Mostly interested in tweaking existing items and shitty megas first.

Name: Audino-Mega
Type:
Abilities: Hospitality
New Moves: Moonblast, Teleport
Justification:
Hospitality is an instant boon for Mega Audino and sets it apart from other utility based Fairies, with it being a very useful cleric in a doubles environment. Teleport allows it to safely bring in teammates, and Moonblast gives it a decently strong and reliable single target STAB to reduce passivity.

Name: Krookodile
Type:
Abilities: Intimidate / Moxie | HA: Sand Rush
New Moves: Fake Out, Sucker Punch, Parting Shot
Justification:
Krookodile will serve two main roles, one as an Intimidate pivot, not unlike what Incineroar performs, complete with Fake Out and Parting Shot. Trades the better bulk for higher speed, and access to Knock Off. The secondary set will be Sand Rush, giving Sand teams another abuser to utilize, hopefully giving the weather a bolster. Headlong Rush and Sucker Punch provides a strong non spread STAB option and useful priority respectively.


Name: Hawlucha and Hawlucha-Mega
Type:
(both)
Abilities: Limber / Unburden | HA: Inner Focus
Mega: No Guard
New Moves: Fake Out, Tailwind, Dynamic Punch, Triple Axel, Wide Guard, Knock Off
Justification:
I wanted to try making Mega Lucha work without changing its ability or giving Lucha a 1HKO move or Sleep. Thus I decided to make Hawlucha much more utility focused, with access to strong utility options to target threats. Fake Out + Tailwind immediately let's Hawlucha stand out as providing large amounts of speed control. Dynamic Punch and Triple Axel gives it moves that can actually get abused by No Guard, Dynamic Punch being great in particular since it can confuse targets and is STAB. Wide Guard and Knock Off block spread damage and removes items in such an item scarce metagame, and also just gives it a way to smack around new addition Gholdengo. Finally just as a small buff to base form, I granted it's prevo Inner Focus, blocking Intim and Fake Out prior to Mega Evolving can be pretty useful as well.
Name: Audino-Mega
Type:
Abilities: Hospitality
New Moves: Moonblast, Teleport
Justification:
Hospitality is an instant boon for Mega Audino and sets it apart from other utility based Fairies, with it being a very useful cleric in a doubles environment. Teleport allows it to safely bring in teammates, and Moonblast gives it a decently strong and reliable single target STAB to reduce passivity.
Name: Krookodile
Type:
Abilities: Intimidate / Moxie | HA: Sand Rush
New Moves: Fake Out, Sucker Punch, Parting Shot
Justification:
Krookodile will serve two main roles, one as an Intimidate pivot, not unlike what Incineroar performs, complete with Fake Out and Parting Shot. Trades the better bulk for higher speed, and access to Knock Off. The secondary set will be Sand Rush, giving Sand teams another abuser to utilize, hopefully giving the weather a bolster. Headlong Rush and Sucker Punch provides a strong non spread STAB option and useful priority respectively.
Name: Hawlucha and Hawlucha-Mega
Type:
Abilities: Limber / Unburden | HA: Inner Focus
Mega: No Guard
New Moves: Fake Out, Tailwind, Dynamic Punch, Triple Axel, Wide Guard, Knock Off
Justification:
I wanted to try making Mega Lucha work without changing its ability or giving Lucha a 1HKO move or Sleep. Thus I decided to make Hawlucha much more utility focused, with access to strong utility options to target threats. Fake Out + Tailwind immediately let's Hawlucha stand out as providing large amounts of speed control. Dynamic Punch and Triple Axel gives it moves that can actually get abused by No Guard, Dynamic Punch being great in particular since it can confuse targets and is STAB. Wide Guard and Knock Off block spread damage and removes items in such an item scarce metagame, and also just gives it a way to smack around new addition Gholdengo. Finally just as a small buff to base form, I granted it's prevo Inner Focus, blocking Intim and Fake Out prior to Mega Evolving can be pretty useful as well.
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