Pet Mod VaporeMons - Randbats Set Submissions Open

PalpitoadChamp

Chaos Chaos Chaos
is a Pre-Contributor
Moves
Chain Lightning (Z-nogyroP)
Hazardous Waste (PQRDG)
Defog (Beebos)
Unicorn Horn | Narwhal Horn | Rhino Horn (zxgzxg)
Acupressure (SV)
Spoil (Yoshiblaze)

Items
Mithril Armor (Beaf Cultist)
Four-Leaf Clover (PQRDG)
Tie-Dye Band (Beebos)
Spice Sandwich (Lysion)
Iron Ball (Z-nogyroP)
A Salt Vest (The Damned)

Abilities
Super Luck (PQRDG)
Aerilate | Pixilate | Refrigerate | Galvanize (Beebos)
Justified (Lysion)
Opportunist (SV)
Unnerve (SV)
Outclass (zxgzxg)

Adjustments
Brambleghast (Beaf Cultist)
Scovillain (Beaf Cultist)
Tinkaton (NANI?!)
Magearna (Lysion)
Tyranitar (SV)
Mew (Z-nogyroP)
 
Moves
Hazardous Waste (PQRDG [SV])
Sizzly Slide (Swagodile)
Accelerock (chemicalmines)
Chain Lightning (Z-nogyroP)
Mountain Gale (Z-nogyroP)
Spoil (Yoshiblaze)

Items
Mithril Armor (Beaf Cultist)
Four-Leaf Clover (PQRDG [SV])
Sparkling Robe (Swagodile)
Spice Sandwich (Lysion)
Indecisive Orb (Lysion)
Rusty Chain (Z-nogyroP)

Abilities
Dazzling etc. (PQRDG [SV])
Effect Spore (Beebos)
Poison Touch (Swagodile)
Sunblock etc. (Z-nogyroP)
Petrify etc. (flareth13)
Optimist (NANI?!)

Adjustments

Flareon (Swagodile)
Galarian Birds (Lysion)
Iron Leaves (Z-nogyroP)
Toxtricity (Sigilyph Bro)
Tinkaton (NANI?!)
Jolteon (Mintly)
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Moves
Wind Breaker / Throat Chop (SV)
Spoil (SV)
Accelerock
Acupressure
Rising Voltage
Fillet Away

Items
Odd Keystone (SV)
Indecisive Orb
Power Herb
Tera Shard
Spice Sandwich
Ability Shield

Abilities
Counteract (SV)
Heartless (SV)
Sword of Ruin / Beads of Ruin
Immolate & co.
Disguise / Ice Face
Battle Spines

Adjustments
Snorunt line (SV)
Magearna
Hariyama
Toxtricity-Low-Key
Scovillain
Brambleghast
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Slate 4 Winners!

Once again like the first slate, due to the high number of votes + a couple categories having some large gaps, we had a cutoff at or above which submissions would win at, with the cutoff for this slate being 6.
Moves:
Defog - 9
Chain Lightning - 7
Hazardous Waste - 6
Pluck - 6
Wind Breaker / Throat Chop - 6

Burn Up / Double Shock - 5
Mind Crush - 5
Accelerock - 4
Spoil - 4
Upheaval - 4
Feathered Strike - 3
Mountain Gale - 3
Acupressure - 2
Mystical Power - 2
Sizzly Slide - 2
Unicorn Horn+ - 2
Dissolution - 1
Fillet Away - 1
Glitzy Glow / Baddy Bad - 1
Hyper Fang / Stone Fang - 1
Pop Sickle / Writhing Hate - 1
Rising Voltage - 1
Salt Cure / Infestation - 1
Tera Blast - 1
Thunderous Blow - 1

Items:
Tie-Dye Band - 8
Mithril Armor - 6
Odd Keystone - 6

Power Herb - 5
Indecisive Orb - 5
Tera Shard - 5
Nectars - 4
Rusty Chain - 4
Damage Bank / Savings Bank - 3
Baseball Bat - 3
Iron Ball - 3
Leather Belt - 3
Spice Sandwich - 3
Ability Shield - 2
Focus Band / Focus Lens - 2
Four-Leaf Clover - 2
A Salt Vest - 1
Crash Helmet - 1
Dubious Disc - 1
Handcuffs - 1
Honey - 1
Life-Support Bed - 1
Sparkling Robe - 1

Abilities:
Counteract - 6
Outclass - 6
Sunblock+ - 6

Beads / Sword of Ruin - 5
Justified (L) - 5
Disguise / Ice Face - 3
Gluttony - 3
Opportunist - 3
Aerilate+ - 2
Armor Tail+ - 2
Battle Armor - 2
Battle Spines - 2
Dungeon Lord - 2
Fairy Ringer / Justified - 2
Heartless - 2
Immolate+ - 2
Optimist - 2
Shell Armor - 2
Super Luck - 2
Unnerve - 2
Versatile - 2
Wind Power (l) - 2
Wind Rider / Wind Power - 2
Aftermath (E) - 1
Aftermath (unspecified) - 1
Clear Advantage - 1
Costar - 1
Damp / Dewy - 1
Effect Spore - 1
Mycelium Might - 1
Petrify+ - 1
Poison Touch - 1
Rivalry - 1

Adjustments:
Mew - 7
Magearna - 6
Oricorio - 6
Tinkaton - 6

Copperajah - 5
Hariyama - 5
Snorunt line - 5
Brambleghast - 4
Rotom (B) - 4
Toxtricity-Low-Key - 4
Galarian Birds - 3
Iron Thorns - 3
Scovillain - 3
Electrodes - 2
Gogoat (L) - 2
Grafaiai - 2
Houndstone - 2
Iron Leaves - 2
Tyranitar (P) - 2
Avalugg-Hisui - 1
Flareon - 1
Gogoat (unspecified) - 1
Jolteon - 1
Pincurchin - 1
Slither Wing - 1
Tyranitar (c) - 1
Volcanion - 1
Zacian - 1


WINNERS
Name: Defog
Power: --
Accuracy: --
Category: Status
Type: Flying
Priority: 0
Flags: Wind, Protect, Magic Coat, Mirror Move
Effect: Lowers target's Evasiveness by 1. Removes entry hazards from both user and target's field.
Potential New Pokemon With This Move: current dist + :vivillon: :tropius:
Justification: Pretty sure most people voted in Air Freshener assuming that Defog is a wind move. Defog is not, in fact, a wind move. Let's change that.
(It also buffs brambleghast to block both spin and defog so that's p cool I guess)
Name: Chain Lightning
Power: 15
Accuracy: 100%
PP: 20
Category: Physical
Type: Electric
Effect: Hits 2-5 times.
Priority: +1
Flags: Mirror, Protect
Potential Pokémon With This Move: :pawmot: :raichu: :luxray: :toxtricity: :pincurchin: :eelektross: :iron-hands: :iron-thorns: :thundurus:
Justification: Not really into the physical Electric move subs that just add a big spammable attack, so this is a slightly different take. A lot of our physical Electrics are kind of slow, so a Water Shuriken clone gives them a way to be fast like a proper Electric. I know G-Luke's not subbing this slate but when Technician Iron Thorns comes back vote for it.
Name: Hazardous Waste
Power: 50
Accuracy: 100
PP: 10 (16)
Category: Physical
Type: Poison
Effect: +50 BP for each layer of hazards on the user's side of the field. Base Power caps at 300.
Flags: None.
Potential Pokémon With This Move: Potential pool including all Poison-Type Pokemon and the future Paradox Pokemon, but especially these three: :muk: :muk-alola: :revavroom:
Justification: I will keep submitting this until it wins. Check out my original justification here.
Name: Pluck
Power: 50
Accuracy: 100
PP: 10
Category: Physical
Type: Flying
Effect: Drains 75% of the damage dealt.
Priority: 0
Flags: + Heal
Potential Pokémon With This Move: Old distribution + :talonflame: :staraptor: :squawkabilly: :honchkrow: :eiscue: :flamigo: :braviary:
Justification: Bird moment. All those Gale Wings users we added a while ago love this, helping them stay above the 50% threshold and essentially being Triage Draining Kiss. Corviknight doesn't have Gale Wings but also appreciates the residual healing.
Name: Wind Breaker / Throat Chop
Power: 85
Accuracy: 100
PP: 10
Category:
(WB) /
(TC)
Type:
/

Effect: After getting hit, the target can't use wind moves or Defog (WB) / sounds moves or Yawn (TC) for 3 turns.
Priority: 0
Flags: Protect, Mirror, Contact (TC), Wind (WB)
Potential Pokémon With This Move::tornadus::moltres::moltres-galar::articuno::articuno-galar::iron jugulis::noivern::kilowattrel::talonflame::oricorio::drifblim::vivillon::rotom-fan::honchkrow::hawlucha::jumpluff::rowlet: / Current distribution + :sneasel::mankey::cacturne::zapdos-galar::urshifu::slither wing::falinks::toxtricity:
Justification: I'd be lying if I said I didn't do this for the windbreaker pun, but outside of this can be pretty cool. Weaker but reliable special Flying STAB has been a common concept these last few slates, so this is my take. As anyone who's played VGC lately can tell you, wind moves are surprisingly common. While less common in singles, Hurricane, Heat Wave, Whirlwind, and Bleakwind Storm are all relevant moves that get blocked by this, so this can have an impact, especially for allowing setup sweepers like Rotom-Fan, Moltres-G, or Tornadus-T to avoid getting phazed by Ting-Lu. Plus, this also blocking Defog means that Corviknight doesn't like switching in on this. Also threw in a minor buff to Throat Chop to give to some of the Fighting-types that didn't get Choke (AKA just Zapdos-Galar basically).
Name: Mithril Armor
Effect: This Pokemon is immune to critical hits and its Defense is boosted 1.2x, but its own attacks will never crit.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 80 BP
Justification: Inteleon counterplay!! Crit immunity on an item makes a lot of sense, but I figured adding some wrinkles to it would make it more interesting (plus crit immunity on its own isn’t worth running an item for).
Name: Odd Keystone
Effect: When held by Spiritomb, it heals 12.5% of its max HP per turn, is immune to the Heal Block effect, and takes 50% damage from Fairy moves.
Can Be Knocked Off (Yes or No): No (Spiritomb only)
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 BP
Justification: A very simple but effect signature item, granting Spiritomb lots of healing and once again giving it no weaknesess (Expert Belt-boosted attacks notwithstanding), letting it perform as a wall, stallbreaker with Death Aura, or setup sweeper much more easily in a higher power environment
Name: Tie-Dye Band
Effect: Holder's offensive stats are boosted by 1.5x, but cannot select moves of their type.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30
Justification: Got a few votes last slate so I'll give it one last go. All your moves get STAB but you can't use your actual STABs. Moves should fail if the user changes to the type of that move (because otherwise Protean would ruin the fun for everyone)
Name: Counteract
Effect: While this Pokemon is active, opposing Pokemon's moves and their effects ignore its own Ability.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability::uxie::articuno-galar::rabsca::umbreon::farigiraf::drifblim::noivern::falinks:
Justification: Okay so I didn't resub this in Slate 3 because it got zero traction in slate 2, so I figured people just weren't into defensive Mold Breaker anymore. But y'know, there is now a new, extremely threatening breaker that's extremely reliant on its ability... and I'm not saying that you should vote for this just for something that could get nerfed in the future... but I am saying that this would help with that while doing other cool things like stopping Supreme Overlord and Huge Power...
Ability: Outclass
Effect: If this Pokemon has one type, it steals the primary typing off a Pokemon it hits with an attack.
Users: :espathra::haxorus::iron valiant::pyroar::zacian::zamazenta:

Description: Funny ability that has some defensive utility by eliminating STAB and offensive utility by removing resistances. I NEED viable offensive Tera Shard. I NEED IT!!!!!!!!
Name: Sunblock | Sand Veil | Snow Cloak
Effect: During sun | sand | snow, this Pokémon is immune to indirect damage and the additional effects of attacks.
Permanent: N
Mold Breaker: Y
Potential Pokémon With This Ability: :lycanroc: :salazzle: :lurantis: :rabsca: :krookodile: :moltres: :typhlosion: | Original distribution + :garganacl: | Original distribution + :weavile: :frosmoth: :baxcalibur:
Justification: Combination of Magic Guard and Shield Dust, so long as the right weather is up. Blocks the hazard-setting moves too! Nothing for rain. Rain doesn't need it.
:sv/mew:
Name: Mew
Type: Psychic
Abilities: Synchronize / Protean (Hidden)
New Moves: Recover, Defog, Moonlight
Removed Moves: None
Justification: The tiniest little tweak to let Mew be a real Pokémon again. With the nerf to Protean, I think Mew has a legitimate shot at being balanced with it, letting it shed its Psychic type just the once and also not making it a menace that gets STAB on literally every move it uses. It's more of a defensive Protean user if anything, which is a really neat niche! And to add to that niche, two moves it desperately wants back, albeit Recover more than Defog. Poor thing really needs its healing. It has Life Dew, granted, but Recover is the old standard. Also has Moonlight now because I was reminded that that exists and lets it Protean into Fairy on use!
:sm/magearna:
Name: Magearna
Type: Steel/Fairy
Abilities: Soul-Heart
New Moves: N/A
Removed Moves: Stored Power, Spikes, Shift Gear, Trick, Draining Kiss
Justification: Gen 7 Magearna was balanced, so with this nerf, it should be balanced too. I kinda like AV Magearna, and offensive sets shouldn't be too overbearing without many of its tools.
:sm/oricorio: :sm/oricorio-pom-pom: :sm/oricorio-pau:
Name: Oricorio-Baile | Oricorio-Pom-Pom | Oricorio Pa’u
Type: Fighting / Flying | Electric / Flying | Fairy / Flying
Abilities: Dancer / Muscle Memory (Scrappy) | Dancer / Muscle Memory (Fluffy) | Dancer / Muscle Memory (Fairy Aura)
New Moves: none
Removed Moves: none
Justification: If Sensu got a real ability, why shouldn’t the other Oricorii? The new abilities (and typing changes for the bad ones) make the funny dancing birds much more threatening in the upper echelons of society. I’ll talk about the changes made to each form separately.
Baile: Rejoice, for Oricorio-Baile is no longer locked to boots! Fighting/Flying lowkey makes way more sense than Fire. Aside from shedding its crippling geophobia, it gains a pretty solid ability in Scrappy. This would be good at killing a theoretical very good Steel/Ghost type!
Pom-Pom: Oricorio-Pom-Pom is already, like, the good one. It’s legally UU, even if it’s not by usage. And now it’s Even More Good! I’m sure I don’t need to say how good of an ability Fluffy is. Also, it’s the anti crab moment of all time that I made completely unintentionally
Pa’u: Poor Pa’u has always gotten the short end of the stick. Even with Quiver Dance, it’s been relegated to the depths of PUBL in gen 9. One may ask how you fix such a cringe mon. The answer is surely to just turn it into a budget Xerneas, right? A billion times better of a defensive typing, Fairy Aura, it’s a really big buff to such a bad mon.
:sv/tinkaton:
Name: Tinkaton
Type: Fairy / Steel
Abilities
: Mold Breaker / Own Tempo / Sheer Force
New Moves
: Earth Power, Discharge.
Removed Moves: None.
Justification: Tinkaton was balanced with Gigaton Hammer in mind, but that's why it has 75 Attack. This makes its other moves hit like a wet paper towel. My proposed solution to that is Sheer Force, boosting Play Rough (and Rock Slide) to acceptable levels. I also added some funny Sheer Force boosted Special coverage, in case it ever needs that.


With that, we can begin a 24 hour discussion phase as council discusses the distribution of the winning moves and abilities. You can talk about the metagame impacts you think all the winners will have, give distribution suggestions (though remember that this isn't a distribution phase like the Sylve and JolteMons of old), and prepare submissions for the upcoming Slate 5. Also, since this was an even numbered slate, that means we'll be having another roomtour day soon, so look out for information on that.

That's all for now, see you tomorrow!
 
Very glad to see my submission of Hazardous Waste make the cut, I really think it will be an interesting new move for certain teams to work with.

As we move into this discussion phase, I am hoping we can get a bit more clarification on some of the wordings of the new winners. Specifically, the new abilities in Counteract and Outclass.

Outclass mentions in its post regarding talking about stealing the primary type of an opponent if the user is single-typed, and mentions using offensive Tera to do so. However, would that not go against how the Tera shards currently work? Or am I misunderstanding how that interaction would play out?

My main question concerns Counteract. Can we get a list of abilities that this impacts? Will this require a whole new Flag just like Mold Breaker has? As I was writing this I was worried we would need to worry about those two abilities interacting with each other, but that shouldn't apply in singles.

Just hoping for some clarification regarding those above points, might have more to say about the other winners later and will edit this post accordingly if that is the case.
 
However, would that not go against how the Tera shards currently work? Or am I misunderstanding how that interaction would play out?
Tera Shards don’t currently prevent the user’s type from being changed, so yeah, you can force your mons to be monotyped with Tera Shard and still use Outclass’s effect currently. Yoshi definitely has a Counteract list somewhere since this concept has been done before, but you’ll have to ask him since I don’t know it off the top of my head.
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Random thoughts:
- Some people will know but Ive already been spamming Mew in my teams so this is huge, thanks Z!
- Chain Lightning sounds super strong for Iron Hands on grassy surge teams.
- I do wish Tinkaton was given Moonblast as well, would have made for an awesome semi-nidoking.
- Tie Dye sounds like a super fun item to use, cant wait to make some fringe sets with it.
- Overall this seems like a slate thats gonna have a lower impact than those before, other than potentially Magearna i dont think we're gonna see much of that stuff super often, altho thats honestly a good thing cuz the meta is starting to look pretty crazy.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Idk what Hazardous Waste does for the US Economy. Makes cringe stones spam good and nothing else.
Defog is funny, sad that certain aspects of the metagame has led to old brooms leaving their corners.
Pluck is cool, can't wait for Gale Wings to go crazy with SD.
Chain Lightning is OK, some mons will be good some won't.
Wind Breaker and Throat Chop is cool. Idk care about the effects but it's just good to see widespread bird and dark moves.

Tink stinks. Why did this win?
Magearna is alright, but honestly the only reason it won being a bail out by the mod leader is kinda sad. Outside of that, it's pretty cool. Magearna is a neat Pokémon.
Mew us gonna be obnoxious. That will be fun (sincere).
Oricorio will be fun. If the Nectar won they would have been broken (free Special DD on a QD mon is insane).

Mithril Armor kinda sucks tbh, I can'tsee myself dropping this over Boots or Lefties, it's a shame we gotta be forced into using this item just for Inteleon.
Odd Keystone is dogballs man the hell.
Tie-Dye Band us REAL good ngl. Can't wait to slap this on some funny Dragons in something.

Abilities.

Slates been pretty mediocre overall, I pray people take the time to inject new blood into their subs, half of this slate is just resubs people got tired if skipping over or got bailed out a win anyways.
 
:tropius: Defog Mostly a hotfix to make air freshener viable - I was not expecting for it to get as many votes as it did
:iron-hands: Chain Lightning I keep seeing the 15 BP and think it needs a buff, completely ignoring the priority aspect lol. But yeah this is pretty solid as move compression so we aren't bombarded with as many phys electric subs. Hands and thorns are eating good today
:muk-alola: Hazardous Waste Yea this move does nothing lol. Poison is not a good offensive type and I am NOT running boots on all my guys just to boost one move (which is completely blocked by gold and gambit, mind you). Pretty cringe I'm gonna be honest
:honchkrow: Pluck, Wind Breaker/Throat Chop Agreed with gluke on these moves, they're nice

:rusted-shield: Mythril Armor I kinda regret voting this tbh: its not bad per se, and the def boost definitely lets it do more than inteleon trolling (crit me not comes to mind :trode:), but the benefit isn't really worth the item slot, and none of this takes into the account of negating your own crits, which is minor but completely uneccessary
:odd-keystone: Odd Keystone I dont have much comp experience but I remember fuckin hating spiritomb in random battles, I don't know why you guys would want it to be actually good
:choice-band: Tie-Dye Band Funny sets incoming!! It makes coverage a more valuable trait which is nice. I think the only other thing that needs to be resolved with this is if it works with -ate abilities or not: it's not an urgent issue at the moment because sylveon is the only mon that could abuse the free 1.5x boost, and they're not exactly an ou powerhouse to put it lightly, but we are 100% going to get -ate ability changes at some point in vapemons

:uxie: :haxorus: Counteract, Outclass Will probably be good
:lycanroc: :baxcalibur: Sunblock / Sand Veil / Snow Cloak Will probably be mid... I dont mind that though. Rip leaf guard btw

:mew:Don't know much about mew but this will probably be funny, esp with protean
:magearna: Invalidates the tink sub we'll talk about later lol. That being said magearna is a real good mon which had some tools that made it too scummy for ou, so this adjustment sub to remove those aspects is p good
:oricorio::oricorio-pom-pom::oricorio-pau:Thank GOD the nectar sub didn't win. As for these guys, they're okay I guess. scrappy baile feels a little redundant bc of flamigo, fluffy pom pom will probably be an annoying af defensive mon, and fairy aura pa'u is funny
:tinkaton: Sheer Force fixes my two main issues with the tink: shit attack stat and basically no ability. That being said it has basically just play rough for a physical move to abuse with it - no, I'm not giving up ghammer to use sf-boosted special moves (you didn't even give thunderbolt, smh). You know the more I think about this sub the more I realize how useless it is lol, let's just say that magearna being freed makes this unsalvageable and call it a day okay?
 
Defog: Air Freshener usable at all despite remaining a niche af item
Chain Lightning: Original take on a good Electric physical STAB, nice, now we have the Electric physical STAB quota lol
Hazardous Waste: Maybe it can be useful for something? Never been a huge fan of it idk
Pluck: Nice physical STAB for defensive birds that isn't Brave Bird
Wind Breaker/Throat Chop: Nice STABs as well, and Wind Breaker being a new anti Defog tool is actually funny

Mythril Armor: Another niche item that won't see a lot of use
Odd Keystone: Hoping for Spiritomb to finally have a niche?
Tie-Dye Band: Actual item that will see usage, and actually nice one.

Counteract: Defensive Mold Breaker is nice, gotta be good depending on the distrib
Outclass: Now I kinda see it being funny
Sunblock | Sand Veil | Snow Cloak: Leaf Guard body just found in a dark alley. Anyway, good abilities, gotta wait to see if they're useful at all.

:mew: Make Mew great again. Mew is an interesting Pokemon, and Protean is a neat way to make it use its wide movepool (Gen 9 Protean actually benefits to it defensively because it can just set a typing for the whole time it stays here)
:magearna: Finally won. Magearna is a neat mon but y'all already know what it does, so I won't elaborate too much on this one
:oricorio: I'm not a huge fan of making Pa'u Fairy, sounds like it's been seen everywhere, otherwise nice sub ig?
:tinkaton: Please, let it have Thunderbolt and Moonblast. Overall, nice one but with Magearna being unbanned in the same slate, unsure whether it'll be niche or no. Vaporemons UU anyone?
 
MOVES
>Defog - wind tag shouldve been with defog from the beginning, it should synergize well with air freshner
>Chain Lightning - good on slower stuff like :iron-hands: and :iron-thorns:, pair this w loaded dice for 60-75 bp priority move
>Hazardous Waste - good on paper, maybe not in practice tho. feels too situational. also this basically requires you to have bootspam instead of actual hazard removal to get the most of it, which i feel is a big L for most teams.
>Pluck - funny drain kiss clone. good for bulky birds like :corviknight: or defensive :talonflame:
>Wind Breaker/Throat Chop - yay reliable special flying stab! tbh i care more about wb than tc, but stuff like :roaring-moon: may appreciate the slightly stronger dark stab

ITEMS
>Mithril Armor - inteleon repellent. this reminds me of :covert-cloak: where it's a very niche item, but is useful when the time for it appears.
>Odd Keystone - spiritomb supremacy. i voted for this in hopes that a spiritomb adjustment would happen in a future slate. as it stands, spiritomb still has the ehh bulk, but no weaknesses and residual recovery should help it out a bit.
>Tie-Dye Band - i originally wasnt too enthusiastic about td band, but once i realized protean existed, i started to like it a bit more. coverage also gets better with this item existing

ABILITIES
>Counteract - inteleon repellent pt 2. this also has some fun applications against stuff with sf and adaptability
>Outclass - i like this ability in particular bc it can either make your pokemon better off by gaining a type that benefits the one they originally had, or could make them a lil worse by gaining a worse type. the opponent can also play around outclass a bit, which would likely incentivize strategy
>Sunblock and friends - weather-reliant magic guard. it's an ok submission, but i also feel like it was a necessary change for the weather veil abilities, since theyre banned in most formats

ADJUSTMENTS
>:mew:protean mew is cool. it can abuse protean well because of its bottomless movepool and good stats. i can tell this'll be a popular choice
>:magearna:i didnt think id see this guy again. watered down magearna still concerns me bc it's magearna, but the loss of stuff like stored power and drain kiss should let it be a decent choice in ou, but not overbearing like it was before
>:oricorio:minor, but arguably needed. baile turns into special flamigo, fluffy qd pompom sounds legitimately threatening, and fairy pau fills in the fairy flying hole that togekiss left.
>:tinkaton:invalidated in ou because of magearna, but it could maybe see some usage in lower tiers when they pop up?? idk
 

Gekokeso

Mind the bad garmmar.
is a Pre-Contributor
Hazardous Waste: Its name certainly does it justice, cause this move is a waste of a moveslot. Having to rely on your opponent spamming hazards is already bad, but the fact is that this move is incredibly easy to telegraph, its only use might be on healing stone teams but defog ruins you.
Defog: Yeah
Chain Lighting: Will make good mons better, will not make terrible mons usable, not much to say here.
Pluck: Straight up flying type draining kiss, so anything that can do what fairies do with the move will have similar success.
Wind Breaker / Throat Chop: The effects don't really matter but having widespread moves with good bp like these is great.

Mithril Armor: If this item ends up being anything other than a waste of the item slot it means something really needs to be nerfed, and the meta has been screaming that it is inteleon.
Odd Keystone: To this day I still hate the Joltemons signature items and this is no exception. Looks obnoxious and I can already tell it will increase the inevitable stall infestation in lower tiers.
Tie-dye band: Funny item, the real sauce is less on its potential in offensive sets alone and more on the ability to completely shut down offensive mons that get tricked this item.

Counteract: Looks fun, it will solely depend on what gets the item as to its success in the meta.
Outclass: Sounds like a fun ability albeit I beg for it to not be given to already goofy mons like Iron Valiant. Anything else is free game.
Ice Body & Clones: When will people learn that defensive weather abilities have not been a thing since gen 5 for a good reason. These all look really bad, yeah good on rain for not getting any of these cause it don't need more mons losing valuable abilities in exchange for this extremely specific defensive utility.

Tinkaton: Honestly im glad this was the buff it got cause now people will stop with the offensive tinkaton subs and finally realize it isn't built for that. Would be terrible even without Magearna making it in and with Magearna back it will be sent back to UU hell in no time.
Mew: A bit overrated, but it got really necessary moves and protean will allow it to cook with very crazy sets.
Oricorios: These all look like different flavors of Volcarona, not really a fan of that. Baile still looks mid, Pom-Pom looks annoying and P'au looks goofy powerful.
Magearna: So far the only addition that really matters in this slate. This mon has always being fulll of utility so it can fill a lot of roles. Cocaine bear and friends LOVE getting the best trick room setter in the game back.
 
Hey gamers, Bee here making a second post to the discussion to go a little more in-depth about Tie-Dye Band: there's been some back and forth in the Discord and although it might be too early to jump to conclusions (the damn thing isn't even programmed yet to test out), I'm getting a little convinced that the item is way more gimmicky than it appears on paper, so I'll go over a few points -
  • By all accounts, Tie-Dye Band doesn't give any value - At best you're getting quad STAB, but coverage is primarily used to counter certain matchups or because it's a utility move (cough cough U-turn). In reality you're just trading what moves get STAB, so unlike other boosting items like :choice-band: or :life-orb:, you can't stack power boosts for juicy damage. Mons like :dragapult: seem like the ideal offensive user for this item, but you're giving up two of arguably the best STAB types in the game for that, so it's not as good as you'd think. At best, you can use TDB for anti-meta bait sets.
  • The STAB Restriction affecting status moves screws over some setup mons. One of the potential abusers of TDB that first came to people's minds was :dragonite:, but you can't use DDance OR Roost, So it's kinda just stuck as a shittier version of Band sets. :ursaluna: can't SDance, :hoopa-unbound: can't Nasty Plot OR Calm Mind, it doesn't affect all mons but it's pretty dire.
  • Funnily enough, because of the above mentioned flaws, TDB is probably the best item to Trick onto an opponent. Most mons rely on STAB for damage output and some sets use only STABs for attacks, so forcing on a TDB really cripples them. TDB Boomburst Trick :scream-tail: might be viable yall. That being said, the signature items which can't be removed really weaken this strategy.
  • :mew: Will probably be the best offensive user of TDB in its current state, due to the sheer size of its movepool and Psychic being a pretty mid STAB in modern gens. However in order to do so you have to run Synchronize (basically no ability) instead of Protean which kinda sucks. Not even the best mon being able to optimally use this item should really say something.
Two possible ways of improving Tie-Dye Band:
  • Allow status moves matching the user's type to be used - this fixes the aforementioned setup mons issue, and lets non-offense Protean mons (e.g. Court Change:cinderace:) actually use the item.
  • Remove the hard negation and have the item only remove the STAB boost (possibly reducing the power boost in exchange, down to 1.4 or 1.3)
 
Ugh. I went from being more tired than usual to waking up extremely congested--stupid allergies:

Slate 04 Moves:
Defog
= Still feels somewhat unnecessary, especially only for Air Freshener, but at least now it can be distributed more I guess. So that's not a bad thing even if I can't see much more use with Gholdengo around and Good as Gold still as dumb as it is. R.I.P. Wind Power | Wind Rider buffs ever winning now though. Poor Sand.

Chain Lightning & Pluck = This and Pluck feel like the most potentially worrisome and powerful moves that won this slate, but neither of them are broken in and of themselves.

Hazardous Waste = Easily the weakest thing that won in general. Only voted for it since it's on paper a deterrent for hazard stacking stuff, though in practice it probably won't do much for reasons already stated in addition to Gholdengo's obnoxious self being Steel in addition to Ghost. Whoops?

Wind Breaker & Throat Chop = A bit annoying that Pluck won at the same time as Wind Breaker, but otherwise glad these won, and now we can stop obsessing over trying to add Flying moves. Yay. (R.I.P. Razor Wind, but I liked Wind Breaker better anyway obviously.)

Slate 04 Items:
Mithril Armor
= I didn't vote for this because what it does feels way too weak. My opinion on that hasn't changed unfortunately. I think it would be fine at least like 1.3x and/or immune to Knock Off without breaking anything, and it still probably wouldn't see much use. At least in theory it's more egalitarian than trying to buff Shell Armor and Battle Armor despite having to spend your item on it? Yay?

Odd Keystone = :spiritomb: Spiritomb is about be super obnoxious. I love it. [/not sarcasm...yet.]

Tie-Dye Band = Still unsure how I feel about this to be honest. Will wait to see and long-windedly comment.

Slate 04 Abilities:
Counteract
= This seems like it will the funniest of the abilities that won, though there probably does need to be a list of what this works on since I imagine there's some weird edge case(s). [/jinxing it so it's only useful on set-up abominations]

Outclass = Meh. Not great, not terrible. I'm assuming "steal" here just means "copy" though, otherwise this could be rather annoying.

Sunblock | Sand Veil | Snow Cloak = Sigh. I don't know what to feel worse for here: Leaf Guard or Sand in general (or Covert Cloak or Z-nogyorP's other better ability submissions or...), especially since this is only Sand's second direct "big" buff...that's arguably just an inferior and conditional version of what we did with Overcoat back in Slate 01 assuming it even with the Covert Cloak aspect. Otherwise Gekokeso summed up the problem with these in practice, but at least Zarude can finally get a better ability than Leaf Guard now--make it Snow Cloak to be funny--and at least Sand Veil and Snow Cloak no longer have to be banned (and at least we minorly buffed snow without making Roaring Moon even more obnoxious). Yay?

Slate 04 Adjustments:
:mew: Mew = Easily the adjustment of Z-gonyorP I liked least, but I do still like it even if I obviously preferred the Electrodes the most, and Protean definitely fits this unassuming abomination.

:magearna: Magearna = Ugh. Easily the thing I like winning the least overall even if it's in theory made (a lot) less obnoxious by having its unnecessary Gen 8 buffs stripped from it. Even with that though, Soul-Heart is still a stupid ability, Steel/Fairy is still arguably the best typing in the game, and being back to "balanced" doesn't mean much when a) this is a much smaller & completely different metagame than Gen 7 and b) Magearna was still grating even back in Gen 7. At least it should be manageable now though. (I wonder what would be in its place if it has to be banned again though. Or what else it would have to lose to avoid that; I'll be utterly unsurprised if it has to be Soul-Heart itself if comes to that. Also, poor Gogoat really can't catch a break either.)

:oricorio: :oricorio-pom-pom: :oricorio-pa Non-Geisha Oricorios = Glad these won over the Nectars even though I obviously voted both since I was unsure these would win. These feel like the lesser evil (by far) compared to restarting Terrain wars with free boosting items on top of that, so I echoing G-Luke's sentiment that I'm also glad they didn't both win. Not much else to say except that it's nice to have another Fairy/Flying type without it being the return of that piece of excrement :togekiss: Togekiss somehow. I guess we'll see how (Fairy Aura) Pa'u stacks up against either Enamorus though.

:tinkaton: Tinkaton = Sadly and hilariously pretty much immediately dumpstered by Magearna unfortunately becoming legal again. I'm not sure it would have been great even without that, especially with the very meager boosts it directly got. But now it stands like...almost no change of seeing much use in OU still, at least with what it directly got here even with being one of the few mons who still has access to Knock Off. What a seeming waste of space.
 

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Slate 4 Move and Ability Distribution!
Defog - Old distribution + :Tropius::Vivillon::Articuno::Articuno-Galar::Moltres::Moltres-Galar::Thundurus::Gyarados::Salamence::Florges::Kilowattrel::Dudunsparce::Espathra::Tinkatink::bombirdier::squawkabilly::Arceus:
Chain Lightning - :Pawmi::Pichu::Shinx::Toxtricity::Toxtricity-Low-Key::Eelektrik::Iron Hands::Iron Thorns::Thundurus::Jolteon:
Hazardous Waste - :Grimer::Grimer-Alola::Glimmet::Gengar::Slowbro-Galar::Skrelp::Stunky::Shroodle::Gulpin::Croagunk:
Pluck - Old distribution + :Fletchling::Starly::Squawkabilly::Murkrow::Eiscue::Flamigo::Rufflet::Wingull::Delibird::Arrokuda::Toedscruel:
Wind Breaker - :Tornadus::Moltres::Moltres-Galar::Articuno::Articuno-Galar::Iron Jugulis::Oricorio::Noibat::Wattrel::Fletchling::Drifloon::Vivillon::Rotom-Fan::Murkrow::Hawlucha::Hoppip: (Note that Wind Breaker will replace Air Slash in Rotom-Fan's movepool)
Throat Chop - Old distribution + :Sneasel::Mankey::Cacturne::Zapdos-Galar::Urshifu::Slither Wing::Toxtricity::Toxtricity-Low-Key::Falinks:
Counteract - :Zamazenta:,:Uxie:,:Tinkaton:(Replaces Own Tempo),:Rabsca:(Replaces Telepathy),:Umbreon:(Replaces Inner Focus),:Girafarig::farigiraf:(Replaces Sap Sipper),:Drifloon::drifblim:(Replaces Aftermath),:Falinks:,:Basculegion-F:(Replaces Mold Breaker),:Tauros-Paldea-Aqua:(Replaces Anger Point),:Oranguru:(Replaces Inner Focus)
Outclass - :Espathra:(Replaces Frisk),:Haxorus:(Replaces Rivalry),:Iron Valiant:,:Pyroar:(Replaces Unnerve),:Zacian:,:Azelf:,:Eevee:(Replaces Run Away),:Passimian:
Sand Veil - Old distribution + :Drednaw:(Replaces Shell Armor)
Snow Cloak - Old distribution + :Weavile:,:Snom::frosmoth:,:Frigibax::arctibax::baxcalibur:,:Crabominable:(Replaces Anger Point)
Sunblock - :Salandit::salazzle:,:Fomantis::lurantis:,:Rabsca:(Replaces Synchronize),:Moltres:,:Cyndaquil::quilava::typhlosion:(Replaces Flash Fire),:Tauros-Paldea-Blaze:(Replaces Anger Point),:Zarude:(Replaces Leaf Guard)


With its nerf from the winning adjustment sub, Magearna will also be unbanned! (as well as Sand Veil and Snow Cloak)

This was an even numbered slate, so will have a roomtour for the Slate 4 metagame! However, with the awkward timing of Slate 4 ending, the roomtour won't be until this upcoming Sunday. Thus, submissions are now open for Slate 5, but this submission phase will last 10 days instead of the usual 5. This will serve as a sort of break, giving us to really digest the changes in the metagame and where we are right now, while giving you plenty of time to adjust your submissions after the roomtour.
 
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Name: Meditate
Power: N/A
Accuracy: 100%
PP: 20
Category: Status
Type: Psychic
Effect: The user meditates to awaken the power deep within its body and raise its Attack and Speed stats.
Priority: 0
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: Current distribution +

Justification: Meditate is a pretty forgotten and outclassed boosting move, so I thought, why not make it boost Speed too?

Name: Bounce
Power: 85
Accuracy: 100%
PP: 15
Category: Physical
Type: Flying
Effect: The user bounces up high then drops onto the target. This has a 30% chance of paralyzing the target.
Priority: 0
Flags (ex: Contact, Sound): Contact, Gravity
Potential Pokémon With This Move: Current distribution
Justification: No longer has a charging turn.


Name: Rain Dash | Hydration
Effect: During rain, the Pokemon regains 1/16th of its maximum HP and has status conditions cured at the end of the turn
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: Both of these abilities are pretty meh on their own, so why not consolidate them into one?

Name: Anticipation
Effect: In addition to its current effect, the Pokemon detects and avoids entry hazards upon switching in.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: The theme of this ability is sensing danger, so why not?

Name: Grass Pelt
Effect: Current effect + Defense is raised one stage when hit by a Grass-type move, Grass immunity. (Defense version of Sap Sipper)
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Current distribution (AKA Gogoat) +

Justification: The theme of this ability is sensing danger, so why not?


Name: War Hammer
Effect: When held by Tinkaton, doubles the Attack stat. Gigaton Hammer's power is halved, however it can be used successively.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: A Thick Club-esque item for Tinkaton has been on a lot of people's minds.


:sm/raichu-alola:
Name: Raichu-Alola
Type: Electric/Psychic
Abilities: Surge Surfer | Levitate | Swift Swim
New Moves: Wave Crash, Psyshield Bash
Removed Moves: N/A
Justification: Levitate is self-explanatory. As for Swift Swim, its whole gimmick is being a surfer, and it wouldn't be the first non-Water type with Swift Swim.

:sv/samurott:
Name: Samurott (Unova)
Type: Water
Abilities: Torrent | Supreme Overlord
New Moves: N/A
Removed Moves: N/A
Justification: Much like Kingambit, Samurott is based on a samurai/shogun, so Supreme Overlord is fitting for it. It also contrasts its Hisuian form's playstyle; whereas Hisuian Samurott sets spikes early game, Samurott sweeps lategame with Supreme Overlord.

:sm/mismagius:
Name: Mismagius
Type: Ghost/Psychic
Abilities: Levitate | Magic Guard
New Moves: Eerie Spell, Future Sight, Infernal Parade
Removed Moves: N/A
Justification: Like many Psychic types, Mismagius is based on a magician of some sort, and Psychic is a similar type to Fairy, which Flutter Mane is. Eerie Spell suits Mismagius quite well, as does Infernal Parade.

:sm/volcanion:
Name: Volcanion
Type: Fire/Water
Abilities: Water Absorb
New Moves: Hydro Steam
Removed Moves: N/A
Justification: . Hydro Steam is a fitting move that allows Volcanion to function just as well in sun as it does in rain.
 
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drops subs, immediately goes to bed
Name: Team Effort
Power: 160
Accuracy: 100%
PP: 10
Category: Physical
Type: Normal
Effect: Loses 20 BP for every fainted ally, to a minimum of 60.
Priority: 0
Flags: Protect, Mirror, Contact
Potential Pokémon With This Move: :oinkologne: :gumshoos: :vespiquen: :blissey: :wigglytuff: :maushold: :raichu: :squawkabilly: :persian: :dugtrio: :eevee: :dudunsparce: :sawsbuck: :farigiraf: :indeedee: :wugtrio: :falinks: :passimian: :luvdisc: :tatsugiri:
Justification: I love the Normal-type because it's the type that's allowed to have stupidly broken moves that any other type would kill for. Boomburst, Extreme Speed, Population Bomb. Love 'em. So here's a move in that genre, something entirely balanced by being a Normal move, while also filling in the glaring hole left by Return that had to be filled by Body Slam of all things. Sort of a reverse Last Respects that starts out strongest while you have your full team behind you, and gradually gets less effective as holes are punched, although it never strays into unusable territory until you're on your absolute last Pokémon and by that point you've lost anyway.

Name: Creep Out
Power: 90
Accuracy: 100%
PP: 10
Category: Physical
Type: Bug
Effect: If the user moves after the target or the target switches out, harshly lowers Defense.
Priority: 0
Flags: Protect, Mirror, Contact
Potential Pokémon With This Move: :spidops: :lokix: :kricketune: :hypno: :dudunsparce: :lurantis: :venomoth: :forretress: :heracross: :orthworm: :slither-wing:
Justification: And on the note of moves balanced by their type, Bug! Poor Bug. Creep Out serves as a highly spammable STAB move that helps the Pokémon that get it deal with Bug being such a poor offensive type; switching out into a (single) resist effectively removes that's Pokémon's resistance to Bug and makes it highly vulnerable to other coverage. For Lokix and Slither Wing in particular, easily the two most viable users, it also creates a Pursuit-esque mindgame in combination with First Impression - do I stay in and risk getting demolished by First Impression, or do I switch and have my incoming Pokémon eat a -2 Defense drop, potentially priming them for a followup kill? It's not unwallable because there are a lot of prominent Pokémon that double resist Bug - Gholdengo, Iron Valiant, Corviknight, Enamorus, Iron Moth - and of those, Enamorus can turn the tables completely with Contrary and Corviknight can bounce the drop back with Mirror Armor.

Name: Rage Fist | Raging Fury
Power: 50
Accuracy: 100%
PP: 10
Category: Physical
Type: Ghost | Fire
Effect: Gains 50 BP after taking direct damage, up to 200 BP.
Priority: 0
Flags: Unchanged
Potential Pokémon With This Move: :annihilape: :banette: :sableye: | :arcanine: :arcanine-hisui: :camerupt: :tauros-paldea-blaze: :slither-wing:
Justification: Return of attempts to Free The Ape. A 200 BP cap is much more reasonable than 350, and Raging Fury gets thrown in there too for the hell of it - I mean, no one is ever using Raging Fury as it stands when Flare Blitz is right there, so now it at least has a higher ceiling and no recoil, plus Arcanine and Slither Wing can use Morning Sun to make damage tanking a bit easier.

Name: Spin Out
Power: 100
Accuracy: 100%
PP: 10
Category: Physical
Type: Steel
Effect: If the user is slower than the target, sharply raises the user's Speed stat. If the user is faster than the target, lowers the user's Speed stat.
Priority: 0
Flags: Unchanged
Potential Pokémon With This Move: :coalossal: :donphan: :forretress: :revavroom: :cyclizar: :orthworm: :iron-treads:
Justification: WHY does this move suck ass so bad. Now it's a weird semi-Flame Charge with a slight drawback. Revavroom buff Revavroom buff.
Name: Hero's Bubble
Effect: If held by Palafin-Zero, Water-type moves are boosted by 100%. If held by Palafin-Hero, takes half damage from Dark-type and Fighting-type moves.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 30
Justification: So Palafin's kinda bad after the Zero to Hero nerf, mostly because it can't get kills. Well now it can! The Water Bubble effect actually gives Palafin-Zero a higher damage output than (itemless) Palafin-Hero, at least with Water moves, making it much more feasible to grab that first kill outside of rain. It becomes much less useful after transforming, but still not worthless - it's a great Knock Off absorber and lets it take on threats like Kingambit. Note that despite the typical Eeveemons approach to signature items, this can be Knocked Off, so don't go switching Palafin-Zero into Great Tusk all willy-nilly.

Name: Balanced Scales
Effect: The holder's first attacking move is powered up by 30%. Afterwards, if its last attacking move was physical, its special moves have their power boosted by 30%, and if its last attacking move was special, its physical moves have their power boosted by 30%. This effect persists across switches.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 30
Justification: Yaaaay mixed attackers I love mixed attackers!! Somewhat complex effect, but really it just means that to get the boost you have to alternate between physical and special moves. The fact that it persists on switch-out means pivots can't use it as free Life Orb, but it also means special attackers that run U-turn can escape and power up the next time they come in. Ideally it would have some kind of note only visible to the holder about whether their next boosted move is physical or special so people don't have to keep track of that themselves, without announcing itself.

Name: Technical Manual
Effect: The holder's moves with 50 BP or less are boosted by 50%. No effect if the holder's Ability is Technician.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 10
Justification: Loaded Dice is slightly worse Skill Link as an item, so here's slightly worse Technician as an item to balance it out. No stacking either, no one wants a world where Scizor has 90 BP Bullet Punch before STAB.
Name: Ambush Hunter
Effect: This Pokémon's moves gain +1 priority against a target during that target's first turn in battle. Does not affect multi-target moves in Doubles.
Permanent: N
Mold Breaker: N
Potential Pokémon With This Ability: :spidops: :gumshoos: :floatzel: :luxray: :zangoose: :seviper: :toxicroak: :lurantis: :veluza: :iron-jugulis:
Justification: Stakeout but rotated to the left. Prime real estate for revenge killers and sweepers alike, which is why this is relegated mostly to weak 'mons. Unlike Stakeout, this is better used with setup than Choice items, and does worse into fat neutral targets but better into frail resistant ones.

Name: Protean
Effect: Gen 8 effects. The user only receives STAB on moves of its original type.
Permanent: N
Mold Breaker: N
Potential Pokémon With This Ability: :meowscarada: :vivillon: :swalot: :eevee: :grafaiai: :mew: :greninja:
Justification: As with all things, the defensive flexibility offered by Protean is ruined by the fact that this Ability gives you STAB on everything. Fie, I say! Now you can still change type on the fly to intercept incoming attacks, but offensive menaces don't get a free 50% boost to all their coverage. Libero is not included here because I think differentiating the two is actually kinda nice, and Cinderace being monotype benefits more from getting occasional extra boosts.

Name: Unnerve
Effect: Original effects + When this Pokémon switches in, opposing Pokémon become weaker to Bug-type moves, à la Tar Shot.
Permanent: N
Mold Breaker: N
Potential Pokémon With This Ability: Original distribution + :spidops: :lokix: :venomoth:
Justification: Unnerve has always been a Bug-type Ability to me even though that is blatantly not reflected in its distribution, but whatever. Now it preys on the largely irrational fear of creepy-crawlies to make other Pokémon weak to Bug and make up for how bad of an attacking type it is! Even of the non-Bugs with this Ability, Persian and Corviknight can make their U-turns hit harder and pivot into other abusers, while Haxorus actually has a terrifying synergy with First Impression - neat!

Name: Stage Fright
Effect: After this Pokémon uses a super-effective move, it switches out.
Permanent: N
Mold Breaker: N
Potential Pokémon With This Ability: :quaquaval: :kricketune: :golduck: :sudowoodo: :dudunsparce: :gothitelle: :delphox: :hoopa:
Justification: Ability pivoting! Specifically Ability pivoting that rewards good play and predictions, letting you get a big hit in and then pivot into something else to either tank the retaliatory blow or enter safely if you've already been hit.
:sv/polteageist:
Name: Polteageist
Type: Ghost / Ice
Abilities: Storm Drain / Overcoat / Cursed Body (Hidden)
New Moves: Chilling Water, Icy Wind, Ice Beam, Blizzard
Removed Moves: None
Justification: Yaaay viable special Ice-type yaaaaay!! It's iced tea now. Both new Abilities increase how easily it's able to switch in, Storm Drain by giving it a type immunity and Overcoat by granting it immunity to hazards as well as letting it jumpscare Amoonguss. I kind of don't love that it's just a smashbot, but without Shell Smash it's too slow to accomplish anything, so... c'est la vie.

:sv/iron-jugulis:
Name: Iron Jugulis
Type: Dark / Flying
Abilities: Neuron Drive / Mega Launcher (Hidden)
New Moves: Aura Sphere, Roost, Snipe Shot
Removed Moves: None
Justification: The kick in the pants that Iron Jugulis needs. Straightforward buff, makes Dark Pulse a legit threat, which should be all it needs since it already has a pretty solid Speed tier and a potent Hurricane. Roost and Aura Sphere are additional tech, the latter of which is also Mega Launchered.

:sv/arboliva:
Name: Arboliva
Type: Grass / Fairy
Abilities: Seed Sower / Grass Pelt / Harvest (Hidden)
New Moves: Moonblast, Heal Bell, Calm Mind
Removed Moves: None
Justification: Another defensive Fairy. Normal is really doing Arboliva no favours, since it still can't really check any Ghosts other than maybe Basculegion, so here's a different option that lets it smack around at least some of the ten billion Fighters we have. Grass Pelt Calm Mind Strength Sap is really hard to break, while Seed Sower accumulates chip and heals at the same time. Eats Great Tusk and Ting-Lu and Landorus-T for breakfast, able to switch in on Inteleon's Specs Snipe Shot, hard loses to any Poison-type and Corviknight. Simple but effective. Did you know we don't have any Grass / Fairies in right now but we have two Grass / Normals? Wild.

:sv/overqwil:
Name: Overqwil
Type: Dark / Poison
Abilities: Poison Point / Sniper / Intimidate (Hidden)
New Moves: False Surrender, Mortal Spin, Life Dew, Baneful Bunker, Spiky Shield, Strength Sap (all but False Surrender shared with Qwilfish-Hisui)
Removed Moves: None
Justification: Move over, Inteleon, there's a new Sniper in the - Inteleon is still probably better? Huh. Well, that's fine, because a nuclear False Surrender isn't the only thing Overqwil has going for it, although it's a compelling argument. Mortal Spin and Strength Sap are fantastic pickups in its toolkit, letting it function better in more defensive roles, granting it the healing it badly wants and letting it remove hazards while also spreading poison. False Surrender is also just a better STAB than Crunch, even on Intimidate sets, with the ability to 2HKO Hoopa-Unbound and defensive Gholdengo where it couldn't before. Qwilfish-Hisui is also a sleeper alternative if you wanna indulge with Eviolite and go bulkier.
 
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Name: Accelerock (resub!)
Effect: Ignores stat changes.
Potential Pokémon With This Move: :growlithe-hisui: :larvitar: :carbink: :diancie: :rockruff: :chewtle: :rolycoly: :stonjourner: :kleavor: :klawf: :iron-thorns: (rocky types lol)
Justification: accelerock redistrib bc this almost won. 90% of rocks are slow as dirt so this could help some of them quite a bit

Name: Spike Cannon
Power: 110
Accuracy: 90%
PP: 5 (max. 8)
Category:
Physical

Type:
Steel

Effect: 10% chance to lower the foe's Defense by 1 stage. Breaks through protection.
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Ballistic (it's a cannon)
Potential Pokémon With This Move: :meowth-galar::cloyster::jolteon::forretress::qwilfish::qwilfish-hisui::larvitar::cacnea::lucario::dialga::arceus::samurott::samurott-hisui::chesnaught::klefki::mareanie::magearna::corviknight::varoom::coalossal::pincurchin::sandy-shocks::iron-thorns:
Justification: changing spike cannon to not be normal bc there are too many useless normal moves. this is a steel move for pokemon that cant take full advantage of gyro ball or heavy slam because of their properties.
Name: Tempest
Effect: The user takes 1/2 damage from wind moves; its own wind moves have 1.3x power.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :wattrel:line, :drifloon:line, :hoppip: line, kanto legendary birds, incarnate genies, :dunsparce: line
Justification: punk rock clone to add more applications for wind moves

Name: Water Compaction (pre-existing)
Effect: The user takes 0.5x damage from
Water
-type moves and gains +2 Defense if hit by them. In rain and Misty Surge, the user heals 1/8 max HP at the end of each turn.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: current distrib +:silicobra:line,:phanpy:line,:hippopotas:line, :copperajah:+ other sand related pokemon
Justification: went a bit crazy with this one, but it's a change that makes wc actually give some resistance vs water like it shouldve been. theres also some inspiration from joltemons rain dish for the healing; misty surge also heals bc mist is related to water somewhat
:sm/spiritomb:
Name: Spiritomb
Type:
Ghost
Dark

Abilities: Pressure / Death Aura / Magic Bounce
New Moves: Stealth Rock, Strength Sap, Knock Off, Mystical Fire, False Surrender, Hurricane
Removed Moves: N/A
Justification: spiritomb buff bc odd keystone won. probably still bad but i tried

:sm/stantler: :sm/wyrdeer:
Name: Stantler | Wyrdeer
Type:
Normal
Fighting
|
Psychic
Fighting

Abilities: Intimidate / Frisk / Sap Sipper | Intimidate / Fluffy / Sap Sipper
New Moves:
Both - Body Press, Superpower, Close Combat, Bulk Up, Throat Chop, Hyper Voice
Wyrdeer - Cutting Remark
Removed Moves: N/A
Justification: wyrdeer uses psyshield bash's defense boosts to abuse body press and become extremely bulky on the physical side. stantler still has 0 purpose but it's part fighting to match wyrdeer


Name: Diancie
Type:
Ground
Fairy

Abilities: Levitate / Rocky Payload
New Moves: Shore Up, Earthquake, Accelerock
Removed Moves: N/A
Justification: i wanted to make a ground/fairy mon and i thought diancie fit the bill the most. it mostly does the same stuff but it has recovery and rocky payload to still incentivize using diamond storm


Name: Luxray
Type:
Electric
Dark

Abilities: Rivalry / Intimidate / Guts
New Moves: False Surrender, Sucker Punch, Swords Dance, Superpower, Close Combat
Removed Moves: N/A
Justification: determined to make luxray good becasue of chain lightning so here

(edit: increased spike cannon's accuracy and made accelerock ignore stat changes)
 
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Gekokeso

Mind the bad garmmar.
is a Pre-Contributor
Name: Snow Globe | Sand Clock
Effect: User is considered to be under the effects of Snow | Sand. Consumes itself on switch in if the user has the Protostasis | Protocrysalis abilities.
Can Be Knocked Off : Yes
Ignored by Klutz : Yes
Fling Power & Effect: 80bp, Summons Snow / Sand for 5 turns.
Justification: Snow and Sand probably need the Joltemons sun treatment to just be able to have dedicated teams to it. Rather than rely on bad setters like Abomasnow, many mons can now use their weather abilities without having to weaken the team by forcing bad setters in their teams. Was changed to just activate the effects based on feedback, and is also now just budget Booster Energy to prevent the paradox Mons from ruining every other Mon's fun.
Name: Anticipation / Forewarn
Effect: On switch in causes the user to shudder if the opponent has a supereffective move | shows the opponent's move with the highest power. Takes half damage from the first super effective | highest power move the opponent uses on the user.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Normal Distribution + :iron leaves:, :forretress:, :dudunsparce: (replaces cloud nine) | Normal Distribution + :articuno-galar:, :zoroark-hisui:, :Bronzong:
Justification: More shit ability buffing. These buffs in particular just make these abilities multiscale sidegrades, which can serve them do their normal niches better such as hazard setting, trick room setting and more.

Name: Cud Chew
Effect: If this pokémon is holding a berry, it consumes it on switch in and activates its effect. When switching out it recycles its item.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Normal Distribution + :tauros: (replaces intimidate), :camerupt: (replaces anger point)
Justification: Resub. Run sitrus berry or lum berry for inverse regen / natural cure, get free choice bands / specs / vests or even gamble with starf berry. Possibilities are near endless.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Real.
:SV/Muk::SV/muk-alola:
Name: Muk | Muk-Alola
Type:
|

Abilities: Regenerator / Liquid Ooze | HA: Water Absorb | Neutralizing Gas / Poison Touch | HA: Power of Alchemy
New Moves: Both: Recover, Earthquake, Explosion
Base: Whirlpool, Aqua Jet, Liquidation, Soak, Water Crash, Surf, Hydro Pump, Muddy Water
Alola: Sucker Punch, Foul Play, Swords Dance, Beat Up, Jaw Lock, Power Trip, Curse, Stealth Rock
Justification: Buffing the Muks, because they have a lot of great potential. Muk regular adds the treasured Poison Water type, and one with Regen or Water Absorb at that. Muk-A opts to crap on Regen spam instead, letting it wield NGas to shut down certain threats. Getting Rocks is great too.

:ss/articuno-galar::ss/Zapdos-Galar::ss/moltres-galar:
Name: Articuno-Galar | Zapdos-Galar | Moltres-Galar
Type:
|
|

Abilities: Competitive / HA: Analytic | Defiant / HA: Muscle Memory | Berserk / HA: Opportunist
New Moves: All: Roost
Articuno-Galar: Moonblast, Healing Wish, Focus Blast, Heat Wave
Zapdos-Galar: Earthquake, Fake Out, Final Gambit, Stone Edge
Moltres-Galar: Knock Off, Comeuppance, Switcheroo, Encore
Justification: Buffing the Galarian Birds, but this time we are doing stuff very different from a similar sub last gen. Articuno-Galar gets a big damage bump with Analytic and it's new coverage options. Zapdos-Galar finally gets its big shot at OU with access to recovery and very useful coverage options in EQ and Stone Edge. Finally, Opportunist makes Moltres-Galar be able to punish any set up that tries to come it's way.

:sv/farigiraf:
Name: Farigiraf
Type:

Abilities: Technician / Counteract | HA: Armor Tail
New Moves: Moonlight, Moonblast, Draining Kiss, Focus Blast, Teleport, Fire Blast, Rapid Spin
Justification: Farigiraf is a cool offensive threat thanks to Technician Draining Kiss + Twin Beam, or it can do some bulky pivot sets thanks to TPort Wish and other shenanigans.
Name: Steely Spirit
Effect: This Pokemon's offensive stat is doubled while using a Steel-type attack. If a Pokemon uses a Electric-type attack against this Pokemon, that Pokemon's offensive stat is halved when calculating the damage to this Pokemon. This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :Perrserker::Orthworm::dugtrio-alola::bronzong: :forretress: + Some other Steel

Electric Resist, check! Super Steel STAB, check! Para blocking, check! Perrserker is probably good now, if not we can find kind if bad Steels for it.

Name: Wind Power | Electromorphosis
Effect: This Pokemon gains the Charge effect and +1 SpD when it takes a hit from a wind move or when Tailwind begins on this Pokemon's side. Immune to wind moves. | This Pokemon gains the Charge effect and +1 SpD when it takes a hit from an attack.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :Kilowattrel: | :bellibolt:

It really rubbed me the wrong way that these Abilities are tied to the effect of Charge, but don't utilize a SpD boost from the move. With these changes, Electromorph and Wind Power users can reap the full benefits of their abilities. Bellibolt notably becomes an extremely consistent specially defensive wall, and Kilowattrel, while frail, can use these switch in opportunities to steal momentum. And of course, other Pokémon can employ these abilities as well.
Name: Soak / Magic Powder / Forest's Curse / Trick-o-Treat
Power: -
Accuracy: 100
PP: 20
Category:

Type:
|
|
|

Effect: Causes the target to become a Water / Psychic / Grass / Ghost type, and replaces the ability of the target with Damp / Magician / Leaf Guard / Frisk respectively. Fails if the target is an Arceus or a Silvally, if the target is already purely Water / Psychic / Grass / Ghost type, has or if the target is Terastallized or holding a Tera Shard. If the target's Ability is Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, As One, Zero to Hero, Commander, Quark Drive, or Protosynthesis, the type change will occur but the ability change will fail.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move:
Justification: Type manipulation is interesting, but just changing type was not seen as worth it. With these changes, type AND ability manipulation these moves may be seen as a viable option once more.

Name: Boo!
Power: 135
Accuracy: 100
PP: 5
Category:

Type:

Effect: The user faints after using this move, unless this move broke the target's substitute. The target's Defense is halved during damage calculation.
Priority: 0
Flags: Protect, Damp
Potential Pokémon With This Move: :Gengar::banette::bramblin::skuntank::voltorb::gimmighoul:
Justification: People liked big Boom. Specifically Gen 5 Big Booms. 200 and 250 BP Gen 5 Big Booms however? Atrociously powerful, we could never allow it. But what if we....modified the base power a little...and be VERY selective about who gets it, I think we can bring back a very special variation of big boom.

Name: Terrain Pulse
Power: 55
Accuracy: 100
PP: 10
Category:

Type:

Effect: Power doubles if the user is grounded and a terrain is active, and this move's type changes to match. Electric type during Electric Terrain, Grass type during Grassy Terrain, Fairy type during Misty Terrain, and Psychic type during Psychic Terrain.
Priority: 0
Flags: Protect, Pulse
Potential Pokémon With This Move: Old Distribution + :indeedee::indeedee-f::pincurchin:and funny Normals
Justification: Terrains only boost the power of moves by 30%, as opposed to Weather that boosts by 50%. This makes standard Terrain Pulse 130 BP and Weather Ball 150 BP. This very small but noteworthy BP change makes it a much better 143 BP. Small but it's a big step up in BP after mods, making these moves better overall on their users
 
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A good mix between resubs and new stuffs
Name: Rummage
Power: 75
Accuracy: 100
PP: 10/16
Category: Physical
Type: Fairy
Priority: 0
Flags: Contact, Protect, Mirror Move, King's Rock
Effect: User recovers their held item after successfully landing
Potential Pokemon With This Move: :maushold: :dachsbun: :wigglytuff: :tinkaton: :sableye: :banette: :scream tail: :slither wing:
Justification: A physical fairy alternative with a potent secondary effect to counter stab koff spam, or for some item-recycling shenanigans

Name: Grassy Glide
Power: 40
Accuracy: 100
PP: 20/32
Category: Physical
Type: Grass
Priority: +1
Flags: Contact, Protect, Mirror Move, King's Rock
Effect: N/A
Potential Pokemon With This Move: :meowscarada: :jumpluff: :tsareena: :scovillain: :lurantis::brute-bonnet: :sudowoodo: :rillaboom:
Justification: Grassy Glide is BA- well, this is more of a rework than a redistribution. While the move is really basic now, it allows a lot more Grass-types to take advantage of it instead of basically just Rillaboom. Slow grasses like Tsareena, Lurantis, and Brute Bonnet will appreciate the reliable STAB priority.
Name: Aerilate | Pixilate | Refrigerate | Galvanize
Effect: User's Normal-type moves become [Flying | Fairy | Ice | Electric]-type and have their power boosted by x1.2 (unchanged)
Permanent: No
Mold Breaker: No
Potential New Pokemon with this Ability:
(A) -:staraptor::salamence: (P) -:gardevoir: (R) -:glalie::avalugg:(G) -:electrode::kilowattrel:
Justification: You know the drill by now. Free the -ates!

Name: Foot Sores
Effect: User gets a cumulative +10% attack increase (akin to Supreme Overlord) for each layer of entry hazards on its side of the field.
Permanent: No
Mold Breaker: No
Potential Pokemon with this Ability: :flareon::donphan::hariyama::toxicroak::squawkabilly:
Justification: Free attack boost if you opponent is stacking hazards. Allows weaker hazard removers to more easily threaten stuff before they remove hazards, and makes Ceasless Edge and co. ever so slightly harder to click. Hazardous Based

Banette
Type
:

Abilities: Cursed Body, Prankster, Adaptability
Added Moves: Ceaseless Edge, Elemental Punches, Light Screen, Parting Shot, Play Rough, Recover, Reflect, Spikes, Throat Chop, Torment, Toxic, U-turn
Justification: Between a better type combo, two great abilities, and a vastly improved movepool, Banette might finally have a shot in OU as either a Prankster utility pivot or swords dance sweeper
(This was originally going to be another mega shard sub but Banette's movepool just irked me that much)


Samurott
Abilities
: Torrent, Supreme Overlord
Added Moves: Bullet Punch, Ice Spinner, Throat Chop, U-turn, Wave Crash
Justification: Hisuian Samurott is a p good mon but their cousin deserves some love - let's add a third Supreme Overlord mon


Name: Glaceon
Abilities: Slush Rush, Filter
Added Moves: Chilly Reception, Moonblast, Psychic
Justification:
- SHADOW WIZARD GLACEON GANG -
We love spamming Blizzard! (Augh! Augh! Augh! Augh!)
This resub is sponsored by:
The Slowking Government

(Gluke)
 
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Two of the below submissions were ones I added in the last few hours of the last slate, so I will just consider them as "fresh" submissions for this slate.
Name: Dream Eater
Power: -
Accuracy: 100
PP: 10 (16)
Category: Status
Type: Psychic
Effect: The user restores its HP by the same amount as the target's Special Attack stat. It also lowers the target's Special Attack stat. If the target was asleep, it wakes up immediately.
Flags: Same flags as Strength Sap
Potential Pokémon With This Move: current selection + :Hypno: :Slowking-Galar: :Typhlosion-Hisui: and other Psychic or Ghost types.
Justification: Strength Sap but for Special Attack. Considering how rarely used this move is already, and how few people know it, it seemed like an interesting option to add. Considered making a new move for this, but eating someone's brains and eating their dreams seem pretty similar.
Name: Riot Shield
Effect: The holders Defense is 1.5x. This increase is not applied if you selected a damaging move this turn.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 80
Justification: Originally designed to be the opposite of Assault Vest, this version of the Riot Shield still gives that bonus to defense. However, this version has a new condition: you can only get this defense boost when you are not attacking the opponent. As it is a giant shield, it would be hard to attack well while holding it. The logic here is that in order to make your attacks, you must first put down the shield.
Name: Armor Tail / Dazzling / Queenly Majesty (Resubmission)
Effect: This Pokemon is immune to priority moves and entry hazards. / This Pokemon and its allies are immune to priority moves and stat-lowering abilities, such as Intimidate. / This Pokemon is immune to priority moves and secondary effects.
Ignored by Mold Breaker: Yes
Potential Pokémon With This Ability: :Farigiraf: :Orthworm: (AT), :Bruxish: :Mesprit: (D), :Tsareena: :Vespiquen: :Gardevoir: (QM)
Justification: We now have three different abilities, distributed to a single Pokemon each, that protect from priority moves. Figured a few changes would make them diverse. Now only Dazzling applies to its allies in Doubles, and this trio of abilities bring their own unique benefits.

Name: Corrosion
Effect: This Pokemon's Poison-type moves do neutral damage to Steel-type Pokemon. Opposing Poison and Steel-type Pokemon can be Poisoned or Badly Poisoned by this Pokemon's moves.
Ignored by Mold Breaker: No
Ignored by Counteract: Yes
Potential Pokémon With This Ability: :Salazzle::Glimmora::Muk::Swalot: (or any other poison types)
Justification: After the submission of the Rusty Chain last slate, I figured that the ability Corrosion should actually have that same effect. Also has the potential to make Hazardous Waste a much more viable option if a Pokemon gets both.

Name: Liquid Ooze
Effect: (Current effect +) when this Pokemon is hit by a contact move, the attacker loses 10% of their HP.
Ignored by Mold Breaker: No
Ignored by Counteract: No
Potential Pokémon With This Ability: :Swalot::Muk: (or some other poison types)
Justification: If any of you are D&D players, you will be familiar with the monster class of "The Ooze". Muk and Swalot are very similar to that in concept. Most Oozes in D&D have a side-effect of hurting people who hurt them directly (See the Corrosive Form of the Black Pudding, seen here). Considering the other effect already in place, I figured it should be a bit less damage than Rough Skin or Iron Barbs, which just have the single effect.
:sv/Altaria:
Name: Altaria
Type: Dragon / Electric
Abilities
: Fluffy / Levitate / Cloud Nine
Added Moves: Body Press, Charge, Charge Beam, Discharge, Electric Terrain, Magnet Rise, Nuzzle, Shock Wave, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Zing Zap
Justification: The cloud bird now becomes a thunder cloud. Cloud Nine is a thematic ability so it has to stay. Fluffy because, well, look at it. Body Press because Cotton Guard synergy, and a bunch of electric type moves to come from this thunderbird.

:sv/Lycanroc: :sv/Lycanroc-Dusk: :sv/Lycanroc-Midnight:
Name: Lycanroc (Midday, Dusk, Midnight)
Type:
:Lycanroc: Rock / Fighting
:Lycanroc-Dusk: Rock / Steel
:Lycanroc-Midnight: Rock / Dark
Abilities
:
:Lycanroc: Sharpness / Sand Rush / Cloud Nine
:Lycanroc-Dusk: Tough Claws / Sand Veil / Counteract
:Lycanroc-Midnight: Strong Jaw / Sand Force / No Guard
New Moves:
All: + Body Press, Head Smash, Ice Fang, Iron Tail, Power Gem, Rock Smash, Thunder Fang, U-Turn
:Lycanroc: + Axe Kick, Final Gambit, Meteor Beam, Outrage, Sacred Sword, Stone Axe, U-Turn
:Lycanroc-Dusk: + Explosion, Flash Cannon, Metal Claw, Shrapnel Shot, Skull Bash, Smart Strike, Steel Beam
:Lycanroc-Midnight: + Accelerock, Beat Up, Ceaseless Edge, Dark Pulse, Dynamic Punch, False Surrender, High Horsepower, Ice Punch, Knock Off, Memento, Night Slash, Parting Shot, Quick Attack, Sucker Punch, Throat Chop
Justification: The hounds needed a buff, especially Midnight. Midnight being the only of the three to not have Sucker Punch or Accelerock felt weird, so naturally here it gets it. New typings for the dogs allows them to have some interesting secondary STABs. Change of abilities from Keen Eye for the two that had it, and while most people will still be using Tough Claws, a couple new ability options wouldn't hurt Dusk form. Also yay now all three dogs have an ability that benefits them in Sand!
 
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