Status: Finished / Grammar check welcomed
Collab with Knightofthewind, give credits to him also
http://www.smogon.com/dp/pokemon/ursaring
[OVERVIEW]
<p>Ursaring usually keeps an offensive mindset because it has a natural high Attack stat, excellent movepool, and Guts or Quick Feet to help him sweep. The lack of Speed is a huge drawback, so instead, it should be regarded as a 'wallbreaker'. Not one physical wall in the UU tier will enjoy a life-ending blow from a boosted Facade because it is one of the most deadliest attacks KNOWN TO MAN. All and all, when adequately supported, Ursaring is a valuable addition to any team which desires carnage and death.</p>
[SET]
name: Quick Feet Sweeper
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Out of all of Ursaring's sets, this one is probably the most frightening. The biggest problem of using Ursaring as a sweeper is its lack of speed. Fortunately, Ursaring has the ability Quick Feet, which boosts its Speed 1.5x when it has a status affliction. Swords Dance with Quick Feet makes a lethal combination by boosting its Attack to higher levels, while boosting its Speed by one stage. Facade, Close Combat, and Crunch provides excellent coverage.</p>
[ADDITIONAL COMMENTS]
<p>This is essentially a cross between the standard Swords Dancer and a Choice Scarfed Ursaring, since it hits a high Speed but is extremely powerful at the same time. Facade is to be used over Ursaring's other STAB attacks.When Toxic Orb kicks in, it'll do more damage than Return, and Ursaring's new found Speed makes the occasional paralysis from Body Slam inconsequential.</p>
<p>Close Combat is used to hit the Rock- and Steel-types that resist Facade. A +2 Close Combat will always OHKO 252/0 Registeel and has a 50% chance of OHKOing 252/0Steelix after it has taken damage from one layer of Spikes. Crunch is here to hurt the Ghost-types immune to Ursaring's other offensive options.</p>
<p>A Jolly nature is preferred for using Quick Feet. With an Adamant nature, Ursaring won't outspeed Timid Houndoom. With a Jolly nature, Ursaring hits 343 Speed,which outpaces the majority of Pokemon in UU.Quick Feet doesn't prevent the Attack drop when burnt, so using a Flame Orb is out of the question.</p>
<p>This variant of Ursaring likes entry hazards more than others. Spikes in particular is important, as Ursaring will gain some important OHKOs that Stealth Rock won't achieve alone. With only one layer of Spikes, Ursaring has a chance to OHKO Steelix with Close Combat. A full set of Spikes grants Ursaring the ability to OHKO max HP / max Def Donphan with Facade. Cloyster is a good candidate for using Spikes in the lead slot thanks to its high Defense stat.</p>
[SET]
name: Swords Dance (Life Orb)
move 1: Swords Dance
move 2: Return / Double-Edge
move 3: Earthquake / Close Combat
move 4: Crunch
item: Life Orb
nature: Adamant
ability: Guts
evs: 32 HP / 252 Atk / 224 Spe
[SET COMMENTS]
<p>Ursaring is a great wall breaker with Life Orb equipped to it because it can muscle its way through opposing walls without losing HP from Toxic Orb or Flame Orb. Ursaring’s Attack can reach astonishing heights with a Swords Dance boost and a potential Guts boost. In addition to this, Ursaring’s movepool allows it to hit every Pokemon in UU neutrally.</p>
[ADDITIONAL COMMENTS]
<p>Return and Double-Edge provides a solid STAB move for hitting stuff for neutral damage. Earthquake grants Ursaring a way to hurt opposing Steel-types who resist your STAB move. Steelix who invest 0 Defense EVs won’t enjoy a boosted Earthquake, as it deals a minimum of 94.92%. Registeel is always OHKOed by a boosted Earthquake. Close Combat is an option over Earthquake to OHKO Steelix and Regirock without entry hazards. The last slot is to hit Ghost-types, and since most of the Ghost-types in UU have a mediocre physical Defense stat, Crunch is a great move to OHKO them.</p>
<p>224 Speed EVs allow Ursaring to outpace max Speed Donphan and Tangrowth along with 0 Speed Milotic, smashing them with a boosted Return before they can do anything to Ursaring. 252 Attack maximizes its ability to smash the opponent’s wall. The remaining 32 EVs are allocated to HP to round off Life Orb recoil. It also helps Ursaring take hits from Mismagius and Rotom, and OHKO them with Crunch.</p>
<p>There are several ways to improve Ursaring’s attempt to sweep: dual screens, Thunder Wave support, and entry hazards. Firstly, dual screens are a great way to reduce the damage from the opponent, and possibly give Ursaring another Swords Dance. Secondly, paralysis support patches up its depressing Speed because Ursaring is far too slow to pose any threat on faster sweepers. Finally, Stealth Rock and Spikes are recommended since they allow Ursaring to get certain OHKOs on bulkier walls.Uxie seems to shine best and fits the description really well. It has both Stealth Rock and paralysis support to help out Ursaring. In addition to this, Uxie can run dual screens as well. However, if you're looking to take the load off Uxie, Claydol is a good alternative for dual screens.</p>
<p>Stopping its sweep is generally a hard task to do, but despite this, Ursaring is usually exposed to faster physical sweepers with the current EV spread. Technician Hitmontop can chip Ursaring's HP away with Fake Out followed up by Mach Punch. As such, packing Weezing can help check Hitmontop by crippling it with Will-O-Wisp. Rotom can work great alongside Ursaring to cover its weakness to Fighting-type moves. Rotom can take Bullet Punch and can 2HKO Hitmontop with Thunderbolt or Shadow Ball. It can also set up dual screens. </p>
[SET]
name: Swords Dance (Guts)
move 1: Swords Dance
move 2: Facade
move 3: Close Combat / Earthquake
move 4: Crunch
item: Flame Orb / Toxic Orb
nature: Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe
<p>This is almost identical from the previous set, but with a slightly different approach to boosting your Attack stat. The previous set depended on the opponent utilizing status to achieve a Guts boost, but instead this set automatically gives Ursaring an immediate 50% boost from the Attack department courtesy from Toxic Orb or Flame Orb. Much like the previous set, Ursaring's job is to rip holes on unprepared Stall Teams.</p>
[ADDITIONAL COMMENTS]
<p>Ursaring's hunger for increasing its Attack stat doesn't stop there, as Swords Dance is a great way to increase its already-high Attack stat. It may seem overkill, but this helps Ursaring score the clean OHKO on certain walls. Your choice of STAB is Facade because its base power is now 210 (factoring in STAB). Facade can deliver a bone-shattering attack on any physical walls who doesn't resist it.</p>
<p>The remaining moves help improve Ursaring's type coverage. Close Combat is the main option because it guarantees an OHKO on Steelix and Regirock who run a beneficial nature. Earthquake acts as a safety option, which is a safer option, and still has a really good chance of OHKOing Steelix and Regirock. Crunch hurts opposing Ghost-types such as Rotom, Mismagius, and Spiritomb. Although Spiritomb won't pose much of a threat, Mismagius and Rotom have Substitute in their arsenal to foil Ursaring's sweep by running its HP down, so its preferred that Ursaring catch Mismagius and Rotom on the switch-in with Crunch.<p>
<p>A Jolly nature with the Speed EVs hit 229 Speed, enough to outspeed everything up to and below neutral 0 Spe base 95s (Drapion and Uxie) at 226. Max Attack is required to deal as much damage to the opponent as possible.<p>
<p>Ursaring has two options for the item slot: Flame Orb or Toxic Orb. Flame Orb allows Ursaring to sustain a consistent damage from burn, while Toxic Orb deals less damage than Flame Orb for the first two turns; on the third turn, the damage is equal. After the third turn, the poison will deal more damage than the burn.<p>
<p>Oddly enough, sweepers are usually checked by certain walls, but this is not the case here. Ursaring is capable of defeating physical walls, so it is advised that you play around with switches to help increase the damage from its status. Another way to defeat Ursaring is having priority users to chip away its HP. Ambipom and Hitmontop are great options to hinder its sweep because they have priority to slowly take away its HP. Weezing is a good partner to Ursaring, as Weezing can check both Hitmontop and Ambipom, and reduce their physical hits with Will-O-Wisp or take them down with repeated hits.<p>
<p>Although they are not considered surefire counters, Mismagius and Rotom with Substitute can help defeat Ursaring with Toxic Orb. Both Mismagius and Rotom are capable of using Substitute to stall Ursaring out of HP. A way to deal with these Pokemon is Registeel with Shadow Claw; Registeel can also spread paralysis to aid Ursaring's sweep.<p>
[SET]
name: Choice Band
move 1: Double-Edge
move 2: Close Combat
move 3: Crunch
move 4: Ice Punch
item: Choice Band
nature: Adamant
evs: 32 HP / 252 Atk / 224 Spe
[SET COMMENTS]
<p>A Choice Band set is used to deal immediate damage to the opponent with good Attack and exceptional coverage. If your lucky, Ursaring can find time to come in on a status move (preferrably Will-O-Wisp or Toxic) and can increase its Attack or Speed depending on the ability you choose.</p>
[ADDITIONAL COMMENTS]
<p>Double-Edge is a sweet STAB option to punch holes on many physical walls in the UU tier including Tangrowth, Donphan, and Milotic. Close Combat is picked over Earthquake because a max HP / min Def Steelix will always survive two Earthquakes but has a chance to be 2HKOed by Close Combat, even without any residual damage. Since most of your attacks are walled by Ghost-types, Crunch is a great way to lure out and smash Ghost-types off the bat. Ursaring has access to the elemental punches, but either Return or Close Combat will always be more effective against their targets. For example, STAB Return deals more damage to Donphan, Milotic, and Tangrowth than Ice Punch, ThunderPunch, and Fire Punch, respectively, while Close Combat out-damages Fire Punch against Registeel and Steelix.</p>
<p>Spikes Cloyster is an excellent partner for Ursaring to help increase damage.Will-O-Wisp could be quite problematic if you decide to use Quick Feet so pairing Ursaring with aHoundoom or Arcaninecan help keep offensive momentum.</p>
[Optional Changes]
<p>As mentioned before, Ursaring's movepool is unusually diverse for a physical attacker. Ursaring has access to elemental punches but a STAB Return or Facade is too good to pass up in the UU metagame. The only Pokemon Ursaring would OHKO without any boosts is Torterra with Ice Punch.</p>
<p>Yawn is interesting as it allows Ursaring to force switch-outs, and give it a much easier time to use Swords Dance. Ursaring also has Scary Face to hit incoming fast sweepers, and allows Ursaring to threaten faster sweepers when their Speed is reduced. Ursaring can run a Sleep Talk set with Defense investment, but it is usually better off focusing on hurting things rather than cushioning hits.</p>
[Team Options]
<p>Most of Ursaring's counters are Pokemon which are faster and Pokemon with priority attacks. Your best bet is to prevent it from setting up Swords Dance, otherwise you would need to play around with smart switching to dodge its hits. Hitmontop is the best check to Ursaring, provided that it switches in on Crunch; itcan use Fake Out followed up by Mach Punch. Ambipom can check it (Jolly Ambipom outspeeds it even after a Quick Feet boost), butcan't switch in on any of Ursaring's damaging attacks. Weezing stands alone as the best counter to both Hitmontop and Ambipom because it has good physical Defense to take their hits, coupled with Will-O-Wisp to reduce their Attack. Although they are not considered surefire counters, Substitute Mismagius and Rotom can beat Toxic Orb Ursaringby stalling its HP away.</p>
<p>Support is Ursaring's best friend when it comes to a successful sweep. There are currently three ways to reach Ursaring's maximum potential: Stealth Rock support, paralysis support, and dual screens support. Stealth Rock and Spikes support are important to many of Ursaring's sets because they allow this bear to increase its chances of OHKOing certain walls. Spikes is also an added bonus to Ursaring's sweep because the extra percentage can sometimes make a huge turning point in the entire match.Cloyster is one of the few effective Spikers in the UU metagame due to its high Defense stat. Omastar can also use Spikes in the lead slot well due to its high Defense stat. Paralysis support helps patch up Ursaring' slow Speed.Uxie is an excellent teammate, as it brings both Stealth Rock and paralysis to the table. Finally, dual screens support is a great support option to help Ursaring take priority hits. In addition to taking priority hits, Ursaring can take hits from physical walls to make setting up easier.Again, Uxie can perform this job quite well and is one of the most effective dual screen users in the metagame. Claydol is another viable dual screen user, and as an added bonus, it brings a Fighting-type resistance to help Ursaring.</p>
[Counters]
<p>Ursaring naturally hits hard and its hard to counter it straight-up. Your best bet is to prevent it from setting up anything. However, if it does set up be sure to prepare something to combat this bear. Defensive Hitmontop and Technician Hitmontop could check Ursaring really well thanks to Intimidate. Close Combat or Fake Out + Mach Punch should fend it away the entire match. Steelix could survive non-Swords Dance sets and can use Earthquake or Gyro Ball to take a chunk out of its health. Donphan, Tangrowth, Weezing, and Slowbro also handles non-Swords Dance set farely well. They can survive a hit and dish back an attack.</p>
Collab with Knightofthewind, give credits to him also

http://www.smogon.com/dp/pokemon/ursaring
- Added Swords Dance (Life Orb) set (franky)
- Added Quick Feet set (Knightofthewind)
- Choice Band set (knightofthewind)
- Added Swords Dance (Guts) (credits to LR for the idea) (franky)
- Added Other Options and Opinion (franky)
- Added Team Options and EVs (franky)
- Added Counters
[OVERVIEW]
<p>Ursaring usually keeps an offensive mindset because it has a natural high Attack stat, excellent movepool, and Guts or Quick Feet to help him sweep. The lack of Speed is a huge drawback, so instead, it should be regarded as a 'wallbreaker'. Not one physical wall in the UU tier will enjoy a life-ending blow from a boosted Facade because it is one of the most deadliest attacks KNOWN TO MAN. All and all, when adequately supported, Ursaring is a valuable addition to any team which desires carnage and death.</p>
[SET]
name: Quick Feet Sweeper
move 1: Facade
move 2: Close Combat
move 3: Crunch
move 4: Swords Dance
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Out of all of Ursaring's sets, this one is probably the most frightening. The biggest problem of using Ursaring as a sweeper is its lack of speed. Fortunately, Ursaring has the ability Quick Feet, which boosts its Speed 1.5x when it has a status affliction. Swords Dance with Quick Feet makes a lethal combination by boosting its Attack to higher levels, while boosting its Speed by one stage. Facade, Close Combat, and Crunch provides excellent coverage.</p>
[ADDITIONAL COMMENTS]
<p>This is essentially a cross between the standard Swords Dancer and a Choice Scarfed Ursaring, since it hits a high Speed but is extremely powerful at the same time. Facade is to be used over Ursaring's other STAB attacks.When Toxic Orb kicks in, it'll do more damage than Return, and Ursaring's new found Speed makes the occasional paralysis from Body Slam inconsequential.</p>
<p>Close Combat is used to hit the Rock- and Steel-types that resist Facade. A +2 Close Combat will always OHKO 252/0 Registeel and has a 50% chance of OHKOing 252/0Steelix after it has taken damage from one layer of Spikes. Crunch is here to hurt the Ghost-types immune to Ursaring's other offensive options.</p>
<p>A Jolly nature is preferred for using Quick Feet. With an Adamant nature, Ursaring won't outspeed Timid Houndoom. With a Jolly nature, Ursaring hits 343 Speed,which outpaces the majority of Pokemon in UU.Quick Feet doesn't prevent the Attack drop when burnt, so using a Flame Orb is out of the question.</p>
<p>This variant of Ursaring likes entry hazards more than others. Spikes in particular is important, as Ursaring will gain some important OHKOs that Stealth Rock won't achieve alone. With only one layer of Spikes, Ursaring has a chance to OHKO Steelix with Close Combat. A full set of Spikes grants Ursaring the ability to OHKO max HP / max Def Donphan with Facade. Cloyster is a good candidate for using Spikes in the lead slot thanks to its high Defense stat.</p>
[SET]
name: Swords Dance (Life Orb)
move 1: Swords Dance
move 2: Return / Double-Edge
move 3: Earthquake / Close Combat
move 4: Crunch
item: Life Orb
nature: Adamant
ability: Guts
evs: 32 HP / 252 Atk / 224 Spe
[SET COMMENTS]
<p>Ursaring is a great wall breaker with Life Orb equipped to it because it can muscle its way through opposing walls without losing HP from Toxic Orb or Flame Orb. Ursaring’s Attack can reach astonishing heights with a Swords Dance boost and a potential Guts boost. In addition to this, Ursaring’s movepool allows it to hit every Pokemon in UU neutrally.</p>
[ADDITIONAL COMMENTS]
<p>Return and Double-Edge provides a solid STAB move for hitting stuff for neutral damage. Earthquake grants Ursaring a way to hurt opposing Steel-types who resist your STAB move. Steelix who invest 0 Defense EVs won’t enjoy a boosted Earthquake, as it deals a minimum of 94.92%. Registeel is always OHKOed by a boosted Earthquake. Close Combat is an option over Earthquake to OHKO Steelix and Regirock without entry hazards. The last slot is to hit Ghost-types, and since most of the Ghost-types in UU have a mediocre physical Defense stat, Crunch is a great move to OHKO them.</p>
<p>224 Speed EVs allow Ursaring to outpace max Speed Donphan and Tangrowth along with 0 Speed Milotic, smashing them with a boosted Return before they can do anything to Ursaring. 252 Attack maximizes its ability to smash the opponent’s wall. The remaining 32 EVs are allocated to HP to round off Life Orb recoil. It also helps Ursaring take hits from Mismagius and Rotom, and OHKO them with Crunch.</p>
<p>There are several ways to improve Ursaring’s attempt to sweep: dual screens, Thunder Wave support, and entry hazards. Firstly, dual screens are a great way to reduce the damage from the opponent, and possibly give Ursaring another Swords Dance. Secondly, paralysis support patches up its depressing Speed because Ursaring is far too slow to pose any threat on faster sweepers. Finally, Stealth Rock and Spikes are recommended since they allow Ursaring to get certain OHKOs on bulkier walls.Uxie seems to shine best and fits the description really well. It has both Stealth Rock and paralysis support to help out Ursaring. In addition to this, Uxie can run dual screens as well. However, if you're looking to take the load off Uxie, Claydol is a good alternative for dual screens.</p>
<p>Stopping its sweep is generally a hard task to do, but despite this, Ursaring is usually exposed to faster physical sweepers with the current EV spread. Technician Hitmontop can chip Ursaring's HP away with Fake Out followed up by Mach Punch. As such, packing Weezing can help check Hitmontop by crippling it with Will-O-Wisp. Rotom can work great alongside Ursaring to cover its weakness to Fighting-type moves. Rotom can take Bullet Punch and can 2HKO Hitmontop with Thunderbolt or Shadow Ball. It can also set up dual screens. </p>
[SET]
name: Swords Dance (Guts)
move 1: Swords Dance
move 2: Facade
move 3: Close Combat / Earthquake
move 4: Crunch
item: Flame Orb / Toxic Orb
nature: Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe
<p>This is almost identical from the previous set, but with a slightly different approach to boosting your Attack stat. The previous set depended on the opponent utilizing status to achieve a Guts boost, but instead this set automatically gives Ursaring an immediate 50% boost from the Attack department courtesy from Toxic Orb or Flame Orb. Much like the previous set, Ursaring's job is to rip holes on unprepared Stall Teams.</p>
[ADDITIONAL COMMENTS]
<p>Ursaring's hunger for increasing its Attack stat doesn't stop there, as Swords Dance is a great way to increase its already-high Attack stat. It may seem overkill, but this helps Ursaring score the clean OHKO on certain walls. Your choice of STAB is Facade because its base power is now 210 (factoring in STAB). Facade can deliver a bone-shattering attack on any physical walls who doesn't resist it.</p>
<p>The remaining moves help improve Ursaring's type coverage. Close Combat is the main option because it guarantees an OHKO on Steelix and Regirock who run a beneficial nature. Earthquake acts as a safety option, which is a safer option, and still has a really good chance of OHKOing Steelix and Regirock. Crunch hurts opposing Ghost-types such as Rotom, Mismagius, and Spiritomb. Although Spiritomb won't pose much of a threat, Mismagius and Rotom have Substitute in their arsenal to foil Ursaring's sweep by running its HP down, so its preferred that Ursaring catch Mismagius and Rotom on the switch-in with Crunch.<p>
<p>A Jolly nature with the Speed EVs hit 229 Speed, enough to outspeed everything up to and below neutral 0 Spe base 95s (Drapion and Uxie) at 226. Max Attack is required to deal as much damage to the opponent as possible.<p>
<p>Ursaring has two options for the item slot: Flame Orb or Toxic Orb. Flame Orb allows Ursaring to sustain a consistent damage from burn, while Toxic Orb deals less damage than Flame Orb for the first two turns; on the third turn, the damage is equal. After the third turn, the poison will deal more damage than the burn.<p>
<p>Oddly enough, sweepers are usually checked by certain walls, but this is not the case here. Ursaring is capable of defeating physical walls, so it is advised that you play around with switches to help increase the damage from its status. Another way to defeat Ursaring is having priority users to chip away its HP. Ambipom and Hitmontop are great options to hinder its sweep because they have priority to slowly take away its HP. Weezing is a good partner to Ursaring, as Weezing can check both Hitmontop and Ambipom, and reduce their physical hits with Will-O-Wisp or take them down with repeated hits.<p>
<p>Although they are not considered surefire counters, Mismagius and Rotom with Substitute can help defeat Ursaring with Toxic Orb. Both Mismagius and Rotom are capable of using Substitute to stall Ursaring out of HP. A way to deal with these Pokemon is Registeel with Shadow Claw; Registeel can also spread paralysis to aid Ursaring's sweep.<p>
[SET]
name: Choice Band
move 1: Double-Edge
move 2: Close Combat
move 3: Crunch
move 4: Ice Punch
item: Choice Band
nature: Adamant
evs: 32 HP / 252 Atk / 224 Spe
[SET COMMENTS]
<p>A Choice Band set is used to deal immediate damage to the opponent with good Attack and exceptional coverage. If your lucky, Ursaring can find time to come in on a status move (preferrably Will-O-Wisp or Toxic) and can increase its Attack or Speed depending on the ability you choose.</p>
[ADDITIONAL COMMENTS]
<p>Double-Edge is a sweet STAB option to punch holes on many physical walls in the UU tier including Tangrowth, Donphan, and Milotic. Close Combat is picked over Earthquake because a max HP / min Def Steelix will always survive two Earthquakes but has a chance to be 2HKOed by Close Combat, even without any residual damage. Since most of your attacks are walled by Ghost-types, Crunch is a great way to lure out and smash Ghost-types off the bat. Ursaring has access to the elemental punches, but either Return or Close Combat will always be more effective against their targets. For example, STAB Return deals more damage to Donphan, Milotic, and Tangrowth than Ice Punch, ThunderPunch, and Fire Punch, respectively, while Close Combat out-damages Fire Punch against Registeel and Steelix.</p>
<p>Spikes Cloyster is an excellent partner for Ursaring to help increase damage.Will-O-Wisp could be quite problematic if you decide to use Quick Feet so pairing Ursaring with aHoundoom or Arcaninecan help keep offensive momentum.</p>
[Optional Changes]
<p>As mentioned before, Ursaring's movepool is unusually diverse for a physical attacker. Ursaring has access to elemental punches but a STAB Return or Facade is too good to pass up in the UU metagame. The only Pokemon Ursaring would OHKO without any boosts is Torterra with Ice Punch.</p>
<p>Yawn is interesting as it allows Ursaring to force switch-outs, and give it a much easier time to use Swords Dance. Ursaring also has Scary Face to hit incoming fast sweepers, and allows Ursaring to threaten faster sweepers when their Speed is reduced. Ursaring can run a Sleep Talk set with Defense investment, but it is usually better off focusing on hurting things rather than cushioning hits.</p>
[Team Options]
<p>Most of Ursaring's counters are Pokemon which are faster and Pokemon with priority attacks. Your best bet is to prevent it from setting up Swords Dance, otherwise you would need to play around with smart switching to dodge its hits. Hitmontop is the best check to Ursaring, provided that it switches in on Crunch; itcan use Fake Out followed up by Mach Punch. Ambipom can check it (Jolly Ambipom outspeeds it even after a Quick Feet boost), butcan't switch in on any of Ursaring's damaging attacks. Weezing stands alone as the best counter to both Hitmontop and Ambipom because it has good physical Defense to take their hits, coupled with Will-O-Wisp to reduce their Attack. Although they are not considered surefire counters, Substitute Mismagius and Rotom can beat Toxic Orb Ursaringby stalling its HP away.</p>
<p>Support is Ursaring's best friend when it comes to a successful sweep. There are currently three ways to reach Ursaring's maximum potential: Stealth Rock support, paralysis support, and dual screens support. Stealth Rock and Spikes support are important to many of Ursaring's sets because they allow this bear to increase its chances of OHKOing certain walls. Spikes is also an added bonus to Ursaring's sweep because the extra percentage can sometimes make a huge turning point in the entire match.Cloyster is one of the few effective Spikers in the UU metagame due to its high Defense stat. Omastar can also use Spikes in the lead slot well due to its high Defense stat. Paralysis support helps patch up Ursaring' slow Speed.Uxie is an excellent teammate, as it brings both Stealth Rock and paralysis to the table. Finally, dual screens support is a great support option to help Ursaring take priority hits. In addition to taking priority hits, Ursaring can take hits from physical walls to make setting up easier.Again, Uxie can perform this job quite well and is one of the most effective dual screen users in the metagame. Claydol is another viable dual screen user, and as an added bonus, it brings a Fighting-type resistance to help Ursaring.</p>
[Counters]
<p>Ursaring naturally hits hard and its hard to counter it straight-up. Your best bet is to prevent it from setting up anything. However, if it does set up be sure to prepare something to combat this bear. Defensive Hitmontop and Technician Hitmontop could check Ursaring really well thanks to Intimidate. Close Combat or Fake Out + Mach Punch should fend it away the entire match. Steelix could survive non-Swords Dance sets and can use Earthquake or Gyro Ball to take a chunk out of its health. Donphan, Tangrowth, Weezing, and Slowbro also handles non-Swords Dance set farely well. They can survive a hit and dish back an attack.</p>