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Unpopular opinions

Lunar Might would technically work, as it relates to the moon rabbit myth. Or Lago Night, given Lagomorphs are bunnies. Pin this for a moment though

What I find weird is;
>Mawhile gets this, despite not being related to the moon rabbit myth at all
>same for Pokestar Studios opponents

This was meant for rabbit-ish mons, as seen with Azumarill line debuting it, yet they broke it Gen 5/6 for mega. But then Bunnelby line gets it correctly

We do have localization docs leaked for it from the Nov 2024 Teraleak (goodness it's been a year!), but I don't have access to the immediate file, sorry
:psysad:
 
Lunar Might would technically work, as it relates to the moon rabbit myth. Or Lago Night, given Lagomorphs are bunnies. Pin this for a moment though

What I find weird is;
>Mawhile gets this, despite not being related to the moon rabbit myth at all
>same for Pokestar Studios opponents

This was meant for rabbit-ish mons, as seen with Azumarill line debuting it, yet they broke it Gen 5/6 for mega. But then Bunnelby line gets it correctly

We do have localization docs leaked for it from the Nov 2024 Teraleak (goodness it's been a year!), but I don't have access to the immediate file, sorry
:psysad:
I always thought the idea behind Mega Mawile was 1) its one mouth becoming two visually invoking really long rabbit ears and 2) the Fairy type's association with the moon (Moonblast + Moonlight being retyped to Fairy)

Pokestar Studios guys are literally made up for in-universe movies so who cares
 
Best I got is Hare-Raising for Huge Power. English at least has a bunch of synonyms from different etymologies it can slot into puns, I imagine several other languages the games are localized to are really screwed on that front.
probably not a way to translate some of the other pun abilities like merciless in english

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I always thought the idea behind Mega Mawile was 1) its one mouth becoming two visually invoking really long rabbit ears and 2) the Fairy type's association with the moon (Moonblast + Moonlight being retyped to Fairy)
honestly it looks more like a rabbit than it ever has when its running around in legends za
 
Here’s a new half-unpopular opinion. Nowadays, it seems like the general opinion within the fandom is that Gen 5 is the best generation. Which I agree with, as it is my personal favorite. However, unlike the popular opinion that every generation after Gen 5 is bad and that Pokémon “went downhill” starting with Gen 6, I think most of the games after Gen 5 have been really good, and overall, I think Gen 6-9 are better than Gen 1-4.

From Gen 1-4, the only games I personally consider worth playing are FR/LG, Emerald and Platinum. R/B/Y and G/S/C are too old and outdated for me, R/S and D/P are obsolete, and HG/SS are just a big shame.

From Gen 6-9 though, I think most of the games are worth playing. I think X/Y and OR/AS are fantastic, while US/UM, S/S and ScaVio are great as well (the latter two especially with DLC). There’s also a case for S/M. While I think US/UM are superior in terms of gameplay and content, S/M has a better story (and a less annoying Rotom Dex), so they aren’t completely without merit. I wasn’t overly fond of Legends: Arceus, but it was still okay for what it was. I don’t regret getting it and playing through it. I haven’t played LGP/E or BD/SP. My impression of LGP/E is that they are definitely not for me, while BD/SP are probably okay, they are just not what I personally want out of a modern Pokémon game.

What about Legends: Z-A? I have yet to beat the game since I have been playing rather slowly (and I have been busy with work and other things which is stealing my time), but I’ve been having a lot of fun with the game so far. Right now, I’d say it is among my top 5 favorite Pokémon games.

The thing is, this keeps shifting with the demographics. People used to say Gen 1, 2, 3 and 4 at various stages. All about what the majority of the online community grew up with.

Personally for me, despite Mega Evolution being cool and all, XY were a big let down in terms of story and characters. 7 was great by comparison, and I feel 8 was worse than 7 and 9 went right back up. Trying to be as objective as possible. I’ll be honest, ORAS I probably spent the least amount of time on, I just couldn’t get really into them but I don’t have a negative opinion of them.

If you asked me today I’d probably say my top 4 gens (in release order) are 2, 4, 7 and 9. 2 being the least objective of all those I think.
 
yeah there isn't a way lol

all of these would be worse than Brute or Merciless and only one of them even is sort of related to starfish

unrelated but still sort of related, I think I'm the only person that called Toxapex Tox-apex instead of Toxa-pex like everyone else does.

Another for the mispronounced Pokemon names thread. Thats just… wow

Semi related to that I was talking about Legends Arceus in passing to my coworker the other day, I had to preface it with idgaf what they say its Ar-see-us.
 
The thing is, this keeps shifting with the demographics. People used to say Gen 1, 2, 3 and 4 at various stages. All about what the majority of the online community grew up with.

Personally for me, despite Mega Evolution being cool and all, XY were a big let down in terms of story and characters. 7 was great by comparison, and I feel 8 was worse than 7 and 9 went right back up. Trying to be as objective as possible. I’ll be honest, ORAS I probably spent the least amount of time on, I just couldn’t get really into them but I don’t have a negative opinion of them.

If you asked me today I’d probably say my top 4 gens (in release order) are 2, 4, 7 and 9. 2 being the least objective of all those I think.
I think it's easier to define it in terms of eras. 1+2, 3+4+5, 6+7+8, 9+ The first couple generations where everything was broken and an experiment, the "standard" ones that defined the series, the various supermechanics, the open world. And then you can look at both which era was someone's favorite, and which games are their favorites from each era.

Because, of course nostalgia matters. But people probably played at least 2-3 gens growing up, and possibly multiple games per gen, so which of those do they like the most? And of the stuff they didn't grow up with, what stands out? Those are I think the interesting questions.
 
yeah there isn't a way lol

all of these would be worse than Brute or Merciless and only one of them even is sort of related to starfish
"Bristle" relates to its spikes, Crowned is being based on the Crown of Thorns Starfish Mareanie is based on

I do agree Merciless is more to the point of evil personality, which matters more than word pun relevance. Sometimes you just NEED to change a joke per language
 
I think it's easier to define it in terms of eras. 1+2, 3+4+5, 6+7+8, 9+ The first couple generations where everything was broken and an experiment, the "standard" ones that defined the series, the various supermechanics, the open world. And then you can look at both which era was someone's favorite, and which games are their favorites from each era.

Because, of course nostalgia matters. But people probably played at least 2-3 gens growing up, and possibly multiple games per gen, so which of those do they like the most? And of the stuff they didn't grow up with, what stands out? Those are I think the interesting questions.

For me at least, Gen 2 was my first (parents wouldn’t buy me a GB in time for R/B/Y). 3 felt like an intermediary for me. Gen 4, I had plenty of time at the very start of high school and was the most into competitive I’ve ever been. Gen 5 was late high school much more studying. 6 was in Uni, studying again. 7, 8, 9 after I was finished with Uni. So probably the 5 gens I did have the most time to play with lol. (though gen 8 wouldn’t be top 5, maybe possibly even 8th lol)

I still stick by the legitimate criticisms I have of other Gens lol. I will admit 2 is a big thing of nostalgia though.
 
The thing is, this keeps shifting with the demographics. People used to say Gen 1, 2, 3 and 4 at various stages. All about what the majority of the online community grew up with.

Yeah how do so many people not get this

"Kanto is the best! Johto is the best! Hoenn is the best! Sinnoh is the best! Unova is the best! Kalos is the best!" ...these sentiments all line up, broadly, with what was released ~10 years previous. It's not like there's been some sudden shift to Unova-favouritism, it's just the cycle.

Also, best ability name that wasn't translated? There's a clear winner: Perversity (yes I know this one was never used, but it should have been)
 
Best I got is Hare-Raising for Huge Power. English at least has a bunch of synonyms from different etymologies it can slot into puns, I imagine several other languages the games are localized to are really screwed on that front.
Lunar Might would technically work, as it relates to the moon rabbit myth. Or Lago Night, given Lagomorphs are bunnies.
I'm frankly not a fan of any of these.

For Hare-Raising, trying to directly tie the rabbit part into the name of the ability kind of falls apart instantly because afaik nothing about them has ever been associated with strength in western culture, just speed. The best you can get away with is an explicit Monty Python and the Holy Grail reference, which would be hard to squeeze into two words (and probably be seen as passé anyway).

Lunar Might and Lago Night put too much emphasis on the moon and night. The Marill line didn't have much in the way of nighttime association back in Gen 3 (and still don't tbh), with the only real connection being how Marill was randomly a cave spawn in GSC. And no real moon association as far as I can tell. Even if they did, the name implies the ability would only be active at night.
 
I'm frankly not a fan of any of these.

For Hare-Raising, trying to directly tie the rabbit part into the name of the ability kind of falls apart instantly because afaik nothing about them has ever been associated with strength in western culture, just speed. The best you can get away with is an explicit Monty Python and the Holy Grail reference, which would be hard to squeeze into two words (and probably be seen as passé anyway).

Lunar Might and Lago Night put too much emphasis on the moon and night. The Marill line didn't have much in the way of nighttime association back in Gen 3 (and still don't tbh), with the only real connection being how Marill was randomly a cave spawn in GSC. And no real moon association as far as I can tell. Even if they did, the name implies the ability would only be active at night.

It honestly took me such a long time to even realise Marill was a rabbit

Like, very little about it screams "rabbit": it has big ears, but... so does every cute mammalian Pokemon. I've never owned a rabbit and don't know much about them in general so I have no idea how good they are at swimming, but it's a Water Pokemon first and foremost, and is just... generally rodent-like in the Pikachu manner, but Pikachu doesn't even look that much like a mouse. Like, it even has the Pokedex category "Aqua Mouse". One of the most notable features of rabbits is how quickly they breed, but that's not mentioned anywhere I can recall in their lore.

As you say, it doesn't have much in the way of lunar or nighttime associations either. "Huge Power" is... fine as an ability name, because it just suggests that the Pokemon has an inner reserve of strength that makes it more robust than it looks. And it's unspecified enough that it can be applied to other species, as it has been.

God, Gen III actually has way more identical abilities than I remember. Shell Armour/Battle Armour, Air Lock/Cloud Nine, Vital Spirit/Insomnia... I guess they were going for flavour over efficiency. Makes sense as there were less of them back then, not the bloat we have now.
 
On the topic of different eras of games, I actually put a significant divide between gens 6 and 7. Gen 6 had a lot that was clunky because of the transition to new hardware, but it also had some of the better connectivity features and was the first time EVs were publicly visible. Gen 7, on the other hand, is where I see the start of a lot of the issues I have with later games. We have a greater emphasis on single-mon boss fights than trainer fights with a battle system fundamentally not set up for it, features cut due to poor optimization (triple and rotation battles), and the most interesting areas to explore being reduced to single hallways. Heck, despite SV being open-world, they manage to repeat gen 7's mistake of putting a bunch of their better designs way too late to see ingame use. The decline wasn't bad enough for me to skip out on them like gens 8-9 (turns out I value a larger national dex a lot), but it feels a lot more present than with gen 6.
 
Because, of course nostalgia matters. But people probably played at least 2-3 gens growing up, and possibly multiple games per gen, so which of those do they like the most? And of the stuff they didn't grow up with, what stands out? Those are I think the interesting questions.
Part of becoming an adult is being able to realize when your attachment to something is nostalgia and not actual quality of the product.

I grew with RBY, i own physical Silver and Yellow carts I played a TON on my Gameboy at the time (moreso since they were a gift from a foreign uncle), and I had an absolute *blast* replayin them over and over as a kid while also battling my friends with my full eevolution team and my 3 dragonites all with different special movesets.

But now i'm almost 40 and I can safely say those games are terrible and I would never enjoy them now due to all the jank and how easy to break they are. It doesn't de-value the time I had with them as a kid, but I'd be a fool pretending any old pokemon game is valid.
No, Pokemon games have always been terrible, expecially compared to the other games releasing in that era. I also had a fond time with SM for example, it's when I joined smogon and spent a ton of time trying to get something worth of noting for the Battle Tree records, but those games also have unredeemable flaws like the atrocious tutorials.
This also applies to modern ones. ZA, SV, LA, they have good qualities, but holy shit they are NOT 80€ products (even less justifying upwards of 120€ of game + DLC) and anyone claiming otherwise needs to watch what other stuff is on the market for that same price (or even half of it).
Did this prevent me from having fun with them? No, not in the slightest. Would I recommend to anyone to spend the full price for them? lol no, buy them used if you don't have money to throw at the trash can.

Call me boomer (I'm not quite one but i'm like only 5 or 6 years short of having been one xd) but by now any time I look at anything from more than a couple years ago, I find myself asking "how did I have fun with this? It's so bad and plays so horribly.". Ancient classics like the first Tomb Raiders, old Age of Empire, Tekken, etc, looked amazing when I was a kid, but holy any time I tried to play them now it just feels horribly clunky and poorly balanced.
Pokemon is no exception. The fact they were "new" and I was objectively unable to comprehend the concept of price vs value made those games seem much better than they were, but again, I'd be a fool to consider any Pokemon game good, let alone the older ones.
It's also why any time someone asks me "what's the best Pokemon game?" my answer will usually be "the last that released, all the previous ones are jank".
 
I think there are things that hold up about the first gen of pokemon and a game being old does not automatically mean it is bad. Not really even nostalgia talking here as I've had friends play it that have literally never played pokemon before and they liked it. Theres things to like about a lot of old games, you just have to keep in mind what the general design ethos was at the time. I've played a lot of old games as an adult I never even knew about as a kid and have found a lot of things to like and appreciate about each of them.

I don't really like viewing games as a tech product as if theres some sort of objective metric or ranking or specs or whatever that makes something good or bad. They are an artform and a unique one at that. There's things to like and dislike about each pokemon game and they all greatly vary depending on the person and what they wanted out of that experience.

I think Gen 1 has a unique vibe to it that none of the following games have that I think all the remakes somewhat ruined even if they improved on a lot of technical aspects. The Gen 3 remake and especially Let's Go turned Gen 1 into more like its sequels rather than keeping the weird yokai-esque urban explorer feeling to it. Team Rocket from Gen 1 also felt more like tokusatsu or yakuza thugs rather than how the evil teams have felt since then. As the gens went on the series felt more and more like a themepark or an extension of the anime, which is fine and I like parts of it, but Gen 1's first adaptation weirdness still has a place in my heart.

Gen 2 is the gen I played the most as a kid but it isn't my favorite game, that goes to Gen 5 and parts of Gen 7.
 
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I basically agree, but I think it really just comes down to what you look for in the series. I think there is a sort of tougher experience offered by the first four generations (not necessarily by design at all times; some of it is definitely just jank that people are willing to put up with) that later games have sanded down either through QOL improvements or shifts in Game Freak’s design philosophy, and if that’s the kind of experience that someone is looking for, then I get why they wouldn’t be satisfied with the newer generations.

It hasn’t really been a problem for me, though. Tough challenges aren’t really what draw me to this series. Not that I mind having some difficult bosses or dungeons in a game, but if a Pokémon game is short on those then it isn’t a deal-breaker for me. I have other games for that stuff. I’m mainly here for the creatures, the characters, and the world, and I think the series has just been getting better and better on those fronts from Gen 5 onward, in addition to adding lots and lots of the aforementioned QOL improvements that make the newer games much smoother to play, and also make it difficult for me to tolerate the older games’ more archaic qualities whenever I attempt to go back to them. Like, from a distanced critical perspective, I think HGSS is a solid, (mostly) well-designed game with lots of appealing features. I remember having a nice time with it when I first played it. There are, on paper, probably more things about HGSS that I like than there are about SwSh. But unlike SwSh, I find HGSS to be basically unplayable today. It’s not because it’s bad, it’s just really, really old, and it feels like it. SwSh will probably end up in that position too, one day. (Frankly, I did a Dynamax Adventure the other day, which is a feature I really loved, but it already feels like kind of a drag compared to SV’s Tera raids.)

And I’m also not one to let nostalgia influence my critical evaluation of things. Crystal was a monumental game for me back when I was 7. And I can look back on those memories fondly, but don’t seriously think there’s anything about Crystal that later Pokémon games haven’t done better (well, maybe the sprite animations). Lots of things about Crystal are, in hindsight, just straight-up not good. And that’s fine. Loving it as a child doesn’t mean I have to think it still holds up. Hell, loving something now doesn’t mean I’ll have to think it will hold up in the future. Black & White used to be my favorite Pokémon games. For the last nine years (Christ…) Sun & Moon have been. I expect that too will change at some point, likely because of a game that is very different from them in turn. And honestly I look forward to playing that game, even if it doesn’t have the same things I like so much about Sun & Moon.
I partly agree. When I play Pokémon, I mainly want some fun and entertainment, not a super hard challenge. But I don’t fully agree that the earlier generations were more challenging. My experience is that as long as you know the basic gameplay mechanics, all Pokémon games are generally easy. If we take Gen 1 as an example, I had some serious issues the first time I played Blue as a kid, but if I were to go back today, I would have a much easier time since I now know how to play it properly. I think the earlier generations just required more grinding and had worse options compared to the newer generations, and from personal experience, it can be hard to go back to them when you are used the newer generations. Thus, they can feel “more difficult”, but they aren’t really if you take a closer look.

Regarding tough challenges in Pokémon, that’s not something I look for – at least not in the main game (but I am a big fan of post-game Battle Facilities). Difficulty in Pokémon games is not important to me, and to the extent that it is, I prefer having a fair and balanced difficulty over something that is hard in an unfair way. For instance, I am a big fan of the Indigo Disk, it was difficult but in a balanced way since the opponents don’t cheat, they just use good strategies against you. In comparison, I’m not quite as fond of the Totem battles or Ultra Necrozma in Gen 7. Because in those battles, the opponents have an unfair advantage over you. These types of challenges are still okay, but they are not the kind of difficulty I’m looking for in Pokémon.

I don’t mind a bit of a challenge in video games in general, but at the same time, I don’t like when games are too difficult. If I struggle to beat a hard challenge/boss/dungeon/whatever in a game, then I tend to lose motivation and quit playing. Or maybe lower the difficulty level, or use a guide for help, depending on what the options are. I have rarely experienced this in Pokémon during the main story, but it can happen in the post-game. For instance, I have never beaten the Battle Factory in Platinum despite using guides and trying many times, it is just too hard for me (though I might go back and make more tries in the future).

I agree with you that the Pokémon games have been getting better with most things from Gen 5 and on. I can still go back to the older games, but I generally prefer the newer generations. If we look at Gen 4, I thought it felt modern for its time, but it has certainly aged since then. I can still go back and play Platinum without major issues (which I did last year), but going back to D/P or HG/SS is a lot harder.

I completely agree with you regarding nostalgia. When it comes to Pokémon, my enjoyment of the games is partly based on how much fun I had with them when they were new, but also on how much fun I (think I would) have with them today. Regarding Crystal, I replayed it last year and I found that it was mostly carried by nostalgia. The game has a lot of old and outdated mechanics, and if that wasn’t enough, it also features all of the infamous Johto gameplay issues. For more in-depth thoughts, see my review here.

I won’t deny that I had tons of fun with Gen 1-2 as a kid, they and Gen 3 were a big part of my childhood and early teenage years. But nowadays, they don’t hold up all that well. I prefer the newer generations, and I honestly feel that I have had more fun with Pokémon as an adult than as a child. I consider Gen 5 to be my top favorite and that’s not because of nostalgia… or at least that’s what I want to think, but I’m not sure anymore. It has been 14 years since I first played B/W, and 13 years since B2/W2. If I were to replay them today, would they still feel as great as they did back when they were new? I’m not sure, and I’m a little afraid to find out. I replayed the main game of both Black and Black 2 a few years ago, and I still enjoyed them, but I found myself missing many game mechanics and QOL updates that were introduced in subsequent generations.

But even if Gen 5 is my current favorite (and have been for 14 years... man, time really flies), I hope there will be a future Pokémon game that becomes my new favorite. As much as I love Gen 5, I don’t want it to stay my favorite forever. I want there to be a new generation which takes its place, just like Gen 5 dethroned Gen 4 for me back in 2011.
The thing is, this keeps shifting with the demographics. People used to say Gen 1, 2, 3 and 4 at various stages. All about what the majority of the online community grew up with.

Personally for me, despite Mega Evolution being cool and all, XY were a big let down in terms of story and characters. 7 was great by comparison, and I feel 8 was worse than 7 and 9 went right back up. Trying to be as objective as possible. I’ll be honest, ORAS I probably spent the least amount of time on, I just couldn’t get really into them but I don’t have a negative opinion of them.

If you asked me today I’d probably say my top 4 gens (in release order) are 2, 4, 7 and 9. 2 being the least objective of all those I think.
Yeah, after having been a part of the online Pokémon fandom for 20 years, I have seen this as well. Gen 3 was hated when it was new, but several years later, people wanted remakes (and eventually got them). The same thing happened with Gen 4 and 5, though the latter has yet to get any remakes (and I hope it never happens). I think which generation(s) people prefer is often related to which ones they grew up with, but not always. For instance, I grew up with Gen 1 and 2, but they are my least favorites, and I would prefer to never revisit them again. Meanwhile, Gen 5 is my favourite, which was released when I was in my early 20s.

Regarding Gen 6 and 7, my opinion is the opposite of yours. I loved Gen 6 and X/Y, while Gen 7 and S/M weren’t nearly as enjoyable for me. I agree that Gen 7 had a better story, but story isn’t that important to me in Pokémon. S/M had some pretty big issues with the gameplay, which made them less enjoyable to play. US/UM fixed a lot of the issues with S/M, which came at the cost of making the story worse. But since I don’t value story that much, I consider US/UM to be the superior Alola games. X/Y on the other hand had a very average story, but the gameplay was just plain fantastic all around, so I find them superior to all games from Gen 7. Regarding Gen 8, I would rank it below both Gen 6 and 7, but I still enjoyed it a lot. I also liked the story in S/S.

Overall, I rank the generations like this: 5 > 6 > 9 > 7 > 8 > 4 > 3 > 1 > 2

As I said in my last post, Gen 5 is on the top, followed by Gen 6-9, then Gen 1-4. My ranking is purely subjective, based on nothing but my own personal experiences with the games. I don’t care what the fandom or “people in general” think, my own opinion is the only thing that matters.
 
When I take a look at every “generation” of Pokémon in a vacuum, I think there are things they each do well and things they each do poorly. I try and think of every generation relative to the time it was introduced when I update my rankings of these games every so often. My rankings are always changing and updating based on new discoveries and changes elsewhere in my list, but one thing that sets Pokémon from other franchises is simply that there is no consensus “best” or most influential game. Mario has 64 and Galaxy. Zelda has Ocarina of Time and more recently Breath of the Wild. Smash Bros. had Melee, Animal Crossing had New Leaf, Star Fox had the N64 installment, heck, even Mario Kart had the Wii installment… you get the picture. Those are just the easy ones, too. You still have a handful I haven’t mentioned yet.

The Pokémon “dynasty”, for lack of a better word, from 1996 to 2004 could be seen as the franchise’s golden age. Strictly speaking, it probably is, what with the highest attachments rates and the Gen 3 games quite literally three-peating the top of the GBA sales charts. I’m not joking, look it up, the top three are all the Pokémon games. Something else worth noting about these older games, aside from being harder on average simply due to the mechanics of the time, is that there is absolutely no justifiable reason Gens 4 and 5 should run at native 30 FPS when the Game Boy Advance could run Gen 3 at native 60 with no problems. It took until the Nintendo Switch 2 for any future mainline game to successfully run at 60 FPS again. That alone makes the older games harder to go back to, but it gets worse. The Pokémon dynasty was also very self contained and made the most of what each generation of the series was trying to accomplish. FireRed & LeafGreen in particular set the standard for what a remake should be like and served as a perfect compliment to Ruby & Sapphire, but even then would someone say those games are better than Johto? Or better than its remakes? Or maybe Gen 6 is better and only wasn’t the best performing games on the 3DS just behind Mario Kart 7 (which ironically started its own sort of Nintendo dynasty similar to the Pokémon one)? My point I’m trying to make is, Pokémon had a defined golden age and it STILL doesn’t have a consensus best game even with future remakes and now the Legends games. That’s awesome.
 
God, Gen III actually has way more identical abilities than I remember. Shell Armour/Battle Armour, Air Lock/Cloud Nine, Vital Spirit/Insomnia... I guess they were going for flavour over efficiency. Makes sense as there were less of them back then, not the bloat we have now.
Vital Spirit and Insomnia aren't actually identical, Vital Spirit has an out of battle effect, Insomnia doesn't.
 
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