Dual Prankster stall
(this isn't dual prankster stall btw)






This is one of my more recent teams, aiming to slowly break through the opponent's team by stalling, then getting a chance to break through with one of the two defensive pokemon. You may be wondering why this is called dual prankster stall when it doesn't use dual prankster, nor is it a true stall team. Well...
So, I did make this post just to make fun of windysnivy_ calling this team dual prankster stall (not trying to hate on him at all, I just thought this was funny), but I'm actually gonna talk about the team now
Slowbro-mega: So, I've had decent success with perish trap slowbro, even though people keep saying it's bad, but I realized that it is actually bad, because everyone already knows about it and I can't play around their strong coverage as easily anymore. Thus, I designed a new, much more unoriginal set to actually counter phycial attackers. Spectral thief and will-o-wisp are useful for decreasing damage output and taking the stats from pokemon like kartana and mmx. Some downsides I noticed are that it still isn't a consistent counter to hp kart (though if you get a burn you can fully counter it), and it doesn't do anything to harvest slaking, unlike the perish trap set, which absolutely cooked it. No guard kartana is also a problem, especially since I can only revenge kill it like 33% of the time, so my best way to beat it is with gengar. I have thought about poison heal, prankster, wonder guard, or perish trap, but fur coat is good here for walling coverage moves such as plasma fists from mmx and leaf blade from kartana.
Muk-alola: In my opinion, alolan muk is very underrated right now. It can counter the majority of mmy sets, since tarrows, sss, and earth power are all not very common on mmy. It also counters many other moongeist beam and photon geyser users for a similar reason and can do things like dealing around 70 to mmy or gengar with pursuit, or probably bringing deoxys-attack to it's focus sash, and it can also damage deoxys speed over time.
Meloetta: the reason I chose this meloetta set is because it's what I used to beat tauntceus on my perish trap slowbro team, and my next best counter would be my offensive pokemon. I gave it this attack stat to not kill innards out blissey, but if I wanted to avoid a kill on chansey I could probably use oranguru (which isn't on the vr for some reason). spikes is to give it something to do and to deal damage with circle throw as well as when pokemon switch in, and darknuim z is good so that it can fully improof gengar. Meloetta can also use circle throw to get rid of pokemon like kyurem white with sunsteel strike, psychic terrain mmy without attack order, and other attackers that decide to stay in on it but can't beat it in one hit.
Gengar: Okay, so focus blast is optional, but I like it for its damage against slaking, though aura sphere (which I use like sometimes when I play with this team), ice beam, freeze dry, searing shot, or even volt switch might be better choices since they are more accurate (though I wouldn't want a bug type move so that meloetta can improof). Gengar is the main way for me to get rid of pokemon offensively, and works to discourage sweepers from switching in, due to the risk of dying immidiately. Gengar's moveset was chosen because moongeist beam it its best attacking move, trick is good for distrupting stall, which it usually does less against, focus blast can hit pokemon like slaking and arceus, which most players don't expect to be covered in gengar's coverage, and sludge bomb is to hit mega audino and poison foes.
Zygarde-complete: Zygarde complete is still amazing at taking care of most sweepers, especially since zygarde counters are less common, and the other four defensive pokemon can often deal with them. Even if they can deal with zygarde, gengar or kartana can switch in depending on if zygarde could get a haze off or not, and threaten a ko with a multihit move or spectral thief. reflect is important for surviving cfzs, which many pokemon rely on as a counter to zygarde.
Kartana: Kartana is my revenge killer, and is also my only sweeper. I chose it because a lot of people switch their innards into kartana, thinking that it will have hp sss. Wood hammer is suprisingly good for sweeping, beating pokemon like mega gyarados and doing more damage than sss to primal groudon, and spectral theif is my only way to revenge kill. I'm not sure who, but someone told me pursuit would be pretty useless on the kartana, and I agree, as trapping innards isn't really a priority due to the lack of sweepers, so I replaced it with wood hammer, winning me the next game I used it because my opponent tried to counter with mega gyarados. (apparantly I don't have the replay, but it was against viola lunala)
Weaknesses: This team probably has many weaknesses, but some notable ones include sunsteel strike no guard sweepers such as solgaleo, dusk main, kartana, lucario, and metagross, which I can basically only counter with gengar or meloetta, or gamble with kart, harvest slaking and regigigas, which can't break my team, but can pp stall me, and huge power kartana, which slowbro can counter, but not consistently, especially if it sets up without slowbro in. Defensive teams can also be pretty bad for me if they wall both offensive pokemon, but I can basically play stall then. However, I don't have aromatherapy for some reason (because I didn't have space) so they actually kinda cook me with statuses. a solution could be to use aromatherapy over pursuit or parting shot on muk.
Replays (I don't save many replays)
https://replay.pokemonshowdown.com/gen7purehackmons-2621433036
https://replay.pokemonshowdown.com/gen7purehackmons-2626060477