Hey guys, I'm Yakatopa and I'm new to competitive pokemon. I've been fooling around with different teams in different tiers but I've really found myself enjoying playing around in UU. I've laddered up to about 1500 with this team, but like I said, I really don't know that much about pokemon and I'm having a hard time improving my teams once I get to a certain point. I might make edits to a team like this that I think make my team more potent, but they just end up making it weaker in a certain area. For instance I've never really found a rapid spinner that makes this team feel better to me. I'm sure that there are spinners, hazard layers, and other role players that could make a huge impact on my team, but I just don't know enough to constructively tinker with my team. Right now, I feel that I weakness with my team is the weaknesses to stealth rock and the lack of ways for effectively dealing with hazards. I'll give you guys the rundown and hopefully you can give me some good suggestions.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Earth Power
- Fire Blast
- Ice Beam
- Stealth Rock
Nidoking may seem like a strange lead, but I find that the surprise factor on Nidoking often gets me way out in front in a game. When people see a Nidoking lead they expect a hazard off the bat and end up taunting me, or trying to lay down hazards of their own. There's nothing better than having an Aerodactyl taunt you and then obliging it with an ice beam. Nidoking will OHKO almost any lead that it is super effective against (Which given it's coverage is a lot), and can 2HKO just about everything except for special walls. The surprise factor is really what makes Nidoking a great lead. Having hazards helps out my team a good deal, so I run stealth rock, but a lot of the time I'm focusing on killing their lead moreso than getting rocks down. Later in the game I can usually sneak the King in and get rocks down.
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Night Slash
- Low Kick
- Swords Dance
Weavile is my setup sweeper/revenge killer. He's fragile, but he forces switches on psychic types, allowing a for a quick swords dance and then (hopefully) a Weavile rampage. Because of his lackluster defenses, I never bring in Weavile except for when another of my pokes faints, but his speed makes him scary to almost anything he comes in on and because of this and his priority stab ice shard he makes a pretty good revenge killer as well.
Flygon @ Choice Band
Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Fire Punch
Flygon is my wallbreaker. There isn't much that can take his choice band outrage, it even gives steel types pause. Late game, once I've dealt with Flygon's threats he can go on a rampage and just take over the game. U-turn can be used to scout, and Earthquake and Fire Punch give him great coverage, and help him take out the steel and ice types which give him trouble. While Flygon is fast and powerful. He almost always dies when I lock in an outrage, take out one poke, and then hit another poke hard and take an ice beam to the face. I need to learn to manage his outrage better so this is less of a problem, but Flygon always goes out with a bang, his speed basically ensuring that he gets off an extremely powerful move before he goes down.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Haze
- Pain Split
Cofagrigus is my spin-blocker/wall. Cofagrigus' defenses are really excellent, and he's really useful on this team. Cofagrigus provides the ultimate counter to fighting types that would otherwise give my team a lot of trouble. I usually switch cofagrigus in on a fighting attack, and opponents, often underestimating Cofagrigus' bulk will try to hit it, and end up with burn to show for it. Cofagrigus is extremely hard to take down once he's burned a victim. He can't be set up on thanks to haze, and pain split keeps him hovering around 30-40% health for what seems like forever.
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 252 Def / 248 HP / 8 Spd
Bold Nature
- Scald
- Recover
- Toxic
- Dragon Tail
Milotic is a tank. Milotic can be a real pain in the ass thanks to her ability to burn, toxic, phase, and to tank ridiculous amounts of damage without much worry thanks to recover. Milotic is kind of the team member that I've been the least satisfied with, and have considered replacing her with Alomomola, who I've had success with in RU. Alomomola adds incredible wish support, but has the drawback of not having phasing, allowing opponents to happily set up on her. All in all, I think Milotic may be a better option thanks to access to instant recovery and phasing. After all the thing that my team fears most is someone faster than my sweepers setting up on it. Having both Milotic and Cofagrigus as walls and phasers ensures that other teams have a hard time setting up on mine.
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Extrasensory
I added Roserade to my team (thanks to GenXXZ for the suggestion) to help deal with bulky water types, and for a special attacker with decent coverage to replace Houndoom. While Roserade perhaps doesn't have the raw power that Houndoom can achieve with the Nasty Plot set I had, Roserade makes my team strong against fighting where it was weak before, and having the option to put threats to sleep just makes Roserade that much more useful to my team.
The team is a work in progress, and anything you have to offer is greatly appreciated and I'd love to give it a go!
Former team members:
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Nasty Plot
- Fire Blast
- Hidden Power [Grass]
- Dark Pulse
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Earth Power
- Fire Blast
- Ice Beam
- Stealth Rock
Nidoking may seem like a strange lead, but I find that the surprise factor on Nidoking often gets me way out in front in a game. When people see a Nidoking lead they expect a hazard off the bat and end up taunting me, or trying to lay down hazards of their own. There's nothing better than having an Aerodactyl taunt you and then obliging it with an ice beam. Nidoking will OHKO almost any lead that it is super effective against (Which given it's coverage is a lot), and can 2HKO just about everything except for special walls. The surprise factor is really what makes Nidoking a great lead. Having hazards helps out my team a good deal, so I run stealth rock, but a lot of the time I'm focusing on killing their lead moreso than getting rocks down. Later in the game I can usually sneak the King in and get rocks down.
Weavile (F) @ Focus Sash
Trait: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Ice Shard
- Night Slash
- Low Kick
- Swords Dance
Weavile is my setup sweeper/revenge killer. He's fragile, but he forces switches on psychic types, allowing a for a quick swords dance and then (hopefully) a Weavile rampage. Because of his lackluster defenses, I never bring in Weavile except for when another of my pokes faints, but his speed makes him scary to almost anything he comes in on and because of this and his priority stab ice shard he makes a pretty good revenge killer as well.
Flygon @ Choice Band
Trait: Levitate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Fire Punch
Flygon is my wallbreaker. There isn't much that can take his choice band outrage, it even gives steel types pause. Late game, once I've dealt with Flygon's threats he can go on a rampage and just take over the game. U-turn can be used to scout, and Earthquake and Fire Punch give him great coverage, and help him take out the steel and ice types which give him trouble. While Flygon is fast and powerful. He almost always dies when I lock in an outrage, take out one poke, and then hit another poke hard and take an ice beam to the face. I need to learn to manage his outrage better so this is less of a problem, but Flygon always goes out with a bang, his speed basically ensuring that he gets off an extremely powerful move before he goes down.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Will-O-Wisp
- Shadow Ball
- Haze
- Pain Split
Cofagrigus is my spin-blocker/wall. Cofagrigus' defenses are really excellent, and he's really useful on this team. Cofagrigus provides the ultimate counter to fighting types that would otherwise give my team a lot of trouble. I usually switch cofagrigus in on a fighting attack, and opponents, often underestimating Cofagrigus' bulk will try to hit it, and end up with burn to show for it. Cofagrigus is extremely hard to take down once he's burned a victim. He can't be set up on thanks to haze, and pain split keeps him hovering around 30-40% health for what seems like forever.
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 252 Def / 248 HP / 8 Spd
Bold Nature
- Scald
- Recover
- Toxic
- Dragon Tail
Milotic is a tank. Milotic can be a real pain in the ass thanks to her ability to burn, toxic, phase, and to tank ridiculous amounts of damage without much worry thanks to recover. Milotic is kind of the team member that I've been the least satisfied with, and have considered replacing her with Alomomola, who I've had success with in RU. Alomomola adds incredible wish support, but has the drawback of not having phasing, allowing opponents to happily set up on her. All in all, I think Milotic may be a better option thanks to access to instant recovery and phasing. After all the thing that my team fears most is someone faster than my sweepers setting up on it. Having both Milotic and Cofagrigus as walls and phasers ensures that other teams have a hard time setting up on mine.
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Extrasensory
I added Roserade to my team (thanks to GenXXZ for the suggestion) to help deal with bulky water types, and for a special attacker with decent coverage to replace Houndoom. While Roserade perhaps doesn't have the raw power that Houndoom can achieve with the Nasty Plot set I had, Roserade makes my team strong against fighting where it was weak before, and having the option to put threats to sleep just makes Roserade that much more useful to my team.
The team is a work in progress, and anything you have to offer is greatly appreciated and I'd love to give it a go!
Former team members:
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Nasty Plot
- Fire Blast
- Hidden Power [Grass]
- Dark Pulse
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