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Venomoth (Update)

i was planning on GP checking this, but i notice that not only is this analysis not in the correct format, but there appears to be a fair few obvious spelling and grammar mistakes throughout the analysis. as for the analysis not being in the right format, you currently have an "other options" and "ev" section. the "ev" section should be removed, however, and the "other options" should be renamed to "optional changes". as for the simple grammar and spelling mistakes, i encourage you to give the analysis another read-through and see if you can catch some of these changes yourself, as the GP team's job is not to completely overhaul your analysis with grammar changes -- it is simply to catch a few grammar and prose mistakes that the untrained eye might not notice.
 
Oops. I'm going through the update now. Thanks!

EDIT: I found and fixed a number of errors in my update, as well as making the changes that Snorelaxe suggested. I also added Rhyperior as a great teammate, something that I never put on there.
 
Snorlaxe can be second. (It's been 5 days anyways so I guess it's okay for me to do this...)

GP Check 1/2
:
additions/changes/comments in blue
removals in red

[Overview]
<p>
(backspaced)Venomoth is usually considered inferior to other Pokémon, due to its NU status and Bug-typing. If one looks past these “disadvantages”, however, Venomoth can prove its usefulness over and over again repeatedly. This fragile-looking moth has many advantages, the most prominent of which is being Tinted Lens, an ability that helps Venomoth hit so-called “counters” hard, by turning 4x resistances into 2x resistances, and 2x resistances into a no resistances. Tinted Lens gives Venomoth unresisted coverage against every UU and NU Pokémon except Shedinja. Combine that coverage with good Special Attack and Speed stats, and Venomoth becomes a force to be reckoned with. Venomoth’s usefulness doesn’t end with offense, though. It can also prove to be a good supporter, boasting 4x resistances to Grass and Fighting, Sleep Powder, Toxic Spikes, Stun Spore, Baton Pass, and Sunny Day. With a number of ways to fit into a team, Venomoth proves shows that Bug-types aren’t as weak as they are commonly thought to be.</p>

[SET]
name: Life Orb Sweeper
move 1: Bug Buzz
move 2: Psychic / Substitute
move 3: Sleep Powder
move 4: Roost
item: Life Orb
ability: Tinted Lens
nature: Timid
evs: 8 HP / 248 SpA / 252 Spe

[SET COMMENTS]

<p>What sets Venomoth apart from other Bug-types is its main ability, Tinted Lens, which allows Venomoth to have an easier time sweeping. In conjunction with its ability, Venomoth can run a sweeping set with Bug Buzz and Psychic, two of Venomoth’s most powerful moves attacks. Boosted by Life Orb, the moth becomes a major force to be reckoned with. (i don't see the need of this; even the overview said a good portion of this.) Venomoth also has Sleep Powder to sleep many enemies that attempt to defeat the moth. Roost allows Venomoth to heal off damage from Life Orb, entry hazards, and Grass or Fighting moves that Venomoth loves to switch into. Substitute can be used over Psychic to ease prediction
give Venomoth some breathing room, but it takes away from the coverage that Psychic provides alongside Bug Buzz.(backspaced)</p>

[ADDITIONAL COMMENTS]

<p>
(backspaced)Rapid Spin support is a huge boon necessary due to Venomoth's Stealth Rock weakness in addition to Life Orb's recoil. Venomoth does not like taking Stealth Rock damage in addition to Life Orb recoil. Hitmontop is Venomoth's best partner, getting rid of removing Stealth Rock, Chansey, and Registeel all by itself. Donphan is a viable alternative to Hitmontop, possessing essentially the same attributes. This set also appreciates Wish support, since it will be steadily losing health with each attack. Clefable and Chansey are both excellent choices, especially since their lone Fighting-type weakness is covered by Venomoth's 4x resistance.</p>

[SET]
name: Moth of Choice
move 1: Bug Buzz
move 2: Psychic
move 3: U-turn
move 4: Sleep Powder
item: Choice Specs
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>
(backspaced)While Choice sets are dangerous for on many Pokémon, Choiced Venomoth is far more dangerous thanks to Tinted Lens making it harder for opponents to switch in on predicted moves. Bug Buzz and Psychic are Venomoth’s main attacking moves, as they provide great coverage (thanks to Tinted Lens) and power. U-Turn allows Venomoth to scout out the opponent, allowing a teammate to switch in. Sleep Powder rounds off the set by giving allowing Venomoth a good move to cripple enemies, giving other teammates the chance to sweep.</p>

<p>Maxing Speed and Special Attack EVs allows Venomoth to outpace many Pokémon, such as Nidoking and Blaziken, while hitting as hard as possible. The four remaining EVs are dumped into Defense so that Venomoth can switch into Stealth Rock four times without fainting. Tinted Lens gives Bug Buzz and Psychic's combination excellent coverage in UU. If a Choice Scarf is being used, the nature can be changed to Modest, since Venomoth will still outrun every non-boosted Pokémon in UU, including Timid Hasty Electrode. It also helps that Venomoth has a 4x resistance to the common Mach Punch.
(backspaced)</p>

(this paragraph looks like it should be relocated into additional comments.)

[ADDITIONAL COMMENTS]

<p>Once again, Venomoth greatly appreciates Rapid Spin support. Hitmontop is still a prime candidate as a teammate, because
he it can do severe damage to both Registeel and Chansey, Venomoth's best counters, while also spinning away Stealth Rock. Donphan is an excellent option as he it can also defeat Chansey and Registeel. Houndoom can switch into Psychic- and Fire-type attacks aimed at Venomoth and can also hurt Registeel, but is helpless against Chansey.</p>

(even if the pokemon can only be male or female, treat it like a neutral pokemon if you have been using neutral pronouns throughout the analysis. seems like you knew this already because you mention chansey as neutral, so i guess you just got inconsistent here.)

[SET]
name: Venomous Moth
move 1: Toxic Spikes
move 2: Sleep Powder
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers
nature: Timid
evs: 156 HP / 120 SpA / 232 Spe

[SET COMMENTS]

<p>Venomoth is one of the only viable users of Toxic Spikes, as it has reliable ways
of preventing the enemy from foiling its plan. Sleep Powder puts the enemy to sleep, giving Venomoth the opportunity to set up Toxic Spikes on the switch. Bug Buzz and Psychic are Venomoth’s obligatory attacking moves, and Psychic has the additional advantage of discouraging opposing Poison-types from switching in. Roost can be used over Psychic if you are worried about Venomoth's survivability. This set can function better as a lead, and with Focus Sash is as an option. However, weak attacks such as U-turn prevent it from being activated, leaving Venomoth with a "useless" item. It is also possible to use this Venomoth as a mid-game Toxic Spikes supporter set-up, but Stealth Rock and other entry hazards Spikes do not bode well with ruin Venomoth. 156 HP EVs give Venomoth some bulk and a Leftovers number, while keeping it at a Leftovers number. 232 Speed EVs allow Venomoth to outrun LO Hitmonlee, and the rest are dumped into Special Attack for more offensive potential.</p>

[ADDITIONAL COMMENTS]

<p>Dugtrio is an excellent partner to this Venomoth, as it can trap Poison-types
not named Venusaur or Weezing that would otherwise absorb Toxic Spikes and kill them. However, Venomoth can probably deal with them on its own, thanks to Psychic and Sleep Powder. Venomoth also appreciates Houndoom and Blaziken as partners, as they can deal with crippled opponents, most notably Milotic. and they also love Milotic being crippled by Toxic Spikes. Nidoking can defeat grounded Poison-types easily, and it can also sweep a team that has been sufficiently crippled by Venomoth. </p>

[SET]
name: Double Powder
move 1: Sleep Powder
move 2: Stun Spore
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers / Wide Lens
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While Sleep Powder is Venomoth’s main status move, it also has access to Stun Spore, allowing Venomoth to become an effective double status user. After putting an opponent being slept put to sleep, many enemies believe that they can switch in on a predicted Toxic Spikes or switch, only to become crippled by Stun Spore. Bug Buzz and Psychic allow Venomoth to hurt injured opponents, leaving the opponent’s team vulnerable for another teammate to sweep. Roost can be used over Psychic to give Venomoth a reliable recovery move so it can survive longer.</p>

<p>Timid makes Venomoth fast enough to accomplish its duty, and max Special Attack allows it to hit as hard as possible when combined with Tinted Lens. Leftovers allow Venomoth to survive longer so that it can cripple more members of the opposing team. Wide Lens can be used if Roost has replaced Psychic is replaced by Roost (removed comma) and
if one is you are worried about Sleep Powder's and Stun Spore's the accuracy of Sleep Powder and Stun Spore. If more power is desired, Life Orb can be used, although Venomoth's other sets are able to make more use of it. An alternative spread of 240 HP/16 SpA/252 Spe can be used to make Venomoth more bulky (removed comma) so it can survive longer in case its status moves miss.</p>

(looks like additional comments stuff as well.)

[ADDITIONAL COMMENTS]

<p>This Venomoth should be paired with a Pokémon that can take advantage of an injured opposing team. Blaziken and Houndoom can both switch into Fire-type attacks relatively easily, and set up while the opponent switches. Houndoom has the added bonus of being immune to Psychic-type attacks that could easily KO Venomoth. Spinners such as Hitmontop and Donphan can keep Venomoth alive longer by ridding the field of removing Stealth Rock. Finally, Wish support from Clefable or Chansey, both of whom which can also take special Fire- and Psychic-type attacks with ease, will allow Venomoth to keep switching in and to hurt or cripple opponents.
(backspaced)</p>

[Team Options]

<p>As usual, Hitmontop is a great partner to Venomoth, as it can spin away Stealth Rock (removed comma) while also eliminating Chansey and Registeel, two Pokémon that Venomoth hates to face. However, it is also weak to Psychic, meaning that a Dark-type is needed as well. Houndoom can switch in on any Psychic- or
Fire-type move directed at Venomoth, and can while setting up Nasty Plot on the switch, making Houndoom a major threat to the enemy. Houndoom It also lures in Fighting-types, which Venomoth can handle with ease, despite its bad Defense and mediocre HP stats. Unfortunately, Houndoom does not appreciate Stealth Rock, which Hitmontop can take out easily. In fact, a Hitmontop/Venomoth/Houndoom trio can work very well, putting the hurt on threatening many teams.</p>

<p>Other Fighting-types, most notably Hitmonlee, Hariyama, and Blaziken, can help to finish off Pokémon that Venomoth can't kill while loving, and they love Venomoth's ability to cripple a team. Rhyperior deals with Fire-, Flying-, and Rock-types, while also luring in Fighting- and Grass-types for Venomoth to switch into. Rhyperior It also appreciates Venomoth’s ability to soften up the opponent’s team. Dugtrio kills off Chansey and Registeel easily, and can absorb incoming Thunder Waves. Claydol can switch into Rock- and Psychic-type attacks, while also spinning away Stealth Rock and setting up its own. It also threatens the Chansey/Registeel duo (removed comma) with Explosion on the former and STAB Earth Power on the latter. Donphan is another great partner, who that can function just like Claydol. Ludicolo and Lanturn can defeat Milotic easily, while also deterring Fire-types from switching in. Ironically, Milotic makes a good teammate, defeating Fire-types such as Arcanine and Moltres, while luring in Grass-types, which are beaten by Venomoth.(backspaced)</p>

[Optional Changes]

<p>Venomoth has a good amount of options other than the ones listed in the sets. Shield Dust, Venomoth’s other ability, allows Venomoth to take on moves such as Hariyama’s Force Palm, without fear of secondary effects. Venomoth It can also use Silver Powder or Insect Plate over Life Orb on the first set, but it takes away
Psychic's and Bug Buzz's from the power of Psychic and Bug Buzz. A Baton Pass set is viable on Venomoth, and works very well with Agility. Unfortunately, Sleep Powder is the only thing niche that separates Venomoth from other Baton Passers. Sludge Bomb is a good choice on the offensive sets, as it gets STAB (removed comma) and is pretty powerful. Protect and U-Turn can be run used over Bug Buzz and Psychic on the Toxic Spikes lead set, allowing Venomoth to function as a scout. However, this requires a different set of EVs and nature, which is more suited defensively to a defensive stance. Venomoth also can has the potentially of using use Sunny Day well, and it can also learn SolarBeam and Morning Sun to benefit from it. However, this only increases the danger of enemy Fire-types switching in. Venomoth also learns Screech, but it can’t make effective use of it due to its bad Attack stat and physical movepool, with the only moves that Venomoth can really use to take advantage of Screech being Double-Edge, Bug Bite, and Zen Headbutt. Energy Ball is another option, but it is only useful only against bulky Water- and Rock-types.</p>

[Counters]

<p>Chansey takes Venomoth’s special attacks like nothing
comfortably, thanks to its massive HP and high Special Defense stats, as well as access to Wish and Softboiled. It also threatens Venomoth with Thunder Wave, crippling the fragile moth’s effectiveness. Additionally, it can take Sleep Powder, and then switch out to rid itself of the problem eliminate the problem as a result of Natural Cure. Registeel also takes on Venomoth’s attacks easily, and threatens it with an Earthquake Iron Head (EQ isn't standard) against Venomoth’s weaker Defense stat. It can also Thunder Wave Venomoth (removed comma) and set up Stealth Rock to deter discourage it from switching in again. The iron giant doesn’t appreciate being slept, though.(backspaced)</p>

<p>Drapion also has potential to ruin Venomoth’s fun. It can get a free switch-in to on Psychic, proceed to outspeed Venomoth, and then threaten it with Earthquake. As a plus, Drapion also has the advantage of absorbing Toxic Spikes, making it harder for Venomoth to cripple enemies. Milotic’s high HP and Special Defense stats give Venomoth a hard time taking it down Milotic,
with its high HP and Special Defense stats, can wall Venomoth, and being slept makes it even harder to defeat by with physical attacking teammates. It doesn’t appreciate switching into Toxic Spikes, though. Moltres hates being put to sleep, but if another teammate can take Sleep Powder for it, then Venomoth’s best option is to flee, as Moltres resists Bug Buzz thanks to its Fire/Flying typing, and STAB Fire Blast and Air Slash force Venomoth to hole up in a dark corner hide until the fiery bird disappears.</p>

This is actually pretty well-written (maybe because it's short and there isn't much to say about Venomoth) imo. Some odd phrases (which become unclear and "long") there and now, with rare typos. Watch your spaces as well. Other than those... nice job!
gp2.png
 
Snorlaxe so slow

GP CHECK 2/2

Deletions
Additions

[Overview]
<p>Venomoth is usually considered inferior to other Pokémon, due to its NU status and Bug-typing. If one looks past these “disadvantages”, however, one will find that Venomoth can prove its usefulness continually to be a consistently useful team member.. This fragile-looking moth has many advantages, the most prominent being Tinted Lens, an ability that helps Venomoth hit so-called “counters” hard, by turning 4x resistances into 2x resistances, and 2x resistances into no resistances neutral hits. Tinted Lens gives Venomoth unresisted coverage against every UU and NU Pokémon except Shedinja. Combine that coverage with good Special Attack and Speed stats, and Venomoth becomes a force to be reckoned with. Venomoth’s usefulness doesn’t end with offense, though. It can also prove to be a good supporter, boasting 4x resistances to Grass and Fighting, Sleep Powder, Toxic Spikes, Stun Spore, Baton Pass, and Sunny Day. With a number of ways to fit into a team, Venomoth shows is living proof that Bug-types aren’t as weak as they are commonly thought to be.</p>

[SET]
name: Life Orb Sweeper
move 1: Bug Buzz
move 2: Psychic / Substitute
move 3: Sleep Powder
move 4: Roost
item: Life Orb
ability: Tinted Lens
nature: Timid
evs: 8 HP / 248 SpA / 252 Spe

[SET COMMENTS]

<p>What sets Venomoth apart from other Bug-types is its ability, Tinted Lens, allowing which allows Venomoth to have an easier time sweeping. In conjunction with its ability, Venomoth can run a sweeping set with Bug Buzz and Psychic, two of Venomoth’s most powerful attacks. Venomoth also has Sleep Powder to sleep enemies that attempt to defeat counter the moth. Roost allows Venomoth to heal off damage from Life Orb, entry hazards, and the Grass or Fighting moves that Venomoth loves to switch into. Substitute can be used over Psychic to ease prediction, but it takes away the coverage that Psychic provides alongside Bug Buzz.</p>

[ADDITIONAL COMMENTS]

<p> Rapid Spin support is necessary due to Stealth Rock weakness in addition to Life Orb's recoil. Hitmontop is Venomoth's best partner, removing Stealth Rock, Chansey, and Registeel all by itself. Donphan is a viable alternative to Hitmontop, possessing as it possesses essentially the same attributes. This set also appreciates Wish support, since it will be steadily losing health with each attack. Clefable and Chansey are both excellent choices, especially since their lone Fighting-type weakness is covered by Venomoth's 4x resistance.</p>


[SET]
name: Moth of Choice
move 1: Bug Buzz
move 2: Psychic
move 3: U-turn
move 4: Sleep Powder
item: Choice Specs
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While Choice sets are dangerous on many Pokémon, Choiced Venomoth is far more dangerous; this is thanks to Tinted Lens, making which makes it harder for opponents to switch in on predicted moves. Bug Buzz and Psychic are Venomoth’s main attacking moves, as they provide great coverage (thanks to Tinted Lens) and power. U-turn allows Venomoth to scout out the opponent, allowing a teammate you to switch in a counter and gain momentum. Sleep Powder rounds off the set by allowing Venomoth to cripple enemies, giving other teammates the chance to sweep.</p>

[ADDITIONAL COMMENTS]

<p>Maxing Speed and Special Attack EVs allow Venomoth to outpace many Pokémon, such as Nidoking and Blaziken, while hitting as hard as possible. The four remaining EVs are dumped into Defense so that Venomoth can switch into Stealth Rock four times without fainting. (This doesn't sound right, shouldn't this be HP?) Tinted Lens gives Bug Buzz and Psychic's combination excellent coverage in UU. If a Choice Scarf is being used, the nature can be changed to Modest, since Venomoth will still outrun every non-boosted Pokémon in UU, including Hasty Electrode. It also helps that Venomoth has a 4x resistance to the common priority move Mach Punch.</p>

<p>Once again, Venomoth greatly appreciates Rapid Spin support. Hitmontop is still a prime candidate as a teammate, because it can do severe damage to both Registeel and Chansey, Venomoth's best counters, while also spinning away Stealth Rock. Donphan is an excellent option as it can also defeat Chansey and Registeel perform the same job as Hitmontop. Houndoom can switch into Psychic- and Fire-type attacks aimed at Venomoth and can also hurt Registeel, but is helpless against Chansey.</p>


[SET]
name: Venomous Moth
move 1: Toxic Spikes
move 2: Sleep Powder
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers
nature: Timid
evs: 156 HP / 120 SpA / 232 Spe

[SET COMMENTS]

<p>Venomoth is one of the only viable users of Toxic Spikes, as it has reliable ways of preventing the enemy from foiling its plan. Sleep Powder puts the enemy to sleep, giving Venomoth the opportunity to set up Toxic Spikes on the switch. Bug Buzz and Psychic are Venomoth’s obligatory attacking moves, and Psychic has the additional advantage of discouraging opposing Poison-types from switching in to absorb your Toxic Spikes. Roost can be used over Psychic if you are worried about Venomoth's survivability. This set can function better as a lead with Focus Sash as an option. However, weak attacks such as U-turn prevent it from being activated will break it, leaving Venomoth with a "useless" item. It is also possible to use this Venomoth as a mid-game Toxic Spikes supporter, but Stealth Rock and Spikes on your side will ruin Venomoth. 156 HP EVs give Venomoth some bulk and a Leftovers number. 232 Speed EVs allow Venomoth to outrun LO Hitmonlee, and the rest are dumped into Special Attack for more offensive potential.</p>


[ADDITIONAL COMMENTS]

<p>Dugtrio is an excellent partner to this Venomoth, as it can trap Poison-types not named Venusaur or Weezing that would otherwise absorb Toxic Spikes and kill them. However, Venomoth can probably deal with them on its own, thanks to Psychic and Sleep Powder. Venomoth also appreciates Houndoom and Blaziken as partners, as they can deal with crippled opponents crippled by Toxic, most notably Milotic. Nidoking can defeat grounded Poison-types easily, and it can also sweep a team that has been sufficiently crippled worn down by Venomoth. </p>

[SET]
name: Double Powder
move 1: Sleep Powder
move 2: Stun Spore
move 3: Bug Buzz
move 4: Psychic / Roost
item: Leftovers / Wide Lens
ability: Tinted Lens
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While Sleep Powder is Venomoth’s main status move, it also has access to Stun Spore, allowing Venomoth to become an effective double status user. After being slept, many enemies believe that they can switch in on a predicted Toxic Spikes or double switch, only to become crippled by Stun Spore. Bug Buzz and Psychic allow Venomoth to hurt injured debilitated opponents, leaving the opponent’s team vulnerable for another teammate to sweep. Roost can be used over Psychic to give Venomoth a reliable recovery move so it can survive longer.</p>

[ADDITIONAL COMMENTS]

<p>Timid makes Venomoth fast enough to accomplish its duty, and max Special Attack, combined with Tinted Lens, allow it to hit as hard as possible when combined with Tinted Lens. Leftovers allow Venomoth to survive longer so that it can cripple more members of the opposing team. Wide Lens can be used if Roost has replaced Psychic, and if you are worried about Sleep Powder's and Stun Spore's accuracy. If more power is desired, Life Orb can be used, although Venomoth's other sets are able to make more use of it. An alternative spread of 240 HP/16 SpA/252 Spe can make Venomoth more bulky, so it can survive longer at least survive some hits should in case its status moves miss.</p>

<p>This Venomoth should be paired with a Pokémon that can take advantage of an injured a mostly-disabled opposing team. Blaziken and Houndoom can both switch into Fire-type attacks relatively easily, and set up while the opponent switches. Houndoom has the added bonus of being immune to the Psychic-type attacks that could easily KO Venomoth. Spinners such as Hitmontop and Donphan can keep Venomoth alive for longer by removing Stealth Rock. Finally, Wish support from Clefable or Chansey, both of which can also take special Fire- and Psychic-type attacks with ease, will allow Venomoth to keep switching in to hurt or cripple opponents.</p>

[Team Options]

<p>As usual, Hitmontop is a great partner to Venomoth, as it can spin away Stealth Rock while also eliminating Chansey and Registeel, two Pokémon that Venomoth hates to face. However, it is also weak to Psychic, meaning that a Dark-type teammate is needed essential as well. Houndoom can switch in on any Psychic- or Fire-type move directed at Venomoth while setting up Nasty Plot on the switch, making Houndoom a major threat to the enemy; it also lures in Fighting-types, which Venomoth can handle with ease, despite its bad Defense and mediocre HP stats. Unfortunately, Houndoom also does not appreciate Stealth Rock, which Hitmontop can take out spin away effortlessly easily. In fact, a Hitmontop/Venomoth/Houndoom trio can work very well, easily threatening many teams.</p>
(Space?)
<p>Other Fighting-types, most notably Hitmonlee, Hariyama, and Blaziken, can help to finish off Pokémon that Venomoth can't kill, while loving benefitting from Venomoth's ability to cripple a team. Rhyperior deals with Fire-, Flying-, and Rock-types, while also luring in Fighting- and Grass-types for Venomoth to switch into; Rhyperior also appreciates Venomoth’s ability to soften up the opponent’s team. Dugtrio kills off Chansey and Registeel easily, and can absorb incoming Thunder Waves. Claydol can switch into Rock- and Psychic-type attacks, while also spinning away Stealth Rock and setting up its own. It also threatens the Chansey/Registeel duo, with Explosion on for the former and STAB Earth Power on for the latter. Donphan is another great partner that can function just like Claydol. Ludicolo and Lanturn can defeat Milotic easily, while also deterring Fire-types from switching in. Ironically, Milotic makes a good teammate, defeating Fire-types such as Arcanine and Moltres, while luring in Grass-types, which are beaten by Venomoth.</p>


[Optional Changes]

<p>Venomoth has a good amount of options other than the ones listed in the sets. Shield Dust, Venomoth’s other ability, allows Venomoth to take on moves such as Hariyama’s Force Palm without fear of secondary effects. It can also use Silver Powder or Insect Plate over Life Orb on the first set, but the damage output will be noticeably lower it takes away Psychic's and Bug Buzz's power. A Baton Pass set is viable on Venomoth, and works very well with Agility. Unfortunately, Sleep Powder is the only niche that separates Venomoth from other Baton Passers. Sludge Bomb is a good choice on the offensive sets, as it gets STAB and is pretty powerful. Protect and U-Turn can be used over Bug Buzz and Psychic on the Toxic Spikes lead set, allowing Venomoth to function as a scout. However, this requires a different set of EVs and nature in order to make Venomoth more defensive , which is more suited defensively. Venomoth also can potentially use Sunny Day well, and it can learn SolarBeam and Morning Sun to benefit from it. However, this only increases the danger of enemy Fire-types switching in. Venomoth also learns Screech, but it can’t make effective use of it due to its bad Attack stat and pitiful physical movepool, with the only moves that Venomoth can really use to take advantage of Screech being Double-Edge, Bug Bite, and Zen Headbutt. Energy Ball is another option, but it is only useful against bulky Water- and Rock-types.</p>


[Counters]

<p>Chansey takes Venomoth’s special attacks comfortably, thanks to its massive HP and high Special Defense stats, as well as access to instant recovery in Wish and Softboiled. It also threatens Venomoth with Thunder Wave, crippling drastically reducing the fragile moth’s effectiveness. Additionally, it can take Sleep Powder, and then eliminate the problem with no troubles at all as a result of Natural Cure. Registeel also takes on Venomoth’s attacks easily, and threatens it with Iron Head against Venomoth’s weaker Defense stat. It can also Thunder Wave Venomoth and set up Stealth Rock to discourage it from switching in again. The iron giant doesn’t appreciate being slept, though.</p>
(Space?)
<p>Drapion also has potential to ruin Venomoth’s fun. It can get a free switch-in on Psychic, proceed to outspeed Venomoth, and then threaten it with Earthquake. As a plus, Drapion has the advantage of absorbing Toxic Spikes upon switching in, making it harder for Venomoth to cripple enemies all of Venomoth's set-up go to waste. Milotic, with its high HP and Special Defense stats, can wall Venomoth, and being slept makes it even harder to defeat with physically attacking teammates. It doesn’t appreciate switching into Toxic Spikes, though. Moltres hates being put to sleep, but if another teammate can take Sleep Powder for it, then Venomoth’s best option is to flee, as Moltres resists Bug Buzz thanks to its Fire/Flying typing, and STAB Fire Blast and Air Slash force Venomoth to hide until the fiery bird disappears.</p>

mainly prose edits to cut down on repetitive stuff, otherwise nice job

gp2.png
 
Changes made! Thanks! This is ready for upload!

@Fatecrashers: Without HP investment, Venomoth's HP stat is 281. Since Stealth Rock damage rounds down, Venomoth will lose 70 HP each Stealth Rock switch-in.

70x4=280
281-280=1

After four Stealth Rock switch-ins, Venomoth will have 1 HP remaining.
 
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