Intro:
Hello, Smogon. After testing a on Showdown, and I built a very good stall team which looks at wall breakers like there a joke.
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Calm Mind
- Recover
Role on this team:This is the pokemon the team is built around. His role is to CM to +6 and then sweep. The boost he got during Mega evolving is huge, and the burn support really helps the whole team a lot.
Moveset:Shadow Ball is the STAB of choice and normal types(immune to Shadow Ball) not named Blissey/Chansey hate burn from will-o-wisp. CM so he can actually sweep. Recover for longevity. Willo and CM make him so bulkier that anything that manages to OHKO this thing with a neutral hit is OP.
Weakness:His only weakness, Fairy is covered by Ferrothorn. M-Lopunny High Jump Kick is dealt by with Landorus T and Clefable after it is burned.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Power Whip/Protect
Role on the Team:Ferrothorn deals with the Fairies that bother Crobleye and sets up SR. He also counters RP and CM Diancie-Mega, another threat to this team.
Moveset:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- Soft-Boiled
- Heal Bell
- Moonblast
- Thunderbolt
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Protect
- Toxic
Hello, Smogon. After testing a on Showdown, and I built a very good stall team which looks at wall breakers like there a joke.
Explanation:At a Glance:
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Calm Mind
- Recover
Role on this team:This is the pokemon the team is built around. His role is to CM to +6 and then sweep. The boost he got during Mega evolving is huge, and the burn support really helps the whole team a lot.
Moveset:Shadow Ball is the STAB of choice and normal types(immune to Shadow Ball) not named Blissey/Chansey hate burn from will-o-wisp. CM so he can actually sweep. Recover for longevity. Willo and CM make him so bulkier that anything that manages to OHKO this thing with a neutral hit is OP.
Weakness:His only weakness, Fairy is covered by Ferrothorn. M-Lopunny High Jump Kick is dealt by with Landorus T and Clefable after it is burned.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Power Whip/Protect
Role on the Team:Ferrothorn deals with the Fairies that bother Crobleye and sets up SR. He also counters RP and CM Diancie-Mega, another threat to this team.
Moveset:
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
- Soft-Boiled
- Heal Bell
- Moonblast
- Thunderbolt
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Protect
- Toxic
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