
Life Dew & co buff is very interesting, and opens up a lot of options. Sky Drop being a thing is also very funny for a 50% HP heal. I like this one.

Yeah finally a fully accurate Rock-type physical move, boring but effective, Barbaracle-Mega and Lycanroc-Dusk are great winners of this one.

Curious to see how much it'll be used in practice, but interesting move.

Salt Cure was really cancer in Singles with Tera Garganacl, so good thing we don't have Tera and this is not Singles! Will depend on the abusers, but I could see it being interesting, for example on the Toxic teams that used to be a thing during M-B if they still exist.

For now I fail to see how interesting it could be, but on the other hand it's not like special Water mons have a lot of options lmao.

Telepathy is rarely seen, and having it as an item is very cool and allows to potentially run moves like Boomburst, Surf, or Discharge way more easily.

I don't know how many biting move users we get rn, none of the Unburden users seem really good, hell even the Crunch users all seem pretty bad, Sharpedo-Mega obviously can't run that, on paper I really like the item but in practice I don't think we'll see it be used at all until new abusers arrive.

I think it could see a bit more abusers? I can imagine stuff like Sylveon, or Skeledirge (?), or Kommo-o run it.

An addition I really appreciate, Weakness Policy is cool.

Interesting item that is a fine replacement for Choice Band and Specs, benefits the mons that wanna click more than one STAB (or else you'd rather run a STAB item), that won't go mixed, and don't need the Speed, I can imagine something like Wise Glasses Torkoal in TR.

OK this one is potentially very huge. Potentially turning the tides on the likes of Rillaboom, Indeedee-F or Charizard-Y is potentially game changing, and I can imagine it on a Sneasler that would want to prevent an opposing Sneasler from unlocking Unburden. Just in general, this item can be game changing.

Will heavily depend on the abusers, but I can see it be very good. Also I can imagine similar strats compared to Magearna, with something like a Final Gambit Scarf Staraptor/Annihilape and the other Pokemon getting a boost.

Very interesting ability, I'm mostly interested for something like hybrid Tailwind/TR teams that could have some mons fit both playstyles.

My sub. I chose a resistance and not an immunity because I didn't want to kill Beat Up strats, and I think they get even stronger. Also always good to have Kingambit counterplay.

Can be threatening but you need abusers that can already be threatening to score anything at all. Tyrantrum would be the most interesting I think, with a good typing in the metagame, and running DD, being able to threaten the likes of Zard-Y, MegaMence, or Chomp Z.

We'll see, but it could possibly open interesting options, special Foul Play being one.

Simple buff yet I could see it being interesting in the current metagame.

Very simple buff that I'm glad one this time around, another Incineroar sidegrade that has a distinct niche compared to Big Cat and Luxray.

I wished it focused more on Technician ngl. Grapploct is surprisingly good this time around (which you wouldn't think in a metagame filled with PsySpam and MegaMence and Floette and stuff), so it should give it more options to be terrifying under the right conditions.

I already said what I think about type changes, so I'll just say that I wished it got Jungle Healing and not Life Dew. Minor nitpick I know, but it's way more fitting lore wise, and healing status can be a game changer (especially when Arcanine Sacred Fire is a thing that could potentially be huge). Otherwise pretty neat.