UV-308 Incense (Medicham)
Base Stats: 113/59/89/149/89/71 (570)
Type: Grass/Fire
Abilities: White Smoke, Plant Burner - When this Pokémon is hit with a Grass-type move, it is unaffected and instead gains a +1 boost to Sp. Atk. (HA: Aroma Veil)
Removed Moves: Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch, Force Palm, High Jump Kick, Reversal, Bulk Up, Brick Break, Rock Tomb, Low Sweep, Rock Slide, Poison Jab, Fake Out, Dynamic Punch, Psycho Cut, Bullet Punch, Drain Punch, Retaliate, Rock Smash, Power-Up Punch, Strength, Focus Punch, Low Kick, Headbutt, Mega Punch, Mega Kick, Body Slam, Double-Edge
Added Moves: Aromatherapy, Clear Smog, Haze, Mist, Smokescreen, Flamethrower, Steam Eruption, Solar Beam, Leaf Storm, Overheat, Thunderbolt, Heat Wave, Fire Blast, Smog, Defog, Inferno, Fire Spin, Earth Power, Forest's Curse, Powder
Description: Medicham sought enlightenment, and to that end it climbed the Peak of Heaven and meditated there for years. The lack of any sustenance other than various fragrant plants caused a fundamental change in Medicham's physiology; thus, its lower body now resembles a container of incense and it emits fragrant smoke from the various holes in its body that lead to its furnace-like interior, where it digests the plants it ingests by burning them. Though it is no longer a master of martial arts, it still employs its psychic power, but it mainly uses it for pyrokinesis and controlling nearby plant life. The smoke it emits can have many different properties depending on the chemicals it burns—its smoke could be calming, healing, corrosive, hallucinogenic or even deadly.
Competitive Analysis: A unique typing combined with an enormous Sp. Atk and a wide variety of moves makes Medicham a potent threat in the metagame. With Flamethrower and Energy Ball as STAB, and Steam Eruption, Psyshock, Thunderbolt and Earth Power as coverage, it makes for a good all-out attacker; however, its many status moves give it many other options. It can be used as a Defogger or a cleric, or it can use Haze in conjunction with Leaf Storm and/or Overheat to remove their negative side effects. Clear Smog or the aforementioned Haze are great for nullifying an opposing setup sweeper's boosts, or you could set up yourself with something like Z-Forest's Curse, granting you +1 to every stat and adding a typing weak to Fire onto your opponent. Depending on the set, certain opposing Fire-types will be a pain for Medicham to deal with—Mega Charizard Y only loses to Thunderbolt (and Steam Eruption out of the sun) but can outspeed and KO anyway with super-effective Flying STAB, Mega Charizard X walls non-Earth Power sets, Volcarona walls non-Steam Eruption sets, and so on. Aside from gimmicky Powder sets or forgoing a STAB move, there's not really a way for Medicham to cover all of the popular Fire-types by itself, so it greatly appreciates teammates who can set up Stealth Rocks or cover the Fire-types that particular set loses to.