
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe
Abilities: Guts, Quick Feet, Unnerve
Notable Moves: Facade, Swords Dance, Crunch, Close Combat, Earthquake, Seed Bomb, Ice Punch
Pros / Good Qualities:
- Ursaring has some of the most deadly wallbreaking power in the tier by virtue of Guts-boosted STAB Facade; it is capable of breaking through physically defensive behemoths like Avalugg, Hippowdon, and Slowbro with utter ease.
- Colorful coverage options allow Ursaring to hit the majority of the metagame, including moves like Crunch, Ice Punch, Close Combat, Earthquake, and Seed Bomb, though it will realistically only use a few of them.
- The use of Flame Orb lets it avoid otherwise debilitating status from Pokemon like Quagsire and Sludge Bomb Gastrodon, marginally increasing the amount of times it can come in and claim.
- Access to Swords Dance boosts its already monstruous Attack stat even further, allowing it to pretty much KO the entire metagame.
- It breaks the entire metagame, but it is incredibly slow to do so consistently. It sits at a Speed tier of 55, being outsped by every relevant offensive threat ever, meaning it will have to take a hit before it can throw off its own. This also means its heavily predication-reliant, as it isn't fast enough to make up for a wrong turn.
- This issue is further compounded by its surprisingly lackluster bulk (??? its a literal bear LOL?), meaning it can't take hits too often. All of this combined with the burn given from Flame Orb means its longevity is going to be incredibly limited.
- Pure Normal typing isn't exactly a weakness-laded typing, but it isn't one with many resistances either. Because it lacks the necessary bulk, it isn't going to be switching in on much, necessitating pivot support because of this.
JIGSAW (Ursaring) @ Flame Orb
Ability: Guts
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Facade
- Close Combat
- Crunch
Ability: Guts
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Facade
- Close Combat
- Crunch
Ursaring's devastating power doesn't have to be reiterated any more at this point; this set pushes such power to the fullest, taking advantage of its amazing coverage options to mow down enemy teams with ease. Facade is a must-have, as Guts + STAB make it one of the most nuclear (and satisfying!) moves to click in the tier, breaking through physically defensive behemoths like Slowbro and even significantly wearing down Pokemon resistant to it like Forretress. Close Combat allows Ursaring to safely dispatch Facade-resistant Pokemon like Naclstack and Bisharp and dent Tinkaton as well. Crunch lets Ursaring break through the likes of Bronzong, Slowbro, and Ghost-types like Brambhleghast and Palossand. Swords Dance lets Ursaring boost in the face of passive foes like Hippowdon and Quagsire. Though the latter does have Unaware, it is 2HKOed with ease by Facade. This move is entirely interchangeable, however; I personally just wasn't sure what else you'd use really. Maybe Seed Bomb? Earthquake? Really your choice.
Terastallizing Potential:
- Ursaring is probably going to take advantage of Tera Normal, as this boosts Facade to ungodly levels of wallbreaking power. A simple no-brainer, IMO.
- Tera Fairy (or any Fighting-resistant Tera type) probably has potential, as this lets it turn around bad matchups like Gallade and Hawlucha, swaying momentum in its favor.






This team was built around Ursaring, trying to take advantage of the holes it breaks to clean up with something like Iron Jugulis or Vaporeon. Iron Jugulis appreciates how well Ursaring beats its answers in Scream Tail, Gastrodon, and the like. It also provides invaluable Speed control, giving me more leeway against offensive threats like Gallade. Tinkaton appreciates the way that teammates cover its defensive shortcomings, most notably Vaporeon helping against Ground- and Fire-types. Tinkaton checks Pokemon like Hatterene, Grafaiai, and Espathra, among others as well. Brambleghast checks Kilowattrel and provides Spikes + entry hazard control in one slot, compressing roles and freeing up the rest of the team to run other options. Vaporeon is one of two wincons here; it has Calm Mind to compensate for what would otherwise be an incredibly passive slot, taking advantage of Water-immune and resistant Pokemon being eliminated by Ursasing, such as Quagsire, Wo-Chien, Gastrodon, and Tsareena. However, it can also take advantage of Grass-types by Terastallizing into a Grass-type itself, using them as setup fodder and potentially winning games on its own. Wish provides Ursaring and Tinkaton with much needed longevity and provides defensive Pokemon like Hippowdon and Brambleghast with more switch in opportunities. Hippowdon gives me a much needed Electric immunity, Stealth Rock setter, and a way to stave off opposing setup sweepers like Haxorus and Salamence via Whirlwind. This is a balance team, similar to the Oricorio-Sensu one I posted, but it has more wallbreaking power.