Could you remove my incineroar? Sry for inconveniencesDecidueye: Ticktock, Tiksi, Hourai, alephgalactus
Incineroar: Reviloja753, Hourai, alephgalactus, Mr. Querty, Tiksi
Primarina: Reviloja753, Hourai, alephgalactus, The Reptile, Mr. Querty
Could you remove my incineroar? Sry for inconveniencesDecidueye: Ticktock, Tiksi, Hourai, alephgalactus
Incineroar: Reviloja753, Hourai, alephgalactus, Mr. Querty, Tiksi
Primarina: Reviloja753, Hourai, alephgalactus, The Reptile, Mr. Querty
DoneCould you remove my incineroar? Sry for inconveniences
AName: UV-01 Bliss (Incineroar) (Ultra Variant is UV)
New Stats: 71/2/61/197/137/101 (BST: 569)
New Typing: Fairy
Added Moves: Moonblast, Relic Song, Play Nice, Echoed Voice, Dazzling Gleam, Draining Kiss, Charm, Captivate, Wish, Moonlight, Sweet Kiss, Heal Bell, Helping Hand, Tickle, Sing, Amnesia, After You, Aromatic Mist, Aromatherapy, Heal Pulse, Lovely Kiss, Purify (Why is this a Poison move?), Thunder Wave, Aura Sphere, Calm Mind
All Fire and Dark moves removed, barring Sunny Day
All physical moves removed
Abilities: Unaware/Klutz (Pixilate)
Appearance/Flavor: The planet Incineroar landed on contained a potent and distinct odor that contains heavy amounts of feminine pheromones unlike anything we know, and combined with the Ultra Wormhole mutated Incineroar into dull-minded but blissful creatures who are similar to certain kinds of people in our world (guess in VM and get an invisible cookie). Ultra Incineroar live in a utopian society filled with feminine and cutesy symbols everywhere and are extremely peaceful as of a result. However, due to their airheaded nature, they aren't very bright and are very clumsy. However, they are the most feminine creatures you'll ever meet! They have pink and white fur (the white being similar to shiny normal Incineroar), wear something similar to a purple skirt and have a cheery face with curly pink hair.
Possible moveset(s):
Jennifer (Incineroar-Ultra) @ Life Orb
Ability: Pixilate
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Modest/Timid Nature
Moves:
- Calm Mind
- Relic Song
- Moonblast / Moonlight / Lovely Kiss
- Focus Blast / Aura Sphere / Moonlight / Lovely Kiss
This set is the main offensive set to use for Ultra Incineroar. Calm Mind is the staple of this set, allowing IU to increase its already insane Special Attack and Special Defense. Relic Song is the best move to use in order to take advantage of Pixilate, as it has a 10% to induce sleep. Moonblast is the other STAB option to use, as it can lower Special Attack and also has a little bit of more base power. If you want recovery, you can use Moonlight instead. If you wish to have a much better chance to induce sleep, Lovely Kiss is the way to go. Finally, you can use Focus Blast for coverage to deal with opposing Steel types. If you want more accuracy, then you can use Aura Sphere.
Jennifer (Incineroar-Ultra) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpAtk / 252 SpDef
Calm Nature
Moves:
- Amnesia
- Relic Song / Moonblast
- Moonlight
- Thunder Wave / Toxic / Lovely Kiss
This is the main defensive set to run. Amnesia allows you to quickly become an even crazier Special Wall. Relic Song and Moonblast is so that IU isn't completely Taunt bait. Moonlight is for recovery. Thunder Wave is for speed control, Toxic is for stalling things out, and Lovely Kiss can be used to more easily put things to sleep.
I'm reserving Steel Primarina. Decidueye fell apart and Corruption is much better imo.
Name: Decidueye (UV-724: SAND DEVIL)
New Stats: 83/147/31/137/31/141 (BST: 570)
New Typing: Ground/Flying
Added Moves: All Ground moves (not Spikes), Hurricane, Air Slash
Abilities: Long Reach/Compound Eyes (Quicksand*)
Quicksand: Gives +1 priority to Ground moves (Clone of ORIGINAL Gale Wings)
Appearance/Flavor: When the Ultra Space Project resumed after the aggressive subjects were quarantined (Refrencing the shut down of the first thread), Aether scientists decided to start fresh. They decided on, well, Decidueye! When the subject entered the wormhole, it landed on a desert planet. Somehow, it started it's will to fly again, as well as the ability to control the ground beneath it. It looks like regular Decidueye, but with the grass parts replaced with flowing sand and the arms as actual wings, with humanoid arms holding an bow and arrow. It also has advanced lens over it's eyes to have almost perfect accuracy. When it uses Thousand Arrows, it creates giant crossbows from the ground below.
Competitive niche: Literally Pheromosa, but with a better typing, useful abilities, higher Attack and HP, and an much better movepool in trade for some coverage and Speed. Basically, I just want an replacement for Pheromosa after that thing has been banned. It was designed to be like Pheromosa, but with some more useful tools and the ability to set Sand. I hope it ain't too broken. Also Compound Eyes Hurricane should have more users since the devil's butterfly is probably the only one.
Name: Incineroar (UV-727: DESPAIR)
New Stats: 97/127/103/103/97/43 (BST: 570)
New Typing: Dark/Steel
Added Moves: Beat Up, Feint Attack, Flatter, Hone Claws, Knock Off, Memento, Night Slash, Payback, Punishment, Sucker Punch, Guillotine, Horn Drill, Switcheroo, Bullet Punch, Flash Cannon, Autotomize, Gyro Ball, Gear Grind, Shift Gear, Iron Tail, Doom Desire, Metal Claw, Meteor Mash, Crush Claw, Dual Chop, Explosion, Foul Play, Ice Fang, Thunder Fang, Psychic Fangs, Icicle Spear, X-Scissor, Ice Punch, Thunder Punch, Fire Punch, Laser Focus
Abilities: Stare of Despair*/Aftermath (Technician)
Stare of Despair: Lowers targets stats by 1 when switched in. (Clone of Intimidate)
Appearance/Flavor: Incineroar, unlike Decidueye, was brought without a purpose. Aether scientists were just slacking off and for some reason put drinks in Ultra Space. When they told their servant Incineroar (I know they are trying to save Pokemon, but its a bit more in question other than Lusamine freezing her Pokemon.) to get the drinks, it stumbled off into an uncharted planet. However, what made it unique from other planets was it was almost exactly like Earth, with it landing in [CLASSIFIED], Japan. However, it seems to have been ruined to the brim except for a tall high school. When it came in, it somehow altered its appearence dramatically. The fire belt it had is gone, the fire is now moved to inside of its right eye, where it became . The left side becomes like its shiny, while the belly becomes white and the right side inverts colors. It also became shorter by 2 feet. This new Incineroar, dubbed "Monoroar" treated as a part of "Team Pokeronpa", where it became the replacement after the series was revived. Now the Monoroar is the leader of annual killing games with his 5 Monokittens: Litscram, Litcute, Litrobo, Litkuma, and the leader, Litdream.
Competitive niche: Yup, its Monokuma in Pokemon form (sorta). I will try to do an actual one when Ursaring or Bewear come along, but this will do. Its gimmick is mostly to be a bulky Technician abuser with Bullet Punch and Gear Grind, as well as well rounded coverage and Knock Off. However, it can run actual bulky sets due to its access to Bulk Up and decent defensive typing, as well as Stare of Despair to boost it further, or Aftermath to give that opponent a punishment. But, while he can't be destroyed by being crushed with a rock, a Fighting type will be enough to destroy it. Its also slow and has average bulk, though Shift Gear also exists, giving it an pretty good boost. But in all ways, you might get despair from fighting it and force itself to switch out. (I love Danganronpa.)
Name: Primarina (UV-730: FREEZER BURN)
New Stats: 89/31/113/149/71/127 (BST: 570)
New Typing: Fire/Ice
Added Moves: All other Fire, Ice, Psychic, Ghost, and Fairy moves, as well as Nasty Plot.
Abilities: No Guard/Water Absorb (Firelight Zero*)
Firelight Zero: Takes neutral damage from Super Effective moves and Stealth Rock, Double the power of Fire and Ice moves, and is immune to Poison. Clone of Water Bubble.
Appearance/Flavor: Aether scientists had found great success with its 2 first experiments. However, they forgot about the mermaid, Primarina, for it, so they decided to throw her into there. At some point, she landed through a freezer, causing here to be freezing and burning in sync. Therefore, she has full cantrol over freezing and fire. The tail is frozen, while the body is on fire. Its seen panicking in any of its movements, as well as falling over when fainted.
Competitive niche: Um, I don't know what to say. It can be an sweeper, wall with bad typing, or most effectively, a killer. With Firelight Zero, it becomes a god. It has no weaknesses, an powerful arsenal of coverage, and high Special Attack. So, WELCOME TO YOUR DOOM!
Name: (Primarina) UB-730: Mist
New Stats: 101/79/83/97/127/83 (BST: 570)
New Typing: Ghost/Fairy
Added Moves: Moonlight, Draining Kiss, Confuse Ray, Shadow Sneak, Curse, Dark Pulse, Topsy-Turvy, Taunt, Trick, Calm Mind, Power Trick, Heal Bell, Boomburst, Roar
Removed Moves: All Water-type moves
Abilities: Illusion/Liquid Voice
Appearance/Flavor: Unable to survive the harsh environment of Ultra Space on it's own, a select few Primarina were able to dehydrate themselves, using the mist to obscure it's body and hide itself. However, this took a serious toll on their bodies, and they eventually withered away. Their true form is only a dark, immaterial shadow in the shape Primarina once was. Instead, this beast prefers to disguise itself as other pokemon to get the job done.
Competitive niche: While it's stats may look mediocre, UB-730 has great defencive and supportive utility. Ghost/Fairy typing gives a useful three immunities, allowing it to earn free turns against foes who don't see through it's disguise. With a usable speed and a decent set of support moves, including Taunt, Trick, Encore, Heal Bell, Lovely Kiss, and Topsy Turvy, UB-730 can surprise walls and set up sweepers to attempt to cripple them. With reliable recovery and good special bulk, UB-730 can serve as a check to special attackers as well. If you want, you could even run an offencive set with Liquid Voice Boomburst as a powerful coverage option, and Calm Mind as a way to patch up it's average special attack. Despite it's strengths and versatility, UB-730's stats leave it as passive without a boosting move or item.
UB-730 @ Leftovers
Ability: Illusion
EVs: 252 HP / 252 SpDef / 4 Def
Calm Nature
Moves:
- Moonblast
- Moonlight
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Encore
- Heal Bell/Taunt/Topsy-Turvy/Toxic/Encore
Typical bulky set, uses Moonblast to not be taunt bait and Moonlight for recovery. The other two moves provide valuable surprise support to help your team or cripple a foe.
UB-730 @ Choice Specs
Ability: Illusion
EVs: 252 HP / 252 SpAtk / 4 Speed
Modest Nature
Moves:
- Moonblast
- Shadow Ball
- Trick
- Boomburst/Energy Ball/Psyshock/Ice Beam
A Choice Specs set allows for a surprising amount of special power to try to revenge kill foes, and it has the ability to use Trick to cripple a wall or supportive pokemon. The last slot is pretty customizable, and can contain whatever coverage (or even status) move you think best fits your team.
Edit: Minor stat and moveset nerfs.
Name: (Incineroar) UB-727: Swamp
New Stats: 181/89/83/127/59/31 (BST: 570)
New Typing: Ground/Fighting
Added Moves: Mud Shot, Mud Sport, Magnitude, Earth Power, Spikes, Drain Punch, Close Combat, Focus Blast, Vaccum Wave, Circle Throw, Scald, Muddy Water, Hydro Pump, Aqua Tail, Aqua Ring, Laser Focus, Work Up
Removed Moves: All fire-type moves, all dark type moves minus Throat Chop, Dark Pulse, and Snarl.
Abilities: Mental Focus (Compoundeyes clone)/Intimidate
Appearance/Flavor: The few Incineroar sent to Ultra Space ended up trapped for years within a swampy bog. These Incineroar learned to fuse with the terrain, caking their bodies with muddy armor. They stand still for days on end, honing their own inner power, mental focus, and control over nature. Unlike normal Incineroar, their bodies are a dark brown color and their bodies are cool to the touch.
Competitive niche: UB-727's main niche is being one of few pokemon that can attack with powerful Ground and Fighting type special attacks. With it's solid bulk, especially on the physical side, and access to Mental Focus to boost Focus Blast's accuracy to usable levels, UB-727 makes a powerful tank or wallbreaker. In addition, it has the option to use water moves like Scald and Hydro Pump to round out it's coverage options, as well as the ability to set Spikes for utility purposes. It also has access to a slow U-Turn, Intimidate as an alternative ability for bulky sets, and can run a variety of different items and sets Despite this, Ground/Fighting provides many easily exploitable weaknesses to UB-727, and it's special defense, speed and attack stats leave much to be desired. It also has no method of boosting special attack outside the mediocre Work Up, and lacks a form of reliable recovery.
UB-727 @ Life Orb
Ability: Mental Focus
EVs: 252 HP / 252 SpA / 4 Def
Quiet Nature
Moves:
- Focus Blast
- Earth Power
- Hydro Pump
- Spikes/U-Turn
Offencive wallbreaker set, can do massive damage with it's great coverage, maximum investment, and a Life Orb. Choice Specs can be ran instead, but this set also enables utility as an offencive spiker or a slow U-turn. Sweeps in Trick Room.
UB-727 @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
Moves:
- Bulk Up
- Drain Punch
- Earthquake
- U-Turn
Despite it's lower physical attack, UB-727 can still run a Bulk Up set and gain massive physical bulk. Drain Punch provides greater longevity, while Earthquake provides powerful STAB. U-Turn lets it work as a bulky pivot, alongside the effect of Intimidate.
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Name: UV-724 ᏟᎾᏒᏒuᏢᏆᎥᎾᏁ (Decidueye)
New Stats: 53 / 149 / 103 / 73 / 89 / 103 (BST: 570)
New Typing: Poison/Ghost
Added Moves (24): Poison Moves (8; Poison Jab, Acid Armor, Belch, Poison Fang, Sludge Bomb, Poison Tail, Venoshock, Toxic Spikes), Self-Sacrificing Moves (5; Double-Edge, Head Smash, Submission, Wild Charge, Destiny Bond) Other (10; Zen Headbutt, Psybeam, Psychic Fangs, Spikes, Phantom Force, Play Rough, Teeter Dance, Mind Reader, Minimize, Thrash, Hone Claws)
Removed Moves (22): All Grass moves except Grass Knot (8), All Flying moves except Brave Bird/Peck (5), Other (9; False Swipe, Foresight, Nature Power, Steel Wing, Work Up, Reflect, Light Screen, Low Sweep, Safeguard)
Abilities: Intimidate / Reckless
Appearance/Flavor: When standard flocks of Decidueye failed to protect themselves from the massive density of hostiles in their portion of Ultra Space, concerns were raised as to the experiment's viability. When the still-surviving subjects were collected, however, these objects were refuted... in part. Shambling beings returned to the world we know, their barely organic bodies were blanketed in festering, irradiated, varyingly purple matter accrued in Ultra Space. The returning explorers preened their skeletal, vestigal wings to the point of obsession and violently lashed out at any potential intrusion. Leading scientists question if they show symptoms of insanity due to the environmental/survival stress they endured, or intentionally passed themselves off as sickly and psychotic to make them less attractive prey. Regardless, survive they did.
Competitive Thoughts: UV-Corruption boasts considerable advantages, particularly its improved offense/speed and more pointed movepool. The costs are considerable, though, as the often unreliable and self-sacrificing nature of its offense as well as a lack of reliable recovery/Defog robs it of versatility and staying power it had previously. While its Speed is definitely improved, it still isnt quite enough to outpace much of standard play. It is doubtlessly a fearsome breaker with support ability to complement the power.
Sample Sets:
All Out Attacker
Decidueye @ Choice Band / Choice Scarf / Life Orb
Ability: Reckless / Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spirit Shackle
- Submission
- Head Smash / Grass Knot
- U-Turn / Poison Jab
Very powerful offensive mon with great STAB (spirit shackle crushes 2hkod mons) and coverage/U-Turn. Intimidate is usable to take advantage of the switches you will force and create via U-Turn, especially if you are using Grass Knot over Head Smash, but Reckless will likely be standard.
Some calcs:
252 Atk Choice Band Reckless Decidueye Submission vs. 252 HP / 4 Def Umbreon: 318-376 (80.7 - 95.4%)
252 Atk Choice Band Decidueye Spirit Shackle vs. 248 HP / 252+ Def Slowbro-Mega: 204-242 (51.9 - 61.5%)
252 Atk Choice Band Reckless Decidueye Head Smash vs. 252 HP / 252+ Def Toxapex: 174-205 (57.2 - 67.4%) -- guaranteed 2HKO after Black Sludge recovery
Specialized Breaker
Decidueye @ Life Orb / Decidium Z
Ability: Intimidate / Reckless
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Spirit Shackle
- Play Rough / Submission
- Substitute / Double-Edge
Trap susceptible opponents, set Sub on them (thanks Normal/Fighting immunities!), and smash all the team. Spirit Shackle doesn't need much help besides a way to hit Normals/Darks, so Play Rough is chosen as a more reliable and less recoil-y option. This makes Intimidate a logical choice, further widening your setup opportunities. Reckless setup is fine too, but Double Edge beats out Head Smash for reliability and neutral coverage while proving far from weak. After one SD, you're like CB but more reliable and more powerful.
Supporter
Decidueye @ Focus Sash / Black Sludge
-Ability: Intimidate
EVs: 252 HP / 252 SpD / 4 Spe
- Spikes / Toxic Spikes
- Toxic / Destiny Bond / Toxic Spikes
- Spirit Shackle
- U-Turn
Set up your Intimidate and hazard(s) of choice, and pivot out when your job is done to live another day. Spirit Shackle can lead to hilarious spikestack if you play your cards right. Notably, you conveniently spinblock yourself. Toxic works great with Shackle to break down bulky mons, but Dbond is great support in its own right.
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Name: UB-370 : Abyss
New Stats: 79 / 127 / 53 / 107 / 131 / 73 [BST 570]
New Typing:![]()
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Added Moves: Charge, Charge Beam, Discharge, Eerie Impulse, Magnet Rise, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zap Cannon, Assurance, Beat Up, Bite, Brutal Swing, Crunch, Dark Pulse, Embargo, Feint Attack, Fake Tears, Flatter, Foul Play, Knock Off, Memento, Nasty Plot, Punishment, Pursuit, Quash, Snarl, Snatch, Sucker Punch, Switcheroo, Taunt, Thief, Torment, Ice Fang, Flash, Quick Attack, Recover, Flash Cannon, Dive, Curse, Superpower
Removed Moves: Aromatic Mist, Misty Terrain, Moonblast, Blizzard, Hail, Aqua Ring, Bubble Beam, Hydro Cannon, Hydro Pump, Scald, Sparkling Aria, Water Gun, Water Pledge
Abilities: Illuminate / Swift Swim / Galvanize (HA)
Appearance / Reasoning: Ultra Space has turned the performer of the sea into a deadly deep-sea hunter. The way it hunts is similar to that of an angler fish - it uses the bright, pink lights on its body to lure in prey before going in for the kill. The spike on its body have become charged with electricity, and it trades its aquatic nature for one that is more menacing. Some UB-370 seem to be overcharged with electricity, using full-on force to kill its prey rather than luring them in with bright lights. Either way, the sea is no longer safe thanks to these monsters.
Possible moveset(s)
Code:All-Out Attacker (Abyss) @ Life Orb Ability: Galvanize EVs: 252 Atk / 4 SpD / 252 Spe Adamant / Jolly Nature - Return - Sucker Punch / Knock Off - Quick Attack / Sucker Punch / Volt Switch - Knock Off / Pursuit / Superpower / Volt Switch / Ice Fang / Recover
Code:Special Rain Sweeper (Abyss) @ Life Orb / Choice Specs Ability: Swift Swim EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Thunder - Dark Pulse - Ice Beam / Superpower - Volt Switch / Nasty Plot
Code:Physical Rain Sweeper (Abyss) @ Life Orb / Choice Band Ability: Swift Swim EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Knock Off - Sucker Punch / Wild Charge - Ice Fang / Superpower / Pursuit - Volt Switch / Superpower / Pursuit
Code:Curse (Primarina) @ Leftovers Ability: Galvanize EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Curse - Return / Knock Off - Sucker Punch / Quick Attack - Recover
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Name: UV-727 ᎷAᎶNAᎷᎥTᎩ (Incineroar)
New Stats: 101 / 73 / 79 / 167 / 97 / 53 (BST: 570)
New Typing: Fire/Steel
Added Moves (): Steel Moves (8; Autotomize, Iron Head, Flash Cannon, Iron Defense, King's Shield, Meteor Mash, Smart Strike, Bullet Punch), Morning Sun, Retaliate, Dragon Pulse,
Removed Moves ():
Abilities: Steadfast / Sheer Force
Appearance/Flavor:
Competitive Thoughts:
UB-724 Hunter (Decidueye)
Base Stats: 83/131/83/131/83/59 (570)
Type: Grass/Dark
Ability: Skill Link
Removed Moves: Baton Pass
Added Moves: Bullet Seed, Focus Blast, Beak Blast, Rock Blast, Pin Missile, Spike Cannon, Seed Bomb, Dark Pulse, Hyper Beam, Flash Cannon, Water Shuriken, Night Slash
Description: Prey on the planet where Decidueye was deposited mainly consisted of large arthropods, which were extremely difficult (though not impossible) to bring down with arrows alone on account of their tough shells. To hunt them, Decidueye evolved a gunlike beak, similar to our world's Toucannon, to blast through their hard exoskeletons. Its talent for accuracy has served it well, as it can either puncture arthropods' shells with the powerful shots from its beak or bring them down with a well-placed arrow shot to a joint or gap in the armor. It can even fire compressed blasts of water from its beak in the absence of other ammunition.
Competitive Analysis: Great offenses, an impressive movepool and access to many multi-hit moves and Skill Link make Decidueye a great wallbreaker or sweeper, and even moreso on a Trick Room team.
Sample Movesets:
Bulky Physical Attacker
Decidueye-UB @ Leftovers
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Bullet Seed
-Rock Blast/Pin Missile/Spirit Shackle
-Sucker Punch/Night Slash
-Swords Dance
Bulky Special Attacker
Decidueye-UB @ Leftovers
Ability: Skill Link
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
-Water Shuriken/Focus Blast/Flash Cannon
-Energy Ball
-Dark Pulse
-Nasty Plot
Bulky Band
Decidueye-UB @ Choice Band
Ability: Skill Link
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Bullet Seed
-Night Slash
-Rock Blast
-Pin Missile
Bulky Specs
Decidueye-UB @ Choice Specs
Ability: Skill Link
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
-Water Shuriken
-Energy Ball
-Focus Blast
-Dark Pulse
UB-727 Face (Incineroar)
Base Stats: 83/131/83/59/131/83 (570)
Type: Fire/Fighting
Ability: Guts
Removed Moves: Fury Swipes, Fake Out, Scary Face, Outrage, Revenge, all Dark-type moves except Darkest Lariat
Added Moves: Heat Crash, Flying Press, Circle Throw, Storm Throw, Dynamic Punch, Slam
Description: Incineroar entered a brutal post-apocalyptic world where fighting tournaments were held for status and survival. This would have suited it well, but its personality was unscrupulous and the rules of the matches were strictly enforced. As a result, Incineroar from Ultra Space are significantly more fair and less underhanded than their base form, while still just as adept at drawing cheers from a crowd; however, it will still use its old underhanded tactics if it's in a pinch.
Competitive Analysis: With moves like Darkest Lariat, Circle Throw, Storm Throw, Body Slam, Flare Blitz and Flying Press, this Pokémon is heavily geared towards physical attacks, and with respectable special bulk, a specially tanky Assault Vest tank could also work. Flame Charge allows you to boost your Speed even while wearing the Assault Vest.
Sample Movesets:
Bulky Physical Attacker
Incineroar-UB @ Leftovers/Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Flare Blitz
-Circle Throw/Storm Throw
-Darkest Lariat
-Flying Press/Flame Charge
Bulky Band
Incineroar-UB @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Flare Blitz
-Darkest Lariat
-Flying Press
-Circle Throw/Storm Throw
UB-730 Siren (Primarina)
Base Stats: 83/59/131/131/83/83 (570)
Type: Water/Psychic
Ability: Riptide (Prevents Pokémon that are not Water-type or Ghost-type from switching out)
Removed Moves: Aromatic Mist, Perish Song (not this time fam)
Added Moves: Synchronoise, Whirlpool, Psyshock, Will-O'-Wisp
Description: Primarina was deposited on a planet almost entirely covered by water and populated by extremely fast-swimming creatures which it could not catch using speed alone. Thus, it developed the ability to read the minds of its prey, lure it in by singing about the prey's deepest desire, and trap the prey in whirlpools to eat it.
Competitive Analysis: Primarina is an excellent switch-in to Pokémon who have problems taking it out. It can trap things that could threaten the rest of the team, especially Fire-types, and take them out or use Encore to lock them into something that you can switch another Pokémon into. Watch out for Thunderbolt, though.
Sample Movesets:
Bulky Support
Primarina-UB @ Leftovers
Ability: Riptide
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-Encore
-Will-O'-Wisp
-Sparkling Aria/Surf
-Psyshock
Bulky Special Attacker
Primarina-UB @ Leftovers/Assault Vest
Ability: Riptide
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
-Sparkling Aria/Scald/Surf
-Psyshock
-Moonblast
-Ice Beam
Ladies and gentlemen, I have returned!
Ya like Danganronpa?Incineroar: Reviloja753, Ticktock
Decidueye: Ticktock, Tiksi
Primarina: Mr. Querty, Ticktock
Yes. Haven't seen V3 tho. Don't have time to watch 40 hours of gameplay.Ya like Danganronpa?
Best you shouldn't. It's hard to unsee spoilers.Yes. Haven't seen V3 tho. Don't have time to watch 40 hours of gameplay.
Sure. Make it upAre there any official physical properties of Planet 1 or can we just make stuff up?
Um, why does Staraptor have 131 special attack. It dosen't have any special moves to take advantage. Maybe switch it with HP?Keeping with my way of doing things from the old version with Gardevoir-Singularity, most of these are only going to change a single type and have one radical change to the stats but otherwise be similar.
Name: Araquanid
New Stats: 89/113/131/67/43/127 (570)
New Typing: Ice/Bug
Added Moves: Icicle Crash, Power Gem, U-turn
Abilities: Beast Boost / Brutal Cold (Ice-typed Steelworker clone)
Appearance: Its joints and head are, instead of bubbles, surrounded by thick, opaque ice with various crystals from Ultra Space embedded in it. This obviously obscures its eyes... if it even has any, anyway. Its feet are also covered in ice, allowing it to slide around at high speeds even after it stops running.
Possible moveset(s):
Araquanid-Ultra @ Life Orb
Ability: Brutal Cold
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Lunge / Leech Life
- Liquidation
- U-turn
Is this lore?: As it turns out, Ultra Space can be very cold in places, just like normal outer space. Citation needed. This resulted in Araquanid freezing over. It gathered crystals from Ultra Space to further power itself up before it fully froze, allowing it to actually be more than just a frozen bug.
Competitive Stuff: A physical sweepyman. Its attack stat is just enough to make its Ice attacks a little more powerful than normal Araquanid's Water moves while allowing it to actually use moves of other types to actual effect.
Name: Staraptor
New Stats: 83/167/79/131/67/43
New Typing: Normal/Fighting
Added Moves: Brick Break, Jump Kick, High Jump Kick, Bulk Up
Abilities: Beast Boost / Scrappy
Appearance: Incredibly stout and muscular. Its legs are reinforced with a large amount of crystal. Its wings are no longer capable of flight, but instead are swung with incredible force.
Possible moveset(s):
Staraptor-Ultra @ Leftovers
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Return / Double Edge
- High Jump Kick
- Roost
- Bulk Up
Yes, this is lore: With a thin atmosphere and strong gravity, actually flying became impossible. To compensate, Staraptor made some gains. While on its original planet it could hardly get inches off the ground, that same force both on its current home and on Earth grants it quite a bit of height.
Competitive Stuff: Breaks stuff hard, and has incredible STAB coverage. However, its bulk, while decent, is nothing to write home about, and it's painfully slow. Like, practically immobile slow.
Fair point, I'll give it a few.Um, why does Staraptor have 131 special attack. It dosen't have any special moves to take advantage. Maybe switch it with HP?
Like that, but wings instead of arms and the weights are a thousand miles long and made of platinum.