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Project UU Victim of the Week (Round Twenty Four: Rhyperior)

Well to just give my thoughts on what I'd probably be voting for, not including my post. There is kind of a lack of submissions when it comes to checks for Scizor, most of them being counters so I won't say much on those two. All of this is going to be based off what the purpose of this Scizor set is. This Scizor set aims to keep pivoting around, until it can afford to set-up and use the Bug-Z to break bulky waters and grounds that don't resist it. I don't think all these posts acknowledge that as well as they could and thus don't consider all the potential options, regardless of this all these subsmissions do a great job of walling this set imo.

Counters -

aggron-mega.png
1JexXFPfpbQcW-soOzHGFktjBo0eMV3Iyi2DYBfQLxDbjEk8PIRO38CLyPbYVFzJOUTd9XSeUuodKj_gaUUGNQjAvn4gtBfY5CFVWuz2edcYdnro99ZOb7I4FrLio3OYRoU_PBme
doublade.png
cobalion.png
: I feel like these guys clump together as the steel types that counter Scizor, even though they all do it pretty differently. The obvious thing in common is resisting its dual stab really well thanks to their defensive bulk. Aggron and Steelix both having the option to have fire coverage in Fire Punch and Fire Fang respectively on more defensive sets. MegaLix is known for its curse sets which beat SD Scizor. I know Sickist hasn't updated his post yet, but it should be noted max SpD MegaLix doesn't break this bulky Scizor very well (Lacking Fire Fang):

+6 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 252 HP / 0 Def Steelix-Mega: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO

0 Atk Steelix-Mega Earthquake vs. 244 HP / 148 Def Scizor: 114-135 (33.3 - 39.4%) -- guaranteed 3HKO


Yes it still walls, but without Wish support this specific variant will get chipped down easily and eventually lose (Not factoring in hax). Just like the latter two, Doublade can get chipped but it provides diff defensive utility and is a nicer pick for offensive teams. Daiyaga correctly acknowledging it can just beat the Scizor easier by running Shadow Claw. Cobalion differentiates itself from these 3 as the more offensive of the lot. It can also run Rocky Helmet which wasn't mentioned. This can chip at this Scizor set which can easily get momentum off all of them, Coba being the only one with the potential to punish this.

magneton.png
: I didn't clump this with the others as it has little defensive utility as the other steels. However, if it ever comes in on anything that isn't U-turn then it wins no matter what thanks to Magnet Pull. The only instance it loses if you let it set to +2 then switch into a boosted Savage Spin-Out, though you should rarely end up in this scenario. However, I do think it is more ideal for this Pokemon to get a free switch-in to garuantee trapping Scizor.

rotom-heat.png
: This thing has seen so much usage thanks to how much it provides to a team, one being a Scizor check. I think there are a lot more things that can be explored here that ease its ability to counter Scizor. You can run WoW (Will-O-Wisp) to punish it, Lefties for passive recovery, Rocky Helmet can punish the U-turn that people commonly go for. Pain Split being the other good option that improves its longevity to check it. I like the bulkier spread mashonem submitted also.

jellicent.png
: This separates itself from the others as a counter, not just because of its typing. Jellicent gets access to reliable recovery which I think is really important to keep checking Scizor and other threats throughout a game. Taunt also prevents it mindlessly setting-up to +6 in the hopes to try and break through (It doesn't without a crit Z-move) + stops it Roost stalling. Hex is the better option for breaking this bulkier set in a 1vs1 scenario, not that it really matters. Leftovers could have been chosen for longevity. Also props on the spread Scizorphobic, over the general one as it takes less damage from its physical attacks.

Checks -

infernape.png
houndoom-mega.png
: I'm only clumping these together as they are both fire types. It isn't hard to argue that Ape is the better check of the two thanks to it resisting Bug meaning you can switch it in a few times, while MegaDoom doesn't thanks to the Dark typing. Ofc Rawbi acknowledges this correctly by tagging it as a soft check. Either way they both do the same thing if they get the free switch-in, they get a free set-up or just OHKO it. Ape could also run a Slack Off set which would be enough to bump it up to a counter imo, thanks to it being able to consistently answer this set. NP Ape eats unboosted U-turn and BP easily, so maybe it could be considered a counter simply cos it has zero Atk investment. Only thing would be SR chip being annoying.
16+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Infernape: 60-71 (20.4 - 24.2%) -- guaranteed 5HKO

16+ Atk Scizor U-turn vs. 0 HP / 0 Def Infernape: 35-41 (11.9 - 13.9%) -- possible 8HKO

+2 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 0 HP / 0 Def Infernape: 139-164 (47.4 - 55.9%) -- 80.9% chance to 2HKO

+2 16+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Infernape: 119-141 (40.6 - 48.1%) -- guaranteed 3HKO
Edit: Nvm I'm an idiot, I forgot I gave it burn status cos I was calcing Jellicent x)

Longish post, but I think I would be leaning towards either Magneton for obvious reasons or Rotom-H and Cobalion as another option mainly because they have the potential to punish how much this set keeps pivoting, even if the submissions didn't mention these things. My second vote probs Jellicent for the above reasons. As for checks unless we get some more submissions for them it will be Ape, for reasons explained above. Curious to know what you guys think, I deliberately left out my post so ya'll can talk about it too :)
 
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A few sets stood out to me.

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Moltres kills Scizor's hopes and dreams on team preview; it can only hope to double switch lest it risk being burned by Flame Body while merely cutting Moltres' nails in the process. It beats Scizor by neutering it completely.

magneton.png
Magneton isn't the immediate "holy shit, Scizor is useless" dream killer that Molt is; Sciz is instead put on high alert from lead, forcing Sciz into only clicking U-Turn. It punishes Scizor by putting it out of the game should the Scizor user get a bit too wild when sending it out.

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Cobalion isn't immediately threatening to Scizor itself like the other two are, but it takes advantage of Sciz like the previous two can't. A poorly played Scizor against Magneton or Moltres can cost you your Scizor; a poorly played Scizor against Cobalion can cost you the entire game. Fuck around and click SD on this if you want to

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This fat piece of shit literally doesn't care about anything that Scizor does. Scizor isn't immediately threatened by it like the previous counters, it simply has no hope of breaking past this without the Jellicent user having a stroke at his computer.

If we're just talking about victimizing Scizor and only Scizor, I like Molt best. I feel that Molt's mere presence on the other team makes Sciz an immediate non factor in ways that the others don't. The others beat/take advantage of Scizor in their own ways, but the way that Moltres neuters Scizor really stands out to me.
 
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I just wanted to put this little tidbit since Block Aggron was posted. Curse Aggron can still body bulky SD Sciz in a raw 1v1, but its not going to keep it in place for very long.

My favorite check is probably
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Because it can have so many applications on various builds beyond just checking Scizor, and is very splashable as a Scizor check in that regard. It really stuck out to me as a check since it can do whatever it wants while still being able to check bulky SD Sciz with relative ease.
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Meanwhile, I'm loving this as a counter. It can keep Scizor at bay all throughout the whole game without any fear whatsoever from the Scizor itself. And it can hand out burns more consistently than Moltres' flame body, making the chances of crippling Scizor that much higher.
 
Alright, I will make this brief.

I'm going to attempt to defend myself from Twilight here and note that there is no way on God's green earth that Scizor is being +6 without Steelix being at LEAST +2 from curse boosts. This is more like what it would be:
+6 16+ Atk Scizor Savage Spin-Out (140 BP) vs. +2 252 HP / 0 Def Steelix-Mega: 100-118 (28.2 - 33.3%) -- 0% chance to 3HKO
+2 208+ Atk Steelix-Mega Earthquake vs. 0 HP / 0 Def Scizor: 339-399 (120.6 - 141.9%) -- guaranteed OHKO
Scizor is not breaking Curse Steelix, no matter what.
 
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Alright, I will make this brief.

Magneton should not be counted as a counter, because as mentioned above, It just U-turns out or clicks Superpower and sends Magneton to RU. Same with Block Mega Aggron, but Aggron doesn't take as much from Superpower.

I thought we were trying to counter this one specific Scizor set. It would defeat the purpose of posting the Scizor's entire EV spread and moveset if we're supposed to account for alternative sets as well.
 
Alright, I will make this brief.

Magneton should not be counted as a counter, because as mentioned above, It just U-turns out or clicks Superpower and sends Magneton to RU. Same with Block Mega Aggron, but Aggron doesn't take as much from Superpower.
Bulky SD Sciz with superpower
I mean I guess that imaginary set would beat Magneton??????
And even if it U-turns out Magneton takes like 5 because it's bulky SD.
I think under the conditions that it's Bulky SD Sciz (Which is the set we're doing this week) Magneton would be a sufficient counter.
 
Bulky SD Sciz with superpower
I mean I guess that imaginary set would beat Magneton??????
And even if it U-turns out Magneton takes like 5 because it's bulky SD.
I think under the conditions that it's Bulky SD Sciz (Which is the set we're doing this week) Magneton would be a sufficient counter.
I thought we were trying to counter this one specific Scizor set. It would defeat the purpose of posting the Scizor's entire EV spread and moveset if we're supposed to account for alternative sets as well.
okay okay im blind, i get it, no need for the satire. those points asides, my lix point still stands. ill go and fix my post
 
Alright, I will make this brief.

I'm going to attempt to defend myself from Twilight here and note that there is no way on God's green earth that Scizor is being +6 without Steelix being at LEAST +2 from curse boosts. This is more like what it would be:
+6 16+ Atk Scizor Savage Spin-Out (140 BP) vs. +2 252 HP / 0 Def Steelix-Mega: 100-118 (28.2 - 33.3%) -- 0% chance to 3HKO
+2 208+ Atk Steelix-Mega Earthquake vs. 0 HP / 0 Def Scizor: 339-399 (120.6 - 141.9%) -- guaranteed OHKO
Scizor is not breaking Curse Steelix, no matter what.
I wasn't addressing Curse MegaLix not being able to break it. I was referring to a SpD set which doesn't usually run Curse, similar to the standard Aggron set. This set being a max SpD variant (No Atk investment) which is what the calcs show. I acknowledge the curse set always wins in my previous post, i just wanted to bring other sets it has been known to run into spotlight. That was the only purpose of those calcs ^_^
 
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Hey all, new user here so apologies in advance if the formatting is incorrect or anything, but I'd like to submit Unaware Quagsire as a Counter to this Scizor set.

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Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Scald
- Recover
- Yawn

Unaware means Quag doesn't care at all about Scizor boosting up. Protect lets it scout for and minimize the damage from Z U-Turn. Scald damages Scizor and possibly burns it, crippling it for the rest of the game. If Quag does eat a Z U-Turn it can just recover off the damage. Finally Yawn punishes switch-ins from U-Turn but isn't strictly necessary (Scald can also be used on the predicted switch for the possible burn). If Scizor is not running Leftovers I believe Quag can also KO it by stalling out Roost's PP. This set is also useful for walling other physical attackers in the tier such as Infernape (if it isn't carrying Grass Knot, which you can scout for with Protect), Bisharp, M-Aero, and Doublade.

16+ Atk Scizor U-turn vs. 252 HP / 252+ Def Quagsire: 84-100 (21.3 - 25.3%) -- possible 5HKO after Leftovers recovery
16+ Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Quagsire: 36-43 (9.1 - 10.9%) -- possibly the worst move ever
16+ Atk Scizor Savage Spin-Out (140 BP) vs. 252 HP / 252+ Def Quagsire: 169-199 (42.8 - 50.5%) -- guaranteed 3HKO after Leftovers recovery
16+ Atk Scizor Savage Spin-Out (140 BP) vs. 252 HP / 252+ Def protected Quagsire: 42-50 (10.6 - 12.6%) -- possibly the worst move ever

0 SpA Quagsire Scald vs. 244 HP / 96 SpD Scizor: 66-78 (19.2 - 22.8%) -- possible 5HKO
 
Alright guys it's voting time! Celebiii I was just typing up the voting slate atm as you posted this so hey I'll add Quagsire! Here's what you can vote for:

Checks:

infernape.gif
Nasty Plot Infernape by dingbat

houndoom-mega.gif
Mega Houndoom by Rawbi

Counters:

cobalion.gif
Fightinium Cobalion by bukemon123

moltres.gif
Moltres by Twilight

aggron-mega.gif
Mega Aggron by Estarossa

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Mega Steelix by Sickist

jellicent.gif
Jellicent by Scizorphobic

rotom-h.gif
Rotom-H by mashonem


doublade.gif
Doublade by Daiyaga

magneton.gif
Choice Specs Magneton by Smallsmallrose

aggron-mega.gif
Block Mega Aggron by Nightingales

quagsire.gif
Quagsire by Celebiii

Alright vote for 1 check and 2 counters! A new round begins Sunday!
 
The Winners are:
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dingbat and Twilight

It was no contest for dingbat to win with Nasty Plot Infernape while Twilight wins with Moltres! The Fire-types have reigned supreme this round!

Checks:
Infernape=Unanimous goddamn
Mega Houndoom=:psysad:

Counters:
Moltres=6
Jellicent=5
Cobalion=3
Doublade=2
Magneton=2
Quagsire=1
Mega Aggron=0
Mega Aggron (Block)=0
Rotom-H=0
Mega Steelix=0

Honorable Mentions:
chandelure.gif
hydreigon.gif
silvally-steel.gif
talonflame.gif
volcanion.gif


Round 11’s Victim is:
Dragon Dance Mega Altaria
altaria-mega.gif

Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake / Refresh
- Roost

I was originally going to have Choice Scarf Krookodile be our next Victim, but between the calls for a suspect and the new VR changes, you got the cudly floof Pokemon themself. Mega Altaria can play a variety of offensive and defensive roles but we will be focusing on the offensive Dragon Dance set for this week, where Mega Altaria can be a devastating wincon. It can also choose between Earthquake or Refresh to circumvent whatever counterplay It wants to beat. Voting begins Thursday!
 
amoonguss.gif

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb / Clear Smog
- Hidden Power [Fire]
- Spore​

AMOONGUSS is one of the best counters to Mega-Altaria. Thanks to Regenerator it can always keep pivoting in and regaining its HP to consistently check Malt. It can respond with a Sludge Bomb against DD Malt and proceed to 2OHKO it, Clear Smog is also an option to prevent it setting up for weaker dmg output. Rocky Helmet chips at Malt if it ever touches it with Frustration. It can also use Spore and make it irrelevant for a few turns allowing it to beat it more effectively. Only real way Malt wins is if it gets to +2 to potentially 2OHKO Amoong, but it can't achieve that without eating a Spore or taking a Sludge Bomb / Clear Smog.

0 SpA Amoonguss Sludge Bomb vs. 72 HP / 0 SpD Altaria-Mega: 164-194 (53 - 62.7%) -- guaranteed 2HKO

0 SpA Amoonguss Clear Smog vs. 72 HP / 0 SpD Altaria-Mega: 92-110 (29.7 - 35.5%) -- guaranteed 3HKO after Stealth Rock

+1 252+ Atk Altaria-Mega Earthquake vs. 252 HP / 176+ Def Amoonguss: 156-184 (36.1 - 42.5%) -- guaranteed 3HKO

+2 252+ Atk Pixilate Altaria-Mega Return vs. 252 HP / 176+ Def Amoonguss: 189-223 (43.7 - 51.6%) -- 10.9% chance to 2HKO

+2 252+ Atk Altaria-Mega Earthquake vs. 252 HP / 176+ Def Amoonguss: 207-244 (47.9 - 56.4%) -- 85.9% chance to 2HKO
 
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Well when talking consistent checks/counters, Mega Aggron usually comes to mind.

It takes on the non-Earthquake set extremely well, and manages the set with Earthquake set decently if it's healthy.
 
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Bronzong @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Protect
- Stealth Rock
- Toxic

Bronzong serves as a fantastic counter to dragon dance mega altaria. It is immune to earthquake, and frustration does little damage to it without multiple boosts, while taking heavy damage from gyro ball, and threatening to be ohko'ed by it after 1 dragon dance, meaning bronzong will always force a swap and get a chance to put rocks up / toxic on the swap, and beat it 1v1 if it decides to stay in.

If running certain numbers of defence EV's to better take pursuit's, then this matchup only gets better too, but I used fully spD for calculations as this is the set that best deals with stuff like primarina, hydreigon, latias etc and makes it hard for heattom to stop you from keeping rocks up.

0 Atk Bronzong Gyro Ball (144 BP) vs. 72 HP / 4 Def Altaria-Mega: 258-306 (83.4 - 99%) -- 68.8% chance to OHKO after Stealth Rock (After a DD)

252+ Atk Pixilate Altaria-Mega Frustration vs. 252 HP / 4 Def Bronzong: 85-101 (25.1 - 29.8%) -- 0% chance to 4HKO after Leftovers recovery
+1 252+ Atk Pixilate Altaria-Mega Frustration vs. 252 HP / 4 Def Bronzong: 128-151 (37.8 - 44.6%) -- guaranteed 3HKO after Leftovers recovery
 
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TOO AFRAID. (Scizor) @ Metal Coat
Ability: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- Roost
- Knock Off / U-turn
- Swords Dance

Broken Scizor is an amazing stop to Altaria. It has reliable recovery, the ability to set up on it, and can even U-turn out on Altaria's partners for it to come back in later. Or even annoy Altaria's partners like Tentacruel and Doublade with a surprise Knock Off. Just Scizor doing Scizor things.
 
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