USUM Sample Teams

Team 1

Pom-Pom (Ambipom) (M) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Tail Slap
- Fire Punch
- Knock Off


Bruce Wayne (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn


Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power Ice


Nexus (Azumarill) (M) @ Leftovers
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Protect
- Rest


Shino (Beedrill-Mega) (M) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run


McGriddle (Magneton) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

__________________________________________________________________________________________________________________________
Team 2


Destoryer (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog


Pom - Pom (Ambipom) (M) @ Silk Scarf
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Tail Slap
- U-turn


Banette @ Banettite
Ability: Frisk
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Destiny Bond
- Shadow Claw
- Gunk Shot
- Knock Off


McGriddle (Magneton) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon


The Tank (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind


Terry (Terrakion) @ Rockium Z
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Swords Dance
- Rock Polish
 
Im dropping this team just to counteract the stall teams going around. Sick of all the 1800 and over losers going undefeated with their stall. Here is a replay vs one of said people:

http://replay.pokemonshowdown.com/gen7uu-693160467

Its not an amazing team, but its decent and is designed to have an advantage vs any version of stall I can think of (except the mega-Aero team pif posted). Togekiss beats Aggron-less stall pretty easily but cant break through if they have a bulky steel, so I slapped on z-aura sphere over heal bell. Obviously then it loses to toxic, so I added safeguard scizor and healing wish latias and made a team around that. Hopefully people will use this and ruin some stall (BAN ME PLEASE)`s ladder run


Manectric (F) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Kommo-o @ Rocky Helmet
Ability: Bulletproof
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Stealth Rock
- Poison Jab
- Ice Punch
- Close Combat

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Fire Punch

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish

Scizor (F) @ Leftovers
Ability: Technician
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Safeguard
- Bullet Punch
- U-turn
- Roost

Togekiss (F) @ Fightinium Z
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Aura Sphere
- Roost
 
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Amane Misa

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Team 1

Pom-Pom (Ambipom) (M) @ King's Rock
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Tail Slap
- Fire Punch
- Knock Off


Bruce Wayne (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- U-turn


Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power Ice


Nexus (Azumarill) (M) @ Leftovers
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Protect
- Rest


Shino (Beedrill-Mega) (M) @ Beedrillite
Ability: Adaptability
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Knock Off
- Drill Run


McGriddle (Magneton) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

__________________________________________________________________________________________________________________________
Team 2


Destoryer (Amoonguss) (M) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 1 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog


Pom - Pom (Ambipom) (M) @ Silk Scarf
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Tail Slap
- U-turn


Banette @ Banettite
Ability: Frisk
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Destiny Bond
- Shadow Claw
- Gunk Shot
- Knock Off


McGriddle (Magneton) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
- Flash Cannon


The Tank (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind


Terry (Terrakion) @ Rockium Z
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Swords Dance
- Rock Polish
This is not a team dump; not only your teams' quality is concerning (e.g both teams don't have a reliable Latias switch-in), you didn't provide descriptions of what they do and how they are meant to be played, nor proof of the teams' effectiveness.

Im dropping this team just to counteract the stall teams going around. Sick of all the 1800 and over losers going undefeated with their stall. Here is a replay vs one of said people:

http://replay.pokemonshowdown.com/gen7uu-693160467

Its not an amazing team, but its decent and is designed to have an advantage vs any version of stall I can think of (except the mega-Aero team pif posted). Togekiss beats Aggron-less stall pretty easily but cant break through if they have a bulky steel, so I slapped on z-aura sphere over heal bell. Obviously then it loses to toxic, so I added safeguard scizor and healing wish latias and made a team around that. Hopefully people will use this and ruin some stall (BAN ME PLEASE)`s ladder run


Manectric (F) @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Kommo-o @ Rocky Helmet
Ability: Bulletproof
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Stealth Rock
- Poison Jab
- Ice Punch
- Close Combat

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Fire Punch

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Healing Wish

Scizor (F) @ Leftovers
Ability: Technician
EVs: 252 HP / 120 Def / 136 Spe
Impish Nature
- Safeguard
- Bullet Punch
- U-turn
- Roost

Togekiss (F) @ Fightinium Z
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Aura Sphere
- Roost
Thanks for contributing, but this thread isn't for straight counter teams because you are tired of facing stall. While pif's Lucario offense was mainly created to beat bugzinator stall, and had an atrocious Altaria matchup amongst other things, the team overall had a good matchup against a good deal of the metagame. Your team, however, employs several tactics that are only useful in a matchup vs Stall and gives up general utility moves that are important in every other matchup, and loses them hard in return. This thread is for teams that deal with most of the metagame well and are user-friendly enough that a newbie can grab them and learn the metagame through them.
 

MANNAT

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I know I'm new to this tier, but I'd like to think that this team is at least a bit better than some of the trash that's been posted here and I think that some sort of Trick Room team should definitely be added to this, seeing as it's a very strong HO playstyle right now.
Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 88 Def / 168 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Memento
- Trick
- Magic Coat

Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonblast
- Moonlight
- Lunar Dance

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Swords Dance
- Knock Off
- Crabhammer
- Aqua Jet

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 26 Spe
- Swords Dance
- Flare Blitz
- Brick Break
- Shadow Bone

Stakataka @ Life Orb / Metal Coat
Ability: Beast Boost
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake

Bewear @ Normalium Z
Ability: Fluffy
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 21 Spe
- Swords Dance
- Drain Punch
- Earthquake
- Double-Edge
Trick Room is super good right now, and I think that this team is indicative of the strongest points of the playstyle. This is a pretty fun team that I've been doing very well with lately. I know that people don't really care about ladder success or UU roomtours, but this team seldom loses when I lose it and is an exemplary Trick Room team in my opinion. The EVs on Uxie ensure that it lives Specs Shadow Ball from Timid Chandelure and the rest of the EVs are dumped into defense. Magic Coat ensures that you won't fall victim to opposing hazard stack teams and it's a very effective suicide lead for Trick Room, gaining early momentum ensuring that you probably have a league coming out of the gate. Cresselia is a staple on all Trick Room teams and is running Moonblast because it smacks Hydreigon and has neutral coverage on a lot of things. Aside from that, Cresselia is super straightforward and doesn't need much explanation. Alolan Marowak + Crawdaunt + Staka are all staples on Trick Room, so I don't think they need explanation further than everything described above. Rounding out the team is an interesting choice in Bewear. SD + Normalium Z Double Edge is fucking devastating and allows Bewear to rip through anything that doesn't resist Double Edge, being able to weaken up stuff like Quagsire on stall for Marowak. There's some speed creeps on the 3 SD breakers so that I don't need Trick Room up versus stall teams and they don't really compromise my matchup versus offense at all since everything on offense is fairly fast in comparison to them as is. I'm open to any and all feedback, but I think that this is a really solid Trick Room team that's deserving of being on the sample teams with its surging viability
 

ckw

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Ironic.

Anyway, I brought this issue up in the original UU Questions thread. The general quality of the teams presented here are below average and even downright terrible in some cases. If we are trying to cultivate this thread as a resource for new players to become acquainted to the tier, a better management system is needed just so we don't have new UU players go into the tier with objectively bad teams.

Ubers uses an interesting method where they have a miniature council that accepts or rejects teams to be added to the official list. Even though Amane Misa may be the final determinant as to which teams get to become staples, a council system can be used to further reinforce what teams are ineffective learning tools for the meta and which are. Just my two cents on the matter considering how absolutely atrocious this thread is right now.

Also, geeezer, Trapping + Perish Song is almost a guaranteed kill since Crawdaunt can't escape and both of its STABs are resisted by Azumarill. The combination of Rest and Protect allows you to mitigate a lot of the chip damage Crawdaunt does and make it to Perish Song's 3-turn count. In all honesty, you don't need to EV Azumarill to match against Amoonguss because that's not PerishTrap's job in the first place. You literally have Pokemon such as Necrozma and Nidoking to put pressure on Amoonguss (as sub-optimal as Necrozma is), but ironically have no strong answer to Crawdaunt and Infernape.

Furthermore, It's pretty crucial that Nidoking maxes Speed. I find it incredibly odd that you say that there's not much between 70 and 85 when you have big Offensive threats such as Chandelure and Mamoswine that you can check with more speed. Furthermore, Scizor pretty much accomplishes the same things that your Doublade is supposed to do, and in fact does it better in most cases.

Furthermore, Specially Defensive Azumarill is not a "lure" by any means, and wascally wabbit brought up some very good points that contrasts your argument. He's right about how many of your options give up a lot of offensive momentum for your team, such as Defog Hydreigon and Azumarill. You really need to get off your high horse and be a bit humbler. The fact that so many people had to give you comprehensive feedback is ridiculous, and you attacking people who disagree with you is even more absurd. I really think you need to just take a break from posting teams here and spend more time learning a bit more on teambuilding.
Hi, part of the Ubers sample teams crew here. We often give indepth reasoning as to why we reject teams (stuff weak to X, lacks Y etc etc), but generally, we do not operate much different from this thread. From what I can see, only good teams get added to the official archive. You're calling for a council where none is needed in my opinion, and are contributing to this thread becoming atrocious; derailing the thread a bit. Even if there were a council instead of Amane Misa and her co-host (who are doing a fine job imo), that wouldn't change the number of teams being posted in this thread and so they couldn't have done much either! In fact, I think your post is the worst offender here hehe.
Thanks for your compliments about our system though. We are trying out best to put some squads out there and finally found one :P
 
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Balanced Offense 2.0
These pokemon may appear to be similar to ones used in previous teams, but their movesets and playstyles have all been changed. Mega-Pidgeot is back in power with Rotom's leave of absence, and is often the main force powering through the opposing team. It's the stallbreaker variant, and is very effective not only against stall, but balance as well, and even as a revenge killer vs offense. Raikou is similar to the other sets bar one difference: substitute over volt-switch. As you will see in the replays to come, this sub often saves me the game. Gliscor is SD, and it helps that it doesn't have to worry about Rotom. Scizor also capitalizes on this, as it uses and SD set as well. Basically, 3 out of 6 of these pokemon heavily enjoy the fact that Rotom left. Swampert provides rocks,checks M-Mane, is a reliable fire resistance, and basically provides the defensive backbone needed to support the team. Muk-Alola is my second defensive mon, but can also serve a second function as a trapper of threats such as hp fire Latias, which would otherwise run through the team. Although Scizor's moveset may need a few changes, the team otherwise holds its ground.
Pidgeot-Mega @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Work Up
- Refresh

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Substitute

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 12 Def / 116 SpD / 136 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Roost
- Facade

Scizor @ Iron Plate
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Roost
- Swords Dance

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- Waterfall
- Toxic

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Pursuit
- Gunk Shot
- Knock Off
- Fire Punch


 
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An offense team I made centered around CM Dragonium Z Latias. Helped by pokemonisfun, go check him out!

Latias @ Dragonium Z
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Roost

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost

Primarina @ Choice Specs
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald

Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Toxic
- Earthquake

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Volt Switch
- Hidden Power [Ice]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Facade
- Roost


Latias is the star of the show, able to set up on passive Pokemon such as non-roar Swampert, hazard setter Gliscor, etc. Dragonium Z turns Draco Meteor into a 195 BP nuke, and after STAB, 292 BP. It also prevents the special attack drop, and after chip, OHKOs AV Alolan Muk. Psyshock is for pesky special walls, most notably Blissey, that dont care much about Draco Meteor after the Z-Move is used. Calm Mind is, of course, the move that sets Latias up. The last move is up to you: HP Fire helps against Scizor, but since Manectric already checks it, this is a bit redundant. Recover is for having a chance to set up again late game. Next up is Scizor, our defogger. The moveset is self-explanatory: Defog for hazards, Bullet Punch to threaten Mega Aerodactyl and Mega Beedrill, Roost to keep healthy, and U-Turn not only gains momentum, but forms a strong core with Mega Manectric. Primarina is our next member. With Choice Specs, it is one of the most dangerous threats in UU. Hydro Pump is its main powerful STAB, only set back by its shaky 80% accuracy. This is why we have Scald in the next spot, a more accurate move that can also be used to fish for burns. Moonblast is its main Fairy STAB, hitting many common Pokemon such as Latias. Psychic is for Tentacruel and other poison types that might try to come in on a resisted Moonblast. Next on our list, we have Terrakion, our Scarfer. I picked Terrakion for this job because I wanted a mon that could capitalize on Alolan Muk, so it wouldnt just spam Knock Off, and among other things. Close Combat is a powerful 120 STAB move that hits non-resisted and non-immune targets very hard. Stone Edge is like Hydro Pump, a very powerful move only set back by its accuracy. Iron Head is used for Fairies who want to come in on Terrakions Close Combat. Toxic is to cripple any walls such as Hippowdon that might want to come in to take a hit so they are easier to wear down for Latias. Second to last, but not least, we have the best Pokemon in UU, in my opinion: Mega Manectric. A fast pivot able to annoy with Intimidate was just what this team needed. The set is standard: Volt Switch for pivoting around, Flamethrower for Scizor and other things, Thunderbolt as its main Electric STAB, and HP Ice for Gliscor and other annoying Ground Types. Last, but not least, we have defensive Gliscor. Gliscors job is to counter/check ALolan Muk and other things. This set is also rather self-explanatory: Earthquake as ground STAB, Stealth Rock to wear down the opponents team, Roost to keep healthy, and Facade to prevent Flying Types from setting up on it, such as Mega Pidgeot.


https://replay.pokemonshowdown.com/gen7uususpecttest-698462231
https://replay.pokemonshowdown.com/gen7uususpecttest-698464852
Sorry for the quality of these replays btw, suspect ladder is trash, Ill get some better ones soon


A big threat to this team is Mega Sceptile. Whenever it comes in, it usually claims a kill without using mind games. This is why I picked scarf Terrakion, as it is able to OHKO Mega Scept after damage:

252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Sceptile-Mega: 247-292 (87.9 - 103.9%) -- guaranteed OHKO after Stealth Rock

And there you go! Thank you for reading this post, and please share successful replays or complaints with me! You can find me on PS by the name of D2P2 or D2P2 HD sometimes. Ill get some better replays once the suspect ends (please boot both buzz and loom lol)
 

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This is the stall team I used to get reqs for the suspect. Articuno is a good and underrated threat, like Moltres was in ORAS. It beats common rocks setters such as Gliscor, Swampert, Seismitoad and Hippo. It loses to Maggron, however, which, is handled by pain split Forretress. Together Articuno and Forretress can comfortably keep rocks off the field... most of the time.

The way the team works is simple. When people see Articuno, they are afraid. Afraid of what they never see and therefore cannot predict. The solution, for them, is to get up rocks as quickly as possible so they don't have to think about this monster switching in. This behaviour often gives me opportunities to set up my own rocks and lots of spikes as well. Forretress is pretty good in this meta - he can find opportunities most games to creep under the opponent's skin.

Articuno is not just there to confuse my opponent though. With Haze he can beat a few common threats to stall, such as belly-azu, breloom, serperior, last pokemon, bulk-up buzzwole, etc. The main reason I am using him is because I needed a haze user that can also beat gliscor. The EVs allow it to outspeed Azumarill with the rest poured into physical bulk. Blissey and Mola form the tried-and-true defensive core. Hippo's whirlwind allows me to reap the rewards of hazard stacking to the fullest. Aero rounds off the team by handing a few more stallbreakers, particularly celebi, togekiss and pidgeot, and he can take advantage of hippo's sand. His ability to revenge kill makes him very useful for handling offensive teams.

As far as specific pokemon go, np lucario is the biggest threat to this team. He is possible to play around if you catch him switching in but once he's there it's not so easy. Last pokemon that Articuno can't beat are also problematic. Sd scizor is the main one of these, and my strategy here is to try and burn it with scald. Toxic spikes look like a problem at first glance but articuno handles tenta pretty easily. Opposing stall teams are probably the worst matchup for this, especially ones that have three or more toxic users. Keeping Forry healthy is extremely important and is really the only way it's possible to win these. The team probably has other weaknesses too but I didn't see them on the ladder.

I don't have many replays of this team unfortunately but I will try to upload more
Replays:
http://replay.pokemonshowdown.com/gen7uususpecttest-698407397
http://replay.pokemonshowdown.com/gen7uususpecttest-698477027
https://replay.pokemonshowdown.com/gen7uususpecttest-699401982
https://replay.pokemonshowdown.com/gen7uususpecttest-699396496

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Heal Bell

Alomomola @ Rocky Helmet
Ability: Regenerator
Happiness: 0
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off

Forretress @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Spikes
- Rapid Spin
- Volt Switch

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Roost
- Pursuit

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

viable threat (Articuno) @ Leftovers
Ability: Pressure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Defog
- Roost
- Freeze-Dry
 
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This is the stall team I used to get reqs for the suspect. Articuno is a good and underrated threat, like Moltres was in ORAS. It beats common rocks setters such as Gliscor, Swampert, Seismitoad and Hippo. It loses to Maggron, however, which, is handled by pain split Forretress. Together Articuno and Forretress can comfortably keep rocks off the field... most of the time.

The way the team works is simple. When people see Articuno, they are afraid. Afraid of what they never see and therefore cannot predict. The solution, for them, is to get up rocks as quickly as possible so they don't have to think about this monster switching in. This behaviour often gives me opportunities to set up my own rocks and lots of spikes as well. Forretress is pretty good in this meta - he can find opportunities most games to creep under the opponent's skin.

Articuno is not just there to confuse my opponent though. With Haze he can beat a few common threats to stall, such as belly-azu, serperior, last pokemon, bulk-up buzzwole, etc. The main reason I am using him is because I needed a haze user that can also beat gliscor. Blissey and Mola form the tried-and-true defensive core. Hippo's whirlwind allows me to reap the rewards of hazard stacking to the fullest. Aero rounds off the team by handing a few more stallbreakers, particularly celebi, togekiss and pidgeot, and he can take advantage of hippo's sand. His ability to revenge kill makes him very useful for handling offensive teams.

As far as specific pokemon go, np lucario is the biggest threat to this team. He is possible to play around if you catch him switching in but once he's there it's not so easy. Last pokemon that Articuno can't beat are also problematic. Sd scizor is the main one of these, and my strategy here is to try and burn it with scald. Toxic spikes look like a problem at first glance but articuno handles tenta pretty easily. Opposing stall teams are probably the worst matchup for this, especially ones that have three or more toxic users. Keeping Forry healthy is extremely important and is really the only way it's possible to win these. The team probably has other weaknesses too but I didn't see them on the ladder.

I don't have many replays of this team unfortunately but I will try to upload more
Replays:
http://replay.pokemonshowdown.com/gen7uususpecttest-698407397
http://replay.pokemonshowdown.com/gen7uususpecttest-698477027

Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Heal Bell

Alomomola @ Rocky Helmet
Ability: Regenerator
Happiness: 0
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Scald
- Knock Off

Forretress @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Spikes
- Rapid Spin
- Volt Switch

Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 120 HP / 252 Atk / 136 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Roost
- Pursuit

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

viable threat (Articuno) @ Leftovers
Ability: Pressure
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Defog
- Roost
- Freeze-Dry
Are you the one who invented the Articuno team? Nice! :D
 
i posted them because i did well with them

This is not a team dump; not only your teams' quality is concerning (e.g both teams don't have a reliable Latias switch-in), you didn't provide descriptions of what they do and how they are meant to be played, nor proof of the teams' effectiveness.



Thanks for contributing, but this thread isn't for straight counter teams because you are tired of facing stall. While pif's Lucario offense was mainly created to beat bugzinator stall, and had an atrocious Altaria matchup amongst other things, the team overall had a good matchup against a good deal of the metagame. Your team, however, employs several tactics that are only useful in a matchup vs Stall and gives up general utility moves that are important in every other matchup, and loses them hard in return. This thread is for teams that deal with most of the metagame well and are user-friendly enough that a newbie can grab them and learn the metagame through them.
 

vivalospride

can’t rest in peace cause they diggin me
is a Community Contributoris a Top Tiering Contributoris a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Staff Alumnus

Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sludge Bomb

Breloom @ Ganlon Berry
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Natural Gift
- Mach Punch
- Bullet Seed

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 112 Atk / 144 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost
- Heal Bell

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 248 Def / 20 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Scald
- Earthquake
- Mirror Coat

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Healing Wish
- Defog
So yeah I wanted to build around Mega Doom the second I heard it dropped, and since it was announced w/ a Breloom suspect, I knew Breloom + Mega Doom would be a solid core to build around due to Mega Doom's ability to take care of things like Doublade, Latias, etc. that threaten Breloom, while Breloom can make easy work of common Fire move switch ins like Swampert, Azumarill, etc. Doublade came into my mind as a flying resist that could switch into things like Crobat and Togekiss which often threaten Breloom, and also gives me a solid Steel type that can switch into Lati once or twice and a much needed Fairy resist. Togekiss came into play as a Pokemon that can make quick work of stall in unison with Breloom, can take care of pokemon like Serperior, Breloom, and also gives me Heal Bell support and a Fairy type, when both felt necessary. Swampert is my answer to Mega Manectric and defensive rocker that can switch into things like Infernape which really threatens the team. Latias comes in as another Ground immunity, speed control, and removal w/ Healing Wish support.

WEAKNESSES:
- This squad is worn down extremely easily by rocks and has rather unreliable hazard removal in Scarf Lati which makes Togekiss switching into things like Hydreigon, and Houndoom switching into Serperior and Scizor for example, much more difficult.
- This sort of piggybacks off the last bullet, but the majority of this team has a lack of reliable recovery, not having a Sylveon or some other wish passer to support hurts a lot for the pokemon that are expected to consistently switch into things (Swampert and Doublade).
- sigh... this team unfortunately relies on things that can switch into Leaf Storm from Serperior maybe once or twice and outspeeding and killing, however all this is ruined if the Serperior is Scarf... I have lost one too many games because they had a Scarf Serperior and I expect to outspeed, then I just die to +2 Leaf Storm :(.
- Mega Pidgey/Moltres' Fire + Flying coverage is extremely annoying for this team... your gonna have to outplay this lmao.
- Defiant Agility Drill Peck Empoleon
 
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justdrew

All dogs go to heaven
is an official Team Rateris a Top Tutor Alumnusis a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a defending SCL Champion
PUPL Champion
Quadruple Priority Hyper Offense




Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Scizor @ Fightinium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Superpower

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Thunderbolt

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Refresh
- Roost
- Work Up


Description
This team is a very fast paced Hyper Offense team. It is designed to have a great match up versus stall, and opposing hyper offense. It is priority spam because of the four offensive Pokémon: Mamoswine, Breloom, Azumarill, and Scizor, who all have access to STAB priority moves. This team is essentially immune to all set up sweepers if you keep a Pokémon, with the priority move necessary to kill a set up sweeper, alive. For instance if you are facing a Stakataka, you have Focus Sash Breloom with Mach Punch, as well as Azumarill’s Aqua Jet. Mamoswine is the offensive Stealth Rock setter, it can be used for offensive utility after setting hazards by using Ice Shard to kill Dragon-type Choice Scarfers like Latias and Hydreigon, as well as threats like Breloom. Take note that Mamoswine is adamant so it is outspeed by jolly Breloom, but most Breloom’s are adamant, as well as Volcanion. Azumarill is one the three sweepers on the team, Scizor and Mega-Pidgeot being the other two. Azumarill is one of the best stall breakers in the current meta because it beats everything except Unaware users like Pyukumuku and Quagsire. It’s bulk allows it to set up and break through the walls of a team to allow a sweep from either of the two other sweepers. Scizor’s set, Fightium-Z, is extremely useful as a sweeper. It can kill a slightly weakened Swampert and Hippowdon, as well as having a chance to kill a full HP Mega-Aggron with +2 Z Super Power. Mega-Pidgeot provides the best match up versus stall by being to beat Blissey and every other stall mon with the exception of Mega-Aggron, who has enough bulk to live Hurricane and kill in return, and Crobat, who uses its Z-Move to revenge kill. Breloom is a stall breaker using Spore to put Pokémon to sleep and a Rock Tomb to slow down opposing threats on the switch and proceed to kill with Mach Punch or Bullet Seed. Lastly the speed control of this team is Choice Scarf Latias. Latias is arguably the best speed control in the tier because it has reliable bulk to beat most threats as well as powerful STAB’s, and the ability to outspeed all non Choice Scarfed Pokemon as well as either outspeed, or tie all the viable Choice Scarfers.

A0B68D22-195C-41E2-B182-9683EC0C19D1.jpeg


I will admit I am not one of the most skilled players in the UU tier which is what make this team a good choice for those just learning the tier. I made it to 1600 elo with this team, as seen above, meaning that most new players will be able to follow suit. Hyper Offense is a very reliable strategy in this current meta and is literally the only thing I enjoy about this game. Please enjoy this team!




 
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was you who's using this team. Just a random thing to let you
Quadruple Priority Hyper Offense




Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Scizor @ Fightinium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Superpower

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Defog
- Thunderbolt

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Refresh
- Roost
- Work Up


Description
This team is a very fast paced Hyper Offense team. It is designed to have a great match up versus stall, and opposing hyper offense. It is priority spam because of the four offensive Pokémon: Mamoswine, Breloom, Azumarill, and Scizor, who all have access to STAB priority moves. This team is essentially immune to all set up sweepers if you keep a Pokémon, with the priority move necessary to kill a set up sweeper, alive. For instance if you are facing a Stakataka, you have Focus Sash Breloom with Mach Punch, as well as Azumarill’s Aqua Jet. Mamoswine is the offensive Stealth Rock setter, it can be used for offensive utility after setting hazards by using Ice Shard to kill Dragon-type Choice Scarfers like Latias and Hydreigon, as well as threats like Breloom. Take note that Mamoswine is adamant so it is outspeed by jolly Breloom, but most Breloom’s are adamant, as well as Volcanion. Azumarill is one the three sweepers on the team, Scizor and Mega-Pidgeot being the other two. Azumarill is one of the best stall breakers in the current meta because it beats everything except Unaware users like Pyukumuku and Quagsire. It’s bulk allows it to set up and break through the walls of a team to allow a sweep from either of the two other sweepers. Scizor’s set, Fightium-Z, is extremely useful as a sweeper. It can kill a slightly weakened Swampert and Hippowdon, as well as having a chance to kill a full HP Mega-Aggron with +2 Z Super Power. Mega-Pidgeot provides the best match up versus stall by being to beat Blissey and every other stall mon with the exception of Mega-Aggron, who has enough bulk to live Hurricane and kill in return, and Crobat, who uses its Z-Move to revenge kill. Breloom is a stall breaker using Spore to put Pokémon to sleep and a Rock Tomb to slow down opposing threats on the switch and proceed to kill with Mach Punch or Bullet Seed. Lastly the speed control of this team is Choice Scarf Latias. Latias is arguably the best speed control in the tier because it has reliable bulk to beat most threats as well as powerful STAB’s, and the ability to outspeed all non Choice Scarfed Pokemon as well as either outspeed, or tie all the viable Choice Scarfers.

View attachment 101774

I will admit I am not one of the most skilled players in the UU tier which is what make this team a good choice for those just learning the tier. I made it to 1600 elo with this team, as seen above, meaning that most new players will be able to follow suit. Hyper Offense is a very reliable strategy in this current meta and is literally the only thing I enjoy about this game. Please enjoy this team!
Thanks itjustdrew, this team is really fun, 14-3 so far with it.

To everyone who has submitted teams, just wanted to say thanks! It's helped me learn the game and the tier. Been playing for a month and a half, and have gotten much better due to everyone posting their successful teams! Really appreciate it!
 

Freeroamer

The greatest story of them all.
is a Community Contributoris a Top Tiering Contributor


Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Swords Dance

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Ice Fang
- Earthquake
- Pursuit

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Wave
- Haze
- Rapid Spin

Scizor @ Buginium Z
Ability: Technician
EVs: 160 HP / 208 Atk / 140 Spe
Adamant Nature
- Bullet Punch
- U-Turn
- Roost
- Swords Dance

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Whirlpool
- Rest
- Perish Song
- Protect


This is a team I've been using to ladder recently, thought I'd share as nothing has really been shared here as of late. I wanted to build with Breloom, and the first partner I picked out was a Pursuit Aero, able to Pursuit and chip the likes of Beedrill, Crobat and Chandelure, all of which can be nuisances that prevent a Breloom sweep, even if this set does have Tomb to catch them on the switch. I was running Jolly Breloom until yesterday when explodingdaisies pointed out that you don't really miss too much other than Timid Primarina and other base 70s, which compared to the extra power isn't really a great tradeoff. Hippo provided Stealth Rock and a safe Manectric response which I was looking for on a team like this, as I was more interested in going for balance than bulky offense. I'm not Sand Stream because I find it tends to wear Breloom down really quick and cancelling Tenta's and Azu's lefties a poor tradeoff for occasionally boosting Aero's SpDef but you can change it if you'd like. Tentacruel provides a few resists I was really lacking at this point while also providing hazard removal, most important for Aero allowing it to come in and out as freely as possible. The SR setters it can't spin on tend to get heavily pressured by Breloom, meaning it was a nice fit here. Sludge Wave was suggested I think by Sacri' in a thread somewhere, and it's really nice to not give Serp free rein on you, and to be able to actually do something to Azu and Primarina. Speed outspeeds Mamoswine. Obviously I just get trashed by Latias up to this point so next mon was the mandatory Steel, which in this case I chose to be Scizor. I didn't really want CB here, as I felt like I wanted to be able to more reliably be able to take and return hits, although the ability to be able to Pursuit Latias would definitely be nice. Swords Dance Bug Z is a set I've been using since the Weavile suspect, and I love how it allows Scizor to break through shit like Swampert without Life Orb recoil while retaining the bulk I wanted on this team. Attack EVs always OHKO Swampert at +2 while Speed always outspeeds Adamant Azumarill. At this point I get brutalised by Serperior and Hydreigon, and wanted a secondary Fighting resist, so Sap Sipper Azu was my choice for the last slot. The ability to trap the occasional Amoonguss is excellent for Breloom, but everyone knows what this mon does so no point going into great detail here.

A well played Amoonguss is definitely irritating to this team, and Scizor is always annoying despite having a Tenta, Hippowdon and a Scizor of my own. In dealing with Amoonguss, I generally have to attempt to pressure it using doubles to Aero or if it reveals Clear Smog, trap it with Azumarill. It’s also possible to lure it with Scizor as +2 Savage Spin Out always OHKOes. A play you can also make vs Sludge Bomb Azu is to Perish Song as it comes in, then threaten the trap with Whirlpool the next turn. Due to perish counter already having started, at worst you can trade if they allow you to trap Amoong or trap something else on their team if they decide to switch. A tricky matchup but not unplayable. In general this team has been fun for me so hopefully other people enjoy it too!
 
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asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader

So, I made this team about a month or two ago, and I've found that it still holds up fairly well. I started with Moltres, as at the time of me building this, it was the subject of discussion on the VR, so I wanted to use it myself and get a better opinion on it. I started with Agility over U-turn, but U-turn proved to be more useful. Then, I chose Mega Steelix as my Stealth Rock user since it could check Dragon- and Electric-types, provide Toxic support, and still have some offensive presence. Azumarill was up next, as I wanted something to take advantage of the U-turn support that Moltres provided on top of Moltres removing problematic stuff like Amoonguss. It also brought priority to the team, which was important since it was shaping up to be a bit slow at first. Rotom-C was decided on next when I realized, 'Oh shit. Removal.' Its positive matchup against some of the more common Stealth Rock users was helpful, and it also completed a VoltTurn core. The third slot was purely chosen because nothing on my team likes switching in on Gliscor, (was recommended to me by someone in room, sadly don't remember who.) though Will-O-Wisp has proven effective as well in case stuff like Scizor gets out of hand. Hydreigon was the team's Choice Scarf user, gave the team a cleaner, brought additional U-turn support, and helped to break through things Azumarill couldn't. Finally, I added Heracross to give the team a better matchup against stall, as well as a generally fast breaker that could also capitalize on the VoltTurn shenanigans. Opposing Moltres is a bastard to deal with, and Azumarill and Primarina have given the team some issues, though not much on the team lets either in for free, so it hasn't been too big of a problem.


Moltres @ Flyinium Z
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Roost
- U-turn

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Liquidation
- Aqua Jet
- Play Rough
- Knock Off

Rotom-Mow @ Iapapa Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Hidden Power [Ice]
- Defog

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
 

wuhoodude

Goodbye Bewear
is a Tiering Contributor Alumnus

Build-A-Bear (Bewear) @ Normalium Z
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Double-Edge
- Ice Punch

Muck-A-Muk (Muk-Alola) @ Assault Vest
Ability: Poison Touch
EVs: 204 Atk / 180 SpD / 124 Spe
Adamant Nature
- Pursuit
- Knock Off
- Poison Jab
- Shadow Sneak

Dou-A-Blade (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
- Swords Dance
- Gyro Ball
- Toxic
- Shadow Sneak

Glis-A-Scor (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Toxic
- Earthquake
- Roost
- Stealth Rock

Poof-A-Floof (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Return
- Flamethrower
- Roost
- Defog

Boop-A-Snoot (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Protect
- Scald
- Substitute


This team is a bulky offense team that I built in the past month or two. The idea of this team is to be able to tank hits while still being able to pressure opponents offensively. What makes this team solid is the fact that not one pokemon on the team has to check threats alone. Even if one team member faints, other team members are still able to check the majority of the tier. This team can also handle any playstyle. The ability to tank hits and retaliate hard is good versus offense, and the team is still able to break through other bulky teams.
Bewear functions as the team's wallbreaker. What's special about bewear is that it can wallbreak effectively without easily being revenged killed by physical attackers. With its ability fluffy, bewear serves as a good offensive check to physical attackers. If it is at full health, Bewear can comfortably check scizor, Mega Aerodactyl, choice scarf infernape, cobalion, terrakion and even a +6 azumarill. Alolan-Muk serves as a good check to the many special attackers in the tier. It is able to support bewear by pursuit trapping celebi, latias, gengar, and chandelure. Doublade serves mainly as the team's check to Mega Pidgeot, but also doubles as a second check for latias, scizor, cobalion, and terrakion while also being a good check to breloom. With toxic, doublade is able to lure physical walls like alomomola quagsire, swampert, and hippowdon to help keep constant pressure on fatter teams. Gliscor gives the team stealth rocks and serves as another check against physical threats. it originally had taunt, but I replaced it with toxic to be able to poison mantine and volcanion for suicune. Taunt can still be used to help the already favorable stall match up. Mega Altaria is the main answer to hydreigon and acts as the team's hazard remover. Suicune is typically the one on the team that will sweep and is also team's second stallbreaker.

Even though the team is really solid, there are still a few problematic threats. Hazard stacking can be an issue if Mega Altaria gets haxed or poisoned by klefki. One big nuisance is Mega Pidgeot. Doublade and alolan-muk together have limited switchins to Mega-Pidgeot. These two should be played very carefully when there's a Mega Pidgeot on the field. If alolan muk can safely get on the field, it should try to pursuit trap Mega Pidgeot. Volcanion can also be a problem to the team. Even though Mega Altaria can switch into volcanion, it will be pressured a lot if hazards are on the field. It is best to try to stall out its moves with suicune. Serperior even though has three checks on the team can be an issue if it gets a leech seed off. Suicune should try to pp stall it if serperior switches directly in. Primarina is a really difficult pokemon to switch into. Alolan Muk will be the primary switchin and should pursuit it to get some damage. Bewear outspeeds the common modest primarina and speed ties with timid and can use its z move to ohko it. Opposing suicune can be an issue if it sets up. Alolan Muk should knock off its leftovers and attempt to poison it. In the end will probably be a pp stall with your own suicune. Opposing gliscor can also be an issue. Bewear has ice punch just for gliscor. If gliscor is already set up, bewear can live one earthquake from full hp and should fire its z move right away to put gliscor in range for suicune's scald.

 
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1521679125470.png

Blissey Offense
A name and strategy coined by another player, my main addition is magneton to add to Blissey's prowess against Scizor. As said by the creator of this strategy,"Scizor clicks U-Turn, something dies". The strength of Blissey's counter is incredible. A little u turn can kill most pokemon without any chip damage, and can do heavy damage to even the greatest of walls. In such a way, Blissey, a special wall, now also becomes a potential wallbreaker. To handle more or less all physical threats, Mega Slowbro joins the squad, easily backing up blissey against the deadliest of physical attackers. He also isn't passive against anything except waters, so when Hydreigon or Serperior attempt to switch in, they get punished severely. After that, he can run though teams, but be wary that his Achille's heel is toxic. Gliscor is simply amazing, greatly improving the matchup against stall, as well as poisoning walls. Latias is a wall, priority check, and wallbreaker all in one. She improves the teams matchup against hazard stack, which the team is otherwise slightly weak to. Magneton traps Steel types (Scizor), and baits counter (Scizor). Lastly Terrakion seems to be the most off member of the team, but gets the job done for now.
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Slack Off

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Fire Blast
- Toxic
- Counter

Latias @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Calm Mind
- Recover

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Quick Attack

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 200 SpD / 56 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Roost
- Earthquake




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Breloom
... You'll just have to outplay it, I see it on almost every team, this thing can be a jerk. Use Gliscor and Latias wisely in order to bring it to its knees.
1521838221511.png

M-Sharpedo
He'll 6-0, but I don't see him as much anymore.

Possible Team Changes:
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Azumarill
Sap Sipper Variant deals with the above two threats, but could make the team a bit more passive, seeing as I'd have no physical attackers and Latias is my only real special attacker
 

Attachments

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moltres (1).gif
altaria-mega.gif
empoleon.gif
krookodile.gif
breloom.gif
scizor.gif




Moltres @ Flyinium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Defog
- Fire Blast
- Roost

Altaria-Mega @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 80 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam
- Roost
- Defog

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Toxic
- Roar

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Stone Edge

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Spore
- Mach Punch
- Bullet Seed

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

This is a Bulky Offense team I made centered around the double Defog core of Moltres + Mega Altaria. They cover each others types very well. Pressure on Moltres is used to stall out hazards and also beats TSpikes Tenta 1v1. Ice Beam is used to deal with Gliscor easier, as it is otherwise slightly annoying. I needed a Flying resist, a Steel Type, and a good Mega Pidgeot check, so Empoleon seemed perfect here. Rocks Toxic is used to give a better matchup against stall. I needed speed control and a Volt Switch deterrent for my team next, so Krookodile came along. Breloom also improves the matchup against stall and provides the team a setup sweeper. I used Jolly over Adamant for outspeeding things like 252+ base 60s (such as Primarina and Bewear), and speed tying with other 70s.The combination of Rocks Toxic Empoleon and Spore 3 attacks Breloom has a good matchup against stall. Lastly, I needed a strong pivot and something to annoy physical walls, so Choice Band Scizor seemed natural. It also wears down Quagsire for Krookodile to Knock Off spam.

pidgeot-mega.gif
/
moltres (1).gif


These two are the biggest threat to my team. Pidgeot can be played around if its the stallbreaker set, but Moltres can be annoying. Empoleon checks both, but if both are on the same team, it can be prone to be weared down. My strategy for playing against Mega Pidgeot is attempting to keep Mega Altaria healthy so that i can Ice Beam it. Krookodile can also RK it after rocks with Stone Edge. A Healthy Empoleon can also deal with Pidgeot. As for Moltres, I attempt to Z-Move it with my own Moltres or keep Empoleon healthy.

aerodactyl-mega.gif
Mega Aerodactyl threatens Moltres and can force it out. This is the main reason why I have Shuca on Empo, to deal with Aero easier. Krookodile + Mega Altaria also check it well, but it can still be annoying to face.

terrakion.gif
CB Terrakion can wreck havoc on my team if played right. Thankfully, I have two strong priority users to RK it if things go out of hand, but Band is still a threat not to be overlooked, 2HKOing Altaria with ease.

latias (1).gif
Electrium Z-Thunder Latias can be annoying, but it can be played around with Krookodile + mega altaria. Scouting for Z-Thunder on CM Lati is a must. You can run Protect > Roar on Empoleon to scout better, but Roar, in my opinion, is very valuable.

And thats all! Have fun n_n
 
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This is a Bulky Offense team I made centered around the double Defog core of Moltres + Mega Altaria. They cover each others types very well. Ice Beam is used to deal with Gliscor easier, as it is otherwise slightly annoying. I needed a Flying resist, a Steel Type, and a good Mega Pidgeot check, so Empoleon seemed perfect here. Rocks Toxic is used to give a better matchup against stall. I needed speed control and a Volt Switch deterrent for my team next, so Krookodile came along. Breloom also improves the matchup against stall and provides the team a setup sweeper. The combination of Rocks Toxic Empoleon and SD 3 attacks Breloom 6-0s stall. Lastly, I needed a strong pivot and something to annoy physical walls, so Choice Band Scizor seemed natural. It also wears down Quagsire for Krookodile to Knock Off spam.
Do you have any replays of this team 6-0ing stall?
 

justdrew

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Breloom doesn’t exactly 6-0 stall, but as a physical attacking Grass-type it is able to beat Pokémon like Alomomola and Quagsire. If the stall has Mega Altaria or Amoonguss, Breloom struggles to break through. Furthermore Pokemon used on stall such as Togekiss, Mega Altaria and Crobat are able to outspeed and/or wall Breloom, while Mega Aggron can stomache hits due to its immense physican bulk. Empoleon is worn down by Blissey especially since it’s Shuca Berry. Although this team doesn’t guaranteed 6-0 stall it has a relatively good match up.
 
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Requesting teams that beat stall with replays attached (that arent mid ladder victories vs forretress stall). And I already have teams with heracross so another breaker would be nice:)
 
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 208 Def / 40 SpD / 8 Spe
Bold Nature
IVs: 0Atk
- Calm Mind
- Scald
- Ice Beam
- Slack Off

Nidoking@ Life Orb
Ability:Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0Atk
- Stealth Rock
- Earth Power
- SludgeWave
- IceBeam


Klefki Leftovers
Ability: Prankster
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0Atk
- Magnet Rise
- Spikes
- FoulPlay
-Thunder Wave


Breloom@ Normalium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mach Punch
- Bullet Seed
- Giga Impact


Hydreigon@ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn


Chandelure@ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0Atk
- Substitute
- Calm Mind
- Flamethrower
- ShadowBall

I saw Geezer’s request for a team that can break stall, and since my friend MouteMoute kinda exposed my Breloom set and a lot of people have played against this team now, I think it’s fair that I share this team with the community. It’s a team I’ve had a lot of success with ladder wise, I got reqs with it in the minimum amount of games and peaked top 3 on the UU ladder with it shortly after the Mega Slowbro Suspect Test was over. It’s far from a perfect team, no hazard control and the special flying types like Togekiss, Moltres, and Mega Pidgeot are troublesome. Beyond that, it’s very effective and I think it’s a pretty easy to use...get hazards up and start to break opposing teams down. It’s Mega Bro+ Spike Stack with a couple of breakers. Mega Bro is the physical wall and checks everything from Mega Aero to all the physically attacking Fire types, to all the DD Dragons like Haxorus, Kommo-o, and Mega Altaria. Klefki sets spikes and utilizes two somewhat unique moveset options in Magnet Rise which allows Klefki to become Ground immune for 5 turns…that helps it set up more spikes against the likes of Hippowdon and Krookodile, and particularly Gliscor who people often switch in to try and absorb status and think they can threaten Klefki out. Foul Play is used on Klefki so it doesn’t get set up on by the likes of Scizor and notably Gliscor. I have had sooooo many people start SDing up with Gliscor against Klefki thinking it can’t do anything to Gliscor…I proceed to get up all my spikes and then Foul Play KO it. The Two main breakers of the team are Normalium Z Breloom and Sub CM Chandelure, and they together have a great matchup against most teams….particularly against Stall. Z-Giga Impact helps Breloom break past some of it’s most common checks:

252 Atk Breloom Breakneck Blitz (200 BP) vs. 0 HP / 0 Def Crobat: 262-309 (84.2 - 99.3%) -- guaranteed OHKO after Stealth Rock
252 Atk Breloom Breakneck Blitz (200 BP) vs. 0 HP / 0 Def Altaria: 238-281 (81.7 - 96.5%) -- guaranteed OHKO after Stealth Rock
252 Atk Breloom Breakneck Blitz (200 BP) vs. 0 HP / 4 Def Altaria-Mega: 200-236 (68.7 - 81%) -- guaranteed 2HKO after Stealth Rock (KO'd by Mach Punch after)
+2 252 Atk Breloom Breakneck Blitz (200 BP) vs. 252 HP / 184 Def Amoonguss: 463-545 (107.1 - 126.1%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery
252 Atk Breloom Breakneck Blitz (200 BP) vs. 4 HP / 0 Def Latias: 238-281 (78.8 - 93%) -- 37.5% chance to OHKO after Stealth Rock (KO'd by Mach Punch after)

Sub CM Chandelure pressures stall hard by taking advantage of Blissey, and with Hazards up…it secures most victories against those playstyles. Also of note is that what often checks Sub CM Chandelure like Hydreigon and Scarf Krook, Breloom can take advantage of those mons for set up bait. Nidoking offers role compression, providing the team Stealth Rocks, an electric Immunity (does get2HKO’d by HP Ice), and has the power and coverage to break balance cores. It also can act as a secondary check to things like Breloom when healthy. Finally, Hydreigon is the speed control, while also offering modestly powerful Draco’s and momentum through U-Turn. I posted a couple replays below, two are against the same stall player and after the first game, it encouraged him to make a team change...it didn't matter because the same result occurred in game 2. 3rd game is a really good one against King UU that was really tight and was well played on both sides. That game is a good example of the impact that Normalium Z Breloom has, blowing back his Amoongus and opening up the game for the rest of my team. Hope you enjoy the team, and I hope others find it useful. Cheers!

https://replay.pokemonshowdown.com/gen7uususpecttest-717854109

https://replay.pokemonshowdown.com/gen7uususpecttest-717858913

https://replay.pokemonshowdown.com/gen7uususpecttest-721432622
 
Nice! keep em coming

EDIT: Not to be an asshole but I experienced some problems with this team. Works well vs stall Ill give you that, but it is cleany 6-0ed by BD azumarill if breloom has taken of 1/4 of its health. Similarly SD scizor also easily plows through once chandelure is removed by a pursuit user or if it switches into SR twice (Not that big of a problem tho, since pretty much nothing on your team lets it set up except a choice locked hydreigon, or if they evade a scald burn). I have a replay vs BD azu to show you what I mean. Since you dont have a defogger BD azu + spikes is a 100% guaranteed win (I could have stopped him from getting them all up if I didnt predict wrong 2 times, but if he was smart he would have saved klefki and gotten them up later anyway):
http://replay.pokemonshowdown.com/gen7uu-724588294

So while this team is great vs stall it loses out on other matchups vs very common sweepers. Making teams that fare well vs regular playstyles AND stall at the same time is very very difficult tho. Which is why I hate the playstyle:)
 
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