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Project UU Victim of the Week (Round Twenty Four: Rhyperior)

aerodactyl-mega.gif

Mega Aero is a decent check courtesy of its good bulk, Roost to keep itself healthy, and access to Pursuit to pressure Gengar, while Gengar gets easily maimed by EQ and Edge should it stay in. Of course, after Rocks, Fightinium Z hurts on the switch(unless sand support lol), but besides that, the MU is in our chinned friend's favor here.
Gengar Giga Gay (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Earthquake
- Roost
re-edit: SO i'have the IQ of a damn pencil and forgot that roost means losing the flying typing is lost when roosting and that means a guaranteed ohko after rocks Thanks for reminding me, estarossa.
 
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Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Recover
- Toxic
- Earthquake
Specially defensive Gastrodon is a hard counter to Sub Gengar, taking pitiful damage from everything that Gengar can throw, and is even able to KO it in one Earthquake, or two if it has Sub up.
252 SpA Gengar Shadow Ball vs. 248 HP / 252+ SpD Gastrodon: 108-127 (25.4 - 29.8%) -- 0.1% chance to 4HKO after Leftovers recovery
252 SpA Gengar All-Out Pummeling (190 BP) vs. 248 HP / 252+ SpD Gastrodon: 170-200 (40 - 47%) -- guaranteed 3HKO after Leftovers recovery
Meanwhile with Gastro:
0 Atk Gastrodon Earthquake vs. 0 HP / 0 Def Gengar: 278-330 (106.5 - 126.4%) -- guaranteed OHKO
Its also a strong counter because it can recover, meaning it can consistently switch in no matter what and keep taking it from Gengar while threatening to OHKO back as long as you play well and recover well, with no chance of counterplay from the Gengar itself.
 
nidoqueen.gif

Nidoqueen @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 124 Def / 132 Spe
Bold Nature
- Stealth Rock
- Toxic Spikes
- Earth Power
- Sludge Wave

Nidoqueen is suprisingly not 2HKO'd by rocks, so it's a counter. Nidoqueen can come in on all of Gengar's attacks, while basically OHKOing Gengar with Earth Power. Either way, in a 1v1 situation, Nidoqueen is coming out on top. Calcs:
252 SpA Gengar Shadow Ball vs. 252 HP / 0 SpD Nidoqueen: 151-178 (39.3 - 46.3%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery
252 SpA Gengar Sludge Wave vs. 252 HP / 0 SpD Nidoqueen: 44-52 (11.4 - 13.5%) -- possibly the worst move ever (could be worse)
252 SpA Gengar All-Out Pummeling (190 BP) vs. 252 HP / 0 SpD Nidoqueen: 119-140 (30.9 - 36.4%) -- 3.7% chance to 3HKO after Stealth Rock and Black Sludge recovery
0 SpA Sheer Force Nidoqueen Earth Power vs. 0 HP / 4 SpD Gengar: 252-296 (96.5 - 113.4%) -- 75% chance to OHKO
 
Reserving Gligar

shiny_gligar_dream_world_art_by_trainerparshen-d6ijnlc.png

Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Earthquake
- Roost

- Defog
- U-turn

Gligar is a solid check to Gengar, as it is able to tank any move which Gengar can go for as all moves Gengar can use won't do much on Gligar.
It also is able to force Gengar out because Gligar is able to withstand gengars moves and can just break the Substitutes with its STAB Earthquake.
EQ also gets rid off Gengar since it has a high chance of OHKOing without Rocks as the min dmg roll is 98,8% so the roll is highly in Gligars favour.
Gligar is able to Roost off any damage, which it took on the switchins from Gengar as well. In overall Gligar is a solid check to Gengar with the bulk given due to the Eviolite and the great typing in Ground and Flying.

Some important Calcs:
0 Atk Gligar Earthquake vs. 0 HP / 0 Def Gengar: 258-306 (98.8 - 117.2%) -- guaranteed OHKO after Stealth Rock

252 SpA Gengar Shadow Ball vs. 252 HP / 100 SpD Eviolite Gligar: 109-129 (32.6 - 38.6%) -- guaranteed 3HKO after Stealth Rock
252 SpA Gengar Sludge Wave vs. 252 HP / 100 SpD Eviolite Gligar: 64-76 (19.1 - 22.7%) -- 3.2% chance to 4HKO after Stealth Rock
252 SpA Gengar Focus Blast vs. 252 HP / 100 SpD Eviolite Gligar: 54-64 (16.1 - 19.1%) -- possible 5HKO after Stealth Rock

252 SpA Gengar All-Out Pummeling (190 BP) vs. 252 HP / 100 SpD Eviolite Gligar: 85-101 (25.4 - 30.2%) -- 3.6% chance to 3HKO after Stealth Rock
 
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Gastrodon while being a moreso niche mon at UU is def. a good choice as a Gar counter as it is able to come in consistenly into Gars attacks and is able to counter it due to Recovery options in leftis and recover. Gastrodon OHKOes Gar back with its STAB EQ and I think Gastrodon is a really good counter.

Nidoqueen also is a reliable counter due to it's good typing. I also like the Alola-Muk submission because it straight up obliterates Gengar.

I think all in all A-Muk, Gastrodon and Nidoqueen make up for good counters, meanhwile Krookodile has to be wary about switchin in into a Focus Blast / AoP, but its still a solid submission.

AV Scizor is a cool surprise submission here, and Suit trappin' is a good all around option to help against Gar.
 
Gastrodon : Definitely utterly walls gengar so is a great coutner to gengar, but not being able to pursuit trap isn't as nice since there is no punishment as long as gengar doesn't sub up.

AV Scizor: Nice check to gengar, but personally not a fan of the amount it needs the team built around it to support it, ie. wish support etc. Also the risk of them staying in on pursuit and then inducing a 50/50 on the next turn isn't so fun.

Krook: Omg that would totally catch me off guard, didn't even remember that move existed until now. Definitely a cool check though the risk of swapping into a focus blast is always ever present, still one of my favourite choices here. (50/50's would be eventually induced if this became common place, but since it isn't).

Aero: as explained in my post and below, heavily reliant on rocks and fighting-z not ghost. But if you have hippo or no rocks then yea nice check for sure. Also if gengar wasn't chipped and decides to stay in pursuit only has a 43.8% chance of killing, so induces some risk.

Nidoqueen: nice defensive answer, but no pursuit and no recovery means gengar could just chip at it all game, and also stops it from being able to act as a terrakion answer etc after taking hits.

Gligar: Nice counter too, but again like gastrodon no pursuit so no real way of punishing gengar outside of any sub damage, and as below is technically beaten by ghostium gengar. However since this is not the set for the week, I won't count this in my voting, but since ghostium exists its worth noting. (Obviously if ghostium is being factored in I would only class this as a check though).

Worth noting that while the counters that don't have pursuit punish gengar for subbing up, if the enemy does notice these are your only answers and they dont have anything faster than gengar, ie. a scarf hyd, then there is no punishment to gengar for just firing off attacks instad of subbing, and these pursuit-less counters only punishment is via hazards.

Will be voting Krook as check for sure.
Will be voting gastrodon as counter, and because the brief doesn't mention ghostium, probably gligar too, if ghostium is taken into account AV scizor instead, but im not a fan of how restricting it is to build around.
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Edit: It's worth noting that Mega Aero is faster than Gengar, meanign that should it get a Roost off when gengar uses the Z-move, it will always live, and won't take enough from Gengar's other attacks.
252 SpA Gengar All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega: 216-255 (71.7 - 84.7%) -- guaranteed 2HKO

From Datsplashtho, you forgot that roosting aero loses its flying type and therefore get's obliterated, which means aero only checks gengar if it doesn't substitute, or stealth rocks are down, (and if its ghostium has a good chance to ohko from full no matter what), unless you can bring it in on same turn as gengar comes in.

252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega: 273-322 (90.6 - 106.9%) -- 43.8% chance to OHKO
252 SpA Gengar All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega: 432-510 (143.5 - 169.4%) -- guaranteed OHKO (roosted)
252 SpA Gengar All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega in Sand: 290-342 (96.3 - 113.6%) -- 75% chance to OHKO

Note that ofc sandstorm improves this drastically through the x1.5 spD boost, but that is still a 75% chance to ohko if you tried roosting lmao.

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Also wanted to point out that gligar only checks fightinium, not ghostium, as a shadow ball into a ghostium will nearly always kill, but since we are specifically looking at fightinium here I guess it doesn't matter, but is worth noting.

252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 252 HP / 100 SpD Eviolite Gligar: 216-255 (64.6 - 76.3%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. 252 HP / 100 SpD Eviolite Gligar: 109-129 (32.6 - 38.6%) -- 98% chance to 3HKO
 
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I won't contribute that much because this Pokemon with this specific set is a huge nuisance to handle. There being a pretty common trend of having to run Pursuit trappers or really bulky Pokemon that are capable of eating a Shadow Ball and or resist AoP.

muk.png
(Alola)
gastrodon.png
: These are by far the best counters to this Pokemon from what has been submitted. Muk if it ever comes in once on a predicted it will just stall it until it can't set a Sub up anymore. Even if you don't it is forced to Sub anytime it comes in. And yeah I am surprised Gastro actually tanks it that well, wouldn't have been something I would have thought of. Quick mention to Nidoqueen it is a decent counter to this set, but the lack of recovery or trapping potential in comparison to these two is why I think it is outclassed in this instance. On its own it works fine to handle it.

gligar.png
I didn't bunch up Katy submission with the others even if I think it is an excellent response to it. It only loses to hax which we don't factor into this project. I personally think this should be classified as a Counter than a check for these reasons + having reliable recovery. It does not eat a Shadow Ball into Never Ending Nightmare, but that wasn't the set provided this week so it doesn't matter. It can however eat two shadow balls after rocks as shown and Roost up as much as it wants, while dropping the Gengars health if it ever subs again. We don't factor SpD drops or crits so I think this is reasonable.

krookodile.png
aerodactyl-mega.png
: So yeah all the checks thus far are trappers, including my post. Both of these Pokemon obviously don't win if it gets the Sub up. As Estarossa pointed out Aero has a 75% chance to drop to the Z after rocks, but without hazards it eats and 2OHKOs. I am not entirely sure if we can account for Sand giving it a SpD boost to better handle it but yeah. Krook has to catch it before it subs up to win, but ofc Scizorphobic out here posting his Beat Up Krook so it actually wins either way.

I'm actually very surprised a certain Pokemon hasn't been mentioned yet, but seeing as submission phase is still going on I won't bring it up. Overall I think I will be voting for Alola Muk and then out of the two ground types for counters. Then for checks I'll probs vote for Beat Up Krook cos that last slot is honestly filler as fck. I like the submissions this week, some being very innovative for such a tricky Mon to handle so well done everyone ^_^
 
Gastrodon : Definitely utterly walls gengar so is a great coutner to gengar, but not being able to pursuit trap isn't as nice since there is no punishment as long as gengar doesn't sub up.

AV Scizor: Nice check to gengar, but personally not a fan of the amount it needs the team built around it to support it, ie. wish support etc. Also the risk of them staying in on pursuit and then inducing a 50/50 on the next turn isn't so fun.

Krook: Omg that would totally catch me off guard, didn't even remember that move existed until now. Definitely a cool check though the risk of swapping into a focus blast is always ever present, still one of my favourite choices here. (50/50's would be eventually induced if this became common place, but since it isn't).

Aero: as explained in my post and below, heavily reliant on rocks and fighting-z not ghost. But if you have hippo or no rocks then yea nice check for sure. Also if gengar wasn't chipped and decides to stay in pursuit only has a 43.8% chance of killing, so induces some risk.

Nidoqueen: nice defensive answer, but no pursuit and no recovery means gengar could just chip at it all game, and also stops it from being able to act as a terrakion answer etc after taking hits.

Gligar: Nice counter too, but again like gastrodon no pursuit so no real way of punishing gengar outside of any sub damage, and as below is technically beaten by ghostium gengar. However since this is not the set for the week, I won't count this in my voting, but since ghostium exists its worth noting. (Obviously if ghostium is being factored in I would only class this as a check though).

Worth noting that while the counters that don't have pursuit punish gengar for subbing up, if the enemy does notice these are your only answers and they dont have anything faster than gengar, ie. a scarf hyd, then there is no punishment to gengar for just firing off attacks instad of subbing, and these pursuit-less counters only punishment is via hazards.

Will be voting Krook as check for sure.
Will be voting gastrodon as counter, and because the brief doesn't mention ghostium, probably gligar too, if ghostium is taken into account AV scizor instead, but im not a fan of how restricting it is to build around.
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From Datsplashtho, you forgot that roosting aero loses its flying type and therefore get's obliterated, which means aero only checks gengar if it doesn't substitute, or stealth rocks are down, (and if its ghostium has a good chance to ohko from full no matter what), unless you can bring it in on same turn as gengar comes in.

252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega: 273-322 (90.6 - 106.9%) -- 43.8% chance to OHKO
252 SpA Gengar All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega: 432-510 (143.5 - 169.4%) -- guaranteed OHKO (roosted)
252 SpA Gengar All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD Aerodactyl-Mega in Sand: 290-342 (96.3 - 113.6%) -- 75% chance to OHKO

Note that ofc sandstorm improves this drastically through the x1.5 spD boost, but that is still a 75% chance to ohko if you tried roosting lmao.

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Also wanted to point out that gligar only checks fightinium, not ghostium, as a shadow ball into a ghostium will nearly always kill, but since we are specifically looking at fightinium here I guess it doesn't matter, but is worth noting.

252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 252 HP / 100 SpD Eviolite Gligar: 216-255 (64.6 - 76.3%) -- guaranteed 2HKO
252 SpA Gengar Shadow Ball vs. 252 HP / 100 SpD Eviolite Gligar: 109-129 (32.6 - 38.6%) -- 98% chance to 3HKO
ah, sorry bout that lol.
 
I think Nidoqueen should be bumped down to a check and Gligar up to a counter.
There was no mention of Ghostium in the set and Gligar can reliably come in consistently on fightinium and recover damage if needed, so it behaves more like a counter. Meanwhile, Nidoqueen's LACK of recovery means it can only take one shadow ball and force a switch, and after Nidoqueen takes 1 shadow ball, it'll be in a range where the next 2 Shadow Balls will 2hko, seeing as shadow ball is an overall 3hko. Nidoqueen itself has little counterplay to this with no pursuit or recovery in it's arsenal.

Beat Up Krook is a tech I personally picked up recently before the post was even made, I do enjoy it's ability to mess with Subgar and suicide leads, it's great.
Aero is a check I'm not as fond of since it can take big damage and potentially get OHKOed with rocks up, also it can lose if it clicks pursuit on a Gengar refusing to switch, making Aero a nasty 50/50 that's nearly in the Gengar's favor. Not to mention getting snapped by focus miss or fight Z if it ever risks a roost on Gengar.
 
swampert.gif


Swampert is a pretty good check to Gengar. Fightinium Z is only a 2hko, and the rest of Gengar's attacks don't do much. It can set up Rocks or yeet Gengar's Sub and Gengar itself with EQ



Gengar attacks!
252 SpA Gengar All-Out Pummeling (190 BP) vs. 252 HP / 4 SpD Swampert: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Gengar Shadow Ball vs. 252 HP / 4 SpD Swampert: 144-169 (35.6 - 41.8%) -- 84.8% chance to 3HKO after Leftovers recovery
252 SpA Gengar Sludge Wave vs. 252 HP / 4 SpD Swampert: 84-100 (20.7 - 24.7%) -- possible 6HKO after Leftovers recovery

Swampert attacks!
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Gengar: 354-416 (135.6 - 159.3%) -- guaranteed OHKO
 
Gyro Ba11 By your own calcs, a shadow ball into fighting z does 91.5 - 107.6%, even if you take leftovers into consideration this essentially requires you to be max hp to kill gengar or force it out, (and even then it still has a slim chance to kill you) and swampert has no recovery outside of lefties or potential rest. Not exactly a reliable check.
 
Crobat @ Flyinium Z
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Taunt

Bat doesn’t care if Gengar is subbed or not, and has a resistance to the poison stab. Comes in on either, it wins, and since Gengar is frail brave bird hurts a lot.

Bat for check.
 
Gyro Ba11 By your own calcs, a shadow ball into fighting z does 91.5 - 107.6%, even if you take leftovers into consideration this essentially requires you to be max hp to kill gengar or force it out, (and even then it still has a slim chance to kill you) and swampert has no recovery outside of lefties or potential rest. Not exactly a reliable check.
Hey, thanks for replying!

Yeah, Swampert doesn't exactly take Fightinium Z well, but if the Z-move is burned, it should be a decent check. I get that Swampert may not be AS reliable, but it can work.
 
Alright it’s voting time! Yeah Nidoqueen is a pretty tough check due to its passiveness and lack of recovery hindering it from dealing with Gengar reliably. Nidoqueen gets chipped too easily to be a counter. Ironic that Gligar is being bumped up to a counter due to its bulk and recovery making it a fine switchin to Gengar. Swampert unfortunately is being disqualified. Its lack of reliable recovery alongside the potential of being removed quickly especially if Gengar is initially behind a Sub doesn’t make this Pokémon reliable at all. At least Nidoqueen’s resistances to its coverage allows it to work as a defensive check. Alright here’s what you can vote for!

Checks:
scizor.gif
AV Scizor by Twilight
krookodile.gif
Choice Scarf Krookodile ft. Beat Up by Scizorphobic
aerodactyl-mega.gif
Mega Aerodactyl by Datsplashtho
nidoqueen.gif
Nidoqueen by Sickist
crobat.gif
Crobat by Nightingales

Counters
muk-alola.gif
Alolan Muk by Estarossa
gastrodon-east.gif
EAST GASTRO IS THE ONLY GASTRO err I mean Specially Defensive Gastrodon by Smallsmallrose
gligar.gif
Gligar by Katy

Alright vote for 2 checks and a counter! The next round begins Sunday!
 
The winners are:
Nightingales
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Nightingales
Estarossa
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Estarossa

Nightingales and Estarossa
Ok late update, but anyway, congratulations to both Nightingales and Estarossa for winning this week with two mons that nearly define every Poison Monotype team. I’ll update the archive sometime in the near future (maybe update it with brackets cause that’s meta af).

Checks:
Crobat=5
Krookodile=4
Nidoqueen=2
Mega Aerodactyl=1
Scizor=0
(smh Scizor can’t take a break)

Counters:
Alolan Muk=3
Gligar=2
Gastrodon=1

Round 14’s Victim is:
Froslass
froslass.gif

Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Icy Wind
- Taunt
- Destiny Bond / Will-O-Wisp

Well shifts happened, and Mega Sableye proved to be a complete menace before it got banned against Spikes HO albeit the loss of Kommo-o greatly harmed its viability anyway in my honest opinion. Anyway, Froslass is the face of this variation of HO and is a powerful suicide lead that guarantees a layer of Spikes before it gets taken out and can disrupt the opposition by taunting them to prevent possible setup or Destiny Bond to allow Froslass to forcefully trade with the opponent. Prepare to hire your anti-leads to hunt down this phantom menace (no pun intended)! Voting begins Thursday!
 
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Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
Shiny: Yes
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Aura Sphere
- Water Pulse
- Rapid Spin

Blastoise has a great matchup vs this particular type of HO, and it deals fantastically with froslass.

If froslass decides to not switch and instead still act as a lead, Dark pulse will bring it down to its sash, while none of froslass's moves can hurt it. It then forces it to stay in by the threat of a rapid spin. Thanks to rapid spin not being tauntable, but also not doing any damage, it is able to scout out destiny bond even through taunt, meaning destiny bond is incapable of killing it, and thanks to it's bulk should find it very easy to rapid spin afterwards, while simultaneously removing froslass.

If froslass swaps out instead of playing the destiny bond mind games then that rapid spin will just cancel everything and have froslass instead down at it's sash.

Tl;dr - Would suggest as check, since it can't actually stop hazards being set up originally, but can't be hurt and can easily avoid destiny bond shenanigans and forces froslass to stay in and die to avoid rapid spinning on a swap, and has great chance of rapid spinning after due to bulk and its matchup vs other spinblockers.
 
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houndoom.gif

POWER & CONTROL. (Houndoom-Mega) @ Houndoominite
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Nasty Plot
- Taunt
Mega Houndoom is one of the best counters to Froslass. Destiny Bond and other shenanigans are shut down by Taunt thanks to Doom's speed tier. Icy Wind isn't really threatening Doom back ever kek.
 
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