Wanted to make a RMT for my team, but couldn't really think of a title so just went with that lol. Anyways, my team has gone through many stages, and is definitely nearly completed, though of course still not perfect. Keep in mind this is a Stall team(And the original one, I've been running this since way before Steelix/Weezing turned lots of people to stall <_<) Oh, and please, Do not suggest I remove Toxic Spikes. Yes, I know, lots of grounded poisons. However in my experience, they work, and I intend to keep them. I also ask that you read below the team, because I list what I want help with(I'm of course open to suggestions on other things). Anyways, onto the Team.
@Toxic Orb
Ability: Magic Guard
EVs: 180 HP, 76 Def, 252 Sp. Def
Nature: Calm
- Wish
- Protect
- Facade
- Stealth Rock
Clefable actually works quite well as a lead. Protect on turn one beats out sleep leads. Wish support is always nice, and SR is a must for my team. Clefable is more of a necessary evil, if I could find a good replacement I wouldn't mind the switch, but a Status absorber(mostly for sleep though) and SR'er in one is just too hard to come by. EV's are geared to take on Special hits better, mostly because Articuno and Blastoise are weak to Electric, so Clefable has to be able to take repeated Thunderbolts.
@Leftovers
Ability: Poison Point
EVs: 252 HP, 252 Def, 4 Spd
Nature: Impish
- Earthquake
- Rock Slide
- Toxic Spikes
- Toxic
Nidoqueen really is a very helpful poke. Takes on fighting types with ease, and Wish support allows her to do it time and time again. Rock Slide over SE because it's my best bet to take out Scyther, so I can't afford a miss. Toxic to punish Spinners like Claydol and Blastoise who love switching in on Nidoqueen thinking it can't do anything back. Wish there was more to be said, but basically Nidoqueen is consistently solid for me.
@Leftovers
Ability: Leaf Guard
EVs: 252 HP, 240 Def, 16 Spd
Nature: Impish
- Leaf Blade
- Wish
- Roar
- Protect
Ah, Leafeon. This thing is one heck of a wall. Takes attacks like a champ, gives my team plenty of Wish support, and can shuffle very well. Nidoqueen and Leafeon form a wonderful combo, there's just very little Physical attackers can do to get past them. As for the EV's, I know the Speed is to outrun something, but I made that change so long ago I've forgotten what it was for. Same as Nidoqueen, Leafeon is consistently solid for me.
@Leftovers
Ability: Pressure
EVs: 252 HP, 68 Def, 60 Spd, 128 Sp. Def
Nature: Calm
- Ice Beam
- Roost
- Roar
- Heal Bell
Articuno is an incredible defensive force. Takes hits from both sides incredibly well, and can Roost them off like nothing. Ice Beam for STAB, Roar for more Shuffling, and Heal Bell rids my team of unwanted status. Heal Bell also makes Rest on Blastoise much more viable. EV's look random, but the Speed allows me to outrun Mixed Nidoking, a huge threat to any team. I can also assure you the the SR weakness is yet to be a problem. 128 EVs in Sp. Def turns Rotom's T-Bolt into a 3HKO.
@Leftovers
Ability: Torrent
EV's: 252 HP, 252 Sp. Def, 4 Def
Nature: Calm
- Surf
- Rapid Spin
- Haze
- Rest
Blastoise serves as a Special wall, and my obligatory Spinner with Articuno. Blastoise is always a good Spinner, and can take a beating from the Special side too. Rest keeps Blastoise alive, and allows it to safely spin away T-Spikes. Articuno's Heal Bell allows Blastoise to use Rest very well, which is important because if Blastoise falls, Articuno's life gets much harder. I've considered moving some EV's to Defense, because as it is Articuno takes Special hits better, but I'm not sure. Despite the fact I've not seen one in weeks, Rain Dance teams scare me to death. I think a well played RD Team can be the scariest thing in UU. Hence why I need Blastoise to take a beating from their Special Attackers, Omastar and Gorebyss.
@Choice Band
Ability: Rough Skin
EV's: 252 Att, 252 Spd, 4 HP
Nature: Jolly
- Crunch
- Waterfall
- Earthquake
- Aqua Jet
Sharpedo is here to ravage weakened teams(and cause it's cool). Sharpedo has good coverage, and can revenge kill weakened pokes that are troubling me with Aqua Jet. STAB Crunch punishes teams without a Defensive Dark resist. Sharpedo is also important as it gives me the ability to change my strategy midgame from 'Stall' to 'get Sharpedo in and kill stuff' in case something goes wrong, be it an untimely crit or a surprise set. Sharpedo really has allowed me to turn the tables on games that look lost, and has overall done its job perfectly.
Overall: The team functions well and is certainly capable of lasting. Leafeon and Nidoqueen form a Physical partnership, while Articuno and Blastoise form a Special one. Clefable is mixed, but due to Articuno's and Blastoise's Electric weakness, I'm considering going Special. Also note that 2 roarers and a Hazer may seem like a lot, but Early and Mid game Articuno and Leafeon handle the phazing, but Haze is needed to take on Last-Poke-Stat-Uppers(Hi Cosmic Power Clefable).
Where help is wanted:
1. Lanturn/Hypno > Clefable + SR > Protect on Nidoqueen? I'm willing to replace Clefable. It's the frailest of my walls, and at times has trouble getting in. However, it gets the Rocks down, and gives me Status protection(mainly sleep though). The problem is I can find no Sleep absorbers with SR other than Clefable. I could give SR to Nidoqueen, however I'm not so sure putting all my eggs in one basket is the smartest thing to do. I also don't like that Nidoqueen loses to common spinners like Blastoise and Claydol. Hypno is immune to Sleep and offers Wish support.l. Lanturn resists BoltBeam(which I'm weak to) and can take Blastoise's place as Special wall, allowing me to even out Blastoises Defenses, however Lanturn would have to be a RestTalker, which means it could be rather unhelpful at times. Both Hypno and Lanturn would likely die in the process of taking out Ninetales, but honestly I'm fine with that. But my biggest fear is giving Nidoqueen both SR and TS, and then losing it to some random crit early game...Opinions on this would be very much appreciated.
EDIT: Grumpig? Grumpig could also work over Clefable. It has the same problems as Lanturn in being a Rest Talker, however he can handle Ninetales 1v1. Help please.
Threat List-
Absol- I'm not particularly fond of facing this thing. Leafeon/Nidoqueen wall him, but Crit hax make him more dangerous than he should be.
Aerodactyl- CB hits hard, but requires prediction to beat Leafeon/Nidoqueen. Life Orb sets with F-Blast are thankfully rather rare, but admittedly could cause me trouble. SR takes a toll however, and Sharpedo is always ready to revenge kill with Aqua Jet.
Aggron- Can't really harm Nidoqueen/Leafeon. Leafeon Roars him away, Nidoqueen threatens with EQ.
Altaria- DD versions are laughed at by Leafeon, and Specs has trouble getting past Articuno/Blastoise.
Armaldo- A very dangerous poke, Leafeon has to take a big hit and strike back, KO'ing or at least putting him in range for Sharpedo. Thankfully he's SR weak. Poison and Life Orb can add up real quick too.
Cacturne- Can't really do anything to Leafeon. Articuno can also take him on, and either Roar him away or attack with Ice Beam.
Clefable- Facade versions can't get by Leafeon/Nidoqueen and can be revenge killed by Sharpedo. CM gets Roared away. Cosmic Power gets Roared till it's the last poke, when Blastoise takes over and prevents set up with Haze.
Crawdaunt- Hits very hard, but Leafeon takes those hits like a champ, and threatens back with Leaf Blade.
Froslass- Specs is the only version that can really trouble me, and Blastoise/Articuno can take everything but T-Bolt, which Clefable can take. SR weak thankfully, and of course T-Spikes help.
Glaceon- Blastoise takes him on fine, Articuno can take anything but Ice Beam, as it has a chance to 2HKO. SR and TS help a lot.
Hitmonlee/chan/top- None of them can get by Leafeon/Nidoqueen.
Jynx- Blastoise/Articuno can always find a way to take it down, no matter the set. SR and TS help a lot. Sharpedo can revenge kill.
Kabutops- Leafeon can take whatever he throws, and has Leaf Blade.
Leafeon- My own Leafeon can Roar them away to prevent set up.
Manectric- Clefable is the only switch in I have. Have to wear it down with SR/TS/LO and revenge kill with Sharpedo.
Muk- Nidoqueen walls this, and threatens with EQ.
Nidoking- Leafeon outspeeds Mixed versions and hits for ~50%. Articuno outspeeds Mixed versions and KO's. Sharpedo can revenge kill Mixexd Versions. CB/Specs are walled by the appropriate wall combination.
Ninetales- Yikes, I'm a tad bit weak to this thing. It's the reason I insist on being able to absorb sleep so much. Clefable/Blastoise can usually handle him, but it's very shaky. Thank god he's SR weak, not to mention Poison and Life Orb add up quick. Sharpedo can revenge kill.
Omastar/Gorebyss- Blastoise is my best bet in Rain. Rather shaky here too, though similarly to Ninetales it can be played around.
Poliwrath- Hypnosis can make him a pain to deal with, however so long as Leafeon stays awake he's not threatened, and has Leaf Blade to fight back with.
Primeape- Similar fate to the Hitmon's
Relicanth- Leafeon again troubles him. Leaf Blade of course KO's
Rotom- Annoying with Trick, but otherwise not much of a threat.
Scyther- SR hampers him, but the closest thing to a counter I have is switching to Nidoqueen, taking a large hit and KO'ing back.
Sharpedo- Band can't get past Leafeon, Mixed is harder to counter, and usually involves taking a hit before KO'ing back
Shiftry- Can't get past Articuno, who threatens with Ice Beam.
Swellow- A real pain, thankfully it doesn't last long with Burn/Poison and SR. At 50% Sharpedo can revenge kill
Toxicroak- Nidoqueen takes on both versions fine, and has EQ. Nasty Plot versions can also be dealt with by Articuno.
Venusaur- Clefable/Articuno take it on just fine







Ability: Magic Guard
EVs: 180 HP, 76 Def, 252 Sp. Def
Nature: Calm
- Wish
- Protect
- Facade
- Stealth Rock
Clefable actually works quite well as a lead. Protect on turn one beats out sleep leads. Wish support is always nice, and SR is a must for my team. Clefable is more of a necessary evil, if I could find a good replacement I wouldn't mind the switch, but a Status absorber(mostly for sleep though) and SR'er in one is just too hard to come by. EV's are geared to take on Special hits better, mostly because Articuno and Blastoise are weak to Electric, so Clefable has to be able to take repeated Thunderbolts.

Ability: Poison Point
EVs: 252 HP, 252 Def, 4 Spd
Nature: Impish
- Earthquake
- Rock Slide
- Toxic Spikes
- Toxic
Nidoqueen really is a very helpful poke. Takes on fighting types with ease, and Wish support allows her to do it time and time again. Rock Slide over SE because it's my best bet to take out Scyther, so I can't afford a miss. Toxic to punish Spinners like Claydol and Blastoise who love switching in on Nidoqueen thinking it can't do anything back. Wish there was more to be said, but basically Nidoqueen is consistently solid for me.

Ability: Leaf Guard
EVs: 252 HP, 240 Def, 16 Spd
Nature: Impish
- Leaf Blade
- Wish
- Roar
- Protect
Ah, Leafeon. This thing is one heck of a wall. Takes attacks like a champ, gives my team plenty of Wish support, and can shuffle very well. Nidoqueen and Leafeon form a wonderful combo, there's just very little Physical attackers can do to get past them. As for the EV's, I know the Speed is to outrun something, but I made that change so long ago I've forgotten what it was for. Same as Nidoqueen, Leafeon is consistently solid for me.

Ability: Pressure
EVs: 252 HP, 68 Def, 60 Spd, 128 Sp. Def
Nature: Calm
- Ice Beam
- Roost
- Roar
- Heal Bell
Articuno is an incredible defensive force. Takes hits from both sides incredibly well, and can Roost them off like nothing. Ice Beam for STAB, Roar for more Shuffling, and Heal Bell rids my team of unwanted status. Heal Bell also makes Rest on Blastoise much more viable. EV's look random, but the Speed allows me to outrun Mixed Nidoking, a huge threat to any team. I can also assure you the the SR weakness is yet to be a problem. 128 EVs in Sp. Def turns Rotom's T-Bolt into a 3HKO.

Ability: Torrent
EV's: 252 HP, 252 Sp. Def, 4 Def
Nature: Calm
- Surf
- Rapid Spin
- Haze
- Rest
Blastoise serves as a Special wall, and my obligatory Spinner with Articuno. Blastoise is always a good Spinner, and can take a beating from the Special side too. Rest keeps Blastoise alive, and allows it to safely spin away T-Spikes. Articuno's Heal Bell allows Blastoise to use Rest very well, which is important because if Blastoise falls, Articuno's life gets much harder. I've considered moving some EV's to Defense, because as it is Articuno takes Special hits better, but I'm not sure. Despite the fact I've not seen one in weeks, Rain Dance teams scare me to death. I think a well played RD Team can be the scariest thing in UU. Hence why I need Blastoise to take a beating from their Special Attackers, Omastar and Gorebyss.

Ability: Rough Skin
EV's: 252 Att, 252 Spd, 4 HP
Nature: Jolly
- Crunch
- Waterfall
- Earthquake
- Aqua Jet
Sharpedo is here to ravage weakened teams(and cause it's cool). Sharpedo has good coverage, and can revenge kill weakened pokes that are troubling me with Aqua Jet. STAB Crunch punishes teams without a Defensive Dark resist. Sharpedo is also important as it gives me the ability to change my strategy midgame from 'Stall' to 'get Sharpedo in and kill stuff' in case something goes wrong, be it an untimely crit or a surprise set. Sharpedo really has allowed me to turn the tables on games that look lost, and has overall done its job perfectly.
Overall: The team functions well and is certainly capable of lasting. Leafeon and Nidoqueen form a Physical partnership, while Articuno and Blastoise form a Special one. Clefable is mixed, but due to Articuno's and Blastoise's Electric weakness, I'm considering going Special. Also note that 2 roarers and a Hazer may seem like a lot, but Early and Mid game Articuno and Leafeon handle the phazing, but Haze is needed to take on Last-Poke-Stat-Uppers(Hi Cosmic Power Clefable).
Where help is wanted:
1. Lanturn/Hypno > Clefable + SR > Protect on Nidoqueen? I'm willing to replace Clefable. It's the frailest of my walls, and at times has trouble getting in. However, it gets the Rocks down, and gives me Status protection(mainly sleep though). The problem is I can find no Sleep absorbers with SR other than Clefable. I could give SR to Nidoqueen, however I'm not so sure putting all my eggs in one basket is the smartest thing to do. I also don't like that Nidoqueen loses to common spinners like Blastoise and Claydol. Hypno is immune to Sleep and offers Wish support.l. Lanturn resists BoltBeam(which I'm weak to) and can take Blastoise's place as Special wall, allowing me to even out Blastoises Defenses, however Lanturn would have to be a RestTalker, which means it could be rather unhelpful at times. Both Hypno and Lanturn would likely die in the process of taking out Ninetales, but honestly I'm fine with that. But my biggest fear is giving Nidoqueen both SR and TS, and then losing it to some random crit early game...Opinions on this would be very much appreciated.
EDIT: Grumpig? Grumpig could also work over Clefable. It has the same problems as Lanturn in being a Rest Talker, however he can handle Ninetales 1v1. Help please.
Threat List-
Absol- I'm not particularly fond of facing this thing. Leafeon/Nidoqueen wall him, but Crit hax make him more dangerous than he should be.
Aerodactyl- CB hits hard, but requires prediction to beat Leafeon/Nidoqueen. Life Orb sets with F-Blast are thankfully rather rare, but admittedly could cause me trouble. SR takes a toll however, and Sharpedo is always ready to revenge kill with Aqua Jet.
Aggron- Can't really harm Nidoqueen/Leafeon. Leafeon Roars him away, Nidoqueen threatens with EQ.
Altaria- DD versions are laughed at by Leafeon, and Specs has trouble getting past Articuno/Blastoise.
Armaldo- A very dangerous poke, Leafeon has to take a big hit and strike back, KO'ing or at least putting him in range for Sharpedo. Thankfully he's SR weak. Poison and Life Orb can add up real quick too.
Cacturne- Can't really do anything to Leafeon. Articuno can also take him on, and either Roar him away or attack with Ice Beam.
Clefable- Facade versions can't get by Leafeon/Nidoqueen and can be revenge killed by Sharpedo. CM gets Roared away. Cosmic Power gets Roared till it's the last poke, when Blastoise takes over and prevents set up with Haze.
Crawdaunt- Hits very hard, but Leafeon takes those hits like a champ, and threatens back with Leaf Blade.
Froslass- Specs is the only version that can really trouble me, and Blastoise/Articuno can take everything but T-Bolt, which Clefable can take. SR weak thankfully, and of course T-Spikes help.
Glaceon- Blastoise takes him on fine, Articuno can take anything but Ice Beam, as it has a chance to 2HKO. SR and TS help a lot.
Hitmonlee/chan/top- None of them can get by Leafeon/Nidoqueen.
Jynx- Blastoise/Articuno can always find a way to take it down, no matter the set. SR and TS help a lot. Sharpedo can revenge kill.
Kabutops- Leafeon can take whatever he throws, and has Leaf Blade.
Leafeon- My own Leafeon can Roar them away to prevent set up.
Manectric- Clefable is the only switch in I have. Have to wear it down with SR/TS/LO and revenge kill with Sharpedo.
Muk- Nidoqueen walls this, and threatens with EQ.
Nidoking- Leafeon outspeeds Mixed versions and hits for ~50%. Articuno outspeeds Mixed versions and KO's. Sharpedo can revenge kill Mixexd Versions. CB/Specs are walled by the appropriate wall combination.
Ninetales- Yikes, I'm a tad bit weak to this thing. It's the reason I insist on being able to absorb sleep so much. Clefable/Blastoise can usually handle him, but it's very shaky. Thank god he's SR weak, not to mention Poison and Life Orb add up quick. Sharpedo can revenge kill.
Omastar/Gorebyss- Blastoise is my best bet in Rain. Rather shaky here too, though similarly to Ninetales it can be played around.
Poliwrath- Hypnosis can make him a pain to deal with, however so long as Leafeon stays awake he's not threatened, and has Leaf Blade to fight back with.
Primeape- Similar fate to the Hitmon's
Relicanth- Leafeon again troubles him. Leaf Blade of course KO's
Rotom- Annoying with Trick, but otherwise not much of a threat.
Scyther- SR hampers him, but the closest thing to a counter I have is switching to Nidoqueen, taking a large hit and KO'ing back.
Sharpedo- Band can't get past Leafeon, Mixed is harder to counter, and usually involves taking a hit before KO'ing back
Shiftry- Can't get past Articuno, who threatens with Ice Beam.
Swellow- A real pain, thankfully it doesn't last long with Burn/Poison and SR. At 50% Sharpedo can revenge kill
Toxicroak- Nidoqueen takes on both versions fine, and has EQ. Nasty Plot versions can also be dealt with by Articuno.
Venusaur- Clefable/Articuno take it on just fine