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Goldeneye (Nihilego) @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt

Requesting an offense team built around Scarf Nihilego. I know that Nihilego struggles with a lot of top tier mons including Scizor, Gliscor, and the recently unbanned Breloom, but I still think it has potential and I'd like to see a team that can make it work. Thanks much!
 

Amane Misa

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Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Trick Room

Serperior @ Leftovers
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed

Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Play Rough
- Liquidation
- Aqua Jet
- Ice Punch

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Power Gem
- Thunderbolt
- Toxic Spikes

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 48 SpD / 216 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Taunt
- Roost

Absol-Mega @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Knock Off
- Superpower
- Flamethrower
- Pursuit


The team is originally built around Cofagrigus but I am sure it's still fine. Cofagrigus + Serperior is a really interesting core, in a sense that most Offense relies on Alolan Muk as their Ghost-type check, which Serperior lures in and beats with the combination of Substitute + Leech Side. Next, I added Azumarill because it beats Special walls that Cofagrigus and Serperior fail to beat. At this point, both Flying-types and Toxic Spikes looked threatening, and the Speed control of the team was lacking. I added Nihilego because it patches those things up and provides own Toxic Spikes, which helps with weakening some of Cofagrigus's checks. I needed a Ground- and Electric-type immunity, and I needed a Stealth Rock setter. Gliscor seemed like the perfect choice because it covers all those roles. Lastly, I wanted something that could make it so the team has a better matchup against Psychic-types, such as Latias, so I added Mega Absol. Magic Bounce is also pretty cool because I do not have hazard control on the team, so this makes the opponent think twice before they get up hazards.

The team is pretty weak to the kinds of Scizor but at least it can't really set up on anything. Cofagrigus beats it, Serperior has Hidden Power Fire, Azumarill has Liquidation, Gliscor has Taunt and Mega Absol has Flamethrower. Just make sure you don't lock yourself into Sludge Wave with Nihilego when the opponent has a Scizor.

Mike81401 hope you have fun with the team!
 

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

I'd like to request a team built around the recently unbanned Breloom. Specifically, its technician SD set. I chose this set specifically because of its ability to spore something, set up on it, and dish out big damage on most of the tier. Its typing and power allow it to beat down slower mons like Blissey, Hippowdon, and non-Sap Sipper Azu. Speed is an issue for this mon, but thanks to mach punch it can even threaten a lot of faster mons like Mega Houndoom, Hydreigon, and Cobalion. This is a mon I used very often in previous gens, and it seems like it is effective in the tier now. I am relatively new to the tier so I am struggling to make a successful build, as most of the builds I end up making end up losing to either stall or Scizor. I would like this to be an offensive/bulky offensive team, as I believe that is where Breloom shines most. Thanks in advance!
 
Last edited:
Hihi!

So, with another of my ORAS OU favourites, the boxer mushroom thing, making a home in USUM UU, I've wanted to try and make my first real splash in the tier myself. I'm completely new to this place though, so I'd really like a hand with building a first team.


Gengar @ Undecided
Ability: Cursed Body
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Reflect Type


My man Gengar is the mon whom I want to start the team around, but the presence of Alolan Muk and its Pursuit is already giving me cause for concern off the bat. I then thought that I could use Reflect Type as a workaround since it's given me some success in getting Gengar away from other Pursuit trappers in the last generation, but I don't know if it's as worthwhile this time now that I'm playing in a different tier. This mental debate has basically slowed me to a halt so far; I haven't thought about the held item yet, or any suitable teammates.

All I've really figured out is that I want a balanced offense approach for the team. Thanks in advance!
 
Hey there. Havent been playing as much during S/M as previous gens. I've genereally enjoyed tiers like UU/RU though. I saw Togekiss is UU and as one of my favorite to use mons in previous gens I'd like to work it into a team. Not sure of it strength as what i know about the META is from what ive in this thread.

I'm open to any set really, I've used most sets previously. I mainly just enjoy using/including it on my team. Serene grace is just a good ability that i enjoy working into my teams.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Aura Sphere
- Flamethrower
 

Mellow

she so bad i let her touch my butt
is a Pre-Contributor
Hi, I'm just posting to check if my request is being worked on (sorry for impatience I just rly wanna use the team). My request is just over a month old now (I think the oldest one that hasn't been done) and it's not on the queue. Thanks in advance :]
 
Looking for a team built around NP Azelf and Z-Cobalion. I feel like they work together really well, with just a few viable mons that check or counter both.

Azelf @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Energy Ball
- Psyshock
- Nasty Plot

Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Taunt

Azelf is at a great speed tier and 2KO's most of the S through B- mons, even without a NP. Relevant calcs:

252 SpA Life Orb Azelf Fire Blast vs. 236 HP / 0 SpD Metagross: 333-393 (92.5 - 109.1%) -- 50% chance to OHKO
252 SpA Life Orb Azelf Fire Blast vs. 252 HP / 148 SpD Celebi: 265-312 (65.5 - 77.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Azelf Psyshock vs. 252 HP / 184 Def Amoonguss: 351-416 (81.2 - 96.2%) -- 56.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Azelf Psyshock vs. 252 HP / 252 Def Mantine: 165-195 (44.1 - 52.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Azelf Energy Ball vs. 252 HP / 176 SpD Hippowdon: 263-309 (62.6 - 73.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Azelf Energy Ball vs. 40 HP / 216 SpD Alomomola: 325-385 (67.5 - 80%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Azelf Fire Blast vs. 248 HP / 252+ SpD Filter Aggron-Mega: 189-224 (55.1 - 65.3%) -- guaranteed 2HKO
252 SpA Life Orb Azelf Fire Blast vs. 56 HP / 0 SpD Serperior: 317-374 (103.9 - 122.6%) -- guaranteed OHKO
And with a NP, +2 252 SpA Life Orb Azelf Energy Ball vs. 252 HP / 40 SpD Suicune: 426-502 (105.4 - 124.2%) -- guaranteed OHKO

Surprisingly, Azelf can live a Jolly Mamo life orb Icicle Crash, an Adamant Choice Band Scizor BP, a Scarf Infernape Flare Blitz, and an Adamant Banded Azumarill Play Rough.

252 Atk Life Orb Mamoswine Icicle Crash vs. 0 HP / 0 Def Azelf: 242-286 (83.1 - 98.2%) -- guaranteed 2HKO
252 Atk Aerodactyl-Mega Stone Edge vs. 0 HP / 0 Def Azelf: 226-267 (77.6 - 91.7%) -- guaranteed 2HKO
252 SpA Choice Specs Primarina Scald vs. 0 HP / 4 SpD Azelf: 255-301 (87.6 - 103.4%) -- 25% chance to OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Azelf: 217-256 (74.5 - 87.9%) -- guaranteed 2HKO
252 Atk Infernape Flare Blitz vs. 0 HP / 0 Def Azelf: 225-265 (77.3 - 91%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 0 Def Azelf: 240-283 (82.4 - 97.2%) -- guaranteed 2HKO

Now, the mons that Azelf does not deal with are Hydreigon, Togekiss, Empoleon, AV A-Muk, and a bulk of the stall mons like Mandibuzz, Porygon2, and Blissey.

To help check those, switch in to dark attacks thrown at Azelf, and to be able to switch in to Toxic's popular with stall, Cobalion seemed like a natural partner. I like SD + Z move to power through, and Taunt helps shut down stall, hazard setting, and condition spreading.

252 Atk Cobalion Close Combat vs. 0 HP / 0 Def Hydreigon: 336-396 (103.3 - 121.8%) -- guaranteed OHKO
+2 252 Atk Cobalion Iron Head vs. 252 HP / 160+ Def Togekiss: 330-390 (88.2 - 104.2%) -- 25% chance to OHKO
+2 252 Atk Cobalion Close Combat vs. 248 HP / 0 Def Muk-Alola: 387-456 (93.7 - 110.4%) -- 62.5% chance to OHKO
+2 252 Atk Cobalion All-Out Pummeling (190 BP) vs. 252 HP / 252+ Def Mandibuzz: 336-396 (79.2 - 93.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Cobalion All-Out Pummeling (190 BP) vs. 252 HP / 104 Def Eviolite Porygon2: 314-372 (83.9 - 99.4%) -- 75% chance to OHKO after Stealth Rock
+2 252 Atk Cobalion Close Combat vs. 252 HP / 104 Def Eviolite Porygon2: 396-468 (105.8 - 125.1%) -- guaranteed OHKO
252 Atk Cobalion Close Combat vs. 252 HP / 252+ Def Blissey: 554-654 (77.5 - 91.5%) -- 31.3% chance to OHKO after Stealth Rock

I know there's still problems that face this duo, like Scarf Krook and strong priority mons, but I leave the rest to you all. I've tried swapping in several partners but haven't quite found an optimal team. Obviously this team is currently leaning towards an HO playstyle, but I'm completely fine running more BO as well.

Thanks
 

vivalospride

I can talk a cat off the back of a fish truck
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Ok ignore my Terrakion listing, how about something using my boy Nihilego, preferably something unique and not just Scarf, something like

Nihilego @ Electrium Z
Ability: Beast Boost
EVs: 80 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Stealth Rock
- Thunderbolt
- Sludge Wave
'

Nihilego @ Electrium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Pain Split
- Thunderbolt
- Sludge Wave
- Toxic Spikes

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Spore

Chandelure @ Leftovers
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Liquidation
- Ice Punch

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Ice Beam
- Defog

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Roar
- Heavy Slam
- Earthquake
Alright bro, I'd like to start with sincerely apologizing for taking this long, because ik I was the one who recommended this to you and I took forever to fulfill your request, I'm sorry ;-;. I have some heat for you though, this is a Nihi set I've been running for quite some time now that I think has some good utility, usually has Power Gem > Electrium Z, but in this case I though Electrium Z was better to hit waters. So the basic idea with this team is to abuse T-Spikes along with Sub CM Chandelure to melt away at teams and take advantage of stall builds. I wen't with Breloom here because it really helps deal with the things like Swampert, or any bulky ground/steel really that tries to get in the way of Nihilego, and with T-Spikes support Mach Punch is gonna be fun to spam. Here comes the Chandelure I was talking about, Flame Body to serve as a pretty decent Scizor check, which the team desperately needs, and Sub CM + Leftovers to take advantage of T-Spikes support, and just generally setup to sweep. Band Azu comes in here to serve as a much needed Fairy type, and it gives us something that can offensively deal with stuff like Mega Aerodactyl. Choice Scarf Lati is our hazard removal and speed control, also is pretty helpful with the resistances it gives. Now last but not least I have Mega Steelix which is pretty important to the team, it serves as a Volt Switch absorber, Lati switch in, Rocker, and just physical tank in general. :]

Once again I apologize, hf with the squad homie I wish you luck, you know where to find me if you have questions bout the team.
 

vivalospride

I can talk a cat off the back of a fish truck
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Battle Simulator Driver
Moderator
Hi, I'm just posting to check if my request is being worked on (sorry for impatience I just rly wanna use the team). My request is just over a month old now (I think the oldest one that hasn't been done) and it's not on the queue. Thanks in advance :]
Alright lad,

Haxorus @ Dragonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 152 Atk / 180 SpA / 176 Spe
Naive Nature
- Stealth Rock
- Ice Shard
- Freeze-Dry
- Earthquake

Scizor @ Eject Button
Ability: Technician
EVs: 248 HP / 124 Atk / 88 SpD / 48 Spe
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Roost

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot
So starting with Haxorus, this is just the standard DD Dragonium Z set, great at breaking walls/stall with the support of the rest of the team. Mega Altaria comes in to pressure most other dragons like Hydreigon that try to fuck with Haxorus and also serves as another kinda sweeper/stall breaker/support because of Heal Bell :]. Magneton is here for obvious reasons, to trap and punish steals, specifically Scizor, Drag + Mag is blassic and I thought it'd be fitting here, I went with Scarf > Specs here to chip away at stuff like Cobalion, which I felt would be important for this team. Mamoswine is here to do several things, put up rocks, pressure things like Tentacruel that wall Mega Altaria, and also more specifically lure in things like Alomomomomomola and Quagsire that attempt to wall or switch into Haxorus and Malt, 180 SpA Freeze Dry has kinda fallen off as a spread since it's a ton of SpA investment but I think it's necessary here to support the rest of the team by pressuring bulky waters, which w/o Mamo, this team has a lil bit of a hard time taking down. Scizor is here to Defog hazards away and pressure Fairies, it's bulky Scizor but it still has a decent amount of Atk investment so it's Bullet Punch still does some damage and pressures things like Fairies, Mega Aerodactyl, and more specifically, things like Kyurem and Mamoswine, which mess with this team a lot. Infernape comes in just to pressure Steels in general, which yes, I have Magneton, but bulkier steels like Steelix, Maggron, Doublade, etc. that mess with Magneton, or even if they don't mess with Magneton, Nape is just good here to pressure Steels even more along with Fairies cause of Gunk Shot... also offers much needed speed control for the team.

Sorry for the wait familia, but I got it done and I think it turned out pretty heat just for you. Decent success in the games I tested and actually more fun than I have had laddering ina while so hf and gl with it m8. If you have any questions u know u can always hit me on PS or Discord. - aunt viv
 

Mellow

she so bad i let her touch my butt
is a Pre-Contributor
Alright lad,

Haxorus @ Dragonium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Poison Jab

Altaria-Mega @ Altarianite
Ability: Pixilate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Frustration
- Roost
- Heal Bell

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 152 Atk / 180 SpA / 176 Spe
Naive Nature
- Stealth Rock
- Ice Shard
- Freeze-Dry
- Earthquake

Scizor @ Eject Button
Ability: Technician
EVs: 248 HP / 124 Atk / 88 SpD / 48 Spe
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Roost

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Gunk Shot
So starting with Haxorus, this is just the standard DD Dragonium Z set, great at breaking walls/stall with the support of the rest of the team. Mega Altaria comes in to pressure most other dragons like Hydreigon that try to fuck with Haxorus and also serves as another kinda sweeper/stall breaker/support because of Heal Bell :]. Magneton is here for obvious reasons, to trap and punish steals, specifically Scizor, Drag + Mag is blassic and I thought it'd be fitting here, I went with Scarf > Specs here to chip away at stuff like Cobalion, which I felt would be important for this team. Mamoswine is here to do several things, put up rocks, pressure things like Tentacruel that wall Mega Altaria, and also more specifically lure in things like Alomomomomomola and Quagsire that attempt to wall or switch into Haxorus and Malt, 180 SpA Freeze Dry has kinda fallen off as a spread since it's a ton of SpA investment but I think it's necessary here to support the rest of the team by pressuring bulky waters, which w/o Mamo, this team has a lil bit of a hard time taking down. Scizor is here to Defog hazards away and pressure Fairies, it's bulky Scizor but it still has a decent amount of Atk investment so it's Bullet Punch still does some damage and pressures things like Fairies, Mega Aerodactyl, and more specifically, things like Kyurem and Mamoswine, which mess with this team a lot. Infernape comes in just to pressure Steels in general, which yes, I have Magneton, but bulkier steels like Steelix, Maggron, Doublade, etc. that mess with Magneton, or even if they don't mess with Magneton, Nape is just good here to pressure Steels even more along with Fairies cause of Gunk Shot... also offers much needed speed control for the team.

Sorry for the wait familia, but I got it done and I think it turned out pretty heat just for you. Decent success in the games I tested and actually more fun than I have had laddering ina while so hf and gl with it m8. If you have any questions u know u can always hit me on PS or Discord. - aunt viv
thanks auntie, looks good, can't wait to try it out :]
 
Could a builder please take this request on? I've been very patient (it's been nearly a month) and it's just biased at this point ie. prioritising requests that were made long after mine.

Hey everyone, I hope you are all well :) Requesting a Tailwind team centering around the following set;

Nidoking Life Orb
Sheer Force
+ SAtk -SDef or -Atk if you choose Flamethrower
- Earth Power
- Ice Beam
- Sludge Wave
- Flamethrower/Thunderbolt/Superpower

I believe this concept has potential due to the savage power and coverage of Nidoking, making the above set almost unwallable. Top tier Pokemon including but not limited to Raikou, Primarina, Mega Manectric, Scizor, Cobalion, Celebi, Mega Aero, Gengar, Gliscor, Serperior, Mega Altaria, Togekiss and Volcanion are all outsped and OHKOd by King under Tailwind.
Superpower is an option if removing Blissey and Snorlax is beneficial for the other team members, otherwise Flamethrower/TBolt are superior for coverage on foes such as Keldeo, Mega Toise, Mantine, Scizor and Forry.
The team would require switchins to strong priority moves such as CB Bullet Punch from Scizor, Honchkrow's LO Sucker Punch and Crawdaunt's Aqua Jet as well as methods to break Cresselia, Sp Def Mew, Gastrodon etc. for Nidoking to be effective ie. Pokemon with high Sp Def that aren't hit Super Effectively by it.
I would be grateful if someone could make an amazing team with this set :)
~WhimsicottIsBroken
 
Could a builder please take this request on? I've been very patient (it's been nearly a month) and it's just biased at this point ie. prioritising requests that were made long after mine.
Speaking as someone who made the same mistake, you need to stop. You're the third person in two months to beg for your request to be completed quicker, and I get the impression the people who do these requests are loosing paitence. They'll get to it when they get to it, you complaining about it won't make the wait go any faster.
 
Could a builder please take this request on? I've been very patient (it's been nearly a month) and it's just biased at this point ie. prioritising requests that were made long after mine.

Hey everyone, I hope you are all well :) Requesting a Tailwind team centering around the following set;

Nidoking Life Orb
Sheer Force
+ SAtk -SDef or -Atk if you choose Flamethrower
- Earth Power
- Ice Beam
- Sludge Wave
- Flamethrower/Thunderbolt/Superpower

I believe this concept has potential due to the savage power and coverage of Nidoking, making the above set almost unwallable. Top tier Pokemon including but not limited to Raikou, Primarina, Mega Manectric, Scizor, Cobalion, Celebi, Mega Aero, Gengar, Gliscor, Serperior, Mega Altaria, Togekiss and Volcanion are all outsped and OHKOd by King under Tailwind.
Superpower is an option if removing Blissey and Snorlax is beneficial for the other team members, otherwise Flamethrower/TBolt are superior for coverage on foes such as Keldeo, Mega Toise, Mantine, Scizor and Forry.
The team would require switchins to strong priority moves such as CB Bullet Punch from Scizor, Honchkrow's LO Sucker Punch and Crawdaunt's Aqua Jet as well as methods to break Cresselia, Sp Def Mew, Gastrodon etc. for Nidoking to be effective ie. Pokemon with high Sp Def that aren't hit Super Effectively by it.
I would be grateful if someone could make an amazing team with this set :)
~WhimsicottIsBroken
If you are so desperate to get your hands ahold of a tailwind team using Nidoking then there are others options available to you. https://replay.pokemonshowdown.com/smogtours-gen7ou-341080
Here is a replay taken from this year's SPL which fulfills your request of a tailwind based team using nidoking. It shouldn't be too hard to either replicate the team, or make a very similar version with some altered sets or spreads. If you want the builders to specifically build your request, it is at the builders discretion as to what requests they take and when they take them so there will be bias and you have to understand that and deal with it, (which the builders have pointed out more then once in the thread) hope this helps! Apologies in advance if I'm overstepping my boundaries but thought this should be pointed out.
 

Eyan

sleep is the cousin of death
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Yoavgreninja


Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Drain Punch
- Facade

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 224 Def / 32 SpA
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Fire Blast

Tentacruel @ Waterium Z
Ability: Liquid Ooze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Sludge Wave
- Rapid Spin
- Dazzling Gleam


I picked this up, since it was basically a really easy standard core. For the record, I intentionally made this team with the intention of avoiding using Azumarill (I posted the Azumarill bog standard version later, which is probably more solid overall but yeah). With that in mind, I realised it was practically impossible for me to fit another Fairy-type on the team, so I had to get creative. Swampert is the classic Stealth Rock user that's also there to take on threats like Mega Aerodactyl. I could use something like Gliscor, but having Tentacruel as the only bulky Water-type is ass, especially when you look at my set. I know that it probably looks weird, but to give some insight on it, I wanted a Tentacruel that can actually threaten Gliscor, which defensive sets can't, so that's the rationale for Hydro Pump + Waterium Z. The team is inherently weak to Hydreigon, so Dazzling Gleam is more or less necessary, although usually when it's Scarf Hydreigon, they'd tend to get worn down by Manectric anyway. Sludge Wave is mandatory because it's not much of an Azumarill answer otherwise along with just being good coverage for the other things that Tentacruel would want to deal with like Breloom (Dazzling Gleam doesn't do enough). Hydro Vortex is also nifty to catch those Ground-types or anything really that tend to want to try to take a hit and threaten Tentacruel out like non-Choice Scarf Krookodile, Mamoswine, Nidoking, Hippowdon, and even stuff like Cobalion. There are many ways to change up this team for the record. Right now, the main weaknesses are still Hydreigon and Scizor. 1) If you want to keep the Tentacruel, you can do something weird like Hidden Power Fire over Rapid Spin and run Defog on Hydreigon. Protect on Swampert is also an option to better scout Choice-locked Hydreigon and in general easing prediction. 2) If you're not a fan of the gimmicky-esque Tentacruel, just run the standard defensive set but keep Dazzling Gleam to better check the two threats, so Scald, Dazzling Gleam, Rapid Spin, Haze. From there, it's up to you whether to run Icium Z for the recovery on Z-Haze or not. With Z-Haze, you'd want Protect on Swampert for the reasons mentioned above; otherwise, try out Icium Z Ice Punch with a bit of Attack investment to nail Gliscor, which becomes a bigger pain without offensive Tentacruel, as well as Latias and Hydreigon. I've also tried SubPunch Breloom on this team and it worked pretty well in punishing offense. Sorry if I'm giving so many options, but that's the nature of teambuilding, so feel free to change things up as you see fit. If you're just looking for an Azu version, just look below. It's not Choice Band because both Scizor and Azumarill being Choice Band just spells bad news to me. I made it Normalium Z Belly Drum since I can see Azumarill taking a bunch of hits initially and appreciating Z-Belly Drum's recovery. Sitrus Berry is fine too, though. Also, with this team, I don't need Swampert as much and can make use of Gliscor. This way, I'm less weak to Cobalion and Hydreigon but am weaker to stuff like Mega Aerodactyl. Cheers.

(12 HP on Breloom is for a Poison Heal number and you don't really lose much in terms of firepower with that additional investment. Flamethrower is pretty much better than Overheat now imo, or at least it worked better on this team.)

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Drain Punch
- Facade

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 196 SpD / 60 Spe
Careful Nature
- Earthquake
- U-turn
- Stealth Rock
- Roost

Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Dark Pulse
- Defog

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Knock Off
- Aqua Jet
- Play Rough

you can make Gliscor Fire Fang over U-turn if you want a better Scizor matchup but pressuring it in general has been working fine.
 

Accelgor

advance
is a Community Contributoris a Tiering Contributor
Could a builder please take this request on? I've been very patient (it's been nearly a month) and it's just biased at this point ie. prioritising requests that were made long after mine.

Hey everyone, I hope you are all well :) Requesting a Tailwind team centering around the following set;

Nidoking Life Orb
Sheer Force
+ SAtk -SDef or -Atk if you choose Flamethrower
- Earth Power
- Ice Beam
- Sludge Wave
- Flamethrower/Thunderbolt/Superpower

I believe this concept has potential due to the savage power and coverage of Nidoking, making the above set almost unwallable. Top tier Pokemon including but not limited to Raikou, Primarina, Mega Manectric, Scizor, Cobalion, Celebi, Mega Aero, Gengar, Gliscor, Serperior, Mega Altaria, Togekiss and Volcanion are all outsped and OHKOd by King under Tailwind.
Superpower is an option if removing Blissey and Snorlax is beneficial for the other team members, otherwise Flamethrower/TBolt are superior for coverage on foes such as Keldeo, Mega Toise, Mantine, Scizor and Forry.
The team would require switchins to strong priority moves such as CB Bullet Punch from Scizor, Honchkrow's LO Sucker Punch and Crawdaunt's Aqua Jet as well as methods to break Cresselia, Sp Def Mew, Gastrodon etc. for Nidoking to be effective ie. Pokemon with high Sp Def that aren't hit Super Effectively by it.
I would be grateful if someone could make an amazing team with this set :)
~WhimsicottIsBroken


Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Refresh
- Roost
- Hurricane

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower

Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Liquidation
- Play Rough
- Ice Punch
- Aqua Jet

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 80 HP / 200 Atk / 176 SpD / 52 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Punch

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Tailwind


We all know that Nidoking is a force to be reckoned with, as it can dismantle most common defensive cores and weaken opposing threats enough to the point where a teammate can take over and finish the job. Pairing it up with Tailwind is a fine idea in theory, but in my experience, Nidoking really can't take advantage of the support too well due to Tailwind's three turn limit. That being said, you can replace the last slot on Latias for a more worthwhile move, such as Trick for example to cripple opposing pokemon like Blissey so that Nidoking may break through them with more ease. Stallbreaker Mega Pidgeot works nicely in conjunction with Nidoking and the aforementioned Latias, as these two help to weaken most of Mega Pidgeot's usual checks to set up for an eventual sweep. Steelium-Z Cobalion provides the team with hazard support and a decent physically offensive presence while also offering great defensive synergy alongside Latias. Choice Band Azumarill is one of the tier's premier wallbreakers and adds some heavily appreciated priority. Its typing also allows it to act as a decent check to opposing threats to the team, such as Scarf Hydreigon. Alolan Muk serves as the team's check to the majority of specially based Pokemon, primarily Latias, and Latias's removal from the game helps the rest of the team to function more freely. The aforementioned Choice Scarf Latias rounds out the team, and helps to ease the match-up versus more offensive teams. Thunderbolt mainly helps to check Belly Drum Azumarill, and can also dent Empoleon enough to the point where Mega Pidgeot can take over without as much difficulty. As mentioned before, one can replace Tailwind for another option as Tailwind may not always pull its weight in most matches.

On another note, I would like to remind you that this is your 3rd post in less than 48 hours which insinuates you disrespectfully making demands of the teambuilding lab staff to finish your request at your convenience rather than ours. You say that you have been patient, which I would have liked to believe since you've waited about a month for this particular request. However, this is a lie in and of itself due to the nature of your earlier posts. which lead those with even a donkey's IQ to believe that you're actually very impatient. I even went out of my way to make a formal post addressing why requests may not be fulfilled as soon as I or other builders hope to. Still, you have paid repeated warnings (not just from me but from other clients who do not even have the obligation to address your severely irritable nagging) no heed and ironically, I have been the patient one here by giving you multiple chances to reform when they were not even deserved after all. After careful consideration, the lab staff and I have decided to permanently blacklist you from the project.

Well then...I hope you enjoy the team!
 

Amane Misa

ідіот
is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Mach Punch
- Seed Bomb
- Facade

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Stealth Rock
- Toxic
- Scald
- Knock Off

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Ice Beam
- Roost

Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Tentacruel @ Icium Z
Ability: Liquid Ooze
EVs: 248 HP / 156 Def / 8 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Sludge Bomb

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

Poison Heal Breloom is a pretty good set that people mostly overlook. It struggles vs Psychic-types, such as Latias, and Flying-types, such as Crobat. This is why Empoleon was added. Empoleon also supports Breloom with Stealth Rock. I chose Shuca Berry to have a better matchup against Mega Aerodactyl. Next, wanted a Special wallbreaker that can take on physical walls for Breloom, and on Fighting-types. I added Special Mega Altaria. At this point, I wanted a physical wallbreaker to also break for Breloom. I chose Scizor because it compliments Breloom especially well with Pursuit support. I felt really weak to the kinds of Scizor, and Azumarill. I also didn't have a hazard remover at this point. I added Tentacruel, which can take on the aforementioned threats. I opted for Sludge Bomb > Toxic Spikes because Sap Sipper Azumarill seemed really threatening. Lastly, I wanted some Speed control and a Ghost-resist, so I added Hydreigon, which more or less holds the team together in terms of Speed.

Et10/10du sorry for taking long, hope you have fun with the team!
 
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Could someone build me a dope team around this fire set?

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Belch
- U-turn/Defog/Roost
 

sparrow

kacaw
is a Tiering Contributor Alumnus
Could someone build me a dope team around this fire set?

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Belch
- U-turn/Defog/Roost
i gotchu fam, sorry teambuilders sparrow is makin' a guest appearance on this one (as a past builder, I hope y'all don't mind!). this time around we bringing some real spicy meatballs and we're gonna have some fun with it. with out further adieu i would like to present: "double bug bop".

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Belch
- Fire Blast
- Defog

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 152 Def / 20 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Wave
- Rapid Spin
- Toxic Spikes

Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Facade
- Knock Off
- Swords Dance

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Facade
- Swords Dance
- Rock Polish

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Air Slash
- Ancient Power / Giga Drain
- Protect
So z-Belch Hydreigon was literally the last change I made to this team before I was finally satisfied, luckily for you, or me (I suppose), this so happens to fulfil your request! So the team started off with the idea of building around Flame Orb Guts Heracross + Choice Specs Tinted Lens Yanmega core as dual breakers supported by Tailwind Hydreigon + Tailwind z-Brave Bird Talonflame. In the end, and after many adjustments, including Scarf Guts Heracross with Pursuit, I finished up with this build. So starting off we have Steelix-Mega, which is actually a very important member of the team! Being this teams only Steel type and having that handy Ground typing make Steelix a decent pivot. Early game Steelix can switch in and force the opposing 'mon that it walls to switch out - this presents an opportunity to its user. For instance, the most common series of events would be Steelix uses Stealth Rock as your opponent brings in their hazard setter, eg. Gliscor or Swampert. Instead, the best play here would be to bring in either Hydreigon, Heracross or Yanmega and start breaking early game. Other than these early game jedi mind tricks, Steelix is the Stealth Rock setter for this team and is one of this teams only defensive checks to Manectric-Mega and Pidgeot-Mega - be careful! Next up we have Hydreigon, more importantly (than z-Belch) it's this teams first hazard controller, as well as the teams next defensive check to Manectric-Mega - be careful! Hydreigon functions as a really great pivot not only because of its great defensive typing/ability but because its a pivot that is difficult to switch-in to. Draco Meteor and Fire Blast shouldn't need a explanation, but the reason why z-Belch is a decent choice here is because it removes those pesky Fairy types. Fairy types in general are just a pain in the bum for this teams offensive core to switch around and they resist Fighting/Bug type moves (annoying!) so having them lured and promptly removed is always nice. Next up we have Tentacruel, this Pokemon is a another great pivot with its nice resistance as well as packing some utility in removal and its slightly unorthodox EV spread. The main point of interest here is Tentacruel's SpA invest, a guaranteed OHKO versus offensive Breloom with Sludge Wave. Outpacing Mamoswine is an added bonus. Tentacruel is this teams second Fire type resistance, it's a decent switch into Fighting type Pokemon (not named Terrakion) and its Toxic Spikes synergise really well with Yanmega. One thing to note, is that Manectric-Mega cannot OHKO any of these three Pokemon, keep that in mind before blindly telling me Manectric-Mega beats this team, it doesn't - unless you dumb! Next up we have old mate, stall breaker Heracross. This guys is straight forward, the anti-wall 'mon or as Papagod so eloquently remarks: Stall Killer. Heracross breaks walls for the team, it's nice only clicking Close Combat instead of Facade, which is the idea behind Hydreigon btw! Heracross can also take every move (unless Overheat) from Manectric-Mega, keep that in mind. Onto the partners in crime, Gliscor and Yanmega. Double Dance Gliscor works brilliantly alongside Speed Boost Yanmega, the idea here being that they both are able to sweep most builds after the rest of the team has done its job, and if one goes down, the other is alway ready to go. Gliscor is the teams secondary Ground type as well as another Fighting resist and Ground immunity. In this case, I am running max Speed because this team would die to Nidoking otherwise (keep that in mind before you go changing it!). Gliscor is also an adequate offensive check to almost every Fire type in the tier, in turn alleviating some pressure from Tentacruel & Hydreigon. Being able to function as a decent pivot early game, due to its typing and immunity to status, Gliscor is a valued member of the team. Lastly, in my unbiased opinion, we have the best unranked 'mon in UU, Yanmega. Sadly it's not the sexy Specs wielding version u_u. I find Yanmega to function as a fantastic late game cleaner too! In this case Yanmega shouldn't really have any issue once Fairy types are out of the way, and its other check and counters are sufficiently whittled or removed (thanks Heracross and Gliscor).

So there's the team, I find it's really fun and refreshing to play and hopefully you do so too! In regard to some threats to be aware of: Manectric-Mega, Ice type attacks, Fighting types (set up mons such as Terrakion and Cobalion), Pidgeot-Mega (if you're passive and let it hurt you for free), Aerodactyl-Mega and Dragon Spam cores (especially CM Latias variants).
 
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helllo so i request a bullky offense team around sd scizor and mega sharpedo. mainly because i just want to click bullet punch and watch everything die
 
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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Mach Punch
- Seed Bomb
- Facade

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Stealth Rock
- Toxic
- Scald
- Knock Off

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Ice Beam
- Roost

Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Tentacruel @ Icium Z
Ability: Liquid Ooze
EVs: 248 HP / 156 Def / 8 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Haze
- Sludge Bomb

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn

Poison Heal Breloom is a pretty good set that people mostly overlook. It struggles vs Psychic-types, such as Latias, and Flying-types, such as Crobat. This is why Empoleon was added. Empoleon also supports Breloom with Stealth Rock. I chose Shuca Berry to have a better matchup against Mega Aerodactyl. Next, wanted a Special wallbreaker that can take on physical walls for Breloom, and on Fighting-types. I added Special Mega Altaria. At this point, I wanted a physical wallbreaker to also break for Breloom. I chose Scizor because it compliments Breloom especially well with Pursuit support. I felt really weak to the kinds of Scizor, and Azumarill. I also didn't have a hazard remover at this point. I added Tentacruel, which can take on the aforementioned threats. I opted for Sludge Bomb > Toxic Spikes because Sap Sipper Azumarill seemed really threatening. Lastly, I wanted some Speed control and a Ghost-resist, so I added Hydreigon, which more or less holds the team together in terms of Speed.

Et10/10du sorry for taking long, hope you have fun with the team!
Tysm for the team! Very excited to try something new!dw about it being late ;)
 
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