SergioRules
||blimp||
[OVERVIEW]
A monstrous base Attack stat of 130, access to Swords Dance, and a powerful ability in Guts make Ursaring a force to be reckoned with as a physical wallbreaker. This, combined with its fairly low Speed, makes it a near mandatory member for Trick Room teams as a wallbreaker, making it easier for teammates to clean up. Its bulk is good enough so that it isn't too threatened by priority outside of Mach Punch. However, Ursaring's Speed and mediocre bulk mean that, outside of Trick Room, it's very vulnerable to faster attackers. It also faces competition from other physical Normal-types such as Kangaskhan and Zangoose, which fit on more common playstyles, while Ursaring is usually dedicated to only Trick Room. While it does have a large number of coverage moves, Ursaring finds itself very predictable because it generally chooses the same moves for any set.
[SET]
name: Trick Room Wallbreaker
move 1: Swords Dance
move 2: Facade
move 3: Crunch
move 4: Close Combat
item: Flame Orb
ability: Guts
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Swords Dance is used to take advantage of switches Ursaring causes and allows it to OHKO Regirock and Carracosta with Close Combat if they don't have Sturdy, Weezing with Facade, and standard Pursuit Spiritomb with Crunch after Stealth Rock damage. Swords Dance can also be used to set up on weaker Pokemon because Ursaring's bulk is decent enough. Facade is Ursaring's go-to STAB move unless there is a foe resistant or immune to Normal-type moves. With 140 Base Power, STAB, and a boost from Guts when Ursaring is burned, Facade can break through almost anything in the tier. Crunch is used to hit Ghost-types like Oricorio-G and Gourgeist-XL super effectively while also hitting Sableye and Spiritomb neutrally to prevent Ursaring from being completely walled by them. Close Combat hits Rock- and Steel-types that resist Facade like Regirock, Carracosta, and Aggron.
Set Details
========
The given EVs maximize Ursaring's Attack stat, allowing to break through just about any Pokemon in the tier, and the HP investment allows it to take priority moves better and set up Swords Dance with more ease. A Brave nature is used to make Ursaring's low Speed more effective under Trick Room. Guts boosts Ursaring's Attack even higher when affected by status and helps it beat the usual physical walls in the tier like Weezing and Tangela. A Flame Orb is used to ensure that Ursaring can have Guts activated and to prevent it from being affected by Toxic poison and paralysis, which are much more detrimental.
Usage Tips
========
Ursaring under Trick Room is a dedicated physical wallbreaker, as there aren't many good checks to it that can take its Facade after a boost. Even with a sky-high Attack stat, Ursaring can fail to harm defensive Ghost-types that run Foul Play like Gourgeist-XL and Spiritomb, so it should try to play around those. Ursaring should try to use Swords Dance when coming in on a weak foe like defensive Mesprit or Clefairy, though it should be wary of the rare Knock Off. Because Ursaring is a very prediction-reliant Pokemon and Trick Room is a hyper offensive playstyle, Ursaring should take advantage of the limited turns as much as possible. As its main role is to be a wallbreaker, it should allow a late-game cleaner like Alolan Exeggutor to finish off the other parts of a team.
Team Options
========
Trick Room setters like Carbink and Alolan Exeggutor are mandatory partners for Ursaring. Alolan Exeggutor helps break through the few Pokemon Ursaring has issues with like Regirock and Carracosta. Carbink sets up Stealth Rock, has Magic Coat to prevent opposing entry hazards from being set up, and uses Explosion to bring in Ursaring for free. As a hard-hitting wallbreaker, Ursaring appreciates the help of U-turn support to get in on something it can take advantage of or threaten. Mesprit and Wishiwashi are notable, as they can lure in special walls like Audino and Eelektross for Ursaring to take advantage of. Special wallbreakers like Alolan Exeggutor and Wishiwashi help Ursaring deal with physically defensive Pokemon, namely Regirock and Gourgeist-XL, and have an easier time cleaning after Ursaring breaks a team. Pokemon with moves like Memento, Explosion, and Healing Wish such as Carbink, Audino, and Musharna all help Ursaring get in for free and many Pokemon have access to one of these moves along with Trick Room. Musharna also acts as a Fighting-type check that helps cover Ursaring's weakness to Mach Punch. Ursaring and Crabominable form a great physically offensive core with Trick Room, with Ursaring absorbing status and being fairly reliable at breaking through Psychic-types like Musharna and Mesprit and Crabominable taking care of Normal-resistant and-immune Pokemon like Regirock and Gourgeist-XL.
[STRATEGY COMMENTS]
Other Options
=============
A faster Guts set can be used with maximum Speed EVs and a Jolly nature, but it is still fairly slow, outclassed by Pokemon with better Speed tiers like Zangoose and Kangaskhan, and noticeably weaker without an Adamant nature. Quick Feet can be used with a Toxic Orb instead of a Flame Orb, but, even with the boost, Ursaring is outsped by things like Lycanroc and is easily revenge killed because of its bulk. This set is also much weaker than other sets because of Ursaring's Jolly nature and loss of a Guts boost. Earthquake can be used as a coverage option over Close Combat to eliminate the Defense and Special Defense drops while still hitting most of the same Pokemon, but it lacks a lot of power in comparison to Close Combat. Play Rough is an option to hit Sableye and Spiritomb for super effective damage, but it is generally worse than Crunch because Crunch can hit a wider range of Ghost-types. A Bulk Up set with Rest and Sleep Talk is an alternative way to set up, and, while it doesn't provide as much offensive pressure as Swords Dance, the Defense boosts help its matchup against Foul Play users and other physical attackers. However, this is usually outclassed by Vigoroth.
Checks and Counters
===================
**Fighting-type Pokemon**: Fighting-types threaten Ursaring greatly with their super effective STAB attacks. Hitmonchan and Primeape easily outspeed and can KO Ursaring without Trick Room, although Hitmonchan needs a little chip damage to ensure it can OHKO Ursaring. Gurdurr can tank a Facade and 2HKO Ursaring, and a Mach Punch from Hitmonchan and Gurdurr can pick off a weakened Ursaring. However, all of these Pokemon lose to Ursaring if it already has set up a Swords Dance and is under Trick Room
**Physical Walls**: Pokemon like Regirock and defensive Carracosta require Ursaring to set up a Swords Dance in order to OHKO them and can use the opportunity to set up Stealth Rock or get chip damage with Stone Edge or Scald. Both of these Pokemon have the option to run Sturdy, making Ursaring's job of KOing them even harder.
**Ghost-type Pokemon**: Gourgeist-XL is usually able to wall Ursaring indefinitely and threaten it with a lot of damage from Foul Play. Black Glasses Spiritomb is able to take one hit from an unboosted Ursaring while 2HKOing it, and Aguav Berry variants can handle it in a similar manner.
**Fake Out and Protect**: This is more of a way to check the Trick Room playstyle that Ursaring often finds itself on, but stalling Trick Room turns helps minimize the damage Ursaring can do. Protect users like Regirock allow the player to scout what move Ursaring is going for, forcing the opponent to make a prediction on whether it will switch out or not, and Kangaskhan's Fake Out can do a sizable amount of damage to Ursaring.
**Faster Pokemon**: Outside of Trick Room, Ursaring is extremely slow, leaving it easily revenge killed by anything faster with a strong STAB move or Fighting-type coverage.
[CREDITS]
Written by: [SergioRules, 265399]
QC: [allstarapology, 400292] / [jklioe, 424692] / [yogi, 252106]
GP: [martha, 384270] / [The Dutch Plumberjack, 232216]
A monstrous base Attack stat of 130, access to Swords Dance, and a powerful ability in Guts make Ursaring a force to be reckoned with as a physical wallbreaker. This, combined with its fairly low Speed, makes it a near mandatory member for Trick Room teams as a wallbreaker, making it easier for teammates to clean up. Its bulk is good enough so that it isn't too threatened by priority outside of Mach Punch. However, Ursaring's Speed and mediocre bulk mean that, outside of Trick Room, it's very vulnerable to faster attackers. It also faces competition from other physical Normal-types such as Kangaskhan and Zangoose, which fit on more common playstyles, while Ursaring is usually dedicated to only Trick Room. While it does have a large number of coverage moves, Ursaring finds itself very predictable because it generally chooses the same moves for any set.
[SET]
name: Trick Room Wallbreaker
move 1: Swords Dance
move 2: Facade
move 3: Crunch
move 4: Close Combat
item: Flame Orb
ability: Guts
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Swords Dance is used to take advantage of switches Ursaring causes and allows it to OHKO Regirock and Carracosta with Close Combat if they don't have Sturdy, Weezing with Facade, and standard Pursuit Spiritomb with Crunch after Stealth Rock damage. Swords Dance can also be used to set up on weaker Pokemon because Ursaring's bulk is decent enough. Facade is Ursaring's go-to STAB move unless there is a foe resistant or immune to Normal-type moves. With 140 Base Power, STAB, and a boost from Guts when Ursaring is burned, Facade can break through almost anything in the tier. Crunch is used to hit Ghost-types like Oricorio-G and Gourgeist-XL super effectively while also hitting Sableye and Spiritomb neutrally to prevent Ursaring from being completely walled by them. Close Combat hits Rock- and Steel-types that resist Facade like Regirock, Carracosta, and Aggron.
Set Details
========
The given EVs maximize Ursaring's Attack stat, allowing to break through just about any Pokemon in the tier, and the HP investment allows it to take priority moves better and set up Swords Dance with more ease. A Brave nature is used to make Ursaring's low Speed more effective under Trick Room. Guts boosts Ursaring's Attack even higher when affected by status and helps it beat the usual physical walls in the tier like Weezing and Tangela. A Flame Orb is used to ensure that Ursaring can have Guts activated and to prevent it from being affected by Toxic poison and paralysis, which are much more detrimental.
Usage Tips
========
Ursaring under Trick Room is a dedicated physical wallbreaker, as there aren't many good checks to it that can take its Facade after a boost. Even with a sky-high Attack stat, Ursaring can fail to harm defensive Ghost-types that run Foul Play like Gourgeist-XL and Spiritomb, so it should try to play around those. Ursaring should try to use Swords Dance when coming in on a weak foe like defensive Mesprit or Clefairy, though it should be wary of the rare Knock Off. Because Ursaring is a very prediction-reliant Pokemon and Trick Room is a hyper offensive playstyle, Ursaring should take advantage of the limited turns as much as possible. As its main role is to be a wallbreaker, it should allow a late-game cleaner like Alolan Exeggutor to finish off the other parts of a team.
Team Options
========
Trick Room setters like Carbink and Alolan Exeggutor are mandatory partners for Ursaring. Alolan Exeggutor helps break through the few Pokemon Ursaring has issues with like Regirock and Carracosta. Carbink sets up Stealth Rock, has Magic Coat to prevent opposing entry hazards from being set up, and uses Explosion to bring in Ursaring for free. As a hard-hitting wallbreaker, Ursaring appreciates the help of U-turn support to get in on something it can take advantage of or threaten. Mesprit and Wishiwashi are notable, as they can lure in special walls like Audino and Eelektross for Ursaring to take advantage of. Special wallbreakers like Alolan Exeggutor and Wishiwashi help Ursaring deal with physically defensive Pokemon, namely Regirock and Gourgeist-XL, and have an easier time cleaning after Ursaring breaks a team. Pokemon with moves like Memento, Explosion, and Healing Wish such as Carbink, Audino, and Musharna all help Ursaring get in for free and many Pokemon have access to one of these moves along with Trick Room. Musharna also acts as a Fighting-type check that helps cover Ursaring's weakness to Mach Punch. Ursaring and Crabominable form a great physically offensive core with Trick Room, with Ursaring absorbing status and being fairly reliable at breaking through Psychic-types like Musharna and Mesprit and Crabominable taking care of Normal-resistant and-immune Pokemon like Regirock and Gourgeist-XL.
[STRATEGY COMMENTS]
Other Options
=============
A faster Guts set can be used with maximum Speed EVs and a Jolly nature, but it is still fairly slow, outclassed by Pokemon with better Speed tiers like Zangoose and Kangaskhan, and noticeably weaker without an Adamant nature. Quick Feet can be used with a Toxic Orb instead of a Flame Orb, but, even with the boost, Ursaring is outsped by things like Lycanroc and is easily revenge killed because of its bulk. This set is also much weaker than other sets because of Ursaring's Jolly nature and loss of a Guts boost. Earthquake can be used as a coverage option over Close Combat to eliminate the Defense and Special Defense drops while still hitting most of the same Pokemon, but it lacks a lot of power in comparison to Close Combat. Play Rough is an option to hit Sableye and Spiritomb for super effective damage, but it is generally worse than Crunch because Crunch can hit a wider range of Ghost-types. A Bulk Up set with Rest and Sleep Talk is an alternative way to set up, and, while it doesn't provide as much offensive pressure as Swords Dance, the Defense boosts help its matchup against Foul Play users and other physical attackers. However, this is usually outclassed by Vigoroth.
Checks and Counters
===================
**Fighting-type Pokemon**: Fighting-types threaten Ursaring greatly with their super effective STAB attacks. Hitmonchan and Primeape easily outspeed and can KO Ursaring without Trick Room, although Hitmonchan needs a little chip damage to ensure it can OHKO Ursaring. Gurdurr can tank a Facade and 2HKO Ursaring, and a Mach Punch from Hitmonchan and Gurdurr can pick off a weakened Ursaring. However, all of these Pokemon lose to Ursaring if it already has set up a Swords Dance and is under Trick Room
**Physical Walls**: Pokemon like Regirock and defensive Carracosta require Ursaring to set up a Swords Dance in order to OHKO them and can use the opportunity to set up Stealth Rock or get chip damage with Stone Edge or Scald. Both of these Pokemon have the option to run Sturdy, making Ursaring's job of KOing them even harder.
**Ghost-type Pokemon**: Gourgeist-XL is usually able to wall Ursaring indefinitely and threaten it with a lot of damage from Foul Play. Black Glasses Spiritomb is able to take one hit from an unboosted Ursaring while 2HKOing it, and Aguav Berry variants can handle it in a similar manner.
**Fake Out and Protect**: This is more of a way to check the Trick Room playstyle that Ursaring often finds itself on, but stalling Trick Room turns helps minimize the damage Ursaring can do. Protect users like Regirock allow the player to scout what move Ursaring is going for, forcing the opponent to make a prediction on whether it will switch out or not, and Kangaskhan's Fake Out can do a sizable amount of damage to Ursaring.
**Faster Pokemon**: Outside of Trick Room, Ursaring is extremely slow, leaving it easily revenge killed by anything faster with a strong STAB move or Fighting-type coverage.
[CREDITS]
Written by: [SergioRules, 265399]
QC: [allstarapology, 400292] / [jklioe, 424692] / [yogi, 252106]
GP: [martha, 384270] / [The Dutch Plumberjack, 232216]
Last edited: