It's also worth noting that Make it Rain and Tachyon Cutter are both signature moves, so Steel fully needs the light aspect to function on the special side. Honestly, even if you cut out Steel Beam, that move's limitations mean that I feel the argument still holds.I know for sure at one point in this thread that the light element can’t work as a Pokémon type due to overlaps.
But if there is one thing that I may want to be clear, is that I am not sold at all with the whole “Fairy = Light” argument, at least not in appearances.
An issue I have with this argument is that it’s not at all consistent about this aspect. While moves like Moonlight, Light of Ruin, Dazzling Gleam and Geomancy uses light, other moves like Draining Kiss, Play Rough, Spirit Break, Disarming Voice, Charm, Fairy Wind and Nature’s Madness don’t feel like light is involved in those.
Doesn’t help that the icon of Pokémon GO until Sword and Shield, where Brilliant Diamond and Shining Pearl depict the type icon instead portrays a pair of wings with two feet, not unlike a fairy. The Gen 8 icon can be misleading due to new players potentially mistaking it for the “light-type” despite Fairy having heavier emphasis on the fae and magical folklores.
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(Source: Bulbapedia, Fairy (type))
If the fae and the light are two main elements of Fairy-type, light-based Pokémon like Xurkitree, Volbeat, Watchog, the Light trio (Solgaleo, Lunala and Necrozma, over Psychic), the Shinx line, and others will have the type by this logic, but that is not the case. Aspects of light are also present in various types, which I’ll say is a better argument why a Light-type would be better off as akin to sound.
That’s not forgetting with the word “beam” also synonymous with the word laser, which is Light Amplification by Stimulated Emission of Radiation, so it can argue that Hyper Beam, Aurora Beam, Signal Beam, Charge Beam and Meteor Beam involves light. Two additional moves, both from Scarlet and Violet, deserve a special mention:
- Fairy represents magical light, like in the mentioned moves.
- Grass and Fire use and produce natural light with Solar Beam + Solar Blade in Grass’ case.
- Electric can produce both natural and artifical light, and is related to light but too distinct to work as two elements in one.
- Psychic have an inconsistent but nonetheless notable use of cosmic or supernatural light, especially prominant with the aforementioned Light trio.
- Ghost also plays with supernatural light via Confuse Ray.
- Normal also produce natural light via Flash.
The type I agree that fits best for secondary aspect of a type? Steel.
- Fickle Beam explicily states that “The user shoots a beam of light […]” despite being Dragon-type, and it’s called Fickle Laser in Japan.
- Mighty Cleave (and Japanese name being Powerful Edge) doesn’t imply light, but it’s move description also states “The user wields the light that has accumulated atop its head to cleave the target […]”, which is surprising given it’s a physical Rock-type move.
This may sound confusing, but here’s a list of all special moves regarding Steel:
Four out of six of these only Steel-type special moves involve light in one way or another, and it makes sense since metal can directly reflect or refract light akin to mirror, which is why Mirror Shot is Steel-type. So for more Special-oriented Steel-type moves to work, they can involve light with mirror-like skin / armor or directly manipulate light itself, and reducing overlap between Electric, Psychic and Fairy in that aspect. That, and liquid metals like mercury, which is surprisingly not a thing as a move or concept beyond the Meltan line.
- Doom Desire: Hits the target with strong, concentrated bundle of light.
- Flash Cannon: Self-explanatory.
- Make It Rain: Not light-based due to using solid golden coins. The only one of the six that cannot be considered light-based at all without stretching a definition of a word.
- Mirror Shot: As the name implies, it reflects light to damage the target.
- Steel Beam: This name is also self-explanatory.
- Tachyon Cutter: Not light-based based on name or description, as it’s based on particle of blade. You can argue that the particles of the blades are actually refracted light given the animation, but that might be stretching it.
Don't hit me with the Thermian Argument nonsense, I'm sick of that one because so often I see it used in exactly this manner: ignoring what the text is actually saying to apply a read or theme to it that its written material blatantly does not align with or support. The conflict is essentially arguing from a Watsonian vs Doylist perspective, but in the worst cases the Doylist is not arguing with the body of the text, only their interpretation of it, and thus can be selective with what text they even bother to contend with (i.e. "I don't buy this" when the point remains that that information and portrayal is there and has to be recognized if only to be refuted or contradicted). The Thermian argument is using reasoning within the text to justify what was written for the text, it is NOT pointing to elements of the text to illustrate themes or points that the work is depicting or that contextualize the behaviors of the characters. Don't argue to me that the game contradicts its own themes and then call it a Thermian Argument when I point out textual material in the effort to explain what those actions and events are in context (and thus their meaning rather than the on-the-face happening).This just reads as an application of the Thermian Argument: using the in-universe justification to deflect criticism, rather than evaluating the intentions behind its creation and the material experiences that the end user actually gets out of it.
Look, I want to make it clear that I am not passing a moral judgement on Pokemon. (Which I think should be obvious, but you can never be for sure.) Nothing in its text glorifies animal cruelty. That's not the point of literally anything that the franchise has ever produced. But Pokemon, specifically the first entry, is literally just a game about capturing critters and forcing them to battle, because that's a concept that its creators found to be cool. (And it is cool!) That one throwaway line by Oak at the very beginning of RBY--"Pokemon love to fight!"--is literally just a single-screen justification to soften the premise. You literally don't do anything in those games except capture and fight with Pokemon. That's all that the game is. That's the only itch that the creators were trying to scratch in their first crack at it. The reason why the scant few lines about "friendship" fail to land for me is because nothing in the game shows that. There's no weight behind those words. Your Pokemon aren't treated as "characters" with their own motivations or desires as would any party in any other RPG; they're literally just tools for you to acquire or discard as needed, and that's how they're presented.
And to any extent that this is an "issue," it's largely just confined to those original games. The more supplementary media and sequels came along, the more that this concept was softened further and properly fleshed out.
But that doesn't change how I feel that the resolution of Mewtwo's plotline in RBY was really sloppily done without much consideration for how it tied into whatever greater themes that RBY flirted with up to that point.
This was not remotely true even when the game was brand new. Pretty much every single notable RPG on the SNES and Genesis clears it by miles on that front.
Like, you need only to point to the ending to discern that RBY isn't serious at all about its themes. Oak lectures Blue about how he lost because he "doesn't treat his Pokemon with love" even though literally nothing in the game actually demonstrates that he raises his team in a manner that's any different from what the player does.
And I've said before that if Gen 1 was actually written competently, then it either wouldn't have allowed the player to capture Mewtwo, or it would reward the player for declining the opportunity. You can't write in all of that backstory about how tragic and wrong it is for Mewtwo to have been brought into the world to be used as a tool and then just let the player capture him as a final checklist item without reconciling how thematically wrong that is for how it was set up.
We played Pokemon for the team-building gameplay and link/social component, not the story.
This halfway works, but where it falls apart is that there's nothing to punish the player for being even more of a battle-optimized tryhard than Blue is.Have to quibble this; I would disagree nothing in the game points to this attitude, there's a fair amount that does - it just fairly under-the-surface.
The fact that Blue replaces his Raticate, for instance: there's nothing inherently wrong with that - obviously the player can and will do the same without consequence - but the inference I always got was that he decided "Raticate is a trashmon, I can do better" and that goes against the spirit of "use your favourites, regardless of whether they're strong or weak". Blue's team are all, more or less, the top tier of their respective types, and this feels intentional - similar to Silver, he repeatedly mentions wanting to find and catch "strong Pokemon" as opposed to making his Pokemon strong through training them. Even his loss quote after the first battle ("WHAT? Unbelievable! I picked the wrong Pokémon!") infers that he doesn't feel that much of a connection to his starter. He doesn't say, for instance, "oh no, I lost - but I still like this one the best"; instead, the implication is that he simply picked the wrong tool for the job,
And his focus is all on winning and collecting, not growing. He treats it like a race, your typical "all about the destination and not the journey" mentality ("[...] you're still struggling along back here? I'm doing great! I caught a bunch of strong and smart Pokémon!", "[...] So how's your Pokédex coming? I already caught 40 kinds, pal!") In the anime Ash and Gary have a scene where Gary brags that he's caught over a hundred different species versus Ash's sparse handful, but Ash counters "yeah, but how many of those are your friends?" There's a similar, if unstated, mentality in play here with Blue because he's never stated to care deeply for Pokemon, unlike various NPCs around Kanto who proclaim how much they love and care for their partners. He doesn't fight against Team Rocket - instead leaving it to be the player's problem - and his attitude to Marowak is quite telling: despite it apparently being common knowledge that Team Rocket killed one, he blithely says, "I can't find the grown-up Marowak yet! I doubt there are any left! Well, I better get going [...]". Shit happens, basically.
You see, I find Gen 3 extremely archaic.Very curious as to your reasoning. RBY is extremely archaic and hard to go back to unless you're actively trying to abuse glitches or other cracks in the game design. I would not hesitate to point someone to FRLG if they want to experience Kanto.

This halfway works, but where it falls apart is that there's nothing to punish the player for being even more of a battle-optimized tryhard than Blue is.
Like it's just funny to me that I roll into the E4 with some combination of a trio of legendary birds, other high BST heavy hitters of my own, and an HM slave or whatever, and have literally caught 90% of my mons only for the sake of Pokedex completion before stuffing them into the PC never to breathe fresh air again, and Oak chooses to scold his grandson instead of me.
It also shouldn't go without saying that much of Blue's team stays pretty consistent over the course of the game. He's probably swapping out his main team less than the average player! Sure, he ditches Raticate, but Pidgeot held on to the very end.
And that kind of gets at my main beef with how gen 1 handles its narrative and themes: it's very much "tell, don't show." And what is shown can often contradict what is told.
Like even if there was something as simple as Oak giving you a less enthusiastic congratulations if you ditched your starter for the final battle, that would be worth a lot imo.
This was not remotely true even when the game was brand new. Pretty much every single notable RPG on the SNES and Genesis clears it by miles on that front.
No, you did. I know of loads of other adults my age who played it for the story and the general catching mechanics.…We played Pokemon for the team-building gameplay and link/social component, not the story.
Listen, even as a pixel art enjoyer the Gen 1 games are low-key ugly outside of Yellow, and Yellow still has the jank back sprites. This generation isn't much of a looker.You don’t replay Gen 1 because you want it to feel a like modern Pokemon game. You want to replay Gen 1 because it is pixel art, it has amazing tunes for the time that are addictive, it has a compelling story and narrative, and because it comes with a huge amount of other material, lore and merchandise that - and I speak as a Gen Wunner - you really had to be there, to understand it fully.
Calling Gen 3 archaic while also seemingly ignoring the more archaic elements of Gen 1 that I already mentioned seems a tad hypocritical to me, or at least selective. The Gen 3 games also connect to Colosseum and XD for 3D battling so that's not strictly a point in Gen 1's favor (unless you mean Stadium 1 specifically for some reason?).You see, I find Gen 3 extremely archaic.
It's in that weird in-between of being modern enough to have EVs, natures, and enough moves for types to minimally function (for the most part), but it doesn't have the modern split.
Gen 1 has a ton of jank, but it's very unique. So, to me, there's more value in that unique experience than the sterilized version that doesn't even connect to Stadium 1.![]()
Listen, even as a pixel art enjoyer the Gen 1 games are low-key ugly outside of Yellow, and Yellow still has the jank back sprites. This generation isn't much of a looker.
Also, just to be clear, I was there because I'm 31.
Red was my first Pokémon game (might have been my first game period) that I got with my Game Boy Color, I watched the anime on TV and even owned some VHS tapes (I think they're still lying around somewhere), and my family was into collecting the cards for a bit even if none of us actually knew how to play the TCG. I still remember the exact location of the shop where we picked those cards up and bought the Gen 2 games. I do fully understand it, but that doesn't stop me from realizing that a stupidly small inventory is enough of a thorn in my side to not want to touch the games again without planning out a glitch run or something.
Calling Gen 3 archaic while also seemingly ignoring the more archaic elements of Gen 1 that I already mentioned seems a tad hypocritical to me, or at least selective. The Gen 3 games also connect to Colosseum and XD for 3D battling so that's not strictly a point in Gen 1's favor (unless you mean Stadium 1 specifically for some reason?).
There's nothing wrong with saying you prefer RBY over FRLG, but trying to make an objective-sounding statement about how the former is better is a little dumb lol.
Your math is not mathing. I was born in 1991. I'm turning 34 later this year unless I'm very mistaken. I was 7 when I first played Pokemon (North American) and would have been 8 when it came out in Europe. So a 31 year old right now would have been 2 or 3 years younger depending on when their birthday is, which is definitely too young to really appreciate Pokemania but not so young that they couldn't have been playing the game around release; I had a younger cousin who did.Which would make you exactly 1 years old at the release of Red/Blue in the UK. You weren’t here for the Gen 1 phenomenon.
Which would make you exactly 1 years old at the release of Red/Blue in the UK. You weren’t here for the Gen 1 phenomenon.
I have played my fair share of retro games, so maybe don't make assumptions on my tolerance levels. I just have little patience for excessive inventory management in particular. Already makes Minecraft difficult for me to stick to and the reason why I don't touch older Fire Emblem games.Genuinely, I don’t understand this - maybe it’s because I accept the limitations more than you - when I re-run the games, I am accepting their flaws and limitations and trying to play within those boundaries.
1991 to 2000 is 9 years, we’re in 2025 which is 25 more years. I agree, that makes you 34. Which would make you 7 at the time of the NA release (as you say) and likely a perfect age to encounter the TV show, the trading card games and the game boy game.Your math is not mathing. I was born in 1991. I'm turning 34 later this year unless I'm very mistaken. I was 7 when I first played Pokemon (North American) and would have been 8 when it came out in Europe. So a 31 year old right now would have been 2 or 3 years younger depending on when their birthday is, which is definitely too young to really appreciate Pokemania but not so young that they couldn't have been playing the game around release; I had a younger cousin who did.
The Gameboy wasn't region locked (the only Nintendo handhelds that were were the DSi and 3DS) it's entirely possible you were seeing imported NA copies of the games in the UK in 1998.which was news to me, in my head it was 1998 which I know was the NA release
The Gameboy wasn't region locked (the only Nintendo handhelds that were were the DSi and 3DS) it's entirely possible you were seeing imported NA copies of the games in the UK in 1998.
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The fuck are you smoking?!? Maybe check your dates and/or math before making such ludicrous statements or trying to No True Scotsman me in the weirdest way possible.
A shonen like Dragon Ball is observed from the combatants' perspective and focuses on their personal goals, relationships, and desires. Pokemon, Red & Blue specifically, focuses entirely on the perspective of the trainers, not the combatants that those trainers use.With all the talk about the battles vs cockfighting thing, I'm surprised people didn't bring up arguably the most important aspect of it; Pokémon is, at least in part, a battle shonen. It's in the same vein as things like Dragon Ball or Naruto or Yugioh, and much like those series, you can become friends by fighting, either as allies or proving yourself as worthy rivals. It's not just the trainers. You prove to the Pokémon in the wild you're skilled enough to train them, you fight with them in tough fights to build comradery, it's par for the course for the genre.
Counterpoint: naming your pokemon, evolving them, tailoring their move-sets - they absolutely take on identities and become part of the family. They’re not just creatures we use. I still have my original 1999 Pokemon Red Charizard, my very first Pokemon, for god’s sake…Like a major thing that separates Pokemon from most of its 1990s contemporaries is that your party doesn't really consist of "characters" in the traditional RPG sense. They're just creatures that the player character uses.