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UU Simple Questions Thread

Is Mega Beedrill any good in the tier? What are some tips for using him- like good teammates and what not? Every time I try to build a team with Mega Beedrill, I feel like he ends up being the least useful 'mon on the team.
 
Is Mega Beedrill any good in the tier? What are some tips for using him- like good teammates and what not? Every time I try to build a team with Mega Beedrill, I feel like he ends up being the least useful 'mon on the team.
I find Mega Bee being good on Volt-Turn and Hyper Offense withs Hazard Setters Nothing can switch in after soe Spikes and Rock damage
 
Is Mega Beedrill any good in the tier? What are some tips for using him- like good teammates and what not? Every time I try to build a team with Mega Beedrill, I feel like he ends up being the least useful 'mon on the team.

If you are looking for a good teammate to pair with mega beedrill, magneton is one of its best partners to create a really good volt turn core as they cover each others weaknesses very nicely. any set on mag fits the bill as you could run a specs set a scarf set or even eviolite works pretty good.
 
Hey, first time posting on UU, but I have a quick question.

There are 21 Pokemon in BL, which is a lot. Why isn't UU fit for all these Pokemon? In other words, if all these 'broken' pokemon were allowed in the tier, won't that make each individual one less broken in a way? I just feel like it forces Pokemon to be fit for the tier, when the tier should be fit for the Pokemon inside it (of course unless one is so broken it overcentralizes the meta, then it should be out). I'm just curious.
 
Hey, first time posting on UU, but I have a quick question.

There are 21 Pokemon in BL, which is a lot. Why isn't UU fit for all these Pokemon? In other words, if all these 'broken' pokemon were allowed in the tier, won't that make each individual one less broken in a way? I just feel like it forces Pokemon to be fit for the tier, when the tier should be fit for the Pokemon inside it (of course unless one is so broken it overcentralizes the meta, then it should be out). I'm just curious.

Having broken Pokemon just to deal with other broken Pokemon makes for an unhealthy and centralizing metagame, which is why they aren't all just in there.

Edit: Regarding the second point, not trying to start an argument or anything, but shouldn't the Pokemon be fit for the tier and not the other way around? Tiers shouldn't revolve around the Pokemon in them, some Pokemon were banned from UU for this reason anyways.
 
Having broken Pokemon just to deal with other broken Pokemon makes for an unhealthy and centralizing metagame, which is why they aren't all just in there.
Piggybacking on this since it's a great point. Having a metagame where broken checks broken is exactly why OU is kind of shit right now.
 
Having broken Pokemon just to deal with other broken Pokemon makes for an unhealthy and centralizing metagame, which is why they aren't all just in there.

Edit: Regarding the second point, not trying to start an argument or anything, but shouldn't the Pokemon be fit for the tier and not the other way around? Tiers shouldn't revolve around the Pokemon in them, some Pokemon were banned from UU for this reason anyways.
I guess I worded that wrong. I just feel like UU is supposed to be stronger than it is, just that the best Pokemon are placed into BL. No matter what, you're going to have the tier revolve around a handful of Pokemon, that's unavoidable for any tier. I just think it's interesting to see what would happen if we let them all into the tier at the same time. Of course, Pokemon that still break the metagame then should be placed into BL. For tiers created based on usage, I just feel that tiers should be flexible based on the Pokemon that can be in there, rather than just staying rigid and banning Pokemon that don't fit inside it.
 
I guess I worded that wrong. I just feel like UU is supposed to be stronger than it is, just that the best Pokemon are placed into BL. No matter what, you're going to have the tier revolve around a handful of Pokemon, that's unavoidable for any tier. I just think it's interesting to see what would happen if we let them all into the tier at the same time. Of course, Pokemon that still break the metagame should be placed into BL. For tiers created based on usage, I just feel that tiers should be flexible based on the Pokemon that's can be in there, rather than just staying rigid and banning Pokemon that don't fit inside it.
Look at the list of BL mons and you'll see a trend. It's a big group of extremely potent sweepers and effortless wallbreakers along with a few support mons than facilitate quick sweeps. I am absolutely not an authority on balance, but dumping all of BL into UU would turn UU into a second OU, where matchup is like 90% of the game since there's absolutely no way to prepare for even half of those threats. Being ban happy gave us an incredibly balanced metagame that isn't as boring as the long list of BL mons would have you believe.
 
Hmm, fair enough. My few encounters with UU have been mostly stall, so I thought the Pokes in BL could spice it up a bit.
 
Apologies if this is not the correct spot, looking to get into UU. What would be good partners for Banded Krookodile? It's my favorite pokemon and I would like a starting point (or even a team if you're kind enough) to help learn the metagame. Thanks!
 
Banded Krookodile is great for wallbreaking and Pursuit trapping. If you have a Pokemon you want to clean that has trouble with speedy or bulky Psychic-types, Krookodile is a great Pokemon to use. Sash Alakazam is a MASSIVE thorn in a lot of would-be late game sweepers' sides, so being able to all-but-guarantee his Sash being broken is a huge boon. A common pairing is with Nidoqueen, who can take Fighting, Bug, and Fairy attacks that Krook fears, while Krook is immune to the Psychic types that try to prey on Nidoqueen. Both of them share a Water and Ice weakness, so a Water Pokemon balances that out. While that does stack up on Grass weaknesses/neutralities, Grass isn't as common an attacking type and there are a LOT of great Pokemon that can fill that spot in.
 
Banded Krookodile is great for wallbreaking and Pursuit trapping. If you have a Pokemon you want to clean that has trouble with speedy or bulky Psychic-types, Krookodile is a great Pokemon to use. Sash Alakazam is a MASSIVE thorn in a lot of would-be late game sweepers' sides, so being able to all-but-guarantee his Sash being broken is a huge boon. A common pairing is with Nidoqueen, who can take Fighting, Bug, and Fairy attacks that Krook fears, while Krook is immune to the Psychic types that try to prey on Nidoqueen. Both of them share a Water and Ice weakness, so a Water Pokemon balances that out. While that does stack up on Grass weaknesses/neutralities, Grass isn't as common an attacking type and there are a LOT of great Pokemon that can fill that spot in.
Thank you very much for the reply!
 
Banded Krookodile is great for wallbreaking and Pursuit trapping. If you have a Pokemon you want to clean that has trouble with speedy or bulky Psychic-types, Krookodile is a great Pokemon to use. Sash Alakazam is a MASSIVE thorn in a lot of would-be late game sweepers' sides, so being able to all-but-guarantee his Sash being broken is a huge boon.

Though I wouldn't be so quick to send in Krookodile to Pursuit an Alakazam...

252 SpA Alakazam Focus Blast vs. 0 HP / 4 SpD Krookodile: 360-424 (108.7 - 128%) -- guaranteed OHKO
252 SpA Alakazam Dazzling Gleam vs. 0 HP / 4 SpD Krookodile: 240-284 (72.5 - 85.8%) -- guaranteed 2HKO
 
What is the best current set for a hydreigon? Scarf, Specs, mixed LO? What should be run/what should I expect when I see a hydreigon?

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower/Roost
- Iron Tail/Roost

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

These are the standard Hydreigon sets. LO is better against stall/balance, Scarf is better against Offense. There's really no need for Specs since the thing that makes wallbreaker Hydreigon so scary is the ability to go mixed and hit Florges/Snorlax/Umbreon/Empoleon, which you can't do without LO.

There's also Taunt + Roost Stallbreaker, but it's not as common and I'm not sure how well it fares atm.
 
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower/Roost
- Iron Tail/Roost

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

These are the standard Hydreigon sets. LO is better against stall/balance, Scarf is better against Offense. There's really no need for Specs since the thing that makes wallbreaker Hydreigon so scary is the ability to go mixed and hit Florges/Snorlax/Umbreon/Empoleon, which you can't do without LO.

There's also Taunt + Roost Stallbreaker, but it's not as common and I'm not sure how well it fares atm.
Thanks very much. Would flash cannon be usable over iron tail on the mixed set or is iron tail used because of florges?
 
I'm pretty sure that you can use Flash Cannon to 2HKO Aromatisse but yeah Iron Tail is usually better to nail Florges.
 
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