Project USUM Ubers Teambuilding Workshop v1

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Quick announcement for everyone here. We're working on things slowly and I'll start doing more team descriptions to pick up the slack. Apologies to all of you waiting for your teams but we'll get to it over the next week

I'd like to request a team (preferably balance) built around Choice Band Ho-Oh because its such a strong wallbreaker that is quite durable when paired with regenerator

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Toxic
Here's a team Zesty43 made around the requested mon. If you have any questions let Zesty, I or Jase know and we'll get back to you as soon as we can. In the mean time enjoy the teams and have a good one :)


Banded Ho Oh's primary job in the tier is a devastating wallbreaker that dents the tier's top threats with its extremely potent stab combination while at the same time using its massive special bulk and good defensive typing to take hits from the likes of special groundceus and dusk mane. Therefore the ev spread and set reflects ho oh's role in this maximising its bulk without compromising its speed tier greatly. As ho oh's stab is unresisted in the tier bar the rare tyranitar and rockceus, defog was chosen as a filler over earthquake as ho oh can get off a free defog occasionally lessening the strain on the team's primary defogger while earthquake has limited merits in the current metagame.

From there to complement ho oh a primary defogger and a check to primal groudon carrying a rock move is needed so giratina origin fits this description perfectly acting as a great secondary defogger and a check to primal groudon. The speed evs are used to outspeed adamant dusk mane with maximum defense to be able to take on swords dance groudon variants. Thunder wave is the status of choice on giratina to cripple faster targets including support arceus variants enabling band ho oh to outspeed these threats and 2hko them. A check to primal ogre is also necessary on the team and primal groudon acts as a good soft check on the team. The set of choice on groudon is swords dance eruption that acts as a 'catch all' to the meta and can be used to target its various checks with the appropriate move and severely dent switch ins with eruption. In addition to checking the primal twins, good checks were needed to faster stronger attackers such as yveltal specs or life orb and marshadow. For this fairyceus was chosen as a good support arceus form to complement the team providing stealth rock and a check to the aforementioned threats.

While Ho Oh's special bulk is astronomical, it still has a tendency to fall to strong special wallbreakers such as lunala and mega mewtwo y or be picked off by certain special attackers once weakened such as mega gengar carrying thunder. Therefore lum berry tyranitar was added to the team to act as a solid pursuit user with the ability to trap will o wisp gengar variants reliably along with other special wallbreakers. The last slot was dedicated to a fast physical cleaner that can take advantage of banded ho oh's wallbreaking prowess and taunt Mewtwo Mega X was used that also gives the team some much needed speed control.
 

Fudo De Yusei

Banned deucer.

Xerneas @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Geomancy
- Aromatherapy
- Rest
- Moonblast

Z-Geomancy Xerneas, while nearly not as powerful as before, is a threat I would like to build a team around. Ideally looking for more of a Bulky Offense team. Some potential team options I've looked into are Defensive Yveltal with Charti Berry and Fast Primal Kyogre.
 
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During the winter ssnl i built a diancie webs team inspired by the concept of the glalie webs that Thimo used against Kf4n in open finals, the idea is to use explosion to block defog. My take was that diancie was better for this because it gives you an anti lead to mons like yvel, gar, and opposing web setters. This team is a bit different from the original version that i used that seasonal but i think that it is also a bit better. Dawn wings gives you a spin blocker so that exca offense does not cause as many issues, and modest z is pretty much a nuke to everything. I made don special as opposed to physical because i find that it prevents defog better than sd does. Personally at this point and time i find any webs without Diancie to just be a bit underwhelming as it leads to issues against other offense builds and 50/50s with mons like gar. Diancie also affords you to run taunt glare smeargle which i find to be far better than nuzzle overall. Another great advantage to diancie is its ability to rock against sab stall and generally keep them up rather well as ho-oh cannot fog on it and in many cases the arcs on those teams is darkceus.

Build and wrote by Zesty43
 

Ropalme1914

Ace Poker Player
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Zygarde-Complete @ Groundium Z
Ability: Power Construct
EVs: 228 Atk / 48 SpD / 232 Spe
Adamant Nature
- Thousand Arrows
- Dragon Dance
- Substitute
- Dragon Tail

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Sludge Wave
- Taunt

Requesting a team around the core of DD Zygarde-C and Mega Gengar. While Zygarde still is one of the best sweepers on the tier, it still can be stopped by some Pokémon if they are healthy, which is when Gengar comes to play. It deals with Fairy-types like Xerneas and Arceus-Fairy and some other defensive Pokémon like Ice Beam Lugia, and can even provide setup opportunities by burning some foes like Necrozma-DM. I would like a HO team, but those sets are just a suggestion since they are the variants that I have most experience (I have no problem with changing Gengar's set or changing Zygarde-C to a Leftovers variant for example).
 
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Lunala @ Leftovers
Ability: Shadow Shield
EVs: 144 HP / 164 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Roost
- Defog / Ice Beam
- Toxic / Will-O-Wisp

I've almost never seen Defensive Lunala on ladder but I'm still interested in you guys making the most spicy balance build with this dude anyway (having a Ghost Defogger that isn't Gira-O is pretty cool)
 
https://pokepast.es/e4702f15361953c6 Mega Gengar+Zygarde

dd zyg is the #1 threat of the metagame and this team represents a branch of thinking exploring how to abuse this mon via synergizing it with mgar, which removes fairyceus, dd zyg’s best answer. klefki and groundy r then added to check a good portion of the metagame by virtue of their ability/typing, whilst also stacking hazards to set up for zyg’s eventual sweep. finally, i decided to add 2 twists to the team. first, in palkia, instead of pdon, as the primary pogre check; this thing rips holes vs any archetype and capitalizes on the fairyceus-removing support that mgar provides. and second, scarf rachi (s/o iris goat of dpp) who provides further team support in spreading paralysis, tricking scarf, and hwishing whatever mon happens to be the wincon in the match up.

Builder: hyw
 
https://pokepast.es/e4702f15361953c6 Mega Gengar+Zygarde

dd zyg is the #1 threat of the metagame and this team represents a branch of thinking exploring how to abuse this mon via synergizing it with mgar, which removes fairyceus, dd zyg’s best answer. klefki and groundy r then added to check a good portion of the metagame by virtue of their ability/typing, whilst also stacking hazards to set up for zyg’s eventual sweep. finally, i decided to add 2 twists to the team. first, in palkia, instead of pdon, as the primary pogre check; this thing rips holes vs any archetype and capitalizes on the fairyceus-removing support that mgar provides. and second, scarf rachi (s/o iris goat of dpp) who provides further team support in spreading paralysis, tricking scarf, and hwishing whatever mon happens to be the wincon in the match up.

Builder: hyw
Fire team, and to whomever that requested this team, consider running 30 HP IV's so that Power Construct will activate after using Substitute twice. If you make this optimization, use 56 SpD EVs so that you live an Ice Beam from support arc from full health.
 
Fire team, and to whomever that requested this team, consider running 30 HP IV's so that Power Construct will activate after using Substitute twice. If you make this optimization, use 56 SpD EVs so that you live an Ice Beam from support arc from full health.

You’ll be right if the team didnt have para and burn spam action. basically on this team u actually do want the extra turn of sub at the cost of hp so u have an extra turn for a chance to fish for full para or to abuse opp's cut in atk due to burn
 
necdm.gif

Necrozma-Dusk-Mane @ Solganium Z / Life Orb
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Sunsteel Strike
- Earthquake / Photon Geyser

I prefer Trick Room team around this set. Some fire techs like eruption pdon can be nice. Thanks in advance
 
View attachment 138342
Necrozma-Dusk-Mane @ Solganium Z / Life Orb
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Sunsteel Strike
- Earthquake / Photon Geyser

I prefer Trick Room team around this set. Some fire techs like eruption pdon can be nice. Thanks in advance
the key to succeeding when building with tr is to make maintaining momentum a priority, since tr lasts only 5 turns and there r no items to extend its effect. imo there r basically only 2 ways to do this: 1 to have the tr setter also have a suicide move so that it can immediately escort in the sweeper or 2 to have the tr setter the actual sweeper itself.

this team allocates this responsibility half and half. on the support side, i chose mega diancie and cresselia. diancie is cool since it sets up rocks while also setting up tr pretty reliably since mbounce counteracts opposing taunters trying to stop tr. cresselia is cool since it sets up screens and its suicide move gives a teammate a second chance to sweep.

on the offensive side, i chose duskmane and ekiller as they seemed to me like the strongest solo sweepers who themselves utilize tr. finally, as my non-tr sweepers, i went with max/max mixed don and ogre who r both nukes due to their 150 bp moves. thanks to tr support, they have the liberty of investing fully in mixed atk stats rather than speed, which makes them much harder to wall as not only r they faster than things that wud normally outpace them but they carry greater firepower as well.


https://pokepast.es/891eaacebe84aaa3

All credit to hyw
 
i would like to request a team around Mega Mewtwo Y


Mewtwo @ Mewtwonite Y
Ability: Unnerve
EVs: 8 HP / 80 Def / 228 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Ice Beam
- Fire Blast
- Calm Mind
 
Hi,

Gengar @ Gengarite
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Sludge Bomb
- Taunt

I would like something based on Gengar + status spam. I have never been convinced in the teams that I have trained but this gives me confidence and I am sure that the person who takes this will do a great job. It's my favorite mons in ubers. On the set you can add changes or leave it like that, it depends.

Greetings and thanks.
 
Marshadow.gif

Kenshiro (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Pursuit

I would like to request a team around Marshadow. I have played and tested some teams with no avail but I have found to love the consistency of Marshadow. If at all possible I am a hyper offense player so if the team could be somewhat offensively based that would be great but if not it is no big deal.
 
I'm surprised this core hasn't been asked for yet, but here it is lol. I'm requesting a team revolving around a core of Pdon and Pogre (Poggers).
Literally going to leave every nitty gritty to you, blow my mind with it and surprise me lol :P
 

Attachments

Could I get a team built around this psyspam core?


Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Ice Beam
- Knock Off
- Superpower


Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Nature's Madness
- Taunt

Thanks in advance. Feel free to change the sets as long as both Lele and Deoxys remain.
 
Could I get a team built around this psyspam core?


Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Ice Beam
- Knock Off
- Superpower


Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Nature's Madness
- Taunt

Thanks in advance. Feel free to change the sets as long as both Lele and Deoxys remain.
I’ll take this on
 
Hello,
I would like to be able to order a team based on DarkCeus Z. If it can be offensive with bulk better. For example
:

Arceus-Dark @ Darkinium Z
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Punishment
- Refresh
- Recover


It would be rather thought for a match up vs stall with good support. Something that can eliminate fairies and make work easier. I put it like that because it holds more damage than doing it only offensively.

That's it, I'm sure something incredible can come out.
 

SilverNote3

formerly the chosen nerd
Oh hecc, dis is a cool concept right here! If possible, I would love a team built around Ultra Necrozma! (Please forgive the lack of a sprite, I am typing this on PS4 browser) Bonus points for either Bulky Offense or a tanky variation of HO

Necrozma-Dusk Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 Atk / 4SpD / 252 Spe
Jolly Nature
- Swords Dance
- Photon Geyser
- Earthquake
- Sunsteel Strike

If possible, could you do a description and/or a teambuilding process with it? May help me build teams on my own better.
 
Requesting a team around this neat set I read about in an article a while back:


Aegislash @ Choice Specs
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Gyro Ball
- Toxic
- Flash Cannon / Hidden Power Rock

Thanks in advance to whomever takes this!
 
Its 2019 Now so i wanted to get some new teams for the new year. A Pokemon I have never used is Lugia So That Is Going to Be My Request.
I Am Open To Any Variant But Would Prefer Some Sort Of Bulky Offence Or Balance. Would Also Like the Team To Have A Strong Breaker.
Other Then That Surprise Me.
Thanks In Advance Hopefully Someone Takes This Request I'm Interested to see what good team builds can do with it.



Lugia @ Leftovers
Bold Nature
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
- Toxic
- Roost
- Whirlwind
- Ice Beam
 
I recently had this crazy idea to utilize my boy genesect again (even though I am quite aware that it hasnt got the best spot in the metagame as it is right now) with a shift gear set! At the lategame this set can possibly achieve surprisingly much and clean the opponents Team. Maybe the coverage can be tailored towards having a better neutral coverage but at first glance and after a few calcs, this seemed like the best way to go. Breakneck Blitz is used to overcome some of its checks and counters, especially with the help of download, like Ho-Oh and Primal-Kyogre:
+2 252+ Atk Genesect Breakneck Blitz (160 BP) vs. 104 HP / 0 Def Ho-Oh: 394-464 (103.9 - 122.4%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Genesect Breakneck Blitz (160 BP) vs. 32 HP / 64 Def Kyogre-Primal: 368-433 (105.4 - 124%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Genesect Breakneck Blitz (160 BP) vs. 248 HP / 8 Def Toxapex: 249-294 (82.1 - 97%) -- 62.5% chance to OHKO after Stealth Rock and Black Sludge recovery
+2 252+ Atk Genesect Blaze Kick vs. 252 HP / 4 Def Magearna: 340-400 (93.4 - 109.8%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
Only one Boost:
+1 252+ Atk Genesect Breakneck Blitz (160 BP) vs. 32 HP / 64 Def Kyogre-Primal: 276-325 (79 - 93.1%) -- 37.5% chance to OHKO after Stealth Rock
+1 252+ Atk Genesect Blaze Kick vs. 252 HP / 4 Def Magearna: 256-302 (70.3 - 82.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
I would love to have a team built around this! :]

https://pokepast.es/d07e7d91076239ce (forgot to mention, that obviously memento or similar support moves is a nice option as well. Steelium can be used for better and faster beating salamence or Life Orb for a consistent damage outputboost with similar results but less durability)
 
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