rain-boosted Origin Pulse as STAB, and outspeeding nearly everything, Tapu Koko is by far the best rain setter in the game. It's the perfect lead to a rain team, and an excellent sweeper to boot.

"Wind blows, rain falls, and the strong prey upon the weak." -Monsoon, Metal Gear Rising: Revengeance


UB-786 Mistral (Tapu Lele)
Base Stats: 71/79/53/151/103/113 (570)
Type: Ice/Fairy
Ability: Snow Warning
Removed Moves: Psyshock, Extrasensory, Confusion, Psybeam, Psywave, Psychic Terrain, Sunny Day, Aromatic Mist, Aromatherapy, Tickle
Added Moves: Weather Ball, Play Rough, Hail, Aurora Veil, Mist, Haze, Misty Terrain, Powder Snow, Icicle Crash, Aurora Beam, Freeze-Dry, Ice Beam, Blizzard, Sheer Cold, Ice Burn
Description: Tapu Lele ended up on a frozen planet far away from its star, where it evolved to summon ice and snow. It can whip up freezing winds and lower temperatures around it to near absolute zero, or condense the water in the air around it to summon huge clouds of mist.
Justification: Based on the mistral wind, a cold northwesterly Mediterranean wind that brings cold weather and snow, and the Hail weather condition. Don't really have a strong reason for why I chose Lele specifically, but the original Tapu Lele lives near a cemetery, and death and coldness have always gone hand in hand.
Competitive Analysis: With boosts to Special Attack and Speed and access to an always-accurate Blizzard, Tapu Lele becomes an even bigger special nuke than it already was. It's a major threat when you combine an always-hit Blizzard with Lele's powerful STAB Moonblast and coverage in the form of Psychic, Shadow Ball, Focus Blast, and the incredible Freeze-Dry, which has both STAB and better coverage than either Thunderbolt or Energy Ball provided you're not using it against something that resists Ice (that's what Focus Blast is for). For all you folks out there clamoring for a Tapu Lele ban, I sincerely apologize.

"I am a killer too. And a good one at that."
-Mistral, Metal Gear Rising: Revengeance


UB-787 Khamsin (Tapu Bulu)
Base Stats: 71/151/103/79/113/53 (570)
Type: Rock/Fairy
Ability: Sand Stream
Removed Moves: All Grass-type moves except Wood Hammer, Rototiller, Sunny Day
Added Moves: Weather Ball, Moonblast, Play Rough, Sandstorm, Stealth Rock, Sand-Attack, Rock Throw, Rock Wrecker, Head Smash, Sand Tomb, Rock Polish, Iron Defense, Earthquake, Shore Up, Iron Head, Precipice Blades
Description: Tapu Bulu ended up on a desert planet with constant huge sandstorms, where it evolved to take control of the landscape and control huge amounts of sand. Its blood has been replaced with a sandlike substance similar to Cacturne's, and rocky outcroppings cover its body.
Justification: Based on the khamsin wind, a hot, dry wind that blows from the south and causes sandstorms and dry weather in North Africa and the Arabian Peninsula, and the Sandstorm weather condition. The original Bulu lives in a desert, so it's not too farfetched to make it the Sand Guardian, Guardian of the Sand.
Competitive Analysis: Though it has low Speed and a terrible defensive typing, Tapu Bulu is a physical monster, with access to Precipice Blades, Stone Edge, Iron Head, Megahorn, Wood Hammer, Play Rough and Zen Headbutt and a base 151 Attack. Despite its horrible typing, Bulu also has respectable defenses, and its Special Defense is boosted by the constant sand. Running a specially tanky Assault Vest set isn't out of the question, but you lose access to a great setup move in Rock Polish and Bulu's only method of recovery in Shore Up, and you instantly die to Steel-type moves anyway, so craft your team with that in mind.

"We're bringin' freedom here if it kills us. Or better yet: them." -Khamsin, Metal Gear Rising: Revengeance


UB-788 Sundowner (Tapu Fini)
Base Stats: 71/53/103/113/151/79 (570)
Type: Fire/Fairy
Ability: Drought
Removed Moves: All Water-type moves, all Ice-type moves, Misty Terrain
Added Moves: Weather Ball, Play Rough, Sunny Day, Will-O'-Wisp, Ember, Flame Charge, Flame Burst, Fiery Dance, Heat Wave, Incinerate, Flamethrower, Fire Spin, Burn Up, Inferno, Fire Blast, Overheat, Mystical Fire, Flare Blitz, Solar Beam, Solar Blade, Morning Sun, Blue Flare
Description: Tapu Fini ended up on a planet very close to its sun, where sunlight had parched the landscape and made it nearly impossible for life to survive. It adapted to not only live in such harsh conditions but also to summon intense sunlight and use it to power up its attacks.
Justification: Based on the sundowner wind, a hot, dry northerly wind that is partly responsible for the starting of many wildfires in the western United States, and the Sun weather condition. I chose sun for Fini because it resides on Poni Island, where you can find the Altar of the Sunne (if you think Moon is the canon game then fight me) and Exeggutor Island (Exeggutor being a Pokémon that works best in strong sunlight).
Competitive Analysis: A great special tank, Tapu Fini gets access to a host of powerful moves it can use in the sun, like Solar Beam and Blue Flare. With a reliable recovery move in Morning Sun and great support capability with Defog, Will-O'-Wisp and good defenses, Fini can also act as bulky support. Its weaknesses to Ground and Water (though the latter is mitigated by the sun) can be removed altogether with Burn Up, although you will lose some good resistances and a great STAB type.

"Kids are cruel. And I'm very in touch with my inner child." -Sundowner, Metal Gear Rising: Revengeance
 
Incineroar-Ultra
Name: UB75 Death Match
New Stats: 127/97/113/61/89/83 (BST 570)
New Typing: Fighting/Ground
Added Moves: Submission, Vital Throw, Circle Throw, Drain Punch, Storm Throw, Mud-Slap, Mud Shot, Mud Sport, Shore Up(not compatible with Intimidate), Rock Throw, Smack Down, Rock Slide, Stone Edge, Stealth Rock, Poison Jab, Thunder Wave
Removed Moves: Ember, Flamethrower, Fire Fang, Will-o-Wisp, Flame Burst, Flare Blitz, Flame Charge, Fire Pledge, Blast Burn, Fire Blast, Lick, Bite, Crunch, U-Turn, Leech Life
Abilities:
Beast Boost (Intimidate)
Justification: Incineroar-Ultra is based off of a forgotten sport that was played at the Greek Olympics: Pankration, a fight that could end in death in which anything goes except for biting and eye-gouging. These matches could last for a long time, and as the sport took place in the nude, it was a given that the fighters would get VERY dirty. So Incineroar took the "do anything to win" philosophy and milked it for all it's worth, being able to use the arena itself to attack its foes. No excuse for Thunder Wave except that I wanted a bulky paralysis spreader with some offensive presence. I'm willing to remove Shore Up entirely if this turns out to be too strong.
Possible moveset(s):
Incineroar-Ultra @ Leftovers
Ability: Intimidate / Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Storm Throw / Stone Edge / Shore Up
- Stealth Rock
- Circle Throw / Thunder Wave / Overheat

Incineroar-Ultra's movepool leaves it qualified to be a Rocker that can come in throughout the match and mess with common defoggers. Overheat fries Skarmory, Darkest Lariat smacks around Lati@s, and neither likes taking Thunder Wave. Additionally, it can take on its fair share of rockers by itself, outspeeding Heatran and Tyranitar and OHKOing them with a STAB move. However, this thing has MASSIVE 4MSS, having to choose between Stealth Rock, two STAB options, Thunder Wave, Shore Up, and a variety of coverage moves to hit various targets.

Submission for Porygon2

UB-00 PLACEHOLDER
Species Name: Porygon2-Ultra(Loses access to Eviolite)
New Type: Bird/Normal (not Flying/Normal! Bird type is hit neutrally by every move and hits every type neutrally.) in Red form or Normal/999 (same type interactions as Bird type) in Yellow form
Height/Weight: 1.0m/10.0KG (both forms)
New Base Stats: 31/137/0/7/7/29 (BST 211) in Red form or 179/19/11/23/23/0 (BST 255) in Yellow form
Removed Moves: Everything except what's listed below.
New Moves(both forms): Water Gun, Sky Attack, Pay Day, Bind, Mega Punch, Razor Wind, Swords Dance, Whirlwind, Mega Kick, Toxic, Horn Drill, Body Slam, Take Down, Double-Edge, Bubble Beam, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Mega Drain, Solar Beam, Dragon Rage, Thunderbolt, Thunder, Earthquake, Fissure, Dig, Psychic, Teleport, Mimic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Egg Bomb, Fire Blast, Swift, Skull Bash, Softboiled, Dream Eater, Rest, Thunder Wave, Psywave, Explosion, Rock Slide, Tri Attack, Substitute, Cut, Fly, Surf, Strength, Flash
Ability: Item Duplication (This Pokemon's held item is treated as if there were 128 of them. e.g. Life Orb multiplies damage by 1.3^128 but deals damage equal to 10% of max HP * 128, Leftovers restores 1/16 of max HP 128 times at the end of the turn, Assault Vest multiplies Special Defense by 1.5^128 but prevents use of status moves. Most items do nothing spectacular with this, including Z-crystals and status-curing berries.)


Justification: It's our good pal MISSINGNO. (and 'M)! Everything seen here is taken from actual properties of Missingno (except the slightly rounded base stats). As it takes its TM movepool from whatever is below it in the party, it can effectively learn every TM. Its ability Item Duplication is a nod to its most famous property, adding 128 to the player's sixth item's quantity. To be honest, it kinda needs the ability with its awful base stats and somewhat limited movepool.
So... why did I pick Porygon2 for this instead of its rowdy father Porygon-Z? Because if the Porygons would become glitches, Porygon2 would obediently take up the spot of an error handler. Porygon-Z would rather be one of the more less tame glitches, like
.


Example sets:

Choice Scarf (Porygon2-Ultra-Red) @ Choice Scarf
Ability: Item Duplication
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Double-Edge / Mega Kick (!)
- Submission / Explosion
- Earthquake
- Rock Slide

Red form's base 137 attack and decent physical movepool makes it a decent scarfer. Even with 0 speed investment, a Choice Scarf lets this outspeed literally everything else thanks to its ability. Additionally, due to its super-low defenses, it's better to invest in Def or SpD than HP (unless you're concerned about it killing itself). This is the ultimate revenge killer. Just try not to have it kill itself with recoil, as this guy takes even more recoil than Pikachu.

Status Spreader (Porygon2-Ultra-Yellow) @ Leftovers
Ability: Item Duplication
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Rest / Ice Beam
- Thunder Wave

The Yellow form's 179/11/29 bulk makes it more suited to be a wall. Even though its stats are somewhat mediocre, Leftovers x128 recovers all its health at the end of every turn, meaning it rarely needs to waste time healing and can afford to run Rest to cure itself of Toxic poison. The best way to deal with this is, aside from straight up overpowering it, to Knock Off its leftovers. However, this thing is NOT very bulky. It's OHKOed by Life Orb Gengar's Focus Blast.
Top for starters, bottom for FFA.
 
Last edited:
Was for FFA
Golem
Name
: UB-Discharge
New Stats: 83/113/79/101/67/127 BST:570
New Typing: Electric/Dragon
Abilities: Volt Shield (Double the user electric type attacks and protect user from any weather)
Added Moves: Volt Tackle, Volt Switch, Thunderbolt, Parabolic Charge,Electro Ball, All Dragon Move (Minus Roar of Time, Spacial Rend, and Core Enforcer) Dragon Ascent Remove: Explosion & Self-Destruct
Appearance: After coming out of the worm hole, Golem lose it hard Shell and had become more of a serpent-like figure. It’s body had become more smooth. For whatever reason, Golem is power by an electrical generator inside of it’s body. It still have the same facial structure and short arms as it older body. It’s Serpent body is made out of blue & yellow scales. It body share some similarities to Rayquaza.
Possible Moveset(S):
Dragon Dancer
Golem @ Any Item
Abiltity: Volt Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Volt Tackle
- Dragon Dance
- Outrage/Dragon Hammer
- Earthquake/Stone Edge/Dragon Ascent
Choice Specs
Golem @ Choice Specs
Ability: Volt Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Volt Switch
- Thunderbolt
- Dragon Pulse/Draco Meteor
- Flamethrower/ Fire Blast/ Focus Blast
 
Alright, well, here are the stuff you can vote for the slate:

Incineroar: KirbyRider1337, HeadsILoseTailsYouWin, Mygavolt, alephgalactus
Typhlosion: Mygavolt, alephgalactus, JungleB
Meganium: Mygavolt, alephgalactus, JungleB
Decidueye: KirbyRider1337, Ticktock, Mygavolt, alephgalactus, Kilgrave
Primarina: Mygavolt, Hourai, alephgalactus
Feraligatr: Mygavolt, alephgalactus, alephgalactus

Voting ends on Sunday.
Could you possibly make it so that I can see the entries at a glance in this post? It just would make voting easier and more people might vote.
 

alephgalactus

Banned deucer.
Alright, well, here are the stuff you can vote for the slate:

Incineroar: KirbyRider1337, HeadsILoseTailsYouWin, Mygavolt, alephgalactus
Typhlosion: Mygavolt, alephgalactus, JungleB
Meganium: Mygavolt, alephgalactus, JungleB
Decidueye: KirbyRider1337, Ticktock, Mygavolt, alephgalactus, Kilgrave
Primarina: Mygavolt, Hourai, alephgalactus
Feraligatr: Mygavolt, alephgalactus, alephgalactus

Voting ends on Sunday.
You put me twice for Feraligatr. Was that intentional?
 
Here y'all go
UB-154 Crystal (Meganium)
Base Stats: 79/67/127/113/101/83 (570)
Type: Grass/Ice
Ability: Refractive Petals: 1.5x power to beam/cannon moves used by this Pokémon*. Moves with a charging turn charge in one turn. Fire-type moves do neutral damage to this Pokémon regardless of type. (HA: Chlorophyll)
Removed Moves: Sweet Scent, Aromatherapy, Refresh
Added Moves: Ice Beam, Blizzard, Signal Beam, Flash Cannon, Aurora Beam, Charge Beam, Psybeam, Hail, Aurora Veil, Flash, Power Gem, Diamond Storm, Prismatic Laser
Description: Meganium ended up on an ice planet with very little sunlight. The water in its body came to the surface and froze, creating ice crystals all over its body and turning its petals into huge crystalline structures. The crystals gather light into Meganium's body, allowing it to photosynthesize, and absorb heat, dispersing it throughout the body so the icy crystals are not melted and Meganium is not harmed by high levels of heat. A side effect of the crystals is that Meganium can use them to enhance the power of some of its moves.
Competitive Analysis: Though this form of Meganium has serious trouble acting as a cleric without Aromatherapy, its amazing ability, decent bulk and access to moves of several excellent types make it good at dishing out and taking damage. It has great STAB moves in Ice Beam and Solar Beam, which are both boosted by its ability, and excellent boosted coverage in Flash Cannon, Psybeam and Signal Beam. Its formerly glaring 4x Fire weakness is reduced to neutral damage, making Grass/Ice a slightly less terrible defensive typing. If you really wanted to, you could run a Chlorophyll set with Solar Beam, but I wouldn't really recommend it. Also an option is a spot on a hail team with moves like Blizzard, Aurora Veil, and maybe even Hail itself, but that's probably not the best way to go with this form of Meganium either.
List of beam/cannon moves: Aurora Beam, Bubble Beam, Charge Beam, Flash Cannon, Fleur Cannon, Hydro Cannon, Hyper Beam, Ice Beam, Light of Ruin, Moongeist Beam, Prismatic Laser, Psybeam, Signal Beam, Solar Beam, Spike Cannon, Techno Blast, Zap Cannon

Name: UB 35: Balloon
New Stats: 199/127/97/31/97/19 | 570 BST
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Balloon Crash*, Bounce, Stockpile, Spit Up, Swallow
(Removed: Grass-type moves, Poison Powder, Cut, Fury Cutter)
*Balloon Crash: Same properties as Clanging Scales, but it's Flying-type, reduces user's Special Defense, and makes contact.
Ability: Inflate: User's Special Defense increases when attacked. (Similar to Stamina.)
Appearance: Imagine Meganium without the plant-like decorations, only pale-skinned and five times its size.
The first time a Meganium was released into Ultra Space, it became less plant-like and therefore forced to seek oxygen. However, it took a wrong turn and found itself inhaling immense volumes of helium, eventually becoming the most realistic possible rendition of a "balloon animal." Thanks to its thick skin and internal organs, however, it's not as frail or light as an ordinary balloon...
Possible moveset(s):
Swords Dance
Meganium @ Leftovers
Ability: Inflate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant/Brave Nature
- Swords Dance
- Balloon Crash
- Earthquake
- Magic Coat
UB 35 may have sluggish Speed and be weak to Stealth Rock, but it can aptly play the role of a Swords Dance user with its respectable 199/97/97 bulk, special counterpart of Stamina, and base 127 Attack. Moreover, its exclusive STAB in Balloon Crash (which, although its side effect is counterproductive with its Ability, is arguably better than Acrobatics for freedom of item choice) gets good coverage with Earthquake. Magic Coat is its best option for the final slot, just in case the opponent is a Taunt user or tries to drop a status move or hazards.

Name: Meganium (UB 154 - Resistance)
New Stats:
New Typing: Dragon / Ghost
Added Moves: 113 / 47 / 167 / 97 / 73 / 73
Abilities: Poison Heal / Prankster (HA)
Added Moves: Dragon Pulse, Draco Meteor, Clanging Scales, Hex, Night Shade, Trick or Treat, Curse, Confuse Ray, Clear Smog, Purify, Toxic Spikes, Venoshock, Acid Spray, Sludge Bomb, Calm Mind, Reflect Type, Encore, Glare, Yawn
Removed Moves: All grass attacks EXCEPT: Aromatherapy, Energy Ball, Leech Seed, Grass Whistle, Giga Drain.
Flavor: Meganium was exposed to dangerous chemicals upon entering Ultra Space, and adapted to it's body to become resistant to it. It gained large scales covering it's body, and an immune system that was not only resistant to the poison, but could use it to it's advantage. However, these adaptations forced it to lose it's gras typing, and instead adopt stranger elements that allowed it to survive.
Competitive: It's strange typing along with it's massive typing could provide it some use on more defensive teams, and it's abilities certainly help with that. It also has access to reflect type which could come in handy for dealing with certain pokemon.

UB-157 Archmage (Typhlosion)
Base Stats: 101/79/83/127/113/67 (570)
Type: Fire/Psychic
Ability: Pyrokinetic - 1.5x power to Fire-type moves used by this Pokémon. Special moves used by this Pokémon have 30% chance to burn in addition to other effects. (HA: Flame Body)
Removed Moves: Quick Attack, Thrash, Earthquake, Reversal, Howl, Fury Swipes, Flare Blitz, Double-Edge, Double Kick, Crush Claw, Bulldoze, Wild Charge, Aerial Ace, Flame Charge, Shadow Claw, Giga Impact, Rock Slide, Rock Tomb, Rollout
Added Moves: Psychic, Confusion, Psybeam, Psychic Terrain, Confuse Ray, Telekinesis, Ally Switch, Calm Mind, Future Sight, Miracle Eye, Hypnosis, Psyshock, Stored Power, Teleport, Charge Beam, Thunderbolt, Ancient Power, Dazzling Gleam, Energy Ball, Shadow Ball, Dark Pulse, Aura Sphere, Searing Shot, Psystrike
Description: Typhlosion ended up in an ancient ruin filled with thousands of ancient scrolls and magical texts. It memorized them and became a powerful pyromancer, gaining amazing control over heat and flames. It also developed telekinetic powers, which it uses in conjunction with its heat-controlling abilities to burn its opponents.
Competitive Analysis: This form of Typhlosion might not be famous for hitting the gym, but its opponents are sure to be feeling the burn. Its Speed might not be the best, but with respectable bulk, a good Special Attack backed up by an amazing movepool, and a great ability, Typhlosion works well as a special tank. Pyrokinetic-boosted Searing Shot has effectively 150 power (before STAB) and a 60% chance to burn. Psystrike might not get the power boost from Pyrokinetic, but with a base 100 power and a 30% chance to burn combined with its property of doing physical damage, it's going to hurt a lot of things that Psychic won't even scratch (Hi, Chansey!). Typhlosion isn't lacking for coverage as well, with moves like Thunderbolt, Aura Sphere, Focus Blast, Ancient Power, Energy Ball, Dazzling Gleam, Shadow Ball and Dark Pulse, all with Scald's chance to burn on top of their original effects. Specially, this form of Typhlosion is an all-around good Pokémon.

Name: UB 36: Volcano
New Stats: 73/73/131/97/107/89 | 570 BST (73/113/53/139/61/131 | 570 BST in alt form)
New Typing: Rock (Fire in alt form)
Added Moves: Stealth Rock, Vulcan Spurt*
(Removed: Burn Up, Blast Burn)
*Vulcan Spurt: Fire-type, special, 35 BP, 90% Acc, 10 PP, hits 3 times, blocked by Bulletproof
Ability: Igneous Armor: User starts off immune to status conditions, and its Fire-type attacks become Rock-type. However, when reduced to 50% HP or lower at the end of a turn, user changes form for the rest of the battle, becoming prone to status conditions, and its Fire-type attacks revert to normal. Ability cannot be removed, swapped, or copied. (Similar to Shields Down, but sticks around like Power Construct, and move types vary depending on HP.)
Appearance: Normal form is covered with a layer of igneous rock. Alt form looks like the original but completely morphed into lava.
This species was salvaged from Wela Volcano, in which the former Poké Ball of its original Trainer was accidentally dropped, by the Aether Foundation before being sent into Ultra Space. Although part of its exterior cooled down swiftly, its burning soul maintained at least 90% of the lava. As a result, it was dubbed "Volcano" due to its rocky exterior that can be broken to reveal the super-hot part of its body.
Possible moveset(s):
Choice
Typhlosion @ Choice Specs/Scarf
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast / Vulcan Spurt
- Focus Blast
- Hidden Power [Ice]
Although Igneous Armor makes UB 36 slightly weaker and slower than its non-UB counterpart (and weaker to extra forms of priority in Mach Punch and Bullet Punch) from the get-go, it grants UB 36 better bulk, a typing that takes less damage from Stealth Rock switch-ins, and unique access to Rock-type Eruption. Not only is that stronger than any other special Rock-type attack (even Mega Diancie's Power Gem), but it also gets better coverage with Focus Blast than if it were Fire-type (mostly because it's less resisted in general). Moreover, UB 36 can start off wearing the team down with its initially Rock-type STAB and, if it survives at or below 50% HP by the end of a turn, wreak further havoc with newly Fire-type STAB (off of a much stronger Special Attack stat, and on a much better Speed tier) and threaten Grass- and Steel-types that would be unfazed by its Rock STAB. The choice of STAB depends on a number of factors: power (FB), accuracy (VS), chance to burn (FB), multi-hit factor (VS), and ability to hit through Bulletproof (FB). The last slot is sort of filler; HP Ice works for hitting Dragon/Ground types, i.e. Garchomp and Zygarde.

Utility attacker
Typhlosion @ Life Orb
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Fire Blast / Vulcan Spurt
- Focus Blast
With respectable 73/131/107 bulk at higher than 50% HP, UB 36 can also afford to run utility moves such as Stealth Rock and Will-O-Wisp, for setting hazards and spreading burns respectively. Moreover, being Taunted isn't too much of an issue, as UB 36's STAB of choice with Focus Blast coverage and Life Orb is nothing to be messed with, even with the initial base 97 Special Attack (and worse coverage in alt form).

Name: Typholsion (UB 157 - Voltage)
New Stats: 101 / 113 / 71 / 83 / 113 / 89
New Typing: Ground / Electric
Abilities: Sap Sipper / Gluttony / Dry Skin (HA)
Added Moves: Belly Drum, Earth Power, Spikes, Thunderbolt, Fusion Bolt, Zap Cannon, Thunder Wave,
Removed Moves: All fire type moves EXCEPT: Flamethrower, Fire Punch, Flame Charge, Eruption
Flavor: The plant life in ultra space that Typholsion fed on had electric properties, forcing Typhlosion to adapt to be able to consume them, giving it it's ground type. This resistance to electricity allowed it's body to absorb the electricity, and channel it out as an attack. It's body has become slightly translucent, and you can now see the electricity coursing through it. Strangely, it no longer seems to have blood.
Competitive: With gluttony and belly drum, it can make good use of the newly buffed pinch berries. Alternatively, it could use Z-Belly drum instead so it can use Sap Sipper or Dry Skin. Basically, it's a belly drum sweeper.

UB-160 Voltage (Feraligatr)
Base Stats: 83/127/113/67/79/101 (570)
Type: Water/Electric
Ability: Paralyzing Bite - 2x power to biting moves used by this Pokémon. Biting moves used by this Pokémon have 30% chance to paralyze in addition to other effects. (HA: Sheer Force)
Removed Moves: None.
Added Moves: Thunder Punch, Thunder Fang, Liquidation, Hyper Fang, Psychic Fangs, Thunderbolt, Thunder, Thunder Wave, Thousand Arrows, Steam Eruption
Description: Feraligatr ended up on a stormy planet with frequent lightning strikes. As it endured lightning strike after lightning strike, Feraligatr evolved to use electrical powers itself. It latches onto prey with its powerful jaws and pumps powerful electric currents into them with its fangs. The result is an extremely powerful bite that can instantly paralyze an opponent.
Competitive Analysis: Though its Ability might be the most restricted of this trio, moves-wise, it also gives Feraligatr a massive boost to several key moves. Dragon Dance is a great setup move that you should probably run, and Thousand Arrows is a must for ridiculous amounts of coverage. Waterfall or Liquidation are powerful STAB moves that hit a lot of things for decent damage, and for the last slot you can either run an excellent boosted STAB move in the form of Thunder Fang or boosted coverage in the form of Crunch, Ice Fang or Psychic Fangs.

Name: UB 37: Wrestler
New Stats: 89/173/101/17/89/101 | 570 BST
New Typing: Fighting
Added Moves: Bulk Up, Seismic Slam*, Storm Throw, Submission
(Removed: Water- and Ice-type moves; moves boosted by Strong Jaw; Ancient Power)
*Seismic Slam: Same properties as Flying Press, except the move's typing is combined with Ground instead of Flying. Move type affinity:

Ability: Pin Down: If the user attacks a Flying-type with a contact move, the move deals neutral damage (regardless of immunities), and the target's Flying typing is removed until the target is switched out. If a Flying-type is pinned down, however, the user's Speed decreases by one stage.
Appearance: Its muscles, rather than being concentrated in its lower half, are toned all throughout. (Notably, its arms aren't as thin.) As opposed to light blue skin and red spines, it has light red skin and blue spines.
Ordinarily, Feraligatr likes to bite. In Ultra Space, however, Feraligatr does not find anything particularly appetizing, instead resolving to put the rest of its menacing body to use. Under the training of Buzzwole, it has significantly improved its arm strength and become colored after the blood flowing through its veins, leaving remnants of its past color in its spines. With this newly formed body, the nickname "Wrestler" is not just lip service...
Possible moveset(s):
Dragon Dance
Feraligatr @ Lum Berry
Ability: Pin Down
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Shadow Claw
- Seismic Slam / Earthquake / Swords Dance
Pure Fighting typing may have more weaknesses and fewer resistances than pure Water typing, as well as more resistances offensively (including an immunity), but Fighting hits more types super-effectively, and UB 37's Ability—Pin Down—allows it to cope with Flying-types...although it has to sacrifice Speed in order to do so. Fortunately, there's always Dragon Dance to ensure that its Speed stays nice and high. (You could run Agility if you're really afraid of the Speed drops.) Storm Throw is its most reliable STAB, sitting at a nice 90 BP, and Shadow Claw grants coverage only resisted by one typing (Normal/Ghost). If that typing is not an issue, UB 37's fourth move of choice would be its signature move: Seismic Slam. It's slightly more powerful than Storm Throw under ordinary circumstances, and it deals extra damage to Fire-, Electric-, Rock-, and Steel-types. If the typing is an issue, however, Earthquake might be a worthwhile secondary coverage move, unless somehow there happens to be a Normal/Ghost-type with Levitate. Either way, there is one final alternative: Swords Dance for extra power. (I mean, base 173 Attack is really darn high, but let's take into consideration that Lum Berry is the choice of item here.)

Name: Feraligatr (UB 160 - Mutation)
New Stats: 107 / 107 / 83 / 107 / 83 / 83
New Typing: Normal
Abilities: Download / Illusion / Impostor (HA)
Added Moves: Conversion, Hyper Voice, Air Slash, Poison Jab, Acid Spray, Earth Power, Bug Bite, Signal Beam, Hex, Magnet Bomb, Fire Punch, Flame Burst, Trop Kick, Giga Drain, Wild Charge, Thunder, Psycho Cut, Extrasensory, Dark Pulse, Draining Kiss, Play Rough, Reflect Type, Transform
Removed Moves: All water type moves EXCEPT: Aqua Tail, Surf
Flavor: Scientists were using Feraligatr to experiment with what happens when a pokemon is exposed to ultra space under different scenarios, when they accidentally opened dozens of ultra wormholes at once in close proximity, destroying their research, and scattering the Feraligatr across time and space. Curiously, each piece reformed after collecting enough energy, and was capable of undergoing near instantaneous mutations. Their bodies are transparent , and colourless before mutation, but when exposed to light become reflective. Some are known to even take on the appearance of other pokemon, occasionally even gaining their abilities.
Competitive: Built around Z-Conversion, ultra space Feraligatr has access to at least one move of each type in both physical and special form. This makes it's transformations very unpredictable, though some types are more likely than others thanks to having more powerful options in some than others. Having Impostor could be an unpleasant surprise for setup sweepers.

Name: UB [Some Number] Cannon
New Stats: 79 / 53 / 107 / 181 / 107 / 43
New typing: Ice/Steel
Removed Moves: All grass moves, all ghost moves.
Added Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse, Flash Cannon, Ice Shard, Ice Beam, Iron Head, Ice Punch, Cannonball (New move, has the same power and effect as Spirit Shackle but is Steel type and is special.)
Ability: Mega Launcher
Appearance: When Decidueye was sent to Ultra Space, it had a problem: it's flimsy little leaf arrows couldn't dent the powerful monsters that lived there. So Decidueye evolved, becoming UB Cannon. It's feathers are now icicles, and its fingers are replaced with the end of a cannon. Its 'hood' is made of solid iron. While regular Decidueye are fast and stealthy in their attacks. UB Cannon have become heavy and slow, but their powerful artillery makes up for it.
Possible movesets:
WIP
Crap defensive typing.

UB-724 Reaper (Decidueye)
Base Stats: 83/131/83/131/83/59 (570)
Type: Grass/Dark
Ability: Deadeye - All non-contact moves used by this Pokémon are guaranteed critical hits. (HA: Skill Link)
Removed Moves: Baton Pass, Spirit Shackle
Added Moves: Bullet Seed, Focus Blast, Beak Blast, Rock Blast, Pin Missile, Spike Cannon, Seed Bomb, Dark Pulse, Hyper Beam, Flash Cannon, Hunter's Snare (Dark-type clone of Spirit Shackle)
Description: Prey on the planet where Decidueye was deposited mainly consisted of large arthropods, which were extremely difficult (though not impossible) to bring down with arrows alone on account of their tough shells. To hunt them, Decidueye evolved a gunlike beak, similar to our world's Toucannon, to blast through their hard exoskeletons. Its talent for accuracy has served it well, as it can either puncture arthropods' shells with the powerful shots from its beak or bring them down with a well-placed arrow shot to a joint or gap in the armor.
Competitive Analysis: Decent bulk, great offenses and two great abilities make this an excellent Pokémon for wallbreaking, physically or specially, or for running a mixed sweeper set on a Trick Room team. Deadeye makes nearly the entirety of Decidueye's movepool into guaranteed crits, so you can attack without worrying about pesky defensive boosts. Physical Deadeye sets work well, with moves like Hunter's Snare, Beak Blast, and Seed Bomb that always crit and deal lots of damage. On the other hand, special sets have moves like Focus Blast, Shadow Ball, Dark Pulse, Flash Cannon and Energy Ball to work with. Skill Link is also an option, with access to Rock Blast, Bullet Seed, Pin Missile and Spike Cannon, but you lose the ability to have automatic crits. Swords Dance and Nasty Plot are good for setting up their respective sets, and Decidueye also gets moves like Haze and Defog if you want some support capability.

Name: UB 911: Enforcer
New Stats: 43/103/73/137/59/151 | 566 BST
New Typing: Flying/Ghost
Added Moves: Aerial Ace, Aerial Arrest*, Dazzling Gleam, Lunge, Pursuit, Superpower
(Removed: Grass-type moves, Haze, Smack Down)
*Aerial Arrest: Same properties as Spirit Shackle, only it's Flying-type and makes contact.
Ability: Arm of the Law: The user's contact moves not only no longer make contact, but also become special attacks. (Effects remain the same, however; e.g., Superpower still lowers Attack and Defense.)
Appearance: Its neck is bent 90º upward. Its grassy hood is absent. Its wings, now navy blue, are stretched out completely. The vines protruding from its neck are replaced with another pair of legs.
Ultra Space Decidueye was raised in a filthy environment and, before long, resolved to carry out its own brand of justice. This primarily involves hunting down and battling creatures who act against its morals.
Possible moveset(s):
Nasty Plot
Decidueye @ Focus Sash / Life Orb
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam / Aerial Arrest / Brave Bird
- Baton Pass / Superpower
UB 911 gets access to Nasty Plot and Baton Pass just as Decidueye does, but the difference is that UB 911's ridiculous Speed and extra immunity to Ground give it an arguably easier time passing the boost to a teammate. For this sort of set, note that Shadow Ball is its main STAB, Dazzling Gleam (or Aerial Arrest if you prefer to run dual STAB) is its coverage of choice, and Focus Sash is its item of choice. However, with 137/151 special offense, it's not strictly limited to Baton Passing; it can instead use the boosts for itself and deal heavy damage with Life Orb, secondary STAB in Brave Bird, and extra coverage in Superpower (both special and non-contact thanks to its Ability).

Choice Specs
Decidueye @ Choice Specs
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Brave Bird
- Shadow Ball
- Superpower
- U-turn
Pretty self-explanatory; the only difference from purely offensive Nasty Plot is the move U-turn, which essentially becomes a Bug-type Volt Switch thanks to its Ability.

Name: UB-24 "Swordsman"
New Stats: 73/149/113/67/71/97
New Typing: Dark-Steel
Added Moves: Me First, Bulk Up, Night Slash, Sacred Sword, Stone Edge, Pursuit, Thief, Smart Strike, Iron Head, Metal Claw, Slash, Psycho Cut, X-Scissor, Reflect, Brick Break, Reversal, Counter, Revenge, Flash Cannon, Dark Pulse, Retaliation, Cut [REMOVED: Leafage, Synthesis, Razor Leaf, Frenzy Plant, Grass Pledge, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Ominous Wind, Curse, Baton Pass, Defog, Nasty Plot, Peck, Growl, Light Screen, Brave Bird, Haze, Spirit Shackle, Confuse Ray]
Abilities: Guts, Long Reach
Appearance: Decidueye, instead of a hood and feather, now has a samurai's helmet. Its torso, "bowtie strings" and wings are almost entirely coated in leather, though the orange triangles in its wings look metallic instead because the leather coating on the wings is actually lots of sheaths to conceal its razor-sharp feathers. The leather coating on the torso has four cuts so that can walk or run more easily. (Height: 1.6m/5'3", Weight: 53.2kg/117.3lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Rowlet ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Rowlet, now a Decidueye, would end up in Ultra Space. However, Decidueye ended up competing with Guzzlord, who could easily repel not only Decidueye itself, but also its arrows. However, as time passed, Decidueye developed extremely sharp, metallic feathers and durable armor that still allows it to attack swiftly in melee combat, allowing it surprise Guzzlord and take the food for itself. However, it's still able to use its natural archery abilities, though it prefers to use them when perched on unsuspecting Guzzlord. Guzzlord are mostly chosen because they are enormous, easy to climb, and comfortable. However, UB-24 would vastly prefer perching on Mudsdale instead of Guzzlord when using its archery skills, as shown when brought out of Ultra Space.
Possible moveset(s):
Flame Orb Wallbreaker
Decidueye-Ultra @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Sucker Punch
- Sacred Sword / Pursuit
- Iron Head
This set is a classic instance of Flame Orb/Guts on a physical attacker and an attacking stat booster on a wallbreaker. After enough setting up, it should be capable of wreaking havoc, slicing through the opposition like a hot wakizashi through butter. While it does struggle against Buzzwole, having it be Adamant instead can make use for just that. Sucker Punch is STAB priority and Iron Head is its other STAB. Sacred Sword is coverage, though Pursuit can be opted for instead in case the opponent has a very unfavorable matchup against Decidueye-Ultra.
Competitive Placement: Its base 149 Attack is very frightening, especially when one considers that it's even greater than the likes of Landorus-T and Megagross. Base 97 Speed throws it into a speed tier that's alright, allowing it to slice open defensive Pokémon on both sides of the spectrum, though quite the number of Pokémon still outspeed Decidueye-Ultra. This combination would yield a very dangerous sweeper already, but Swords Dance can make it even more lethal, though Paralysis could prove problematic for Decidueye-Ultra due to the cut speed and chances of complete paralysis.

Name: Decidueye UB535: Griffin
New Stats: 79/149/73/101/59/109 (570)
New Typing: Flying/Fighting
Added Moves: Every other Flying move, Every other Fighting Move, Crush Claw, God Crusher
God Crusher: The user grips the target and crushes it with the power of the gods. This may flinch the target (100 BP, 90% Acc., 10 PP, Flying, 50% flinch rate).
Removed Moves: All Grass-type moves, Smack Down, Light Screen, Spirit Shackle
Abilities: Quick Reflexes (All Flying and Fighting type moves have +1 priority above 50% health. If it's at full health, it gets +2 priority. However, no priority is given below 50% Health) (Hidden: Aeriaite)
Design: It's basically a griffin with it's head and a cloak over it.
Justification: It had landed against a nest of griffins. It knew to become one, so it had beheaded a griffin, tacked on it's head, added a cloth of some kind, and became the king of all griffins in Ultra Space. Don't ask where it was, but it became weird. It also is pretty quick.

UB-727 Face (Incineroar)
Base Stats: 83/131/83/59/131/83 (570)
Type: Fire/Fighting
Ability: Weight Advantage - If this Pokémon is heavier than its opponent, it gains +1 Attack and +1 Defense; if it is lighter, it gets -1 Attack and -1 Defense. This boost is applied whenever a new opponent enters the battle. (HA: Guts)
Removed Moves: Fury Swipes, Scary Face, Outrage, all Dark-type moves
Added Moves: Heat Crash, Flying Press, Circle Throw, Storm Throw, Dynamic Punch, Slam, Hero's Lariat (Fighting-type clone of Darkest Lariat)
Description: Incineroar entered a brutal post-apocalyptic world where fighting tournaments were held for status and survival. This would have suited it well, but its personality was unscrupulous and the rules of the matches were strictly enforced. As a result, Incineroar from Ultra Space are significantly more fair and less underhanded than their base form, while still just as adept at drawing cheers from a crowd.
Competitive Analysis: This form of Incineroar is significantly heftier than its base form, allowing it to get a Weight Advantage boost on a lot of things. With moves like Hero's Lariat, Circle Throw, Storm Throw, Body Slam, Flare Blitz and Flying Press, this Pokémon is heavily geared towards physical attacks, and with respectable special bulk, a specially tanky Assault Vest tank could also work, especially since you don't even need to set up if your opponent is lighter than you. Flame Charge allows you to boost your Speed on top of the Attack and Defense boosts you'll likely be getting. Incineroar works especially well later in the game, after you remove all of the heavier threats that can cause Incineroar to lose valuable stats.

Name: UB 912: Rebel
New Stats: 107/83/113/89/101/73 | 566 BST
New Typing: Fighting/Dark
Added Moves: Aura Sphere, Drain Punch, Meteor Mash, Sadistic Aura*, Slack Off, Sludge Bomb, Sucker Punch, Switcheroo
(Removed: Fire-type moves, Leech Life)
*Sadistic Aura: Same properties as Drain Punch, only it's Dark-type, special, and does not make contact.
Ability: Menace: Upon switching in, reduces the Special Attack of all on-field opponents by one stage. (Similar to Intimidate.)
Appearance: Red parts of fur are gray like its breastplate. Belt is ashen and hanging around its neck. Wears sunglasses.
Although this species had its red fur and flaming belt die out, it did not lose heart. Instead, it put on a different look by wearing its belt around its neck and wearing a pair of sunglasses given by its original Trainer, and it became a creature willing to rebel even against Ultra Space itself.
Possible moveset(s):
Specially defensive
Incineroar @ Leftovers
Ability: Menace
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Throat Chop
- Slack Off
- U-turn / Bulk Up
- Toxic / Drain Punch
With impressive 107/113/101 bulk and the special counterpart of Intimidate, UB 912 is ready to take some hits and do utility work and/or slowly set itself up to sweep. Throat Chop, a normally obscure move, can actually be useful in some situations, particularly if it were to hit a Boomburst or Hyper Voice user on the switch-in (especially if it happens to hit a Pixilate abuser!). With access to Slack Off, UB 912 actually has a reliable form of recovery unlike its non-UB counterpart. At this point, UB 912 can take one of two routes: utility with U-turn and Toxic for momentum keeping and status spreading respectively, or Bulk Up and Drain Punch for potential sweeping.

Choice Specs
Incineroar @ Choice Specs
Ability: Menace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Sadistic Aura
- Aura Sphere
- Sludge Bomb
- Switcheroo
The reason for not including special attacks on the previous set, in spite of UB 912's Special Attack being higher than its Attack, is twofold: 1. Its utility lies on the physical side, and 2. it does not get Calm Mind. Instead, it would have to take a more straightforward offensive route on the special side: using Choice Specs! Why not Nasty Plot? Well, because of the immediate power, and also because of Switcheroo. It's not like Nasty Plot is entirely forbidden; it's just...with base 73 Speed, UB 912 won't go very far with it. Anyway, Sadistic Aura is like a special, Dark-type, non-contact Drain Punch, which is great, especially for a bulky attacker. Aura Sphere is secondary STAB, and Sludge Bomb is for Fairies.

Incineroar-Ultra
Name: UB75 Death Match
New Stats: 127/97/113/61/89/83 (BST 570)
New Typing: Fighting/Ground
Added Moves: Submission, Vital Throw, Circle Throw, Drain Punch, Storm Throw, Mud-Slap, Mud Shot, Mud Sport, Shore Up(not compatible with Intimidate), Rock Throw, Smack Down, Rock Slide, Stone Edge, Stealth Rock, Poison Jab, Thunder Wave
Removed Moves: Ember, Flamethrower, Fire Fang, Will-o-Wisp, Flame Burst, Flare Blitz, Flame Charge, Fire Pledge, Blast Burn, Fire Blast, Lick, Bite, Crunch, U-Turn, Leech Life
Abilities:
Beast Boost (Intimidate)
Justification: Incineroar-Ultra is based off of a forgotten sport that was played at the Greek Olympics: Pankration, a fight that could end in death in which anything goes except for biting and eye-gouging. These matches could last for a long time, and as the sport took place in the nude, it was a given that the fighters would get VERY dirty. So Incineroar took the "do anything to win" philosophy and milked it for all it's worth, being able to use the arena itself to attack its foes. No excuse for Thunder Wave except that I wanted a bulky paralysis spreader with some offensive presence. I'm willing to remove Shore Up entirely if this turns out to be too strong.
Possible moveset(s):
Incineroar-Ultra @ Leftovers
Ability: Intimidate / Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Storm Throw / Stone Edge / Shore Up
- Stealth Rock
- Circle Throw / Thunder Wave / Overheat

Incineroar-Ultra's movepool leaves it qualified to be a Rocker that can come in throughout the match and mess with common defoggers. Overheat fries Skarmory, Darkest Lariat smacks around Lati@s, and neither likes taking Thunder Wave. Additionally, it can take on its fair share of rockers by itself, outspeeding Heatran and Tyranitar and OHKOing them with a STAB move. However, this thing has MASSIVE 4MSS, having to choose between Stealth Rock, two STAB options, Thunder Wave, Shore Up, and a variety of coverage moves to hit various targets.

Name: UB-25 "Abyssal Knight"
New Stats: 103/131/139/43/113/41
New Typing: Fire-Steel
Added Moves: Heavy Slam, Gyro Ball, Smart Strike, Flash Cannon, Heat Crash, Curse, Iron Tail, Iron Head, Metal Burst, Meteor Mash, Mirror Shot, Stone Edge, Iron Defense, Fire Punch [REMOVED: Dark Pulse, Crunch, Heat Wave, Bite, Throat Chop, Darkest Lariat, Fury Swipes, Growl, Lick, Acrobatics, Leech Life]
Abilities: Flame Body, Flash Fire
Appearance: Incineroar's now coated in metallic armor, entirely red. The region around the flame belt is yellow and the closer the region is to the navel, the more melty the flame belt region is. Its helmet has massive horns where the ears would be, and in the helmet's eye sockets, only blackness can be seen, with a yellow, glowing light in each. The tip of its tail has a metal spike ball. (Height: 1.9m/6'3", 2.2m/7'3" counting horns; Weight: 215.4kg/474.9lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Litten ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Litten, now an Incineroar, would end up in Ultra Space. Incineroar, fixated on attention, tried to wrestle against all the UBs. After learning from the mistakes it made wrestling against Nihilego and Kartana, it found armor from fallen Celesteela and Kartana, taking it for its own.
Possible moveset(s):
Set Up:
Incineroar-Ultra @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant / Impish Nature
- Swords Dance / Bulk Up
- Meteor Mash
- Fire Punch
- Stone Edge
This set simply uses its absurd physical bulk to its advantage, taking physical hits while setting up attack boosts. Bulk Up can be used as an alternative to allow Incineroar-Ultra to boost its Defense even more than it already does, though it does weaken the Attack boosts. Also, with an Impish nature, Incineroar-Ultra's guaranteed to live an Earthquake from a Buzzwole, so long as it doesn't crit. This is even before a Bulk Up. Meteor Mash is STAB that can buff Incineroar-Ultra's Attack even further, Fire Punch is also STAB, and Stone Edge is used as coverage. Flash Fire allows for switches into predicted fire-type moves.
Competitive Placement: Incineroar-Ultra is an almighty tank with 101/139/113 defenses, but slap on an Attack stat of 131 and now-armored El Tigre's only got to worry about Pokémon with Earthquake or strong Special moves.

Name: Primarina (UB XX: Envy)
New Stats: 73/101/79/101/79/137 (BST 570)
New Typing: Normal/Ghost
Removed Moves: All Water-type moves, Hyper Voice, Echoed Voice, Encore, Disarming Voice, Growl, Perish Song, Attract, Return, all Fairy-type moves
Added Moves: Taunt, Shadow Ball, Shadow Thief, Heart Swap, Shadow Claw, Torment, Shadow Sneak, Grudge, Spite, Play Rough
Abilities: Green-Eyed Monster (Deals 1.5x extra damage to opponents who have a positive stat change. Ignores defensive stat boosts.)
Appearance/Flavor: When Primarina arrived in Ultra Space, they arrived on a jungle planet full of vicious wildlife, and were swiftly annihilated. However, due to a bizarre mutation that occurred upon arrival, their vengeful souls were able to live on. They quickly became jealous of the living, and lost the ability to sing, further fueling their jealousy. Ultra Space Primarina's body is purple-gray, and its eyes are, fittingly enough, green. Its hair is unchanged in terms of color, but is missing the pearls. Its body appears tattered, and it is missing its lower half.
Possible moveset(s):
Shadow Thief

Primarina-Ultra @ Life Orb
Ability: Green-Eyed Monster
Happiness: 0
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Shadow Thief
- Frustration
- Taunt
- Play Rough
Probably its best set. It's basically a weaker, faster Marshadow thanks to Shadow Thief.

UB-730 Siren (Primarina)
Base Stats: 83/59/131/131/83/83 (570)
Type: Water/Psychic
Ability: Siren Song - Sound-based moves used by this Pokémon trap targets. (HA: Pitch Perfect - Sound-based moves used by this Pokémon are guaranteed critical hits.)
Removed Moves: Aromatic Mist, Sparkling Aria
Added Moves: Synchronoise, Siren's Call (Psychic-type clone of Sparkling Aria), Whirlpool
Description: Primarina was deposited on a planet almost entirely covered by water and populated by extremely fast-swimming creatures which it could not catch using speed alone. Thus, it developed the ability to read the minds of its prey, lure it in by singing about the prey's deepest desire, and trap the prey in whirlpools to eat it.
Competitive Analysis: Primarina can get big damage from auto-crit Siren's Call and Hyper Voice if you so desire, with Scald/Surf and Moonblast for STAB and coverage, but that's not nearly the most useful thing this Pokémon can do. Siren's Song causes all sound-based moves to become trapping moves—and I mean all of them. That's right, say hello to your worst nightmare and the best perish trapper outside of Ubers. Unless your opponent has a switching move, a Shed Shell or a Ghost-type, if they can't kill Primarina in three turns, they are going to die. Aside from perish-trapping nearly everything, Primarina is a good trapper in general, trapping and killing a number of threats if your opponent doesn't make the right plays.

Name: UB 913: Civilian
New Stats: 97/89/89/97/97/97 | 566 BST
New Typing: Normal/Fairy
Added Moves: Brick Break, Calm Mind, Discharge, Low Sweep, Protest*, Quick Attack, Trick
(Removed: Water-type moves besides Sparkling Aria; Ice-type moves)
*Protest: Same properties as Trop Kick, only it's Normal-type, special, sound-based, and does not make contact.
Ability: Voice of Many: Sound-based attacks hit twice: once for full damage, and again for 25% damage. (Basically like Parental Bond but only with sound-based moves.)
Appearance: Imagine Primarina shedding its tail to reveal a pair of humanoid legs. Then, imagine its skin turning human-like and its hair turning blonde.
Scientists dubbed this species "Civilian" because the transition into Ultra Space made it more human-like without worsening its demeanor.
Possible moveset(s):
Choice Scarf
Primarina @ Choice Scarf
Ability: Voice of Many
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protest / Hyper Voice
- Moonblast
- Shadow Ball / Sparkling Aria
- Trick
Because UB 913 is within the just-below-base-100 range of Speed, one of the most practical ideas for it would be to give it a Choice Scarf, particularly for the quickest possible abuse of its signature move: Protest. It may be a meager base 70 (87 with Voice of Many) Normal-type move, but its Trop Kick-inspired effect means that its target will suffer an Attack drop...rather, thanks to Voice of Many, two Attack drops! Sometimes, however, especially in the case of Defiant/Competitive users, it's better to just stick to the basics (i.e., base 112 Hyper Voice w/ Voice of Many). Moonblast is its secondary STAB: by far the best Fairy-type move in its arsenal. The choice between Shadow Ball and Sparkling Aria depends whether you want better coverage (particularly against Ferrothorn) or an extra sound move, respectively. (Sparkling Aria is the same BP as Hyper Voice, and it's also affected by Voice of Many.) Trick, on the other hand, is a very obvious move to have on a Choice set.

As an additional point, Calm Mind + VoM Protest is a pretty potent combination.
 
Here y'all go
UB-154 Crystal (Meganium)
Base Stats: 79/67/127/113/101/83 (570)
Type: Grass/Ice
Ability: Refractive Petals: 1.5x power to beam/cannon moves used by this Pokémon*. Moves with a charging turn charge in one turn. Fire-type moves do neutral damage to this Pokémon regardless of type. (HA: Chlorophyll)
Removed Moves: Sweet Scent, Aromatherapy, Refresh
Added Moves: Ice Beam, Blizzard, Signal Beam, Flash Cannon, Aurora Beam, Charge Beam, Psybeam, Hail, Aurora Veil, Flash, Power Gem, Diamond Storm, Prismatic Laser
Description: Meganium ended up on an ice planet with very little sunlight. The water in its body came to the surface and froze, creating ice crystals all over its body and turning its petals into huge crystalline structures. The crystals gather light into Meganium's body, allowing it to photosynthesize, and absorb heat, dispersing it throughout the body so the icy crystals are not melted and Meganium is not harmed by high levels of heat. A side effect of the crystals is that Meganium can use them to enhance the power of some of its moves.
Competitive Analysis: Though this form of Meganium has serious trouble acting as a cleric without Aromatherapy, its amazing ability, decent bulk and access to moves of several excellent types make it good at dishing out and taking damage. It has great STAB moves in Ice Beam and Solar Beam, which are both boosted by its ability, and excellent boosted coverage in Flash Cannon, Psybeam and Signal Beam. Its formerly glaring 4x Fire weakness is reduced to neutral damage, making Grass/Ice a slightly less terrible defensive typing. If you really wanted to, you could run a Chlorophyll set with Solar Beam, but I wouldn't really recommend it. Also an option is a spot on a hail team with moves like Blizzard, Aurora Veil, and maybe even Hail itself, but that's probably not the best way to go with this form of Meganium either.
List of beam/cannon moves: Aurora Beam, Bubble Beam, Charge Beam, Flash Cannon, Fleur Cannon, Hydro Cannon, Hyper Beam, Ice Beam, Light of Ruin, Moongeist Beam, Prismatic Laser, Psybeam, Signal Beam, Solar Beam, Spike Cannon, Techno Blast, Zap Cannon

Name: UB 35: Balloon
New Stats: 199/127/97/31/97/19 | 570 BST
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Balloon Crash*, Bounce, Stockpile, Spit Up, Swallow
(Removed: Grass-type moves, Poison Powder, Cut, Fury Cutter)
*Balloon Crash: Same properties as Clanging Scales, but it's Flying-type, reduces user's Special Defense, and makes contact.
Ability: Inflate: User's Special Defense increases when attacked. (Similar to Stamina.)
Appearance: Imagine Meganium without the plant-like decorations, only pale-skinned and five times its size.
The first time a Meganium was released into Ultra Space, it became less plant-like and therefore forced to seek oxygen. However, it took a wrong turn and found itself inhaling immense volumes of helium, eventually becoming the most realistic possible rendition of a "balloon animal." Thanks to its thick skin and internal organs, however, it's not as frail or light as an ordinary balloon...
Possible moveset(s):
Swords Dance
Meganium @ Leftovers
Ability: Inflate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant/Brave Nature
- Swords Dance
- Balloon Crash
- Earthquake
- Magic Coat
UB 35 may have sluggish Speed and be weak to Stealth Rock, but it can aptly play the role of a Swords Dance user with its respectable 199/97/97 bulk, special counterpart of Stamina, and base 127 Attack. Moreover, its exclusive STAB in Balloon Crash (which, although its side effect is counterproductive with its Ability, is arguably better than Acrobatics for freedom of item choice) gets good coverage with Earthquake. Magic Coat is its best option for the final slot, just in case the opponent is a Taunt user or tries to drop a status move or hazards.

Name: Meganium (UB 154 - Resistance)
New Stats:
New Typing: Dragon / Ghost
Added Moves: 113 / 47 / 167 / 97 / 73 / 73
Abilities: Poison Heal / Prankster (HA)
Added Moves: Dragon Pulse, Draco Meteor, Clanging Scales, Hex, Night Shade, Trick or Treat, Curse, Confuse Ray, Clear Smog, Purify, Toxic Spikes, Venoshock, Acid Spray, Sludge Bomb, Calm Mind, Reflect Type, Encore, Glare, Yawn
Removed Moves: All grass attacks EXCEPT: Aromatherapy, Energy Ball, Leech Seed, Grass Whistle, Giga Drain.
Flavor: Meganium was exposed to dangerous chemicals upon entering Ultra Space, and adapted to it's body to become resistant to it. It gained large scales covering it's body, and an immune system that was not only resistant to the poison, but could use it to it's advantage. However, these adaptations forced it to lose it's gras typing, and instead adopt stranger elements that allowed it to survive.
Competitive: It's strange typing along with it's massive typing could provide it some use on more defensive teams, and it's abilities certainly help with that. It also has access to reflect type which could come in handy for dealing with certain pokemon.

UB-157 Archmage (Typhlosion)
Base Stats: 101/79/83/127/113/67 (570)
Type: Fire/Psychic
Ability: Pyrokinetic - 1.5x power to Fire-type moves used by this Pokémon. Special moves used by this Pokémon have 30% chance to burn in addition to other effects. (HA: Flame Body)
Removed Moves: Quick Attack, Thrash, Earthquake, Reversal, Howl, Fury Swipes, Flare Blitz, Double-Edge, Double Kick, Crush Claw, Bulldoze, Wild Charge, Aerial Ace, Flame Charge, Shadow Claw, Giga Impact, Rock Slide, Rock Tomb, Rollout
Added Moves: Psychic, Confusion, Psybeam, Psychic Terrain, Confuse Ray, Telekinesis, Ally Switch, Calm Mind, Future Sight, Miracle Eye, Hypnosis, Psyshock, Stored Power, Teleport, Charge Beam, Thunderbolt, Ancient Power, Dazzling Gleam, Energy Ball, Shadow Ball, Dark Pulse, Aura Sphere, Searing Shot, Psystrike
Description: Typhlosion ended up in an ancient ruin filled with thousands of ancient scrolls and magical texts. It memorized them and became a powerful pyromancer, gaining amazing control over heat and flames. It also developed telekinetic powers, which it uses in conjunction with its heat-controlling abilities to burn its opponents.
Competitive Analysis: This form of Typhlosion might not be famous for hitting the gym, but its opponents are sure to be feeling the burn. Its Speed might not be the best, but with respectable bulk, a good Special Attack backed up by an amazing movepool, and a great ability, Typhlosion works well as a special tank. Pyrokinetic-boosted Searing Shot has effectively 150 power (before STAB) and a 60% chance to burn. Psystrike might not get the power boost from Pyrokinetic, but with a base 100 power and a 30% chance to burn combined with its property of doing physical damage, it's going to hurt a lot of things that Psychic won't even scratch (Hi, Chansey!). Typhlosion isn't lacking for coverage as well, with moves like Thunderbolt, Aura Sphere, Focus Blast, Ancient Power, Energy Ball, Dazzling Gleam, Shadow Ball and Dark Pulse, all with Scald's chance to burn on top of their original effects. Specially, this form of Typhlosion is an all-around good Pokémon.

Name: UB 36: Volcano
New Stats: 73/73/131/97/107/89 | 570 BST (73/113/53/139/61/131 | 570 BST in alt form)
New Typing: Rock (Fire in alt form)
Added Moves: Stealth Rock, Vulcan Spurt*
(Removed: Burn Up, Blast Burn)
*Vulcan Spurt: Fire-type, special, 35 BP, 90% Acc, 10 PP, hits 3 times, blocked by Bulletproof
Ability: Igneous Armor: User starts off immune to status conditions, and its Fire-type attacks become Rock-type. However, when reduced to 50% HP or lower at the end of a turn, user changes form for the rest of the battle, becoming prone to status conditions, and its Fire-type attacks revert to normal. Ability cannot be removed, swapped, or copied. (Similar to Shields Down, but sticks around like Power Construct, and move types vary depending on HP.)
Appearance: Normal form is covered with a layer of igneous rock. Alt form looks like the original but completely morphed into lava.
This species was salvaged from Wela Volcano, in which the former Poké Ball of its original Trainer was accidentally dropped, by the Aether Foundation before being sent into Ultra Space. Although part of its exterior cooled down swiftly, its burning soul maintained at least 90% of the lava. As a result, it was dubbed "Volcano" due to its rocky exterior that can be broken to reveal the super-hot part of its body.
Possible moveset(s):
Choice
Typhlosion @ Choice Specs/Scarf
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast / Vulcan Spurt
- Focus Blast
- Hidden Power [Ice]
Although Igneous Armor makes UB 36 slightly weaker and slower than its non-UB counterpart (and weaker to extra forms of priority in Mach Punch and Bullet Punch) from the get-go, it grants UB 36 better bulk, a typing that takes less damage from Stealth Rock switch-ins, and unique access to Rock-type Eruption. Not only is that stronger than any other special Rock-type attack (even Mega Diancie's Power Gem), but it also gets better coverage with Focus Blast than if it were Fire-type (mostly because it's less resisted in general). Moreover, UB 36 can start off wearing the team down with its initially Rock-type STAB and, if it survives at or below 50% HP by the end of a turn, wreak further havoc with newly Fire-type STAB (off of a much stronger Special Attack stat, and on a much better Speed tier) and threaten Grass- and Steel-types that would be unfazed by its Rock STAB. The choice of STAB depends on a number of factors: power (FB), accuracy (VS), chance to burn (FB), multi-hit factor (VS), and ability to hit through Bulletproof (FB). The last slot is sort of filler; HP Ice works for hitting Dragon/Ground types, i.e. Garchomp and Zygarde.

Utility attacker
Typhlosion @ Life Orb
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Fire Blast / Vulcan Spurt
- Focus Blast
With respectable 73/131/107 bulk at higher than 50% HP, UB 36 can also afford to run utility moves such as Stealth Rock and Will-O-Wisp, for setting hazards and spreading burns respectively. Moreover, being Taunted isn't too much of an issue, as UB 36's STAB of choice with Focus Blast coverage and Life Orb is nothing to be messed with, even with the initial base 97 Special Attack (and worse coverage in alt form).

Name: Typholsion (UB 157 - Voltage)
New Stats: 101 / 113 / 71 / 83 / 113 / 89
New Typing: Ground / Electric
Abilities: Sap Sipper / Gluttony / Dry Skin (HA)
Added Moves: Belly Drum, Earth Power, Spikes, Thunderbolt, Fusion Bolt, Zap Cannon, Thunder Wave,
Removed Moves: All fire type moves EXCEPT: Flamethrower, Fire Punch, Flame Charge, Eruption
Flavor: The plant life in ultra space that Typholsion fed on had electric properties, forcing Typhlosion to adapt to be able to consume them, giving it it's ground type. This resistance to electricity allowed it's body to absorb the electricity, and channel it out as an attack. It's body has become slightly translucent, and you can now see the electricity coursing through it. Strangely, it no longer seems to have blood.
Competitive: With gluttony and belly drum, it can make good use of the newly buffed pinch berries. Alternatively, it could use Z-Belly drum instead so it can use Sap Sipper or Dry Skin. Basically, it's a belly drum sweeper.

UB-160 Voltage (Feraligatr)
Base Stats: 83/127/113/67/79/101 (570)
Type: Water/Electric
Ability: Paralyzing Bite - 2x power to biting moves used by this Pokémon. Biting moves used by this Pokémon have 30% chance to paralyze in addition to other effects. (HA: Sheer Force)
Removed Moves: None.
Added Moves: Thunder Punch, Thunder Fang, Liquidation, Hyper Fang, Psychic Fangs, Thunderbolt, Thunder, Thunder Wave, Thousand Arrows, Steam Eruption
Description: Feraligatr ended up on a stormy planet with frequent lightning strikes. As it endured lightning strike after lightning strike, Feraligatr evolved to use electrical powers itself. It latches onto prey with its powerful jaws and pumps powerful electric currents into them with its fangs. The result is an extremely powerful bite that can instantly paralyze an opponent.
Competitive Analysis: Though its Ability might be the most restricted of this trio, moves-wise, it also gives Feraligatr a massive boost to several key moves. Dragon Dance is a great setup move that you should probably run, and Thousand Arrows is a must for ridiculous amounts of coverage. Waterfall or Liquidation are powerful STAB moves that hit a lot of things for decent damage, and for the last slot you can either run an excellent boosted STAB move in the form of Thunder Fang or boosted coverage in the form of Crunch, Ice Fang or Psychic Fangs.

Name: UB 37: Wrestler
New Stats: 89/173/101/17/89/101 | 570 BST
New Typing: Fighting
Added Moves: Bulk Up, Seismic Slam*, Storm Throw, Submission
(Removed: Water- and Ice-type moves; moves boosted by Strong Jaw; Ancient Power)
*Seismic Slam: Same properties as Flying Press, except the move's typing is combined with Ground instead of Flying. Move type affinity:

Ability: Pin Down: If the user attacks a Flying-type with a contact move, the move deals neutral damage (regardless of immunities), and the target's Flying typing is removed until the target is switched out. If a Flying-type is pinned down, however, the user's Speed decreases by one stage.
Appearance: Its muscles, rather than being concentrated in its lower half, are toned all throughout. (Notably, its arms aren't as thin.) As opposed to light blue skin and red spines, it has light red skin and blue spines.
Ordinarily, Feraligatr likes to bite. In Ultra Space, however, Feraligatr does not find anything particularly appetizing, instead resolving to put the rest of its menacing body to use. Under the training of Buzzwole, it has significantly improved its arm strength and become colored after the blood flowing through its veins, leaving remnants of its past color in its spines. With this newly formed body, the nickname "Wrestler" is not just lip service...
Possible moveset(s):
Dragon Dance
Feraligatr @ Lum Berry
Ability: Pin Down
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Shadow Claw
- Seismic Slam / Earthquake / Swords Dance
Pure Fighting typing may have more weaknesses and fewer resistances than pure Water typing, as well as more resistances offensively (including an immunity), but Fighting hits more types super-effectively, and UB 37's Ability—Pin Down—allows it to cope with Flying-types...although it has to sacrifice Speed in order to do so. Fortunately, there's always Dragon Dance to ensure that its Speed stays nice and high. (You could run Agility if you're really afraid of the Speed drops.) Storm Throw is its most reliable STAB, sitting at a nice 90 BP, and Shadow Claw grants coverage only resisted by one typing (Normal/Ghost). If that typing is not an issue, UB 37's fourth move of choice would be its signature move: Seismic Slam. It's slightly more powerful than Storm Throw under ordinary circumstances, and it deals extra damage to Fire-, Electric-, Rock-, and Steel-types. If the typing is an issue, however, Earthquake might be a worthwhile secondary coverage move, unless somehow there happens to be a Normal/Ghost-type with Levitate. Either way, there is one final alternative: Swords Dance for extra power. (I mean, base 173 Attack is really darn high, but let's take into consideration that Lum Berry is the choice of item here.)

Name: Feraligatr (UB 160 - Mutation)
New Stats: 107 / 107 / 83 / 107 / 83 / 83
New Typing: Normal
Abilities: Download / Illusion / Impostor (HA)
Added Moves: Conversion, Hyper Voice, Air Slash, Poison Jab, Acid Spray, Earth Power, Bug Bite, Signal Beam, Hex, Magnet Bomb, Fire Punch, Flame Burst, Trop Kick, Giga Drain, Wild Charge, Thunder, Psycho Cut, Extrasensory, Dark Pulse, Draining Kiss, Play Rough, Reflect Type, Transform
Removed Moves: All water type moves EXCEPT: Aqua Tail, Surf
Flavor: Scientists were using Feraligatr to experiment with what happens when a pokemon is exposed to ultra space under different scenarios, when they accidentally opened dozens of ultra wormholes at once in close proximity, destroying their research, and scattering the Feraligatr across time and space. Curiously, each piece reformed after collecting enough energy, and was capable of undergoing near instantaneous mutations. Their bodies are transparent , and colourless before mutation, but when exposed to light become reflective. Some are known to even take on the appearance of other pokemon, occasionally even gaining their abilities.
Competitive: Built around Z-Conversion, ultra space Feraligatr has access to at least one move of each type in both physical and special form. This makes it's transformations very unpredictable, though some types are more likely than others thanks to having more powerful options in some than others. Having Impostor could be an unpleasant surprise for setup sweepers.

Name: UB [Some Number] Cannon
New Stats: 79 / 53 / 107 / 181 / 107 / 43
New typing: Ice/Steel
Removed Moves: All grass moves, all ghost moves.
Added Moves: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse, Flash Cannon, Ice Shard, Ice Beam, Iron Head, Ice Punch, Cannonball (New move, has the same power and effect as Spirit Shackle but is Steel type and is special.)
Ability: Mega Launcher
Appearance: When Decidueye was sent to Ultra Space, it had a problem: it's flimsy little leaf arrows couldn't dent the powerful monsters that lived there. So Decidueye evolved, becoming UB Cannon. It's feathers are now icicles, and its fingers are replaced with the end of a cannon. Its 'hood' is made of solid iron. While regular Decidueye are fast and stealthy in their attacks. UB Cannon have become heavy and slow, but their powerful artillery makes up for it.
Possible movesets:
WIP
Crap defensive typing.

UB-724 Reaper (Decidueye)
Base Stats: 83/131/83/131/83/59 (570)
Type: Grass/Dark
Ability: Deadeye - All non-contact moves used by this Pokémon are guaranteed critical hits. (HA: Skill Link)
Removed Moves: Baton Pass, Spirit Shackle
Added Moves: Bullet Seed, Focus Blast, Beak Blast, Rock Blast, Pin Missile, Spike Cannon, Seed Bomb, Dark Pulse, Hyper Beam, Flash Cannon, Hunter's Snare (Dark-type clone of Spirit Shackle)
Description: Prey on the planet where Decidueye was deposited mainly consisted of large arthropods, which were extremely difficult (though not impossible) to bring down with arrows alone on account of their tough shells. To hunt them, Decidueye evolved a gunlike beak, similar to our world's Toucannon, to blast through their hard exoskeletons. Its talent for accuracy has served it well, as it can either puncture arthropods' shells with the powerful shots from its beak or bring them down with a well-placed arrow shot to a joint or gap in the armor.
Competitive Analysis: Decent bulk, great offenses and two great abilities make this an excellent Pokémon for wallbreaking, physically or specially, or for running a mixed sweeper set on a Trick Room team. Deadeye makes nearly the entirety of Decidueye's movepool into guaranteed crits, so you can attack without worrying about pesky defensive boosts. Physical Deadeye sets work well, with moves like Hunter's Snare, Beak Blast, and Seed Bomb that always crit and deal lots of damage. On the other hand, special sets have moves like Focus Blast, Shadow Ball, Dark Pulse, Flash Cannon and Energy Ball to work with. Skill Link is also an option, with access to Rock Blast, Bullet Seed, Pin Missile and Spike Cannon, but you lose the ability to have automatic crits. Swords Dance and Nasty Plot are good for setting up their respective sets, and Decidueye also gets moves like Haze and Defog if you want some support capability.

Name: UB 911: Enforcer
New Stats: 43/103/73/137/59/151 | 566 BST
New Typing: Flying/Ghost
Added Moves: Aerial Ace, Aerial Arrest*, Dazzling Gleam, Lunge, Pursuit, Superpower
(Removed: Grass-type moves, Haze, Smack Down)
*Aerial Arrest: Same properties as Spirit Shackle, only it's Flying-type and makes contact.
Ability: Arm of the Law: The user's contact moves not only no longer make contact, but also become special attacks. (Effects remain the same, however; e.g., Superpower still lowers Attack and Defense.)
Appearance: Its neck is bent 90º upward. Its grassy hood is absent. Its wings, now navy blue, are stretched out completely. The vines protruding from its neck are replaced with another pair of legs.
Ultra Space Decidueye was raised in a filthy environment and, before long, resolved to carry out its own brand of justice. This primarily involves hunting down and battling creatures who act against its morals.
Possible moveset(s):
Nasty Plot
Decidueye @ Focus Sash / Life Orb
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam / Aerial Arrest / Brave Bird
- Baton Pass / Superpower
UB 911 gets access to Nasty Plot and Baton Pass just as Decidueye does, but the difference is that UB 911's ridiculous Speed and extra immunity to Ground give it an arguably easier time passing the boost to a teammate. For this sort of set, note that Shadow Ball is its main STAB, Dazzling Gleam (or Aerial Arrest if you prefer to run dual STAB) is its coverage of choice, and Focus Sash is its item of choice. However, with 137/151 special offense, it's not strictly limited to Baton Passing; it can instead use the boosts for itself and deal heavy damage with Life Orb, secondary STAB in Brave Bird, and extra coverage in Superpower (both special and non-contact thanks to its Ability).

Choice Specs
Decidueye @ Choice Specs
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Brave Bird
- Shadow Ball
- Superpower
- U-turn
Pretty self-explanatory; the only difference from purely offensive Nasty Plot is the move U-turn, which essentially becomes a Bug-type Volt Switch thanks to its Ability.

Name: UB-24 "Swordsman"
New Stats: 73/149/113/67/71/97
New Typing: Dark-Steel
Added Moves: Me First, Bulk Up, Night Slash, Sacred Sword, Stone Edge, Pursuit, Thief, Smart Strike, Iron Head, Metal Claw, Slash, Psycho Cut, X-Scissor, Reflect, Brick Break, Reversal, Counter, Revenge, Flash Cannon, Dark Pulse, Retaliation, Cut [REMOVED: Leafage, Synthesis, Razor Leaf, Frenzy Plant, Grass Pledge, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Ominous Wind, Curse, Baton Pass, Defog, Nasty Plot, Peck, Growl, Light Screen, Brave Bird, Haze, Spirit Shackle, Confuse Ray]
Abilities: Guts, Long Reach
Appearance: Decidueye, instead of a hood and feather, now has a samurai's helmet. Its torso, "bowtie strings" and wings are almost entirely coated in leather, though the orange triangles in its wings look metallic instead because the leather coating on the wings is actually lots of sheaths to conceal its razor-sharp feathers. The leather coating on the torso has four cuts so that can walk or run more easily. (Height: 1.6m/5'3", Weight: 53.2kg/117.3lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Rowlet ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Rowlet, now a Decidueye, would end up in Ultra Space. However, Decidueye ended up competing with Guzzlord, who could easily repel not only Decidueye itself, but also its arrows. However, as time passed, Decidueye developed extremely sharp, metallic feathers and durable armor that still allows it to attack swiftly in melee combat, allowing it surprise Guzzlord and take the food for itself. However, it's still able to use its natural archery abilities, though it prefers to use them when perched on unsuspecting Guzzlord. Guzzlord are mostly chosen because they are enormous, easy to climb, and comfortable. However, UB-24 would vastly prefer perching on Mudsdale instead of Guzzlord when using its archery skills, as shown when brought out of Ultra Space.
Possible moveset(s):
Flame Orb Wallbreaker
Decidueye-Ultra @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Sucker Punch
- Sacred Sword / Pursuit
- Iron Head
This set is a classic instance of Flame Orb/Guts on a physical attacker and an attacking stat booster on a wallbreaker. After enough setting up, it should be capable of wreaking havoc, slicing through the opposition like a hot wakizashi through butter. While it does struggle against Buzzwole, having it be Adamant instead can make use for just that. Sucker Punch is STAB priority and Iron Head is its other STAB. Sacred Sword is coverage, though Pursuit can be opted for instead in case the opponent has a very unfavorable matchup against Decidueye-Ultra.
Competitive Placement: Its base 149 Attack is very frightening, especially when one considers that it's even greater than the likes of Landorus-T and Megagross. Base 97 Speed throws it into a speed tier that's alright, allowing it to slice open defensive Pokémon on both sides of the spectrum, though quite the number of Pokémon still outspeed Decidueye-Ultra. This combination would yield a very dangerous sweeper already, but Swords Dance can make it even more lethal, though Paralysis could prove problematic for Decidueye-Ultra due to the cut speed and chances of complete paralysis.

Name: Decidueye UB535: Griffin
New Stats: 79/149/73/101/59/109 (570)
New Typing: Flying/Fighting
Added Moves: Every other Flying move, Every other Fighting Move, Crush Claw, God Crusher
God Crusher: The user grips the target and crushes it with the power of the gods. This may flinch the target (100 BP, 90% Acc., 10 PP, Flying, 50% flinch rate).
Removed Moves: All Grass-type moves, Smack Down, Light Screen, Spirit Shackle
Abilities: Quick Reflexes (All Flying and Fighting type moves have +1 priority above 50% health. If it's at full health, it gets +2 priority. However, no priority is given below 50% Health) (Hidden: Aeriaite)
Design: It's basically a griffin with it's head and a cloak over it.
Justification: It had landed against a nest of griffins. It knew to become one, so it had beheaded a griffin, tacked on it's head, added a cloth of some kind, and became the king of all griffins in Ultra Space. Don't ask where it was, but it became weird. It also is pretty quick.

UB-727 Face (Incineroar)
Base Stats: 83/131/83/59/131/83 (570)
Type: Fire/Fighting
Ability: Weight Advantage - If this Pokémon is heavier than its opponent, it gains +1 Attack and +1 Defense; if it is lighter, it gets -1 Attack and -1 Defense. This boost is applied whenever a new opponent enters the battle. (HA: Guts)
Removed Moves: Fury Swipes, Scary Face, Outrage, all Dark-type moves
Added Moves: Heat Crash, Flying Press, Circle Throw, Storm Throw, Dynamic Punch, Slam, Hero's Lariat (Fighting-type clone of Darkest Lariat)
Description: Incineroar entered a brutal post-apocalyptic world where fighting tournaments were held for status and survival. This would have suited it well, but its personality was unscrupulous and the rules of the matches were strictly enforced. As a result, Incineroar from Ultra Space are significantly more fair and less underhanded than their base form, while still just as adept at drawing cheers from a crowd.
Competitive Analysis: This form of Incineroar is significantly heftier than its base form, allowing it to get a Weight Advantage boost on a lot of things. With moves like Hero's Lariat, Circle Throw, Storm Throw, Body Slam, Flare Blitz and Flying Press, this Pokémon is heavily geared towards physical attacks, and with respectable special bulk, a specially tanky Assault Vest tank could also work, especially since you don't even need to set up if your opponent is lighter than you. Flame Charge allows you to boost your Speed on top of the Attack and Defense boosts you'll likely be getting. Incineroar works especially well later in the game, after you remove all of the heavier threats that can cause Incineroar to lose valuable stats.

Name: UB 912: Rebel
New Stats: 107/83/113/89/101/73 | 566 BST
New Typing: Fighting/Dark
Added Moves: Aura Sphere, Drain Punch, Meteor Mash, Sadistic Aura*, Slack Off, Sludge Bomb, Sucker Punch, Switcheroo
(Removed: Fire-type moves, Leech Life)
*Sadistic Aura: Same properties as Drain Punch, only it's Dark-type, special, and does not make contact.
Ability: Menace: Upon switching in, reduces the Special Attack of all on-field opponents by one stage. (Similar to Intimidate.)
Appearance: Red parts of fur are gray like its breastplate. Belt is ashen and hanging around its neck. Wears sunglasses.
Although this species had its red fur and flaming belt die out, it did not lose heart. Instead, it put on a different look by wearing its belt around its neck and wearing a pair of sunglasses given by its original Trainer, and it became a creature willing to rebel even against Ultra Space itself.
Possible moveset(s):
Specially defensive
Incineroar @ Leftovers
Ability: Menace
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Throat Chop
- Slack Off
- U-turn / Bulk Up
- Toxic / Drain Punch
With impressive 107/113/101 bulk and the special counterpart of Intimidate, UB 912 is ready to take some hits and do utility work and/or slowly set itself up to sweep. Throat Chop, a normally obscure move, can actually be useful in some situations, particularly if it were to hit a Boomburst or Hyper Voice user on the switch-in (especially if it happens to hit a Pixilate abuser!). With access to Slack Off, UB 912 actually has a reliable form of recovery unlike its non-UB counterpart. At this point, UB 912 can take one of two routes: utility with U-turn and Toxic for momentum keeping and status spreading respectively, or Bulk Up and Drain Punch for potential sweeping.

Choice Specs
Incineroar @ Choice Specs
Ability: Menace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Sadistic Aura
- Aura Sphere
- Sludge Bomb
- Switcheroo
The reason for not including special attacks on the previous set, in spite of UB 912's Special Attack being higher than its Attack, is twofold: 1. Its utility lies on the physical side, and 2. it does not get Calm Mind. Instead, it would have to take a more straightforward offensive route on the special side: using Choice Specs! Why not Nasty Plot? Well, because of the immediate power, and also because of Switcheroo. It's not like Nasty Plot is entirely forbidden; it's just...with base 73 Speed, UB 912 won't go very far with it. Anyway, Sadistic Aura is like a special, Dark-type, non-contact Drain Punch, which is great, especially for a bulky attacker. Aura Sphere is secondary STAB, and Sludge Bomb is for Fairies.

Incineroar-Ultra
Name: UB75 Death Match
New Stats: 127/97/113/61/89/83 (BST 570)
New Typing: Fighting/Ground
Added Moves: Submission, Vital Throw, Circle Throw, Drain Punch, Storm Throw, Mud-Slap, Mud Shot, Mud Sport, Shore Up(not compatible with Intimidate), Rock Throw, Smack Down, Rock Slide, Stone Edge, Stealth Rock, Poison Jab, Thunder Wave
Removed Moves: Ember, Flamethrower, Fire Fang, Will-o-Wisp, Flame Burst, Flare Blitz, Flame Charge, Fire Pledge, Blast Burn, Fire Blast, Lick, Bite, Crunch, U-Turn, Leech Life
Abilities:
Beast Boost (Intimidate)
Justification: Incineroar-Ultra is based off of a forgotten sport that was played at the Greek Olympics: Pankration, a fight that could end in death in which anything goes except for biting and eye-gouging. These matches could last for a long time, and as the sport took place in the nude, it was a given that the fighters would get VERY dirty. So Incineroar took the "do anything to win" philosophy and milked it for all it's worth, being able to use the arena itself to attack its foes. No excuse for Thunder Wave except that I wanted a bulky paralysis spreader with some offensive presence. I'm willing to remove Shore Up entirely if this turns out to be too strong.
Possible moveset(s):
Incineroar-Ultra @ Leftovers
Ability: Intimidate / Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Storm Throw / Stone Edge / Shore Up
- Stealth Rock
- Circle Throw / Thunder Wave / Overheat

Incineroar-Ultra's movepool leaves it qualified to be a Rocker that can come in throughout the match and mess with common defoggers. Overheat fries Skarmory, Darkest Lariat smacks around Lati@s, and neither likes taking Thunder Wave. Additionally, it can take on its fair share of rockers by itself, outspeeding Heatran and Tyranitar and OHKOing them with a STAB move. However, this thing has MASSIVE 4MSS, having to choose between Stealth Rock, two STAB options, Thunder Wave, Shore Up, and a variety of coverage moves to hit various targets.

Name: UB-25 "Abyssal Knight"
New Stats: 103/131/139/43/113/41
New Typing: Fire-Steel
Added Moves: Heavy Slam, Gyro Ball, Smart Strike, Flash Cannon, Heat Crash, Curse, Iron Tail, Iron Head, Metal Burst, Meteor Mash, Mirror Shot, Stone Edge, Iron Defense, Fire Punch [REMOVED: Dark Pulse, Crunch, Heat Wave, Bite, Throat Chop, Darkest Lariat, Fury Swipes, Growl, Lick, Acrobatics, Leech Life]
Abilities: Flame Body, Flash Fire
Appearance: Incineroar's now coated in metallic armor, entirely red. The region around the flame belt is yellow and the closer the region is to the navel, the more melty the flame belt region is. Its helmet has massive horns where the ears would be, and in the helmet's eye sockets, only blackness can be seen, with a yellow, glowing light in each. The tip of its tail has a metal spike ball. (Height: 1.9m/6'3", 2.2m/7'3" counting horns; Weight: 215.4kg/474.9lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Litten ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Litten, now an Incineroar, would end up in Ultra Space. Incineroar, fixated on attention, tried to wrestle against all the UBs. After learning from the mistakes it made wrestling against Nihilego and Kartana, it found armor from fallen Celesteela and Kartana, taking it for its own.
Possible moveset(s):
Set Up:
Incineroar-Ultra @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant / Impish Nature
- Swords Dance / Bulk Up
- Meteor Mash
- Fire Punch
- Stone Edge
This set simply uses its absurd physical bulk to its advantage, taking physical hits while setting up attack boosts. Bulk Up can be used as an alternative to allow Incineroar-Ultra to boost its Defense even more than it already does, though it does weaken the Attack boosts. Also, with an Impish nature, Incineroar-Ultra's guaranteed to live an Earthquake from a Buzzwole, so long as it doesn't crit. This is even before a Bulk Up. Meteor Mash is STAB that can buff Incineroar-Ultra's Attack even further, Fire Punch is also STAB, and Stone Edge is used as coverage. Flash Fire allows for switches into predicted fire-type moves.
Competitive Placement: Incineroar-Ultra is an almighty tank with 101/139/113 defenses, but slap on an Attack stat of 131 and now-armored El Tigre's only got to worry about Pokémon with Earthquake or strong Special moves.

Name: Primarina (UB XX: Envy)
New Stats: 73/101/79/101/79/137 (BST 570)
New Typing: Normal/Ghost
Removed Moves: All Water-type moves, Hyper Voice, Echoed Voice, Encore, Disarming Voice, Growl, Perish Song, Attract, Return, all Fairy-type moves
Added Moves: Taunt, Shadow Ball, Shadow Thief, Heart Swap, Shadow Claw, Torment, Shadow Sneak, Grudge, Spite, Play Rough
Abilities: Green-Eyed Monster (Deals 1.5x extra damage to opponents who have a positive stat change. Ignores defensive stat boosts.)
Appearance/Flavor: When Primarina arrived in Ultra Space, they arrived on a jungle planet full of vicious wildlife, and were swiftly annihilated. However, due to a bizarre mutation that occurred upon arrival, their vengeful souls were able to live on. They quickly became jealous of the living, and lost the ability to sing, further fueling their jealousy. Ultra Space Primarina's body is purple-gray, and its eyes are, fittingly enough, green. Its hair is unchanged in terms of color, but is missing the pearls. Its body appears tattered, and it is missing its lower half.
Possible moveset(s):
Shadow Thief

Primarina-Ultra @ Life Orb
Ability: Green-Eyed Monster
Happiness: 0
Jolly Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Shadow Thief
- Frustration
- Taunt
- Play Rough
Probably its best set. It's basically a weaker, faster Marshadow thanks to Shadow Thief.

UB-730 Siren (Primarina)
Base Stats: 83/59/131/131/83/83 (570)
Type: Water/Psychic
Ability: Siren Song - Sound-based moves used by this Pokémon trap targets. (HA: Pitch Perfect - Sound-based moves used by this Pokémon are guaranteed critical hits.)
Removed Moves: Aromatic Mist, Sparkling Aria
Added Moves: Synchronoise, Siren's Call (Psychic-type clone of Sparkling Aria), Whirlpool
Description: Primarina was deposited on a planet almost entirely covered by water and populated by extremely fast-swimming creatures which it could not catch using speed alone. Thus, it developed the ability to read the minds of its prey, lure it in by singing about the prey's deepest desire, and trap the prey in whirlpools to eat it.
Competitive Analysis: Primarina can get big damage from auto-crit Siren's Call and Hyper Voice if you so desire, with Scald/Surf and Moonblast for STAB and coverage, but that's not nearly the most useful thing this Pokémon can do. Siren's Song causes all sound-based moves to become trapping moves—and I mean all of them. That's right, say hello to your worst nightmare and the best perish trapper outside of Ubers. Unless your opponent has a switching move, a Shed Shell or a Ghost-type, if they can't kill Primarina in three turns, they are going to die. Aside from perish-trapping nearly everything, Primarina is a good trapper in general, trapping and killing a number of threats if your opponent doesn't make the right plays.

Name: UB 913: Civilian
New Stats: 97/89/89/97/97/97 | 566 BST
New Typing: Normal/Fairy
Added Moves: Brick Break, Calm Mind, Discharge, Low Sweep, Protest*, Quick Attack, Trick
(Removed: Water-type moves besides Sparkling Aria; Ice-type moves)
*Protest: Same properties as Trop Kick, only it's Normal-type, special, sound-based, and does not make contact.
Ability: Voice of Many: Sound-based attacks hit twice: once for full damage, and again for 25% damage. (Basically like Parental Bond but only with sound-based moves.)
Appearance: Imagine Primarina shedding its tail to reveal a pair of humanoid legs. Then, imagine its skin turning human-like and its hair turning blonde.
Scientists dubbed this species "Civilian" because the transition into Ultra Space made it more human-like without worsening its demeanor.
Possible moveset(s):
Choice Scarf
Primarina @ Choice Scarf
Ability: Voice of Many
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protest / Hyper Voice
- Moonblast
- Shadow Ball / Sparkling Aria
- Trick
Because UB 913 is within the just-below-base-100 range of Speed, one of the most practical ideas for it would be to give it a Choice Scarf, particularly for the quickest possible abuse of its signature move: Protest. It may be a meager base 70 (87 with Voice of Many) Normal-type move, but its Trop Kick-inspired effect means that its target will suffer an Attack drop...rather, thanks to Voice of Many, two Attack drops! Sometimes, however, especially in the case of Defiant/Competitive users, it's better to just stick to the basics (i.e., base 112 Hyper Voice w/ Voice of Many). Moonblast is its secondary STAB: by far the best Fairy-type move in its arsenal. The choice between Shadow Ball and Sparkling Aria depends whether you want better coverage (particularly against Ferrothorn) or an extra sound move, respectively. (Sparkling Aria is the same BP as Hyper Voice, and it's also affected by Voice of Many.) Trick, on the other hand, is a very obvious move to have on a Choice set.

As an additional point, Calm Mind + VoM Protest is a pretty potent combination.
Alright, well, here are the stuff you can vote for the slate:

Incineroar: KirbyRider1337, HeadsILoseTailsYouWin, Mygavolt, alephgalactus
Typhlosion: Mygavolt, alephgalactus, JungleB
Meganium: Mygavolt, alephgalactus, JungleB
Decidueye: KirbyRider1337, Ticktock, Mygavolt, alephgalactus, Kilgrave
Primarina: Mygavolt, Hourai, alephgalactus
Feraligatr: Mygavolt, alephgalactus

Voting ends on Sunday.
 
Meganium: Mygavolt
Typhlosion: alephgalactus
Feraligatr: JungleB
Decidueye: alephgalactus
Incineroar: alephgalactus
Primarina: Hourai
 
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