Ultra Space Variants, V2 (Slate: Johto Starters)

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Just because both have squishy, lovable characters doesn't mean it copied Kirby.

Hell, this is the first time I've heard of that. I've heard SU ripped off Adventure Time, even Ben 10, but never have I heard Kirby.
As in, the yellow, rounded star. Paired with the color pink. Which the SU team tried to copyright.

Also no
 
Can anyone at least slow down? I know that I am not an admin, but I, or even anyone else, don't want this to get out of hand.

If the admins such as G-Luke saw us making drama without stopping, we might end up to receive consequences.
 
I'm not exactly a fan of Steven Universe either, but it makes it a lot easier if you think of it as not being the actual show, just some settings from within the show (which are fine).
 
Slate is over! Voting begins now!
Name: Gallade
New Stats: 67/131/59/97/89/127
New Typing: Fighting/Flying
Added Moves: Sacred Sword, Extreme Speed, Wing Attack, Brave Bird, Hurricane, Air Slash, U-turn, Roost
Abilities: Beast Boost, Aerilate
Appearance: Green is switched for red, and white is switched for black. Helmet is thinner and sharper-looking, and as opposed to continuing and having a ridge on the middle, has two of each of those features on the sides, still pointing in the same direction. Arm-blades are also thinner, and have three thin spikes protruding from the outsides of each. Finally, the subject has large, red, stylized butterfly wings. Inspired by Meta Knight's beta design if you can't tell, since Kirby references seem to get me a lot of street cred
Possible moveset(s):
Gallade-Ultra @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Sword
- Extreme Speed
- Return
- U-turn

UV-475 Specialist (Gallade)
Base Stats: 97/127/53/127/53/113 (570)
Type: Psychic/Fighting
Abilities: Technician, Defiant (HA: Guts)
Removed Moves: None.
Added Moves: Heart Stamp, Storm Throw, Frost Breath, Ancient Power, Force Palm, Circle Throw, Feint Attack, Ominous Wind, Fake Out, Mach Punch, Bullet Punch
Description: Gallade arrived in Sector 4 on a journey to become a more powerful warrior. Its psychic powers allowed it to relive the planet's fiercest battles, learning ancient combat techniques in the process. It frequently interacts with the spirits of long-deceased warriors, learning their fighting styles and strategies and making great use of them on the battlefield.
Competitive Analysis: With access to a cavalcade of Technician-boosted moves, Gallade is certainly a force to be reckoned with on the battlefield. Technician-boosted Heart Stamp is objectively better than Gallade's previous go-to physical Psychic-type move (Zen Headbutt) in every way—it's more powerful, more accurate, has a higher chance of flinching and even has more PP. Boosted Feint Attack is more consistent than Knock Off (though the latter is probably still preferable for its effect), and Storm Throw effectively becomes a better version of Sacred Sword (which normal Gallade really should get). Rock Tomb, Force Palm, Aerial Ace and Bulldoze are other interesting physical Technician-boosted options. Special or mixed Technician sets are also possible, with Frost Breath hitting like a truck, Ominous Wind and Ancient Power being actually viable, Draining Kiss being a great recovery method, and a 90-power move of any type with Hidden Power. Gallade is also dangerous because of its wide variety of Technician-boosted priority moves, including a Technician-boosted STAB Mach Punch that hits only a little less hard than Breloom's. Gallade has more options than just Technician, though; with an astoundingly wide physical movepool and great Attack and Speed, Gallade can run excellent physical sets using either of its other two Abilities. Defiant is great for thwarting popular Intimidate users like Mawile and Gyarados, and Guts can be run in conjunction with a Flame Orb to prevent paralysis and get an Attack boost in the process.

Name: UV-02 Hedonist (Gallade)
New Stats: 67/109/89/113/41/151 (BST 570)
New Typing: Water/Fighting
Removed moves: Every offensive Psychic-type move except Zen Headbutt and Psychic, Aerial Ace, Feint, False Swipe, Night Slash
Added Moves: Aqua Jet, Dive, Hydro Pump, Liquidation, Surf, Water Shuriken, Secret Sword
Abilities: Defiant / Battle Armor (Forewarn)
Appearance: Looks like regular Gallade, but in a more relaxed posture. The body is more aerodynamic and the helmet now transforms into sunglasses-like appendices around the eyes
Lore: When Gallade found his way into the island, he couldn’t believe his eyes. The island was so pretty, and the water was so blue! This is when Gallade decided that, since he had been teleported here, he might as well enjoy his stay. He began swimming and surfing between his martial training sessions, and soon enough found himself bound to the island by the ability to manipulate the water around it. While he didn’t use that to ride the waves more easily (since there would be no challenge), he still swore to put that power to good use, and fate took him up on his offer. When aggressive Pokémon from other sectors tried to take over his paradise and harm its residents, he stood strong and defeated them all. Legend has it around the island, he became unconscious during the battle, but his body still slashed and sent missiles made of water at his foes. Whether it was sheer willpower or the island itself taking over his body is still unknown.
Competitive niche: Looking at the stats, mostly a cleaner. However, due to good mixed offenses, high-BP attacks and setup moves on both end of the spectrum, one could try a sweeping set.

Name: UB-0C Vampire (Ultra Mantine)
New Stats: 101/131/89/53/89/107 (570 BST)
New Typing: Water/Bug
Added Moves: Leech Life, Bug Bite, Bulk Up, Liquidation, Aqua Jet, Stone Edge, Close Combat, Play Rough
Abilities: Beast Boost / Guts / Triage (HA)
Appearance: The lack of nutrient in the ocean of Planet 2 had forced Mantine to adapt by feeding on the blood of other beings dwelling around the planet. Its wings had also expanded to be more solid, looked like fists and considerably thinner. It can also freely fly thanks to its propeller-like holes. Their backfin had become considerably sharper.
Possible moveset(s):
Mantine-Ultra @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Spe
Adamant / Jolly Nature
- Liquidation
- Leech Life
- Bulk Up / Roost
- Filler (Seed Bomb, Earthquake, Gunk Shot)
Competitive Purposes: Wanted a fast, sweeping Water/Bug Pokémon? UB-0C Vampire is there for you. With Liquidation to slowly force down physical walls and Leech Life to recover from Burn damage with Guts equipped, this one can easily sweep a team without a proper Physical Wall. Beast Boost will increase your Attack at each time but leaves you vulnerable to Paralyzis, Poison and Sleep, while Triage will give you quick healing in the form of Leech Life or Roost.

Name: UB-81 Glider (Mantine)
New Stats: 61/127/61/103/73/109 (BST 534)
New Typing: Rock/Flying
Added Moves: Calm Mind, Rock Blast, Stone Edge, Sky Attack, Earth Power, Power Gem, Ancient Power, Diamond Storm, Rock Polish, Iron Defense, Stealth Rock, Psybeam, Psychic, Spike Cannon, Bulk Up, Dazzling Gleam
Removed Moves: All Water-type Moves, Splash, All Ice-type Moves
Abilities: Beast Boost
Hidden Ability: Skill Link
Appearance: Its whole body is rock-hard, with the underside being crystalline. It has two petrified Remoraid stuck to its underside with their mouths hanging open.
Flavour: The unlucky Mantine that was sent to Planet 2 ended up in sector 3, where there was no water in sight. Because of this, Mantine adapted to live solely in the air, while also blending in with its environment. While it survived, the two Remoraid hitchhikers weren't so lucky, and ended up turning to stone. Mantine on Planet 2 usually fly peacefully through the open air, but if attacked they will mercilessly bombard the foe with the Remoraid under their wings.
Competitive Role: Okay, so take Archeops, give it an ability that's actually useful, nerf its Attack and Special Attack just a bit, and change some of its moves around. Voila! You have Ultra Mantine. While Archeops is hampered by its awful ability, relegating it to a suicide lead role, Mantine has Beast Boost and can fulfill a physical or special sweeping role. It also has Defog and Stealth Rock as well as Tailwind, making it a decent support Pokemon as well. It may not be OU material, but It has its merits.
Possible moveset(s):
Mantine-Ultra @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Tailwind
- Acrobatics
- Diamond Storm

Mantine-Ultra @ Leftovers
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Power Gem
- Earth Power
- Air Slash

UV-226 Bathyscaphe (Mantine)
Base Stats: 199/37/67/97/127/43 (570)
Type: Water/Steel
Abilities: Levitate, Volt Absorb (HA: Magnet Pull)
Removed Moves: Psybeam, Bullet Seed, Signal Beam, Air Slash, Air Cutter, Wing Attack, Agility, Bounce, Acrobatics, Aerial Ace, Twister, Tailwind, Defog, Seed Bomb
Added Moves: Flash Cannon, Mirror Shot, Magnet Bomb, Rapid Spin, Iron Defense, Stealth Rock, Gravity, Soak, Lock-On, Misty Terrain
Description: Mantine made its home in the deepest, darkest trench of Planet 2's oceans, where the water pressure could destroy most forms of life. As a result, Mantine adapted and developed thick layers of metallic armor, which make it unable to fly above water; however, since the metal also made Mantine too heavy to swim, it developed the ability to control the magnetic fields in its body. This makes it able to levitate using electromagnetism whether underwater or above water.
Competitive Analysis: A great bulky Pokémon, with a phenomenal defensive typing, special bulk that would make Snorlax jealous, and two potential immunities to some of its few weaknesses. Though it loses access to Defog, it still has great supportive capability with Rapid Spin, Toxic, Stealth Rock, Scald and Haze, and Roost gives it a chance for reliable recovery as well. It also gets some interesting moves that not many Pokémon have access to, like Soak, Lock-On and Gravity. Mantine has a decent Sp. Atk, so a Z-Gravity set with Hydro Pump and Blizzard might be interesting, though not exactly what I'd call viable. All in all, a very good bulky support Pokémon despite being very passive and a big momentum drain. It can also be used to trap opposing Steel-types, though it can't really do much after that.

Name: UV-01 Enlightment (Mantine)
New Stats: 127/43/101/113/157/29 (BST 570)
New Typing: Flying/Fairy
Added Moves: Dazzling Gleam, Disarming Voice, Fairy Wind, Nature’s Madness, Moonblast, Light of Ruin
Abilities: Serene Grace / Cloud Nine (Berserk)
Appearance: Instead of blue, Mantine’s wings are now pink. Its lower body is now creamy-pink instead of light blue. Its smile is more pronounced and serene, and its eyes are closed. It’s also 5x bigger than regular Mantine.
Lore: Upon being teleported above the Peak of Heaven, a group of Mantine strongly reacted to the amazing amount of spiritual energy that saturated the air, and evolved almost immediately. However, this was only a primitive transformation. The very same group of Mantine settled in the Peak, still accumulating spiritual energy. One day, one of them found itself enlightened, able to sense any life energy around it. Stimulated by its example, the others soon turned enlightened too. They now close their eyes and patrol the skies, offering their wisdom to anyone who seeks it. However, it is said that their wrath is so fearsome, it could end the world as we know it. And the last thing the foolish beings having destroyed this realm would see is their eyes, fully open. Some people have seen a group of them accompanied by some UV-03 Memento.
Competitive niche: Mainly a special wall. With Togekiss' previously unique typing, Serene Grace, great defensive stats and access to Roost, Defog and Scald, this is something that'll give special attackers nightmares. Alternatively, you can go the offensive route and use Berserk and its workable SpA stat to deal some damage.

Name: UB-0B Frostbite (Ultra Zoroark)
New Stats: 73/113/71/113/73/127 (570 BST)
New Typing: Ice/Fire
Added Moves: Waterfall, Scald, Surf (for the three first moves, this is because Fire melt Ice, making Water), Blizzard, Ice Beam, Icy Wind, Bulk Up, Fire Punch, Ice Punch
Abilities: Beast Boost / Icicle Armor (Magic Guard clone)
Appearance: The Zoroark sent to Planet 2 had experienced the frostbite reactions at Sector 6, where its fur started to blaze, but the Zoroark's claws and hair started to freeze as well, giving it a white-and-red coloration. The UB-0B Frostbite is nicknamed as "The Cold Fox of Flames".
Possible moveset(s):
Zoroark-Ultra @
Ability: Beast Boost / Icicle Armor
EVs: 4 HP / 252 Atk or SpA / 252 Spe
Mild / Hasty Nature
- Nasty Plot / Sword Dance
- Flamethrower / Fire Punch
- Ice Beam / Ice Punch
- Scald / Waterfall / Sucker Punch
Competitive Purposes: A Mixed Sweeper that can become unpredictable if you aren't prepared for it. While Beast Boost can boost your Speed, Attack or Special Attack further, Icicle Armor can save your life from Stealth Rock. It's crippling weakness of Rock-type, as well as several Priority attacks, are what prevent UB-0B Frostbite from being too broken.

Name: UB-61 Illusion (Zoroark)
New Stats: 149/89/41/113/41/137 (BST 570)
New Typing: Normal/Ghost
Added Moves: Dazzling Gleam, Hyper Voice, Flash, Extreme Speed, Camouflage, Detect, Transform
Abilities: Illusion
Hidden Ability: Illusion Mastery (Impostor clone)
Appearance: A white Zoroark, with gray highlights and black eyes. The markings on its mouth are gone, and gray smog covers its head and chest. It is quadrupedal, but it can stand on two legs if it needs to.
Flavour: In the harsh environments of Ultra Space, Zoroark became increasingly more reliant on its illusions. They adapted so they could sustain their illusions for longer periods of time, and even camouflage themselves amongst their environment. Legends say that if you visit the Peak of Heaven at the crack of dawn, you can catch a glimpse of an elder Zoroark who has mastered the art of illusion.
Competitive Role: It's the Zoroark you know and love, but better. It can't sweep that well without a boost, but it's faster and has higher HP. It also makes a much better revenge killer than Scarf Ditto thanks to Illusion Mastery. However, Illusion sets are still pretty damn frail, and the Illusion Mastery set is still dead weight against stall.
Possible moveset(s):
Zoroark-Ultra @ Focus Sash
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hyper Voice
- Shadow Ball
- Focus Blast / Dazzling Gleam / Flamethrower

Zoroark-Ultra @ Choice Scarf
Ability: Illusion Mastery
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Focus Blast
- Dazzling Gleam / Flamethrower / Trick

UV-571 Camouflage (Zoroark)
Base Stats: 79/101/79/101/79/131 (570)
Type: Dark/Ghost
Abilities: Illusion, Adaptability (HA: Protean)
Removed Moves: None.
Added Moves: Camouflage, Mimic, Sketch (can only have one sketched move at a time)
Description: Zoroark made its home in the caverns of Sector 3, where it was the target of many predatory creatures. To conceal itself from both predators and prey, Zoroark honed its illusory powers to the point where it could render itself not only invisible but incorporeal as well. As such, it can hide literally anywhere, including inside physical things. It uses its shapeshifting powers to copy the abilities of its opponents, though not quite to the extent of such Pokémon as Ditto.
Competitive Analysis: Regular Zoroark had the potential to be a really great Pokémon, but Team Preview made it fairly obvious when Illusion was in play. This form of Zoroark doesn't give anything away—Adaptability and Protean are such good Abilities that there's really no way for your opponent to be sure you're running Illusion, allowing for some excellent mindgames. Having access to any move in the game makes for even more chaos. Illusion is a great option for balanced or stall teams, especially if they have a Fighting and/or Psychic weakness. Just to cover a few possibilities: Disguise yourself as something the opponent can set up on, then Snatch their boosting moves away as they use them. Pretend to be something weak to Fighting, then watch as your opponent's Mega Medicham or whatever kills itself with a High Jump Kick. Give it another Pokémon's signature move and watch the confusion on your opponent's face turn to horror as they realize after several turns that, despite using Baneful Bunker several times, that Toxapex they've been trying to Psyshock isn't a Toxapex at all. If Illusion isn't your cup of tea, maybe Adaptability with access to Spectral Thief or Shadow Bone is. Or perhaps you'd prefer Protean with access to Thousand Arrows or Freeze-Dry for unholy amounts of STAB coverage. Thankfully for the rest of the metagame, its attacking and defensive stats aren't exactly something to write home about.

Name: Reuniclus
New Stats: 109/137/127/83/83/31
New Typing: Dark/Psychic
Added Moves: Leech Life, U-turn, Psychic Fangs, Bite, Crunch, Ice Fang, Thunder Fang, Fire Fang
Abilities: Beast Boost / Magic Guard / Strong Jaw
Appearance: Has a large mouth with lots of teeth (tm). In addition, the gel is very light blue and Reuniclus (tm) itself is red. (not gonna lie, it's based loosely on a metroid [tm], just for the copyright joke)
Possible moveset(s):
Reuniclus-Ultra @ Leftovers
Ability: Strong Jaw
EVs: 252 HP / 252 Atk / 4 Def
- Recover
- Psychic Fangs
- Crunch
- U-turn
Is this lore?: Finding direct usage of its psychic powers to affect minds increasingly pointless in Ultra Space's strange environment, Reuniclus toughened up physically. Odd mutations resulted in visible and sharp teeth, which only became larger and sharper over the generations as they proved helpful for survival.

Name: Reuniclus (UB 579: Superbug)
New Stats: 103/53/131/131/151/59 (BST 497)
New Typing: Poison/Dark
Removed Moves: All Psychic-type moves
Added Moves: All Poison-type moves except Toxic Spikes, Poison Fang, Coil, Purify, and Poison Tail, Dark Pulse, Nasty Plot
Abilities: Corrosion/Poison Point (Regenerator)
Flavor/Appearance: Upon their arrival in Planet 2 (codename: "Niflheim"), Reuniclus arrived at a volcanic hot spot that happened to contain a large concentration of an extremely deadly and volatile form of bacteria. However, upon the colony of Reuniclus being infected with the bacteria, they did not die out, but rather were empowered by it. The volatile Reuniclus became extremely territorial, and would use their newfound ability to produce poisons to quickly exterminate anything that came by their hot spot. We at the Aether Foundation hope this specimen never leaves Niflheim, as it could cause a large-scale catastrophe. Physically, it is a light purple blob, and its internal structure is black and a much darker shade of purple.
Competitive Niche: Regenerator tank, with a fairly nice movepool and a great defensive typing. It has reliable recovery, plus a way to set up in Nasty Plot. Not much more to say, really. It's just a practical and sturdy tank.

UV-579 Crawler (Reuniclus)
Base Stats: 107/103/173/11/173/3 (570)
Type: Psychic/Steel
Abilities: Analytic, Battle Armor (HA: Inner Focus)
Removed Moves: Psychic, Psywave, Psyshock, Future Sight, Calm Mind, Thunder, Hyper Beam, Shadow Ball, Focus Blast, Energy Ball, Shock Wave, Signal Beam
Added Moves: Payback, Revenge, Speed Swap, Circle Throw, Swords Dance, Curse, Metal Burst
Description: When Reuniclus arrived in Sector 3, it was also hunted by many powerful predators. The cytoplasm surrounding its soft body was not enough to protect it, so it constructed a metallic tanklike exterior which, although incredibly slow, was very sturdy and powerful. Reuniclus's psychic powers are no longer used for directly attacking, mainly being used to power its extremely heavy new form and the two enormous armlike contraptions extending from either side, which attack with incredible force.
Competitive Analysis: With a good defensive and offensive typing, a wide physical movepool coming off of a decent Attack stat and a near-guaranteed Analytic boost on every attack, Reuniclus is both a literal and metaphorical tank. With minimum Speed investment, Gyro Ball becomes a devastating 150-power (pre-Analytic) STAB move to anything faster than min-Speed Avalugg. It can easily tear apart an opponent's team with Analtuic-boosted moves like Knock Off, Payback, Revenge, Zen Headbutt, and the elemental punches, and boost itself with Curse to make itself even slower and stronger. If Analytic isn't your fancy, you can run Speed Swap to give your opponent a base 3 Speed and speed up Reuniclus significantly, or Trick Room to make Reuniclus the fastest thing on the battlefield.

Name: UV-03 Memento (Reuniclus)
New Stats: 101/37/149/79/127/77
New Typing: Ghost
Removed moves: Every physical move, Charm
Added Moves: Destiny Bond, Grudge, Hex, Spite, Will-o-Wisp, Ominous Wind, Spectral Thief, Memento, Perish Song, Curse
Abilities: Cursed Body / Magic Guard (Illusion)
Appearance: This Reuniclus is now seemingly incorporeal and made of gas (kinda like the Gengar line). It constantly sports a sad and melancholic expression.
Lore: A group of Reuniclus was teleported on the Warrior’s Field at a time where war was raging. Witnessing such bloodshed rendered them incapable of even moving, and all they could do was stare in disbelief. However, when the battles ended, they decided to take action, using their group telepathy ability. Slowly advancing on the field, they offered to the souls of the brave warriors that had perished there to be fused with their body and mind, and tell the living the horrors of war. Many warriors refused, as they waged war to ascend to heaven in the first place, but a few, understanding the weight of such an offer, gave up the heavenly light to act as eternal reminders of what war really is. This UV is not malevolent per se, but will strongly punish any violent behavior it encounters. Trying to attack it is usually ineffective, more so with physical weapons, and will only fuel its (albeit well-intentioned) anger. On the other hand, a select few travelers claimed to have held a conversation with them, but only when asking for their memories. Some people have seen a group of them accompanied by some UV-01 Enlightment.
Competitive niche: With Recover, stellar defenses and an ok typing, this UV is the perfect wall. Its offenses are not very usable, but with Magic Guard and Calm Mind, as well as Hex and WoW, a creative mind could find a way to use this mon offensively… Spectral Thief can also be used to strip an opponent from its boosts in a last-ditch situation.

Name: Medicham
New Stats: 67/167/73/79/83/101 (fun fact, its Attack stat is actually weaker than nomal Huge Power Medicham!)
New Typing: Fighting/Poison
Added Moves: Sludge Bomb, Gunk Shot
Abilities: Beast Boost, No Guard
Appearance: Its head... thing's extendy... things are now much longer and made of sludge. It no longer has eyes or a mouth. Its knee... things are transparent and also filled with sludge. Its purple is more on the deep side.
Possible moveset(s):
Medicham-Ultra @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick / Dynamic Punch
- Gunk Shot
- Fake Out
- Zen Headbutt
Pause for Lore: Ultra Space, believe it or not, is actually populated largely by fuckin' weird-ass shit, to put it in layman's terms. Medicham over here got partially sludgeified and lost its face. Now, if you didn't have psychic powers, this would really suck. Medicham, however, loses some power on its offensive uses of its psychic abilities and instead uses them to perfectly pinpoint foes or prey. It absorbs food through its head-sludge... god this is weird.

UV-308 Incense (Medicham)
Base Stats: 113/59/89/149/89/71 (570)
Type: Grass/Fire
Abilities: White Smoke, Plant Burner - When this Pokémon is hit with a Grass-type move, it is unaffected and instead gains a +1 boost to Sp. Atk. (HA: Aroma Veil)
Removed Moves: Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch, Force Palm, High Jump Kick, Reversal, Bulk Up, Brick Break, Rock Tomb, Low Sweep, Rock Slide, Poison Jab, Fake Out, Dynamic Punch, Psycho Cut, Bullet Punch, Drain Punch, Retaliate, Rock Smash, Power-Up Punch, Strength, Focus Punch, Low Kick, Headbutt, Mega Punch, Mega Kick, Body Slam, Double-Edge
Added Moves: Aromatherapy, Clear Smog, Haze, Mist, Smokescreen, Flamethrower, Steam Eruption, Solar Beam, Leaf Storm, Overheat, Thunderbolt, Heat Wave, Fire Blast, Smog, Defog, Inferno, Fire Spin, Earth Power, Forest's Curse, Powder
Description: Medicham sought enlightenment, and to that end it climbed the Peak of Heaven and meditated there for years. The lack of any sustenance other than various fragrant plants caused a fundamental change in Medicham's physiology; thus, its lower body now resembles a container of incense and it emits fragrant smoke from the various holes in its body that lead to its furnace-like interior, where it digests the plants it ingests by burning them. Though it is no longer a master of martial arts, it still employs its psychic power, but it mainly uses it for pyrokinesis and controlling nearby plant life. The smoke it emits can have many different properties depending on the chemicals it burns—its smoke could be calming, healing, corrosive, hallucinogenic or even deadly.
Competitive Analysis: A unique typing combined with an enormous Sp. Atk and a wide variety of moves makes Medicham a potent threat in the metagame. With Flamethrower and Energy Ball as STAB, and Steam Eruption, Psyshock, Thunderbolt and Earth Power as coverage, it makes for a good all-out attacker; however, its many status moves give it many other options. It can be used as a Defogger or a cleric, or it can use Haze in conjunction with Leaf Storm and/or Overheat to remove their negative side effects. Clear Smog or the aforementioned Haze are great for nullifying an opposing setup sweeper's boosts, or you could set up yourself with something like Z-Forest's Curse, granting you +1 to every stat and adding a typing weak to Fire onto your opponent. Depending on the set, certain opposing Fire-types will be a pain for Medicham to deal with—Mega Charizard Y only loses to Thunderbolt (and Steam Eruption out of the sun) but can outspeed and KO anyway with super-effective Flying STAB, Mega Charizard X walls non-Earth Power sets, Volcarona walls non-Steam Eruption sets, and so on. Aside from gimmicky Powder sets or forgoing a STAB move, there's not really a way for Medicham to cover all of the popular Fire-types by itself, so it greatly appreciates teammates who can set up Stealth Rocks or cover the Fire-types that particular set loses to.

Name: UB-0A Hatred (Ultra Blissey)
New Stats: 139/71/139/103/89/29 (570 BST)
New Typing: Dark/Fairy
Added Moves: Dark Pulse, Dazzling Gleam, Moonblast, Calm Mind, Perish Song, Draining Kiss
Abilities: Technician / Rough Skin / Tangling Hair (HA)
Appearance: The effect of Planet 2 had caused it to inverse its usual behavior; Blissey had become the epitome of hatred, and as such will only despise all being, as well as only tolerate hatred itself. With that said, it also gives it sharp wings that hurt anyone who dares to touch it, and its indigo skin can give magical pixie powder of pure hatred. With that said, if it feels genuine love, UB-0A Hatred will become crippled.
Possible moveset(s):
Blissey-Ultra @ Leftover / Rocky Helmet / Life Orb
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Taunt / Calm Mind
- Filler (Flamethrower/Fire Blast, Focus Blast, Psychic)
- Dark Pulse
- Draining Kiss
Competitive Purposes: Makes Blissey a more irritating physical wall to deal with, but is less of a prominent Special stall now. With that said, the Technician-boosted Draining Kiss give the move a valuable niche to recover a lot of HP.

UV-242 Crystalline (Blissey)
Base Stats: 223/7/137/107/59/37 (570)
Type: Normal/Fairy
Abilities: Prism Armor, Rough Skin (HA: Magic Guard)
Removed Moves: None.
Added Moves: Power Gem, Moonblast, Iron Defense, Moonlight, Rock Polish
Description: Blissey quickly found that it needed to protect itself physically, as its miserable physical strength was not enough to protect against the planet's more vicious inhabitants. To that end, it incorporated the planet's crystals into its body, becoming enormously physically sturdy at the cost of some maneuverability and psychic protection. The psychic energies which protected Blissey from many forms of damage before now were absorbed and amplified by the crystals, making them nearly unbreakable. Besides their remarkable sturdiness, the crystals appear smooth but are in reality extremely sharp at the microscopic level. Anything that attacks Blissey without proper caution could wind up with severe wounds.
Competitive Analysis: Insanely physically bulky with three great Abilities, this form of Blissey is about as good a physical wall as regular Blissey is a special wall. Its good defensive typing gives it two immunities, and its few weaknesses can be covered by Prism Armor if need be. Rocky Helmet works well with Rough Skin, especially in conjunction with something like Counter. Magic Guard allows Blissey to not be worn down by Toxic and use a Life Orb with its surprisingly wide special movepool to perhaps do some damage. Overall, this is a phenomenal physical wall that's only a little less hard to break physically as its original counterpart is specially.
 
Dang it forgot to submit
Gallade: Pika Xtreme
Blissey: Samtendo09
Medicham: alephgalactus
Reuniclus: alephgalactus (That bulk tho)
Mantine: TMan87
Zoroark: Samtendo09
 
Gallade: alephgalactus
Blissey: Samtendo09
Medicham: Pika Extreme
Reuniclus: alephgalactus
Mantine: Mega-Pokebattlerz
Zoroark: Samtendo09

(If not allowed to self-vote twice, then I will change some of them.)
 
Gallade: Pika Xtreme
Blissey: alephgalactus
Medicham: alephgalactus
Reuniclus: Pika Xtreme(tm)
Mantine: Tman87
Zoroark: Mega-Pokebattlerz

I'm sad nobody's voted for my Zoroark yet, I worked real hard on it.
 
Gallade: alpehgalactus
Blissey: Samtendo09
Medicham: alephgalactus
Reuniclus: TMan87
Mantine: Mega-Pokebattlerz
Zoroark: alephgalactus
 
Name: Pichu (UB-Meltdown)
New Stats: 19/173/29/167/53/139 (570)
New Typing: Electric/Fire
Added Moves: Double Edge, Flare Blitz, High Jump Kick
Abilities: Reckless
Appearance: No mouth, and has a blue band around the head where its eyes normally are. Barely possible to see through the surging energy field around it, but meh.
Possible moveset(s):
Pichu-Ultra @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Tackle
- Flare Blitz
- Double Edge
- High Jump Kick
Is this lore?: Ultra Space in general is filled with a lot of energy. Pichu took in a large amount of that energy... making it even less stable at energy storage than usual. It attacks are devastating... not just to its target, but to itself as well.

Name:
New Stats:
New Typing:
Added Moves:
Abilities:
Appearance:
Possible moveset(s):

will add more later probably
 
Name: Raichu (UB-Radiator)
New Stats: 113/113/113/113/89/29 (570)
New Typing: Electric/Fire
Added Moves: Hyper Voice, Flare Blitz, Overheat, Earthquake, Bulldoze, Double-Edge,
Abilities: Infernate (Fire-type Aerilate)
Appearance: Only a radiator with Raichu's ears and tail. It must scream.
 
Name: UB-0D Blizzard (Ultra Raichu)
New Stats: 89/83/79/101/79/139 (570)
New Typing: Ice/Psychic
Added Moves: Blizzard, Ice Beam, Icy Wind, Psychic, Psyshock, Calm Mind, Surf, Dazzling Gleam, Aura Sphere, Vacuum Wave, Flash Cannon
Abilities: Beast Boost / No Guard
Appearance: Familiar to Alolan Raichu upon reaching there, but the body is more of a light blue tone, and it's cheeks are colored magenta. It's tail is also changed into what looks like an image of an avalanche.
Possible moveset(s):
Raichu-Ultra @ Life Orb / Focus Sash
Ability: Beast Boost / No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic / Psyshock
- Ice Beam / Blizzard
- Aura Sphere / Vacuum Wave / Focus Blast
- Nasty Plot
Competitive Intention: The Ultra Raichu's origin is even more unknown than Alolan Raichu's, but one thing is clear: Not only it become far faster, but it can also hit a bit harder. While Ice/Psychic is a bad defensive typing, UB-0D Blizzard is not designed to be that; it is a fast Special Sweeper capable to deal powerful damage after a Nasty Plot.
Name: UB-0E Paradox (Ultra Clefable)
New Stats: 109 / 61 / 91 / 109 / 91 /109 (570)
New Typing: Ghost/Fairy
Added Moves: Dark Pulse, Perish Song, Vacuum Wave, Giga Drain, Recover, Pain Split, Heart Swap, Topsy-Turvy, Draining Kiss, Taunt
Abilities: Prankster / Magic Guard / Unaware
Appearance: It gains yellow, glowing eyes, and it's body become hollow indigo. It's wings are larger but looked decayed, and their arms are extandable like Mimikyu's.
Possible moveset(s):
Clefable-Ultra @ (Leftovers)
Ability: Unaware / Prankster
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Calm Mind / Topsy-Turvy / Heart Swap
- Moonblast / Draining Kiss
- Shadow Ball
- Focus Blast / Flamethrower / Fire Blast
Competitive Intention: A Special Attacking counterpart of Mimikyu, in which while not having Disguise, it got better bulk and Special Attack. With Prankster, you can shut down any potential setup sweepers, as well as passing Taunt long as it is not a Dark-type. Magic Guard will also help you if you are more into Life Orb tactic.
Name: UB-0F Blimp (Ultra Wigglytuff)
New Stats: 151/101/107/43/107/61 (570)
New Typing: Flying/Water
Added Moves: Liquidation, Waterfall, Recover, Earthquake, Drain Punch, Leech Life, Thunder/Ice/Fire Punch (not as past moves), Heavy Slam (slightly heavier than Wailord, but certainly not as heavy as Celesteela), Aqua Jet, Bulk Up, Stockpile, Crunch, Explosion, Bounce, Defog, Tailwind, Beak Blast, Acrobatics
Abilities: Beast Boost / Defiant / Motor Drive
Appearance: Bigger than Wailord, enough said. To be more serious, it is bigger than Wailord, but Wigglytuff's body is grey-blue, and it's arms are longer. It also gain a beak-like horn for some reason, making it easily mistaken for a giant bird.
Possible moveset(s):
Wigglytuff-Ultra @ (Leftover) / Life Orb
Ability: Beast Boost / Motor Drive
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up / Recover
- Liquidation
- Bounce / Beak Blast
- Earthquake
Competitive Intention: While surely fall short of resistances compared to Celesteela and lack of Special Attack, UB-0E Blimp can either laugh at Defog or Intimdate users with Defiant, make it bulkier on either side with Beast Boost or neutralize its biggest weakness, Electric-type, and convert it into much needed Speed raise with Motor Drive. The reason I gave it Beak Blast is to give it a physical niche over its Water/Flying rivals, Gyarados and Mantine. And trust me, this Ultra Wigglytuff is actually much bulkier than Celesteela is!
In short, Raichu is the avalanche, Clefable is the typical ghost + sheet mix, and Wigglytuff had become a big, blue blimp. I would be surprised if no one else submit an Ultra Beast submission for Wigglytuff...
 
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