WARNING. Massive post / gold mine incoming! Also, position your finger over the like button and prepare yourself to click away.
Building around Nidoking is always fun, as its complements appreciate having their checks and counters weakened for them. If played right, Nidoking performs this role amazingly in most games. This was my initial thought process when starting to build this team, and I decided to first round out the specially offensive portion of the team. Choice Specs Latias is an unorthodox but very potent set in my experience, and it's proven to be a worthwhile addition alongside Nidoking since either of the two usually ends up breaking through or crippling specially defensive tanks for the other. Thunderbolt isn't a common option, but it allows for Latias to hit opposing mons like Empoleon and Azumarill, which the rest of the team may have trouble against. Trick completes the set and is very useful for the team's stall match-up as it can help to cripple Blissey and take control of the game's pace. Choice Scarf Nihilego is a great cleaner alongside Nidoking and Latias, and most of its checks will usually be weakened enough for it to attempt a sweep later on in a game. Hidden Power Fire helps to whittle down Klefki and maybe even hope to catch something like Scizor on the switch, and Grass Knot deals with Swampert in one fell swoop rather than having to risk Latias getting Toxic'd and thus limiting its impact on the remainder of the match. Steelium-Z Double Dance Cobalion further boosts the team's potential versus more offensive teams and also lures otherwise problematic threats like Gliscor and opposing Nidoking. Choice Band Azumarill provides the team with yet another potent wallbreaker and acts as a great emergency check to faster threats such as Hydreigon or Choice Scarf Infernape. Mega Aggron then rounds out the team, fulfilling its usual duty to provide Stealth Rock support. Fire Punch may seem odd here, but it helps to act as a backup check to Scizor. I really like how this team turned out, and I hope that you'll find the results you'll need with it!
Mega Sharpedo Spikestack offense is a fairly common team archetype but also an effective one as well, and this team aims to provide all of the necessary support needed for Mega Sharpedo to clean up at the end of a game. Choice Scarf Infernape makes for a decent addition with it being able to control the pace of the game early on without having to mega-evolve Sharpedo prematurely. Klefki's spikestack support is highly appreciated, and also provides utility via Thunder Wave to help versus opposing threats to the team such as Mega Aerodactyl. Amoonguss is probably the best glue in the tier right now, and it helps to check many of the tier's prominent threats like Azumarill and Serperior. Foul Play may seem off, but it's a more straightforward approach to down Scizor and can also pressure other threats such as SD Gliscor pretty well. Gliscor is the team's dedicated rocker and performs a pivotal role as a bulky pivot (ha, see what I did there?). Electrium-Z Latias completes the team and helps to target otherwise bothersome mons like Empoleon for the rest of the team while also acting as the team's primary source of specially oriented offense. Enjoy the team!
Life Orb Starmie's another underrated threat that seems to fly under most people's radars, and as a result, it can potentially rip through many opposing teams while also providing the ever-useful hazard removal support. Thunderbolt usually finds a place on the set over Psyshock, however the change was necessary to aid the team's match-up versus stall. Choice Specs Hydreigon is yet another unexpected cannon, and can also rip holes through the opposition with its great STABs and coverage vs Fairies. At this point, I needed a fast offensive presence, preferably a physically based one, that further complemented the team's synergy. Mega Aerodactyl is a great anti-offense option, and it can also support the rest by downing or getting some necessary chip on certain threats with Pursuit. Klefki performs its usual role as a Spiker and checks Latias and other threatening mons. Normalium-Z Serperior provides the team with another wallbreaker, and can lure its usual checks like Amoonguss and Togekiss with a Z-Hyper Beam. Lastly, Swampert helps to halt Mega Manectric, Fire-types, and more while offering the ever-necessary Stealth Rock support. Counter mainly serves to surprise Azumarill and remove it from the match without teammates like Mega Aerodactyl having to worry about being checked later on. Have fun!
I've enjoyed using Nasty Plot Infernape for quite a while now, as it's another one of those underrated offensive options that can potentially run right through most common builds. Pairing it with Alolan-Muk is a must, as Latias completely counters this Infernape set. Gliscor provides Defog and pivot support for the rest of the team, and is an immensely crucial part of the team's defensive core. Shuca Berry Cobalion prevents opposing Mega Aerodactyl from getting out of hand, and also provides Stealth Rock support. Amoonguss glues the team's defensive core together and Spore is an invaluable asset for teams with multiple set-up sweepers like this one. Mega Aerodactyl helps to check Flying-types like Mega Pidgeot and Gliscor, both of which could be dangerous and as always, provides some much appreciated offensive support. I wish you the best of luck and success with this team!
I'll admit that the combination of Sylveon, Gliscor, and Alolan-Muk was a little difficult to build around at first, but I eventually settled on this balanced build. Sylveon performs its usual duty as a cleric and Wish passer, both of which are invaluable support options for balanced teams in general. It also acts as the team's de facto tank, and can check a wide variety of threats with its great defensive stats and typing. Stealth Rock Gliscor is a fine addition alongside Sylveon, and takes on most of the Steel and Poison types that would otherwise take Sylveon down. Alolan-Muk's set is also standard, and it forms a nice special wall with Sylveon to counteract the vast majority of the tier's specially offensive threats. At this point, balanced team like this would most likely have trouble faring against stall, so Work Up Mega Pidgeot was added solely for that purpose. It also provides the team with some decent speed control should the game ever get out of hand. Tentacruel spins away hazards for the rest of the team while also checking Scizor and Breloom, which the rest of the team could struggle versus. The last addition to the team was a bulky Scizor, which gave the team a Mega Aerodactyl check as well as some priority and a potent set-up sweeper. This request was a very interesting one for me to build around, and I hope you are pleased with how it turned out.
I really hope all of you enjoy the teams and the thought process that went into crafting them. Enjoy n_n
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Flamethrower / Substitute / Stealth Rock
Nidoking is a really solid breaker in the UU tier imo. It can actually threaten muk, which is pretty common rn and a bunch of other common cores. Imo, I think volt turn is best with nidoking, but I will be satisfied with whatever playstyle. Hope you will take the time to build!






Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower
Latias @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Trick
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Fire]
- Grass Knot
Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 92 HP / 164 Spe
Adamant Nature
- Liquidation
- Play Rough
- Ice Punch
- Aqua Jet
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Heavy Slam
- Fire Punch
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Ice Beam
- Superpower
Latias @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Thunderbolt
- Trick
Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Fire]
- Grass Knot
Cobalion @ Steelium Z
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Close Combat
- Iron Head
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 92 HP / 164 Spe
Adamant Nature
- Liquidation
- Play Rough
- Ice Punch
- Aqua Jet
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Heavy Slam
- Fire Punch
Building around Nidoking is always fun, as its complements appreciate having their checks and counters weakened for them. If played right, Nidoking performs this role amazingly in most games. This was my initial thought process when starting to build this team, and I decided to first round out the specially offensive portion of the team. Choice Specs Latias is an unorthodox but very potent set in my experience, and it's proven to be a worthwhile addition alongside Nidoking since either of the two usually ends up breaking through or crippling specially defensive tanks for the other. Thunderbolt isn't a common option, but it allows for Latias to hit opposing mons like Empoleon and Azumarill, which the rest of the team may have trouble against. Trick completes the set and is very useful for the team's stall match-up as it can help to cripple Blissey and take control of the game's pace. Choice Scarf Nihilego is a great cleaner alongside Nidoking and Latias, and most of its checks will usually be weakened enough for it to attempt a sweep later on in a game. Hidden Power Fire helps to whittle down Klefki and maybe even hope to catch something like Scizor on the switch, and Grass Knot deals with Swampert in one fell swoop rather than having to risk Latias getting Toxic'd and thus limiting its impact on the remainder of the match. Steelium-Z Double Dance Cobalion further boosts the team's potential versus more offensive teams and also lures otherwise problematic threats like Gliscor and opposing Nidoking. Choice Band Azumarill provides the team with yet another potent wallbreaker and acts as a great emergency check to faster threats such as Hydreigon or Choice Scarf Infernape. Mega Aggron then rounds out the team, fulfilling its usual duty to provide Stealth Rock support. Fire Punch may seem odd here, but it helps to act as a backup check to Scizor. I really like how this team turned out, and I hope that you'll find the results you'll need with it!
Allright, seem i'm just really bad at Pokémon (: lost all the games thusfar with the team that was made on my request.
Not giving up, tho i am gonna request a whole different kind of team this time.
I would like to request a HO team around Infernape and M-Sharpedo.
I'll leave the movesets open to the builders imagination.
In the meanwhile im gonna go get the hang of this team (:






Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Gunk Shot
- U-turn
Klefki @ Leftovers
Ability: Prankster
EVs: 240 HP / 4 Atk / 88 Def / 160 SpD / 16 Spe
Careful Nature
- Play Rough
- Thunder Wave
- Magnet Rise
- Spikes
Amoonguss @ Poisonium Z
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk / 19 Spe
- Giga Drain
- Sludge Bomb
- Foul Play
- Spore
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Atk / 80 SpD / 176 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Thunder
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Ice Fang
- Psychic Fangs
- Protect
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Gunk Shot
- U-turn
Klefki @ Leftovers
Ability: Prankster
EVs: 240 HP / 4 Atk / 88 Def / 160 SpD / 16 Spe
Careful Nature
- Play Rough
- Thunder Wave
- Magnet Rise
- Spikes
Amoonguss @ Poisonium Z
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk / 19 Spe
- Giga Drain
- Sludge Bomb
- Foul Play
- Spore
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Atk / 80 SpD / 176 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
Latias @ Electrium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Thunder
Mega Sharpedo Spikestack offense is a fairly common team archetype but also an effective one as well, and this team aims to provide all of the necessary support needed for Mega Sharpedo to clean up at the end of a game. Choice Scarf Infernape makes for a decent addition with it being able to control the pace of the game early on without having to mega-evolve Sharpedo prematurely. Klefki's spikestack support is highly appreciated, and also provides utility via Thunder Wave to help versus opposing threats to the team such as Mega Aerodactyl. Amoonguss is probably the best glue in the tier right now, and it helps to check many of the tier's prominent threats like Azumarill and Serperior. Foul Play may seem off, but it's a more straightforward approach to down Scizor and can also pressure other threats such as SD Gliscor pretty well. Gliscor is the team's dedicated rocker and performs a pivotal role as a bulky pivot (ha, see what I did there?). Electrium-Z Latias completes the team and helps to target otherwise bothersome mons like Empoleon for the rest of the team while also acting as the team's primary source of specially oriented offense. Enjoy the team!
Hey people this is actually my first time using the Forum and I am sorry about my bad English.
I didnt play UU since ORAS and there is a Offline Tournament in Germany where I am living and I want to preperate for it.
All of the Teams you are showing here are helping me a lot. So thank you for all the great work!
Here is my Request:
Can you build a balanced Team around Life Orb Starmie ?






Starmie @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Pursuit
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
Serperior @ Normalium Z
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Hyper Beam
- Giga Drain
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 Spe
Relaxed Nature
- Stealth Rock
- Counter
- Scald
- Earthquake
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Fire Blast
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Pursuit
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
Serperior @ Normalium Z
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Fire]
- Hyper Beam
- Giga Drain
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 Spe
Relaxed Nature
- Stealth Rock
- Counter
- Scald
- Earthquake
Life Orb Starmie's another underrated threat that seems to fly under most people's radars, and as a result, it can potentially rip through many opposing teams while also providing the ever-useful hazard removal support. Thunderbolt usually finds a place on the set over Psyshock, however the change was necessary to aid the team's match-up versus stall. Choice Specs Hydreigon is yet another unexpected cannon, and can also rip holes through the opposition with its great STABs and coverage vs Fairies. At this point, I needed a fast offensive presence, preferably a physically based one, that further complemented the team's synergy. Mega Aerodactyl is a great anti-offense option, and it can also support the rest by downing or getting some necessary chip on certain threats with Pursuit. Klefki performs its usual role as a Spiker and checks Latias and other threatening mons. Normalium-Z Serperior provides the team with another wallbreaker, and can lure its usual checks like Amoonguss and Togekiss with a Z-Hyper Beam. Lastly, Swampert helps to halt Mega Manectric, Fire-types, and more while offering the ever-necessary Stealth Rock support. Counter mainly serves to surprise Azumarill and remove it from the match without teammates like Mega Aerodactyl having to worry about being checked later on. Have fun!
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Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Focus Blast
Completely new to UU. Just want an Offensive team (whether bulky or hyper Idm) that I can use in friendlies to try learn the tier (wont be touching ladder). It doesnt have to take stall into consideration as I wont be facing that at all anytime soon. Ive had experience with this infernape set in Oras UU, so gonna request it as I feel somewhat comfortable with it.
Thanks in advance:)
E: feel free to change up Evs, items and moves. Just stole this from the analysis






Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 80 HP / 200 Atk / 176 SpD / 52 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Shadow Sneak
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- U-turn
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Amoonguss @ Poisonium Z
Ability: Regenerator
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Roost
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 80 HP / 200 Atk / 176 SpD / 52 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Shadow Sneak
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 204 SpD / 60 Spe
Careful Nature
- Defog
- Roost
- Earthquake
- U-turn
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Amoonguss @ Poisonium Z
Ability: Regenerator
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Roost
I've enjoyed using Nasty Plot Infernape for quite a while now, as it's another one of those underrated offensive options that can potentially run right through most common builds. Pairing it with Alolan-Muk is a must, as Latias completely counters this Infernape set. Gliscor provides Defog and pivot support for the rest of the team, and is an immensely crucial part of the team's defensive core. Shuca Berry Cobalion prevents opposing Mega Aerodactyl from getting out of hand, and also provides Stealth Rock support. Amoonguss glues the team's defensive core together and Spore is an invaluable asset for teams with multiple set-up sweepers like this one. Mega Aerodactyl helps to check Flying-types like Mega Pidgeot and Gliscor, both of which could be dangerous and as always, provides some much appreciated offensive support. I wish you the best of luck and success with this team!
I have a little experience with UU and would like to build around a core I particularly like with Slyveon, Gliscor and AV Alolan Muk. (Sorry that the team is half built)
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Def / 236 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Fire Fang/Other Team Specific Filler
- Roost
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell/Other Team Specific Filler
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Poison Jab
- Knock Off
- Fire Punch
- Pursuit






Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Protect
- Hyper Voice
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 80 HP / 200 Atk / 176 SpD / 52 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Punch
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Refresh
- Roost
- Hurricane
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 152 Def / 20 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Haze
- Scald
- Sludge Wave
Scizor @ Fightinium Z
Ability: Technician
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Superpower
- Roost
Ability: Pixilate
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Protect
- Hyper Voice
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Stealth Rock
- Roost
- Earthquake
- U-turn
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 80 HP / 200 Atk / 176 SpD / 52 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Pursuit
- Fire Punch
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Refresh
- Roost
- Hurricane
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 152 Def / 20 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Haze
- Scald
- Sludge Wave
Scizor @ Fightinium Z
Ability: Technician
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Superpower
- Roost
I'll admit that the combination of Sylveon, Gliscor, and Alolan-Muk was a little difficult to build around at first, but I eventually settled on this balanced build. Sylveon performs its usual duty as a cleric and Wish passer, both of which are invaluable support options for balanced teams in general. It also acts as the team's de facto tank, and can check a wide variety of threats with its great defensive stats and typing. Stealth Rock Gliscor is a fine addition alongside Sylveon, and takes on most of the Steel and Poison types that would otherwise take Sylveon down. Alolan-Muk's set is also standard, and it forms a nice special wall with Sylveon to counteract the vast majority of the tier's specially offensive threats. At this point, balanced team like this would most likely have trouble faring against stall, so Work Up Mega Pidgeot was added solely for that purpose. It also provides the team with some decent speed control should the game ever get out of hand. Tentacruel spins away hazards for the rest of the team while also checking Scizor and Breloom, which the rest of the team could struggle versus. The last addition to the team was a bulky Scizor, which gave the team a Mega Aerodactyl check as well as some priority and a potent set-up sweeper. This request was a very interesting one for me to build around, and I hope you are pleased with how it turned out.
I really hope all of you enjoy the teams and the thought process that went into crafting them. Enjoy n_n
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