Ultra Space Variants, V2 (Slate: Johto Starters)

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Mechanics: With the existence of alternate dimensions and regional Variants, why hasn't anyone combined the two? Welcome to the world of Ultra Space. This world is inhabited by strange creatures called Ultra Beasts. However, oddly enough, stranger creatures called Pokémon have slipped into our dimension through wormholes. These Pokemon have gone through odd changes, but somehow make them even stronger than usual. Astonishing, isn't it?

A Pallosand from wherever it originated is Ghost/Ground, and is 1.3 m tall. A Palossand from the Ultra Space is 10 times that size! It's also Ghost/Steel, and has an odd ability where it seems to be impervious to Fire attacks.

A Komala from the original universe is a Normal type, but this Komala from the Ultra Space seems to stay the same. However, the log seems to be replaced by a crystal from the Ultra Space, and now has an aparation of itself (which we have dubbed a "Dream Ghost") and seems to be a Normal/Ghost type.

The weather here seems to change rapidly, as well! I've come across some interesting terrain and seem to be able to survive it...no idea how.

Competitive Rules:
-OU Bans are in order.

Submission Rules:
-All non-legendary Pokémon are allowed.
-Banned: Smeargle.
-All stats must be less than or equal to 570 BST. Stats must be made up of prime numbers. Your limit for the highest stat must be 223. Your limit for the lowest stat must be 2. (https://primes.utm.edu/lists/small/1000.txt, special thanks to AquaticPanic for site.)
-This is most important: DON'T BREAK THE POKÉMON. HAVE LIMITS. MUST USE REAL ABILITIES....or clones of real abilities. New abilities aren't allowed.
-Niche in competitive must be shown.
-Don't joke around. Please. Be a bit serious.
-Change types all you want, just have a reason for that change.
-Justifications for adaption (use actual space or science fiction for adaptations).
-All Pokemon must have a downside. (Ex: Nihlego's awful physical stats but amazing special stats)
-All submission must be turned in like the following:
Name:
New Stats:
New Typing:
Added Moves:
Abilities:
Appearance:
Possible moveset(s):

History of Ultra Variants: Sometime after Mohn's disappearance but before the creation of Silvally, Lusamine decided to force Pokemon to adapt to Ultra Spaces harsh environments to combat these seemingly unstoppable creatures. Results were great at first, but some Pokemon were not meant for the world outside ours. After a seemingly indestructible CLEFABLE was created, Lusamine realized how dangerous these expirements were getting and ditched the project.

With Lusamine away, a mysterious worker has decided to reopen this project. However, they didn't just open a portal to the Ultra Space, but into a world beyond ours...the Ultra Universe. With a Ultra Starter in their grasp, they venture out, documenting the planets and whatever else may lie in this galaxy, and the odd lifeforms inhabiting them.
 
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UV-724 ᏟᎾᏒᏒuᏢᏆᎥᎾᏁ (Decidueye)
New Stats: 53 / 149 / 103 / 73 / 89 / 103 (BST: 570)
New Typing: Poison/Ghost
Added Moves (24): Poison Moves (8; Poison Jab, Acid Armor, Belch, Poison Fang, Sludge Bomb, Poison Tail, Venoshock, Toxic Spikes), Self-Sacrificing Moves (5; Double-Edge, Head Smash, Submission, Wild Charge, Destiny Bond) Other (10; Zen Headbutt, Psybeam, Psychic Fangs, Spikes, Phantom Force, Play Rough, Teeter Dance, Mind Reader, Minimize, Thrash, Hone Claws)
Removed Moves (22): All Grass moves except Grass Knot (8), All Flying moves except Brave Bird/Peck (5), Other (9; False Swipe, Foresight, Nature Power, Steel Wing, Work Up, Reflect, Light Screen, Low Sweep, Safeguard)
Abilities: Intimidate / Reckless
Appearance/Flavor: When standard flocks of Decidueye failed to protect themselves from the massive density of hostiles in their portion of Ultra Space, concerns were raised as to the experiment's viability. When the still-surviving subjects were collected, however, these objects were refuted... in part. Shambling beings returned to the world we know, their barely organic bodies were blanketed in festering, irradiated, varyingly purple matter accrued in Ultra Space. The returning explorers preened their skeletal, vestigal wings to the point of obsession and violently lashed out at any potential intrusion. Leading scientists question if they show symptoms of insanity due to the environmental/survival stress they endured, or intentionally passed themselves off as sickly and psychotic to make them less attractive prey. Regardless, survive they did.
Competitive Thoughts: UV-Corruption boasts considerable advantages, particularly its improved offense/speed and more pointed movepool. The costs are considerable, though, as the often unreliable and self-sacrificing nature of its offense as well as a lack of reliable recovery/Defog robs it of versatility and staying power it had previously. While its Speed is definitely improved, it still isnt quite enough to outpace much of standard play. It is doubtlessly a fearsome breaker with support ability to complement the power.

Sample Sets:

All Out Attacker
Decidueye @ Choice Band / Choice Scarf / Life Orb
Ability: Reckless / Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spirit Shackle
- Submission
- Head Smash / Grass Knot
- U-Turn / Poison Jab

Very powerful offensive mon with great STAB (spirit shackle crushes 2hkod mons) and coverage/U-Turn. Intimidate is usable to take advantage of the switches you will force and create via U-Turn, especially if you are using Grass Knot over Head Smash, but Reckless will likely be standard.
Some calcs:
252 Atk Choice Band Reckless Decidueye Submission vs. 252 HP / 4 Def Umbreon: 318-376 (80.7 - 95.4%)
252 Atk Choice Band Decidueye Spirit Shackle vs. 248 HP / 252+ Def Slowbro-Mega: 204-242 (51.9 - 61.5%)
252 Atk Choice Band Reckless Decidueye Head Smash vs. 252 HP / 252+ Def Toxapex: 174-205 (57.2 - 67.4%) -- guaranteed 2HKO after Black Sludge recovery


Specialized Breaker
Decidueye @ Life Orb / Decidium Z
Ability: Intimidate / Reckless
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Spirit Shackle
- Play Rough / Submission
- Substitute / Double-Edge

Trap susceptible opponents, set Sub on them (thanks Normal/Fighting immunities!), and smash all the team. Spirit Shackle doesn't need much help besides a way to hit Normals/Darks, so Play Rough is chosen as a more reliable and less recoil-y option. This makes Intimidate a logical choice, further widening your setup opportunities. Reckless setup is fine too, but Double Edge beats out Head Smash for reliability and neutral coverage while proving far from weak. After one SD, you're like CB but more reliable and more powerful.

Supporter
Decidueye @ Focus Sash / Black Sludge
-Ability: Intimidate
EVs: 252 HP / 252 SpD / 4 Spe
- Spikes / Toxic Spikes
- Toxic / Destiny Bond / Toxic Spikes
- Spirit Shackle
- U-Turn

Set up your Intimidate and hazard(s) of choice, and pivot out when your job is done to live another day. Spirit Shackle can lead to hilarious spikestack if you play your cards right. Notably, you conveniently spinblock yourself. Toxic works great with Shackle to break down bulky mons, but Dbond is great support in its own right.

Name: UV-01 Bliss (Incineroar) (Ultra Variant is UV)
New Stats: 71/2/61/197/137/101 (BST: 569)
New Typing: Fairy
Added Moves: Moonblast, Relic Song, Play Nice, Echoed Voice, Dazzling Gleam, Draining Kiss, Charm, Captivate, Wish, Moonlight, Sweet Kiss, Heal Bell, Helping Hand, Tickle, Sing, Amnesia, After You, Aromatic Mist, Aromatherapy, Heal Pulse, Lovely Kiss, Purify (Why is this a Poison move?), Thunder Wave, Aura Sphere, Calm Mind

All Fire and Dark moves removed, barring Sunny Day
All physical moves removed

Abilities: Unaware/Klutz (Pixilate)
Appearance/Flavor: The planet Incineroar landed on contained a potent and distinct odor that contains heavy amounts of feminine pheromones unlike anything we know, and combined with the Ultra Wormhole mutated Incineroar into dull-minded but blissful creatures who are similar to certain kinds of people in our world (guess in VM and get an invisible cookie). Ultra Incineroar live in a utopian society filled with feminine and cutesy symbols everywhere and are extremely peaceful as of a result. However, due to their airheaded nature, they aren't very bright and are very clumsy. However, they are the most feminine creatures you'll ever meet! They have pink and white fur (the white being similar to shiny normal Incineroar), wear something similar to a purple skirt and have a cheery face with curly pink hair.

Possible moveset(s):

Jennifer (Incineroar-Ultra) @ Life Orb
Ability: Pixilate
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Modest/Timid Nature
Moves:
- Calm Mind
- Relic Song
- Moonblast / Moonlight / Lovely Kiss
- Focus Blast / Aura Sphere / Moonlight / Lovely Kiss

This set is the main offensive set to use for Ultra Incineroar. Calm Mind is the staple of this set, allowing IU to increase its already insane Special Attack and Special Defense. Relic Song is the best move to use in order to take advantage of Pixilate, as it has a 10% to induce sleep. Moonblast is the other STAB option to use, as it can lower Special Attack and also has a little bit of more base power. If you want recovery, you can use Moonlight instead. If you wish to have a much better chance to induce sleep, Lovely Kiss is the way to go. Finally, you can use Focus Blast for coverage to deal with opposing Steel types. If you want more accuracy, then you can use Aura Sphere.

Jennifer (Incineroar-Ultra) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpAtk / 252 SpDef
Calm Nature
Moves:
- Amnesia
- Relic Song / Moonblast
- Moonlight
- Thunder Wave / Toxic / Lovely Kiss

This is the main defensive set to run. Amnesia allows you to quickly become an even crazier Special Wall. Relic Song and Moonblast is so that IU isn't completely Taunt bait. Moonlight is for recovery. Thunder Wave is for speed control, Toxic is for stalling things out, and Lovely Kiss can be used to more easily put things to sleep.
http://play.pokemonshowdown.com/sprites/xyani/primarina.gifName: UB-370 : Abyss
New Stats:79 / 127 / 53 / 107 / 131 / 73[BST 570]
New Typing: http://www.serebii.net/pokedex-bw/type/electric.gifAdded Moves:Charge, Charge Beam, Discharge, Eerie Impulse, Magnet Rise, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zap Cannon, Assurance, Beat Up, Bite, Brutal Swing, Crunch, Dark Pulse, Embargo, Feint Attack, Fake Tears, Flatter, Foul Play, Knock Off, Memento, Nasty Plot, Punishment, Pursuit, Quash, Snarl, Snatch, Sucker Punch, Switcheroo, Taunt, Thief, Torment, Ice Fang,Flash, Quick Attack, Recover,Flash Cannon,Dive, Curse, Superpower
Removed Moves: Aromatic Mist, Misty Terrain, Moonblast,Blizzard, Hail,Aqua Ring, Bubble Beam, Hydro Cannon, Hydro Pump, Scald, Sparkling Aria, Water Gun, Water Pledge
Abilities: Illuminate / Swift Swim / Galvanize (HA)
Appearance / Reasoning: Ultra Space has turned the performer of the sea into a deadly deep-sea hunter. The way it hunts is similar to that of an angler fish - it uses the bright, pink lights on its body to lure in prey before going in for the kill. The spike on its body have become charged with electricity, and it trades its aquatic nature for one that is more menacing. Some UB-370 seem to be overcharged with electricity, using full-on force to kill its prey rather than luring them in with bright lights. Either way, the sea is no longer safe thanks to these monsters.
Possible moveset(s):

All-Out Attacker (Abyss) @ Life Orb Ability: Galvanize EVs: 252 Atk / 4 SpD / 252 Spe Adamant / Jolly Nature - Return - Sucker Punch / Knock Off - Quick Attack / Sucker Punch / Volt Switch - Knock Off / Pursuit / Superpower / Volt Switch / Ice Fang / Recover
Code:
Special Rain Sweeper (Abyss) @ Life Orb / Choice Specs Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Thunder - Dark Pulse - Ice Beam / Superpower - Volt Switch / Nasty Plot
Code:
Physical Rain Sweeper (Abyss) @ Life Orb / Choice Band Ability: Swift Swim EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Sucker Punch / Wild Charge - Ice Fang / Superpower / Pursuit - Volt Switch / Superpower / Pursuit
Code:
Curse (Primarina) @ Leftovers Ability: Galvanize EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Curse - Return / Knock Off - Sucker Punch / Quick Attack - Recover
 
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I still had this idea, but I guess this could work.

Also, could I implement custom moves into the mix? It would make them a bit more unique.
 
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Name: UV-01 Bliss (Incineroar) (Ultra Variant is UV)
New Stats: 71/2/61/197/137/101 (BST: 569)
New Typing: Fairy
Added Moves: Moonblast, Relic Song, Play Nice, Echoed Voice, Dazzling Gleam, Draining Kiss, Charm, Captivate, Wish, Moonlight, Sweet Kiss, Heal Bell, Helping Hand, Tickle, Sing, Amnesia, After You, Aromatic Mist, Aromatherapy, Heal Pulse, Lovely Kiss, Purify (Why is this a Poison move?), Thunder Wave, Aura Sphere, Calm Mind

All Fire and Dark moves removed, barring Sunny Day
All physical moves removed

Abilities: Unaware/Klutz (Pixilate)
Appearance/Flavor: The planet Incineroar landed on contained a potent and distinct odor that contains heavy amounts of feminine pheromones unlike anything we know, and combined with the Ultra Wormhole mutated Incineroar into dull-minded but blissful creatures who are similar to certain kinds of people in our world (guess in VM and get an invisible cookie). Ultra Incineroar live in a utopian society filled with feminine and cutesy symbols everywhere and are extremely peaceful as of a result. However, due to their airheaded nature, they aren't very bright and are very clumsy. However, they are the most feminine creatures you'll ever meet! They have pink and white fur (the white being similar to shiny normal Incineroar), wear something similar to a purple skirt and have a cheery face with curly pink hair.

Possible moveset(s):

Jennifer (Incineroar-Ultra) @ Life Orb
Ability: Pixilate
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Modest/Timid Nature
Moves:
- Calm Mind
- Relic Song
- Moonblast / Moonlight / Lovely Kiss
- Focus Blast / Aura Sphere / Moonlight / Lovely Kiss

This set is the main offensive set to use for Ultra Incineroar. Calm Mind is the staple of this set, allowing IU to increase its already insane Special Attack and Special Defense. Relic Song is the best move to use in order to take advantage of Pixilate, as it has a 10% to induce sleep. Moonblast is the other STAB option to use, as it can lower Special Attack and also has a little bit of more base power. If you want recovery, you can use Moonlight instead. If you wish to have a much better chance to induce sleep, Lovely Kiss is the way to go. Finally, you can use Focus Blast for coverage to deal with opposing Steel types. If you want more accuracy, then you can use Aura Sphere.

Jennifer (Incineroar-Ultra) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpAtk / 252 SpDef
Calm Nature
Moves:
- Amnesia
- Relic Song / Moonblast
- Moonlight
- Thunder Wave / Toxic / Lovely Kiss

This is the main defensive set to run. Amnesia allows you to quickly become an even crazier Special Wall. Relic Song and Moonblast is so that IU isn't completely Taunt bait. Moonlight is for recovery. Thunder Wave is for speed control, Toxic is for stalling things out, and Lovely Kiss can be used to more easily put things to sleep.
 
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Name: Popplio
New Stats: 31/79/53/79/53/61
New Typing: Poison
Added Moves: remove all Water moves, Toxic Spikes, Poison Jab, Sludge Bomb, Poison Tail, Poison Fang, Belch, Coil
Abilities: Merciless (Corrosion)
Appearance: Sickly looking and frail. Has a "snot bubble" hanging out of its nose. It uses its nose to produce more snot bubbles to stick to surfaces and bounce on. Based off of Mineta from My Hero Academia.

Name: Brionne
New Stats: 61/97/79/97/79/83
New Typing: Poison/Fighting
Added Moves: remove all Water moves, Toxic Spikes, Poison Jab, Sludge Bomb, Poison Tail, Poison Fang, Belch, Coil, Brick Break, Vaccum Wave, Aura Sphere, Bounce
Abilities: Merciless (Corrosion)
Appearance: Sickly looking and frail. Has a "snot bubble" hanging out of its nose. It uses its nose to produce more snot bubbles to stick to surfaces and bounce on. It's dress is torn up and she looks like she's crying. Based off of Mineta from My Hero Academia.
 
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Name: Incineroar
New Stats: 71/2/61/197/137/101 (BST: 569)
New Typing: Fairy
Added Moves: TBD
Abilities: Unaware/Klutz (Pixilate)
Appearance/Flavor: The planet Incineroar landed on contained a potent and distinct odor that contains heavy amounts of feminine pheromones unlike anything we know, and combined with the Ultra Wormhole mutated Incineroar into dull-minded but blissful creatures who are similar to certain kinds of people in our world (guess in VM and get an invisible cookie). Because of their airheaded nature, they aren't very bright and are very clumsy. They have pink and white fur (the white being similar to shiny normal Incineroar), wear something similar to a purple skirt and have a cheery face. Sue me
Possible moveset(s): TBD
Sounds ridiculously cute.
 
Name: Decidueye (UV-724: SAND DEVIL)
New Stats: 83/147/31/137/31/141 (BST: 570)
New Typing: Ground/Flying
Added Moves: All Ground moves (not Spikes), Hurricane, Air Slash
Abilities: Long Reach/Compound Eyes (Quicksand*)
Quicksand: Gives +1 priority to Ground moves (Clone of ORIGINAL Gale Wings)
Appearance/Flavor: When the Ultra Space Project resumed after the aggressive subjects were quarantined (Refrencing the shut down of the first thread), Aether scientists decided to start fresh. They decided on, well, Decidueye! When the subject entered the wormhole, it landed on a desert planet. Somehow, it started it's will to fly again, as well as the ability to control the ground beneath it. It looks like regular Decidueye, but with the grass parts replaced with flowing sand and the arms as actual wings, with humanoid arms holding an bow and arrow. It also has advanced lens over it's eyes to have almost perfect accuracy. When it uses Thousand Arrows, it creates giant crossbows from the ground below.
Competitive niche: Literally Pheromosa, but with a better typing, useful abilities, higher Attack and HP, and an much better movepool in trade for some coverage and Speed. Basically, I just want an replacement for Pheromosa after that thing has been banned. It was designed to be like Pheromosa, but with some more useful tools and the ability to set Sand. I hope it ain't too broken. Also Compound Eyes Hurricane should have more users since the devil's butterfly is probably the only one.

Name: Incineroar (UV-727: DESPAIR)
New Stats: 97/127/103/103/97/43 (BST: 570)
New Typing: Dark/Steel
Added Moves: Beat Up, Feint Attack, Flatter, Hone Claws, Knock Off, Memento, Night Slash, Payback, Punishment, Sucker Punch, Guillotine, Horn Drill, Switcheroo, Bullet Punch, Flash Cannon, Autotomize, Gyro Ball, Gear Grind, Shift Gear, Iron Tail, Doom Desire, Metal Claw, Meteor Mash, Crush Claw, Dual Chop, Explosion, Foul Play, Ice Fang, Thunder Fang, Psychic Fangs, Icicle Spear, X-Scissor, Ice Punch, Thunder Punch, Fire Punch, Laser Focus
Abilities: Stare of Despair*/Aftermath (Technician)
Stare of Despair: Lowers targets stats by 1 when switched in. (Clone of Intimidate)
Appearance/Flavor: Incineroar, unlike Decidueye, was brought without a purpose. Aether scientists were just slacking off and for some reason put drinks in Ultra Space. When they told their servant Incineroar (I know they are trying to save Pokemon, but its a bit more in question other than Lusamine freezing her Pokemon.) to get the drinks, it stumbled off into an uncharted planet. However, what made it unique from other planets was it was almost exactly like Earth, with it landing in [CLASSIFIED], Japan. However, it seems to have been ruined to the brim except for a tall high school. When it came in, it somehow altered its appearence dramatically. The fire belt it had is gone, the fire is now moved to inside of its right eye, where it became . The left side becomes like its shiny, while the belly becomes white and the right side inverts colors. It also became shorter by 2 feet. This new Incineroar, dubbed "Monoroar" treated as a part of "Team Pokeronpa", where it became the replacement after the series was revived. Now the Monoroar is the leader of annual killing games with his 5 Monokittens: Litscram, Litcute, Litrobo, Litkuma, and the leader, Litdream.
Competitive niche: Yup, its Monokuma in Pokemon form (sorta). I will try to do an actual one when Ursaring or Bewear come along, but this will do. Its gimmick is mostly to be a bulky Technician abuser with Bullet Punch and Gear Grind, as well as well rounded coverage and Knock Off. However, it can run actual bulky sets due to its access to Bulk Up and decent defensive typing, as well as Stare of Despair to boost it further, or Aftermath to give that opponent a punishment. But, while he can't be destroyed by being crushed with a rock, a Fighting type will be enough to destroy it. Its also slow and has average bulk, though Shift Gear also exists, giving it an pretty good boost. But in all ways, you might get despair from fighting it and force itself to switch out. (I love Danganronpa.)

Name: Primarina (UV-730: FREEZER BURN)
New Stats: 89/31/113/149/71/127 (BST: 570)
New Typing: Fire/Ice
Added Moves: All other Fire, Ice, Psychic, Ghost, and Fairy moves, as well as Nasty Plot.
Abilities: No Guard/Water Absorb (Firelight Zero*)
Firelight Zero: Takes neutral damage from Super Effective moves and Stealth Rock, Double the power of Fire and Ice moves, and is immune to Poison. Clone of Water Bubble.
Appearance/Flavor: Aether scientists had found great success with its 2 first experiments. However, they forgot about the mermaid, Primarina, for it, so they decided to throw her into there. At some point, she landed through a freezer, causing here to be freezing and burning in sync. Therefore, she has full cantrol over freezing and fire. The tail is frozen, while the body is on fire. Its seen panicking in any of its movements, as well as falling over when fainted.
Competitive niche: Um, I don't know what to say. It can be an sweeper, wall with bad typing, or most effectively, a killer. With Firelight Zero, it becomes a god. It has no weaknesses, an powerful arsenal of coverage, and high Special Attack. So, WELCOME TO YOUR DOOM!
 
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Name: UV-01 Bliss (Incineroar) (Ultra Variant is UV)
New Stats: 71/2/61/197/137/101 (BST: 569)
New Typing: Fairy
Added Moves: Moonblast, Relic Song, Play Nice, Echoed Voice, Dazzling Gleam, Draining Kiss, Charm, Captivate, Wish, Moonlight, Sweet Kiss, Heal Bell, Helping Hand, Tickle, Sing, Amnesia, After You, Aromatic Mist, Aromatherapy, Heal Pulse, Lovely Kiss, Purify (Why is this a Poison move?), Thunder Wave, Aura Sphere, Calm Mind

All Fire and Dark moves removed, barring Sunny Day
All physical moves removed

Abilities: Unaware/Klutz (Pixilate)
Appearance/Flavor: The planet Incineroar landed on contained a potent and distinct odor that contains heavy amounts of feminine pheromones unlike anything we know, and combined with the Ultra Wormhole mutated Incineroar into dull-minded but blissful creatures who are similar to certain kinds of people in our world (guess in VM and get an invisible cookie). Ultra Incineroar live in a utopian society filled with feminine and cutesy symbols everywhere and are extremely peaceful as of a result. However, due to their airheaded nature, they aren't very bright and are very clumsy. However, they are the most feminine creatures you'll ever meet! They have pink and white fur (the white being similar to shiny normal Incineroar), wear something similar to a purple skirt and have a cheery face with curly pink hair.
Possible moveset(s):

Jennifer (Incineroar-Ultra) @ Life Orb
Ability: Pixilate
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Modest/Timid Nature
Moves:
- Calm Mind
- Relic Song
- Moonblast / Moonlight / Lovely Kiss
- Focus Blast / Aura Sphere / Moonlight / Lovely Kiss

This set is the main offensive set to use for Ultra Incineroar. Calm Mind is the staple of this set, allowing IU to increase its already insane Special Attack and Special Defense. Relic Song is the best move to use in order to take advantage of Pixilate, as it has a 10% to induce sleep. Moonblast is the other STAB option to use, as it can lower Special Attack and also has a little bit of more base power. If you want recovery, you can use Moonlight instead. If you wish to have a much better chance to induce sleep, Lovely Kiss is the way to go. Finally, you can use Focus Blast for coverage to deal with opposing Steel types. If you want more accuracy, then you can use Aura Sphere.

Jennifer (Incineroar-Ultra) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpAtk / 252 SpDef
Calm Nature
Moves:
- Amnesia
- Relic Song / Moonblast
- Moonlight
- Thunder Wave / Toxic / Lovely Kiss

This is the main defensive set to run. Amnesia allows you to quickly become an even crazier Special Wall. Relic Song and Moonblast is so that IU isn't completely Taunt bait. Moonlight is for recovery. Thunder Wave is for speed control, Toxic is for stalling things out, and Lovely Kiss can be used to more easily put things to sleep.
Sorry for Double Posting, but I completed UV-01 Bliss!
 
Name: (Primarina) UB-730: Mist
New Stats: 101/79/83/97/127/83 (BST: 570)
New Typing: Ghost/Fairy
Added Moves: Moonlight, Draining Kiss, Confuse Ray, Shadow Sneak, Curse, Dark Pulse, Topsy-Turvy, Taunt, Trick, Calm Mind, Power Trick, Heal Bell, Boomburst, Roar
Removed Moves: All Water-type moves
Abilities: Illusion/Liquid Voice
Appearance/Flavor: Unable to survive the harsh environment of Ultra Space on it's own, a select few Primarina were able to dehydrate themselves, using the mist to obscure it's body and hide itself. However, this took a serious toll on their bodies, and they eventually withered away. Their true form is only a dark, immaterial shadow in the shape Primarina once was. Instead, this beast prefers to disguise itself as other pokemon to get the job done.
Competitive niche: While it's stats may look mediocre, UB-730 has great defencive and supportive utility. Ghost/Fairy typing gives a useful three immunities, allowing it to earn free turns against foes who don't see through it's disguise. With a usable speed and a decent set of support moves, including Taunt, Trick, Encore, Heal Bell, Lovely Kiss, and Topsy Turvy, UB-730 can surprise walls and set up sweepers to attempt to cripple them. With reliable recovery and good special bulk, UB-730 can serve as a check to special attackers as well. If you want, you could even run an offencive set with Liquid Voice Boomburst as a powerful coverage option, and Calm Mind as a way to patch up it's average special attack. Despite it's strengths and versatility, UB-730's stats leave it as passive without a boosting move or item.

UB-730 @ Leftovers
Ability: Illusion
EVs: 252 HP / 252 SpDef / 4 Def
Calm Nature
Moves:
- Moonblast
- Moonlight
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Encore
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Encore

Typical bulky set, uses Moonblast to not be taunt bait and Moonlight for recovery. The other two moves provide valuable surprise support to help your team or cripple a foe.

UB-730 @ Choice Specs
Ability: Illusion
EVs: 252 HP / 252 SpAtk / 4 Speed
Modest Nature
Moves:
- Moonblast
- Shadow Ball
- Trick
- Boomburst/Energy Ball/Psyshock/Ice Beam

A Choice Specs set allows for a surprising amount of special power to try to revenge kill foes, and it has the ability to use Trick to cripple a wall or supportive pokemon. The last slot is pretty customizable, and can contain whatever coverage (or even status) move you think best fits your team.

Edit: Minor stat and moveset nerfs.

Name: (Incineroar) UB-727: Swamp
New Stats: 181/89/83/127/59/31 (BST: 570)
New Typing: Ground/Fighting
Added Moves: Mud Shot, Mud Sport, Magnitude, Earth Power, Spikes, Drain Punch, Close Combat, Focus Blast, Vaccum Wave, Circle Throw, Scald, Muddy Water, Hydro Pump, Aqua Tail, Aqua Ring, Laser Focus, Work Up
Removed Moves: All fire-type moves, all dark type moves minus Throat Chop, Dark Pulse, and Snarl.
Abilities: Mental Focus (Compoundeyes clone)/Intimidate
Appearance/Flavor: The few Incineroar sent to Ultra Space ended up trapped for years within a swampy bog. These Incineroar learned to fuse with the terrain, caking their bodies with muddy armor. They stand still for days on end, honing their own inner power, mental focus, and control over nature. Unlike normal Incineroar, their bodies are a dark brown color and their bodies are cool to the touch.
Competitive niche: UB-727's main niche is being one of few pokemon that can attack with powerful Ground and Fighting type special attacks. With it's solid bulk, especially on the physical side, and access to Mental Focus to boost Focus Blast's accuracy to usable levels, UB-727 makes a powerful tank or wallbreaker. In addition, it has the option to use water moves like Scald and Hydro Pump to round out it's coverage options, as well as the ability to set Spikes for utility purposes. It also has access to a slow U-Turn, Intimidate as an alternative ability for bulky sets, and can run a variety of different items and sets Despite this, Ground/Fighting provides many easily exploitable weaknesses to UB-727, and it's special defense, speed and attack stats leave much to be desired. It also has no method of boosting special attack outside the mediocre Work Up, and lacks a form of reliable recovery.

UB-727 @ Life Orb
Ability: Mental Focus
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
Moves:
- Focus Blast
- Earth Power
- Hydro Pump
- Spikes/U-Turn

Offencive wallbreaker set, can do massive damage with it's great coverage, maximum investment, and a Life Orb. Choice Specs can be ran instead, but this set also enables utility as an offencive spiker or a slow U-turn. Sweeps in Trick Room.

UB-727 @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
Moves:
- Bulk Up
- Drain Punch
- Earthquake
- U-Turn

Despite it's lower physical attack, UB-727 can still run a Bulk Up set and gain massive physical bulk. Drain Punch provides greater longevity, while Earthquake provides powerful STAB. U-Turn lets it work as a bulky pivot, alongside the effect of Intimidate.
UB727 @

Life Orb
Ability: Compoundeyes
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
Moves:
- Focus Blast
- Earth Power
- Hydro Pump
- Spikes/U-Turn

UB-727 @ Life Orb
Ability: Compoundeyes
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
Moves:
- Focus Blast
- Earth Power
- Hydro Pump
- Spikes/U-Turn
 
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Name: (Primarina) UB-730: Mist
New Stats: 101/59/83/103/127/97 (BST: 570)
New Typing: Ghost/Fairy
Added Moves: Moonlight, Draining Kiss, Confuse Ray, Curse, Dark Pulse, Topsy-Turvy, Taunt, Trick, Calm Mind, Power Trick, Lovely Kiss, Heal Bell, Boomburst, Roar
Removed Moves: All Water-type moves
Abilities: Illusion/Liquid Voice
Appearance/Flavor: Unable to survive the harsh environment of Ultra Space on it's own, a select few Primarina were able to dehydrate themselves, using the mist to obscure it's body and hide itself. However, this took a serious toll on their bodies, and they eventually withered away. Their true form is only a dark, immaterial shadow in the shape Primarina once was. Instead, this beast prefers to disguise itself as other pokemon to get the job done.
Competitive niche: While it's stats may look mediocre, UB-730 has great defencive and supportive utility. Ghost/Fairy typing gives a useful three immunities, allowing it to earn free turns against foes who don't see through it's disguise. With a usable speed and a decent set of support moves, including Taunt, Trick, Encore, Heal Bell, Lovely Kiss, and Topsy Turvy, UB-730 can surprise walls and set up sweepers to attempt to cripple them. With reliable recovery and good special bulk, UB-730 can serve as a check to special attackers as well. If you want, you could even run an offencive set with Liquid Voice Boomburst as a powerful coverage option, and Calm Mind as a way to patch up it's average special attack. Despite it's strengths and versatility, UB-730's stats leave it as passive without a boosting move or item.

UB-730 @ Leftovers
Ability: Illusion
EVs: 252 HP / 252 SpDef / 4 Def
Calm Nature
Moves:
- Moonblast
- Moonlight
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Lovely Kiss
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Lovely Kiss

Typical bulky set, uses Moonblast to not be taunt bait and Moonlight for recovery. The other two moves provide valuable surprise support to help your team or cripple a foe.

UB-730 @ Choice Specs
Ability: Illusion
EVs: 252 HP / 252 SpAtk / 4 Speed
Modest Nature
Moves:
- Moonblast
- Shadow Ball
- Trick
- Boomburst/Energy Ball/Psyshock/Ice Beam

A Choice Specs set allows for a surprising amount of special power to try to revenge kill foes, and it has the ability to use Trick to cripple a wall or supportive pokemon. The last slot is pretty customizable, and can contain whatever coverage (or even status) move you think best fits your team.
Why Liquid Voice? It wouldn't make sense since it doesn't have any STAB.
 
Name: (Primarina) UB-730: Mist
New Stats: 101/59/83/103/127/97 (BST: 570)
New Typing: Ghost/Fairy
Added Moves: Moonlight, Draining Kiss, Confuse Ray, Curse, Dark Pulse, Topsy-Turvy, Taunt, Trick, Calm Mind, Power Trick, Lovely Kiss, Heal Bell, Boomburst, Roar
Removed Moves: All Water-type moves
Abilities: Illusion/Liquid Voice
Appearance/Flavor: Unable to survive the harsh environment of Ultra Space on it's own, a select few Primarina were able to dehydrate themselves, using the mist to obscure it's body and hide itself. However, this took a serious toll on their bodies, and they eventually withered away. Their true form is only a dark, immaterial shadow in the shape Primarina once was. Instead, this beast prefers to disguise itself as other pokemon to get the job done.
Competitive niche: While it's stats may look mediocre, UB-730 has great defencive and supportive utility. Ghost/Fairy typing gives a useful three immunities, allowing it to earn free turns against foes who don't see through it's disguise. With a usable speed and a decent set of support moves, including Taunt, Trick, Encore, Heal Bell, Lovely Kiss, and Topsy Turvy, UB-730 can surprise walls and set up sweepers to attempt to cripple them. With reliable recovery and good special bulk, UB-730 can serve as a check to special attackers as well. If you want, you could even run an offencive set with Liquid Voice Boomburst as a powerful coverage option, and Calm Mind as a way to patch up it's average special attack. Despite it's strengths and versatility, UB-730's stats leave it as passive without a boosting move or item.

UB-730 @ Leftovers
Ability: Illusion
EVs: 252 HP / 252 SpDef / 4 Def
Calm Nature
Moves:
- Moonblast
- Moonlight
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Lovely Kiss
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Lovely Kiss

Typical bulky set, uses Moonblast to not be taunt bait and Moonlight for recovery. The other two moves provide valuable surprise support to help your team or cripple a foe.

UB-730 @ Choice Specs
Ability: Illusion
EVs: 252 HP / 252 SpAtk / 4 Speed
Modest Nature
Moves:
- Moonblast
- Shadow Ball
- Trick
- Boomburst/Energy Ball/Psyshock/Ice Beam

A Choice Specs set allows for a surprising amount of special power to try to revenge kill foes, and it has the ability to use Trick to cripple a wall or supportive pokemon. The last slot is pretty customizable, and can contain whatever coverage (or even status) move you think best fits your team.
While having some key differences to it, this seems very similar to Aurumoth in CAP. Illusion made it so broken that it's losing it to make it remotely balanced. This is almost even worse with having only two weaknesses and a monstrous stat spread. I think this might be on the broken side.
 
While having some key differences to it, this seems very similar to Aurumoth in CAP. Illusion made it so broken that it's losing it to make it remotely balanced. This is almost even worse with having only two weaknesses and a monstrous stat spread. I think this might be on the broken side.
I completely see your point, however, unlike Aurumoth, Mr. Querty's UB has no way of boosting its speed (except Choice scarf) as the one thing that made Volcarona broken is the combination of Quiver Dance and Illusion. With a slightly above average SpA and Spe stats, I don't think we should compare it to Auru but to Zoroark instead, they have somewhat similar stats and as we know Zoroark is not broken by any means.
 
decidueye.gif

Name:
UV-724 ᏟᎾᏒᏒuᏢᏆᎥᎾᏁ (Decidueye)
New Stats: 53 / 149 / 103 / 73 / 89 / 103 (BST: 570)
New Typing: Poison/Ghost
Added Moves (24): Poison Moves (8; Poison Jab, Acid Armor, Belch, Poison Fang, Sludge Bomb, Poison Tail, Venoshock, Toxic Spikes), Self-Sacrificing Moves (5; Double-Edge, Head Smash, Submission, Wild Charge, Destiny Bond) Other (10; Zen Headbutt, Psybeam, Psychic Fangs, Spikes, Phantom Force, Play Rough, Teeter Dance, Mind Reader, Minimize, Thrash, Hone Claws)
Removed Moves (22): All Grass moves except Grass Knot (8), All Flying moves except Brave Bird/Peck (5), Other (9; False Swipe, Foresight, Nature Power, Steel Wing, Work Up, Reflect, Light Screen, Low Sweep, Safeguard)
Abilities: Intimidate / Reckless
Appearance/Flavor: When standard flocks of Decidueye failed to protect themselves from the massive density of hostiles in their portion of Ultra Space, concerns were raised as to the experiment's viability. When the still-surviving subjects were collected, however, these objects were refuted... in part. Shambling beings returned to the world we know, their barely organic bodies were blanketed in festering, irradiated, varyingly purple matter accrued in Ultra Space. The returning explorers preened their skeletal, vestigal wings to the point of obsession and violently lashed out at any potential intrusion. Leading scientists question if they show symptoms of insanity due to the environmental/survival stress they endured, or intentionally passed themselves off as sickly and psychotic to make them less attractive prey. Regardless, survive they did.
Competitive Thoughts: UV-Corruption boasts considerable advantages, particularly its improved offense/speed and more pointed movepool. The costs are considerable, though, as the often unreliable and self-sacrificing nature of its offense as well as a lack of reliable recovery/Defog robs it of versatility and staying power it had previously. While its Speed is definitely improved, it still isnt quite enough to outpace much of standard play. It is doubtlessly a fearsome breaker with support ability to complement the power.

Sample Sets:

All Out Attacker
Decidueye @ Choice Band / Choice Scarf / Life Orb
Ability: Reckless / Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spirit Shackle
- Submission
- Head Smash / Grass Knot
- U-Turn / Poison Jab

Very powerful offensive mon with great STAB (spirit shackle crushes 2hkod mons) and coverage/U-Turn. Intimidate is usable to take advantage of the switches you will force and create via U-Turn, especially if you are using Grass Knot over Head Smash, but Reckless will likely be standard.
Some calcs:
252 Atk Choice Band Reckless Decidueye Submission vs. 252 HP / 4 Def Umbreon: 318-376 (80.7 - 95.4%)
252 Atk Choice Band Decidueye Spirit Shackle vs. 248 HP / 252+ Def Slowbro-Mega: 204-242 (51.9 - 61.5%)
252 Atk Choice Band Reckless Decidueye Head Smash vs. 252 HP / 252+ Def Toxapex: 174-205 (57.2 - 67.4%) -- guaranteed 2HKO after Black Sludge recovery


Specialized Breaker
Decidueye @ Life Orb / Decidium Z
Ability: Intimidate / Reckless
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Spirit Shackle
- Play Rough / Submission
- Substitute / Double-Edge

Trap susceptible opponents, set Sub on them (thanks Normal/Fighting immunities!), and smash all the team. Spirit Shackle doesn't need much help besides a way to hit Normals/Darks, so Play Rough is chosen as a more reliable and less recoil-y option. This makes Intimidate a logical choice, further widening your setup opportunities. Reckless setup is fine too, but Double Edge beats out Head Smash for reliability and neutral coverage while proving far from weak. After one SD, you're like CB but more reliable and more powerful.

Supporter
Decidueye @ Focus Sash / Black Sludge
-Ability: Intimidate
EVs: 252 HP / 252 SpD / 4 Spe
- Spikes / Toxic Spikes
- Toxic / Destiny Bond / Toxic Spikes
- Spirit Shackle
- U-Turn

Set up your Intimidate and hazard(s) of choice, and pivot out when your job is done to live another day. Spirit Shackle can lead to hilarious spikestack if you play your cards right. Notably, you conveniently spinblock yourself. Toxic works great with Shackle to break down bulky mons, but Dbond is great support in its own right.


incineroar.gif

Name: UV-727 ᎷAᎶNAᎷᎥTᎩ (Incineroar)
New Stats: 101 / 73 / 79 / 167 / 97 / 53 (BST: 570)
New Typing: Fire/Steel
Added Moves (): Steel Moves (8; Autotomize, Iron Head, Flash Cannon, Iron Defense, King's Shield, Meteor Mash, Smart Strike, Bullet Punch), Morning Sun, Retaliate, Dragon Pulse,
Removed Moves ():
Abilities:
Steadfast / Sheer Force
Appearance/Flavor:
Competitive Thoughts:
 
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primarina.gif

Name:
UB-370 : Abyss
New Stats: 79 / 127 / 53 / 107 / 131 / 73 [BST 570]
New Typing:
electric.gif
dark.gif

Added Moves:
Charge, Charge Beam, Discharge, Eerie Impulse, Magnet Rise, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zap Cannon, Assurance, Beat Up, Bite, Brutal Swing, Crunch, Dark Pulse, Embargo, Feint Attack, Fake Tears, Flatter, Foul Play, Knock Off, Memento, Nasty Plot, Punishment, Pursuit, Quash, Snarl, Snatch, Sucker Punch, Switcheroo, Taunt, Thief, Torment, Ice Fang, Flash, Quick Attack, Recover, Flash Cannon, Dive, Curse, Superpower
Removed Moves: Aromatic Mist, Misty Terrain, Moonblast, Blizzard, Hail, Aqua Ring, Bubble Beam, Hydro Cannon, Hydro Pump, Scald, Sparkling Aria, Water Gun, Water Pledge
Abilities: Illuminate / Swift Swim / Galvanize (HA)
Appearance / Reasoning: Ultra Space has turned the performer of the sea into a deadly deep-sea hunter. The way it hunts is similar to that of an angler fish - it uses the bright, pink lights on its body to lure in prey before going in for the kill. The spike on its body have become charged with electricity, and it trades its aquatic nature for one that is more menacing. Some UB-370 seem to be overcharged with electricity, using full-on force to kill its prey rather than luring them in with bright lights. Either way, the sea is no longer safe thanks to these monsters.
Possible moveset(s)

Code:
All-Out Attacker (Abyss) @ Life Orb
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Return
- Sucker Punch / Knock Off
- Quick Attack / Sucker Punch / Volt Switch
- Knock Off / Pursuit / Superpower / Volt Switch / Ice Fang / Recover

Code:
Special Rain Sweeper (Abyss) @ Life Orb / Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Dark Pulse
- Ice Beam / Superpower
- Volt Switch / Nasty Plot

Code:
Physical Rain Sweeper (Abyss) @ Life Orb / Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch / Wild Charge
- Ice Fang / Superpower / Pursuit
- Volt Switch / Superpower / Pursuit

Code:
Curse (Primarina) @ Leftovers
Ability: Galvanize
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Return / Knock Off
- Sucker Punch / Quick Attack
- Recover
 
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Reserving Dark Fairy Decidueye, Fighting Ghost Incineroar, and Psychic Steel Primarina

Name: Rowlet
New Stats: 57 / 33 / 43 / 97 / 87 / 33 (BST:350)
New Typing: Dark
Removed Moves:
All Grass moves (-8), All Flying moves (-6) Total: 14
Added Moves: Pursuit, Snarl, Dark Pulse, Rain Dance, Heat Wave, Agility, Taunt, Torment, Thief, Quash, Embargo, Payback, Psychic, Psyshock Total: 14
Abilities:
Quick Feet / Adaptability
Appearance:

Name:
Dartrix
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New Typing: Dark
Removed Moves:
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Added Moves: Same as Rowlet
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Name: Decidueye (UV-724: SAND DEVIL)
New Stats: 83/147/31/137/31/141 (BST: 570)
New Typing: Ground/Flying
Added Moves: All Ground moves (not Spikes), Hurricane, Air Slash
Abilities: Beast Boost/Sand Stream (Compound Eyes)
Appearance/Flavor: When the Ultra Space Project resumed after the aggressive subjects were quarantined (Refrencing the shut down of the first thread), Aether scientists decided to start fresh. They decided on, well, Decidueye! When the subject entered the wormhole, it landed on a desert planet. Somehow, it started it's will to fly again, as well as the ability to control the ground beneath it. It looks like regular Decidueye, but with the grass parts replaced with flowing sand.
Competitive niche: Literally Pheromosa, but with a better typing, higher Attack and HP, and an much better movepool in trade for some coverage and Speed. Basically, I just want an replacement for Pheromosa after that thing has been banned. It was designed to be like Pheromosa, but with some more useful tools and the ability to set Sand. I hope it ain't too broken.
I like the little reference to the last thread! Clever.
 
Name: Decidueye (UV 724: Blademaster)
New Stats: 73/101/139/67/139/29 (BST 548)
New Typing: Steel/Fighting
Removed Moves: All Ghost-type moves except Shadow Claw, All Grass-type moves except Leaf Blade, All Flying-type moves
Added Moves: All Fighting moves except Flying Press, All Steel-type moves except Gear Grind, Shift Gear, and Sunsteel Strike, Night Slash,
Abilities: Iron Barbs/Beast Boost (Battle Armor)
Appearance/Flavor: Upon arriving in Ultra Space, Decidueye's feathers became a sharp, nigh-indestructible steel-like metal, and it abandoned all need for stealth as a result. The metal feathers increased its durability to a much higher level, but weighed it down greatly. It is currently unknown how its feathers turned into metal, and the metal is being further looked into for use on armored vehicles and various construction projects.
Use in Competitive: Basically a discount physical Celesteela with a less godly typing. For use as a wall, Iron Barbs lets it punish physical attackers, and its bulk allows it to easily serve as a mixed wall.

Name: Primarina (UV 730: Naga)
New Stats: 79/113/101/53/101/101 (BST 548)
New Typing: Water/Dragon
Removed Moves: All Fairy-type moves, Sing, Hyper Voice, Hydro Cannon
Added Moves: Dragon Dance, Liquidation, Dragon Claw, Outrage, Draco Meteor, Coil
Abilities: Hydration/Beast Boost (Moxie)
Appearance/Flavor: Upon arriving in Ultra Space, the group of Primarina all ended up adapting into dragons because of DNA altering stones present on the aquatic planet they arrived on. This caused them to become slimmer and their lower bodies to at least double in length, while also becoming reptilian. Its originally flipper-like limbs now resemble proper arms, albeit with only four, webbed fingers.
Use in Competitive: Dragon Dance/Coil sweeper with a respectable offensive typing and plenty of coverage. It also has pretty nice 79/101/101 mixed bulk. It has solid Water STAB in the form of Liquidation. Although, its movepool is pretty underwhelming otherwise.
 
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