This is my first RMT and I could use some advice on my team.
Team at a Glance:
Timid (+Spe/ -Atk) Rotom @ Choice Specs (252 Spe/252 SpA/4 HP)
Levitate
-Trick
-Thunderbolt
-Shadow Ball
-HP Ice
I had been having issues trying to figure out what type of lead to use. Most of the leads I faced against were physically bulky, like Regirock or Steelix, or Psychic typed, like Uxie. Previously having issues with entry hazard leads, a Trick Rotom seemed like the best type to counter them. I either trick choice specs on to the lead, or in the case of Uxie, I attack with the boosted STAB Shadowball or Thunderbolt. I use HP Ice to deal with grass and ground leads, such as Roserade or Torterra. I try to save Rotom after handling the lead for a late game sweep, if I still have choice specs. By taking out the bulky leads, it makes it easier for Rotom, Torterra, Spiritomb, or Magnetron to sweep later
Impish (+Def/-SpA) Steelix @ Leftovers (252 HP/120 Atk/136 SpD)
Rock Head
-Stealth Rock
-Earthquake
-Stone Edge
-Explosion
I needed to use some sort of entry hazard and I tried to use a Camerupt, but it lacked any bulk to survive and take out a threat. I then saw Steelix and realized that it would work a lot better for my team. It can either set up SR or i could EQ/Stone Edge and deal a good chunk of damage. After rocks are set, I can explode on the switch-in, which typically would be a fire-type that would counter torterra later on.
Bold (+Def/-Atk) Slowbro @ Leftovers (252 HP/252 Def/4 SpA)
Own Tempo
-Surf
-Psychic
-Slack Off
-Thunder Wave
Slowbro is a perfect tank that helps out this team tremendously. It helps wall special and physical attacks while Twaving sweepers from usefulness. It can also dish back solid STAB moves while shrugging off damage with slack off.
Adamant (+Atk/-SpA) Hitmontop @ Focus Sash (252 Atk/188 Def/68 SpD)
Intimidate
-Fake Out
-Mach Punch
-Sucker Punch
-Rapid Spin
I had so many issues with entry hazards, and I needed a good rapid spinner. Hitmontop's move pool allows me to focus on keeping the bulk and upping his attack while still attacking first with the plethora of priority moves. Focus Sash allows me to strike at least 3 times if there are no hazards before a possible 2HKO.
Rash (+SpA/-SpD) Magneton @ Life Orb (252 SpA/252 Spe/4 HP)
Magnet Pull
-Thunderbolt
-HP Fire
-Magnet Rise
-Explosion
If a Steelix isn't leading for a team, I tend to use Magnetron to take it and other steel types, like Registeel, that could wall up my team.Magnet Rise before the EQ and then HP Fire can OHKO a Steelix and 2HKO a Registeel with Life Orb, while still being able to take out another pokemon with Thunderbolt or Explosion.
Careful (+SpD/-SpA) Torterra @ Leftovers (252 HP/252 Def/4 Atk)
Overgrow
-Woodhammer
-Earthquake
-Rest
-Sleep Talk
One of the bulkiest Rest/Talkers out there. With EQ and Woodhammer, it definitely deal massive damage to any opponent, tending ro OHKO or 2HKO most pokemon, thanks to the destruction of its walls by Explosions and/or Hitmontop/Steelix chipping at others with priority or SR. Torterra had nearly saved me one match by sweeping 4 pokemon before dying tragically by not being able to KO the fifth. Torterra is a beast and the most consistent member of this team.
The main issue with this team is dealing with special sweepers, especially fast ones. Roserade, Omystar w/ Rain, and CM Ghosts all hurt my pokemon, breaking through the bulk. Additionally, entry hazards still remain an issue if Hitmontop can't rapid spin them away. Suggestions?
Team at a Glance:
Timid (+Spe/ -Atk) Rotom @ Choice Specs (252 Spe/252 SpA/4 HP)
Levitate
-Trick
-Thunderbolt
-Shadow Ball
-HP Ice
I had been having issues trying to figure out what type of lead to use. Most of the leads I faced against were physically bulky, like Regirock or Steelix, or Psychic typed, like Uxie. Previously having issues with entry hazard leads, a Trick Rotom seemed like the best type to counter them. I either trick choice specs on to the lead, or in the case of Uxie, I attack with the boosted STAB Shadowball or Thunderbolt. I use HP Ice to deal with grass and ground leads, such as Roserade or Torterra. I try to save Rotom after handling the lead for a late game sweep, if I still have choice specs. By taking out the bulky leads, it makes it easier for Rotom, Torterra, Spiritomb, or Magnetron to sweep later
Impish (+Def/-SpA) Steelix @ Leftovers (252 HP/120 Atk/136 SpD)
Rock Head
-Stealth Rock
-Earthquake
-Stone Edge
-Explosion
I needed to use some sort of entry hazard and I tried to use a Camerupt, but it lacked any bulk to survive and take out a threat. I then saw Steelix and realized that it would work a lot better for my team. It can either set up SR or i could EQ/Stone Edge and deal a good chunk of damage. After rocks are set, I can explode on the switch-in, which typically would be a fire-type that would counter torterra later on.
Bold (+Def/-Atk) Slowbro @ Leftovers (252 HP/252 Def/4 SpA)
Own Tempo
-Surf
-Psychic
-Slack Off
-Thunder Wave
Slowbro is a perfect tank that helps out this team tremendously. It helps wall special and physical attacks while Twaving sweepers from usefulness. It can also dish back solid STAB moves while shrugging off damage with slack off.
Adamant (+Atk/-SpA) Hitmontop @ Focus Sash (252 Atk/188 Def/68 SpD)
Intimidate
-Fake Out
-Mach Punch
-Sucker Punch
-Rapid Spin
I had so many issues with entry hazards, and I needed a good rapid spinner. Hitmontop's move pool allows me to focus on keeping the bulk and upping his attack while still attacking first with the plethora of priority moves. Focus Sash allows me to strike at least 3 times if there are no hazards before a possible 2HKO.
Rash (+SpA/-SpD) Magneton @ Life Orb (252 SpA/252 Spe/4 HP)
Magnet Pull
-Thunderbolt
-HP Fire
-Magnet Rise
-Explosion
If a Steelix isn't leading for a team, I tend to use Magnetron to take it and other steel types, like Registeel, that could wall up my team.Magnet Rise before the EQ and then HP Fire can OHKO a Steelix and 2HKO a Registeel with Life Orb, while still being able to take out another pokemon with Thunderbolt or Explosion.
Careful (+SpD/-SpA) Torterra @ Leftovers (252 HP/252 Def/4 Atk)
Overgrow
-Woodhammer
-Earthquake
-Rest
-Sleep Talk
One of the bulkiest Rest/Talkers out there. With EQ and Woodhammer, it definitely deal massive damage to any opponent, tending ro OHKO or 2HKO most pokemon, thanks to the destruction of its walls by Explosions and/or Hitmontop/Steelix chipping at others with priority or SR. Torterra had nearly saved me one match by sweeping 4 pokemon before dying tragically by not being able to KO the fifth. Torterra is a beast and the most consistent member of this team.
The main issue with this team is dealing with special sweepers, especially fast ones. Roserade, Omystar w/ Rain, and CM Ghosts all hurt my pokemon, breaking through the bulk. Additionally, entry hazards still remain an issue if Hitmontop can't rapid spin them away. Suggestions?