Introduction
I'm going to start by stating this: the sentence I have seen on the screen more than 20 or so times in my 40 or so matches with this team is "you have some pretty gay shit there". The theme is UU Stall, as my title points out, and I tried to have a general or specific answer to just about everything. There are flaws (just like in every team) I will admit. This team plays curiously off resisting both spectrums and certain type attacks. The spreads and sets are mostly standard or analysis based, but work pretty efficiently. I am open to suggestions, pointed out weaknesses, and different spreads. All Pokemon are interchangeable.
AT A GLANCE:
Changes in Bold except names
I started out thinking about what a stall team needs to be successful (well, in basically any tier).
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 248 HP/224 Def/36 Spd
Timid nature (+Spd, -Atk)
- Pain Split
- Spikes
- Taunt
- Ice Beam
Bulky Froslass leads are more and more common since Roserade has left the UU ranks. A good, fast spiker like Roserade is hard to find (well, there are really only Roserade and Froslass resting above 80 Speed). Froslass, with some HP, can survive a shitload of hits, immune to Fake Out, a fast 350 Speed Taunt, Destiny Bond for a pseudo Explosion (which I like a whole lot). Froslass became my stall lead as I didn't want to use the obvious Uxie or Steelix as a bulky lead, I wanted something with Taunt (I thought about Ambipom) that could stop SR from going up. I had also started seeing a lot of these myself, and so right away I wanted to give it a try. I replaced the set with the "ProLass" set that was suggested by whistle, as well as the use of Pain Split over Destiny Bond in order to "stick around" a bit longer. 4 EVs were taken from Defense to give Froslass 292 Speed to outrun Froslass running the same set. Everything is self-explanatory once I say she is my premier Spiker.
[Phazer]
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP/124 Def/136 Spd
Jolly nature (+Spd, -SAtk)
- Will-o-wisp
- Morning Sun
- Roar
- Flare Blitz
Arcanine replaced Hariyama in this slot of another recommendation of Whistle's in order to combat my weakness to Swords Dance Venusaur (hence the Jolly Nature). Arcanine acts as the phazer that Hariyama filled, as well as more burn support, immediate recover in Morning Sun, and Flare Blitz to do some damage. Blastoise and Arcanine pair well, although after Arcanine's addition, more Defense to Registeel or Blastoise might be a good idea.
[Cleric]
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Heal Bell/Protect
- Seismic Toss
- Softboiled/Wish
- Toxic
I knew I might need a Wish passer or something, or a Cleric, and right now Chansey is my miniature Blissey... or Celebi. Chansey walls the hell out of the tier once again. Toxic because later I would realize the amount of paralysis I was already using. Seismic Toss so Raikou and Sceptile can't demolish my team with Substitutes. Heal Bell has been more faithful along with Softboiled, so until I start having problems taking attacks, I'm going to keep it. Calm and Max SpD and Def for a couple reasons. Dugtrio must have Choice Band to OHKO with EQ with SR. Also so I can survive against Pokemon running Mixed sets without a Fighting move. 4 Speed to outspeed Chansey not running it so I can pull the one two.
[Spin Blocker]
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SpA
Bold nature (+Def, -Atk)
- Will-o-wisp
- Calm Mind
- Rest
- Shadow Ball
Froslass isn't serving as my Rapid Spin blocker, or Explosion, or Fight resist/immune, since she goes down fast. This is a Spiritomb I have used to great effect in UU and OU, mimicking Crocune just a bit. I decided not use Sleep Talk since I have Chansey's Heal Bell. WoW and CM pair so well, and Shadow Ball is so I can hit and check Gallade because otherwise he will Substitute and SD and proceed to wreck my whole team. Max HP, Def, and Bold Nature to get the most out of defensive prowess. After this thing gets enough CM's and WoW's the whole opponent's team, and the enemy phazer is gone, that's pretty much game past a lucky crit. Thinking of replacing with bulky Arcanine.
[Stealth Rock User]
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/100 Def/56 SpD
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Earthquake
- Stealth Rock
My answer to Mismagius, SR user, paralysis support, and Altaria counter (more or less, she just has to get stuck on Outrage). Earthquake so I can get the surprise KO on fires and hit other Registeel and Steelix. Thunder Wave so I can pull a noob Jirachi hax and Iron Head the shit out of them. Registeel is the only real reason I might want Wish on Chansey. Thanks to derangedyoshi, I simply switched the EVs of the analysis around as Registeel needs more durability, and after a damage calculation (below), after Leftovers, LO Jolly 252 Atk EQ fails to 2HKO, while I OHKO with Iron Head after SR and LO (or Spikes makes it inevitable).
[Rapid Spinner]
Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/ 4 SpD
Bold nature (+Def, -Atk)
- Yawn/Roar
- Surf
- Rapid Spin
- Roar
Water, Ice, Fire resist, Rapid Spinner, 2nd answer to Altaria (Ice Beam), Yawn over the other options because I can sleep a sweeper (lol rhyme). Blastoise ends up sticking around a while for some reason. Chosen as I saw his synergy and his bulk with the team. Claydol just wouldn't work because he would lure in pokemon like Houndoom and Honchkrow, etc. Blastoise's RS keeps Toxic Spikes off the field as I couldn't afford to have a Poison type as I couldn't fit one in. Roar can go over Yawn if I need another phazer. Roar replaced Ice Beam as Ice Beam was a predictable bulky water move, and Blastoise is too slow to do much with it. Altaria also apparently survives one if she's got a bulky set. Roar and Yawn pair well in that they both do nearly the same thing, and whatever I Yawn will switch (take some entry hazard damage), only to be phazed out again. Thanks for the suggestion of Roar over Ice Beam goes to 031ap.
I know, my thread isn't amazingly embroidered, it's not as descriptive or exciting as it could be, and it probably isn't Archive material (but hopefully xD). Despite this, please rate intelligiently, as I spent a long time trying to make sure I could play UU properly, and design a UU team. Thanks!
I will soon add a threat list, as I like to battle at least 50 times (haven't been able to do so as I have been loaded on work from an AP class... lol I'm such a braggart) before I decided what the main issues are. Some confirmation of threats after the changes I implemented would be helpful.
I'm going to start by stating this: the sentence I have seen on the screen more than 20 or so times in my 40 or so matches with this team is "you have some pretty gay shit there". The theme is UU Stall, as my title points out, and I tried to have a general or specific answer to just about everything. There are flaws (just like in every team) I will admit. This team plays curiously off resisting both spectrums and certain type attacks. The spreads and sets are mostly standard or analysis based, but work pretty efficiently. I am open to suggestions, pointed out weaknesses, and different spreads. All Pokemon are interchangeable.
AT A GLANCE:
Changes in Bold except names
I started out thinking about what a stall team needs to be successful (well, in basically any tier).
- Entry Hazards
- Phazers
- Status Absorber
- Cleric (optional)
- Spin blocker
- Rapid Spinner
- Status infliction
- Explosion resist/immune
- Check/counter to most threats in given tier
- Physical/Special Spectrum covered
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 248 HP/224 Def/36 Spd
Timid nature (+Spd, -Atk)
- Pain Split
- Spikes
- Taunt
- Ice Beam
Bulky Froslass leads are more and more common since Roserade has left the UU ranks. A good, fast spiker like Roserade is hard to find (well, there are really only Roserade and Froslass resting above 80 Speed). Froslass, with some HP, can survive a shitload of hits, immune to Fake Out, a fast 350 Speed Taunt, Destiny Bond for a pseudo Explosion (which I like a whole lot). Froslass became my stall lead as I didn't want to use the obvious Uxie or Steelix as a bulky lead, I wanted something with Taunt (I thought about Ambipom) that could stop SR from going up. I had also started seeing a lot of these myself, and so right away I wanted to give it a try. I replaced the set with the "ProLass" set that was suggested by whistle, as well as the use of Pain Split over Destiny Bond in order to "stick around" a bit longer. 4 EVs were taken from Defense to give Froslass 292 Speed to outrun Froslass running the same set. Everything is self-explanatory once I say she is my premier Spiker.
[Phazer]
Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP/124 Def/136 Spd
Jolly nature (+Spd, -SAtk)
- Will-o-wisp
- Morning Sun
- Roar
- Flare Blitz
Arcanine replaced Hariyama in this slot of another recommendation of Whistle's in order to combat my weakness to Swords Dance Venusaur (hence the Jolly Nature). Arcanine acts as the phazer that Hariyama filled, as well as more burn support, immediate recover in Morning Sun, and Flare Blitz to do some damage. Blastoise and Arcanine pair well, although after Arcanine's addition, more Defense to Registeel or Blastoise might be a good idea.
[Cleric]
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Heal Bell/Protect
- Seismic Toss
- Softboiled/Wish
- Toxic
I knew I might need a Wish passer or something, or a Cleric, and right now Chansey is my miniature Blissey... or Celebi. Chansey walls the hell out of the tier once again. Toxic because later I would realize the amount of paralysis I was already using. Seismic Toss so Raikou and Sceptile can't demolish my team with Substitutes. Heal Bell has been more faithful along with Softboiled, so until I start having problems taking attacks, I'm going to keep it. Calm and Max SpD and Def for a couple reasons. Dugtrio must have Choice Band to OHKO with EQ with SR. Also so I can survive against Pokemon running Mixed sets without a Fighting move. 4 Speed to outspeed Chansey not running it so I can pull the one two.
[Spin Blocker]
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SpA
Bold nature (+Def, -Atk)
- Will-o-wisp
- Calm Mind
- Rest
- Shadow Ball
Froslass isn't serving as my Rapid Spin blocker, or Explosion, or Fight resist/immune, since she goes down fast. This is a Spiritomb I have used to great effect in UU and OU, mimicking Crocune just a bit. I decided not use Sleep Talk since I have Chansey's Heal Bell. WoW and CM pair so well, and Shadow Ball is so I can hit and check Gallade because otherwise he will Substitute and SD and proceed to wreck my whole team. Max HP, Def, and Bold Nature to get the most out of defensive prowess. After this thing gets enough CM's and WoW's the whole opponent's team, and the enemy phazer is gone, that's pretty much game past a lucky crit. Thinking of replacing with bulky Arcanine.
[Stealth Rock User]
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/100 Def/56 SpD
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Iron Head
- Earthquake
- Stealth Rock
My answer to Mismagius, SR user, paralysis support, and Altaria counter (more or less, she just has to get stuck on Outrage). Earthquake so I can get the surprise KO on fires and hit other Registeel and Steelix. Thunder Wave so I can pull a noob Jirachi hax and Iron Head the shit out of them. Registeel is the only real reason I might want Wish on Chansey. Thanks to derangedyoshi, I simply switched the EVs of the analysis around as Registeel needs more durability, and after a damage calculation (below), after Leftovers, LO Jolly 252 Atk EQ fails to 2HKO, while I OHKO with Iron Head after SR and LO (or Spikes makes it inevitable).
259 Atk vs 361 Def & 364 HP (100 Base Power): 204 - 240 (56.04% - 65.93%)
[Rapid Spinner]
Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/ 4 SpD
Bold nature (+Def, -Atk)
- Yawn/Roar
- Surf
- Rapid Spin
- Roar
Water, Ice, Fire resist, Rapid Spinner, 2nd answer to Altaria (Ice Beam), Yawn over the other options because I can sleep a sweeper (lol rhyme). Blastoise ends up sticking around a while for some reason. Chosen as I saw his synergy and his bulk with the team. Claydol just wouldn't work because he would lure in pokemon like Houndoom and Honchkrow, etc. Blastoise's RS keeps Toxic Spikes off the field as I couldn't afford to have a Poison type as I couldn't fit one in. Roar can go over Yawn if I need another phazer. Roar replaced Ice Beam as Ice Beam was a predictable bulky water move, and Blastoise is too slow to do much with it. Altaria also apparently survives one if she's got a bulky set. Roar and Yawn pair well in that they both do nearly the same thing, and whatever I Yawn will switch (take some entry hazard damage), only to be phazed out again. Thanks for the suggestion of Roar over Ice Beam goes to 031ap.
I know, my thread isn't amazingly embroidered, it's not as descriptive or exciting as it could be, and it probably isn't Archive material (but hopefully xD). Despite this, please rate intelligiently, as I spent a long time trying to make sure I could play UU properly, and design a UU team. Thanks!
I will soon add a threat list, as I like to battle at least 50 times (haven't been able to do so as I have been loaded on work from an AP class... lol I'm such a braggart) before I decided what the main issues are. Some confirmation of threats after the changes I implemented would be helpful.





