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Undervalued Moves

Bite- A good alternative to the ever-common Night Slash. Its base power is 60 and will work for certain Pokemon with Technician.


I personally use Bite over Night Slash for my Weavile because of its 30% percent change to flinch a foe. Oh and STAB is added too.

Theif- Perhaps people prefer Knock Off over Theif but Theif stills gets the Technician boost and usually, although risky, some Pokemon can carry certain legit items that may or may not provide support for your itemless Pokemon.

THe worst thing that could happen is taking your foe's Flame Orb, Toxic Orb, Sticky Barb, etc.
 
Drain Punch: Pretty much only useful for Technitop and Bulk Up Gallade, but when you factor in STAB and either Technician or the Attack Boost, it can actually heal quite a lot against opponents with high HP (Blissey won't be dumb enough to stay in unfortunately).It can heal off the Life Orb Recoil on Technitop and give Gallade a lot of survivability.
 
Yeah, just about to say that. That would be amazing - Bulk Up, Tech Drain Punch, Bullet Punch, Stone Edge or something. Wow.
 
Block, Spider Web, and Mean Look. What I like about them is that they prevent the the "bluff switch" tactic. AKA use the switch-in + switch-out tactic. Not to mention you can setup on them if the timing is right.
 
Rock Tomb, has a high chance of lowering speed

rock tomb has a 100% chance of lowering speed, just like icy wind

I think he said it has a high chance of lowering due to its shaky 80% accuracy, which effectively makes it an 80% chance to lower speed.

Hitmontop doesnt get wow either :pirate:

I hope this was a joke, but if not, he was saying "wow, that would be amazing." He wasn't saying, "give him will-o-wisp."
 
Bulk up: It's a curse without that speed drop, but too bad most of the pokemon that can learn it are rather slow or have much better options in terms of stat boosting. I think Machamp would would run a bulk up set more often if he were a bit faster. Lucario can use bulk up effectively, but he can swords dance to boost his attack at 2x the speed. Breloom has the sporeing set.
 
^Don't. I wouldn't know that if I hadn't looked it up myself before (because hasn't everyone had a dream of using Drain-Punch Technitop??) >>

Stupid Nintendo. They'll give use Serene Grace Seed Flare, but not DP Technitop-- I don't get it.
 
Stupid Nintendo. They'll give use Serene Grace Seed Flare, but not DP Technitop-- I don't get it.

Drain Punch isn't a conventional Fighting attack. It actually has more of a Psychic element to it, which is why more Psychic types can learn it than Fighting types. In fact should dual-type moves ever become a reality in future generations I would bet my bottom dollar on it being half Psychic.

As for the Fighting types that learn it, Hitmonchan seems to get any punching move possible, Breloom is Grass type which is commonly associated with 'draining', Gallade/Medicham are Psychic whilst Lucario has the ability to sense the lifeforce of creatures around him almost telepathically, which he can exploit by draining their energy with a punch (or something like that).
 
Drain Punch isn't a conventional Fighting attack. It actually has more of a Psychic element to it, which is why more Psychic types can learn it than Fighting types. In fact should dual-type moves ever become a reality in future generations I would bet my bottom dollar on it being half Psychic.

As for the Fighting types that learn it, Hitmonchan seems to get any punching move possible, Breloom is Grass type which is commonly associated with 'draining', Gallade/Medicham are Psychic whilst Lucario has the ability to sense the lifeforce of creatures around him almost telepathically, which he can exploit by draining their energy with a punch (or something like that).
Well they gave clefable, wigglytuff, blissey, spinda, regirock, kecleon, buneary, and togekiss drain punch...
And regigigas as stated above
 
Well they gave clefable, wigglytuff, blissey, spinda, regirock, kecleon, buneary, and togekiss drain punch...
And regigigas as stated above
You know they'll give normal types ANY attack, though. I mean, stare into Wigglytuff's eyes and tell me how much psychic power you think it possesses.
 
I've seen Torment being used effectively, but I forgot how they used it was used... it'd be great if someone could enlighten me -_-
 
I used Torment on my anti-lead Honchkrow (although this was pre-Platinum). Like urza220 said, it forces Choiced Pokemon to struggle which basically just gives you a free turn. I also found a Taunt/Torment combo to be effective at ruining a lot of walls. Taunt them so they can't set up/use status/heal and then Torment. A lot of walls only carry one attack so they can't do anything every other turn (and usually can't do much on the turns where they get to attack). Combine that with Honchkrow's Pursuit and/or Sucker Punch to really screw with your opponent's team :).
 
I don't know if it's been already posted as I didn't take the time to go and read the other three pages of posts already submitted here but here it goes anyway,

Charm is an undervalued move as having the ability to lower the opponents' attack two stages to either force a switch or take less damage from the opponents' physical moves is one of its' plus sides unless of course the opponent is a mixed sweeper.

Embargo is another undervalued move that people tend to forget about because it makes the opponent unable to use their held items such as berries for the Salac sets or Lum Berries for the walls such as Bronzong, I don't know if it disables Life Orb and all of that but, if it does then that would make it an even more valuable move to use.
 
Yeah, embargo disables Life Orb or leftovers too. Basically it's an inferior version of Knock Off, since it only lasts a few turns as opposed to the entire battle. The only difference is that Knock Off is not affected by Sticky Hold pokemon (how often do you see those though?), while Embargo works even on them.
 
How about... Beat Up.

Beat Up doesn't have much power, it's true. But if it was given to a tanking pokemon (haven't found one unfortunately) it may override the fact that most tanks have negligible attack stats. I think it overrides Regigigas's ability, so he can attack from behind a wall. This means that Beat Up could be used in the future as a way for tanks to hit common sweepers. Maybe.

Of course, there are some negative points. Seismic toss and to a lesser extent Night Shade are more widely available and in some cases do better damage. The same could be said for Toxic and WoW. Not to mention that the only pokemon that currently have Beat Up have the defences of hot butter and have no trouble bringing their foes to KO range anyway, not to mention the low base power and the detrimental side effect of revealing your entire team to your opponent.

But these are minor technicalities and can easily be overlooked. And never forget that if Umbreon had Beat Up, and was accompanied by 5 Regigigas it could maybe OHKO the Standard Gengar. And not only that, but if one ever comes up against a hacked Wonder Guard Sableye on wifi (it can happen, I think) it breaks through and does damage. Yay!
 
And never forget that if Umbreon had Beat Up, and was accompanied by 5 Regigigas it could maybe OHKO the Standard Gengar.

Or you could just use Payback for the KO whilst having a reliable attack and maintaining a competitive team that isn't 6-0'd by CB Heracross.

To be perfectly honest I'm not even sure that Beat Up would 2HKO in such a situation. Gengar's base defense is way too high lol. The move is only really viable against Blissey.
 
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