Approved by Pet Mods Council
UmbreMons 
Welcome to UmbreMons, the fifth mod in the Eevee-Mod Series! Just like past iterations, this mod looks to add and change moves, items, and abilities to create a more interesting metagame; hitting a bit of a different niche this time between Champions and more VGC-styled gameplay! Of course, Pokémon can also be given non-stat adjustments.
RulesWelcome to UmbreMons, the fifth mod in the Eevee-Mod Series! Just like past iterations, this mod looks to add and change moves, items, and abilities to create a more interesting metagame; hitting a bit of a different niche this time between Champions and more VGC-styled gameplay! Of course, Pokémon can also be given non-stat adjustments.
Submission Phase (5 days) -
During the submission phase, you can submit 4 new or changed moves, items, and abilities as well as 4 non-stat adjustments to Pokémon. Templates are provided below. There are very few restrictions for what you can do with moves, items, and abilities, but please keep your submissions balanced and codeable because the council reserves the right to veto any submission deemed uncompetitive, broken, or unfeasible. For Pokémon Adjustments, you can change the Pokémon's typing, abilities, and add or remove moves. You cannot create new moves or abilities for the Pokémon, you must submit those as part of your moves or ability submissions. Multiple moves / items / abilities can be subbed in one slot if they are clones of each other and multiple Pokémon can be adjusted in one slot if they are direct counterparts of each other.
Voting Phase (1 day) -
During the voting phase, you may vote for up to 6 submissions in each category. You are allowed 2 self-votes. The top voted submissions will win and be added to the metagame, with at least 3 winners in each category.
Discussion (1 day) -
The discussion phase of each slate gives us a quick period of rest to get the newest slate coded, discuss what we got in the newest slate, and potentially do a little playtesting before the next slate. Unlike in JolteMons, distribution discussion is no longer formally part of the discussion phase, with distribution now being decided by council.
How is UmbreMons different?
While retaining the same core vision that past Eevee-Mods have, UmbreMons follows the same vision as its past iterations, seeking to create an interesting take on the current metagame while remaining competitive; this time centering itself in Champions data and a VGC battle format. Other factors regarding the mod can be seen below:
- There is no continuity between this mod and past eevee-mods (ie. Glacemons, Vaporemons, etc.)
- Elements from either mod can be resubmitted, but do note that just because it's in past versions doesn't mean that it won't be vetoed here. This is especially the case given balance will be focused towards a different style of battle.
- Rules that VaporeMons implemented such as no formal distribution phase and winners having the potential to be nerfed still apply.
- UmbreMons will last for a minimum of 10 slates, however there are plenty of opportunities for future developments. Future waves of Champions content dropping will likely warrant a few slates each to adapt to the new additions.
Other
- tbd
Name: [Name of the move]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 4, or hard-coded to 1]
Category: [Physical, Special, or Status]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves]
Justification: [Explain why this move should be added]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 4, or hard-coded to 1]
Category: [Physical, Special, or Status]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves]
Justification: [Explain why this move should be added]
Name: [Name of the item]
Effect: [What the item does]
Can Be Knocked Off (Yes or No): [Specify whether or not the item can be Knocked Off.]
Ignored by Klutz (Yes or No): [Specify whether or not the item's effect is ignored by Klutz]
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: [Explain why this item should be added]
Effect: [What the item does]
Can Be Knocked Off (Yes or No): [Specify whether or not the item can be Knocked Off.]
Ignored by Klutz (Yes or No): [Specify whether or not the item's effect is ignored by Klutz]
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: [Explain why this item should be added]
Name: [Name of the ability]
Effect: [What the ability does]
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: [List a few Pokémon that could get this ability. The council ultimately decides what Pokémon get what abilities]
Justification: [Explain why this ability should be added]
Effect: [What the ability does]
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: [List a few Pokémon that could get this ability. The council ultimately decides what Pokémon get what abilities]
Justification: [Explain why this ability should be added]
:champions/pokemon: [Replace "pokemon" with the name of the Pokémon]
Name: [Name of the Pokémon]
Type: [The Pokémon's typing]
Abilities: [The Pokémon's set of abilities]
New Moves: [Any moves that you are adding to the Pokémon]
Removed Moves: [Any move that you are removing from the Pokémon]
Justification: [Explain why these changes should be added]
Name: [Name of the Pokémon]
Type: [The Pokémon's typing]
Abilities: [The Pokémon's set of abilities]
New Moves: [Any moves that you are adding to the Pokémon]
Removed Moves: [Any move that you are removing from the Pokémon]
Justification: [Explain why these changes should be added]
Moves
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Items
Name:
Effect:
Can Be Knocked Off (Yes or No):
Ignored by Klutz (Yes or No):
Fling Power & Effect:
Justification:
Abilities
Name:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Potential Pokémon With This Ability:
Justification:
Adjustments
:sv/pokemon:
Name:
Type:
Abilities:
New Moves:
Removed Moves:
Justification:
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Items
Name:
Effect:
Can Be Knocked Off (Yes or No):
Ignored by Klutz (Yes or No):
Fling Power & Effect:
Justification:
Abilities
Name:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Potential Pokémon With This Ability:
Justification:
Adjustments
:sv/pokemon:
Name:
Type:
Abilities:
New Moves:
Removed Moves:
Justification:
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