SAMPLE KILLER6700
do you dislike the samples? do you think that ransei is a dicatator? look no further than the sample killer 6700! with this team you will instantly win upon facing any of the samples, hax aren't real. no shade towards the council and this also says absolutely nothing about the quality of the samples i just thought it would be fun.
the team members
Mamoswine @ Air Balloon
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Atk / 0 Spe
- Baton Pass
- Shore Up
- Spikes
- Aromatherapy / Pursuit
mamoswine was the first member i included on this team, and it was kind of a no brainer to add it. no guard appears 3 times on the samples, and i couldn't just slap on mcoat maud and call it a day because you get goobed if you're switching in and even if you are in you have to play mindgames which could lead to you losing. i originally had espeed and pursuit on this guy so it could trade itself with innards against child of night stall, however i later realised i could just do this on stag. aromatherapy is nice for the scald mbro on eyeos stall, because it can tank a hit from sthief, but you can also go pursuit to trap mgar on kyurem white offense.
Celesteela @ Leftovers
Ability: Magic Bounce
Level: 99
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Will-O-Wisp
- Shore Up
- Topsy-Turvy
- Baton Pass
bounce celesteela is how i was able to make this team work, but it's also the team's biggest flaw. defensive bouncer is very important here because it allows you to sit on defensive mons and pivot on them to get mmx in, but unfortunately mamoswine just doesn't cut it due to its lack of bulk and weakness to water and anchor shot. i tried cteaming the samples a while ago, and at the time i was using bounce zygarde and then a prankster steel, and because that takes up 2 slots i wasn't able to make the team work. upon re-attempting i realised steela could compress the role of a prankster steel and defensive bouncer (and arceus answer) into one slot, but unfortunately this comes at the cost at being vunerable into flinches from ash gren and crits from surge mmy, hence why i said it's the team's biggest weakness.
Sableye-Mega @ Focus Sash
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 151 SpA / 252 SpD / 252 Spe
Brave Nature
- Menacing Moonraze Maelstrom
- Searing Sunraze Smash
- Extreme Speed
- Rapid Spin
this guy looks stupid at first, but once you realise what it does you'll understand that it's vital for this team to work. a stag ghost is vital on this team because it allows you to trap mold mmx and then use rapid spin to make sure rocks are off, and it offers much off what innards would do (killing diancie on diamancie and an mmx on mmx spam). sableye was chosen because of the bup jolly mmx on mmx spam, and because cfzs are broken you can still kill what you want it to. 151 special attack evs is so you don't kill mmx, which i did so you can rapid spin against mold mmx after mmm
though now that i think about it it doesn't matter because you can just kill it with rapid spin.. another thing i forgot to mention when talking about why this guy is so important is that you can force the opponent to trade it for innards on child of night stall, mamo could also do this but it takes up more move slots and you'd be playing a 50 50 between espeed and pursuit.
Mewtwo-Mega-X @ Expert Belt
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Photon Geyser
- Spectral Thief
- Play Rough
- V-create
there isn't much to say about this guy. you break every single fat sample, you have steela pivotting you in, and sableye removes innards for you. against mmx spam you will also sack this guy to get stag in on an mmx, and because of this i changed pfists to sthief so they can't just innards you. idk if expert belt is the correct choice of item, but you don't actually need an item so who cares.
Blissey (F) @ Safety Goggles
Ability: Innards Out
EVs: 252 HP / 252 SpD / 252 Spe
Gentle Nature
IVs: 0 Atk / 0 Def / 0 SpA
- Will-O-Wisp
- Shore Up
- Stealth Rock
- Topsy-Turvy
Blissey (F) @ Shed Shell
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 SpD
Sassy Nature
IVs: 0 Def / 0 SpA / 0 Spe
- Will-O-Wisp
- Shore Up
- Baton Pass
- Spectral Thief
they're innards what can i even say. vs mmx spam you will throw both at the first mmx you see, vs gold's team you will throw one at mmx and the other at hp kartana once it sets up, vs kyurem white offense you ill throw the topsy one at gira o and the other at kyw, vs ash ketchum offense you will throw one at pika and the other at mmx, vs diamancie you will throw one at imp and the other at mmx, vs stag mgyara stall you will throw the shed shell one at imp, and vs child of night dtall you will throw one at imp again. innards is broken. the sets are also larp but they do their job so who cares.
what to do vs each team + replays
ignoring hax you should always win into all of these if you don't misplay, however these match ups aren't so one sided to the point where you can just do anything, and you'll have to follow my instructions below though you could probably figure out what to do in these match ups by yourself.
mmx spam:
mamoswine walls deo s, and steela walls slaker. you will use both innards on an mmx, and kill the third one with stag. to get stag infront of the third mmx, you need to sack your own mmx and make sure you don't kill innards with it (by clicking sthief). steela walls one of the mmx but unless you have chipped it so you know which one it is you shouldn't be trying to wall any mmx with steela.
https://replay.pokemonshowdown.com/gen7purehackmons-2521338059-xn8ly6ce033nt82lh0hu76iibtavbtipw
you basically see this gameplan here however my opponent lead an mmx whilst i lead stag after something died so i didn't have to sack my own mmx.
gold's team:
mamo answers bunny. throw shed shell innards at mmx. for kartana switch to steela, if they clicked anything other than spore you will know whether they are huge power or mg. if it's mg, stay in or baton into mmx. if it's huge power, you can stay in until they set up, and once they set up you want to go to an innards or stay in if they're burned. for mmy, go steela and pray you don't get crit, or if you have burned hp kart you can wall mmy with innards. if the mmy crits your innards, try wall it with steela or the other innards if it's still alive (and pray you don't get crit) and save the innards who got crit as a sack for mmx if you haven't already killed it so you can then switch stag into it. if you don't need stag for mmx, getting it infront of innards is also a possibility.
https://replay.pokemonshowdown.com/gen7purehackmons-2521351702-h5njovr11j7vfyh8w8ms9n6739e2f5vpw
i played this kinda wrong by not keeping steela on full health but who cares
kyurem white offense:
mgar and deo s are walled by mamo. arc is walled by steela. throw safety goggles innards at gira-o and shed shell innards at kyuw. coma mmy is walled by steela. mmx infront of arc also means you get to kill it, or gira o comes in meaning you can save an innards for someone else i guess. getting mmx infront of non set up sash broken kyuw can also have the same effect.
https://replay.pokemonshowdown.com/gen7purehackmons-2521268198-s4halwqwhhueguxcb8mcmhg7g18yoqnpw
pika team:
if mold mmx comes in switch to sableye. if it still has sash click mmm and finish it off with rapid spin, if its sash is broken just kill it with rapid spin otherwise you're risking killing it with an mmm crit which would leave rocks up. you're always going to kill pika with shed shell innards. from that point, either try wall mmx with steela and wall gren with topsy innards, or do it the other way around using innards on mmx and walling gren with topsy steela. both methods can lose to hax in their own way. if you wall mmx with steela you can risk getting goobed by icicle spear turns, but this only matters if you're switching into it. as for gren, trying to wall it with steela means you can get goobed by a dark pulse flinch. i cba to figure out whoch one is statistically better. anyways you want to be in on steela most of the time because it scares gren and mmx coming in, and you can also baton on stuff to try get your own mmx in (who they can't wall).
https://replay.pokemonshowdown.com/gen7purehackmons-2521274578-d7iga5uhtasp352filuamdqbwvxpa2jpw
got a game against ransei himself
diamancie:
throw innards at mmx and imp, sack mamo into diancie and then kill it with sableye, sit on defensive mons with bounce, get mmx in whenever possible, ggwp.
https://replay.pokemonshowdown.com/gen7purehackmons-2521340851-au7tq3lb4jmeg7aatme2k0qsrnq013npw
stag mgyara stall:
sit on defensive mons with bounce, pivot mmx in to click buttons, and when imp comes in throw shed shell innards at it. mbro is kinda annoying because it has scald, and it can tank a hit from mmx to scald or rocks but eh you should be fine.
https://replay.pokemonshowdown.com/gen7purehackmons-2521347184-w1wi1jgke55xx61b7kav4fysbvq5badpw
game against eyeos himself. i forgot to add aroma when i played this but it's fine because he didn't get the burn.
child of night stall:
sit on all the defensive mons with bounce and pivot mmx in. because of innards, you need to be very mindful with mmx, and you need to get sableye infront of innards to click espeed and force a trade so mmx is free to win.
https://replay.pokemonshowdown.com/gen7purehackmons-2521255643-6vxqllsux4vaerw76t4lvfgp3ddn7ywpw
paste and conclusion
https://pokepast.es/4d681d6873ea1b88
paste is above, not like you will ever use it because there is no way to consistently face the samples. making this was a lot of fun, though the only thing i have proven is how bad the format is wilted rose emoji. anyways thank you for reading, i will leave some replays of my cteaming well known teams with 2 mons as a bonus + the pastes for those cteams.
bonus
zenith mode:
https://replay.pokemonshowdown.com/gen7purehackmons-2520763729-tsikitdb4if11ukutsg13x5awo72t0dpw
https://pokepast.es/e1cb11f0762d7045
bounce doublade walls everyone and pidgeot is selfproof whilst havng no walls. harvest slak would also work. this one was way too easy LMAO.
pika team:
https://replay.pokemonshowdown.com/gen7purehackmons-2521133059-v44e6j9hn3jff8he5t1dfp52et7ojampw
https://pokepast.es/c163d6bda2b857c5
this team is really weak to steels, which this cteam puts on full display. lunala was chosen over anoher ghost because ransei dislikes it gas pump emoji.
diamancie:
https://replay.pokemonshowdown.com/gen7purehackmons-2521172204-d0og9x4g9ct4r77ndy67vyhbvyofgmgpw
https://pokepast.es/ba4acf38fd9dda13
resolaris unfortunately didn't play this out but you get the idea. this heatran walls and eventually kills literally everyone except mmx, and you just throw innards at mmx.