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Has anyone thought about making a not-so-competitive sample team? I mean, it would be good for the newcomers that want to try other pokes apart from the 15 that are repeated in every single sample here. It gets kinda boring
Has anyone thought about making a not-so-competitive sample team? I mean, it would be good for the newcomers that want to try other pokes apart from the 15 that are repeated in every single sample here. It gets kinda boring
The whole point of these samples and the site as a whole is competitive Pokemon and the samples are supposed to help people get into competitive. If they want to use shit that isn’t competitive, that’s their prerogative but it isn’t our job to put something like that in the samples.
Why is this team in sample teams? No disrespect at all to my friend suapah, but this team lacks a fire resist and if the point of sample teams is to introduce certain playstyles to newer players, wouldn’t a team like this just be inefficient at doing so? Especially on ladder, when there are more fire-types than Heatran. Not to bash this team or anything, I think it can definitely be good in the right matchup but this is probably not suitable for a sample team imo.
Edit: in all honesty, I think half of the sample teams or so need an update, not just this one. Please consider this
Well,the first team is a standard maw+chomp build. You just set rocks with chomp and maybe soften a few mons and try to bring in maw by either VoltTurning or making a few aggressive switches and break or even sweep. Kartana is for speed control. You get the point.
Now the second team is a Medi+Koko build. It plays a lot like the maw build ngl. But its a bit tran weak so I have bulldoze ferro to hit tran on the switch. Ferro is also my koko switch in. I'm not sure why I have roost specs koko but I think it was because I don't have a good flying resist and koko gets worn down rly quickly. I also have a bulky scarf rachi for outspeeding zam and m lop. I kinda forgot why I have such a weird spread on rachi but its prolly cuz mag as I remember. You could run 252 atk 252 speed with jolly if you want to.
Note: You could run AOA maw with fire fang cuz sciz is kinda annoying for the first build and yea. That's all I got. Peace!
Well,the first team is a standard maw+chomp build. You just set rocks with chomp and maybe soften a few mons and try to bring in maw by either VoltTurning or making a few aggressive switches and break or even sweep. Kartana is for speed control. You get the point.
Now the second team is a Medi+Koko build. It plays a lot like the maw build ngl. But its a bit tran weak so I have bulldoze ferro to hit tran on the switch. Ferro is also my koko switch in. I'm not sure why I have roost specs koko but I think it was because I don't have a good flying resist and koko gets worn down rly quickly. I also have a bulky scarf rachi for outspeeding zam and m lop. I kinda forgot why I have such a weird spread on rachi but its prolly cuz mag as I remember. You could run 252 atk 252 speed with jolly if you want to.
Note: You could run AOA maw with fire fang cuz sciz is kinda annoying for the first build and yea. That's all I got. Peace!
Thanks for the update Finch. I saw that the Ske team has not been updated, but wouldn't something like Ske's first team in his team archive post (also an SD Mawile team) be more up to date for the samples?
Volcarona Bo with dual defogers.
possible threats are Flynium z users other than that can be handled.
Its a solid team and very easy to use. https://pokepast.es/4a4509bb91d67364
Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 20 Def / 240 SpD
Sassy Nature
IVs: 29 Spe
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Fire]
This is a Mawile team that revolves around SD Garchomp, Scarf Landorus-T and Tangrowth-Toxapex for a defensive backbone while Ash-Greninja cleans up. I think this team would be good for the thread because it utilizes standard teachings and has ways to handle most of the metagame. The biggest threats to this team are sd grounds, medicham, and tapu bulu to a extent. explaining some of the spreads now
M-Mawile outspeeds most AV and Defensive Magearnas and hits them with Fire Fang. Ice punch hits ground types such as Gliscor, Garchomp, and Landorus-T. Thunder Punch hits Celesteela and Toxapex and Play Rough is the main stab move mawile abuses. AV Tangrowth is standard with some defensive ev's to tank +1 z giga impact kartana from full
Ash-Greninja is Specs with spikes and can run hydro pump over surf if needed. Ash-greninja has potential to win most games because of its offensive typing, speed, and its ability to lay spikes in the battle which pressures teams and forces them to defog. It's ash-gren form makes it stronger and can clean most teams once its checks are weakened throughout the course of the battle.
SD Rockium Z Garchomp gets up rocks and forces out most flying types such as Zapdos and Tornadus-T. After a SD it can get off good damage to tapu bulu, celesteela, and landorus-t as well. ground-rock coverage hits most of the metagame which makes this set a safe and reliable pick.
Toxapex sets up toxic spikes and is extremely bothersome for the metagame because of its typing and its ability regenerator which allows it to keep living to spread status on the battlefield and pivot in and out. Bold Nature with 8 Defense ev's allows it to live a scarf landorus-t earthquake after rocks I just had a extra ev so I put it in defense for haze reasons I guess (could come into play vs m-scizor)
252 Atk Landorus-Therian Earthquake vs. 248 HP / 8+ Def Toxapex: 222-264 (73.2 - 87.1%) -- guaranteed 2HKO after Stealth Rock
and last but not least Scarf Landorus-T on this team is the offensive pivot which has toxic to hit zapdos, tapu bulu, etc and defog to get hazards off the field if needed. 208 speed ev's allows it to outspeed +1 Kommo-o.
will send and provide replays later if needed. thought this would make a good sample team but not sure. thanks for reading
From memory I know that it was talah's team featuring standard Mega Medicham, standard Ash-Greninja, Scarf Kartana, AV Magearna, defensive Z-Fly Landorus-T and Defog Rotom-Wash cause I used the team a lot. Using spreads from the Smogon analyses this should be very close to it: https://pokepast.es/5c0ab12925e7b28d
The RMT explains everything in more depth, but for simplicity I will also provide succinct descriptions and roles here.
Is your standard HO suicide lead. Sets rocks, does damage until it dies. Rock Tomb allows you to cripple their anti-lead and gives you a chance to set up your rocks or kill your opponent's mon to put them down one.
Is who I believe sets this team apart from other HO. I included strong stallbreaking capabilities on this team to widen its matchup spread without sacrificing its offensive capabilities. The dual threat that Gyarados provides is essential to this team's success, especially against stall.
Provides massive wallbreaking capabilities, plus all the benifits that Psychic Terrain gives this team. Has good matchups against the other Tapus, which allows it to keep its terrain up.
Standard cleaner set. The wallbreaking elsewhere on the team sets sweeps up for it.
Is still a good option for Psychic Terrain teams, as a well placed switch in to it will very quickly turn a game around. Stone Edge>Roost covers the common switch-ins and fits the general theme of very aggressive HO.
A set and role I designed specifically for this team. Special Attack boosting EVs and Flame Charge allow you to pick off a weakened mon to set up a sweep and has breaking capabilities in Ghostium Z. Benefits the most on the team from the priority blocking that Psychic Terrain provides.
I wrote this team a good two years ago, and in my opinion, its relevance in this meta remains to this day. Eternally good mons like Lele and Kartana keep a strong support for tech choices like Mega Gyarados' presence on non-screens HO, and the unique Blacephalon set to fit better alongside M-Gyara's stallbreaking capabilities. This team is basically my baby and I have put much thought and effort into its completion from the version that was written way back when. While I suck too much to get it past 1900, the team in others' hands has performed well in the 1900-2000 ELO range. I believe this fits the Sample thread because it has depth in terms of its skill ceiling. On the surface it is very simple balls-out Hyper Offense, but there are many quirks to discover through its use, many of which are detailed in the RMT.
This cool team I built with Z Dig Gren and Keldeo. I truly think this team is sample worthy.
Z Dig Greninja and Keldeo work great together, since Gren can bait out threats to Keldeo, like Magearna, Toxapex, or Magnezone and can destroy them with a Ground Z move.
The rest are just stuff I needed, like a stealth rocker (Tyranitar), a pivot (Zapdos), or a strong mega (Alakazam), and a special wall (AV Mag)
Hope you like it! :)
In both of those Bulu/Scizor/Heatran teams, Curse Scizor is the Protean Gren check - it's just a bit shaky if you don't know which Gren they're running yet. If they don't bring HP Fire (few do), then Curse M-Scizor can switch in more or less freely on Low Kick, Hydro Pump, Ice Beam, Gunk Shot, Z-Dig, etc. Hydro Pump obviously does a bunch, but M-Scizor can scout and Roost it off if it needs to, as Hydro only does ~45% to a mega'd Scizor. It's definitely a shortcoming of Paoisd's team because of how slow everything is, but Ske Mask has Lando and Koko to revenge Protean Ninja if it gets a surprise kill on Bulu/Sciz.