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Under Pressure (Stall) in OU! (Peak #3)

Alright, so after a lot of though, I've decided to replace Dusclops with Physically Defensive Mega Venusaur, with Sludge bomb, giga drain, leech seed, and knock off, mostly to beat conkeldurr. It's been working great, and on the new ladder I've peaked #66 with 1292! I'm 16-1. I swear I'd be higher, sometimes your rating just gets bumped down for no reason (I win a game and go from rank "a" to "b", then when I win my next match, instead of starting from rank "b", I went from "a" to somewhere lower than "b" ><)

0FbuIeI.png

Edit: Now #53
 
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Can't tell you how much I love this team! Suicune is a boss, and it can win against his main opponents many times, if it has boosted enough, or scored a burn. I'm using mandibuzz and heatran, and I will surely try mega venusaur, cause dusclops is kinda meh. I'd so want to use Entei again, and I wonder if it would be better with an assault vest, so it could tank special hits, change between moves, and make better use of pressure.... Anyways luvdisc'd! (Well, liked, I meant liked :p)
 
Can't tell you how much I love this team! Suicune is a boss, and it can win against his main opponents many times, if it has boosted enough, or scored a burn. I'm using mandibuzz and heatran, and I will surely try mega venusaur, cause dusclops is kinda meh. I'd so want to use Entei again, and I wonder if it would be better with an assault vest, so it could tank special hits, change between moves, and make better use of pressure.... Anyways luvdisc'd! (Well, liked, I meant liked :p)

Choice band is really good on Entei as the attack stat + base 100 + STAB is rather a waste if it's not hitting that hard. I believe banded sacred fire 2hko's some variants of Rotom-W and also hits lando-t very hard. It also makes end game cleanup a lot easier. If you try assault vest tell me how it goes.

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Holy crap, we both have stall RMTs with Ditto and Crocune, two very unusual pokemon!

http://www.smogon.com/forums/threads/gen-six-stall-aka-the-rage-quitters.3494760/

Your team can kind of die to some well placed toxics or other status, but mainly toxic. You say Dusclops's only purpose is to stop Aegislash, but you have Entei, Suicune, and Ditto in a pinch. Honestly, you need to swap Dusclops for a good cleric. Blissey, Chansey, Sylveon, or Umbreon could all work. Also, I'm seeing Entei have low survivability with rocks, and Zapdos isn't a big fan either. Mandibuzz could also be a potential Dusclops switch because the best Aegislash can do to it is an iron head/flash cannon which is probably slower than the incoming knock off or foul play. Finally, the idea of your team seems to be extreme bulk with good survivability that doesn't waste time. For me, I would go to Slowbro or Cresselia. Two water types with Slowbro and Suicune isn't too problematic when you consider the types that they're weak too, and both can ice beam strong dragons that are only stopped by Ditto. But if you want more effective ratings, I suggest that you put in your own threat list. It could help (not that my RMT is successful in any way, shape, or form).
 
Holy crap, we both have stall RMTs with Ditto and Crocune, two very unusual pokemon!

http://www.smogon.com/forums/threads/gen-six-stall-aka-the-rage-quitters.3494760/

Your team can kind of die to some well placed toxics or other status, but mainly toxic. You say Dusclops's only purpose is to stop Aegislash, but you have Entei, Suicune, and Ditto in a pinch. Honestly, you need to swap Dusclops for a good cleric. Blissey, Chansey, Sylveon, or Umbreon could all work. Also, I'm seeing Entei have low survivability with rocks, and Zapdos isn't a big fan either. Mandibuzz could also be a potential Dusclops switch because the best Aegislash can do to it is an iron head/flash cannon which is probably slower than the incoming knock off or foul play. Finally, the idea of your team seems to be extreme bulk with good survivability that doesn't waste time. For me, I would go to Slowbro or Cresselia. Two water types with Slowbro and Suicune isn't too problematic when you consider the types that they're weak too, and both can ice beam strong dragons that are only stopped by Ditto. But if you want more effective ratings, I suggest that you put in your own threat list. It could help (not that my RMT is successful in any way, shape, or form).
"I've decided to replace Dusclops with Physically Defensive Mega Venusaur,"-SansNickel
 
I actually made a more PP stall version of this team, focusing around a couple of pressure mons and spite, though I made it mostly as a joke to see if it was viable. In 3 battles though I did get a struggle and I would at least kill 4 mons on the opposing team by spite stalling them almost into submission. I did find however that completely relying on pressure alone to stall out the enemy isn't reliable enough and although I think this is a gimmick strat I will pastebin my gimmick spite team for you here so you can consider changes to this pp stall orientated team.

http://pastebin.com/n8aHbaE6
 
"I've decided to replace Dusclops with Physically Defensive Mega Venusaur,"-SansNickel

Whoops, missed that. I should stop assuming that all team changes have been updated in the RMT itself. My suggestions for useful pokemon still stand though, mainly because of Entei's very low survivability with those rocks. Stall teams like to switch a lot, and Entei is simply hurt too much by that. Any opponent could keep bringing in Genesect, a bulky steel, Aegislash, etc. and then switch out just to kill Entei off first so that the pokemon is relatively uncountered. Assuming they have a cleric so all of the burns don't add up of course :)
 
Whoops, missed that. I should stop assuming that all team changes have been updated in the RMT itself. My suggestions for useful pokemon still stand though, mainly because of Entei's very low survivability with those rocks. Stall teams like to switch a lot, and Entei is simply hurt too much by that. Any opponent could keep bringing in Genesect, a bulky steel, Aegislash, etc. and then switch out just to kill Entei off first so that the pokemon is relatively uncountered. Assuming they have a cleric so all of the burns don't add up of course :)
I have to agree with Bippy. I mean I get that this is a pressure team but entei sure wont be pressure stalling anything thats for sure. So it misses out on the whole point of the team ( at least to my understanding).

I guess in short, if you want a true pressure stall team entei could probably get switched out to a cleric that would allow your other pokes to stay alive longer and pressure stall

but if you dont care about it being a pure pressure stall than I like your team as is, with mega venu
 
Props to someone else using both suicune and Entei, although I built my team around those two, you took a much different approach. My first suggestion is simply giving Entei edge/doze since for the most part, there is no reason most fairies would want to stay in on a Entei, plus the damage difference is very slight. And there is also no reason to stay in on a tar, who would most likely ko you first after sand damage. There's really nothing else on that list of pressure uses that would want pressure over another ability. Aerodactly could work, maybe with a life orb to give you more offensive presence, but the coverage it gives is pretty redundant
 
As I understand, a 4 HP EV on Entei puts it in the "4 stealth rocks death camp" as per the smogon article (Entei's HP is now divisible by 4). I recommend moving those 4 EV to special defense.

EDIT: just checked, it is in the divisible by 4 camp only at level 100, not level 50.
 
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I actually made a more PP stall version of this team, focusing around a couple of pressure mons and spite, though I made it mostly as a joke to see if it was viable. In 3 battles though I did get a struggle and I would at least kill 4 mons on the opposing team by spite stalling them almost into submission. I did find however that completely relying on pressure alone to stall out the enemy isn't reliable enough and although I think this is a gimmick strat I will pastebin my gimmick spite team for you here so you can consider changes to this pp stall orientated team.

Spite is really cool. Nice.

http://pastebin.com/n8aHbaE6
Whoops, missed that. I should stop assuming that all team changes have been updated in the RMT itself. My suggestions for useful pokemon still stand though, mainly because of Entei's very low survivability with those rocks. Stall teams like to switch a lot, and Entei is simply hurt too much by that. Any opponent could keep bringing in Genesect, a bulky steel, Aegislash, etc. and then switch out just to kill Entei off first so that the pokemon is relatively uncountered. Assuming they have a cleric so all of the burns don't add up of course :)

Sorry, yeah I'm lazy so I don't really update the OP. I never really switch in entei to genesect, plus scarf genesect is really easy to play around.

I have to agree with Bippy. I mean I get that this is a pressure team but entei sure wont be pressure stalling anything thats for sure. So it misses out on the whole point of the team ( at least to my understanding).

I guess in short, if you want a true pressure stall team entei could probably get switched out to a cleric that would allow your other pokes to stay alive longer and pressure stall

but if you dont care about it being a pure pressure stall than I like your team as is, with mega venu

Speaking of which, I need a set for Mega Venusaur. I currently have Sludge bomb/ giga drain / leech seed / knock off for no reason, and I kind of want synthesis (sub?), hp fire??? or something on it. I don't like it, it's not doing much for me right now.

Props to someone else using both suicune and Entei, although I built my team around those two, you took a much different approach. My first suggestion is simply giving Entei edge/doze since for the most part, there is no reason most fairies would want to stay in on a Entei, plus the damage difference is very slight. And there is also no reason to stay in on a tar, who would most likely ko you first after sand damage. There's really nothing else on that list of pressure uses that would want pressure over another ability. Aerodactly could work, maybe with a life orb to give you more offensive presence, but the coverage it gives is pretty redundant

Yep, I have bulldoze, but I honestly never use stone edge, so I prefer iron head for clefable, which after set up has the potential to beat me.

As I understand, a 4 HP EV on Entei puts it in the "4 stealth rocks death camp" as per the smogon article (Entei's HP is now divisible by 4). I recommend moving those 4 EV to special defense.

EDIT: just checked, it is in the divisible by 4 camp only at level 100, not level 50.

Good catch. I actually don't know why i have 252 DEF EVs (LOL) I've moved 248 to HP. Entei never really needs to outspeed much anyway, as it has ES and it's more of a hit and run thing. However, 252 Def EVs has actually gotten me some pretty clutch wins, living random unexpected physical attacks.

EDIT: Deoxys-D EV's changed to give genesect to +1 SpA, to easily take a u-turn and recover.

OMG MY VENUSAUR DIDN'T ACTUALLY HAVE EVS THAT'S WHY IT KEPT DYING
 
Just looking through at a glance, but you have no spinner or phazer which isn't that big of a problem (I don't have one on my stall team), but nothing resists or is immune to rocks and you have 2 pokemon who are weak to it.

Haven't really looked at suggestions but +1 for Mandibuzz over Zapdos.

Second of all, you're pretty shaky against Mega-Lucario, specifically physical variants. At +2 with SR + 1 layer of Spikes, it OHKOs your entire team with CC + Crunch. Yeah you have a Ditto woopty-doo, but Ditto's likely to be worn out throughout the match and in order to get Ditto in safely into a +2 Mega Lucario, you'll probably have to sack something. At this point Mega Lucario has used a CC or 2 so it's at -1 or -2 defenses. At -2 defenses, Mega Lucario OHKOs Ditto Mega Lucario with Bullet Punch while you cannot OHKO back with Bullet Punch.

Situational but meaning you really have nothing to stop it once it gets going.


Pressure Spite Spiritomb if real.
 
I actually made a more PP stall version of this team, focusing around a couple of pressure mons and spite, though I made it mostly as a joke to see if it was viable. In 3 battles though I did get a struggle and I would at least kill 4 mons on the opposing team by spite stalling them almost into submission. I did find however that completely relying on pressure alone to stall out the enemy isn't reliable enough and although I think this is a gimmick strat I will pastebin my gimmick spite team for you here so you can consider changes to this pp stall orientated team.

http://pastebin.com/n8aHbaE6

I'm surprised pressure zapdos, pressure suicune, and pressure deo-d weren't in that team. They're great pressure mons with actual stalling abilities, should definitely be there.

Pressure Vespiquen if real. Or weavile.
 
Maybe you didn't notice that it's a gimmick team based around Spite'ing away your opponents PP, not focused around pressure stallin, it took like 3mins to make and once I had battled with it a few time's I was bored of it.
 
Just looking through at a glance, but you have no spinner or phazer which isn't that big of a problem (I don't have one on my stall team), but nothing resists or is immune to rocks and you have 2 pokemon who are weak to it.

Haven't really looked at suggestions but +1 for Mandibuzz over Zapdos.

Second of all, you're pretty shaky against Mega-Lucario, specifically physical variants. At +2 with SR + 1 layer of Spikes, it OHKOs your entire team with CC + Crunch. Yeah you have a Ditto woopty-doo, but Ditto's likely to be worn out throughout the match and in order to get Ditto in safely into a +2 Mega Lucario, you'll probably have to sack something. At this point Mega Lucario has used a CC or 2 so it's at -1 or -2 defenses. At -2 defenses, Mega Lucario OHKOs Ditto Mega Lucario with Bullet Punch while you cannot OHKO back with Bullet Punch.

Situational but meaning you really have nothing to stop it once it gets going.

252 Atk Adaptability Mega Lucario Bullet Punch vs. -2 72 HP / 0 Def Mega Lucario: 106-125 (35.4 - 41.8%) -- guaranteed 3HKO
72 HP EVs gives it 299 HP, which is what ditto has... so I'm not sure what you're talking about. Yes I do usually sack something.

Pressure Spite Spiritomb if real.

What do you guys think about changing Deo-D's set? As much as I love hazards, a lot of the time I feel it's hard to get up. What do you think about dual screens? It'll definitely allow me to switch around a lot better.
 
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