Ive gotten a few good resultes with this team i get up to around 13.5K and begin to stall out and am wondering if there is a hole iam missing & would like some objective views.
First Up Mega Swampert:
Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect
This mon picks things up and puts it down . . hard & in the rain its a speed demon. I run the prot to get my speed up if need be as i dont wanna take hits myself. My physical sweeper that will leave a dent and force some pressure. Not to mention a threat to pesky dragons that my pose a threat to my Special sweeper. Speaking of which . . .
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Switcheroo
- Boomburst
I love this Mon it can out speed almost anything naturally and specs boosted hurricane hurts. The rain makes is so i cant miss subs and screens are worthless. i can cripple a wall with switcheroo and cause quite a disruption. All around ide like to make him the star of the show but i know he has a few counters that are prevalent.
Next on the list my lead . . . For now
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Gunk Shot
- U-turn
Common lead but he dose a lot of work he can make life hard for other leads & may make opponent rethink those rocks or webs. Aside from that this mon is fast & with the orb he can pack a punch. My life has been saved by fake out more times than i can count. While Knock off completely pops suicide lead azelf and the handy gunk shot 4 the pesky stray fair. . . iam looking at you Florges.
Next we have . . .
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Counter
- Stealth Rock
- Rapid Spin
- Gyro Ball
Between my Mega Swampert & Noivern i create a lot of offensive pressure often forcing a lot of switching. So having a Steath Rock setter to take advantage helps a lot as well as a wall and ok spinner. Counter to take down treats like the common Kroks with knock off who like to make me drop my leftovers just to get popped and lose a intimidate switcher.
Now with all this we still need some rain thus i chose . . .
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rain Dance
- U-turn
- Memento
- Psyshock
This lovely spirit has nice bulk all around and is my other phys wall a reliable mid to late game dancer.
After my enemy is worn down & on there last leg the last thing they need is a neg 2 stat drop. Main idea is to get rain up turn or suicide out to my Boom Bat or MeGa SwwAmPert and sweep.
Last but not least my special wall & the lady that makes it rain all day . . .
Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 SpD
Serious Nature
- Rain Dance
- Thunder
- Rest
- Muddy Water
This beauty will take hits all day rest hydration so i can eat up status users & thunder in the rain in no joke if they dont resit. I run Muddy water so i have a response to things like donphan who think they smart & try 2 predict my next thunder. With a Spd over 400 she will even take a stab MB or D Gleam from Zams. I would really like a different Dancer but no other mon that i can think of matches her bulk & take advantage of the rain.
ANALYSIS:
My team puts a lot of pressure on my opponent not a lot wants to switch in on a specs hurricane with rocks & a second hit incoming on top of chance of confusion. That being said what i is find fairy types and steel types cause issue. This is UU so we are talking Empoleon, Florges, and iam not a fan of suicune either. Ive thought of tornadus as a lead prankster taunt would help with rocks and set up mon but it can also set up rain and has Hurricane. I have tried Ludicolo as a dancer but to less effectiveness Goodra last longer, keeps it wetter, & can dish out damage instead of Seed scald burn stall. My problem is ice that really hurts a lot on top of the above mentioned problem pokes. Any help and objective insight would be appreciated. This team has put in work i can almost break 14k on showdown but its like ive hit the wall .
First Up Mega Swampert:
Swampert @ Swampertite
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Ice Punch
- Protect
This mon picks things up and puts it down . . hard & in the rain its a speed demon. I run the prot to get my speed up if need be as i dont wanna take hits myself. My physical sweeper that will leave a dent and force some pressure. Not to mention a threat to pesky dragons that my pose a threat to my Special sweeper. Speaking of which . . .
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Switcheroo
- Boomburst
I love this Mon it can out speed almost anything naturally and specs boosted hurricane hurts. The rain makes is so i cant miss subs and screens are worthless. i can cripple a wall with switcheroo and cause quite a disruption. All around ide like to make him the star of the show but i know he has a few counters that are prevalent.
Next on the list my lead . . . For now
Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Gunk Shot
- U-turn
Common lead but he dose a lot of work he can make life hard for other leads & may make opponent rethink those rocks or webs. Aside from that this mon is fast & with the orb he can pack a punch. My life has been saved by fake out more times than i can count. While Knock off completely pops suicide lead azelf and the handy gunk shot 4 the pesky stray fair. . . iam looking at you Florges.
Next we have . . .
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Counter
- Stealth Rock
- Rapid Spin
- Gyro Ball
Between my Mega Swampert & Noivern i create a lot of offensive pressure often forcing a lot of switching. So having a Steath Rock setter to take advantage helps a lot as well as a wall and ok spinner. Counter to take down treats like the common Kroks with knock off who like to make me drop my leftovers just to get popped and lose a intimidate switcher.
Now with all this we still need some rain thus i chose . . .
Uxie @ Damp Rock
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rain Dance
- U-turn
- Memento
- Psyshock
This lovely spirit has nice bulk all around and is my other phys wall a reliable mid to late game dancer.
After my enemy is worn down & on there last leg the last thing they need is a neg 2 stat drop. Main idea is to get rain up turn or suicide out to my Boom Bat or MeGa SwwAmPert and sweep.
Last but not least my special wall & the lady that makes it rain all day . . .
Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 SpD
Serious Nature
- Rain Dance
- Thunder
- Rest
- Muddy Water
This beauty will take hits all day rest hydration so i can eat up status users & thunder in the rain in no joke if they dont resit. I run Muddy water so i have a response to things like donphan who think they smart & try 2 predict my next thunder. With a Spd over 400 she will even take a stab MB or D Gleam from Zams. I would really like a different Dancer but no other mon that i can think of matches her bulk & take advantage of the rain.
ANALYSIS:
My team puts a lot of pressure on my opponent not a lot wants to switch in on a specs hurricane with rocks & a second hit incoming on top of chance of confusion. That being said what i is find fairy types and steel types cause issue. This is UU so we are talking Empoleon, Florges, and iam not a fan of suicune either. Ive thought of tornadus as a lead prankster taunt would help with rocks and set up mon but it can also set up rain and has Hurricane. I have tried Ludicolo as a dancer but to less effectiveness Goodra last longer, keeps it wetter, & can dish out damage instead of Seed scald burn stall. My problem is ice that really hurts a lot on top of the above mentioned problem pokes. Any help and objective insight would be appreciated. This team has put in work i can almost break 14k on showdown but its like ive hit the wall .
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