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Velvet Touch 2

Mosquiton

Tette
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In conclusion:
This is easily one of my best teams, it’s funny to use it because it combines a heavy direct offense with a speedy core to dent my opponent’s pokemon without having to resort on DragMag. It does not severely suffer any pokemon, and I think that is a real accomplishment to be proud of.
Before Genesect’s ban I peaked this rank on PO: Screen!

After Genesect’s ban I moved onto Showdown with the new version and currently I am 8th on the ladder but i peaked 4th , waiting for my variation to go up, because I won’t reach that #1 spot if I only gain +2 from a victory, lol.
Thanks to Rooreeloo for the MASSIVE translation work!

If you liked the team, don’t forget to leave a Luvdisc!

Export:
Dr. Feelgood (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

Paris Kills (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Quick Attack
- Earthquake
- Stone Edge

Be Precious (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Fire Punch
- Ice Punch

Starscream (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Surf
- Psyshock

Spellbound (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump

Zildjian (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Rock Polish
- Focus Blast
- Hidden Power [Ice]
 
I'm really happy with how this translation turned out.

However, I think the team couldn't work any better without derailing from the original idea; as I told you already and many times, the only change I would apply is X-scissor over Earthquake on Terrakion because Earthquake is a pretty much useless move on Terrakion (Stone Edge and/or Close Combat hit almost as much hard most of the time).
I obviously luvdisc'd it by the way.
 
I'm really happy with how this translation turned out.

However, I think the team couldn't work any better without derailing from the original idea; as I told you already and many times, the only change I would apply is X-scissor over Earthquake on Terrakion because Earthquake is a pretty much useless move on Terrakion (Stone Edge and/or Close Combat hit almost as much hard most of the time).
I obviously luvdisc'd it by the way.

Hi Rooreeloo, thanks for the rate!
Maybe you have right, XScissor can be more useful than EQ expecially for Celebi.
Certainly i'll try it ^^
 
Hello Mosquiton, cool team!

At first, I'd change the Landorus's EV spread to 68 HP / 252 SAtk / 188 Spd. This EV spread outspeeds all relevant threats at +2 and give you a little bit more bulk to setup more easily. I'd also change the Hippowdon's EV spread to 252 HP / 4 Def / 252 SDef. Hippowdon, with this EV spread can take strong special hits like Latios' Draco Meteor and Calm Rotom-W's Hydro Pump, and that's useful in many situation (to put the Stealth Rock, for example). Finally, I'd use X-Scissor in place of EQ on Terrakion, it can be helpful against Celebi (Special Defensive Celebi mainly) that blocks Rock Polish Landorus and can switch-in on Hippowdon and Rotom-W easily. Hope I helped, good luck. Luvdisc'd.
 
Hello Mosquiton, cool team!

At first, I'd change the Landorus's EV spread to 68 HP / 252 SAtk / 188 Spd. This EV spread outspeeds all relevant threats at +2 and give you a little bit more bulk to setup more easy. I'd also change the Hippowdon's EV spread to 252 HP / 4 Def / 252 SDef. Hippowdon, with this EV spread can take strong special hits like Latios' Draco Meteor and Calm Rotom-W's Hydro Pump, and it's useful in many situation (to put the Stealth Rock, for example). Finally, I'd use X-Scissor in place of EQ on Terrakion, it can be helpful against Celebi (Special Defensive Celebi mainly) that blocks Rock Polish Landorus and can switch in on Hippowdon and Rotom-W easily. Hope I helped, good luck. Luvdisc'd.

Ehi Xander, thanks for the rate!
During the tests i changed Hippo over Tyranitar 'cause i need more physical defense for Kion, Scizor & Stuff. Anyway during the tests i also tryed SpDef Hippo but i don't like it, in this team i need it to be Impish max Def.
 
Hi Mosquiton,
this is quite a nice team so i dont have so many things to suggest, however, i feel like with some quick fix i can make your team better.
First, your whole team has problem with Celebi. Celebi stops Rotom-w, Hippodown, sheer force landorus is stopped and latios and jirachi cant exactly instakill it so a well played clebi can give you problem. Honestly i dont know why you dont have X-scizzor on your Terrakion, its even a standard move so i think you should put it instead of earthquake, Tentacruel is not really an issue against this team.

Also i would suggest you different spread on jirachi, you dont need anymore max speed on jirachi since genesect is banned, so try this : EVs: 108 HP / 252 Atk / 148 Spd with a jolly nature. with this spread you can still outspeed adamant salamence but you have now more bulkyness to take hits like specs drago meteor, it can somewhat compensate to your lack of Tyranitar in this team.

Now i feel like your hippowdown should have more special defense to switch-in better on something like a bulkytoed, Ninetales, to slack off on a drago meteor, with a max special defense you can setup stealth rocks more easily so that you can win the weather war. Lets say it can also switch-in on Magnezone and Thundurus-t more easily which seem problematic somewhat.
To compensate of your lack of defense i would change your landorus into Landorus-t. With this change you are somewhat weak to Skarmory, so i can suggest you a double dance set with rock gem. In this way you can seriously damage skarmory (dont have the damage calc here but i think its like a 70% after a sword dance) so its not really an issue. This still gives you a lategame cleaner that hits hard but also something to devastate stall teams better.
this is everything i can tell you, gl with your team!

Set:
Landorus-T (M) @ Rock Gem
Trait: Intimidate
EVs: 68 HP / 252 Atk / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Stone Edge
- Earthquake

Hippodown : 252 HP / 252 Def > 252 Hp / 252 Spd Careful Nature
Terrakion: Earthquake > X-scizzor
Jirachi: 252 Atk / 252 Spe > 108 HP / 252 Atk / 148 Spd
 
I disagree with Alexander's rate (except for that Terrakion part).
He said many times he needs Hippowdon mostly to sponge powerful physical hits (other than to setup Stealth Rocks of course) so a Max Spdef spread would be counterproductive. If he ever wanted more special bulk he could try a spread of 252 HP / 124 Def / 132 SDef with an Impish Nature to have more balanced defenses, but I don't think he really needs that.
For what concerns Landorus, I think that lowering his Speed wouldn't be wise: I believe he uses Rock Polish really rarely, so I see no reason to run a spread reliant on that boost plus that little HP EVs won't change Landorus durability by much. Speaking of Landorus, you could even replace Rock Polish to empty a slot for Gravity wich helps against some of his checks, like Rotom-w and Skarmory... I'd stick with Rock Polish, but you could make some tests if it seems interesting enough to you.
 
@Rooreelo: Modest Landorus is however too slow in the current metagame. 68 HP / 252 SAtk / 188 Spd gives to Landorus more bulk to setup more easily. As already said, Modest Landorus is however too slow, so I see the reason to run that EV spread. Timid Landorus can work well too but 68 HP / 252 SAtk / 188 Spd is the best EV spread for Rock Polish Landorus, in my opinion.
 
Hi, Cool Team,

This looks like a classic BW1 sand team with a few mods so ofcourse it its solid. Change Landorus back to 252 SpAtk / 252 Spe / 4 Def with a Timid nature. I will never recommend the the slow set because it is not the best for the current metagame. Contrary to popular belief, Landorus spends most of its time sweeping without a boost, and when it does get the boost, it KOes just about everything anyway. I've played with Modest Landorus, and I always find myself wishing I had Timid.
Change Earthquake to x-scissor, others have told you this already as Earthquake is practically useless on terrakion since Earthquake barely hits harder that CC on pokes weak to it.
Personally i don't like 2 scarfed users on a team. Sure its good in theory but practically i have found two scarf users to be an annoyance. What i'd suggest for you is that you change your latios to a specs set to hit harder and 2hko that blissey switch in with psyshock.
Lastly on a smaller scale i'd go with a spread of 248 HP / 28 SpA / 228 SpD /4 Spd on Rotom-W as that 28 special attack investment really does help in 2hko'ing many things with a STAB hydro pump and it doesn't really hamper your special defence too heavily,
Hope i helped.
 
I personally agree with Dwayne on changing Landorus to timid, based on my personal experience with Sheer Force Landorus, but the choice of nature really depends on how you want to play it. If you get Rock Polish off most of the time, then stick with modest. The big thing I've noticed that max speed gives you is the ability to outspeed and OHKO adamant Garchomp, which I've found useful but you may not be too worried about (especially with a scarf Latios).
Speaking of scarf Latios, I see no problem with using two choice scarf pokemon on your team. Jirachi has U-Turn and Latios has Trick, so they aren't really being held back too much by their items, and Latios often just wants to spam Draco Meteor anyway.
 
Hey, nice team.

First of all I'd like to suggest changing your Jirachi set to a Specially defensive set. Your team has a hard time switching into Lati@s' dragon STAB, especially Draco Meteor. Your Jirachi doesn't serve as a switch in as it is now since it can only switch into a Draco Meteor once if Stealth Rocks are up. Hippowdon can't switch in either, since it's either OHKO'd or 2HKO'd by Draco. Running a specially defensive set also gives your team Wish support, which can help you deal with standard rain better, as Keldeo + Jirachi look like a problem as Latios can only switch into Keldeo once. Giving Latios a way to recover HP can come in really handy if you face VoltTurn too. You could run U-turn > Protect so you don't lose momentum and so you're able to deal with Celebi easier. Spreading para can also aid Terrakion in outspeeding Lati@s' and OHKOing them with Stone Edge after Stealth Rocks, making it easier for Landorus to sweep. Using U-turn > Protect makes passing a Wish easier too.

I usually prefer to run Timid on SF Landorus since it can then outspeed standard Calm Mind Jirachi and everything else above base 90 speed without Rock Polish. But that's just a preferance of mine.

I don't see many other weaknesses. This team resembles standard sand very much so making a lot of changes would probably have a negative effect on the team. Hope I helped. Good luck.

~Sets:

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Protect / U-turn
- Wish
 
Thanks to all for your rates!

@Dwayne: on polish lando i prefer so much Modest nature, but certainly i'll try your rotom's spread

@TooMuchSugar: like Dwayne i prefer Modest

@Eranu: your advice is interesting, but i put Jirachi with fire punch for the others scizor, without fire move come back the problem xD but i'll try it, Thank you buddy
 
Hey Mosquiton, I love the format of your team! I truely do love the team itself! Luvdisc'd!

In my opinion, 3 Choice item users isn't exactly a bad thing. But, like Eranu stated, your team could benefit from a Sp.Defensive Rachi set. You could always opt for the standard Rachi, however? It does have the option of running a special defensive variant while keeping FirePunch, which you seem to want to keep the benefit of. Here's the set:

385.gif

Jirachi@Leftovers
Trait: SereneGrace
Careful nature
252 Hp/224 Sp.Def/32 Spd
IronHead, BodySlam/T-wave, Wish & FirePunch

On a side note, you could alternate BodySlam/T-wave for U-turn to keep from being badly trapped by Magnezone & other threats to Jirachi.​

I hope this helped! Good luck w/ the team!​
 
Hey Mosquiton, I love the format of your team! I truely do love the team itself! Luvdisc'd!

In my opinion, 3 Choice item users isn't exactly a bad thing. But, like Eranu stated, your team could benefit from a Sp.Defensive Rachi set. You could always opt for the standard Rachi, however? It does have the option of running a special defensive variant while keeping FirePunch, which you seem to want to keep the benefit of. Here's the set:

385.gif

Jirachi@Leftovers
Trait: SereneGrace
Careful nature
252 Hp/224 Sp.Def/32 Spd
IronHead, BodySlam/T-wave, Wish & FirePunch

On a side note, you could alternate BodySlam/T-wave for U-turn to keep from being badly trapped by Magnezone & other threats to Jirachi.​

I hope this helped! Good luck w/ the team!​

Oh, this is an interesting alternative! thanks for this idea CedOmega!
 
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