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Approved by The Immortal and Eevee General
A while ago I had this idea for an OM that aimed to create variations of all the abilities that seemed like clones of each other (Water Absorb, Volt Absorb) - but for every possible variation ever. At that time it didn't work out because it would be hellishly difficult / time consuming to code. Anyway, the biggest problem with this idea was distribution. Recently, I tried pitching it as a community project to solve the issue, but I've received a few suggestions that led me to rethink and turn it into a type-based meta instead. Credit to Ghoul King for that idea.
So anyway, moving on:
The general idea is:
- An ability that is primarily type based recieves a variant that allows it to replace the type stated in the ability with any other type.
- These "new" abilities are only given out to Pokemon that have the original template. So for example, Ampharos has access to Lightningrod so they can use a ground-move absorbing Lightningrod.
- Weather abilities were chosen because they primarily interact with move types. If this gets iffy, I'll remove 'em. I included them so the meta doesn't feel completely "dry".
A tentative list of the "templates" from which the new variations emerge:
- Weather based:
- Drizzle, Drought, Sandstorm, Snow Warning, Hydration, Leaf Guard, Swift Swim, Chlorophyll, Sand Rush, Solar Power, Leaf Guard, Flower Gift, Sand Veil, Snow Cloak, Rain Dish
- Aerilate, Pixilate, Refrigerate,
- Blaze, Torrent, Overgrow, Swarm
- Dark Aura
- Delta Stream
- Fairy Aura
- Flower Veil
- Gale Wings
- Heatproof
- Justified
- Levitate
- Lightningrod
- Magnet Pull
- Motor Drive
- Normalize
- Pixilate
- Refrigerate
- Scrappy (Bulbapedia desc: Enables moves to hit Ghost-type foes. --> Ghost being [ x ] type now)
- Storm Drain
- Sap Sipper
- Volt Absorb
- Water Absorb
- Flash Fire
Hydreigon @ Life Orb
Ability: Levitate (Fairy)
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
The advantage to running Hydreigon over Dark Levitate Latios is, as was pointed out by Ghoul King, "Hydreigon with Fairy Levitate hardwalls Clefable.". With that in mind the classic Wallbreaker set is useful, although still walled by Clefable, most Clefables can't do much vs it. Cosmic Power + Stored Power, Fire Blast, Moonblast, etc. Flash Cannon is still useful I guess but it can just stall out Clefable and keep healing or switch out if Clefable's running Thunder Wave (if scouted early).
Gastrodon @ Leftovers
Ability: Storm Drain (Grass)
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Scald
- Recover
- Toxic
- Earth Power
Standard Gastrodon set. Gastrodon is the superior option over Quagsire due to statistical advantage. Seismitoad can however, run tank sets better.
Stoutland @ Choice Band
Ability: Sand Rush / Chlorophyll / Swift Swim / Hail based speed doubling ability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Fire Fang
- Superpower / Pursuit / Wild Charge
Stoutland can be the go-to neutral revenge killer, able to function in any weather without being affected too much (Excadrill doesn't like getting hit by stronger fire and water attacks, and probably doesn't appreciate 100% accurate Blizzards either)
Victreebel @ Life Orb
Ability: Sand Rush / Chlorophyll / Swift Swim / Hail based speed doubling ability
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Solar Beam / Leaf Storm / Giga Drain
- Weather Ball
- Sludge Bomb
- Sleep Powder / Growth
Victreebel is interesting because of its access to Weather Ball - it gains additional coverage depending on the weather its abusing. Still may not be too great, but its a nice option.
Sylveon @ Choice Specs
Ability: Pixilate (Fighting)
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Moonblast
- Psyshock
- Hidden Power [Fire] / Shadow Ball
- Hyper Voice
So if Sylveon is running a variant of Pixilate, why not ground to hit its biggest check, Heatran? Because Heatran will be running ground type Flash Fire. Using fighting type coverage, much like Judgement Sylveon in STABmons, it rounds out most of its coverage. Ditching hidden power ground unless its absolutely needed, HP fire hits Scizor harder and Shadow Ball vs Metagross and such. Psyshock for poison types, standard.
Heatran @ Leftovers
Ability: Flash Fire (Ground)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Using the offensive stallbreaker set from the on-site analysis. This is the classic Levitran with a slight twist - not only does it absorb ground attacks, it gains a stronger Earth Power if hit by them. This can be done with more offensive sets like Scarf or even the defensive ones. In fact, the physically defensive set probably prefers Ground type Flash Fire while the specially defensive set can run either fighting or ground type flash fire tbh. If you're going for overkill, try running a balloon tran with fighting type flash fire in sun. Guaranteed to not be brought down easily due to its many resistances (although with the loss of flash fire, fire attacks hit harder, so it's just a gimmick).
Talonflame
Ability: Gale Wings (Flying / Fire)
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics / Flare Blitz
- Roost
- Swords Dance
- Will-O-Wisp
Bird is back and can now run two variations of his sets. As the only user of Gale Wings in the meta, it can now run its classic flying type sets or opt for fire to take out Mega Metagross and the like, faster (even crippling them with WoW). I'm using the bulky set as an example but a 252 Spe Jolly variation with Fire based Gale Wings can take out Thundurus and the like before they try to cripple it with t-wave.
Rotom-Mow @ Choice Specs / Scarf
Ability: Levitate (Bug) or (Levitate, Fire)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Rotom-Mow is interesting. Already boasting a ground neutrality, its the Rotom that makes the most sense to ditch its original neutrality for a new one (apart from Rotom-Fan, obv). But the idea is, a bug levitate basically blocks out volt-turn. It doubly resists volt switch, and is immune to u-turn. The fire levitate is mostly for Sableye, Fire based Gale Wings Talonflame, etc.
That's all for now. I'll post more later.
Ability: Levitate (Fairy)
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Roost
The advantage to running Hydreigon over Dark Levitate Latios is, as was pointed out by Ghoul King, "Hydreigon with Fairy Levitate hardwalls Clefable.". With that in mind the classic Wallbreaker set is useful, although still walled by Clefable, most Clefables can't do much vs it. Cosmic Power + Stored Power, Fire Blast, Moonblast, etc. Flash Cannon is still useful I guess but it can just stall out Clefable and keep healing or switch out if Clefable's running Thunder Wave (if scouted early).
Gastrodon @ Leftovers
Ability: Storm Drain (Grass)
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Scald
- Recover
- Toxic
- Earth Power
Standard Gastrodon set. Gastrodon is the superior option over Quagsire due to statistical advantage. Seismitoad can however, run tank sets better.
Stoutland @ Choice Band
Ability: Sand Rush / Chlorophyll / Swift Swim / Hail based speed doubling ability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Crunch
- Fire Fang
- Superpower / Pursuit / Wild Charge
Stoutland can be the go-to neutral revenge killer, able to function in any weather without being affected too much (Excadrill doesn't like getting hit by stronger fire and water attacks, and probably doesn't appreciate 100% accurate Blizzards either)
Victreebel @ Life Orb
Ability: Sand Rush / Chlorophyll / Swift Swim / Hail based speed doubling ability
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Solar Beam / Leaf Storm / Giga Drain
- Weather Ball
- Sludge Bomb
- Sleep Powder / Growth
Victreebel is interesting because of its access to Weather Ball - it gains additional coverage depending on the weather its abusing. Still may not be too great, but its a nice option.
Sylveon @ Choice Specs
Ability: Pixilate (Fighting)
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Moonblast
- Psyshock
- Hidden Power [Fire] / Shadow Ball
- Hyper Voice
So if Sylveon is running a variant of Pixilate, why not ground to hit its biggest check, Heatran? Because Heatran will be running ground type Flash Fire. Using fighting type coverage, much like Judgement Sylveon in STABmons, it rounds out most of its coverage. Ditching hidden power ground unless its absolutely needed, HP fire hits Scizor harder and Shadow Ball vs Metagross and such. Psyshock for poison types, standard.
Heatran @ Leftovers
Ability: Flash Fire (Ground)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Using the offensive stallbreaker set from the on-site analysis. This is the classic Levitran with a slight twist - not only does it absorb ground attacks, it gains a stronger Earth Power if hit by them. This can be done with more offensive sets like Scarf or even the defensive ones. In fact, the physically defensive set probably prefers Ground type Flash Fire while the specially defensive set can run either fighting or ground type flash fire tbh. If you're going for overkill, try running a balloon tran with fighting type flash fire in sun. Guaranteed to not be brought down easily due to its many resistances (although with the loss of flash fire, fire attacks hit harder, so it's just a gimmick).
Talonflame
Ability: Gale Wings (Flying / Fire)
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics / Flare Blitz
- Roost
- Swords Dance
- Will-O-Wisp
Bird is back and can now run two variations of his sets. As the only user of Gale Wings in the meta, it can now run its classic flying type sets or opt for fire to take out Mega Metagross and the like, faster (even crippling them with WoW). I'm using the bulky set as an example but a 252 Spe Jolly variation with Fire based Gale Wings can take out Thundurus and the like before they try to cripple it with t-wave.
Rotom-Mow @ Choice Specs / Scarf
Ability: Levitate (Bug) or (Levitate, Fire)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick
Rotom-Mow is interesting. Already boasting a ground neutrality, its the Rotom that makes the most sense to ditch its original neutrality for a new one (apart from Rotom-Fan, obv). But the idea is, a bug levitate basically blocks out volt-turn. It doubly resists volt switch, and is immune to u-turn. The fire levitate is mostly for Sableye, Fire based Gale Wings Talonflame, etc.
That's all for now. I'll post more later.
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