Hello, I'm Sax King, and I'm pretty bad at battling. I've made a few teams in the past, but this is the first good one I've met. The basic idea is to weaken the opponent and kill Ursaring's counters before I unleash it. So here you go.
THE TEAM:
El Escarabajo (Pinsir) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- X-Scissor
- Earthquake
- Close Combat
Pinsir is a really underrated lead. It has super high attack, super high defense, and decent speed. X-Scissor scares off Uxie, Mesprit, and pretty much anyone who doesn't resist it. Earthquake takes care of Omastar, Kabutops, and Qwilfish. Close Combat takes care of Cloyster and Ambipom, whose attacks do almost no damage. Once it sets up rocks, it can start sweeping and net an early KO or two. It is bulky enough to be able to switch in again in case the rocks are spun away. I'm not certain about the item, however. It's rarely activated, yet I don't know what to put in its place.
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El Fantasma (Rotom) @ Leftovers
Ability: Levitate
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Toxic
- Will-o-wisp
- Discharge
- Shadow Ball
What a great pokemon! This thing is quick enough to outspeed many threats, and strong enough to KO them. It spreads status well, which helps me for late game sweeping, and Discharge and Shadow Ball get great coverage. It can even KO most spinners, which really helps it do its job as a spin blocker.
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El Dinosaurio (Venusaur) (F) @ Life Orb
Ability: Overgrow
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Synthesis
- Sleep Powder
- Power Whip
- Earthquake
I hate Venusaur. Why does it have to be so good? I wanted to avoid using popular pokemon, but no othere pokemon could work in this spot except Venusaur. Anyway, this is a standard LO physical sweeper. It sweeps with EQ and Power Whip until its health gets low, then it heals with Synthesis. Sleep Powder is to stop any pokemon that could be dangerous to my team and to make Ursaring's job even easier. I really want to use a Tangrowth here with the exact same set, but I think it might not be bulky enough specially and it might be too slow. Any ideas?
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El Perro (Arcanine) (F) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Extremespeed
- Hidden Power [Grass]
- Flamethrower
- Morning Sun
Once again, another overly popular pokemon, but I like Arcanine a lot. Arcanine is my Rhypherior lure, and he does quite well. Arcanine functions a lot like a revenge killer: fast, powerful, and it has priority. HP Grass is for Rhypherior, Milotic, and anyone else who is dangerous. Morning Sun gives Arcanine a little bit of survivablility, because I like to keep my pokemon alive.
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La Tortuga (Blastoise) (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Roar
- Ice Beam
- Rapid Spin
This guy is often my MVP. He takes hits like a champ, packs a punch, and spins away rocks, which neither Pinsir nor Arcanine enjoy. Whenever I switch this guy in, I can expect my opponent to switch in Venusaur or a ghost type. So I roar them away, which often catches them by suprise. Furthermore, Blastoise is strong enough to Roar away a counter even without a switch. Blastoise can survive most of Rhypherior's attacks and can KO him back with Surf. Ice is for coverage and any Grass types that try to counter me.
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El Oso (Ursaring) (M) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Facade
- Close Combat
- Crunch
All right, now it's time to look at the king of this team! Here's my strategy: 1) Swords Dance and let Toxic Orb activate 2) DESTROY!!! With quick feet, Ursaring's speed reaches a shocking 344, which is roughly equal to a max speed Infernape. Facade reaches 210 BP once you factor in STAB, and not much can survive a +2 210 BP attack (especially when it's coming off of a 394 attack stat). Close Combat is for Steels and Rocks who usually give Ursaring a hard time. Crunch handles any ghosts (mainly Mismagius) who try to switch into Infernape. Essentially, the point that I'm trying to make is that Ursaring is a boss.
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Problems:
Rain- Most rain sweepers are faster than all of my pokemon, so I'm pretty much screwed. I can wall them with Blastoise, but Blastoise can't touch them. Venusaur can last for a few hits and possibly net a KO, but Venusaur can't last forever, especially without Synthesis. Rotom can hurt a lot of the sweepers, but they can easily kill Rotom (same goes for Pinsir). Without time to set up, Ursaring is not too effective against rain sweepers.
SubPlot Mismagius- This gives me a really hard time. If Rotom is gone, I can't KO it. Venusaur can break its subs and withstand an attack or two, but Sleep Powder won't work on Subs and if Power Whip misses, Mismagius is under a Sub and can boost away. Blastoise dies to Thunderbolt, but if for some reason it survives, I can roar it away. My only chance is to switch in Ursaring early, because Ursaring can (barely) survive a +2 Thunderbolt. The toxic orb kicks in, and then I sweep with Crunch. I don't like doing this, because Ursaring will only last about three turns, and it can't OHKO everything because it does not have +2 Attack. I've also sacrificed the star of the team, and so therefore am missing my major player.
Team Building Process... even though no one reads this anyway
I knew I wanted Ursaring because once Quick Feet activates and once it Sword Dances, it's pretty much unstoppable. I also wanted a Pinsir lead, because it matches up well with the top 10 leads and it can also lay down Stealth Rock reliably.
The main pokemon that can survive a +2 Attack from Ursaring are Steelix, Regirock, and Rhypherior. I decided to use Arcanine as a lure for them because it can weaken the opponent's team, and it OHKO Rhypherior with HP Grass. Blastoise made a great counter because it can survive their attacks and OHKO them with Surf. It can also spin away any rocks that they lay down. If any of them git in any boosts, I can phaze them away.
I had Fire, I had Water, I might as well have Grass. I hated using Venusaur because it was so common, but only Venusaur could fill this niche. I needed a bulky sleeper who could still weaken the opponent's team.
In all of this, I realized that I still needed a spin blocker. I looked at all of the UU ghosts. Missy was too frail, and I haven't had success with Spiritomb in the past. That left Rotom. Rotom was perfect because it is bulky, can pack a punch, and spreads status.
And there you go. There's the team.
I knew I wanted Ursaring because once Quick Feet activates and once it Sword Dances, it's pretty much unstoppable. I also wanted a Pinsir lead, because it matches up well with the top 10 leads and it can also lay down Stealth Rock reliably.
The main pokemon that can survive a +2 Attack from Ursaring are Steelix, Regirock, and Rhypherior. I decided to use Arcanine as a lure for them because it can weaken the opponent's team, and it OHKO Rhypherior with HP Grass. Blastoise made a great counter because it can survive their attacks and OHKO them with Surf. It can also spin away any rocks that they lay down. If any of them git in any boosts, I can phaze them away.
I had Fire, I had Water, I might as well have Grass. I hated using Venusaur because it was so common, but only Venusaur could fill this niche. I needed a bulky sleeper who could still weaken the opponent's team.
In all of this, I realized that I still needed a spin blocker. I looked at all of the UU ghosts. Missy was too frail, and I haven't had success with Spiritomb in the past. That left Rotom. Rotom was perfect because it is bulky, can pack a punch, and spreads status.
And there you go. There's the team.
THE TEAM:
El Escarabajo (Pinsir) (M) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- X-Scissor
- Earthquake
- Close Combat
Pinsir is a really underrated lead. It has super high attack, super high defense, and decent speed. X-Scissor scares off Uxie, Mesprit, and pretty much anyone who doesn't resist it. Earthquake takes care of Omastar, Kabutops, and Qwilfish. Close Combat takes care of Cloyster and Ambipom, whose attacks do almost no damage. Once it sets up rocks, it can start sweeping and net an early KO or two. It is bulky enough to be able to switch in again in case the rocks are spun away. I'm not certain about the item, however. It's rarely activated, yet I don't know what to put in its place.
---
El Fantasma (Rotom) @ Leftovers
Ability: Levitate
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Toxic
- Will-o-wisp
- Discharge
- Shadow Ball
What a great pokemon! This thing is quick enough to outspeed many threats, and strong enough to KO them. It spreads status well, which helps me for late game sweeping, and Discharge and Shadow Ball get great coverage. It can even KO most spinners, which really helps it do its job as a spin blocker.
---
El Dinosaurio (Venusaur) (F) @ Life Orb
Ability: Overgrow
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Synthesis
- Sleep Powder
- Power Whip
- Earthquake
I hate Venusaur. Why does it have to be so good? I wanted to avoid using popular pokemon, but no othere pokemon could work in this spot except Venusaur. Anyway, this is a standard LO physical sweeper. It sweeps with EQ and Power Whip until its health gets low, then it heals with Synthesis. Sleep Powder is to stop any pokemon that could be dangerous to my team and to make Ursaring's job even easier. I really want to use a Tangrowth here with the exact same set, but I think it might not be bulky enough specially and it might be too slow. Any ideas?
---
El Perro (Arcanine) (F) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Extremespeed
- Hidden Power [Grass]
- Flamethrower
- Morning Sun
Once again, another overly popular pokemon, but I like Arcanine a lot. Arcanine is my Rhypherior lure, and he does quite well. Arcanine functions a lot like a revenge killer: fast, powerful, and it has priority. HP Grass is for Rhypherior, Milotic, and anyone else who is dangerous. Morning Sun gives Arcanine a little bit of survivablility, because I like to keep my pokemon alive.
---
La Tortuga (Blastoise) (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Surf
- Roar
- Ice Beam
- Rapid Spin
This guy is often my MVP. He takes hits like a champ, packs a punch, and spins away rocks, which neither Pinsir nor Arcanine enjoy. Whenever I switch this guy in, I can expect my opponent to switch in Venusaur or a ghost type. So I roar them away, which often catches them by suprise. Furthermore, Blastoise is strong enough to Roar away a counter even without a switch. Blastoise can survive most of Rhypherior's attacks and can KO him back with Surf. Ice is for coverage and any Grass types that try to counter me.
---
El Oso (Ursaring) (M) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Facade
- Close Combat
- Crunch
All right, now it's time to look at the king of this team! Here's my strategy: 1) Swords Dance and let Toxic Orb activate 2) DESTROY!!! With quick feet, Ursaring's speed reaches a shocking 344, which is roughly equal to a max speed Infernape. Facade reaches 210 BP once you factor in STAB, and not much can survive a +2 210 BP attack (especially when it's coming off of a 394 attack stat). Close Combat is for Steels and Rocks who usually give Ursaring a hard time. Crunch handles any ghosts (mainly Mismagius) who try to switch into Infernape. Essentially, the point that I'm trying to make is that Ursaring is a boss.
---
Problems:
Rain- Most rain sweepers are faster than all of my pokemon, so I'm pretty much screwed. I can wall them with Blastoise, but Blastoise can't touch them. Venusaur can last for a few hits and possibly net a KO, but Venusaur can't last forever, especially without Synthesis. Rotom can hurt a lot of the sweepers, but they can easily kill Rotom (same goes for Pinsir). Without time to set up, Ursaring is not too effective against rain sweepers.
SubPlot Mismagius- This gives me a really hard time. If Rotom is gone, I can't KO it. Venusaur can break its subs and withstand an attack or two, but Sleep Powder won't work on Subs and if Power Whip misses, Mismagius is under a Sub and can boost away. Blastoise dies to Thunderbolt, but if for some reason it survives, I can roar it away. My only chance is to switch in Ursaring early, because Ursaring can (barely) survive a +2 Thunderbolt. The toxic orb kicks in, and then I sweep with Crunch. I don't like doing this, because Ursaring will only last about three turns, and it can't OHKO everything because it does not have +2 Attack. I've also sacrificed the star of the team, and so therefore am missing my major player.









