Using UUs the cool way (OU RMT. Yeah, really)

How did this team come to be? Well I was all frustrated with scizor being such a beast and beating his counters by u-turning and wearing them down and with his technician bullet punch that was oh so beast too. I thought to myself, "moltres would take basically nothing from u-turn and no one expects those things anyway" and I had the start of this team. Basically what it does is use pokemon you wouldn't expect to see in the OU environment while still countering the top threats in OU. This way, I counter my opponents pokes, but they aren't prepared for mine. Anyway, onto the team at a glance:
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And now up close:

moltres.png

Moltres@ Choice Scarf ** Hot Wings
Modest
Ability: Pressure
EVs: 252 SpA, 216 Spe, 40 Def
Moveset:
~ Overheat
~ Air Slash
~ U-turn
~ Will-o-wisp

Moltres serves three purposes on my team: beat the opposing lead, scout, wreak massive pain. An overwhelming amount of common leads are OHKOd by Overheat or Air Slash including the common azelf, metagross, jirachi, bronzong, etc. if they aren't holding the Occa Berry. Air Slash lets me flinch some leads before they can SR too, which is a nice added bonus. U-turn lets me scout their switches or flee from a bad matchup and isn't that wimpy in terms of damage, coming from a respectable base 100 attack (although hurt by moltres' nature) Later in the match, moltres can come in with its many useful resistances and deal massive damage with Overheat or Air Slash. Will-o-wisp is for lack of a better move and gives me something to do to a tyranitar switch-in - moltres' greatest nemesis after stealth rock.

Speaking of stealth rocks...

hitmontop.png

Hitmontop@ Leftovers ** Beyblade
Impish
Ability: Intimidate
EVs: 252 HP, 72 Spe, 184 Def
Moveset:
~ Rapid Spin
~ Close Combat
~ Toxic
~ Stone Edge

Hitmontop is Moltres' best friend. He's one of the best t-tar counters with intimidate and resistance to its STABs, and he can rapid spin away those dreaded stealth rocks. Close Combat is so this team can do something to that fat Blissey and it's also his strongest attack. Toxic lets me beat the ghosts that block my spin. SE is almost filler, but it has good type coverage with close combat. Now the big question - why not a better spinner? Well, I think that Hitmontop is better for my team than starmie, forrey, or tentacruel because intimidate helps a lot, it answers t-tar, and no one expects this thing. It also has a handy bug resist for scizor. Speed EVs are to outrun adamant 252 speed t-tar.

porygon2.png

Porygon2@ Leftovers ** The Ugly Duckling
Bold
Ability: Trace
EVs: 252 HP, 216 Def, 40 SpA
Moveset:
~ Discharge
~ Ice Beam
~ Recover
~ Thunder Wave

Standard P2 works really well. It is one of the game's best answers to the dragon dancers Gyara and Mence, it beats flygon's EQ, checks vaporeon, jolteon, heatran and the like, and even has revenged a dugtrio for me with arena trap. Discharge is for the paralysis chance and to take out gyarados. Ice beam gives me a boltbeam and lets me beat mence. Recover is for recovery (duh) and t-wave lets me control the field and helps because my team is pretty slow.

slowbro.png

Slowbro@ Leftovers ** Once Bitten, Forever Smitten
Bold
Ability: Own Tempo
EVs: 252 HP, 216 Def, 40 SpA
Moveset:
~ Surf
~ Slack Off
~ Thunder Wave
~ Flamethrower / ?

In one word, slowbro is awesome. Surf is for STAB, slack off is for recovery, t-wave is to slow things down and give me control of the game, flamethrower is because I couldn't think of anything else to put in this slot, and it's helpful because scizor likes to switch in on Slowbro. I would like suggestions for move changes on Slowbro, because there's probably some good idea I hadn't thought of that could go here. For my team, slowbro is an awesome physical wall and can take fighting attacks all day.

registeel.png

Registeel@ Leftovers ** Chunks
Impish
Ability: Clear Body
EVs: 252 HP, 128 Def, 128 SpD
Moveset:
~ Stealth Rock
~ Explosion
~ Ice Punch / ?
~ Earthquake / ?

Registeel is a beast of a wall and is my answer to latias and other dragon-type attacks. Very few neutral attacks can 2HKO him, so he can usually be used as a sacrifice with explosion. Registeel forces switches nicely, so he can use that time to set up SR for me. EQ is a nice for hitting jolteon, heatran, etc. and ice punch hits dragons and such, but I don't find it doing that great damage. I'm considering changing the attacks on this thing and would appreciate your input on that.

lanturn.png

Lanturn@ Leftovers ** Skippy
Bold
Ability: Volt Absorb
EVs: 40 HP, 80 Spe, 136 SpA, 252 SpD
Moveset:
~ Surf
~ Discharge
~ Ice Beam
~ Confuse Ray / ?

Lanturn acts as a kind of special wall through his unique typing and good resistances to the common special attacking types - electric, water, ice, and fire. Surf and discharge provide powerful dual stab, and ice beam covers stuff like zapdos and celebi. Grass Knot is pretty weak to him too. After all, Lanturn is the "Light Pokémon" according to the pokedex and GK only has 40 base power on him. Confuse ray is another filler but it's what I use when I'm having trouble predicting.

Well that's my team. It has a little trouble with OU stall teams because they can usually outlive my guys and I have no real sweepers. I win by gradually whittling down the opposing team to nothing, but that doesn't work with stall teams, so advice on that would be appreciated.

Threat List (and my way of handling them)
1 Scizor - Moltres, Registeel (for the u-turn), Slowbro (for the superpower), Hitmontop
2 Salamence - Porygon2, Registeel
3 Heatran - Moltres (dodge the earth power), Porygon2, Slowbro, Lanturn
4 Gyarados - Porygon2, Hitmontop (Intimidate), Slowbro (paralyze)
5 Metagross - Moltres, Registeel (takes explosion and MM), Slowbro
6 Infernape - Moltres (Mixed/Special versions), Slowbro (mixed to an extent and physical versions)
7 Tyranitar - Hitmontop, Registeel
8 Blissey - Hitmontop, Registeel (explode)
9 Latias - Registeel, Slowbro/Porygon2 (paralyze)
10 Swampert - Slowbro/Porygon2 (gradually whittle it down), moltres (burn the switchin)
11 Gengar - Lanturn, Slowbro (take focus blast), Registeel/Porygon2 (take Shadow Ball)
12 Lucario - Hitmontop, Moltres, Slowbro
13 Zapdos - Lanturn, Hitmontop (toxic)
14 Jirachi - Registeel, Slowbro, Moltres
15 Starmie - Lanturn, Registeel (do a little damage if lanturn is dead)
16 Azelf - Moltres (OHKO the lead with overheat or 2HKO with air slash hoping for a flinch), Registeel, Slowbro, Lanturn
17 Celebi - Registeel, Moltres
18 Bronzong - Moltres, Slowbro, Registeel (if it has heatproof)
19 Kingdra - Hitmontop, Slowbro (paralyze), lanturn (for a special set)
20 Vaporeon - Hitmontop (toxic), lanturn, porygon2

I can handle most things with this team, but the things I've had a little trouble with are in red. Blissey is tough to take down if I lose hitmontop, I can't easily kill swampert because I lack a grass move, I don't have much to switch in safely to genger, sub-CM jirachi is nearly impossible to take down with this team. I also have trouble with suicune, because I can't really hurt it that much and it can just calm mind up easily.

Well there it is. Hope to see some good advice in those rates. :)

------------
Discoboy
 
if you wanna completely rely on moltres to kill scizor, slowbro can use HP grass to kill swampert.

Feel free to ignore that
 
all right, that sounds like a plan. What should I do about Jirachi and Gengar?
also, suicune is giving me problems because I don't really have a way to kill it.
 
Porygon2 has thunderwave so either give it charge beam or thunberdolt over discharge because the 30% para isnt needed. Also, I'd try calm mind instead of thunderwave on slobro and add grass knot. This can help with your suicune problems.
 
Actually, since Porygon2 can provide plenty of para support, I would just go a full CM Slowbro set. CM/Surf/Slack Off/Thunderbolt. This beats Suicune 1-v-1, especially if they go for a more offensive set.

Registeel's EVs look a little strange. I think HeYsUp runs a 252 HP/ 156 SpD/ 100 Atk Careful set, check with him if that's correct. That set works best on a bulky team like this.

I know you want to try and use completely underused pokemon, but since Slowbro can wall Gengar after he gets some CMs, and you can work around Gar pretty well, I would try to get a NP Infernape on the team. It helps with all of your current problems. NP/Close Combat/Fire Blast or Flamethrower/Grass Knot.
 
This team is completely swept by a combination of Salamence and Heatran. Using UUs in OU isn't cool, and never will be. Draco Meteor is a standard on MixMences, and will OHKO Porygon2 after SR. Heatran takes out Registeel and blows up on anything else, leaving MixMence poised to sweep. I'd suggest a Bronzong over P2. It is the most reliable Salamence check, countering 3 out of 4 typical sets. But now Gyarados sweeps! That's ok, you can use the cure-all Celebi over Lanturn. It beats everything you want Lanturn to, and has the nice Leech Seed.

Heatran problems? Use a nice Swampert over the dumb Moltres, and beat Heatran!

Scizor is still held in check by Registeel. Superpower can hurt, but Superpower off Scizor is very predictable.
 
First of all, even though I appreciate the fact that people are trying to be original, it just doesn't work. This team does seem like it could cause a few problems in UU, but if you want your team to do well in OU, it should be predominately OU. Slowbro and Porygon-2 could remain on your team, but I suggest switching the rest for a more effective OU Pokemon who fits a similar role.

Secondly, go with Ice Beam on Slowbro so you can take on Flygon and Salamence more easily.
 
I don't know how to rate UU's used in OU's and I don't exactly know what to suggest since your theme is UU. I would suggest not using this because there are an open sea of brutal sweepers, namely SD Lucario which completely destroys the team. It can generally come in on Lanturn and shake off Surf, Discharge and relying on confuse ray is not promising. Stall on the other hand destroys this on the OU ladder. Why not try this team on UU instead of OU?
 
great team
too bad it's used in OU
therefore I have nothing to say as I don't really know what to say, considering OU pokemon are OU for a reason (in other words, most of my suggestions consist of using OU pokemon)
 
The thing about UU in OU teams is that they have to be REALLY defensive to even stand a chance which leaves them weak on the offensive.

With that being said, how do you handle stall teams?

My suggestion is to use something that isn't COMPLETELY outclassed in OU. In Registeels case it is outclassed by Bronzong... sure he gets Ice Punch but that's about all while bronzong gets Hypnosis, Trick, Levitate ect.
 
Thorns pointed out that a combination of Salamence and Heatran will sweep this team. There is actually a UU pokemon that can deal with both of these: Hariyama. I would suggest using the Sub Punch set shown here. You use it by coming in on Heatran's Fire Blast, which Hariyama will shrug off due to Thick Fat, and set up a Substitute and see what the opponent does. If he sends in Salamence, Ice Punch will OHKO him even after Intimidate. If he leaves Heatran in, Focus Punch will OHKO him.

Of course, the question is what to replace. Well, Hitmontop is a fighting-type Rapid Spinner and Lanturn is a semi-bulky water-type. Since Hariyama is a bulky fighting-type, I would suggest Hitmontop with him and Lanturn with a water-type Rapid Spinner, either Starmie or Tentacruel. Starmie has the advantages of more speed, a recovery move, the BoltBeam combo and Natural Cure, whereas Tentacruel has more bulk, absorbs Toxic Spikes when he comes in, is neutral to grass and has an ability that will keep the occasional leech seeder on their toes.
 
That Haryiama set only beats dumb Mence users though.

Then virtually all mence users must be dumb otherwise that set would not have worked. Besides, as I said in the post before, you're not sending Hariyama in on Salamence, you're sending him in on Heatran.
 
Then virtually all mence users must be dumb otherwise that set would not have worked. Besides, as I said in the post before, you're not sending Hariyama in on Salamence, you're sending him in on Heatran.

Okay, I'll elaborate

Player1 switches in Hariyama
Heatran uses Fire Blast. Hariyama takes X%
Player2 switches in Salamence
Intimidate cuts Hariyama's attack
Hariyama uses Substitute

The situation is something like this, no?

Okay, for the sake of this argument, let's take it from the Salamence player's point of view. Hariyama has just used Substitue. This could mean any number of things. Stat - up sweeper? No, Hariyama is too slow to do a sub + berry combo. Baton Pass? No, doesn't learn it. And so we go through the long list of what it could be doing until we come to the Sub Punch set. This seems to be the most viable considering Hariyama's stat distrubition and the fact that it gains STAB on Focus Punch.

Okay, we can logically assume it has Substitute + Focus Punch. Alrighty, since Fliers handle FP really well, it also most likely has something to deal with them, eg. SE. Okay, so if Salamence stays in, it's going to die. Better switchout then.

Sure, it can "lure" Salamence but since the danger is so obvious, it's highly unlikey it'll stay in, considering Mence is often the big attacker on a team.
 
I find charge beam works quite well on Lanturn, even though you already have discharge, so I would put charge beam over confuse ray (too risky to rely on). Also, this team already seems to have lots of paralysis support so maybe just go with Thunderbolt on Lanturn aswell?

And to the people suggesting replacing Lanturn, coming in scot-free on electric attacks is too much to miss on a team which has two pokemon being weak to them with the rest being neutral.

However, I still think that this should be UU and not OU. If you want to use a UU lead I recommend Kanghaskan:

Kanghaskan @ Leftovers
52HP/252Atk/100Def/100Spec.D
- Fake out
- Focus Punch
- Sucker Punch
- Substitute

Ok I'm bad at EV spreads, fake them out then sub as they (usually) rock and FALCON.. I mean focus punch. :)
 
Okay, obviously many of you are skeptical about uus working in ou, but I have won a majority of my matches with this team, and I have had no problems ever with heatran or salamence, thorns. This team has no problems with heatran/salamence. The best heatran can do to my my slowbro is 35% with earth power. Not even a 3HKO. Say my oppenent decides to switch to salamence, since obviously according to you, if Heatran can't beat me, Salamence can. It takes a t-wave to the face and I switch to Registeel to take a dragon move. Honestly, most standard battlers have no idea what to do against pokes they don't normally see that they just use predictable super-effective attacks.

The merit I see in using these underused pokemon is that many battlers don't have any idea what they can do. Everyone knows Bronzong can explode, but I'm sure much fewer know that Registeel can. Obviously I would switch to something if a pokemon was extremely outclassed by it, but I don't feel that it is the case in this team. Feel free to suggest OU pokemon to replace ones I have now, because if it works better, I will use it.

That being said, I have no way of beating stall, but luckily, that is a lot rarer than the kind of offensive teams that are being used currently.

Finally, I'm not using uus in ou to laugh at people or because it's cool (that was just the title of the thread). I use them because they work.
 
OK, I know this team can work. It would probably work on short bursts on the ladder. I hope you don't want to use it in a tournament or for long sessions, because in a tournament, people WILL search up sets and make calcs in battle. Long sessions on the ladder means the surprise factor is missing.

I'm still confused as to how MenceTran hasn't caused you problems !_!
You could use something dumb like Gastrodon, lol
 
>Whoever said this team gets beaten by Tran and Mence is wrong. Moltres is probably the best tran counter and for that i would run roost bulky pressure toxic stall set to rectify your "Tran problem".

Moltres @leftovers
Bold
248hp/148def/112spe
flamethrower
roost
toxic
substitute
(See below for why you should use this)

Registeel with ice punch will destroy most mece set with a bit of prediction im sure fire blast wont KO. This team looks really good and apart from that i wish you a lot of success it is hard up against all these negative people.
My final suggestion is to consider shaymin G instead of Lanturn he is extremely bulky can leech seed seed flare aromatherapy/ hp fire and rest
this will massively help you against suicune gyarados and other bulky waters while hp fire will quickly eliminate scizor. He is not pursuit weak like his cousin celebi either. I would suggest using 252hp 220def 36spe @leftovers bold. Right good luck. This should help massively.
 
how does moltres a wall heatran, i mean it takes NE from fire blast, but flash fire and scarf, would still mean a lot of damage. Heatran 252 SpA neautral nature FLASH FIRE BOOSTED fire blast, does 165-194 damage to moltres with 206 SpD (0 SpD), and with stealth rocks down, 50% of already, fire blast is sure to hurt, and then scarf gets it another turn before you. The only chance moltres has is scarf HP [Ground]

EDIT: Sorry, the calc i did was with 349 SpA, it should be 359. Does 169-199 damage
 
how does moltres a heatran wall, i mean it takes NE from fire blast, but flash fire and scarf, would still mean a lot of damage. Heatran 252 SpA neautral nature FLASH FIRE BOOSTED fire blast, does 165-194 damage to moltres with 206 SpD (0 SpD), and with stealth rocks down, 50% of already, fire blast is sure to hurt, and then scarf gets it another turn before you. The only chance moltres has is scarf HP [Ground]

EDIT: Sorry, the calc i did was with 349 SpA, it should be 359. Does 169-199 damage

LOL

A Choiced Heatran is walled by Moltres, not the other way around. A Specs Fire Blast does less than 50%, and Pressure burns up Fire Blast's PP faster than napalm on top of a flame. Even if Heatran comes in on a Flamethrower, Moltres can still Roost or Substitute while it attacks and Pressure the Fire Blasts away. And since Fire Blast is more powerful than any of Heatran's other moves, Moltres can survive those moves as well. When it actually comes to attacking Heatran, yes, Moltres can't do anything back. But it really doesn't matter—Moltres's time will be largely focused on putting up another Substitute or Roosting, and in the lulls before then, it can Toxic Heatran to waste time.

This is why you are wrong, with the pressure toxic roost stall set i suggested moltres wins.
 
it can Toxic Heatran to waste time.
No it can't; Heatran is part steel. If it is a choiced Heatran locked onto Fire Blast or Earth Power, it can't do squat to Moltres and will have to switch out. If it is not choiced, it will beat Moltres with Dragon Pulse.
 
No it can't; Heatran is part steel. If it is a choiced Heatran locked onto Fire Blast or Earth Power, it can't do squat to Moltres and will have to switch out. If it is not choiced, it will beat Moltres with Dragon Pulse.

As in waste pp with toxic when he is not breaking the sub not actually poison him. Dragon pulse will be roosted away unless he comes in and takes sr damage and in this case if tran choiced spams dragon pulse registeel will take very little damage from this.
Non choiced heatran with dragon pulse no one uses that anyway.
 
hold on there iKitsune, stealth rock here should almost always be included, pretty much all leads set down rocks, so moltres coming in would take 50% from rocks, then heatran would easily 2HKO with fire blast. Besides, you arent gonna be able to rapid spin with hitmontop with heatran out.
 
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