Alright, this is my first time using a Sunny Day team ever in any tier, but it's been serving me rather well. I wish Crobat were still around for me to use with it, but hopefully I'll be able to reach the 1650/65 requirements soon. Anyways, I've been having a bit of trouble with certain Pokemon, so hopefully the smogon community can cure what ails this team.
TEAM AT A GLANCE
@ Lum Berry
Ability: Intimidate
EVs: 192 HP/64 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Sunny Day
- Solarbeam
- Extremespeed
- Fire Blast
This is Legacy Rider's Anti-Lead Arcanine, except modified to fit the team better. Sunnybeam works tremendously well, especially if I Sunny Day as they switch in their Water-type "counter", but it's bulky enough to survive a Surf or two if I need to Sunny Day after they're already in. The only problem I've noticed is that Extremespeed is rather weak now, but I'm not sure how to remedy this. I've considered switching the EVs to ATK and using Flare Blitz over Fire Blast, but then Solarbeam misses out on several O-/2-HKOs.
---
@ Heat Rock
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Sunny Day
- Light Screen
- U-turn
My second Sunny Day set-upper, as well as my Stealth Rocker. Uxie is simply amazing, I am constantly surprised by the amount of beatings it can take before finally going down. Anyways, the plan is simple. Set up Rocks, Light Screen, and Sunny Day (usually in that order), then U-Turn to the appropriate Pokemon. I've finally found a solution to my Yawn/T.Wave choice problem, and that is to use neither. Light Screen has been a tremendous help as most of my Pokemon have lower SDef than Def (Arcanine, Victreebel, and Tangrowth all have -SDef natures), including Uxie itself. The lack of status on the opposing team hasn't really been missed.
---
@ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Weather Ball
- Sleep Powder
My current replacement for Victreebel. CS Roserade was added for a very specific purpose: to get rid of Shaymin. Of course, that's not all I have it doing. It can take out certain other Pokemon (although I can't remember what they are at this moment... damn you lack of sleep!) and it provides a fast Sleep to take out Pokemon that I can't handle right that moment. I wish it were a bit faster or physically durable, though, as it can't really counter Swift Swim and certain other Pokemon (that I also can't remember at this moment) all that well due to its physical frailty, but you can't have everything, I suppose.
---
@ Life Orb
Ability: Chlorophyll
EVs: 252 Atk/34 Def/224 Spd
Adamant nature (+Atk, -SAtk)
- Sunny Day
- Power Whip
- Earthquake
- Rock Slide
My second Sunny Day sweeper, this one purely physical. Tangrowth has been a mixed blessing at times, mostly due to the lower accuracy of Power Whip and Rock Slide. Still, its physical bulk and different mix of moves is sorely needed, as it's equipped to take out several specific threats. Earthquake is mostly to take out Blaziken (obviously only with Sun), while Rock Slide is to one-shot Moltres and Charizard if they're not behind a Sub. That's not to say that these moves aren't useful elsewhere, just that without them I would have a much harder time getting rid of these threats. Sunny Day has now replaced Swords Dance on Tangrowth because I rarely ever find the time to Dance up anyways, plus Tangrowth's natural bulk means it can set it up more reliably than Exeggutor can.
---
@ Life Orb
Ability: Chlorophyll
EVs: 4 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Solarbeam
- Psychic
- Hidden Power [Fire/Ice]
- Explosion
Exeggutor is my special-based Sunny Day sweeper, although it no longer sets up Sunny Day itself. It has two very useful STAB types in Grass and Psychic, and with Sunny Day to bolster Solarbeam it can dish out plenty of damage. I've been thinking about using Choice Specs in place of Life Orb to guarantee the OHKO on 4/0 Shaymin with HP Fire under Sun, but I don't like the idea of being forced to switch out after basically every attack. I've already got two Choice users as well...
---
@ Choice Band
Ability: Huge Power
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Ice Punch
- Aqua Jet
- Return
Choice Band Azumarill is a fucking BEAST. Even a weak move such as Aqua Jet hurts those without super defenses or 4x resist when coming off of 654 ATK. Superpower is a superb move for Azumarill, seeing as Choice Band often forces it to switch out after only one or two attacks anyways. Ice Punch is mainly to take out predicted Roserade and Shaymin switch-ins, both of which are OHKO'd if Rocks are down (except possibly bulky Shaymin), but it also helps me take down Pokemon such as Swellow (who always fails to OHKO with Facade even after Rocks) and Honchkrow (who is a royal pain in the butt at times). Aqua Jet helps me take down some extremely problematic Pokemon such as Moltres, Charizard, and Mismagius, although the power drop from Waterfall means it can no longer defeat Spiritomb, as Ice Punch fails to 2HKO; a fair trade-off IMO though.
---
THREATS LIST
/
@ Life Orb
Naughty, Chlorophyll
252 ATK / 60 SPE / 196 SATK (for Shiftry)
252 ATK / 140 SPE / 116 SATK (for Victreebel)
- Swords Dance
- Seed Bomb/Leaf Blade
- Sucker Punch
- HP Fire
Before I had Roserade, I was using one of these two Chlorophyll sweepers. They both performed very well, although I rarely ever found the time to Swords Dance. Shiftry had slightly lower ATK and a weaker Grass move, but it got STAB on Sucker Punch and resisted the types of moves that were usually aimed at Uxie, which were its biggest advantages over Victreebel. I can see myself possibly using one or the other again, perhaps over Exeggutor this time, though...
@ Leftovers/Heat Rock
Timid, Leaf Guard
188 DEF / 68 SDEF / 252 SPE
- Encore
- Leech Seed
- Sleep Powder
- Sunny Day
This is a status-absorbing set I used for a while in place of Chansey. The main goal was to counter lead Stall Moltres (or basically anything that tries to status my Pokemon during Sun) while also providing sleep and healing support. I also included Sunny Day to ensure that it could indefinitely stall out my opponent from their status moves if they are foolish enough to stay in and let Leech Seed drain their HP. I had many problems with random Scarf Pokemon, however, so I eventually scrapped this for Exeggutor. I'd like to try it out again if possible, but I doubt it'll have a place in the team again.







Ability: Intimidate
EVs: 192 HP/64 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Sunny Day
- Solarbeam
- Extremespeed
- Fire Blast
This is Legacy Rider's Anti-Lead Arcanine, except modified to fit the team better. Sunnybeam works tremendously well, especially if I Sunny Day as they switch in their Water-type "counter", but it's bulky enough to survive a Surf or two if I need to Sunny Day after they're already in. The only problem I've noticed is that Extremespeed is rather weak now, but I'm not sure how to remedy this. I've considered switching the EVs to ATK and using Flare Blitz over Fire Blast, but then Solarbeam misses out on several O-/2-HKOs.
---

Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Sunny Day
- Light Screen
- U-turn
My second Sunny Day set-upper, as well as my Stealth Rocker. Uxie is simply amazing, I am constantly surprised by the amount of beatings it can take before finally going down. Anyways, the plan is simple. Set up Rocks, Light Screen, and Sunny Day (usually in that order), then U-Turn to the appropriate Pokemon. I've finally found a solution to my Yawn/T.Wave choice problem, and that is to use neither. Light Screen has been a tremendous help as most of my Pokemon have lower SDef than Def (Arcanine, Victreebel, and Tangrowth all have -SDef natures), including Uxie itself. The lack of status on the opposing team hasn't really been missed.
---

Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Weather Ball
- Sleep Powder
My current replacement for Victreebel. CS Roserade was added for a very specific purpose: to get rid of Shaymin. Of course, that's not all I have it doing. It can take out certain other Pokemon (although I can't remember what they are at this moment... damn you lack of sleep!) and it provides a fast Sleep to take out Pokemon that I can't handle right that moment. I wish it were a bit faster or physically durable, though, as it can't really counter Swift Swim and certain other Pokemon (that I also can't remember at this moment) all that well due to its physical frailty, but you can't have everything, I suppose.
---

Ability: Chlorophyll
EVs: 252 Atk/34 Def/224 Spd
Adamant nature (+Atk, -SAtk)
- Sunny Day
- Power Whip
- Earthquake
- Rock Slide
My second Sunny Day sweeper, this one purely physical. Tangrowth has been a mixed blessing at times, mostly due to the lower accuracy of Power Whip and Rock Slide. Still, its physical bulk and different mix of moves is sorely needed, as it's equipped to take out several specific threats. Earthquake is mostly to take out Blaziken (obviously only with Sun), while Rock Slide is to one-shot Moltres and Charizard if they're not behind a Sub. That's not to say that these moves aren't useful elsewhere, just that without them I would have a much harder time getting rid of these threats. Sunny Day has now replaced Swords Dance on Tangrowth because I rarely ever find the time to Dance up anyways, plus Tangrowth's natural bulk means it can set it up more reliably than Exeggutor can.
---

Ability: Chlorophyll
EVs: 4 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Solarbeam
- Psychic
- Hidden Power [Fire/Ice]
- Explosion
Exeggutor is my special-based Sunny Day sweeper, although it no longer sets up Sunny Day itself. It has two very useful STAB types in Grass and Psychic, and with Sunny Day to bolster Solarbeam it can dish out plenty of damage. I've been thinking about using Choice Specs in place of Life Orb to guarantee the OHKO on 4/0 Shaymin with HP Fire under Sun, but I don't like the idea of being forced to switch out after basically every attack. I've already got two Choice users as well...
---

Ability: Huge Power
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Ice Punch
- Aqua Jet
- Return
Choice Band Azumarill is a fucking BEAST. Even a weak move such as Aqua Jet hurts those without super defenses or 4x resist when coming off of 654 ATK. Superpower is a superb move for Azumarill, seeing as Choice Band often forces it to switch out after only one or two attacks anyways. Ice Punch is mainly to take out predicted Roserade and Shaymin switch-ins, both of which are OHKO'd if Rocks are down (except possibly bulky Shaymin), but it also helps me take down Pokemon such as Swellow (who always fails to OHKO with Facade even after Rocks) and Honchkrow (who is a royal pain in the butt at times). Aqua Jet helps me take down some extremely problematic Pokemon such as Moltres, Charizard, and Mismagius, although the power drop from Waterfall means it can no longer defeat Spiritomb, as Ice Punch fails to 2HKO; a fair trade-off IMO though.
---
THREATS LIST
- Moltres - If this one is leading, I am often vastly screwed (if not using Aqua Jet on Azumarill, that is). Arcanine's Extremespeed isn't strong enough to break its subs in a single hit, while nothing is a safe switch-in (without Aqua Jet, Azumarill gets Toxic Stalled before Moltres runs out of subs, and everything else dies to Flamethrower). The random Specs set isn't nearly as bad, but Air Slash 2HKOs everything on my team, so I have to sacrifice something in order to let Azumarill switch in safely.
- Houndoom - This thing walls so much of my team it's not even funny. Dark Pulse will 2HKO everything on my team as well, IIRC, so I'm usually forced to sacrifice Uxie or Arcanine to set up Sunny Day and bring in Tangrowth or sacrifice anything to switch Azumarill in safely. Otherwise, I have to hope Sun is already up and go boom with Exeggutor.
- Spiritomb - Only two Pokemon on my team have the power to take this thing down in two hits: Arcanine and Tangrowth, and the former only works if Spiritomb hasn't gotten any Calm Minds in. Both need to use their somewhat-inaccurate STAB moves to do the job, however, and neither is very specially-bulky. Status doesn't even work either, since most Spiritombs I've seen run RestTalk.


Naughty, Chlorophyll
252 ATK / 60 SPE / 196 SATK (for Shiftry)
252 ATK / 140 SPE / 116 SATK (for Victreebel)
- Swords Dance
- Seed Bomb/Leaf Blade
- Sucker Punch
- HP Fire
Before I had Roserade, I was using one of these two Chlorophyll sweepers. They both performed very well, although I rarely ever found the time to Swords Dance. Shiftry had slightly lower ATK and a weaker Grass move, but it got STAB on Sucker Punch and resisted the types of moves that were usually aimed at Uxie, which were its biggest advantages over Victreebel. I can see myself possibly using one or the other again, perhaps over Exeggutor this time, though...

Timid, Leaf Guard
188 DEF / 68 SDEF / 252 SPE
- Encore
- Leech Seed
- Sleep Powder
- Sunny Day
This is a status-absorbing set I used for a while in place of Chansey. The main goal was to counter lead Stall Moltres (or basically anything that tries to status my Pokemon during Sun) while also providing sleep and healing support. I also included Sunny Day to ensure that it could indefinitely stall out my opponent from their status moves if they are foolish enough to stay in and let Leech Seed drain their HP. I had many problems with random Scarf Pokemon, however, so I eventually scrapped this for Exeggutor. I'd like to try it out again if possible, but I doubt it'll have a place in the team again.