Would it be a hot take for me to say like 80% of the non-boss trainers just shouldn't even be around in the games? (and replaced with higher quality and tougher battles, though not boss level obviously)double posting but its for a different topic
people always talk about doubles, and implementing doubles in the main campaign of pokemon. Now, personally I enjoy singles battles too and i would prefer a more hybrid type of game, but lets ignore that and talk about just doubles
So my preference for this is very much only doubles in main fights (rivals, gyms etc) > doubles for all fights. I think the main problem with doubles is that for any fight that isnt important, it gets reaaaaally annoying to constantly do double fights with the common fodder trainers. theyre fun once or twice but i think the "doubles is faster" stuff stops being true the lower the quality of a trainer is. when the answer is just to spam a move, youd rather have a simple click move > action than click move > choose target > click move > choose target loop.
but the best part of doubles is that i think monotype gyms really benefits from being a doubles battle. for single monotype to not get destroyed by a counter, you need to be able to stack on immunities/resistances/find ways to counter. Fine on paper, that's just teambuilding! but we have to remember most gyms will not be high leveled or 6 mons, and not all types have ways to do that without being extremely overwhelming for its placement. its very easy to fall into romhacky "counters everything" teams, or to just not do enough and end up being bodied either way.
If you have a doubles team though, you force the player to either teambuild with multiple counters (already more interesting than using a single mon tbh) or for the other pokemon of the team to pick up the slack and be there to help the counter. meanwhile you can create a foe with pokemon that are actually supports and defensive without being blown exploded by the players starter or something. it also makes very small counters to types the team is weak to much more effective: you can have a water/ground type that protects the other water types from electric types, while another pokemon uses flying moves to chip grass types (doesnt have to be stab). its beatable, but engaging
One of the worst things about the pokemon games is just how long it takes to play through them while also hardly doing anything, and the tons of trainer battles that are super easy to go through is one of the most egregious things causing that. SV replacing this cycle of going through routes catching some stuff, battling like 20 trainers with two underleveled raticates and five magikarps and whatever the fuck else, getting to the city and talking to like 20 people, and so on, with exploring a larger region and having two other stories with their own boss battles replacing that cycle, is probably the biggest thing that made me enjoy the game so much more than most other pokemon games.
Seriously, so many of the battles being mind-numbingly boring and easy is awful. Switching to doubles and less quantity but far higher quality would be awesome.




