UnderUsed Teambuilding Lab (Check Post #479)

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Hello! I would like to have a team built around vaporeon. I would prefer it to be balance but any mon can be used really.
Vaporeon passes wishes is a bulky water etc etc i have no idea how i can write 4 lines explaining what it does D:

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Baton Pass

Any changes to the set/spread can be made as i don't play uu and just took the set from the analysis(i would like to keep baton pass though if possible)
Thanks in advance!
 
Hello! I would like to have a team built around vaporeon. I would prefer it to be balance but any mon can be used really.
Vaporeon passes wishes is a bulky water etc etc i have no idea how i can write 4 lines explaining what it does D:

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Baton Pass

Any changes to the set/spread can be made as i don't play uu and just took the set from the analysis(i would like to keep baton pass though if possible)
Thanks in advance!

- Do not post asking us to make use of unviable Pokemon. This is not a competition to see how good we are at team building; this is us trying to educate people on what is good and how to build effective teams. (Think B- or above in the viability rankings)

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EDIT @below: You are able to request another mon / core if you so choose, Diogo
 
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Gday everyone,
I'd like to request a hydreigon+metagross team. As far as I know that used to be a BW OU core but as meta finally dropped now I'd love to see it used in UU. Preferred playstyle is offense, but balance is fine aswell. The two break through a great portion of the meta while also covering each others weaknesses to a certain degree( hydreigon is immune to ground and resists fire moves while meta checks most fairies/ice types barring things like mamo)
Taunt-dreigon to beat suicune etc more reliably but thats up to the builder in the end
Thanks in advance for your time :] btw sry for my englishz
Sets:
Hydreigon@Life orb
-Draco meteor
-Dark pulse
-Taunt
-Roost
252SpA/252 Spe
Nature Timid

Metagross@Choice Band
-Meteor Mash
-Bullet Punch
-Hammer Arm
-Explosion/ Filler
252 Atk/252 Spe
Nature Adamant
 
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Gday everyone,
I'd like to request a hydreigon+metagross team. As far as I know that used to be a BW OU core but as meta finally dropped now I'd love to see it used in UU. Preferred playstyle is offense, but balance is fine aswell. The two break through a great portion of the meta while also covering each others weaknesses to a certain degree( hydreigon is immune to ground and resists fire moves while meta checks most fairies/ice types barring things like mamo)
Taunt-dreigon to beat suicune etc more reliably but thats up to the builder in the end
Thanks in advance for your time :] btw sry for my englishz
Sets:
Hydreigon@Life orb
-Draco meteor
-Dark pulse
-Taunt
-Roost
252SpA/252 Spe
Nature Timid

Metagross@Choice Band
-Meteor Mash
-Bullet Punch
-Hammer Arm
-Explosion/ Filler
252 Atk/252 Spe
Nature Adamant

I would advise checking YABO's team here as it pertains to your request. You may however request something different as you would like. :)
 
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Soooo can i get a balance team built around this, instead?
Pretty straight foward, don't really know what i can explain here

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Baton Pass
- Foul Play
 
I'd like a team based around SD Crawdaunt.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

I'd prefer some form of speed control (paralysis, Sticky Web, Tailwind) to patch up Crawdaunt's speed issues to help it take on offensive threats, as it is vulnerable to revenge killing. I'd also like some Spikes support so that 2HKOs can potentially turn into OHKOs. Don't care what playstyle it is, and feel free to change moves if needed, as my focus remains on Crawdaunt.
 
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Hello there!
I'm pretty interested on using crawdaunt,more especifically,his CB set.
I want a pretty offensive team!

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Super Power
- Aqua Jet
- Crabhammer
- Knock Off

for preference,have me some u-turn/volt switch mons for momentum ;)
 
I'd like a team based around SD Crawdaunt.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

I'd prefer some form of speed control (paralysis, Sticky Web, Tailwind) to patch up Crawdaunt's speed issues to help it take on offensive threats, as it is vulnerable to revenge killing. I'd also like some Spikes support so that 2HKOs can potentially turn into OHKOs. Don't care what playstyle it is, and feel free to change moves if needed, as my focus remains on Crawdaunt.

Hello there!
I'm pretty interested on using crawdaunt,more especifically,his CB set.
I want a pretty offensive team!

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Super Power
- Aqua Jet
- Crabhammer
- Knock Off

for preference,have me some u-turn/volt switch mons for momentum ;)



Feel free to try this one out, just made it a few minutes ago. Mikael, you could just swap that current Crawdaunt set for your own.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Recover
- Ice Beam / Foul Play

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Fire Blast
- Draco Meteor
- Roost
- Defog

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Knock Off
- Protect
- U-turn

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Hyper Voice

Decided to go Scarf HP Ice Heliolisk because the team was lacking a scarfer + water check and is sort of weak to MSceptile with Focus Blast. Swampert and the likes aren't much of a problem with P2 and Salamence, so Grass Knot isn't such a loss.
 
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Feel free to try this one out, just made it a few minutes ago. Mikael, you could just swap that current Crawdaunt set for your own.

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Tri Attack
- Thunder Wave
- Recover
- Ice Beam / Foul Play

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Fire Blast
- Draco Meteor
- Roost
- Defog

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Knock Off
- Protect
- U-turn

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Hyper Voice

Decided to go Scarf HP Ice Heliolisk because the team was lacking a scarfer + water check and is sort of weak to MSceptile with Focus Blast. Swampert and the likes aren't much of a problem with P2 and Salamence, so Grass Knot isn't such a loss.

For future reference, please consult with the other builders and I first before posting a team. We wanna make sure that the teams put out here are by approved builders or builder-approved teams (if that makes sense). Not to say your team is bad or anything, I just need consistency in this thread. Sorry Manipulative.
 
Hi people of the building team.

I would like to request a balanced team built around Sub/Swords Dance Virizion. I feel that with the abudance of bulky water types that define UU and especially with Crawdaunt running around everywhere that Virizion is better now then ever. And it can get those set up oppurtunities with its impressive base 129 SpDef as well as the aforementioned ability to scare Waters.
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Virizion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Substitute
- Swords Dance

I do not have much more to say really. Other than to include a potential Type-related core. Since most of my teams are built with that in mind.
 
For future reference, please consult with the other builders and I first before posting a team. We wanna make sure that the teams put out here are by approved builders or builder-approved teams (if that makes sense). Not to say your team is bad or anything, I just need consistency in this thread. Sorry Manipulative.

Ah okay, got it. Sorry about that.
 
Hello teambuilders,

I'd like to have an balance team based around Specs Whimsicott and Band/DD Crawdaunt, seeing as how Crawdaunt recently got into the tier. They make up a pretty good wall-breaking core, with decent offensive synergy. Crawdaunt is incredibly powerful to say the least, but can be stopped by bulky water types, bulky fighting types that resist water (Chesnaught and Poliwrath), Hydreigon, etc. Whimsicott works around all these threats very well with its grass and fairy STAB, while also providing momentum to the team with U-Turn and wall-crippling potential with Trick as well. On the other hand, Whimsicott is walled by fire types and fat special walls like Snorlax and Blissey in which Crawdaunt can dent pretty well. Here are the sets!

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Crawdaunt @ Life Orb/Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Dragon Dance/Coverage

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Whimsicott @ Choice Specs
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- U-turn
- Switcheroo

Sets can be changed if the builder feels they need to be, and offense can be built over balance if the team proves to be difficult to build as balance. Thanks in advance!
 
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Just dumping a few teams here to clear out some requests that haven't been taken by another builder since I felt some of these were starting to pile up w/ people probably going to get rly busy with it being the new year soon. It's also Christmas today so I was in a giving mood.

Rattled Snakes

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Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 52 Def / 204 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Taunt
- Recover
- Will-O-Wisp

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonlight
- Foul Play
- Wish
- Baton Pass

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Synthesis
- Calm Mind
- Moonblast
- Aromatherapy

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Counter
- Seismic Toss

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Knock Off / Haze

Not really a person who builds stall but I thought I'd give this a try since I was absolutely tired of playing anything else and getting completely buttfucked after some minor hax. Nevertheless though I think the end product's decent considering this isn't a playstyle I'm good at building for. Chesnaught + Jellicent was a nice starting point that also didn't make me have to worry about Crawdaunt / bulky setup sweepers in addition to having Spikes. Added in Umbreon + Florges core to help cover a lot of other bases (inclusive of cleric, Wish passer, wincon, etc) and then added in Blissey to act as my SR setter + counter to 90% of the SpA 'mons. Lastly added in Tentacruel for entry hazard removal + Fairy resist and it comes with TSpikes too for more hazards.

Hawaii Express MQJinx

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Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Protect
- Giga Drain

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Moonblast
- Energy Ball / Stun Spore
- Encore

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Scald
- Rapid Spin
- Aura Sphere
- Dark Pulse

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Stealth Rock
- Ice Beam

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance

First off, sorry MQJinx but this wasn't initially supposed to be a 2-in-1 so I didn't really fulfill all your requirements (Spikes, speed control, etc; felt they might have been a bit much regardless though). I'm tagging you here though since the team includes your set anyhow and didn't really want to have troubled any of the other builders with another request. Anyhow the team's built around Yanmega, with Whimsicott being added in for just good support (pivot, Fairy-, stops a lot of setup sweepers, etc). Blastoise + Queen is then stuck in since I wanted a solid core to break walls which could also help with hazard removal for Yanmega, as well as being able to set Stealth Rock too. I then added in Entei for priority as well as a secondary Fire-resist; it's also another potent wallbreaker so that's cool too. Lastly, I had Crawdaunt since I wanted a good win condition that could also help against the likes of Chandelure and Aerodactyl by means of priority. Also, Energy Ball / Stun Spore is up to preference on Whimsicott.

Diogo

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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Baton Pass
- Wish
- Protect

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Aromatherapy
- Synthesis
- Moonblast
- Calm Mind

Salamence @ Dragon Fang
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Fire Blast

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Power-Up Punch
- Scald
- Earthquake
- Stealth Rock

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Swords Dance
- Sacred Sword

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Pursuit
- Aqua Tail

Shoutouts to Eyan who helped me out with this one and is actually super similar to his RMT >_> Anyhow the team itself basically uses Umbreon pretty well in the fact you can Baton Pass safely out to a lot of 'mons that highly appreciate it like Seismitoad, Doublade and Aerodactyl (using non-Roost because of this). Florges just pairs very well with Umbreon and adds in a nice win condition against bulkier teams. Salamence was added in for hazard removal + Fire resist + secondary Fight resist. Seis was then added for being able to set Rocks, have Elec immunity, secondary Fire resist, and lastly, to deal with Suicune (it has Power-Up Punch). Then comes Doublade for secondary wincon and stop to a shite ton of setup sweepers including Reuniclus, Snorlax, Slurpuff, Aerodactyl, etc. Lastly comes in Aerodactyl to help against offensive teams in general, but has Pursuit for Beedrill and Aqua Tail to ensure Mamoswine doesn't have free space.

Mikael

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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Aerial Ace

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Focus Blast
- Agility

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Substitute

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak
- Iron Head

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Ice Shard
- Icicle Crash

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt

I'd be lying if I said I built this for you so sorry about that but this was the team I used to get reqs for the suspect test so there's that. Basic premise is just spam fucking "counters" with offensive Water-type Pokemon and break shit. CB Craw breaks about everything for Sharp + gatr to clean and Mamoswine also does about the same. Doublade is mainly just there as a prevention tool so you're a bit safer to more shit. And lastly Azelf is there for leading and setting Rocks. Agili Gatr is heat btw and fucks so many people that think shit like Tangrowth and Chesnaught are counters lol.
 
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Just dumping a few teams here to clear out some requests that haven't been taken by another builder since I felt some of these were starting to pile up w/ people probably going to get rly busy with it being the new year soon. It's also Christmas today so I was in a giving mood.

Rattled Snakes

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671.png
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073.png

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Leech Seed
- Spiky Shield
- Spikes
- Drain Punch

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 52 Def / 204 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Taunt
- Recover
- Will-O-Wisp

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonlight
- Foul Play
- Wish
- Baton Pass

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Synthesis
- Calm Mind
- Moonblast
- Aromatherapy

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Soft-Boiled
- Counter
- Seismic Toss

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Knock Off / Haze

Not really a person who builds stall but I thought I'd give this a try since I was absolutely tired of playing anything else and getting completely buttfucked after some minor hax. Nevertheless though I think the end product's decent considering this isn't a playstyle I'm good at building for. Chesnaught + Jellicent was a nice starting point that also didn't make me have to worry about Crawdaunt / bulky setup sweepers in addition to having Spikes. Added in Umbreon + Florges core to help cover a lot of other bases (inclusive of cleric, Wish passer, wincon, etc) and then added in Blissey to act as my SR setter + counter to 90% of the SpA 'mons. Lastly added in Tentacruel for entry hazard removal + Fairy resist and it comes with TSpikes too for more hazards.

Hawaii Express MQJinx

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Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Protect
- Giga Drain

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Moonblast
- Energy Ball / Stun Spore
- Encore

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Scald
- Rapid Spin
- Aura Sphere
- Dark Pulse

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Stealth Rock
- Ice Beam

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Swords Dance

First off, sorry MQJinx but this wasn't initially supposed to be a 2-in-1 so I didn't really fulfill all your requirements (Spikes, speed control, etc; felt they might have been a bit much regardless though). I'm tagging you here though since the team includes your set anyhow and didn't really want to have troubled any of the other builders with another request. Anyhow the team's built around Yanmega, with Whimsicott being added in for just good support (pivot, Fairy-, stops a lot of setup sweepers, etc). Blastoise + Queen is then stuck in since I wanted a solid core to break walls which could also help with hazard removal for Yanmega, as well as being able to set Stealth Rock too. I then added in Entei for priority as well as a secondary Fire-resist; it's also another potent wallbreaker so that's cool too. Lastly, I had Crawdaunt since I wanted a good win condition that could also help against the likes of Chandelure and Aerodactyl by means of priority. Also, Energy Ball / Stun Spore is up to preference on Whimsicott.

Diogo

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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Baton Pass
- Wish
- Protect

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Aromatherapy
- Synthesis
- Moonblast
- Calm Mind

Salamence @ Dragon Fang
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Fire Blast

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Power-Up Punch
- Scald
- Earthquake
- Stealth Rock

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Shadow Sneak
- Swords Dance
- Sacred Sword

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Pursuit
- Aqua Tail

Shoutouts to Eyan who helped me out with this one and is actually super similar to his RMT >_> Anyhow the team itself basically uses Umbreon pretty well in the fact you can Baton Pass safely out to a lot of 'mons that highly appreciate it like Seismitoad, Doublade and Aerodactyl (using non-Roost because of this). Florges just pairs very well with Umbreon and adds in a nice win condition against bulkier teams. Salamence was added in for hazard removal + Fire resist + secondary Fight resist. Seis was then added for being able to set Rocks, have Elec immunity, secondary Fire resist, and lastly, to deal with Suicune (it has Power-Up Punch). Then comes Doublade for secondary wincon and stop to a shite ton of setup sweepers including Reuniclus, Snorlax, Slurpuff, Aerodactyl, etc. Lastly comes in Aerodactyl to help against offensive teams in general, but has Pursuit for Beedrill and Aqua Tail to ensure Mamoswine doesn't have free space.

Mikael

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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Aerial Ace

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Focus Blast
- Agility

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Substitute

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak
- Iron Head

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Ice Shard
- Icicle Crash

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt

I'd be lying if I said I built this for you so sorry about that but this was the team I used to get reqs for the suspect test so there's that. Basic premise is just spam fucking "counters" with offensive Water-type Pokemon and break shit. CB Craw breaks about everything for Sharp + gatr to clean and Mamoswine also does about the same. Doublade is mainly just there as a prevention tool so you're a bit safer to more shit. And lastly Azelf is there for leading and setting Rocks. Agili Gatr is heat btw and fucks so many people that thing shit like Tangrowth and Chesnaught are counters lol.

Thank you!
 
Since over a week has past since my last request i am going to request another team. Requesting a balanced team to be built around defensive arcanine. Arcanine has a few niches over the commom fire types such as entei, infernape, etc..
1 niche being that it has access to the ability intimidate, which allows it to run a defensive set, something other fire types don't have. And 2 being that it has recovery in the form of morning sun. This, let alone is enough for it to do a good job at walling physical mons, but being the fire mon it is, it has acces to will-o-wisp, which in simple terms, shuts down physical attackers even further. Overall i feel like arcanine is a unique mon that deserves to show himself onto the battlefield.

arcanine.gif

The set:

Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Morning Sun
- Will-O-Wisp/Toxic
- Flare Blitz
- Extreme Speed/Roar
 
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Mikael

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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Aerial Ace

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Focus Blast
- Agility

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Substitute

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak
- Iron Head

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Ice Shard
- Icicle Crash

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Knock Off
- Taunt

I'd be lying if I said I built this for you so sorry about that but this was the team I used to get reqs for the suspect test so there's that. Basic premise is just spam fucking "counters" with offensive Water-type Pokemon and break shit. CB Craw breaks about everything for Sharp + gatr to clean and Mamoswine also does about the same. Doublade is mainly just there as a prevention tool so you're a bit safer to more shit. And lastly Azelf is there for leading and setting Rocks. Agili Gatr is heat btw and fucks so many people that thing shit like Tangrowth and Chesnaught are counters lol.

thank you! just one question,why aerial ace on crawdaunt?
 
Heyyyyy

I would like to request a team around these guys:-



Zapdos @ Lagging Tail
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 0 Spe
- Roost
- Defog
- Baton Pass
- Agility

Hoopa @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Focus Blast
- Shadow Ball
- Psyshock



From what I've seen, +2 LO hoopa has 0 counters
Literally nothing walls it and the only way to beat is to kill it with priority or focus miss hax.
I would like to see a cash team around Lagging tail zapdos ( so that Hoopa doesn't take damage on the switch) and LO nasty plot hoopa (It OHKOs everything in the tier after SR and +2 even Mandibuzz!)

(Balanced team, whatever that is)

I would like to see a rocker, some stuff to take care of priorities such as sucker croak and btw you can change the sets so you can remove nasty plot or roost or defog or lagging tail or whatever. and THANK YOU!
 
I would like to request a team built around the idea of Swords Dance Baton Pass Mega Absol. I have no real idea or care about the recipient/s pokemon on the team. I guess some effective UU sweeper, which can't or have hard trouble Sword Dancing themselves and the pass, alongside natural high speed/scarf will grant the ability to sweep. Rest of team is probably built to support said sweep with a dedicated lead, probably stealth rocks and all that jazz. I'm not really so sure or keen on HO playstyle and maybe other style of offence will suffice. I do want the feel and playstyle of the team to, as much as possible, to be able to lead to believe the M-Absol is a breaker/sweeper on it's own, meaning they won't expect the Baton Pass and it will take them off guard. I think maybe Sharpedo could be a good sweeper, appreciating the Sword Dance boost and rest of them team could be built to weaken Sharpedo's counters. (or another sweeper with the same idea).

I don't really want to give a M-Absol spread since I don't want to limit it's building (offensive vs defensive, fast vs slow,etc) but the aforementioned two moves are a must of-course. Also, I think Justified could be exploited to switch into dark moves and snag the boost to scare the opponent to switch to a Mega-Absol counter before it sets up to +3 and sweep, while in reality, it set-ups and passes to a different sweeper. (one that could beat common m-absol switch-ins?)

absol.png

Absol @ Absolite
Ability: Justified
- Swords Dance
- Baton Pass

:)
bumping(? - it has been 10 days since my request and no replies so I guess it's according the rules)
 
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crawdaunt.gif


Crawdaunt (M) @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Aerial Ace

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Roserade (F) @ Black Sludge
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Sludge Bomb
- Giga Drain
- Extrasensory

I'd like a team built around CB Crawdaunt + Spikes Roserade. Spikes help wear down Crawdaunt switch-ins, and Roserade also helps against bulky waters that trouble Craw.

The Crawdaunt set allows almost no variation, but Roserade can be either specially defensive or offensive, with Black Sludge or LO. I used Extrasensory to take on Toxicroak and Chesnaugth, but HP Fire, Synthesis, Leaf Storm, Sleep Powder are all options as 4th move.

Thanks
 
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