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ORAS UU UU Rain Team

Ive gotten a few good resultes with this team i get up to around 13.5K and begin to stall out and am wondering if there is a hole iam missing & would like some objective views.

First Up Mega Swampert:

Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect

This mon picks things up and puts it down . . hard & in the rain its a speed demon. I run the prot to get my speed up if need be as i dont wanna take hits myself. My physical sweeper that will leave a dent and force some pressure. Not to mention a threat to pesky dragons that my pose a threat to my Special sweeper. Speaking of which . . .

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Switcheroo
- Boomburst

I love this Mon it can out speed almost anything naturally and specs boosted hurricane hurts. The rain makes is so i cant miss subs and screens are worthless. i can cripple a wall with switcheroo and cause quite a disruption. All around ide like to make him the star of the show but i know he has a few counters that are prevalent.

Next on the list my lead . . . For now

Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Gunk Shot
- U-turn

Common lead but he dose a lot of work he can make life hard for other leads & may make opponent rethink those rocks or webs. Aside from that this mon is fast & with the orb he can pack a punch. My life has been saved by fake out more times than i can count. While Knock off completely pops suicide lead azelf and the handy gunk shot 4 the pesky stray fair. . . iam looking at you Florges.


Next we have . . .
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Counter
- Stealth Rock
- Rapid Spin
- Gyro Ball

Between my Mega Swampert & Noivern i create a lot of offensive pressure often forcing a lot of switching. So having a Steath Rock setter to take advantage helps a lot as well as a wall and ok spinner. Counter to take down treats like the common Kroks with knock off who like to make me drop my leftovers just to get popped and lose a intimidate switcher.


Now with all this we still need some rain thus i chose . . .
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rain Dance
- U-turn
- Memento
- Psyshock

This lovely spirit has nice bulk all around and is my other phys wall a reliable mid to late game dancer.
After my enemy is worn down & on there last leg the last thing they need is a neg 2 stat drop. Main idea is to get rain up turn or suicide out to my Boom Bat or MeGa SwwAmPert and sweep.


Last but not least my special wall & the lady that makes it rain all day . . .

Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 SpD
Serious Nature
- Rain Dance
- Thunder
- Rest
- Muddy Water

This beauty will take hits all day rest hydration so i can eat up status users & thunder in the rain in no joke if they dont resit. I run Muddy water so i have a response to things like donphan who think they smart & try 2 predict my next thunder. With a Spd over 400 she will even take a stab MB or D Gleam from Zams. I would really like a different Dancer but no other mon that i can think of matches her bulk & take advantage of the rain.


ANALYSIS:
My team puts a lot of pressure on my opponent not a lot wants to switch in on a specs hurricane with rocks & a second hit incoming on top of chance of confusion. That being said what i is find fairy types and steel types cause issue. This is UU so we are talking Empoleon, Florges, and iam not a fan of suicune either. Ive thought of tornadus as a lead prankster taunt would help with rocks and set up mon but it can also set up rain and has Hurricane. I have tried Ludicolo as a dancer but to less effectiveness Goodra last longer, keeps it wetter, & can dish out damage instead of Seed scald burn stall. My problem is ice that really hurts a lot on top of the above mentioned problem pokes. Any help and objective insight would be appreciated. This team has put in work i can almost break 14k on showdown but its like ive hit the wall .
 
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I have a problem with Noivern... I liked making Noviern the star of my team as well and here is my set

Noivern Life Orb
Ability: Infl.
Nature: Timid
EV: 252 Sp.Atk/ 252 Speed
-Draco Meteor
-Hurricane
-Flamethrower
-Dark Pulse
Boomburst in a sense is kind of useless as noivern has Infiltrator and can hit through subs and screens no matter what. Life orb gives him that extra 30% Dmg while still letting him use other moves, noivern can really (and should) function as more of a Hyper Offensive pokemon because his health and Def. Stats are so low that most anything can 2HKO him. Flamethrower is great for ice types preparing a 4x effective attack while Dark Pulse can take out psychic and ghost types, Giving Noivern as much coverage as possible makes him more viable and deadly compared to limiting him to one move/ switching in to him.
 
Hi,
This is so far a good team but I have a few suggestions.

1. Replace Ambipom. Ambipom is just trash to be honest. It has horrible defenses and the ambipom lead is seen a mile away. People who play smarter and better will notice that ambipom and counter accordingly. So why not replace it with something that really abuses rain? Swift Swim Kabutops is a monster in rain and can set up a Swords dance and run through teams with that swift swim speed boost. So Kabutops > Ambipom

Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Waterfall
- Aqua Jet
You can relegate lead duties to uxie who can dance up that rain first thing.

2. Tornadus is the best rain dancer in the tier hands down. Prankster ensures that you get rain up in a worst case scenario and STAB no miss hurricane is powerful. It can also pivot out of trouble with u-turn or destroy opposing swampert who try to capitalize on your rain with a well-timed grass knot. It also has a prankster taunt for opposing leads which could potentially be a lead over uxie. Perhaps you could use it over goodra for a more offensive-minded rain setter? Yes you lose the bulk but rain is more offensively inclined anyway with the plethora of swift swim abusers available. And rain is on a ticking clock so it is imperative you get the most bang for your buck.

Tornadus (M) @ Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- U-turn/Grass Knot
- Rain Dance
- Hurricane
- Taunt

To conclude, this was a good team and I hope these suggestions will help break your wall.
 
I have a problem with Noivern... I liked making Noviern the star of my team as well and here is my set

Noivern Life Orb
Ability: Infl.
Nature: Timid
EV: 252 Sp.Atk/ 252 Speed
-Draco Meteor
-Hurricane
-Flamethrower
-Dark Pulse
Boomburst in a sense is kind of useless as noivern has Infiltrator and can hit through subs and screens no matter what. Life orb gives him that extra 30% Dmg while still letting him use other moves, noivern can really (and should) function as more of a Hyper Offensive pokemon because his health and Def. Stats are so low that most anything can 2HKO him. Flamethrower is great for ice types preparing a 4x effective attack while Dark Pulse can take out psychic and ghost types, Giving Noivern as much coverage as possible makes him more viable and deadly compared to limiting him to one move/ switching in to him.

Noivern isn't very good in UU. It doesn't hit hard and really should only be used as a support mon.

I would reccomend using Mega Arbok and Spacial Rend Arcanine instead scrub
 
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