Well to just give my thoughts on what I'd probably be voting for, not including my post. There is kind of a lack of submissions when it comes to checks for Scizor, most of them being counters so I won't say much on those two. All of this is going to be based off what the purpose of this Scizor set is. This Scizor set aims to keep pivoting around, until it can afford to set-up and use the Bug-Z to break bulky waters and grounds that don't resist it. I don't think all these posts acknowledge that as well as they could and thus don't consider all the potential options, regardless of this all these subsmissions do a great job of walling this set imo.
Counters -
: I feel like these guys clump together as the steel types that counter Scizor, even though they all do it pretty differently. The obvious thing in common is resisting its dual stab really well thanks to their defensive bulk. Aggron and Steelix both having the option to have fire coverage in Fire Punch and Fire Fang respectively on more defensive sets. MegaLix is known for its curse sets which beat SD Scizor. I know Sickist hasn't updated his post yet, but it should be noted max SpD MegaLix doesn't break this bulky Scizor very well (Lacking Fire Fang):
+6 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 252 HP / 0 Def Steelix-Mega: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO
0 Atk Steelix-Mega Earthquake vs. 244 HP / 148 Def Scizor: 114-135 (33.3 - 39.4%) -- guaranteed 3HKO
Yes it still walls, but without Wish support this specific variant will get chipped down easily and eventually lose (Not factoring in hax). Just like the latter two, Doublade can get chipped but it provides diff defensive utility and is a nicer pick for offensive teams. Daiyaga correctly acknowledging it can just beat the Scizor easier by running Shadow Claw. Cobalion differentiates itself from these 3 as the more offensive of the lot. It can also run Rocky Helmet which wasn't mentioned. This can chip at this Scizor set which can easily get momentum off all of them, Coba being the only one with the potential to punish this.
: I didn't clump this with the others as it has little defensive utility as the other steels. However, if it ever comes in on anything that isn't U-turn then it wins no matter what thanks to Magnet Pull. The only instance it loses if you let it set to +2 then switch into a boosted Savage Spin-Out, though you should rarely end up in this scenario. However, I do think it is more ideal for this Pokemon to get a free switch-in to garuantee trapping Scizor.
: This thing has seen so much usage thanks to how much it provides to a team, one being a Scizor check. I think there are a lot more things that can be explored here that ease its ability to counter Scizor. You can run WoW (Will-O-Wisp) to punish it, Lefties for passive recovery, Rocky Helmet can punish the U-turn that people commonly go for. Pain Split being the other good option that improves its longevity to check it. I like the bulkier spread mashonem submitted also.
: This separates itself from the others as a counter, not just because of its typing. Jellicent gets access to reliable recovery which I think is really important to keep checking Scizor and other threats throughout a game. Taunt also prevents it mindlessly setting-up to +6 in the hopes to try and break through (It doesn't without a crit Z-move) + stops it Roost stalling. Hex is the better option for breaking this bulkier set in a 1vs1 scenario, not that it really matters. Leftovers could have been chosen for longevity. Also props on the spread Scizorphobic, over the general one as it takes less damage from its physical attacks.
Checks -
: I'm only clumping these together as they are both fire types. It isn't hard to argue that Ape is the better check of the two thanks to it resisting Bug meaning you can switch it in a few times, while MegaDoom doesn't thanks to the Dark typing. Ofc Rawbi acknowledges this correctly by tagging it as a soft check. Either way they both do the same thing if they get the free switch-in, they get a free set-up or just OHKO it. Ape could also run a Slack Off set which would be enough to bump it up to a counter imo, thanks to it being able to consistently answer this set. NP Ape eats unboosted U-turn and BP easily, so maybe it could be considered a counter simply cos it has zero Atk investment. Only thing would be SR chip being annoying.
Edit: Nvm I'm an idiot, I forgot I gave it burn status cos I was calcing Jellicent x)
Longish post, but I think I would be leaning towards either Magneton for obvious reasons or Rotom-H and Cobalion as another option mainly because they have the potential to punish how much this set keeps pivoting, even if the submissions didn't mention these things. My second vote probs Jellicent for the above reasons. As for checks unless we get some more submissions for them it will be Ape, for reasons explained above. Curious to know what you guys think, I deliberately left out my post so ya'll can talk about it too :)
Counters -
+6 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 252 HP / 0 Def Steelix-Mega: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO
0 Atk Steelix-Mega Earthquake vs. 244 HP / 148 Def Scizor: 114-135 (33.3 - 39.4%) -- guaranteed 3HKO
Yes it still walls, but without Wish support this specific variant will get chipped down easily and eventually lose (Not factoring in hax). Just like the latter two, Doublade can get chipped but it provides diff defensive utility and is a nicer pick for offensive teams. Daiyaga correctly acknowledging it can just beat the Scizor easier by running Shadow Claw. Cobalion differentiates itself from these 3 as the more offensive of the lot. It can also run Rocky Helmet which wasn't mentioned. This can chip at this Scizor set which can easily get momentum off all of them, Coba being the only one with the potential to punish this.
Checks -
16+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Infernape: 60-71 (20.4 - 24.2%) -- guaranteed 5HKO
16+ Atk Scizor U-turn vs. 0 HP / 0 Def Infernape: 35-41 (11.9 - 13.9%) -- possible 8HKO
+2 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 0 HP / 0 Def Infernape: 139-164 (47.4 - 55.9%) -- 80.9% chance to 2HKO
+2 16+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Infernape: 119-141 (40.6 - 48.1%) -- guaranteed 3HKO
16+ Atk Scizor U-turn vs. 0 HP / 0 Def Infernape: 35-41 (11.9 - 13.9%) -- possible 8HKO
+2 16+ Atk Scizor Savage Spin-Out (140 BP) vs. 0 HP / 0 Def Infernape: 139-164 (47.4 - 55.9%) -- 80.9% chance to 2HKO
+2 16+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Infernape: 119-141 (40.6 - 48.1%) -- guaranteed 3HKO
Longish post, but I think I would be leaning towards either Magneton for obvious reasons or Rotom-H and Cobalion as another option mainly because they have the potential to punish how much this set keeps pivoting, even if the submissions didn't mention these things. My second vote probs Jellicent for the above reasons. As for checks unless we get some more submissions for them it will be Ape, for reasons explained above. Curious to know what you guys think, I deliberately left out my post so ya'll can talk about it too :)
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